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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Context migration in CUDA.NET

    - by Vyacheslav
    I'm currently using CUDA.NET library by GASS. I need to initialize cuda arrays (actually cublas vectors, but it doesn't matters) in one CPU thread and use them in other CPU thread. But CUDA context which holding all initialized arrays and loaded functions, can be attached to only one CPU thread. There is mechanism called context migration API to detach context from one thread and attach it to another. But i don't how to properly use it in CUDA.NET. I tried something like this: class Program { private static float[] vector1, vector2; private static CUDA cuda; private static CUBLAS cublas; private static CUdeviceptr ptr; static void Main(string[] args) { cuda = new CUDA(false); cublas = new CUBLAS(cuda); cuda.Init(); cuda.CreateContext(0); AllocateVectors(); cuda.DetachContext(); CUcontext context = cuda.PopCurrentContext(); GetVectorFromDeviceAsync(context); } private static void AllocateVectors() { vector1 = new float[]{1f, 2f, 3f, 4f, 5f}; ptr = cublas.Allocate(vector1.Length, sizeof (float)); cublas.SetVector(vector1, ptr); vector2 = new float[5]; } private static void GetVectorFromDevice(object objContext) { CUcontext localContext = (CUcontext) objContext; cuda.PushCurrentContext(localContext); cuda.AttachContext(localContext); //change vector somehow vector1[0] = -1; //copy changed vector to device cublas.SetVector(vector1, ptr); cublas.GetVector(ptr, vector2); CUDADriver.cuCtxPopCurrent(ref localContext); } private static void GetVectorFromDeviceAsync(CUcontext cUcontext) { Thread thread = new Thread(GetVectorFromDevice); thread.IsBackground = false; thread.Start(cUcontext); } } But execution fails on attempt to copy changed vector to device because context is not attached? Any ideas how i can get it work?

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  • Python dictionary formating

    - by None
    I made a python function to convert dictionaries to formatted strings. My goal was to have a function take a dictionary for input and turn it into a string that looked good. For example, something like "{'text':'Hello', 'blah':{'hi':'hello','hello':'hi'}}" would be turned into this: text: Hello blah: hi: hello hello: hi This is the code I wrote: indent = 0 def format_dict(d): global indent res = "" for key in d: res += (" " * indent) + key + ":\n" if not type(d[key]) == type({}): res += (" " * (indent + 1)) + d[key] + "\n" else: indent += 1 res += format_dict(d[key]) indent -= 1 return res #test print format_dict({'key with text content':'some text', 'key with dict content': {'cheese': 'text', 'item':{'Blah': 'Hello'}}}) It works like a charm. It checks if the dictionary item is another dictionary, in which it process that, or something else, in which it would use that as the value. The problem is: I can't have a dictionary and a string together in a dictionary item. For example: if I wanted blah: hi hello: hello again there'd be no way to do it. Is there some way I could have something like a list item in a dictionary. Something like this "{'blah':{'hi', 'hello':'hello again'}}"? And if you provide a solution could you tell me how I would need to change my code (if it did require changes). Note: I am using python 2.5

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  • C# Interop with dll

    - by Jim Jones
    Using VS2008 C# am attempting to interop a C++ dll. Have a C++ class constructor: make_summarizer(const char* rdir, const char* lic, const char* key); Need to retain a reference to the object that is created so I can use it in a follow-on function. When I did this in JNI the c code was: declare a static pointer to the object: static summarizer* summrzr; Then in one of the functions I called this constructor as follows: summrzr = make_summarizer(crdir, clic, ckey); Where the parameters all where the requisite const char* type; So in C# using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Configuration; namespace SummarizerApp { class SummApp { private IntPtr summarzr; public SummApp() { string resource_dir = ConfigurationManager.AppSettings["resource_dir"]; string license = ConfigurationManager.AppSettings["license"]; string key = ConfigurationManager.AppSettings["key"]; createSummarizer(resource_dir, license, key); } [System.Runtime.InteropServices.DllImportAttribute("lib\\summarizer37.dll", EntryPoint = "#1")] public static extern IntPtr make_summarizer( [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string rdir, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string lic, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string key); public void createSummarizer(string resource_dir, string license, string key) { try { this.summarzr = make_summarizer(resource_dir, license, key); } catch (AccessViolationException e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } } Have also tried using IntPtr created using Marshal.StringToHGlobalAnsi(string). Regardless I get a AccessViolationException on the line where I call the native constructor; So what am I doing wrong? Jim

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  • How do I eliminate Error 3002?

