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  • Joystick input in Java

    - by typoknig
    Hi all, I am making a 2D game in Java and I want to use a joystick to control the movement of some crosshairs. Right now I have it so the mouse can control those crosshairs. My only criteria for this is that the control for the crosshair must stay in the game window unless a user clicks off into another window. Basically I want my game to capture whatever device is controlling the crosshairs much like a virtual machine captures a mouse. The joystick I am using (Thrustmaster Hotas Cougar) comes with some pretty advanced features, so that may make this easier (or harder). I have tried the solution listed on this page, but I am using a 64bit computer and for some reason it does not like that. I have also tried to use the key emulation feature of my joystick, but with little success. Here is what I have so far, any pointer would be appreciated. Main Class: import java.awt.Color; import java.awt.Cursor; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferStrategy; import java.awt.image.MemoryImageSource; import java.awt.Point; import java.awt.Toolkit; import javax.swing.JFrame; public class Game extends JFrame implements MouseMotionListener{ private int windowWidth = 1280; private int windowHeight = 1024; private Crosshair crosshair; public static void main(String[] args) { new Game(); } public Game() { this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(windowWidth, windowHeight); this.setResizable(false); this.setLocation(0,0); this.setVisible(true); this.createBufferStrategy(2); addMouseMotionListener(this); initGame(); while(true) { long start = System.currentTimeMillis(); gameLoop(); while(System.currentTimeMillis()-start < 5) { //empty while loop } } } private void initGame() { hideCursor(); crosshair = new Crosshair (windowWidth/2, windowHeight/2); } private void gameLoop() { //game logic drawFrame(); } private void drawFrame() { BufferStrategy bf = this.getBufferStrategy(); Graphics g = (Graphics)bf.getDrawGraphics(); try { g = bf.getDrawGraphics(); Color darkBlue = new Color(0x010040); g.setColor(darkBlue); g.fillRect(0, 0, windowWidth, windowHeight); drawCrossHair(g); } finally { g.dispose(); } bf.show(); Toolkit.getDefaultToolkit().sync(); } private void drawCrossHair(Graphics g){ Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.drawOval(crosshair.x, crosshair.y, 40, 40); g.fillArc(crosshair.x + 10, crosshair.y + 21 , 20, 20, -45, -90); g.fillArc(crosshair.x - 1, crosshair.y + 10, 20, 20, -135, -90); g.fillArc(crosshair.x + 10, crosshair.y - 1, 20, 20, -225, -90); g.fillArc(crosshair.x + 21, crosshair.y + 10, 20, 20, -315, -90); } @Override public void mouseDragged(MouseEvent e) { //empty method } @Override public void mouseMoved(MouseEvent e) { crosshair.x = e.getX(); crosshair.y = e.getY(); } private void hideCursor() { int[] pixels = new int[16 * 16]; Image image = Toolkit.getDefaultToolkit().createImage(new MemoryImageSource(16, 16, pixels, 0, 16)); Cursor transparentCursor = Toolkit.getDefaultToolkit().createCustomCursor(image, new Point(0, 0), "invisiblecursor"); getContentPane().setCursor(transparentCursor); } } Another Class: public class Crosshair{ public int x; public int y; public Crosshair(int x, int y) { this.x = x; this.y = y; } }

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • Java Fx Data bind not working with File Read

    - by rjha94
    Hi I am using a very simple JavaFx client to upload files. I read the file in chunks of 1 MB (using Byte Buffer) and upload using multi part POST to a PHP script. I want to update the progress bar of my client to show progress after each chunk is uploaded. The calculations for upload progress look correct but the progress bar is not updated. I am using bind keyword. I am no JavaFx expert and I am hoping some one can point out my mistake. I am writing this client to fix the issues posted here (http://stackoverflow.com/questions/2447837/upload-1gb-files-using-chunking-in-php) /* * Main.fx * * Created on Mar 16, 2010, 1:58:32 PM */ package webgloo; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.geometry.VPos; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.layout.HBox; import javafx.scene.layout.LayoutInfo; import javafx.scene.text.Font; import javafx.scene.control.ProgressBar; import java.io.FileInputStream; /** * @author rajeev jha */ var totalBytes:Float = 1; var bytesWritten:Float = 0; var progressUpload:Float; var uploadURI = "http://www.test1.com/test/receiver.php"; var postMax = 1024000 ; function uploadFile(inputFile: java.io.File) { totalBytes = inputFile.length(); bytesWritten = 1; println("To-Upload - {totalBytes}"); var is = new FileInputStream(inputFile); var fc = is.getChannel(); //1 MB byte buffer var chunkCount = 0; var bb = java.nio.ByteBuffer.allocate(postMax); while(fc.read(bb) >= 0){ println("loop:start"); bb.flip(); var limit = bb.limit(); var bytes = GigaFileUploader.getBufferBytes(bb.array(), limit); var content = GigaFileUploader.createPostContent(inputFile.getName(), bytes); GigaFileUploader.upload(uploadURI, content); bytesWritten = bytesWritten + limit ; progressUpload = 1.0 * bytesWritten / totalBytes ; println("Progress is - {progressUpload}"); chunkCount++; bb.clear(); println("loop:end"); } } var label = Label { font: Font { size: 12 } text: bind "Uploaded - {bytesWritten * 100 / (totalBytes)}%" layoutInfo: LayoutInfo { vpos: VPos.CENTER maxWidth: 120 minWidth: 120 width: 120 height: 30 } } def jFileChooser = new javax.swing.JFileChooser(); jFileChooser.setApproveButtonText("Upload"); var button = Button { text: "Upload" layoutInfo: LayoutInfo { width: 100 height: 30 } action: function () { var outputFile = jFileChooser.showOpenDialog(null); if (outputFile == javax.swing.JFileChooser.APPROVE_OPTION) { uploadFile(jFileChooser.getSelectedFile()); } } } var hBox = HBox { spacing: 10 content: [label, button] } var progressBar = ProgressBar { progress: bind progressUpload layoutInfo: LayoutInfo { width: 240 height: 30 } } var vBox = VBox { spacing: 10 content: [hBox, progressBar] layoutX: 10 layoutY: 10 } Stage { title: "Upload File" width: 270 height: 120 scene: Scene { content: [vBox] } resizable: false }

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  • LWJGL SlickUtil Texture Binding

    - by Matthew Dockerty
    I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. When I bind a texture it works fine, but then when I try to render something else after I have rendered the model with the texture, the texture is still being bound. How do I unbind the texture and set the rendermode to the one that was in use before any textures were bound? Some of my code is below. The problem I am having is the player texture is being used in the box drawn around the player after it the model has been rendered. Model.java public class Model { public List<Vector3f> vertices = new ArrayList<Vector3f>(); public List<Vector3f> normals = new ArrayList<Vector3f>(); public ArrayList<Vector2f> textureCoords = new ArrayList<Vector2f>(); public List<Face> faces = new ArrayList<Face>(); public static Model TREE; public static Model PLAYER; public static void loadModels() { try { TREE = OBJLoader.loadModel(new File("assets/model/tree_pine_0.obj")); PLAYER = OBJLoader.loadModel(new File("assets/model/player.obj")); } catch (Exception e) { e.printStackTrace(); } } public void render(Vector3f position, Vector3f scale, Vector3f rotation, Texture texture, float shinyness) { glPushMatrix(); { texture.bind(); glColor3f(1, 1, 1); glTranslatef(position.x, position.y, position.z); glScalef(scale.x, scale.y, scale.z); glRotatef(rotation.x, 1, 0, 0); glRotatef(rotation.y, 0, 1, 0); glRotatef(rotation.z, 0, 0, 1); glMaterialf(GL_FRONT, GL_SHININESS, shinyness); glBegin(GL_TRIANGLES); { for (Face face : faces) { Vector2f t1 = textureCoords.get((int) face.textureCoords.x - 1); glTexCoord2f(t1.x, t1.y); Vector3f n1 = normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector2f t2 = textureCoords.get((int) face.textureCoords.y - 1); glTexCoord2f(t2.x, t2.y); Vector3f n2 = normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector2f t3 = textureCoords.get((int) face.textureCoords.z - 1); glTexCoord2f(t3.x, t3.y); Vector3f n3 = normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } texture.release(); } glEnd(); } glPopMatrix(); } } Textures.java public class Textures { public static Texture FLOOR; public static Texture PLAYER; public static Texture SKYBOX_TOP; public static Texture SKYBOX_BOTTOM; public static Texture SKYBOX_FRONT; public static Texture SKYBOX_BACK; public static Texture SKYBOX_LEFT; public static Texture SKYBOX_RIGHT; public static void loadTextures() { try { FLOOR = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/floor.png"))); FLOOR.setTextureFilter(GL11.GL_NEAREST); PLAYER = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/tree_pine_0.png"))); PLAYER.setTextureFilter(GL11.GL_NEAREST); SKYBOX_TOP = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_top.png"))); SKYBOX_TOP.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BOTTOM = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_bottom.png"))); SKYBOX_BOTTOM.setTextureFilter(GL11.GL_NEAREST); SKYBOX_FRONT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_front.png"))); SKYBOX_FRONT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BACK = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_back.png"))); SKYBOX_BACK.setTextureFilter(GL11.GL_NEAREST); SKYBOX_LEFT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_left.png"))); SKYBOX_LEFT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_RIGHT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_right.png"))); SKYBOX_RIGHT.setTextureFilter(GL11.GL_NEAREST); } catch (Exception e) { e.printStackTrace(); } } } Player.java public class Player { private Vector3f position; private float yaw; private float moveSpeed; public Player(float x, float y, float z, float yaw, float moveSpeed) { this.position = new Vector3f(x, y, z); this.yaw = yaw; this.moveSpeed = moveSpeed; } public void update() { if (Keyboard.isKeyDown(Keyboard.KEY_W)) walkForward(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_S)) walkBackwards(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_A)) strafeLeft(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_D)) strafeRight(moveSpeed); if (Mouse.isButtonDown(0)) yaw += Mouse.getDX(); LowPolyRPG.getInstance().getCamera().setPosition(-position.x, -position.y, -position.z); LowPolyRPG.getInstance().getCamera().setYaw(yaw); } public void walkForward(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw))); } public void walkBackwards(float distance) { position.setX(position.getX() - distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() + distance * (float) Math.cos(Math.toRadians(yaw))); } public void strafeLeft(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw - 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw - 90))); } public void strafeRight(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw + 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw + 90))); } public void render() { Model.PLAYER.render(new Vector3f(position.x, position.y + 12, position.z), new Vector3f(3, 3, 3), new Vector3f(0, -yaw + 90, 0), Textures.PLAYER, 128); GL11.glPushMatrix(); GL11.glTranslatef(position.getX(), position.getY(), position.getZ()); GL11.glRotatef(-yaw, 0, 1, 0); GL11.glScalef(5.8f, 21, 2.2f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glLineWidth(3); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glColor3f(1, 1, 1); glVertex3f(1f, 0f, -1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(-1f, 1f, -1f); GL11.glEnd(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } public Vector3f getPosition() { return new Vector3f(-position.x, -position.y, -position.z); } public float getX() { return position.getX(); } public float getY() { return position.getY(); } public float getZ() { return position.getZ(); } public void setPosition(Vector3f position) { this.position = position; } public void setPosition(float x, float y, float z) { this.position.setX(x); this.position.setY(y); this.position.setZ(z); } } Thanks for the help.

