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  • XNA 2D/3D Drawing method?

    - by Adir
    What would be a better parctice, writing the drawing method inside the GameObject class or in the Game class? GameObject obj = new GameObject(); obj.Draw(); Or GameObject obj = new GameObject(); DrawGameObject(obj);

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  • Database/NoSQL - Lowest latecy way to retreive the following data...

    - by Nickb
    I have a real estate application and a "house" contains the following information: house: - house_id - address - city - state - zip - price - sqft - bedrooms - bathrooms - geo_latitude - geo_longitude I need to perform an EXTREMELY fast (low latency) retrieval of all homes within a geo-coordinate box. Something like the SQL below (if I were to use a database): SELECT * from houses WHERE latitude IS BETWEEN xxx AND yyy AND longitude IS BETWEEN www AND zzz Question: What would be the quickest way for me to store this information so that I can perform the fastest retrieval of data based on latitude & longitude? (e.g. database, NoSQL, memcache, etc)?

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  • resort on a std::vector vs std::insert

    - by Abruzzo Forte e Gentile
    I have a sorted std::vector of relative small size ( from 5 to 20 elements ). I used std::vector since the data is continuous so I have speed because of cache. On a specific point I need to remove an element from this vector. I have now a doubt: which is the fastest way to remove this value between the 2 options below? setting that element to 0 and call sort to reorder: this has complexity but elements are on the same cache line. call erase that will copy ( or memcpy who knows?? ) all elements after it of 1 place ( I need to investigate the behind scense of erase ). Do you know which one is faster? I think that the same approach could be thought about inserting a new element without hitting the max capacity of the vector. Regards AFG

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  • Caching result of SELECT statement for reuse in multiple queries

    - by Andrew
    I have a reasonably complex query to extract the Id field of the results I am interested in based on parameters entered by the user. After extracting the relevant Ids I am using the resulting set of Ids several times, in separate queries, to extract the actual output record sets I want (by joining to other tables, using aggregate functions, etc). I would like to avoid running the initial query separately for every set of results I want to return. I imagine my situation is a common pattern so I am interested in what the best approach is. The database is in MS SQL Server and I am using .NET 3.5.

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  • Converting keys of an array/object-tree to lowercase

    - by tstenner
    Im currently optimizing a PHP application and found one function being called around 10-20k times, so I'd thought I'd start optimization there. function keysToLower($obj) { if(!is_object($obj) && !is_array($obj)) return $obj; foreach($obj as $key=>$element) { $element=keysToLower($element); if(is_object($obj)) { $obj->{strtolower($key)}=$element; if(!ctype_lower($key)) unset($obj->{$key}); } else if(is_array($obj) && ctype_upper($key)) { $obj[strtolower($key)]=$element; unset($obj[$key]); } } return $obj; } Most of the time is spent in recursive calls (which are quite slow in PHP), but I don't see any way to convert it to a loop. What would you do?

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  • High CPU - What to do.

    - by Udi Kantzuker
    I have a high CPU problem with MYSQL using "top" ( linux ) shows cpu peaks of 90%. I was trying to find the source of the problem, turned on general log and slow query log, The slow query log did not find anything. The Db contains a few small tables and one large table that contains almost 100k rows, Database Engine is MyIsam. strange thing i have noticed that on the large table, select, insert are very fast but update takes 0.2 - 0.5 secs. already used optimize and repair and no improvement. the table is being updated frequently, could this be the source of the high CPU% ? What can i do to improve this?

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  • C++ Program performs better when piped