    - by Andrew
    Say I have the following table definitions in SQL Server 2008: CREATE TABLE Person (PersonId INT IDENTITY NOT NULL PRIMARY KEY, Name VARCHAR(50) NOT NULL, ManyMoreIrrelevantColumns VARCHAR(MAX) NOT NULL) CREATE TABLE Model (ModelId INT IDENTITY NOT NULL PRIMARY KEY, ModelName VARCHAR(50) NOT NULL, Description VARCHAR(200) NULL) CREATE TABLE ModelScore (ModelId INT NOT NULL REFERENCES Model (ModelId), Score INT NOT NULL, Definition VARCHAR(100) NULL, PRIMARY KEY (ModelId, Score)) CREATE TABLE PersonModelScore (PersonId INT NOT NULL REFERENCES Person (PersonId), ModelId INT NOT NULL, Score INT NOT NULL, PRIMARY KEY (PersonId, ModelId), FOREIGN KEY (ModelId, Score) REFERENCES ModelScore (ModelId, Score)) The idea here is that each Person may have only one ModelScore per Model, but each Person may have a score for any number of defined Models. As far as I can tell, this SQL should enforce these constraints naturally. The ModelScore has a particular "meaning," which is contained in the Definition. Nothing earth-shattering there. Now, I try translating this into Entity Framework using the designer. After updating the model from the database and doing some editing, I have a Person object, a Model object, and a ModelScore object. PersonModelScore, being a join table, is not an object but rather is included as an association with some other name (let's say ModelScorePersonAssociation). The mapping details for the association are as follows: - Association - Maps to PersonModelScore - ModelScore ModelId : Int32 <=> ModelId : int Score : Int32 <=> Score : int - Person PersonId : Int32 <=> PersonId : int On the right-hand side, the ModelId and PersonId values have primary key symbols, but the Score value does not. Upon compilation, I get: Error 3002: Problem in Mapping Fragment starting at line 5190: Potential runtime violation of table PersonModelScore's keys (PersonModelScore.ModelId, PersonModelScore.PersonId): Columns (PersonModelScore.PersonId, PersonModelScore.ModelId) are mapped to EntitySet ModelScorePersonAssociation's properties (ModelScorePersonAssociation.Person.PersonId, ModelScorePersonAssociation.ModelScore.ModelId) on the conceptual side but they do not form the EntitySet's key properties (ModelScorePersonAssociation.ModelScore.ModelId, ModelScorePersonAssociation.ModelScore.Score, ModelScorePersonAssociation.Person.PersonId). What have I done wrong in the designer or otherwise, and how can I fix the error? Many thanks!

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  • Exporting a non public Type through public API

    - by sachin
    I am trying to follow Trees tutorial at: http://cslibrary.stanford.edu/110/BinaryTrees.html Here is the code I have written so far: package trees.bst; import java.util.ArrayList; import java.util.List; import java.util.StringTokenizer; /** * * @author sachin */ public class BinarySearchTree { Node root = null; class Node { Node left = null; Node right = null; int data = 0; public Node(int data) { this.left = null; this.right = null; this.data = data; } } public void insert(int data) { root = insert(data, root); } public boolean lookup(int data) { return lookup(data, root); } public void buildTree(int numNodes) { for (int i = 0; i < numNodes; i++) { int num = (int) (Math.random() * 10); System.out.println("Inserting number:" + num); insert(num); } } public int size() { return size(root); } public int maxDepth() { return maxDepth(root); } public int minValue() { return minValue(root); } public int maxValue() { return maxValue(root); } public void printTree() { //inorder traversal System.out.println("inorder traversal:"); printTree(root); System.out.println("\n--------------"); } public void printPostorder() { //inorder traversal System.out.println("printPostorder traversal:"); printPostorder(root); System.out.println("\n--------------"); } public int buildTreeFromOutputString(String op) { root = null; int i = 0; StringTokenizer st = new StringTokenizer(op); while (st.hasMoreTokens()) { String stNum = st.nextToken(); int num = Integer.parseInt(stNum); System.out.println("buildTreeFromOutputString: Inserting number:" + num); insert(num); i++; } return i; } public boolean hasPathSum(int pathsum) { return hasPathSum(pathsum, root); } public void mirror() { mirror(root); } public void doubleTree() { doubleTree(root); } public boolean sameTree(BinarySearchTree bst) { //is this tree same as another given tree? return sameTree(this.root, bst.getRoot()); } public void printPaths() { if (root == null) { System.out.println("print path sum: tree is empty"); } List pathSoFar = new ArrayList(); printPaths(root, pathSoFar); } ///-------------------------------------------Public helper functions public Node getRoot() { return root; } //Exporting a non public Type through public API ///-------------------------------------------Helper Functions private boolean isLeaf(Node node) { if (node == null) { return false; } if (node.left == null && node.right == null) { return true; } return false; } ///----------------------------------------------------------- private boolean sameTree(Node n1, Node n2) { if ((n1 == null && n2 == null)) { return true; } else { if ((n1 == null || n2 == null)) { return false; } else { if ((n1.data == n2.data)) { return (sameTree(n1.left, n2.left) && sameTree(n1.right, n2.right)); } } } return false; } private void doubleTree(Node node) { //create a copy //bypass the copy to continue looping if (node == null) { return; } Node copyNode = new Node(node.data); Node temp = node.left; node.left = copyNode; copyNode.left = temp; doubleTree(copyNode.left); doubleTree(node.right); } private void mirror(Node node) { if (node == null) { return; } Node temp = node.left; node.left = node.right; node.right = temp; mirror(node.left); mirror(node.right); } private void printPaths(Node node, List pathSoFar) { if (node == null) { return; } pathSoFar.add(node.data); if (isLeaf(node)) { System.out.println("path in tree:" + pathSoFar); pathSoFar.remove(pathSoFar.lastIndexOf(node.data)); //only the current node, a node.data may be duplicated return; } else { printPaths(node.left, pathSoFar); printPaths(node.right, pathSoFar); } } private boolean hasPathSum(int pathsum, Node node) { if (node == null) { return false; } int val = pathsum - node.data; boolean ret = false; if (val == 0 && isLeaf(node)) { ret = true; } else if (val == 0 && !isLeaf(node)) { ret = false; } else if (val != 0 && isLeaf(node)) { ret = false; } else if (val != 0 && !isLeaf(node)) { //recurse further ret = hasPathSum(val, node.left) || hasPathSum(val, node.right); } return ret; } private void printPostorder(Node node) { //inorder traversal if (node == null) { return; } printPostorder(node.left); printPostorder(node.right); System.out.print(" " + node.data); } private void printTree(Node node) { //inorder traversal if (node == null) { return; } printTree(node.left); System.out.print(" " + node.data); printTree(node.right); } private int minValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.left == null) { return node.data; } else { return minValue(node.left); } } private int maxValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.right == null) { return node.data; } else { return maxValue(node.right); } } private int maxDepth(Node node) { if (node == null || (node.left == null && node.right == null)) { return 0; } int ldepth = 1 + maxDepth(node.left); int rdepth = 1 + maxDepth(node.right); if (ldepth > rdepth) { return ldepth; } else { return rdepth; } } private int size(Node node) { if (node == null) { return 0; } return 1 + size(node.left) + size(node.right); } private Node insert(int data, Node node) { if (node == null) { node = new Node(data); } else if (data <= node.data) { node.left = insert(data, node.left); } else { node.right = insert(data, node.right); } //control should never reach here; return node; } private boolean lookup(int data, Node node) { if (node == null) { return false; } if (node.data == data) { return true; } if (data < node.data) { return lookup(data, node.left); } else { return lookup(data, node.right); } } public static void main(String[] args) { BinarySearchTree bst = new BinarySearchTree(); int treesize = 5; bst.buildTree(treesize); //treesize = bst.buildTreeFromOutputString("4 4 4 6 7"); treesize = bst.buildTreeFromOutputString("3 4 6 3 6"); //treesize = bst.buildTreeFromOutputString("10"); for (int i = 0; i < treesize; i++) { System.out.println("Searching:" + i + " found:" + bst.lookup(i)); } System.out.println("tree size:" + bst.size()); System.out.println("maxDepth :" + bst.maxDepth()); System.out.println("minvalue :" + bst.minValue()); System.out.println("maxvalue :" + bst.maxValue()); bst.printTree(); bst.printPostorder(); int pathSum = 10; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 6; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 19; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); bst.printPaths(); bst.printTree(); //bst.mirror(); System.out.println("Tree after mirror function:"); bst.printTree(); //bst.doubleTree(); System.out.println("Tree after double function:"); bst.printTree(); System.out.println("tree size:" + bst.size()); System.out.println("Same tree:" + bst.sameTree(bst)); BinarySearchTree bst2 = new BinarySearchTree(); bst2.buildTree(treesize); treesize = bst2.buildTreeFromOutputString("3 4 6 3 6"); bst2.printTree(); System.out.println("Same tree:" + bst.sameTree(bst2)); System.out.println("---"); } } Now the problem is that netbeans shows Warning: Exporting a non public Type through public API for function getRoot(). I write this function to get root of tree to be used in sameTree() function, to help comparison of "this" with given tree. Perhaps this is a OOP design issue... How should I restructure the above code that I do not get this warning and what is the concept I am missing here?