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  • matplotlib and python multithread file processing

    - by Napseis
    I have a large number of files to process. I have written a script that get, sort and plot the datas I want. So far, so good. I have tested it and it gives the desired result. Then I wanted to do this using multithreading. I have looked into the doc and examples on the internet, and using one thread in my program works fine. But when I use more, at some point I get random matplotlib error, and I suspect some conflict there, even though I use a function with names for the plots, and iI can't see where the problem could be. Here is the whole script should you need more comment, i'll add them. Thank you. #!/usr/bin/python import matplotlib matplotlib.use('GTKAgg') import numpy as np from scipy.interpolate import griddata import matplotlib.pyplot as plt import matplotlib.colors as mcl from matplotlib import rc #for latex import time as tm import sys import threading import Queue #queue in 3.2 and Queue in 2.7 ! import pdb #the debugger rc('text', usetex=True)#for latex map=0 #initialize the map index. It will be use to index the array like this: array[map,[x,y]] time=np.zeros(1) #an array to store the time middle_h=np.zeros((0,3)) #x phi c #for the middle of the box current_file=open("single_void_cyl_periodic_phi_c_middle_h_out",'r') for line in current_file: if line.startswith('# === time'): map+=1 np.append(time,[float(line.strip('# === time '))]) elif line.startswith('#'): pass else: v=np.fromstring(line,dtype=float,sep=' ') middle_h=np.vstack( (middle_h,v[[1,3,4]]) ) current_file.close() middle_h=middle_h.reshape((map,-1,3)) #3d array: map, x, phi,c ##### def load_and_plot(): #will load a map file, and plot it along with the corresponding profile loaded before while not exit_flag: print("fecthing work ...") #try: if not tasks_queue.empty(): map_index=tasks_queue.get() print("----> working on map: %s" %map_index) x,y,zp=np.loadtxt("single_void_cyl_growth_periodic_post_map_"+str(map_index),unpack=True, usecols=[1, 2,3]) for i,el in enumerate(zp): if el<0.: zp[i]=0. xv=np.unique(x) yv=np.unique(y) X,Y= np.meshgrid(xv,yv) Z = griddata((x, y), zp, (X, Y),method='nearest') figure=plt.figure(num=map_index,figsize=(14, 8)) ax1=plt.subplot2grid((2,2),(0,0)) ax1.plot(middle_h[map_index,:,0],middle_h[map_index,:,1],'*b') ax1.grid(True) ax1.axis([-15, 15, 0, 1]) ax1.set_title('Profiles') ax1.set_ylabel(r'$\phi$') ax1.set_xlabel('x') ax2=plt.subplot2grid((2,2),(1,0)) ax2.plot(middle_h[map_index,:,0],middle_h[map_index,:,2],'*r') ax2.grid(True) ax2.axis([-15, 15, 0, 1]) ax2.set_ylabel('c') ax2.set_xlabel('x') ax3=plt.subplot2grid((2,2),(0,1),rowspan=2,aspect='equal') sub_contour=ax3.contourf(X,Y,Z,np.linspace(0,1,11),vmin=0.) figure.colorbar(sub_contour,ax=ax3) figure.savefig('single_void_cyl_'+str(map_index)+'.png') plt.close(map_index) tasks_queue.task_done() else: print("nothing left to do, other threads finishing,sleeping 2 seconds...") tm.sleep(2) # except: # print("failed this time: %s" %map_index+". Sleeping 2 seconds") # tm.sleep(2) ##### exit_flag=0 nb_threads=2 tasks_queue=Queue.Queue() threads_list=[] jobs=list(range(map)) #each job is composed of a map print("inserting jobs in the queue...") for job in jobs: tasks_queue.put(job) print("done") #launch the threads for i in range(nb_threads): working_bee=threading.Thread(target=load_and_plot) working_bee.daemon=True print("starting thread "+str(i)+' ...') threads_list.append(working_bee) working_bee.start() #wait for all tasks to be treated tasks_queue.join() #flip the flag, so the threads know it's time to stop exit_flag=1 for t in threads_list: print("waiting for threads %s to stop..."%t) t.join() print("all threads stopped")

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  • How to add the coding for displaying the address when a particular set of latitude and longitude is

    - by KKC
    import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.Spinner; import android.widget.AdapterView.OnItemSelectedListener; public class PopularAttractions extends MapActivity { private String[ ][ ] locations = { {"Singapore Zoological Garden","1.40502,103.793449"}, {"Singapore Night Safari","1.4037,103.789467"}, {"Jurong BirdPark","1.32005,103.707153"}, {"Jurong Reptile Park","1.321177,103.708486"}, {"Singapore Botanic Garden","1.31471,103.815689"}, {"Sungei Buloh Wetland Reserver","1.445144,103.729595"}, {"Escape Theme Park","1.38104,103.936928"}, {"Snow City","1.32823,103.74263"}, {"Super Ice World","1.300422,103.875348"}, {"Chinatown Heritage Center","1.2836,103.84425"}, {"Singapore Science Center","1.3249,103.740578"}, {"Red Dot Design Museum","1.277762,103.846225"}, {"G-Max Reverse Bungy","1.2906,103.845322"}, {"NEWater Visitor Center","1.33105,103.955311"} }; private Spinner spinnerView; private MapView mapView; private MapController mc; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); spinnerView = (Spinner) this.findViewById(R.id.spinner1); mapView = (MapView) findViewById(R.id.mapview1); mc = mapView.getController(); ArrayAdapter<CharSequence> adapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_dropdown_item); //--add the various locations--- for(int i = 0; i < locations.length; i++) adapter.add(locations[i][0]); adapter.setDropDownViewResource( android.R.layout.simple_spinner_dropdown_item); spinnerView.setAdapter(adapter); spinnerView.setOnItemSelectedListener(selectListener); gotoSelected(); } //---when user selects an item--- private OnItemSelectedListener selectListener = new OnItemSelectedListener() { //---these are two methods you need to implement--- public void onItemSelected( AdapterView<?>parent, View v, int position, long id) { gotoSelected(); } public void onNothingSelected(AdapterView<?> arg0) {} }; //---when an item has been selected--- public void gotoSelected() { int index = spinnerView.getSelectedItemPosition(); String[] coordinates = locations[index][1].split(","); double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); GeoPoint location = new GeoPoint ( (int)(lat * 1E6), (int)(lng * 1E6)); mc.animateTo(location); mc.setZoom(16); if (mapView.isSatellite()) mapView.setSatellite(false); else mapView.setStreetView(true); mapView.invalidate(); } public boolean onKeyDown(int keyCode, KeyEvent event) { MapController mc = mapView.getController(); switch (keyCode) { case KeyEvent.KEYCODE_3: mc.zoomIn(); break; case KeyEvent.KEYCODE_1: mc.zoomOut(); break; } return super.onKeyDown(keyCode, event); } @Override protected boolean isRouteDisplayed(){ //TODO Auto-generated method sub return false; } }

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  • Flex 4: Traversing the Stage More Easily

    - by Steve
    The following is a MXML Module I am producing in Flex 4: <?xml version="1.0" encoding="utf-8"?> <mx:Module xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" layout="absolute" width="100%" height="100%"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Style source="BMChartModule.css" /> <s:Panel id="panel" title="Benchmark Results" height="100%" width="100%" dropShadowVisible="false"> <mx:TabNavigator id="tn" height="100%" width="100%" /> </s:Panel> <fx:Script> <![CDATA[ import flash.events.Event; import mx.charts.ColumnChart; import mx.charts.effects.SeriesInterpolate; import mx.controls.Alert; import spark.components.BorderContainer; import spark.components.Button; import spark.components.Label; import spark.components.NavigatorContent; import spark.components.RadioButton; import spark.components.TextInput; import spark.layouts.*; private var xml:XML; private function init():void { var seriesInterpolate:SeriesInterpolate = new SeriesInterpolate(); seriesInterpolate.duration = 1000; xml = parentApplication.model.xml; var sectorList:XMLList = xml.SECTOR; for each(var i:XML in sectorList) { var ncLayout:HorizontalLayout = new HorizontalLayout(); var nc:NavigatorContent = new NavigatorContent(); nc.label = i.@NAME; nc.name = "NC_" + nc.label; nc.layout = ncLayout; tn.addElement(nc); var cC:ColumnChart = new ColumnChart(); cC.percentWidth = 70; cC.name = "CC"; nc.addElement(cC); var bClayout:VerticalLayout = new VerticalLayout(); var bC:BorderContainer = new BorderContainer(); bC.percentWidth = 30; bC.layout = bClayout; nc.addElement(bC); var bClabel:Label = new Label(); bClabel.percentWidth = 100; bClabel.text = "Select a graph to view it in the column chart:"; var dpList:XMLList = sectorList.(@NAME == i.@NAME).DATAPOINT; for each(var j:XML in dpList) { var rB:RadioButton = new RadioButton(); rB.groupName = "dp"; rB.label = j.@NAME; rB.addEventListener(MouseEvent.CLICK, rBclick); bC.addElement(rB); } } } private function rBclick(e:MouseEvent):void { var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); } ]]> </fx:Script> </mx:Module> I'm writing this function rBclick to redraw the column chart when a radio button is clicked. In order to do this I need to find the column chart on the stage using actionscript. I've currently got 3 lines of code in here to do this: var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); Getting to the active tab in the tabnavigator is easy enough, but then selectedTab.getChildAt(0) - which I was expecting to be the chart - is a "spark.skin.spark.SkinnableContainerSkin"...anyway, I can continue to traverse the tree using this somewhat annoying code, but I'm hoping there is an easier way. So in short, at run time I want to, with as little code as possible, identify the column chart in the active tab so I can redraw it. Any advice would be greatly appreciated.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Cannot validate xml doc againest a xsd schema (Cannot find the declaration of element 'replyMessage