    - by ET1 Nerd
    I haven't done any programming in a decade. I wanted to get back into it, so I made this little pointless program as practice. The easiest way to describe what it does is with output of my --help codeblock: ./prng_bench --help ./prng_bench: usage: ./prng_bench $N $B [$T] This program will generate an N digit base(B) random number until all N digits are the same. Once a repeating N digit base(B) number is found, the following statistics are displayed: -Decimal value of all N digits. -Time & number of tries taken to randomly find. Optionally, this process is repeated T times. When running multiple repititions, averages for all N digit base(B) numbers are displayed at the end, as well as total time and total tries. My "problem" is that when the problem is "easy", say a 3 digit base 10 number, and I have it do a large number of passes the "total time" is less when piped to grep. ie: command ; command |grep took : ./prng_bench 3 10 999999 ; ./prng_bench 3 10 999999|grep took .... Pass# 999999: All 3 base(10) digits = 3 base(10). Time: 0.00005 secs. Tries: 23 It took 191.86701 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. An average of 0.00019 secs & 99 tries was needed to find each one. It took 159.32355 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. If I run the same command many times w/o grep time is always VERY close. I'm using srand(1234) for now, to test. The code between my calls to clock_gettime() for start and stop do not involve any stream manipulation, which would obviously affect time. I realize this is an exercise in futility, but I'd like to know why it behaves this way. Below is heart of the program. Here's a link to the full source on DB if anybody wants to compile and test. https://www.dropbox.com/s/6olqnnjf3unkm2m/prng_bench.cpp clock_gettime() requires -lrt. for (int pass_num=1; pass_num<=passes; pass_num++) { //Executes $passes # of times. clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time start_time = timetodouble(temp_time); //convert time to double, store as start_time for(i=1, tries=0; i!=0; tries++) { //loops until 'comparison for' fully completes. counts reps as 'tries'. <------------ for (i=0; i<Ndigits; i++) //Move forward through array. | results[i]=(rand()%base); //assign random num of base to element (digit). | /*for (i=0; i<Ndigits; i++) //---Debug Lines--------------- | std::cout<<" "<<results[i]; //---a LOT of output.---------- | std::cout << "\n"; //---Comment/decoment to disable/enable.*/ // | for (i=Ndigits-1; i>0 && results[i]==results[0]; i--); //Move through array, != element breaks & i!=0, new digits drawn. -| } //If all are equal i will be 0, nested for condition satisfied. -| clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time draw_time = (timetodouble(temp_time) - start_time); //convert time to dbl, subtract start_time, set draw_time to diff. total_time += draw_time; //add time for this pass to total. total_tries += tries; //add tries for this pass to total. /*Formated output for each pass: Pass# ---: All -- base(--) digits = -- base(10) Time: ----.---- secs. Tries: ----- (LINE) */ std::cout<<"Pass# "<<std::setw(width_pass)<<pass_num<<": All "<<Ndigits<<" base("<<base<<") digits = " <<std::setw(width_base)<<results[0]<<" base(10). Time: "<<std::setw(width_time)<<draw_time <<" secs. Tries: "<<tries<<"\n"; } if(passes==1) return 0; //No need for totals and averages of 1 pass. /* It took ----.---- secs & ------ tries to find --- repeating -- digit base(--) numbers. (LINE) An average of ---.---- secs & ---- tries was needed to find each one. (LINE)(LINE) */ std::cout<<"It took "<<total_time<<" secs & "<<total_tries<<" tries to find " <<passes<<" repeating "<<Ndigits<<" digit base("<<base<<") numbers.\n" <<"An average of "<<total_time/passes<<" secs & "<<total_tries/passes <<" tries was needed to find each one. \n\n"; return 0;

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  • Why is my regex so much slower compiled than interpreted ?

    - by miket2e
    I have a large and complex C# regex that runs OK when interpreted, but is a bit slow. I'm trying to speed this up by setting RegexOptions.Compiled, and this seems to take about 30 seconds for the first time and instantly after that. I'm trying to negate this by compiling the regex to an assembly first, so my app can be as fast as possible. My problem is when the compiling delay takes place: Regex myComplexRegex = new Regex(regexText, RegexOptions.Compiled); MatchCollection matches = myComplexRegex.Matches(searchText); foreach (Match match in matches) // <--- when the one-time long delay kicks in { } This is making compiling to an assembly basically useless, as I still get the delay on the first foreach call. What I want is for all the compiling delay to be done in advance when I compile to the assembly, not when the user runs the app. Where am I going wrong ? (The code I'm using to compile to an assembly is similar to http://www.dijksterhuis.org/regular-expressions-advanced/ , if that's relevant ).

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  • C: using a lot of structs can make a program slow?

    - by nunos
    I am coding a breakout clone. I had one version in which I only had one level deep of structures. This version runs at 70 fps. For more clarity in the code I decided the code should have more abstractions and created more structs. Most of the times I have two two three level deep of structures. This version runs at 30 fps. Since there are some other differences besides the structures, I ask you: Does using a lot of structs in C can slow down the code significantly? Thanks.

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  • Optimizing Code

    - by Claudiu
    You are given a heap of code in your favorite language which combines to form a rather complicated application. It runs rather slowly, and your boss has asked you to optimize it. What are the steps you follow to most efficiently optimize the code? What strategies have you found to be unsuccessful when optimizing code? Re-writes: At what point do you decide to stop optimizing and say "This is as fast as it'll get without a complete re-write." In what cases would you advocate a simple complete re-write anyway? How would you go about designing it?