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  • How to debug MySQL/Doctrine2 Queries?

    - by jiewmeng
    I am using MySQL with Zend Framework & Doctrine 2. I think even if you don't use Doctrine 2, you will be familiar with errors like SQLSTATE[42000]: Syntax error or access violation: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'ASC' at line 1 The problem is that I don't see the full query. Without an ORM framework, I could probably echo the sql easily, but with a framework, how can I find out what SQL its trying to execute? I narrowed the error down to $progress = $task->getProgress(); $progress is declared // Application\Models\Task /** * @OneToMany(targetEntity="TaskProgress", mappedBy="task") * @OrderBy({"seq" = "ASC"}) */ protected $progress; In MySQL, the task class looks like CREATE TABLE `tasks` ( `id` int(11) NOT NULL AUTO_INCREMENT, `owner_id` int(11) DEFAULT NULL, `assigned_id` int(11) DEFAULT NULL, `list_id` int(11) DEFAULT NULL, `name` varchar(60) NOT NULL, `seq` int(11) DEFAULT NULL, PRIMARY KEY (`id`), KEY `tasks_owner_id_idx` (`owner_id`), KEY `tasks_assigned_id_idx` (`assigned_id`), KEY `tasks_list_id_idx` (`list_id`), CONSTRAINT `tasks_ibfk_1` FOREIGN KEY (`owner_id`) REFERENCES `users` (`id`), CONSTRAINT `tasks_ibfk_2` FOREIGN KEY (`assigned_id`) REFERENCES `users` (`id`), CONSTRAINT `tasks_ibfk_3` FOREIGN KEY (`list_id`) REFERENCES `lists` (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=latin1$$

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  • Displaying Many-To-Many Database relationship in VB.NET 2008 with DataGrid, MS SQL 2008

    - by user337501
    Computer bombed while posting this, couldnt find a duplicate question but if there is one, forgive me. So, I've run into a wall. And rather than use a ladder to avoid it, I'd like go through it. I'm setting up what I can best describe as a many-to-many relationship in a database. To examplify, imagine I have three primary tables: Items, Categories, Sections(nevermind the potential redundancy) Then I have another table, Properties. Items, Categories, and Sections can be associated with many properties. A single property can be associated with one, all, or none of the other tables. The best way I can figure to do this is to have join tables make the relationship. i.e. tblItems----(Foreign Key)----tblItems_To_Properties----(Foreign Key)----tblProperties In this example, tblItems simply has an "ItemID" Primary Key. tblItems_To_Properties has its own Primary Key(tblItems_To_PropertiesID), a Foreign Key to the Item(ItemID) and a Foreign key to the Property(PropertyID). The Properties table simply has its primary key(PropertyID) I hope this example isnt too confusing...if I have to I can find a way to put a diagram up or something. My problem is, I want to display this in a DataGrid using the Master-Detail method(DevExpress GridControl). I use the tblItems as a test, and I can see the Items in the parent view, but in the child view I see(understandably) the join table and that is it. My goal is to make it so the Grid ignores the join table and shows the Properties table as the only child. Any help on this method or insight into another solution would be muuuuuuuch appreciat

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  • How to use Castle Windsor with ASP.Net web forms?