    - by Daziplqa
    Hi Guyz, I am using the following code to validate an an XML file against a XSD schema package com.forat.xsd; import java.io.IOException; import java.net.URL; import javax.xml.XMLConstants; import javax.xml.transform.Source; import javax.xml.transform.stream.StreamSource; import javax.xml.validation.Schema; import javax.xml.validation.SchemaFactory; import javax.xml.validation.Validator; import org.xml.sax.ErrorHandler; import org.xml.sax.SAXException; import org.xml.sax.SAXParseException; public class XSDValidate { public void validate(String xmlFile, String xsd_url) { try { SchemaFactory factory = SchemaFactory.newInstance(XMLConstants.W3C_XML_SCHEMA_NS_URI); Schema schema = factory.newSchema(new URL(xsd_url)); Validator validator = schema.newValidator(); ValidationHandler handler = new ValidationHandler(); validator.setErrorHandler(handler); validator.validate(getSource(xmlFile)); if (handler.errorsFound == true) { System.err.println("Validation Error : "+ handler.exception.getMessage()); }else { System.out.println("DONE"); } } catch (SAXException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } private Source getSource(String resource) { return new StreamSource(XSDValidate.class.getClassLoader().getResourceAsStream(resource)); } private class ValidationHandler implements ErrorHandler { private boolean errorsFound = false; private SAXParseException exception; public void error(SAXParseException exception) throws SAXException { this.errorsFound = true; this.exception = exception; } public void fatalError(SAXParseException exception) throws SAXException { this.errorsFound = true; this.exception = exception; } public void warning(SAXParseException exception) throws SAXException { } } /* * Test */ public static void main(String[] args) { new XSDValidate().validate("com/forat/xsd/reply.xml", "https://ics2wstest.ic3.com/commerce/1.x/transactionProcessor/CyberSourceTransaction_1.53.xsd"); // return error } } As appears, It is a standard code that try to validate the following XML file: <?xml version="1.0" encoding="UTF-8"?> <replyMessage xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <merchantReferenceCode>XXXXXXXXXXXXX</merchantReferenceCode> <requestID>XXXXXXXXXXXXX</requestID> <decision>XXXXXXXXXXXXX</decision> <reasonCode>XXXXXXXXXXXXX</reasonCode> <requestToken>XXXXXXXXXXXXX </requestToken> <purchaseTotals> <currency>XXXXXXXXXXXXX</currency> </purchaseTotals> <ccAuthReply> <reasonCode>XXXXXXXXXXXXX</reasonCode> <amount>XXXXXXXXXXXXX</amount> <authorizationCode>XXXXXXXXXXXXX</authorizationCode> <avsCode>XXXXXXXXXXXXX</avsCode> <avsCodeRaw>XXXXXXXXXXXXX</avsCodeRaw> <authorizedDateTime>XXXXXXXXXXXXX</authorizedDateTime> <processorResponse>0XXXXXXXXXXXXX</processorResponse> <authRecord>XXXXXXXXXXXXX </authRecord> </ccAuthReply> </replyMessage> Against the following XSD : https://ics2wstest.ic3.com/commerce/1.x/transactionProcessor/CyberSourceTransaction_1.53.xsd The error is : Validation Error : cvc-elt.1: Cannot find the declaration of element 'replyMessage'. Could you please help me!

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  • Django: TypeError: 'str' object is not callable, referer: http://xxx

    - by user705415
    I've been wondering why when I set the settings.py of my django project 'arvindemo' debug = Flase and deploy it on Apache with mod_wsgi, I got the 500 Internal Server Error. Env: Django 1.4.0 Python 2.7.2 mod_wsgi 2.8 OS centOS Here is the recap: Visit the homepage, go to sub page A/B/C/D, and fill some forms, then submit it to the Apache server. Once click 'submit' button, I will get the '500 Internal Server Error', and the error_log listed below(Traceback): [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] Traceback (most recent call last): [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/python2.7/lib/python2.7/site-packages/django/core/handlers/wsgi.py", line 241, in __call__ [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] response = self.get_response(request) [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/python2.7/lib/python2.7/site-packages/django/core/handlers/base.py", line 179, in get_response [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] response = self.handle_uncaught_exception(request, resolver, sys.exc_info()) [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/python2.7/lib/python2.7/site-packages/django/core/handlers/base.py", line 224, in handle_uncaught_exception [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] if resolver.urlconf_module is None: [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/python2.7/lib/python2.7/site-packages/django/core/urlresolvers.py", line 323, in urlconf_module [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] self._urlconf_module = import_module(self.urlconf_name) [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/python2.7/lib/python2.7/site-packages/django/utils/importlib.py", line 35, in import_module [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] __import__(name) [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] File "/opt/web/django/arvindemo/arvindemo/../arvindemo/urls.py", line 23, in <module> [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] url(r'^submitPage$', name=submitPage), [Tue Apr 10 10:07:20 2012] [error] [client 122.198.133.250] TypeError: url() takes at least 2 arguments (2 given) When using django runserver, I set arvindemo.settings debug = True, everything is OK. But things changed once I set debug = Flase. Here is my views.py from django.http import HttpResponseRedirect from django.http import HttpResponse, HttpResponseServerError from django.shortcuts import render_to_response import datetime, string from user_info.models import * from django.template import Context, loader, RequestContext import settings def hello(request): return HttpResponse("hello girl") def helpPage(request): return render_to_response('kktHelp.html') def server_error(request, template_name='500.html'): return render_to_response(template_name, context_instance = RequestContext(request) ) def page404(request): return render_to_response('404.html') def submitPage(request): post = request.POST Mall = 'goodsName' Contest = 'ojs' Presentation = 'addr' WeatherReport = 'city' Habit = 'task' if Mall in post: return submitMall(request) elif Contest in post: return submitContest(request) elif Presentation in post: return submitPresentation(request) elif Habit in post: return submitHabit(request) elif WeatherReport in post: return submitWeather(request) else: return HttpResponse(request.POST) return HttpResponseRedirect('404') def submitXXX(): ..... def xxxx(): .... Here comes the urls.py from django.conf.urls import patterns, include, url from views import * from django.conf import settings handler500 = 'server_error' urlpatterns = patterns('', url(r'^hello/$', hello), # hello world url(r'^$', homePage), url(r'^time/$', getTime), url(r'^time/plus/(\d{1,2})/$', hoursAhead), url(r'^Ttime/$', templateGetTime), url(r'^Mall$', templateMall), url(r'^Contest$', templateContest), url(r'^Presentation$', templatePresentation), url(r'^Habit$', templateHabit), url(r'^Weather$', templateWeather), url(r'^Help$', helpPage), url(r'^404$', page404), url(r'^500$', server_error), url(r'^submitPage$', submitPage), url(r'^submitMall$', submitMall), url(r'^submitContest$', submitContest), url(r'^submitPresentation$', submitPresentation), url(r'^submitHabit$', submitHabit), url(r'^submitWeather$', submitWeather), url(r'^terms$', terms), url(r'^privacy$', privacy), url(r'^thanks$', thanks), url(r'^about$', about), url(r'^static/(?P<path>.*)$','django.views.static.serve',{'document_root':settings.STATICFILES_DIRS}), ) I'm sure there is no syntax error in my django project,cause when I use django runserver, everything is fine. Anyone can help ? Best regards

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  • Dropdown dependent values to be fetch from multiple models using ajax in Yii

    - by newuser
    I searched all the documentation over Yii but not got the answer of it.So I came here finally. I have the following schema Table Schools +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_name | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ Table Students +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_id | int(10) | NO | FK | | | | student_name | varchar(100) | NO | | | | | roll_no | varchar(80) | NO | | | | | class | varchar(20) | NO | | | | | | subjects | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ I have made models and CRUD for the both models.In models my relation is like this In Students.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'School' => array(self::BELONGS_TO,'Schools','school_id'), ); } In Schools.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'student' => array(self::HAS_MANY, 'Students', 'school_id'), ); } Now I made the two models rendered in a single page so that I can enter all the respective fields in a single form. In the _form.php file of Students I have made some change in student_name like this <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php echo $form->dropdownList($model,'student_name', CHtml::listData(Students::model()->findAll(), 'id', 'student_name'), array('empty'=>array('Select'=>'--Select One---'))); ?> <?php echo $form->error($model,'student_name'); ?> Now for this piece of code I got all the student name from the Student model. So my problem is when I am getting the student name from the dropdown list and going to select a student it will also fetch all the respective values of the student to be rendered in the _form.php without click on save button.So that user don't have to put it again manually. I think ajax and json encode will work here but don't know how to make them work here. [Update] Here is StudentsController code public function actionDisCoor() { $model = School::model()->findByPk($_POST['Students']['student_id']); $data=CHtml::listData($data,'id','name'); foreach($data as $value=>$name) { echo CHtml::tag('option',array('value'=>$value),CHtml::encode($name),true); } } Here is _form.php code for Students <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php $List = CHtml::listData(Students::model()->findAll(), 'id', 'student_name'); ?> <?php echo $form->dropdownList($model,'student_name',$List, array('onChange'=>CHtml::ajax(array( 'url' => CController::createUrl('DisCoor'), 'type' => 'POST', 'update'=>'#school_id', )),'style'=>'width:180px;' ) )?> <?php echo $form->error($model,'student_name'); ?> </div> After all that when I saw in firebug I got the error.Here is the screen shot

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  • Custom Java Swing Meter Control

