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  • GPU Debugging with VS 11

    - by Daniel Moth
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code. First I invite you to watch 6 minutes of a glimpse of the C++ AMP debugging experience though this video (ffw to minute 51:54, up until minute 59:16). Don't read the rest of this post, just go watch that video, ideally download the High Quality WMV. Summary GPU debugging essentially means debugging the lambda that you pass to the parallel_for_each call (plus any functions you call from the lambda, of course). CPU debugging means debugging all the code above and below the parallel_for_each call, i.e. all the code except the restrict(direct3d) lambda and the functions that it calls. With VS 11 you have to choose what debugger you want to use for a particular debugging session, CPU or GPU. So you can place breakpoints all over your code, then choose what debugger you want (CPU or GPU), and you'll only be able to hit breakpoints for the code type that the debugger engine understands – the remaining breakpoints will appear as unbound. If you want to hit the unbound breakpoints, you'd have to stop debugging, and start again with the other debugger. Sorry. We suck. We know. But once you are past that limitation, I think you'll find the experience truly rewarding – seriously! Switching debugger engines With the Developer Preview bits, one way to switch the debugger engine is through the project properties – see the screenshots that follow. This one is showing the CPU option selected, which is basically the default that you are all familiar with: This screenshot is showing the GPU option selected, by changing the debugger launcher (notice that this applies for both the local and remote case): You actually do not have to open the project properties just for switching the debugger engine, you can switch the selection from the toolbar in VS 11 Developer Preview too – see following screenshot (the effect is the same as if you opened the project properties and switched there) Breakpoint behavior Here are two screenshots, one showing a debugging session for CPU and the other a debugging session for GPU (notice the unbound breakpoints in each case) …and here is the GPU case (where we cannot bind the CPU breakpoints but can the GPU breakpoint, which is actually hit) Give C++ AMP debugging a try So to debug your C++ AMP code, pull down the drop down under the 'play' button to select the 'GPU C++ Direct3D Compute Debugger' menu option, then hit F5 (or the 'play' button itself). Then you can explore debugging by exploring the menus under the Debug and under the Debug->Windows menus. One way to do that exploration is through the C++ AMP debugging walkthrough on MSDN. Another way to explore the C++ AMP debugging experience, you can use the moth.cpp code file, which is what I used in my BUILD session debugger demo. Note that for my demo I was using the latest internal VS11 bits, so your experience with the Developer Preview bits won't be identical to what you saw me demonstrate, but it shouldn't be far off. Stay tuned for a lot more content on the parallel debugger in VS 11, both CPU and GPU, both managed and native. Comments about this post by Daniel Moth welcome at the original blog.

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  • The Evolution Of C#

    - by Paulo Morgado
    The first release of C# (C# 1.0) was all about building a new language for managed code that appealed, mostly, to C++ and Java programmers. The second release (C# 2.0) was mostly about adding what wasn’t time to built into the 1.0 release. The main feature for this release was Generics. The third release (C# 3.0) was all about reducing the impedance mismatch between general purpose programming languages and databases. To achieve this goal, several functional programming features were added to the language and LINQ was born. Going forward, new trends are showing up in the industry and modern programming languages need to be more: Declarative With imperative languages, although having the eye on the what, programs need to focus on the how. This leads to over specification of the solution to the problem in hand, making next to impossible to the execution engine to be smart about the execution of the program and optimize it to run it more efficiently (given the hardware available, for example). Declarative languages, on the other hand, focus only on the what and leave the how to the execution engine. LINQ made C# more declarative by using higher level constructs like orderby and group by that give the execution engine a much better chance of optimizing the execution (by parallelizing it, for example). Concurrent Concurrency is hard and needs to be thought about and it’s very hard to shoehorn it into a programming language. Parallel.For (from the parallel extensions) looks like a parallel for because enough expressiveness has been built into C# 3.0 to allow this without having to commit to specific language syntax. Dynamic There was been lots of debate on which ones are the better programming languages: static or dynamic. The fact is that both have good qualities and users of both types of languages want to have it all. All these trends require a paradigm switch. C# is, in many ways, already a multi-paradigm language. It’s still very object oriented (class oriented as some might say) but it can be argued that C# 3.0 has become a functional programming language because it has all the cornerstones of what a functional programming language needs. Moving forward, will have even more. Besides the influence of these trends, there was a decision of co-evolution of the C# and Visual Basic programming languages. Since its inception, there was been some effort to position C# and Visual Basic against each other and to try to explain what should be done with each language or what kind of programmers use one or the other. Each language should be chosen based on the past experience and familiarity of the developer/team/project/company and not by particular features. In the past, every time a feature was added to one language, the users of the other wanted that feature too. Going forward, when a feature is added to one language, the other will work hard to add the same feature. This doesn’t mean that XML literals will be added to C# (because almost the same can be achieved with LINQ To XML), but Visual Basic will have auto-implemented properties. Most of these features require or are built on top of features of the .NET Framework and, the focus for C# 4.0 was on dynamic programming. Not just dynamic types but being able to talk with anything that isn’t a .NET class. Also introduced in C# 4.0 is co-variance and contra-variance for generic interfaces and delegates. Stay tuned for more on the new C# 4.0 features.