    - by Xian
    I am trying to wire up dependency injection with Windsor to standard asp.net web forms. I think I have achieved this using a HttpModule and a CustomAttribute (code shown below), although the solution seems a little clunky and was wondering if there is a better supported solution out of the box with Windsor? There are several files all shown together here // index.aspx.cs public partial class IndexPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Logger.Write("page loading"); } [Inject] public ILogger Logger { get; set; } } // WindsorHttpModule.cs public class WindsorHttpModule : IHttpModule { private HttpApplication _application; private IoCProvider _iocProvider; public void Init(HttpApplication context) { _application = context; _iocProvider = context as IoCProvider; if(_iocProvider == null) { throw new InvalidOperationException("Application must implement IoCProvider"); } _application.PreRequestHandlerExecute += InitiateWindsor; } private void InitiateWindsor(object sender, System.EventArgs e) { Page currentPage = _application.Context.CurrentHandler as Page; if(currentPage != null) { InjectPropertiesOn(currentPage); currentPage.InitComplete += delegate { InjectUserControls(currentPage); }; } } private void InjectUserControls(Control parent) { if(parent.Controls != null) { foreach (Control control in parent.Controls) { if(control is UserControl) { InjectPropertiesOn(control); } InjectUserControls(control); } } } private void InjectPropertiesOn(object currentPage) { PropertyInfo[] properties = currentPage.GetType().GetProperties(); foreach(PropertyInfo property in properties) { object[] attributes = property.GetCustomAttributes(typeof (InjectAttribute), false); if(attributes != null && attributes.Length > 0) { object valueToInject = _iocProvider.Container.Resolve(property.PropertyType); property.SetValue(currentPage, valueToInject, null); } } } } // Global.asax.cs public class Global : System.Web.HttpApplication, IoCProvider { private IWindsorContainer _container; public override void Init() { base.Init(); InitializeIoC(); } private void InitializeIoC() { _container = new WindsorContainer(); _container.AddComponent<ILogger, Logger>(); } public IWindsorContainer Container { get { return _container; } } } public interface IoCProvider { IWindsorContainer Container { get; } }

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  • Retrieve input entered in a JDialog

    - by Jules Olléon
    I extended JDialog to create a custom dialog where the user must fill some fields : How should I retrieve the data entered ? I came up with a solution that works. It mimics JOptionPane but the way I do it looks ugly to me because of the static fields involved... Here is roughly my code : public class FObjectDialog extends JDialog implements ActionListener { private static String name; private static String text; private JTextField fName; private JTextArea fText; private JButton bAdd; private JButton bCancel; private FObjectDialog(Frame parentFrame) { super(parentFrame,"Add an object",true); // build the whole dialog buildNewObjectDialog(); setVisible(true); } @Override public void actionPerformed(ActionEvent ae) { if(ae.getSource()==bAdd){ name=fName.getText(); text=fText.getText(); } else { name=null; text=null; } setVisible(false); dispose(); } public static String[] showCreateDialog(Frame parentFrame){ new FObjectDialog(parentFrame); String[] res={name,text}; if((name==null)||(text==null)) res=null; return res; } } As I said, that works properly, but I guess that might raise serious concurrency issues... Is there a cleaner way to do that ? How is it done in JOptionPane ?

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  • Info on type family instances

    - by yairchu
    Intro: While checking out snoyman's "persistent" library I found myself wanting ghci's (or another tool) assistance in figuring out stuff. ghci's :info doesn't seem to work as nicely with type-families and data-families as it does with "plain" types: > :info Maybe data Maybe a = Nothing | Just a -- Defined in Data.Maybe ... > :info Persist.Key Potato -- "Key Potato" defined in example below data family Persist.Key val -- Defined in Database.Persist ... (no info on the structure/identity of the actual instance) One can always look for the instance in the source code, but sometimes it could be hard to find it and it may be hidden in template-haskell generated code etc. Code example: {-# LANGUAGE FlexibleInstances, GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeFamilies, QuasiQuotes #-} import qualified Database.Persist as Persist import Database.Persist.Sqlite as PSqlite PSqlite.persistSqlite [$persist| Potato name String isTasty Bool luckyNumber Int UniqueId name |] What's going on in the code example above is that Template-Haskell is generating code for us here. All the extensions above except for QuasiQuotes are required because the generated code uses them. I found out what Persist.Key Potato is by doing: -- test.hs: test = PSqlite.persistSqlite [$persist| ... -- ghci: > :l test.hs > import Language.Haskell.TH > import Data.List > runQ test >>= putStrLn . unlines . filter (isInfixOf "Key Potato") . lines . pprint where newtype Database.Persist.Key Potato = PotatoId Int64 type PotatoId = Database.Persist.Key Potato Question: Is there an easier way to get information on instances of type families and data families, using ghci or any other tool?

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  • How can I handle events within my custom control?