    - by Tyler
    I'm trying to make a custom swing control that is a meter. The arrow will move up and down. Here is my current code, but I feel I've done it wrong. import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.LinearGradientPaint; import java.awt.Polygon; import java.awt.Stroke; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import javax.swing.JFrame; import javax.swing.JPanel; public class meter extends JFrame { Stroke drawingStroke = new BasicStroke(2); Rectangle2D rect = new Rectangle2D.Double(105, 50, 40, 200); Double meterPercent = new Double(0.57); public meter() { setTitle("Meter"); setLayout(null); setSize(300, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); } public void paint(Graphics g) { // Paint Meter Graphics2D g1 = (Graphics2D) g; g1.setStroke(drawingStroke); g1.draw(rect); // Set Meter Colors Point2D start = new Point2D.Float(0, 0); Point2D end = new Point2D.Float(0, this.getHeight()); float[] dist = { 0.1f, 0.5f, 0.9f }; Color[] colors = { Color.green, Color.yellow, Color.red }; LinearGradientPaint p = new LinearGradientPaint(start, end, dist, colors); g1.setPaint(p); g1.fill(rect); // Make a triangle - Arrow on Meter int[] x = new int[3]; int[] y = new int[3]; int n; // count of points // Set Points for Arrow Integer meterArrowHypotenuse = (int) rect.getX(); Integer meterArrowTip = (int) rect.getY() + (int) (rect.getHeight() * (1 - meterPercent)); x[0] = meterArrowHypotenuse - 25; x[1] = meterArrowHypotenuse - 25; x[2] = meterArrowHypotenuse - 5; y[0] = meterArrowTip - 20; // Top Left y[1] = meterArrowTip + 20; // Bottom Left y[2] = meterArrowTip; // Tip of Arrow n = 3; // Number of points, 3 because its a triangle // Draw Arrow Border Polygon myTriShadow = new Polygon(x, y, n); // a triangle g1.setPaint(Color.black); g1.fill(myTriShadow); // Set Points for Arrow Board x[0] = x[0] + 1; x[1] = x[1] + 1; x[2] = x[2] - 2; y[0] = y[0] + 3; y[1] = y[1] - 3; y[2] = y[2]; Robot robot = new Robot(); Color colorMeter = robot.getPixelColor(x[2]+10, y[2]); // Draw Arrow Polygon myTri = new Polygon(x, y, n); // a triangle Color colr = new Color(colorMeter.getRed(), colorMeter.getGreen(), colorMeter.getBlue()); g1.setPaint(colr); g1.fill(myTri); } public static void main(String[] args) { new meter(); } } Thanks for looking.

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  • CoreData: managedObjectContext not being created

    - by PruitIgoe
    I had to add core data to an existing project but I am having issues with the managedObjectContext... in prefix.pch I have this: #import <Availability.h> #ifndef __IPHONE_5_0 #warning "This project uses features only available in iOS SDK 5.0 and later." #endif #ifdef __OBJC__ #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #endif ... in my appDelegate.h I have this: #import <UIKit/UIKit.h> #import "AppViewController.h" #import "DDLog.h" #import "DDASLLogger.h" #import "DDFileLogger.h" #import "DDTTYLogger.h" #import "KIP_LogManager.h" @interface AppDelegate : UIResponder <UIApplicationDelegate> { DDFileLogger* fileLogger; /*coredata*/ NSManagedObjectModel* managedObjectModel; NSManagedObjectContext* managedObjectContext; NSPersistentStoreCoordinator* persistentStoreCoordinator; } @property (strong, nonatomic) UIWindow *window; @property (strong, nonatomic) AppViewController* viewController; @property (readonly, strong, nonatomic) NSManagedObjectContext* managedObjectContext; @property (readonly, strong, nonatomic) NSManagedObjectModel* managedObjectModel; @property (readonly, strong, nonatomic) NSPersistentStoreCoordinator* persistentStoreCoordinator; - (void)setupLogging; - (NSString *)applicationDocumentsDirectory; in appDelegate.m this: @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; ... - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //establish lumberjack logging [self setupLogging]; DDLogVerbose(@"\n\n*********************\nNEW LOG SESSION\n**********************\n\n"); //set root view controller self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.viewController = [[AppViewController alloc] init]; self.window.rootViewController = self.viewController; self.viewController.managedObjectContext = _managedObjectContext; return YES; } ... #pragma mark - CoreData Stack - (NSManagedObjectContext *)managedObjectContext { if (_managedObjectContext != nil) { return _managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { _managedObjectContext = [[NSManagedObjectContext alloc] init]; [_managedObjectContext setPersistentStoreCoordinator:coordinator]; } return _managedObjectContext; } // Returns the managed object model for the application. // If the model doesn't already exist, it is created from the application's model. - (NSManagedObjectModel *)managedObjectModel { if (_managedObjectModel != nil) { return _managedObjectModel; } NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"SPI_PAC" withExtension:@"momd"]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return _managedObjectModel; } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSMutableString* strDocsDirector = [[NSMutableString alloc] initWithString:[self applicationDocumentsDirectory]]; [strDocsDirector appendString:@"/SPI_PAC.sqlite"]; NSURL* storeURL = [NSURL URLWithString:strDocsDirector]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if(![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { /*Error for store creation should be handled in here*/ } return persistentStoreCoordinator; } - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } in the view controller, viewDidLoad I am logging the passed managedObjectContext and am getting null returned. Obviously I am missing something but not sure what? In viewcontroller.h I have: @property (nonatomic, retain) NSManagedObjectModel* managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext* managedObjectContext; @property (nonatomic, retain) NSPersistentStoreCoordinator* persistentStoreCoordinator; and in the viewcontroller.m: @synthesize managedObjectContext = managedObjectContext; ... DDLogVerbose(@"%@", managedObjectContext);

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  • how to store/model users/faceboook users/linkedin users, etc, with ActiveRecord?

    - by crankharder
    My app has "normal" users: those which come through a typical signup page facebook(FB) users: those which come from Facebook connect "FB-normal" users: a user that can log with both email/password * FB connect Further, there's the a slew of other openID-ish login methods (I don't think openID itself will be acceptable since it doesn't link up the accounts and allow the 3rd party specific features (posting to twitter, adding a FB post, etc etc)) So, how do I model this? Right now we have User class with #facebook_user? defined -- but it gets messy with the "FB-normal" users - plus all the validations become very tricky and hard to interpret. Also, there are methods like #deliver_password_reset! which make no sense in the context for facebook-only users. (this is lame) I've thought out STI (User::Facebook, User::Normal, User::FBNormal, etc.) This makes validations super slick, but it doesn't scale to other connection types, and all the permutations between them... User::FacebookLinkedInNormal(wtf?) Doing this with a bunch of modules I think would suck a lot. Any other ideas?

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • How to kill android application using android code?

    - by Natarajan M
    I am develoing small android application in eclipse. In that project i kill the running process in android, i got the Permission Denial error. how can i solve this problem in android. Anybody help for this problem.... THIS IS MY CODE package com.example.nuts; import java.util.Iterator; import java.util.List; import android.app.Activity; import android.app.ActivityManager; import android.app.ActivityManager.RunningAppProcessInfo; import android.content.Context; import android.content.pm.PackageManager; import android.os.Bundle; import android.telephony.SmsManager; import android.widget.Toast; import android.*; public class killprocess extends Activity { SmsManager smsManager = SmsManager.getDefault(); Recivesms rms=new Recivesms(); String Number=""; int pid=0; String appname=""; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { Number=Recivesms.senderNum; pid=Integer.parseInt(Recivesms.struid); appname=getAppName(pid); Toast.makeText(getBaseContext(),"App Name is "+appname, Toast.LENGTH_LONG).show(); ActivityManager am = (ActivityManager) getSystemService(Activity.ACTIVITY_SERVICE); List<RunningAppProcessInfo> processes = am.getRunningAppProcesses(); if (processes != null){ for (int i=0; i<processes.size(); i++){ RunningAppProcessInfo temp = processes.get(i); String pName = temp.processName; if (pName.equals(appname)) { Toast.makeText(getBaseContext(),"App Name is matched "+appname+" "+pName, Toast.LENGTH_LONG).show(); int pid1 = android.os.Process.getUidForName(pName); //android.os.Process.killProcess(pid1); am.killBackgroundProcesses(pName); Toast.makeText(getBaseContext(), "Killed successfully....", Toast.LENGTH_LONG).show(); } } } smsManager.sendTextMessage(Number, null,"Your process Successfully killed..." , null,null); }catch(Exception e) { Toast.makeText(getBaseContext(),e.getMessage(), Toast.LENGTH_LONG).show(); } } private String getAppName(int Pid) { String processName = ""; ActivityManager am = (ActivityManager)this.getSystemService(ACTIVITY_SERVICE); List l = am.getRunningAppProcesses(); Iterator i = l.iterator(); PackageManager pm = this.getPackageManager(); while(i.hasNext()) { ActivityManager.RunningAppProcessInfo info = (ActivityManager.RunningAppProcessInfo)(i.next()); try { if(info.pid == Pid) { CharSequence c = pm.getApplicationLabel(pm.getApplicationInfo(info.processName, PackageManager.GET_META_DATA)); //Log.d("Process", "Id: "+ info.pid +" ProcessName: "+ info.processName +" Label: "+c.toString()); //processName = c.toString(); processName = info.processName; } } catch(Exception e) { //Log.d("Process", "Error>> :"+ e.toString()); } } return processName; } } After executing the code. i got the following error... Permission Denial: killBackgroundProcess() from pid=894, uid=10052 requires android.permission.KILL_BACKGROUND_PROCESSES Also i put the following line on manifest file <uses-permission android:name="android.permission.KILL_BACKGROUND_PROCESS" /> Anybody help for how to solve this problem... Thanking you....