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  • JDBC Triggers

    - by Tim Dexter
    Received a question from a customer last week, they were using the new rollup patch on top of 10.1.3.4.1. What are these boxes for? Don't you know? Surely? Well, they are for ... that new functionality, you know it's in the user docs, that thingmabobby doodah. OK, I dont know either, I can have a guess but let me check first. Serveral IM sessions, emails and a dig through the readme for the new patch and I had my answer. Its not in the official documentation, yet. Leslie is on the case. The two fields were designed to allow an Admin to set a users context attributes before a connection is made to a database and for un-setting the attributes after the connection is broken by the extraction engine. We got a sample from the Enterprise Manager team on how they will be using it with their VPD connections. FUNCTION bip_to_em_user (user_name_in IN VARCHAR2) RETURN BOOLEAN IS BEGIN SETEMUSERCONTEXT(user_name_in, MGMT_USER.OP_SET_IDENTIFIER); return TRUE; END bip_to_em_user; And used in the jdbc data source definition like this (pre-process function): sysman.mgmt_bip.bip_to_em_user(:xdo_user_name) You, of course can call any function that is going to return a boolean value, another example might be. FUNCTION set_per_process_username (username_in IN VARCHAR2) RETURN BOOLEAN IS BEGIN SETUSERCONTEXT(username_in); return TRUE; END set_per_process_username Just use your own function/package to set some user context. Very grateful for the mail from Leslie on the EM team's usage but I had to try it out. Rather than set up a VPD, I opted for a simpler test. Can I log the comings and goings of users and their queries using the same pre-process text box. Reaching back into the depths of my developer brain to remember some pl/sql, it was not that deep and I came up with: CREATE OR REPLACE FUNCTION BIPTEST (user_name_in IN VARCHAR2, smode IN VARCHAR2) RETURN BOOLEAN AS BEGIN INSERT INTO LOGTAB VALUES(user_name_in, sysdate,smode); RETURN true; END BIPTEST; To call it in the pre-fetch trigger. BIPTEST(:xdo_user_name) Not going to set the pl/sql world alight I know, but you get the idea. As a new connection is made to the database its logged in the LOGTAB table. The SMODE value just sets if its an entry or an exit. I used the pre- and post- boxes. NAME UPDATE_DATE S_FLAG oracle 14-MAY-10 09.51.34.000000000 AM Start oracle 14-MAY-10 10.23.57.000000000 AM Finish administrator 14-MAY-10 09.51.38.000000000 AM Start administrator 14-MAY-10 09.51.38.000000000 AM Finish oracle 14-MAY-10 09.51.42.000000000 AM Start oracle 14-MAY-10 09.51.42.000000000 AM Finish It works very well, I had some fun trying to find a nasty query for the extraction engine so that the timestamps from in to out actually had a difference. That engine is fast! The only derived value you can pass from BIP is :xdo_user_name. None of the other server values are available. Connection pools are not currently supported but planned for a future release. Now you know what those fields are for and look for some official documentation, rather than my ramblings, coming soon!