    - by highone
    I am not looking to create new events. I need to create a canvas control that optionally fades in or out depending on whether or not the mouse is over it. The code below probably explains what I want to do better than I can. private Storyboard fadeInStoryboard; private Storyboard fadeOutStoryboard; public FadingOptionPanel() { InitializeComponent(); } public static readonly DependencyProperty FadeEnabledProperty = DependencyProperty.Register("IsFadeEnabled", typeof(bool), typeof(FadingOptionPanel), new FrameworkPropertyMetadata(true, OnFadeEnabledPropertyChanged, OnCoerceFadeEnabledProperty)); public bool IsFadeEnabled { get { return (bool)GetValue(FadeEnabledProperty); } set { SetValue(FadeEnabledProperty, value); } } private static void OnFadeEnabledPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { } private static object OnCoerceFadeEnabledProperty(DependencyObject sender, object data) { if (data.GetType() != typeof(bool)) { data = true; } return data; } private void FadingOptionPanel_MouseEnter(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeInStoryboard.Begin(this); } } private void FadingOptionPanel_MouseLeave(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeOutStoryboard.Begin(this); } } private void FadingOptionsPanel_Loaded(object sender, RoutedEventArgs e) { //Initialize Fade In Animation DoubleAnimation fadeInDoubleAnimation = new DoubleAnimation(); fadeInDoubleAnimation.From = 0; fadeInDoubleAnimation.To = 1; fadeInDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.5)); fadeInStoryboard = new Storyboard(); fadeInStoryboard.Children.Add(fadeInDoubleAnimation); Storyboard.SetTargetName(fadeInDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeInDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); //Initialize Fade Out Animation DoubleAnimation fadeOutDoubleAnimation = new DoubleAnimation(); fadeOutDoubleAnimation.From = 1; fadeOutDoubleAnimation.To = 0; fadeOutDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.2)); fadeOutStoryboard = new Storyboard(); fadeOutStoryboard.Children.Add(fadeOutDoubleAnimation); Storyboard.SetTargetName(fadeOutDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeOutDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); } I originally was using this code inside a usercontrol instead of a custom control before I found out that usercontrols don't support content.

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  • Hibernate one-to-one mapping

    - by Andrey Yaskulsky
    I have one-to-one hibernate mapping between class Student and class Points: @Entity @Table(name = "Users") public class Student implements IUser { @Id @Column(name = "id") private int id; @Column(name = "name") private String name; @Column(name = "password") private String password; @OneToOne(fetch = FetchType.EAGER, mappedBy = "student") private Points points; @Column(name = "type") private int type = getType(); //gets and sets... @Entity @Table(name = "Points") public class Points { @GenericGenerator(name = "generator", strategy = "foreign", parameters = @Parameter(name = "property", value = "student")) @Id @GeneratedValue(generator = "generator") @Column(name = "id", unique = true, nullable = false) private int Id; @OneToOne @PrimaryKeyJoinColumn private Student student; //gets and sets And then i do: Student student = new Student(); student.setId(1); student.setName("Andrew"); student.setPassword("Password"); Points points = new Points(); points.setPoints(0.99); student.setPoints(points); points.setStudent(student); Session session = HibernateUtil.getSessionFactory().getCurrentSession(); session.beginTransaction(); session.save(student); session.getTransaction().commit(); And hibernate saves student in the table but not saves corresponding points. Is it OK? Should i save points separately?

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  • Replicating SQL's 'Join' in Python

    - by Daniel Mathews
    I'm in the process of trying to switch from R to Python (mainly issues around general flexibility). With Numpy, matplotlib and ipython, I've am able to cover all my use cases save for merging 'datasets'. I would like to simulate SQL's join by clause (inner, outer, full) purely in python. R handles this with the 'merge' function. I've tried the numpy.lib.recfunctions join_by, but it critical issues with duplicates along the 'key': join_by(key, r1, r2, jointype='inner', r1postfix='1', r2postfix='2', defaults=None, usemask=True, asrecarray=False) Join arrays r1 and r2 on key key. The key should be either a string or a sequence of string corresponding to the fields used to join the array. An exception is raised if the key field cannot be found in the two input arrays. Neither r1 nor r2 should have any duplicates along key: the presence of duplicates will make the output quite unreliable. Note that duplicates are not looked for by the algorithm. source: http://presbrey.mit.edu:1234/numpy.lib.recfunctions.html Any pointers or help will be most appreciated!

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  • How do I set YUI2 paginator to select a page other than the first page?

    - by Jeremy Weathers
    I have a YUI DataTable (YUI 2.8.0r4) with AJAX pagination. Each row in the table links to a details/editing page and I want to link from that details page back to the list page that includes the record from the details page. So I have to a) offset the AJAX data correctly and b) tell YAHOO.widget.Paginator which page to select. According to my reading of the YUI API docs, I have to pass in the initialPage configuration option. I've attempted this, but it doesn't take (the data from AJAX is correctly offset, but the paginator thinks I'm on page 1, so clicking "next" takes me from e.g. page 6 to page 2. What am I not doing (or doing wrong)? Here's my DataTable building code: (function() { var columns = [ {key: "retailer", label: "Retailer", sortable: false, width: 80}, {key: "publisher", label: "Publisher", sortable: false, width: 300}, {key: "description", label: "Description", sortable: false, width: 300} ]; var source = new YAHOO.util.DataSource("/sales_data.json?"); source.responseType = YAHOO.util.DataSource.TYPE_JSON; source.responseSchema = { resultsList: "records", fields: [ {key: "url"}, {key: "retailer"}, {key: "publisher"}, {key: "description"} ], metaFields: { totalRecords: "totalRecords" } }; var LoadingDT = function(div, cols, src, opts) { LoadingDT.superclass.constructor.call( this, div, cols, src, opts); // hide the message tbody this._elMsgTbody.style.display = "none"; }; YAHOO.extend(LoadingDT, YAHOO.widget.DataTable, { showTableMessage: function(msg) { $('sales_table_overlay').clonePosition($('sales_table').down('table')). show(); }, hideTableMessage: function() { $('sales_table_overlay').hide(); } }); var table = new LoadingDT("sales_table", columns, source, { initialRequest: "startIndex=125&results=25", dynamicData: true, paginator: new YAHOO.widget.Paginator({rowsPerPage: 25, initialPage: 6}) }); table.handleDataReturnPayload = function(oRequest, oResponse, oPayload) { oPayload.totalRecords = oResponse.meta.totalRecords; return oPayload; }; })();