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  • method is not called from xhtml

    - by Amlan Karmakar
    Whenever I am clicking the h:commandButton,the method associated with the action is not called.action="${statusBean.update}" is not working, the update is not being called. 1) Here is my xhtml page <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:p="http://primefaces.org/ui"> <h:head></h:head> <h:body> <h:form > <p:dataList value="#{statusBean.statusList}" var="p"> <h:outputText value="#{p.statusId}-#{p.statusmsg}"/><br/> <p:inputText value="#{statusBean.comment.comment}"/> <h:commandButton value="comment" action="${statusBean.update}"></h:commandButton> </p:dataList> </h:form> </h:body> </html> 2)Here is my statusBean package com.bean; import java.util.List; import javax.faces.context.FacesContext; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import javax.persistence.Persistence; import javax.persistence.Query; import javax.servlet.http.HttpSession; import com.entity.Album; import com.entity.Comment; import com.entity.Status; import com.entity.User; public class StatusBean { Comment comment; Status status; private EntityManager em; public Comment getComment() { return comment; } public void setComment(Comment comment) { this.comment = comment; } public Status getStatus() { return status; } public void setStatus(Status status) { this.status = status; } public StatusBean(){ comment = new Comment(); status=new Status(); EntityManagerFactory emf=Persistence.createEntityManagerFactory("FreeBird"); em =emf.createEntityManager(); } public String save(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user = (User) session.getAttribute("userdet"); status.setEmail(user.getEmail()); System.out.println("status save called"); em.getTransaction().begin(); em.persist(status); em.getTransaction().commit(); return "success"; } public List<Status> getStatusList(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user=(User) session.getAttribute("userdet"); Query query = em.createQuery("SELECT s FROM Status s WHERE s.email='"+user.getEmail()+"'", Status.class); List<Status> results =query.getResultList(); return results; } public String update(){ System.out.println("Update Called..."); //comment.setStatusId(Integer.parseInt(statusId)); em.getTransaction().begin(); em.persist(comment); em.getTransaction().commit(); return "success"; } }

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  • jsp error plz check this code why are not insert my data into database

    - by lekhni
    <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <%@ page import="java.sql.*" %> <%@ page import="java.io.*"%> <%@ page import="java.io.File"%> <%@ page import="java.util.*"%> <%@ page import="java.sql.*"%> <%@ page import="java.sql.Blob"%> <%@ page import="java.sql.PreparedStatement"%> <%@ page import="java.sql.BatchUpdateException"%> <%@ page import="javax.servlet.*"%> <%@ page import="javax.servlet.http.*"%> <% String path = request.getContextPath(); String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/"; %> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <base href="<%=basePath%>"> <title>My JSP 'p.jsp' starting page</title> <meta http-equiv="pragma" content="no-cache"> <meta http-equiv="cache-control" content="no-cache"> <meta http-equiv="expires" content="0"> <meta http-equiv="keywords" content="keyword1,keyword2,keyword3"> <meta http-equiv="description" content="This is my page"> <!-- <link rel="stylesheet" type="text/css" href="styles.css"> --> </head> <body> <% int activityId = Integer.parseInt(request.getParameter("activityId")); String name = request.getParameter("name"); String activityType = request.getParameter("activityType"); int parentId = Integer.parseInt(request.getParameter("parentId")); String description = request.getParameter("description"); %> <% Connection conn=null; PreparedStatement pstatement = null; try{ Class.forName("com.mysql.jdbc.Driver"); conn=DriverManager.getConnection("jdbc:mysql://localhost:3306/pol","root","1234"); Statement st=conn.createStatement(); String queryString = "INSERT INTO activity(activityId,name,activityType,parentId,description)" + " VALUES (?, ?, ?, ?, ?)"; pstatement = conn.prepareStatement(queryString); pstatement.setInt(1, activityId); pstatement.setString(2, name); pstatement.setString(3, activityType); pstatement.setInt(4, parentId); pstatement.setString(5, description); } catch (Exception ex) { out.println("Unable to connect to batabase."); } finally { pstatement.close(); conn.close(); } %> </body> </html>

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  • ASP.Net MVC2 CustomModelBinder not working... Changed from MVC1

    - by Ian
    (My apologies if this seems verbose - trying to provide all relevant code) I've just upgraded to VS2010, and am now having trouble trying to get a new CustomModelBinder working. In MVC1 I would have written something like public class AwardModelBinder: DefaultModelBinder { : public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { // do the base binding to bind all simple types Award award = base.BindModel(controllerContext, bindingContext) as Award; // Get complex values from ValueProvider dictionary award.EffectiveFrom = Convert.ToDateTime(bindingContext.ValueProvider["Model.EffectiveFrom"].AttemptedValue.ToString()); string sEffectiveTo = bindingContext.ValueProvider["Model.EffectiveTo"].AttemptedValue.ToString(); if (sEffectiveTo.Length > 0) award.EffectiveTo = Convert.ToDateTime(bindingContext.ValueProvider["Model.EffectiveTo"].AttemptedValue.ToString()); // etc return award; } } Of course I'd register the custom binder in Global.asax.cs: protected void Application_Start() { RegisterRoutes(RouteTable.Routes); // register custom model binders ModelBinders.Binders.Add(typeof(Voucher), new VoucherModelBinder(DaoFactory.UserInstance("EH1303"))); ModelBinders.Binders.Add(typeof(AwardCriterion), new AwardCriterionModelBinder(DaoFactory.UserInstance("EH1303"), new VOPSDaoFactory())); ModelBinders.Binders.Add(typeof(SelectedVoucher), new SelectedVoucherModelBinder(DaoFactory.UserInstance("IT0706B"))); ModelBinders.Binders.Add(typeof(Award), new AwardModelBinder(DaoFactory.UserInstance("IT0706B"))); } Now, in MVC2, I'm finding that my call to base.BindModel returns an object where everything is null, and I simply don't want to have to iterate all the form fields surfaced by the new ValueProvider.GetValue() function. Google finds no matches for this error, so I assume I'm doing something wrong. Here's my actual code: My domain object (infer what you like about the encapsulated child objects - I know I'll need custom binders for those too, but the three "simple" fields (ie. base types) Id, TradingName and BusinessIncorporated are also coming back null): public class Customer { /// <summary> /// Initializes a new instance of the Customer class. /// </summary> public Customer() { Applicant = new Person(); Contact = new Person(); BusinessContact = new ContactDetails(); BankAccount = new BankAccount(); } /// <summary> /// Gets or sets the unique customer identifier. /// </summary> public int Id { get; set; } /// <summary> /// Gets or sets the applicant details. /// </summary> public Person Applicant { get; set; } /// <summary> /// Gets or sets the customer's secondary contact. /// </summary> public Person Contact { get; set; } /// <summary> /// Gets or sets the trading name of the business. /// </summary> [Required(ErrorMessage = "Please enter your Business or Trading Name")] [StringLength(50, ErrorMessage = "A maximum of 50 characters is permitted")] public string TradingName { get; set; } /// <summary> /// Gets or sets the date the customer's business began trading. /// </summary> [Required(ErrorMessage = "You must supply the date your business started trading")] [DateRange("01/01/1900", "01/01/2020", ErrorMessage = "This date must be between {0} and {1}")] public DateTime BusinessIncorporated { get; set; } /// <summary> /// Gets or sets the contact details for the customer's business. /// </summary> public ContactDetails BusinessContact { get; set; } /// <summary> /// Gets or sets the customer's bank account details. /// </summary> public BankAccount BankAccount { get; set; } } My controller method: /// <summary> /// Saves a Customer object from the submitted application form. /// </summary> /// <param name="customer">A populate instance of the Customer class.</param> /// <returns>A partial view indicating success or failure.</returns> /// <httpmethod>POST</httpmethod> /// <url>/Customer/RegisterCustomerAccount</url> [HttpPost] [ValidateAntiForgeryToken] public ActionResult RegisterCustomerAccount(Customer customer) { if (ModelState.IsValid) { // save the Customer // return indication of success, or otherwise return PartialView(); } else { ViewData.Model = customer; // load necessary reference data into ViewData ViewData["PersonTitles"] = new SelectList(ReferenceDataCache.Get("PersonTitle"), "Id", "Name"); return PartialView("CustomerAccountRegistration", customer); } } My custom binder: public class CustomerModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { ValueProviderResult vpResult = bindingContext .ValueProvider.GetValue(bindingContext.ModelName); // vpResult is null // MVC2 - ValueProvider is now an IValueProvider, not dictionary based anymore if (bindingContext.ValueProvider.GetValue("Model.Applicant.Title") != null) { // works } Customer customer = base.BindModel(controllerContext, bindingContext) as Customer; // customer instanitated with null (etc) throughout return customer; } } My binder registration: /// <summary> /// Application_Start is called once when the web application is first accessed. /// </summary> protected void Application_Start() { RegisterRoutes(RouteTable.Routes); // register custom model binders ModelBinders.Binders.Add(typeof(Customer), new CustomerModelBinder()); ReferenceDataCache.Populate(); } ... and a snippet from my view (could this be a prefix problem?) <div class="inputContainer"> <label class="above" for="Model_Applicant_Title" accesskey="t"><span class="accesskey">T</span>itle<span class="mandatoryfield">*</span></label> <%= Html.DropDownList("Model.Applicant.Title", ViewData["PersonTitles"] as SelectList, "Select ...", new { @class = "validate[required]" })%> <% Html.ValidationMessageFor(model => model.Applicant.Title); %> </div> <div class="inputContainer"> <label class="above" for="Model_Applicant_Forename" accesskey="f"><span class="accesskey">F</span>orename / First name<span class="mandatoryfield">*</span></label> <%= Html.TextBox("Model.Applicant.Forename", Html.Encode(Model.Applicant.Forename), new { @class = "validate[required,custom[onlyLetter],length[2,20]]", title="Enter your forename", maxlength = 20, size = 20, autocomplete = "off", onkeypress = "return maskInput(event,re_mask_alpha);" })%> </div> <div class="inputContainer"> <label class="above" for="Model_Applicant_MiddleInitials" accesskey="i">Middle <span class="accesskey">I</span>nitial(s)</label> <%= Html.TextBox("Model.Applicant.MiddleInitials", Html.Encode(Model.Applicant.MiddleInitials), new { @class = "validate[optional,custom[onlyLetter],length[0,8]]", title = "Please enter your middle initial(s)", maxlength = 8, size = 8, autocomplete = "off", onkeypress = "return maskInput(event,re_mask_alpha);" })%> </div>