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Access Denied

    - by Tony Davis
    When Microsoft executives wake up in the night screaming, I suspect they are having a nightmare about their own version of Frankenstein's monster. Created with the best of intentions, without thinking too hard of the long-term strategy, and having long outlived its usefulness, the monster still lives on, occasionally wreaking vengeance on the innocent. Its name is Access; a living synthesis of disparate body parts that is resistant to all attempts at a mercy-killing. In 1986, Microsoft had no database products, and needed one for their new OS/2 operating system, the successor to MSDOS. In 1986, they bought exclusive rights to Sybase DataServer, and were also intent on developing a desktop database to capture Ashton-Tate's dominance of that market, with dbase. This project, first called 'Omega' and later 'Cirrus', eventually spawned two products: Visual Basic in 1991 and Access in late 1992. Whereas Visual Basic battled with PowerBuilder for dominance in the client-server market, Access easily won the desktop database battle, with Dbase III and DataEase falling away. Access did an excellent job of abstracting and simplifying the task of building small database applications in a short amount of time, for a small number of departmental users, and often for a transient requirement. There is an excellent front end and forms generator. We not only see it in Access but parts of it also reappear in SSMS. It's good. A business user can pull together useful reports, without relying on extensive technical support. A skilled Access programmer can deliver a fairly sophisticated application, whilst the traditional client-server programmer is still sharpening his pencil. Even for the SQL Server programmer, the forms generator of Access is useful for sketching out application designs. So far, so good, but here's where the problems start; Access ties together two different products and the backend of Access is the bugbear. The limitations of Jet/ACE are well-known and documented. They range from MDB files that are prone to corruption, especially as they grow in size, pathetic security, and "copy and paste" Backups. The biggest problem though, was an infamous lack of scalability. Because Microsoft never realized how long the product would last, they put little energy into improving the beast. Microsoft 'ate their own dog food' by using Access for Microsoft Exchange and Outlook. They choked on it. For years, scalability and performance problems with Exchange Server have been laid at the door of the Jet Blue engine on which it relies. Substantial development work in Exchange 2010 was required, just in order to improve the engine and storage schema so that it more efficiently handled the reading and writing of mails. The alternative of using SQL Server just never panned out. The Jet engine was designed to limit concurrent users to a small number (10-20). When Access applications outgrew this, bitter experience proved that there really is no easy upgrade path from Access to SQL Server, beyond rewriting the whole lot from scratch. The various initiatives to do this never quite bridged the cultural gulf between Access and a true relational database So, what are the obvious alternatives for small, strategic database applications? I know many users who, for simple 'list maintenance' requirements are very happy using Excel databases. Surely, now that PowerPivot has led the way, it is time for Microsoft to offer a new RAD package for database application development; namely an Excel-based front end for SQL Server Express. In that way, we'll have a powerful and familiar front end, to a scalable database, and a clear upgrade path when an app takes off and needs to go enterprise. Cheers, Tony.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Insurers Pushed to Transform Their Business