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  • how to verify browser IP for server-side web service

    - by Anthony
    I have a web service that needs to be able to verify the end-user's IP that called the server-script that is requesting the web service. Simple layout: Person A goes to Webpage B. Webpage B calls Web Service C to get some info on Person A. Web Service C won't give Webpage B the requested information without confirmation that the request originated from Person A's IP and not someone who has stolen Person A's session. I'm thinking that for a browser-based solution, the original site (Webpage B) can open an iframe that goes to the Web Service's authentication page. A key of some kind is passed to the browser which will some how indicate both the user's IP and Web Page B's IP, so that the Web Service can confirm that no one has nabbed anything. I have two challenges, but I'll stick to the more immediate one first: I'm not sure if my browser-based plan really makes sense. If someone steals the session cookie, how is the Web Service going to know? Would this cookie be held be Web Page B and thus be harder to steal? Is it a sound assumption that a cookie or key held by the server only and not the browser is safe? Also, would the web service, based on the iframe initial connection, be expecting the server/user-ip combo? What I mean is, does the session key provided via the iframe get stored by the web service and the Web Site B shows it has a match? Or is the session key more generic, meaning the web service is passed the key by Website B and the Web Service verifies that this is a valid session key based on what a valid session key should look like?

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  • Mysterious extra hashtable entry

    - by Harm De Weirdt
    Good evening everyone, I'm back :) Let me explain my problem. I have a hashtable in wich I store the products a costumors buys (%orders). It uses the productcode as key and has a reference to an array with the other info as value. At the end of the program, I have to rewrite the inventory to the updated version (i.e. subtract the quantity of the bought items) This is how I do this: sub rewriteInventory{ open(FILE,'>inv.txt'); foreach $key(%inventory){ print FILE "$key\|$inventory{$key}[0]\|$inventory{$key}[1]\|$inventory{$key}[2]\n" } close(FILE); } where $inventory{$key}[x] is 0 - Title, 1 - price, 2 - quantity. The problem here is that when I look at inv.txt afterwards, I see things like this: CD-911|Lady Gaga - The Fame|15.99|21 ARRAY(0x145030c)||| BOOK-1453|The Da Vinci Code - Dan Brown|14.75|12 ARRAY(0x145bee4)||| Where do these "ARRAY(0x145030c)|||" entries come from? Or more important, how do I get rid of them? This is the last part of this school task, I had so much problems programming all this and this stupid little thing comes up now and I'm really fed up with this whole Perl thing. (this aside :p) I hope someone can help me :) Fuji

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  • VB.NET handling data between different forms

    - by niuchu
    Hi, I'm writing a simple application - address book. User enters new addresses and they are added as an entry to a list visible on the main form (frmStart). I use one form to add and edit (AddContForm). Add button on the frmStart works fine, however I experience some problems with the edit button as when I press it and enter new data they are added as new entry however the previous entry is still there. Logic is handled by Contact.vb class. Please let me know how to fix this problem. Here is the code: Contact.vb Public Class Contact Public Contact As String Public Title As String Public Fname As String Public Surname As String Public Address As String Private myCont As String Public Property Cont() Get Return myCont End Get Set(ByVal value) myCont = Value End Set End Property Public Overrides Function ToString() As String Return Me.Cont End Function Public Sub Display() Dim C As New Contact C.Cont = frmAddCont.txtTitle.Text C.Fname = frmAddCont.txtFName.Text C.Surname = frmAddCont.txtSName.Text C.Address = frmAddCont.txtAddress.Text frmStart.lstContact.Items.Add(C) End Sub End Class Here is frmStart.vb Public Class frmStart Public Button As String Private Sub btnAdd_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnAdd.Click Button = "" Button = "Add" frmAddCont.ShowDialog() End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnDel.Click Button = "" Button = "Del" Dim DelCont As Contact DelCont = Me.lstContact.SelectedItem() lstContact.Items.Remove(DelCont) End Sub Private Sub lstContact_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lstContact.SelectedIndexChanged End Sub Private Sub btnEdit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnEdit.Click Button = "" Button = "Edit" Dim C As Contact If lstContact.SelectedItem IsNot Nothing Then C = DirectCast(lstContact.SelectedItem, Contact) frmAddCont.ShowDialog() End If End Sub End Class Here is AddContFrm.vb Public Class frmAddCont Public Class ControlObject Dim Title As String Dim FName As String Dim SName As String Dim Address As String Dim TelephoneNumber As Integer Dim emailAddress As String Dim Website As String Dim Photograph As String End Class Private Sub btnConfirmAdd_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnConfirmAdd.Click Dim B As String B = frmStart.Button Dim C As New Contact C.Display() Me.Hide() If B = "Edit" Then C = DirectCast(frmStart.lstContact.SelectedItem, Contact) frmStart.lstContact.SelectedItems.Remove(C) End If End Sub Private Sub frmAddCont_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load End Sub End Class

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  • Mapping Hashmap of Coordinates in Hibernate with Annotation