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  • WebLogic job scheduling

    - by XpiritO
    Hello, overflowers :) I'm trying to implement a WebLogic job scheduling example, to test my cluster capabilities of fail-over on scheduled tasks (to ensure that these tasks are executed on fail over scenario). With this in mind, I've been following this example and trying to configure everything accordingly. Here are the steps I've done so far: Configured a cluster with 1 admin server (AdminServer) and 2 managed instances (Noddy and Snoopy); Set up database tables (using Oracle XE): ACTIVE and WEBLOGIC_TIMERS; Set up data source to access DB and associated it to the scheduling tasks under "Settings for cluster" "Scheduling"; Implemented a job (TimerListener) and a servlet to initialize the job scheduling, as follows: . package timedexecution; import java.io.IOException; import java.io.PrintWriter; import java.io.Serializable; import java.text.SimpleDateFormat; import java.util.Date; import javax.naming.InitialContext; import javax.naming.NamingException; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import commonj.timers.Timer; import commonj.timers.TimerListener; import commonj.timers.TimerManager; public class TimerServlet extends HttpServlet { private static final long serialVersionUID = 1L; protected static void logMessage(String message, PrintWriter out){ out.write("<p>"+ message +"</p>"); System.out.println(message); } @Override public void service(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { PrintWriter out = response.getWriter(); // out.println("<html>"); out.println("<head><title>TimerServlet</title></head>"); // try { // logMessage("service() entering try block to intialize the timer from JNDI", out); // InitialContext ic = new InitialContext(); TimerManager jobScheduler = (TimerManager)ic.lookup("weblogic.JobScheduler"); // logMessage("jobScheduler reference " + jobScheduler, out); // jobScheduler.schedule(new ExampleTimerListener(), 0, 30*1000); // logMessage("Timer scheduled!", out); // //execute this job every 30 seconds logMessage("service() started the timer", out); // logMessage("Started the timer - status:", out); // } catch (NamingException ne) { String msg = ne.getMessage(); logMessage("Timer schedule failed!", out); logMessage(msg, out); } catch (Throwable t) { logMessage("service() error initializing timer manager with JNDI name weblogic.JobScheduler " + t,out); } // out.println("</body></html>"); out.close(); } private static class ExampleTimerListener implements Serializable, TimerListener { private static final long serialVersionUID = 8313912206357147939L; public void timerExpired(Timer timer) { SimpleDateFormat sdf = new SimpleDateFormat(); System.out.println( "timerExpired() called at " + sdf.format( new Date() ) ); } } } Then I executed the servlet to start the scheduling on the first managed instance (Noddy server), which returned as expected: (Servlet execution output) service() entering try block to intialize the timer from JNDI jobScheduler reference weblogic.scheduler.TimerServiceImpl@43b4c7 Timer scheduled! service() started the timer Started the timer - status: Which resulted in the creation of 2 rows in my DB tables: WEBLOGIC_TIMERS table state after servlet execution: "EDIT"; "TIMER_ID"; "LISTENER"; "START_TIME"; "INTERVAL"; "TIMER_MANAGER_NAME"; "DOMAIN_NAME"; "CLUSTER_NAME"; ""; "Noddy_1268653040156"; "[datatype]"; "1268653040156"; "30000"; "weblogic.JobScheduler"; "myCluster"; "Cluster" ACTIVE table state after servlet execution: "EDIT"; "SERVER"; "INSTANCE"; "DOMAINNAME"; "CLUSTERNAME"; "TIMEOUT"; ""; "service.SINGLETON_MASTER"; "6382071947583985002/Noddy"; "QRENcluster"; "Cluster"; "10.03.15" Although, the job is not executed as scheduled. It should print a message on the server's log output (Noddy.out file) with a timestamp, saying that the timer had expired. It doesn't. My log files state as follows: Admin server log (myCluster.log file): ####<15/Mar/2010 10H45m GMT> <Warning> <Cluster> <test-ad> <Noddy> <[STANDBY] ExecuteThread: '1' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268649925727> <BEA-000192> <No currently living server was found that could host TimerMaster. The server will retry in a few seconds.> Noddy server log (Noddy.out file): service() entering try block to intialize the timer from JNDI jobScheduler reference weblogic.scheduler.TimerServiceImpl@43b4c7 Timer scheduled! service() started the timer Started the timer - status: <15/Mar/2010 10H45m GMT> <Warning> <Cluster> <BEA-000192> <No currently living server was found that could host TimerMaster. The server will retry in a few seconds.> (Noddy.log file): ####<15/Mar/2010 11H24m GMT> <Info> <Common> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268652270128> <BEA-000628> <Created "1" resources for pool "TxDataSourceOracle", out of which "1" are available and "0" are unavailable.> ####<15/Mar/2010 11H37m GMT> <Info> <Cluster> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<anonymous>> <> <> <1268653040226> <BEA-000182> <Job Scheduler created a job with ID Noddy_1268653040156 for TimerListener with description timedexecution.TimerServlet$ExampleTimerListener@2ce79a> ####<15/Mar/2010 11H39m GMT> <Info> <JDBC> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '3' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268653166307> <BEA-001128> <Connection for pool "TxDataSourceOracle" closed.> Can anyone help me out discovering what's wrong with my configuration? Thanks in advance for your help!

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  • xVal 1.0 not generating the correct xVal.AttachValidator script in view

    - by bastijn
    I'm currently implementing xVal client-side validation. The server-side validation is working correctly at the moment. I have referenced xVall.dll (from xVal1.0.zip) in my project as well as the System.ComponentModel.DataAnnotations and System.web.mvc.DataAnnotations from the Data Annotations Model Binder Sample found at http://aspnet.codeplex.com/releases/view/24471. I have modified the method BindProperty in the DataAnnotationsModelBinder class since it returned a nullpointer exception telling me the modelState object was null. Some blogposts described to modify the method and I did according to this SO post. Next I put the following lines in my global.asax: protected void Application_Start() { // kept same and added following line RegisterModelBinders(ModelBinders.Binders); // Add this line } public void RegisterModelBinders(ModelBinderDictionary binders) // Add this whole method { binders.DefaultBinder = new Microsoft.Web.Mvc.DataAnnotations.DataAnnotationsModelBinder(); } Now, I have made a partial class and a metadata class since I use the entity framework and you cannot create partial declarations as of yet so I have: [MetadataType(typeof(PersonMetaData))] public partial class Persons { // .... } public class PersonMetaData { private const string EmailRegEx = @"^(([^<>()[\]\\.,;:\s@\""]+" + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" + @"[a-zA-Z]{2,}))$"; [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } [Required(ErrorMessage="Please fill in your email")] [RegularExpression(EmailRegEx,ErrorMessage="Please supply a valid email address")] public string Email { get; set; } } And in my controller I have the POST edit method which currently still use a FormCollection instead of a Persons object as input. I have to change this later on but due to time constraints and some strange bug this isnt done as of yet :). It shouldnt matter though. Below it is my view. // // POST: /Jobs/Edit/5 //[CustomAuthorize(Roles = "admin,moderator")] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit([Bind(Exclude = "Id")]FormCollection form) { Persons person = this.GetLoggedInPerson(); person.UpdatedAt = DateTime.Now; // Update the updated time. TryUpdateModel(person, null, null, new string[]{"Id"}); if (ModelState.IsValid) { repository.SaveChanges(); return RedirectToAction("Index", "ControlPanel"); } return View(person); } #endregion My view contains a partial page containing the form. In my edit.aspx I have the following code: <div class="content"> <% Html.RenderPartial("PersonForm", Model); %> </div> </div> and in the .ascx partial page: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<WerkStageNu.Persons>" %> <% if (!Model.AddressesReference.IsLoaded) { %> <% Model.AddressesReference.Load(); %> <% } %> <%= Html.ValidationSummary("Edit was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm()) {%> <fieldset> <legend>General information</legend> <table> <tr> <td><label for="FirstName">FirstName:</label></td><td><%= Html.TextBox("FirstName", Model.FirstName)%><%= Html.ValidationMessage("FirstName", "*")%></td> </tr> <tr> <td><label for="LastName">LastName:</label></td><td><%= Html.TextBox("LastName", Model.LastName)%><%= Html.ValidationMessage("LastName", "*")%></td> </tr> <tr> <td><label for="Email">Email:</label></td><td><%= Html.TextBox("Email", Model.Email)%><%= Html.ValidationMessage("Email", "*")%></td> </tr> <tr> <td><label for="Telephone">Telephone:</label></td><td> <%= Html.TextBox("Telephone", Model.Telephone) %><%= Html.ValidationMessage("Telephone", "*") %></td> </tr> <tr> <td><label for="Fax">Fax:</label></td><td><%= Html.TextBox("Fax", Model.Fax) %><%= Html.ValidationMessage("Fax", "*") %></td> </tr> </table> <%--<p> <label for="GenderID"><%= Html.Encode(Resources.Forms.gender) %>:</label> <%= Html.DropDownList("GenderID", Model.Genders)%> </p> --%> </fieldset> <fieldset> <legend><%= Html.Encode(Resources.Forms.addressinformation) %></legend> <table> <tr> <td><label for="Addresses.City"><%= Html.Encode(Resources.Forms.city) %>:</label></td><td><%= Html.TextBox("Addresses.City", Model.Addresses.City)%></td> </tr> <tr> <td><label for="Addresses.Street"><%= Html.Encode(Resources.Forms.street) %>:</label></td><td><%= Html.TextBox("Addresses.Street", Model.Addresses.Street)%></td> </tr> <tr> <td><label for="Addresses.StreetNo"><%= Html.Encode(Resources.Forms.streetNumber) %>:</label></td><td><%= Html.TextBox("Addresses.StreetNo", Model.Addresses.StreetNo)%></td> </tr> <tr> <td><label for="Addresses.Country"><%= Html.Encode(Resources.Forms.county) %>:</label></td><td><%= Html.TextBox("Addresses.Country", Model.Addresses.Country)%></td> </tr> </table> </fieldset> <p> <input type="image" src="../../Content/images/save_btn.png" /> </p> <%= Html.ClientSideValidation(typeof(WerkStageNu.Persons)) %> <% } % Still nothing really stunning over here. In combination with the edited data annotation dlls this gives me server-side validation working (although i have to manually exclude the "id" property as done in the TryUpdateModel). The strange thing is that it still generates the following script in my View: xVal.AttachValidator(null, {"Fields":[{"FieldName":"ID","FieldRules": [{"RuleName":"DataType","RuleParameters":{"Type":"Integer"}}]}]}, {}) While all the found blogposts on this ( 1, 2 ) but all of those are old posts and all say it should be fixed from xVal 0.8 and up. The last thing I found was this post but I did not really understand. I referenced using Visual Studio - add reference -- browse - selected from my bin dir where I stored the external compiled dlls (copied to the bin dir of my project). Can anyone tell me where the problem originates from? EDIT Adding the reference from the .NET tab fixed the problem somehow. While earlier adding from this tab resulted in a nullpointer error since it used the standard DataAnnotations delivered with the MVC1 framework instead of the freshly build one. Is it because I dropped the .dll in my bin dir that it now picks the correct one? Or why?