    - by Calvin Glenn
    Everyone in the P&C industry has heard it “We can’t do it.” “Nobody wants to do it.” “We can’t afford to do it.”  Unfortunately, what they’re referencing are the reasons many insurers are still trying to maintain their business processing on legacy policy administration systems, attempting to bide time until there is no other recourse but to give in, bite the bullet, and take on the monumental task of replacing an entire policy administration system (PAS). Just the thought of that project sends IT, Business Users and Management reeling. However, is that fear real?  It is a bit daunting when one realizes that a complete policy administration system replacement will touch most every function an insurer manages, from quoting and rating, to underwriting, distribution, and even customer service. With that, everyone has heard at least one horror story around a transformation initiative that has far exceeded budget and the promised implementation / go-live timeline.    But, does it have to be that hard?  Surely, in the age where a person can voice-activate their DVR to record a TV program from a cell phone, there has to be someone somewhere who’s figured out how to simplify this process. To be able to help insurers, of all sizes, transform and grow their business while also delivering on their overall objectives of providing speed to market, straight-through-processing for applications, quoting, underwriting, and simplified product development. Maybe we’re looking too hard and the answer is simple and straight-forward. Why replace the entire machine when all it really needs is a new part…a single enterprise rating system? This core, modular piece of the policy administration system is the foundation of product development and rate management that enables insurers to provide the right product at the right price to the right customer through the best channels at any given moment in time. The real benefit of a single enterprise rating system is the ability to deliver enhanced business capabilities, such as improved product management, streamlined underwriting, and speed to market. With these benefits, carriers have accomplished a portion of their overall transformation goal. Furthermore, lessons learned from the rating project can be applied to the bigger, down-the-road PAS project to support the successful completion of the overall transformation endeavor. At the recent Oracle OpenWorld Conference in San Francisco, information was shared with attendees about a recent “go-live” project from an Oracle Insurance Tier 1 insurer who did what is proposed above…replaced just the rating portion of their legacy policy administration system with Oracle Insurance Insbridge Rating and Underwriting.  This change provided the insurer greater flexibility to set rates that better reflect risk while enabling the company to support its market segment strategy. Using the Oracle Insurance Insbridge enterprise rating solution, the insurer was able to reduce processing time for agents and underwriters, gained the ability to support proprietary rating models and improved pricing accuracy.      There is mounting pressure on P&C insurers to produce growth and show net profitability in the midst of modest overall industry growth, large weather-related losses and intensifying competition for market share.  Insurers are also being asked to improve customer service, offer a differentiated value proposition and simplify insurance processes.  While the demands are many there is an easy answer…invest in and update the most mission critical application in your arsenal, the single enterprise rating system. Download the Podcast to listen to “Stand-Alone Rating Engine - Leading Force Behind Core Transformation Projects in the P&C Market,” a podcast originally recorded in October 2013. Related Resources: White Paper: Stand-Alone Rating Engine: Leading Force Behind Core Transformation Projects in the P&C Market Webcast On Demand: Stand-Alone Rating Engine and Core Transformation for P&C Insurers Don’t forget to keep up with us year-round: Facebook: www.facebook.com/oracleinsurance Twitter: www.twitter.com/oracleinsurance YouTube: www.youtube.com/oracleinsurance

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  • Incomplete upgrade 12.04 to 12.10