    - by paddydub
    I've just started using hibernate and I'm trying to map walking distance between two coordinates into a hashmap, There can be many connections from one "FromCoordinate" to another "ToCoordinate". I'm not sure if i've implemented this correctly, What annotations do i need to map this MashMap? Thanks HashMap coordWalkingConnections = new HashMap(); @Entity @Table(name = "COORDCONNECTIONS") public class CoordinateConnection implements Serializable{ private static final long serialVersionUID = -1624745319005591573L; /** auto increasing id number */ @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ID") @id private int id; @Embedded public FromCoordinate fromCoord; @Embedded public ToCoordinate toCoord; HashMap<FromCoordinate, ArrayList<ToCoordinate >> coordWalkingConnections = new HashMap<FromCoordinate, ArrayList<ToCoordinate >>(); } public class FromCoordinate implements ICoordinate { @Column(name = "FROM_LAT") private double latitude; @Column(name = "FROM_LNG") private double longitude; } public class ToCoordinate implements ICoordinate { @Column(name = "TO_LAT") private double latitude; @Column(name = "TO_LNG") private double longitude; @Column(name = "DISTANCE") private double distance; } DATABASE STRUCTURE id FROM_LAT FROM_LNG TO_LAT TO_LNG Dist 1 43.352669 -6.264341 43.350012 -6.260653 0.38 2 43.352669 -6.264341 43.352669 -6.264341 0.00 3 46.352669 -6.264341 43.353373 -6.262013 0.17 4 47.352465 -6.265865 43.351290 -6.261200 0.25 5 45.452578 -6.265768 43.352788 -6.264396 0.01 6 45.452578 -6.265768 45.782788 -6.234523 0.01 ..... ... . Example HashMap for HashMap<Coordinate, ArrayList<Coordinate>> <KEY{43.352669 -6.264341}, Arraylist VALUES{(43.350012,-6.260653,0.383657), (43.352669, -6.264341, 0.000095), (43.353373, -6.262013, 0.173201)}> <KEY{47.352465 -6.265865}, Arraylist VALUES{(43.351290,-6.261200,0.258781)}> <KEY{45.452578 -6.265768}, Arraylist VALUES{(43.352788,-6.264396,0.013726),(45.782788,-6.234523,0.017726)}>

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  • 'SImple' 2 class Java calculator doesn't accept inputs or do calculations

    - by Tony O'Keeffe
    Hi, I'm trying to get a two class java calculator working (new to java) to work but so far i'm having no success. the two classes are outlined below, calcFrame is for the interface and calEngine should do the actual calculations but i can't get them to talk to one another. i'd really appreciate any assistance on same. Thanks. CalcFrame Code - import java.awt.; import javax.swing.; import javax.swing.border.; import java.awt.event.; /** *A Class that operates as the framework for a calculator. *No calculations are performed in this section */ public class CalcFrame implements ActionListener { private CalcEngine calc; private JFrame frame; private JTextField display; private JLabel status; /** * Constructor for objects of class GridLayoutExample */ public CalcFrame() { makeFrame(); //calc = engine; } /** * This allows you to quit the calculator. */ // Alows the class to quit. private void quit() { System.exit(0); } // Calls the dialog frame with the information about the project. private void showAbout() { JOptionPane.showMessageDialog(frame, "Group Project", "About Calculator Group Project", JOptionPane.INFORMATION_MESSAGE); } private void makeFrame() { frame = new JFrame("Group Project Calculator"); makeMenuBar(frame); JPanel contentPane = (JPanel)frame.getContentPane(); contentPane.setLayout(new BorderLayout(8, 8)); contentPane.setBorder(new EmptyBorder( 10, 10, 10, 10)); /** * Insert a text field */ display = new JTextField(); contentPane.add(display, BorderLayout.NORTH); //Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(4, 4)); JPanel buttonPanel = new JPanel(new GridLayout(4, 4)); contentPane.add(new JButton("1")); contentPane.add(new JButton("2")); contentPane.add(new JButton("3")); contentPane.add(new JButton("4")); contentPane.add(new JButton("5")); contentPane.add(new JButton("6")); contentPane.add(new JButton("7")); contentPane.add(new JButton("8")); contentPane.add(new JButton("9")); contentPane.add(new JButton("0")); contentPane.add(new JButton("+")); contentPane.add(new JButton("-")); contentPane.add(new JButton("/")); contentPane.add(new JButton("*")); contentPane.add(new JButton("=")); contentPane.add(new JButton("C")); contentPane.add(buttonPanel, BorderLayout.CENTER); //status = new JLabel(calc.getAuthor()); //contentPane.add(status, BorderLayout.SOUTH); frame.pack(); frame.setVisible(true); } /** * Create the main frame's menu bar. * The frame that the menu bar should be added to. */ private void makeMenuBar(JFrame frame) { final int SHORTCUT_MASK = Toolkit.getDefaultToolkit().getMenuShortcutKeyMask(); JMenuBar menubar = new JMenuBar(); frame.setJMenuBar(menubar); JMenu menu; JMenuItem item; // create the File menu menu = new JMenu("File"); menubar.add(menu); // create the Quit menu with a shortcut "Q" key. item = new JMenuItem("Quit"); item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK)); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { quit(); } }); menu.add(item); // Adds an about menu. menu = new JMenu("About"); menubar.add(menu); // Displays item = new JMenuItem("Calculator Project"); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { showAbout(); } }); menu.add(item); } /** * An interface action has been performed. * Find out what it was and handle it. * @param event The event that has occured. */ public void actionPerformed(ActionEvent event) { String command = event.getActionCommand(); if(command.equals("0") || command.equals("1") || command.equals("2") || command.equals("3") || command.equals("4") || command.equals("5") || command.equals("6") || command.equals("7") || command.equals("8") || command.equals("9")) { int number = Integer.parseInt(command); calc.numberPressed(number); } else if(command.equals("+")) { calc.plus(); } else if(command.equals("-")) { calc.minus(); } else if(command.equals("=")) { calc.equals(); } else if(command.equals("C")) { calc.clear(); } else if(command.equals("?")) { } // else unknown command. redisplay(); } /** * Update the interface display to show the current value of the * calculator. */ private void redisplay() { display.setText("" + calc.getDisplayValue()); } /** * Toggle the info display in the calculator's status area between the * author and version information. */ } CalcEngine - public class CalcEngine { // The calculator's state is maintained in three fields: // buildingDisplayValue, haveLeftOperand, and lastOperator. // The current value (to be) shown in the display. private int displayValue; // The value of an existing left operand. private int leftOperand; /** * Create a CalcEngine. */ public CalcEngine() { clear(); } public int getDisplayValue() { return displayValue; } /** * A number button was pressed. * Either start a new operand, or incorporate this number as * the least significant digit of an existing one. * @param number The number pressed on the calculator. */ public void numberPressed(int number) { if(buildingDisplayValue) { // Incorporate this digit. displayValue = displayValue*10 + number; } else { // Start building a new number. displayValue = number; buildingDisplayValue = true; } } /** * The 'plus' button was pressed. */ public void plus() { applyOperator('+'); } /** * The 'minus' button was pressed. */ public void minus() { applyOperator('-'); } /** * The '=' button was pressed. */ public void equals() { // This should completes the building of a second operand, // so ensure that we really have a left operand, an operator // and a right operand. if(haveLeftOperand && lastOperator != '?' && buildingDisplayValue) { calculateResult(); lastOperator = '?'; buildingDisplayValue = false; } else { keySequenceError(); } } /** * The 'C' (clear) button was pressed. * Reset everything to a starting state. */ public void clear() { lastOperator = '?'; haveLeftOperand = false; buildingDisplayValue = false; displayValue = 0; } /** * @return The title of this calculation engine. */ public String getTitle() { return "Java Calculator"; } /** * @return The author of this engine. */ public String getAuthor() { return "David J. Barnes and Michael Kolling"; } /** * @return The version number of this engine. */ public String getVersion() { return "Version 1.0"; } /** * Combine leftOperand, lastOperator, and the * current display value. * The result becomes both the leftOperand and * the new display value. */ private void calculateResult() { switch(lastOperator) { case '+': displayValue = leftOperand + displayValue; haveLeftOperand = true; leftOperand = displayValue; break; case '-': displayValue = leftOperand - displayValue; haveLeftOperand = true; leftOperand = displayValue; break; default: keySequenceError(); break; } } /** * Apply an operator. * @param operator The operator to apply. */ private void applyOperator(char operator) { // If we are not in the process of building a new operand // then it is an error, unless we have just calculated a // result using '='. if(!buildingDisplayValue && !(haveLeftOperand && lastOperator == '?')) { keySequenceError(); return; } if(lastOperator != '?') { // First apply the previous operator. calculateResult(); } else { // The displayValue now becomes the left operand of this // new operator. haveLeftOperand = true; leftOperand = displayValue; } lastOperator = operator; buildingDisplayValue = false; } /** * Report an error in the sequence of keys that was pressed. */ private void keySequenceError() { System.out.println("A key sequence error has occurred."); // Reset everything. clear(); } }