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  • xVal 1.0 not generating the correct xVal.AttachValidator

    - by bastijn
    I'm currently implementing xVal client-side validation. The server-side validation is working correctly at the moment. I have referenced xVall.dll (from xVal1.0.zip) in my project as well as the System.ComponentModel.DataAnnotations and System.web.mvc.DataAnnotations from the Data Annotations Model Binder Sample found at http://aspnet.codeplex.com/releases/view/24471. I have modified the method BindProperty in the DataAnnotationsModelBinder class since it returned a nullpointer exception telling me the modelState object was null. Some blogposts described to modify the method and I did according to this SO post. Next I put the following lines in my global.asax: protected void Application_Start() { // kept same and added following line RegisterModelBinders(ModelBinders.Binders); // Add this line } public void RegisterModelBinders(ModelBinderDictionary binders) // Add this whole method { binders.DefaultBinder = new Microsoft.Web.Mvc.DataAnnotations.DataAnnotationsModelBinder(); } Now, I have made a partial class and a metadata class since I use the entity framework and you cannot create partial declarations as of yet so I have: [MetadataType(typeof(PersonMetaData))] public partial class Persons { // .... } public class PersonMetaData { private const string EmailRegEx = @"^(([^<>()[\]\\.,;:\s@\""]+" + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" + @"[a-zA-Z]{2,}))$"; [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } [Required(ErrorMessage="Please fill in your email")] [RegularExpression(EmailRegEx,ErrorMessage="Please supply a valid email address")] public string Email { get; set; } } And in my controller I have the POST edit method which currently still use a FormCollection instead of a Persons object as input. I have to change this later on but due to time constraints and some strange bug this isnt done as of yet :). It shouldnt matter though. Below it is my view. // // POST: /Jobs/Edit/5 //[CustomAuthorize(Roles = "admin,moderator")] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit([Bind(Exclude = "Id")]FormCollection form) { Persons person = this.GetLoggedInPerson(); person.UpdatedAt = DateTime.Now; // Update the updated time. TryUpdateModel(person, null, null, new string[]{"Id"}); if (ModelState.IsValid) { repository.SaveChanges(); return RedirectToAction("Index", "ControlPanel"); } return View(person); } #endregion My view contains a partial page containing the form. In my edit.aspx I have the following code: <div class="content"> <% Html.RenderPartial("PersonForm", Model); %> </div> </div> and in the .ascx partial page: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<WerkStageNu.Persons>" %> <% if (!Model.AddressesReference.IsLoaded) { % <% Model.AddressesReference.Load(); % <% } % <%= Html.ValidationSummary("Edit was unsuccessful. Please correct the errors and try again.") % <% using (Html.BeginForm()) {%> <fieldset> <legend>General information</legend> <table> <tr> <td><label for="FirstName">FirstName:</label></td><td><%= Html.TextBox("FirstName", Model.FirstName)%><%= Html.ValidationMessage("FirstName", "*")%></td> </tr> <tr> <td><label for="LastName">LastName:</label></td><td><%= Html.TextBox("LastName", Model.LastName)%><%= Html.ValidationMessage("LastName", "*")%></td> </tr> <tr> <td><label for="Email">Email:</label></td><td><%= Html.TextBox("Email", Model.Email)%><%= Html.ValidationMessage("Email", "*")%></td> </tr> <tr> <td><label for="Telephone">Telephone:</label></td><td> <%= Html.TextBox("Telephone", Model.Telephone) %><%= Html.ValidationMessage("Telephone", "*") %></td> </tr> <tr> <td><label for="Fax">Fax:</label></td><td><%= Html.TextBox("Fax", Model.Fax) %><%= Html.ValidationMessage("Fax", "*") %></td> </tr> </table> <%--<p> <label for="GenderID"><%= Html.Encode(Resources.Forms.gender) %>:</label> <%= Html.DropDownList("GenderID", Model.Genders)%> </p> --%> </fieldset> <fieldset> <legend><%= Html.Encode(Resources.Forms.addressinformation) %></legend> <table> <tr> <td><label for="Addresses.City"><%= Html.Encode(Resources.Forms.city) %>:</label></td><td><%= Html.TextBox("Addresses.City", Model.Addresses.City)%></td> </tr> <tr> <td><label for="Addresses.Street"><%= Html.Encode(Resources.Forms.street) %>:</label></td><td><%= Html.TextBox("Addresses.Street", Model.Addresses.Street)%></td> </tr> <tr> <td><label for="Addresses.StreetNo"><%= Html.Encode(Resources.Forms.streetNumber) %>:</label></td><td><%= Html.TextBox("Addresses.StreetNo", Model.Addresses.StreetNo)%></td> </tr> <tr> <td><label for="Addresses.Country"><%= Html.Encode(Resources.Forms.county) %>:</label></td><td><%= Html.TextBox("Addresses.Country", Model.Addresses.Country)%></td> </tr> </table> </fieldset> <p> <input type="image" src="../../Content/images/save_btn.png" /> </p> <%= Html.ClientSideValidation(typeof(WerkStageNu.Persons)) %> <% } % Still nothing really stunning over here. In combination with the edited data annotation dlls this gives me server-side validation working (although i have to manually exclude the "id" property as done in the TryUpdateModel). The strange thing is that it still generates the following script in my View: xVal.AttachValidator(null, {"Fields":[{"FieldName":"ID","FieldRules": [{"RuleName":"DataType","RuleParameters":{"Type":"Integer"}}]}]}, {}) While all the found blogposts on this ( 1, 2 ) but all of those are old posts and all say it should be fixed from xVal 0.8 and up. The last thing I found was this post but I did not really understand. I referenced using Visual Studio - add reference -- browse - selected from my bin dir where I stored the external compiled dlls (copied to the bin dir of my project). Can anyone tell me where the problem originates from?

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  • Android Uncaught Exception

    - by Agrim Asthana
    09-30 02:32:31.474: D/ddm-heap(214): Got feature list request 09-30 02:32:31.634: D/AndroidRuntime(214): Shutting down VM 09-30 02:32:31.634: W/dalvikvm(214): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 09-30 02:32:31.634: E/AndroidRuntime(214): Uncaught handler: thread main exiting due to uncaught exception 09-30 02:32:31.654: E/AndroidRuntime(214): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.mjcet.mjcet/com.mjcet.mjcet.MJCET}: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Handler.dispatchMessage(Handler.java:99) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Looper.loop(Looper.java:123) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.main(ActivityThread.java:4363) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invokeNative(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invoke(Method.java:521) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.NativeStart.main(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): Caused by: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 09-30 02:32:31.654: E/AndroidRuntime(214): ... 11 more 09-30 02:32:31.684: I/dalvikvm(214): threadid=7: reacting to signal 3 09-30 02:32:31.684: E/dalvikvm(214): Unable to open stack trace file '/data/anr/traces.txt': Permission denied the above is my debugging output for the below activities LOGINACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; //import android.widget.TextView; import android.widget.Button; import android.widget.EditText; import android.view.View.OnClickListener; public class LoginActivity extends Activity { EditText txtUserName; EditText txtPassword; Button btnLogin; Button btnCancel; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setting default screen to login.xml setContentView(R.layout.main); txtUserName=(EditText)this.findViewById(R.id.txtUname); txtPassword=(EditText)this.findViewById(R.id.txtPwd); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Switching to Register screen if((txtUserName.getText().toString()).equals(txtPassword.getText().toString())) { Intent myIntent = new Intent(getApplicationContext(),SampleActivity.class); startActivityForResult(myIntent, 0); } } } ); } } SAMPLE ACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.TextView; public class SampleActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to register.xml setContentView(R.layout.lol); TextView HomeScreen = (TextView) findViewById(R.id.back); HomeScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing registration screen // Switching to Login Screen/closing register screen finish(); } }); } } and here are my 2 layouts MAIN.XML <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text="@string/user_name" android:textColor="#347235" android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_marginLeft="25dip" android:layout_height="wrap_content"> </TextView> <EditText android:text="" android:inputType="text" android:id="@+id/txtUname" android:layout_weight="0.75" android:layout_width="wrap_content" android:layout_marginRight="10dip" android:layout_marginBottom="5dip" android:background="#FFFFFF" android:layout_height="wrap_content"> </EditText> </TableRow> <TableRow> <TextView android:text="@string/password" android:textColor="#347235" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="25dip"> </TextView> <EditText android:text="" android:inputType="textPassword" android:id="@+id/txtPwd" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="10dip" android:layout_weight="1" android:background="#FFFFFF" android:gravity="center"> </EditText> </TableRow> <TableRow> <Button android:id="@+id/btnLogin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="50dip" android:onClick="onClickMyButton" android:text="@string/login" /> <Button android:id="@+id/btnCancel" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="100dip" android:layout_marginRight="50dip" android:text="@string/cancel" /> </TableRow> <FrameLayout android:layout_width="wrap_content" android:layout_height="match_parent" > <ImageView android:layout_width="fill_parent" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/logo_invert" android:contentDescription="@drawable/logo_invert"/> </FrameLayout> </TableLayout> and finally LOL.xml <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="#000000" android:layout_height="fill_parent" > <ImageView android:layout_width="fill_parent" android:id="@+id/back" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/lol" android:contentDescription="@drawable/lol"> </ImageView> <RelativeLayout android:layout_width="match_parent" android:layout_height="138dp" android:orientation="vertical" android:gravity="bottom" > <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="@string/coming_soon" android:textColor="#347235" /> </RelativeLayout> </FrameLayout> I get a force close upon initialization.. and yes this is my first android app :)

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  • org.hibernate.MappingException: Unknown entity:

    - by tsegay
    I tried to see all the questions on this topic but none of them helped me. And I really want to understand what is going on with my code. I have a standalone application which uses spring and Hibernate as JPA and I am trying to run the test using a single main Class My main class package edu.acct.tsegay.common; import edu.acct.tsegay.model.User; import edu.acct.tsegay.business.IUserBusinessObject; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; public class App { public static void main(String[] args) { try { ApplicationContext context = new ClassPathXmlApplicationContext( "Spring3AndHibernate-servlet.xml"); IUserBusinessObject userBusinessObject = (IUserBusinessObject) context .getBean("userBusiness"); User user = (User) context.getBean("user1"); user.setPassword("pass"); user.setUsername("tsegay"); System.out.println(user.getPassword()); userBusinessObject.delete(user); User user2 = new User(); user2.setUsername("habest"); user2.setPassword("pass1"); System.out.println(user2.getPassword()); /* * userBusinessObject.save(user2); * * User user3 = userBusinessObject.searchUserbyId("tsegay"); * System.out.println("Search Result: " + user3.getUsername()); */ System.out.println("Success"); } catch (Exception e) { e.printStackTrace(); } } } my application context is: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <!-- data source --> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="com.mysql.jdbc.Driver" /> <property name="url" value="jdbc:mysql://localhost:3306/test" /> <property name="username" value="test" /> <property name="password" value="password" /> </bean> <!-- session factory --> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource"> <ref bean="dataSource" /> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.MySQLDialect</prop> <prop key="hibernate.show_sql">true</prop> </props> </property> </bean> <!-- exposed person business object --> <bean id="userBusiness" class="edu.acct.tsegay.business.UserBusinessObject"> <property name="userDao" ref="userDao" /> </bean> <bean id="user1" class="edu.acct.tsegay.model.User"> <property name="username" value="tse" /> <property name="password" value="pass" /> </bean> <!-- Data Access Object --> <bean id="userDao" class="edu.acct.tsegay.dao.UserDao"> <property name="sessionFactory" ref="sessionFactory" /> </bean> </beans> My User Model is: package edu.acct.tsegay.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.Version; import org.hibernate.annotations.NaturalId; @Entity public class User implements Serializable { /** * */ private static final long serialVersionUID = 1L; private String username; private String password; private Integer VERSION; @Version public Integer getVERSION() { return VERSION; } public void setVERSION(Integer vERSION) { VERSION = vERSION; } @NaturalId public String getUsername() { return username; } public void setUsername(String username) { this.username = username; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } } My DAO is: package edu.acct.tsegay.dao; import edu.acct.tsegay.model.User; import org.hibernate.SessionFactory; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.orm.hibernate3.HibernateTemplate; import org.springframework.stereotype.Repository; @Repository public class UserDao implements IUserDao { private SessionFactory sessionFactory; private HibernateTemplate hibernateTemplate; public SessionFactory getSessionFactory() { return sessionFactory; } @Autowired public void setSessionFactory(SessionFactory sessionFactory) { this.sessionFactory = sessionFactory; this.hibernateTemplate = new HibernateTemplate(sessionFactory); } public void save(User user) { // TODO Auto-generated method stub // getHibernateTemplate().save(user); this.hibernateTemplate.save(user); } public void delete(User user) { // TODO Auto-generated method stub this.hibernateTemplate.delete(user); } public User searchUserbyId(String username) { // TODO Auto-generated method stub return this.hibernateTemplate.get(User.class, username); } } And this my stacktrace error when i run the program: pass org.springframework.orm.hibernate3.HibernateSystemException: Unknown entity: edu.acct.tsegay.model.User; nested exception is org.hibernate.MappingException: Unknown entity: edu.acct.tsegay.model.User at org.springframework.orm.hibernate3.SessionFactoryUtils.convertHibernateAccessException(SessionFactoryUtils.java:679) at org.springframework.orm.hibernate3.HibernateAccessor.convertHibernateAccessException(HibernateAccessor.java:412) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:411) at org.springframework.orm.hibernate3.HibernateTemplate.executeWithNativeSession(HibernateTemplate.java:374) at org.springframework.orm.hibernate3.HibernateTemplate.delete(HibernateTemplate.java:837) at org.springframework.orm.hibernate3.HibernateTemplate.delete(HibernateTemplate.java:833) at edu.acct.tsegay.dao.UserDao.delete(UserDao.java:34) at edu.acct.tsegay.business.UserBusinessObject.delete(UserBusinessObject.java:30) at edu.acct.tsegay.common.App.main(App.java:23) Caused by: org.hibernate.MappingException: Unknown entity: edu.acct.tsegay.model.User at org.hibernate.impl.SessionFactoryImpl.getEntityPersister(SessionFactoryImpl.java:580) at org.hibernate.impl.SessionImpl.getEntityPersister(SessionImpl.java:1365) at org.hibernate.event.def.DefaultDeleteEventListener.onDelete(DefaultDeleteEventListener.java:100) at org.hibernate.event.def.DefaultDeleteEventListener.onDelete(DefaultDeleteEventListener.java:74) at org.hibernate.impl.SessionImpl.fireDelete(SessionImpl.java:793) at org.hibernate.impl.SessionImpl.delete(SessionImpl.java:771) at org.springframework.orm.hibernate3.HibernateTemplate$25.doInHibernate(HibernateTemplate.java:843) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:406) ... 6 more Please let me know if you need any more of my configuration. Any help is much appreciated..

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  • Questions related to writing your own file downloader using multiple threads java

    - by Shekhar
    Hello In my current company, i am doing a PoC on how we can write a file downloader utility. We have to use socket programming(TCP/IP) for downloading the files. One of the requirements of the client is that a file(which will be large in size) should be transfered in chunks for example if we have a file of 5Mb size then we can have 5 threads which transfer 1 Mb each. I have written a small application which downloads a file. You can download the eclipe project from http://www.fileflyer.com/view/QM1JSC0 A brief explanation of my classes FileSender.java This class provides the bytes of file. It has a method called sendBytesOfFile(long start,long end, long sequenceNo) which gives the number of bytes. import java.io.File; import java.io.IOException; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileSender { private static final String FILE_NAME = "C:\\shared\\test.pdf"; public ByteArrayWrapper sendBytesOfFile(long start,long end, long sequenceNo){ try { File file = new File(FILE_NAME); byte[] fileBytes = FileUtils.readFileToByteArray(file); System.out.println("Size of file is " +fileBytes.length); System.out.println(); System.out.println("Start "+start +" end "+end); byte[] bytes = getByteArray(fileBytes, start, end); ByteArrayWrapper wrapper = new ByteArrayWrapper(bytes, sequenceNo); return wrapper; } catch (IOException e) { throw new RuntimeException(e); } } private byte[] getByteArray(byte[] bytes, long start, long end){ long arrayLength = end-start; System.out.println("Start : "+start +" end : "+end + " Arraylength : "+arrayLength +" length of source array : "+bytes.length); byte[] arr = new byte[(int)arrayLength]; for(int i = (int)start, j =0; i < end;i++,j++){ arr[j] = bytes[i]; } return arr; } public static long fileSize(){ File file = new File(FILE_NAME); return file.length(); } } Second Class is FileReceiver.java - This class receives the file. Small Explanation what this file does This class finds the size of the file to be fetched from Sender Depending upon the size of the file it finds the start and end position till the bytes needs to be read. It starts n number of threads giving each thread start,end, sequence number and a list which all the threads share. Each thread reads the number of bytes and creates a ByteArrayWrapper. ByteArrayWrapper objects are added to the list Then i have while loop which basically make sure that all threads have done their work finally it sorts the list based on the sequence number. then the bytes are joined, and a complete byte array is formed which is converted to a file. Code of File Receiver package com.filedownloader; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileReceiver { public static void main(String[] args) { FileReceiver receiver = new FileReceiver(); receiver.receiveFile(); } public void receiveFile(){ long startTime = System.currentTimeMillis(); long numberOfThreads = 10; long filesize = FileSender.fileSize(); System.out.println("File size received "+filesize); long start = filesize/numberOfThreads; List<ByteArrayWrapper> list = new ArrayList<ByteArrayWrapper>(); for(long threadCount =0; threadCount<numberOfThreads ;threadCount++){ FileDownloaderTask task = new FileDownloaderTask(threadCount*start,(threadCount+1)*start,threadCount,list); new Thread(task).start(); } while(list.size() != numberOfThreads){ // this is done so that all the threads should complete their work before processing further. //System.out.println("Waiting for threads to complete. List size "+list.size()); } if(list.size() == numberOfThreads){ System.out.println("All bytes received "+list); Collections.sort(list, new Comparator<ByteArrayWrapper>() { @Override public int compare(ByteArrayWrapper o1, ByteArrayWrapper o2) { long sequence1 = o1.getSequence(); long sequence2 = o2.getSequence(); if(sequence1 < sequence2){ return -1; }else if(sequence1 > sequence2){ return 1; } else{ return 0; } } }); byte[] totalBytes = list.get(0).getBytes(); byte[] firstArr = null; byte[] secondArr = null; for(int i = 1;i<list.size();i++){ firstArr = totalBytes; secondArr = list.get(i).getBytes(); totalBytes = concat(firstArr, secondArr); } System.out.println(totalBytes.length); convertToFile(totalBytes,"c:\\tmp\\test.pdf"); long endTime = System.currentTimeMillis(); System.out.println("Total time taken with "+numberOfThreads +" threads is "+(endTime-startTime)+" ms" ); } } private byte[] concat(byte[] A, byte[] B) { byte[] C= new byte[A.length+B.length]; System.arraycopy(A, 0, C, 0, A.length); System.arraycopy(B, 0, C, A.length, B.length); return C; } private void convertToFile(byte[] totalBytes,String name) { try { FileUtils.writeByteArrayToFile(new File(name), totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } Code of ByteArrayWrapper package com.filedownloader; import java.io.Serializable; public class ByteArrayWrapper implements Serializable{ private static final long serialVersionUID = 3499562855188457886L; private byte[] bytes; private long sequence; public ByteArrayWrapper(byte[] bytes, long sequenceNo) { this.bytes = bytes; this.sequence = sequenceNo; } public byte[] getBytes() { return bytes; } public long getSequence() { return sequence; } } Code of FileDownloaderTask import java.util.List; public class FileDownloaderTask implements Runnable { private List<ByteArrayWrapper> list; private long start; private long end; private long sequenceNo; public FileDownloaderTask(long start,long end,long sequenceNo,List<ByteArrayWrapper> list) { this.list = list; this.start = start; this.end = end; this.sequenceNo = sequenceNo; } @Override public void run() { ByteArrayWrapper wrapper = new FileSender().sendBytesOfFile(start, end, sequenceNo); list.add(wrapper); } } Questions related to this code 1) Does file downloading becomes fast when multiple threads is used? In this code i am not able to see the benefit. 2) How should i decide how many threads should i create ? 3) Are their any opensource libraries which does that 4) The file which file receiver receives is valid and not corrupted but checksum (i used FileUtils of common-io) does not match. Whats the problem? 5) This code gives out of memory when used with large file(above 100 Mb) i.e. because byte array which is created. How can i avoid? I know this is a very bad code but i have to write this in one day -:). Please suggest any other good way to do this? Thanks Shekhar

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