    - by David
    Everything was running smoothly. Everything had been downloaded from Internet, packages had been installed and a prompt asked for some obsolete programs/files to be removed or kept. After that the computer crashed and and to manually force a shutdown. I turned it on again and surprise I was on 12.10! Still the upgrade was not finished! How can I properly finish that upgrade? Here's the output I got in the command line after following posted instructions: i astrill - Astrill VPN client software i dayjournal - Simple, minimal, digital journal. i gambas2-gb-form - A gambas native form component i gambas2-gb-gtk - The Gambas gtk component i gambas2-gb-gtk-ext - The Gambas extended gtk GUI component i gambas2-gb-gui - The graphical toolkit selector component i gambas2-gb-qt - The Gambas Qt GUI component i gambas2-gb-settings - Gambas utilities class i A gambas2-runtime - The Gambas runtime i google-chrome-stable - The web browser from Google i google-talkplugin - Google Talk Plugin i indicator-keylock - Indicator for Lock Keys i indicator-ubuntuone - Indicator for Ubuntu One synchronization s i A language-pack-kde-zh-hans - KDE translation updates for language Simpl i language-pack-kde-zh-hans-base - KDE translations for language Simplified C i libapt-inst1.4 - deb package format runtime library idA libattica0.3 - a Qt library that implements the Open Coll idA libbabl-0.0-0 - Dynamic, any to any, pixel format conversi idA libboost-filesystem1.46.1 - filesystem operations (portable paths, ite idA libboost-program-options1.46.1 - program options library for C++ idA libboost-python1.46.1 - Boost.Python Library idA libboost-regex1.46.1 - regular expression library for C++ i libboost-serialization1.46.1 - serialization library for C++ idA libboost-signals1.46.1 - managed signals and slots library for C++ idA libboost-system1.46.1 - Operating system (e.g. diagnostics support idA libboost-thread1.46.1 - portable C++ multi-threading i libcamel-1.2-29 - Evolution MIME message handling library i libcmis-0.2-0 - CMIS protocol client library i libcupsdriver1 - Common UNIX Printing System(tm) - Driver l i libdconf0 - simple configuration storage system - runt i libdvdcss2 - Simple foundation for reading DVDs - runti i libebackend-1.2-1 - Utility library for evolution data servers i libecal-1.2-10 - Client library for evolution calendars i libedata-cal-1.2-13 - Backend library for evolution calendars i libedataserver-1.2-15 - Utility library for evolution data servers i libexiv2-11 - EXIF/IPTC metadata manipulation library i libgdu-gtk0 - GTK+ standard dialog library for libgdu i libgdu0 - GObject based Disk Utility Library idA libgegl-0.0-0 - Generic Graphics Library idA libglew1.5 - The OpenGL Extension Wrangler - runtime en i libglew1.6 - OpenGL Extension Wrangler - runtime enviro i libglewmx1.6 - OpenGL Extension Wrangler - runtime enviro i libgnome-bluetooth8 - GNOME Bluetooth tools - support library i libgnomekbd7 - GNOME library to manage keyboard configura idA libgsoap1 - Runtime libraries for gSOAP i libgweather-3-0 - GWeather shared library i libimobiledevice2 - Library for communicating with the iPhone i libkdcraw20 - RAW picture decoding library i libkexiv2-10 - Qt like interface for the libexiv2 library i libkipi8 - library for apps that want to use kipi-plu i libkpathsea5 - TeX Live: path search library for TeX (run i libmagickcore4 - low-level image manipulation library i libmagickwand4 - image manipulation library i libmarblewidget13 - Marble globe widget library idA libmusicbrainz4-3 - Library to access the MusicBrainz.org data i libnepomukdatamanagement4 - Basic Nepomuk data manipulation interface i libnux-2.0-0 - Visual rendering toolkit for real-time app i libnux-2.0-common - Visual rendering toolkit for real-time app i libpoppler19 - PDF rendering library i libqt3-mt - Qt GUI Library (Threaded runtime version), i librhythmbox-core5 - support library for the rhythmbox music pl i libusbmuxd1 - USB multiplexor daemon for iPhone and iPod i libutouch-evemu1 - KernelInput Event Device Emulation Library i libutouch-frame1 - Touch Frame Library i libutouch-geis1 - Gesture engine interface support i libutouch-grail1 - Gesture Recognition And Instantiation Libr idA libx264-120 - x264 video coding library i libyajl1 - Yet Another JSON Library i linux-headers-3.2.0-29 - Header files related to Linux kernel versi i linux-headers-3.2.0-29-generic - Linux kernel headers for version 3.2.0 on i linux-image-3.2.0-29-generic - Linux kernel image for version 3.2.0 on 64 i mplayerthumbs - video thumbnail generator using mplayer i myunity - Unity configurator i A openoffice.org-calc - office productivity suite -- spreadsheet i A openoffice.org-writer - office productivity suite -- word processo i python-brlapi - Python bindings for BrlAPI i python-louis - Python bindings for liblouis i rts-bpp-dkms - rts-bpp driver in DKMS format. i system76-driver - Universal driver for System76 computers. i systemconfigurator - Unified Configuration API for Linux Instal i systemimager-client - Utilities for creating an image and upgrad i systemimager-common - Utilities and libraries common to both the i systemimager-initrd-template-am - SystemImager initrd template for amd64 cli i touchpad-indicator - An indicator for the touchpad i ubuntu-tweak - Ubuntu Tweak i A unity-lens-utilities - Unity Utilities lens i A unity-scope-calculator - Calculator engine i unity-scope-cities - Cities engine i unity-scope-rottentomatoes - Unity Scope Rottentomatoes

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • JavaOne 2012: Nashorn Edition