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  • Effective java hashcode implementation

    - by Scobal
    I was wondering if someone could explain in detail what (int)(l ^ (l >>> 32)); does in the following hashcode implementation (generated by eclipse, but the same as Effective Java): private int i; private char c; private boolean b; private short s; private long l; private double d; private float f; @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + i; result = prime * result + s; result = prime * result + (b ? 1231 : 1237); result = prime * result + c; long t = Double.doubleToLongBits(d); result = prime * result + (int) (t ^ (t >>> 32)); result = prime * result + Float.floatToIntBits(f); result = prime * result + (int) (l ^ (l >>> 32)); return result; } Thanks!

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  • Hibernate Mapping Annotation Question?

    - by paddydub
    I've just started using hibernate and I'm trying to map walking distance between two coordinates into a hashmap, There can be many connections from one "FromCoordinate" to another "ToCoordinate". I'm not sure if i've implemented this correctly, What annotations do i need to map this MashMap? Thanks @Entity @Table(name = "COORDCONNECTIONS") public class CoordinateConnection implements Serializable{ private static final long serialVersionUID = -1624745319005591573L; /** auto increasing id number */ @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ID") @id private int id; @Embedded public FromCoordinate fromCoord; @Embedded public ToCoordinate toCoord; HashMap<Coordinate, ArrayList<Coordinate>> coordWalkingConnections = new HashMap<Coordinate, ArrayList<Coordinate>>(); } public class FromCoordinate implements ICoordinate { @Column(name = "FROM_LAT") private double latitude; @Column(name = "FROM_LNG") private double longitude; } public class ToCoordinate implements ICoordinate { @Column(name = "TO_LAT") private double latitude; @Column(name = "TO_LNG") private double longitude; @Column(name = "DISTANCE") private double distance; } DATABASE STRUCTURE id FROM_LAT FROM_LNG TO_LAT TO_LNG Dist 1 43.352669 -6.264341 43.350012 -6.260653 0.38 2 43.352669 -6.264341 43.352669 -6.264341 0.00 3 46.352669 -6.264341 43.353373 -6.262013 0.17 4 47.352465 -6.265865 43.351290 -6.261200 0.25 5 45.452578 -6.265768 43.352788 -6.264396 0.01 6 45.452578 -6.265768 45.782788 -6.234523 0.01 ..... ... . Example HashMap for HashMap<Coordinate, ArrayList<Coordinate>> <KEY{43.352669 -6.264341}, Arraylist VALUES{(43.350012,-6.260653,0.383657), (43.352669, -6.264341, 0.000095), (43.353373, -6.262013, 0.173201)}> <KEY{47.352465 -6.265865}, Arraylist VALUES{(43.351290,-6.261200,0.258781)}> <KEY{45.452578 -6.265768}, Arraylist VALUES{(43.352788,-6.264396,0.013726),(45.782788,-6.234523,0.017726)}>

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