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  • What does CPU Time consist of? [closed]

    - by Sid
    What does CPU time exactly consist of? For instance, is the time taken to access a page from the RAM (at which point, the CPU is most likely idling) part of the CPU time? I'm not talking about fetching the page from the disk here, just fetching it from the RAM. Thanks

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  • Are conditional subqueries optimized out, if the condition is false?

    - by Tobias Schulte
    I have a table foo and a table bar, where each foo might have a bar (and a bar might belong to multiple foos). Now I need to select all foos with a bar. My sql looks like this SELECT * FROM foo f WHERE [...] AND ($param IS NULL OR (SELECT ((COUNT(*))>0) FROM bar b WHERE f.bar = b.id)) with $param being replaced at runtime. The question is: Will the subquery be executed even if param is null, or will the dbms optimize the subquery out? We are using mysql, mssql and oracle. Is there a difference between these regarding the above?

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  • Best memory settings for eclipse 4.2 (STS 3.1) on Windows 7 64 bit?

    - by jorrebor
    I apoligize in advance if this question is indeed too subjective as SO warns me. My workstation has 8 gb of ram and runs windows 7 64 bit. I use the Spring tool Suite (3.1) but as soon as i am starting to open and modify the spring config (.xml) files, STS becomes incredibly slow. I already tried switching off "build automatically" and to increase memory settings but no luck. How should i change my .ini ? this is what i have set now: -vm C:/Program Files/Java/jdk1.7.0_07/bin/javaw.exe -startup plugins/org.eclipse.equinox.launcher_1.3.0.v20120522-1813.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.200.v20120522-1813 -product org.springsource.sts.ide --launcher.defaultAction openFile --launcher.XXMaxPermSize 4096M -vmargs -Dosgi.requiredJavaVersion=1.5 -Xms512m -Xmx2048m -XX:MaxPermSize=512m My collageu running the same project in IntelliJ, has no problems. Thank you!

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  • What is the most efficient method to find x contiguous values of y in an array?

    - by Alec
    Running my app through callgrind revealed that this line dwarfed everything else by a factor of about 10,000. I'm probably going to redesign around it, but it got me wondering; Is there a better way to do it? Here's what I'm doing at the moment: int i = 1; while ( ( (*(buffer++) == 0xffffffff && ++i) || (i = 1) ) && i < desiredLength + 1 && buffer < bufferEnd ); It's looking for the offset of the first chunk of desiredLength 0xffffffff values in a 32 bit unsigned int array. It's significantly faster than any implementations I could come up with involving an inner loop. But it's still too damn slow.

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  • why use the "!!!"?

    - by lazyanno
    as follow codes: var a = {}; if(!!!a[tabType]){ a[tabType] = []; a[tabType].push([self,boxObj]); }else{ a[tabType].push([self,boxObj]); } i think !!!a[tabType] equals !a[tabType] why use the "!!!" not "!" ? thank you!

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  • How to measure how long is a function running?

    - by rhose87
    I want to see how long a function is running. So I added a timer object on my form and I came out with this code: private int counter = 0; //inside button click I have: timer = new Timer(); timer.Tick += new EventHandler(timer_Tick); timer.Start(); Result result = new Result(); result = new GeneticAlgorithms().TabuSearch(parametersTabu, functia); timer.Stop(); and: private void timer_Tick(object sender, EventArgs e) { counter++; btnTabuSearch.Text = counter.ToString(); } But this is not counting anything. Any ideas?

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  • Project Euler #119 Make Faster

    - by gangqinlaohu
    Trying to solve Project Euler problem 119: The number 512 is interesting because it is equal to the sum of its digits raised to some power: 5 + 1 + 2 = 8, and 8^3 = 512. Another example of a number with this property is 614656 = 28^4. We shall define an to be the nth term of this sequence and insist that a number must contain at least two digits to have a sum. You are given that a2 = 512 and a10 = 614656. Find a30. Question: Is there a more efficient way to find the answer than just checking every number until a30 is found? My Code int currentNum = 0; long value = 0; for (long a = 11; currentNum != 30; a++){ //maybe a++ is inefficient int test = Util.sumDigits(a); if (isPower(a, test)) { currentNum++; value = a; System.out.println(value + ":" + currentNum); } } System.out.println(value); isPower checks if a is a power of test. Util.sumDigits: public static int sumDigits(long n){ int sum = 0; String s = "" + n; while (!s.equals("")){ sum += Integer.parseInt("" + s.charAt(0)); s = s.substring(1); } return sum; } program has been running for about 30 minutes (might be overflow on the long). Output (so far): 81:1 512:2 2401:3 4913:4 5832:5 17576:6 19683:7 234256:8 390625:9 614656:10 1679616:11 17210368:12 34012224:13 52521875:14 60466176:15 205962976:16 612220032:17

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Best practice for avoiding locks on a heavily read table?