    - by $utils.escapeXML($entry.author)
    As with my JavaOne 2012: OpenJDK Edition post a while back (now updated to reflect the schedule of the talks), I find it convenient to have my JavaOne schedule ordered by subjects of interest. Beside OpenJDK in all its flavors, another subject I find very exciting is Nashorn. I blogged about the various material on Nashorn in the past, and we interviewed Jim Laskey, the Project Lead on Project Nashorn in the Java Spotlight podcast. So without further ado, here are the JavaOne 2012 talks and BOFs with Nashorn in their title, or abstract:CON5390 - Nashorn: Optimizing JavaScript and Dynamic Language Execution on the JVM - Monday, Oct 1, 8:30 AM - 9:30 AMThere are many implementations of JavaScript, meant to run either on the JVM or standalone as native code. Both approaches have their respective pros and cons. The Oracle Nashorn JavaScript project is based on the former approach. This presentation goes through the performance work that has gone on in Oracle’s Nashorn JavaScript project to date in order to make JavaScript-to-bytecode generation for execution on the JVM feasible. It shows that the new invoke dynamic bytecode gets us part of the way there but may not quite be enough. What other tricks did the Nashorn project use? The presentation also discusses future directions for increased performance for dynamic languages on the JVM, covering proposed enhancements to both the JVM itself and to the bytecode compiler.CON4082 - Nashorn: JavaScript on the JVM - Monday, Oct 1, 3:00 PM - 4:00 PMThe JavaScript programming language has been experiencing a renaissance of late, driven by the interest in HTML5. Nashorn is a JavaScript engine implemented fully in Java on the JVM. It is based on the Da Vinci Machine (JSR 292) and will be available with JDK 8. This session describes the goals of Project Nashorn, gives a top-level view of how it all works, provides the current status, and demonstrates examples of JavaScript and Java working together.BOF4763 - Meet the Nashorn JavaScript Team - Tuesday, Oct 2, 4:30 PM - 5:15 PMCome to this session to meet the Oracle JavaScript (Project Nashorn) language teamBOF6661 - Nashorn, Node, and Java Persistence - Tuesday, Oct 2, 5:30 PM - 6:15 PMWith Project Nashorn, developers will have a full and modern JavaScript engine available on the JVM. In addition, they will have support for running Node applications with Node.jar. This unique combination of capabilities opens the door for best-of-breed applications combining Node with Java SE and Java EE. In this session, you’ll learn about Node.jar and how it can be combined with Java EE components such as EclipseLink JPA for rich Java persistence. You’ll also hear about all of Node.jar’s mapping, caching, querying, performance, and scaling features.CON10657 - The Polyglot Java VM and Java Middleware - Thursday, Oct 4, 12:30 PM - 1:30 PMIn this session, Red Hat and Oracle discuss the impact of polyglot programming from their own unique perspectives, examining non-Java languages that utilize Oracle’s Java HotSpot VM. You’ll hear a discussion of topics relating to Ruby, Lisp, and Clojure and the intersection of other languages where they may touch upon individual frameworks and projects, and you’ll get perspectives on JavaScript via the Nashorn Project, an upcoming JavaScript engine, developed fully in Java.CON5251 - Putting the Metaobject Protocol to Work: Nashorn’s Java Bindings - Thursday, Oct 4, 2:00 PM - 3:00 PMProject Nashorn is Oracle’s new JavaScript runtime in Java 8. Being a JavaScript runtime running on the JVM, it provides integration with the underlying runtime by enabling JavaScript objects to manipulate Java objects, implement Java interfaces, and extend Java classes. Nashorn is invokedynamic-based, and for its Java integration, it does away with the concept of wrapper objects in favor of direct virtual machine linking to Java objects’ methods provided by a metaobject protocol, providing much higher performance than what could be expected from a scripting runtime. This session looks at the details of the integration, a topic of interest to other language implementers on the JVM and a wider audience of developers who want to understand how Nashorn works.That's 6 sessions tooting the Nashorn this year at JavaOne, up from 2 last year.

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  • Looking for a real-world example illustrating that composition can be superior to inheritance

    - by Job
    I watched a bunch of lectures on Clojure and functional programming by Rich Hickey as well as some of the SICP lectures, and I am sold on many concepts of functional programming. I incorporated some of them into my C# code at a previous job, and luckily it was easy to write C# code in a more functional style. At my new job we use Python and multiple inheritance is all the rage. My co-workers are very smart but they have to produce code fast given the nature of the company. I am learning both the tools and the codebase, but the architecture itself slows me down as well. I have not written the existing class hierarchy (neither would I be able to remember everything about it), and so, when I started adding a fairly small feature, I realized that I had to read a lot of code in the process. At the surface the code is neatly organized and split into small functions/methods and not copy-paste-repetitive, but the flip side of being not repetitive is that there is some magic functionality hidden somewhere in the hierarchy chain that magically glues things together and does work on my behalf, but it is very hard to find and follow. I had to fire up a profiler and run it through several examples and plot the execution graph as well as step through a debugger a few times, search the code for some substring and just read pages at the time. I am pretty sure that once I am done, my resulting code will be short and neatly organized, and yet not very readable. What I write feels declarative, as if I was writing an XML file that drives some other magic engine, except that there is no clear documentation on what the XML should look like and what the engine does except for the existing examples that I can read as well as the source code for the 'engine'. There has got to be a better way. IMO using composition over inheritance can help quite a bit. That way the computation will be linear rather than jumping all over the hierarchy tree. Whenever the functionality does not quite fit into an inheritance model, it will need to be mangled to fit in, or the entire inheritance hierarchy will need to be refactored/rebalanced, sort of like an unbalanced binary tree needs reshuffling from time to time in order to improve the average seek time. As I mentioned before, my co-workers are very smart; they just have been doing things a certain way and probably have an ability to hold a lot of unrelated crap in their head at once. I want to convince them to give composition and functional as opposed to OOP approach a try. To do that, I need to find some very good material. I do not think that a SCIP lecture or one by Rich Hickey will do - I am afraid it will be flagged down as too academic. Then, simple examples of Dog and Frog and AddressBook classes do not really connivence one way or the other - they show how inheritance can be converted to composition but not why it is truly and objectively better. What I am looking for is some real-world example of code that has been written with a lot of inheritance, then hit a wall and re-written in a different style that uses composition. Perhaps there is a blog or a chapter. I am looking for something that can summarize and illustrate the sort of pain that I am going through. I already have been throwing the phrase "composition over inheritance" around, but it was not received as enthusiastically as I had hoped. I do not want to be perceived as a new guy who likes to complain and bash existing code while looking for a perfect approach while not contributing fast enough. At the same time, my gut is convinced that inheritance is often the instrument of evil and I want to show a better way in a near future. Have you stumbled upon any great resources that can help me?

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  • Smarty Tag help [closed]

    - by ntechi
    I am using an engine, where for forums Vbulletin is used and for Other thiiings social engine 3 is used, This was done by some professionals In one of the page I am having popular tags(In Social Engine) Its too long I want shortened it, How can I do it? here is my code {* SHOW POPULAR TAGS START *} <tr> <td align="left" valign="top"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> </tr> <tr> <td align="left" valign="top"><table width="220" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td width="12" align="left" valign="top"><img src="images/blog_belowtl.jpg" alt="" width="12" height="10" /></td> <td width="196" align="left" valign="top" background="images/blog_belowtbg.jpg"><img src="images/spacer.gif" width="1" height="10" /></td> <td width="12" align="right" valign="top"><img src="images/blog_belowtr.jpg" alt="" width="12" height="10" /></td> </tr> <tr> <td align="left" valign="top" background="images/blog_belowlbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> <td align="left" valign="top"><table width="196" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td align="left" valign="top" > {*<div class="articletags" > {foreach from=$popular_tags item=poptag} <a class="tag{$poptag.class}" href="articles.php?tag={$poptag.name}">{$poptag.name}</a> {/foreach} </div>*} {foreach from=$popular_tags item=poptag} {if $poptag.count == '1' } {assign var=cssClass value='tahoma15_cloud'} {elseif $poptag.count == '2' } {assign var=cssClass value='tahoma12bold_cloud'} {elseif $poptag.count == '3'} {assign var=cssClass value='tahoma13bold_cloud'} {elseif $poptag.count == '4'} {assign var=cssClass value='tahoma14bold_cloud'} {elseif $poptag.count == '5'} {assign var=cssClass value='tahoma15_cloud'} {else} {assign var=cssClass value='tahoma18bold_cloud'} {/if} <span class="{$cssClass}"><a href="articles.php?tag={$poptag.name}" class="{$cssClass}">{$poptag.name}</a></span> {/foreach} </td> </tr> </table></td> <td align="left" valign="top" background="images/blog_belowrbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> </tr> <tr> <td align="left" valign="top"><img src="images/blog_belowbl.jpg" alt="" width="12" height="10" /></td> <td align="left" valign="top" background="images/blog_belowbbg.jpg"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> <td align="right" valign="top"><img src="images/blog_belowbr.jpg" alt="" width="12" height="10" /></td> </tr> </table></td> </tr> {* SHOW POPULAR TAGS END *} You can check the lenght of this tag, on this link http://www.managementparadise.com/articles.php Currently it is displaying very long on the widget area I am new on this, so any help will be appreciated :)

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  • Mediawiki extension error