    - by Luiggi
    Hi, I have a big database (~4GB), with 2 large tables (~3M records) having ~180K SELECTs/hour, ~2k UPDATEs/hour and ~1k INSERTs+DELETEs/hour. What would be the best practice to guarantee no locks for the reading tasks while inserting/updating/deleting? I was thinking about using a NOLOCK hint, but there is so much discussed about this (is good, is bad, it depends) that I'm a bit lost. I must say I've tried this in a dev environment and I didn't find any problems, but I don't want to put it on production until I get some feedback... Thank you! Luiggi

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  • Optimizing landing pages

    - by Oleg Shaldybin
    In my current project (Rails 2.3) we have a collection of 1.2 million keywords, and each of them is associated with a landing page, which is effectively a search results page for a given keywords. Each of those pages is pretty complicated, so it can take a long time to generate (up to 2 seconds with a moderate load, even longer during traffic spikes, with current hardware). The problem is that 99.9% of visits to those pages are new visits (via search engines), so it doesn't help a lot to cache it on the first visit: it will still be slow for that visit, and the next visit could be in several weeks. I'd really like to make those pages faster, but I don't have too many ideas on how to do it. A couple of things that come to mind: build a cache for all keywords beforehand (with a very long TTL, a month or so). However, building and maintaing this cache can be a real pain, and the search results on the page might be outdated, or even no longer accessible; given the volatile nature of this data, don't try to cache anything at all, and just try to scale out to keep up with traffic. I'd really appreciate any feedback on this problem.

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  • Ant Junit tests are running much slower via ant than via IDE - what to look at?

    - by Alex B
    I am running my junit tests via ant and they are running substantially slower than via the IDE. My ant call is: <junit fork="yes" forkmode="once" printsummary="off"> <classpath refid="test.classpath"/> <formatter type="brief" usefile="false"/> <batchtest todir="${test.results.dir}/xml"> <formatter type="xml"/> <fileset dir="src" includes="**/*Test.java" /> </batchtest> </junit> The same test that runs in near instantaneously in my IDE (0.067s) takes 4.632s when run through Ant. In the past, I've been able to speed up test problems like this by using the junit fork parameter but this doesn't seem to be helping in this case. What properties or parameters can I look at to speed up these tests? More info: I am using the reported time from the IDE vs. the time that the junit task outputs. This is not the sum total time reported at the end of the ant run. So, bizarrely, this problem has resolved itself. What could have caused this problem? The system runs on a local disk so that is not the problem.

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  • How to optimize this simple function which translates input bits into words?

    - by psihodelia
    I have written a function which reads an input buffer of bytes and produces an output buffer of words where every word can be either 0x0081 for each ON bit of the input buffer or 0x007F for each OFF bit. The length of the input buffer is given. Both arrays have enough physical place. I also have about 2Kbyte free RAM which I can use for lookup tables or so. Now, I found that this function is my bottleneck in a real time application. It will be called very frequently. Can you please suggest a way how to optimize this function? I see one possibility could be to use only one buffer and do in-place substitution. void inline BitsToWords(int8 *pc_BufIn, int16 *pw_BufOut, int32 BufInLen) { int32 i,j,z=0; for(i=0; i<BufInLen; i++) { for(j=0; j<8; j++, z++) { pw_BufOut[z] = ( ((pc_BufIn[i] >> (7-j))&0x01) == 1? 0x0081: 0x007f ); } } } Please do not offer any compiler specific or CPU/Hardware specific optimization, because it is a multi-platform project.

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  • Speed up PostGreSQL createdb?

    - by John
    Is there a way to speed up PostgreSQL's createdb command? Normally I wouldn't care, but doing unit testing in Django creates a database every time, and it takes about 5 seconds. I'm using openSUSE 11.2 64-bit, PostgreSQL 8.4.2

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