    - by vinylguitar
    I'm running the latest version of mediawiki using MoWeS Portable II from my desktop. I just installed this extension on the wiki http://www.mediawiki.org/wiki/Extension:MsUpload It adds an option to upload files (to be embedded in an article) to the edit screen of an article. After installing it when I try and edit an article I get the following error: Fatal error: Call to undefined method OutputPage::addModules() in C:\Users\User\Desktop\knowledge mapedia 10 25 13 copy\mowes_portable\www\mediawiki\extensions\MsUpload\msupload.php on line 65 Also here is what I posted in the localsettings.php file (I put it in at the end of localsettings.php if it makes a difference): Start --------------------------------------- MsUpload $wgMSU_ShowAutoKat = false; #autocategorisation $wgMSU_CheckedAutoKat = false; #checkbox for autocategorisation checked $wgMSU_debug = false; #debug mode $wgMSU_ImgParams = '400px'; #default max-size for inserted image $wgMSU_UseDragDrop = true; #show drag&drop area require_once "$IP/extensions/MsUpload/msupload.php"; End --------------------------------------- MsUpload require_once "$IP/extensions/msupload/msupload.php"; At line 65 in the localsettings.php file there is the following: line 64 ## Database settings line 65 $wgDBtype = "mysql"; line 66 $wgDBserver = "localhost"; line 67 $wgDBname = "mediawiki"; line 68 $wgDBuser = "root"; line 69 $wgDBpassword = ""; Any idea what I'm doing wrong?

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  • How does the EFI partition work and can I boot an x86 OS with a bootx64.efi file?

    - by Ian
    I have a Thinkpad X230 laptop and I want to install Linux Mint Debian Edition along side Windows 7 on my GPT formatted SSD with the BIOS in UEFI mode. The problem is that I don't understand how EFI booting works. There seems to be an EFI partition involved with some folders and binary files in it. GRUB 2 seems to be able to make more folders in it (I followed this guide http://www.thinkwiki.org/wiki/UEFI_Firmware), but it appears that the only file that does anything is the bootx64.efi file in the /efi/boot folder of the EFI partition (I am not sure if this is always the case, but it appears to be the case for my laptop http://www.thinkwiki.org/wiki/Category:X220). Here is what I have been able to do: I can install Linux Mint Debian Edition x86 with the BIOS in BIOS mode on my SSD. I can then install grub-efi and follow the guide linked above. The problem is that I don't get a GRUB prompt when I switch the BIOS to UEFI mode. It just boots Windows. It appears that I can either boot from the SSD or something called "Windows Boot Manager". If I replace the bootx64.efi with the file created by GRUB, I can no longer boot directly from the SSD. Booting from "Windows Boot Manager" still works fine. I realize that the guide says to use x64 Linux, but Linux Mint Debian Edition x64 hangs during the install process. I am really confused. What should I do? Can anyone explain how the EFI boot partition works? Can a bootx64.efi boot an x86 OS? Should I just give up with using UEFI? I haven't been able to find very much useful information about using Debian based operating systems with UEFI. Thanks, Ian

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  • Centos: installing SVN tells I don't have perl 1.17. I have installed 5.8

    - by Emerson
    I'm trying to install SVN on a CentOS virtual machine. I used the command that the CentOS wiki tells: http://wiki.centos.org/HowTos/Subversion yum install mod_dav_svn subversion It gives me a few errors: --> Finished Dependency Resolution mod_dav_svn-1.4.2-4.el5_3.1.i386 from base has depsolving problems --> Missing Dependency: httpd-mmn = 20051115 is needed by package mod_dav_svn-1.4.2-4.el5_3.1.i386 (base) subversion-1.4.2-4.el5_3.1.i386 from base has depsolving problems --> Missing Dependency: perl(URI) >= 1.17 is needed by package subversion-1.4.2-4.el5_3.1.i386 (base) Error: Missing Dependency: perl(URI) >= 1.17 is needed by package subversion-1.4.2-4.el5_3.1.i386 (base) Error: Missing Dependency: httpd-mmn = 20051115 is needed by package mod_dav_svn-1.4.2-4.el5_3.1.i386 (base) The thing is that I have Perl 5.8 installed: root@server [~]# rpm -q perl perl-5.8.8-32.el5_5.2 I also don't know why it tells httpd-mmn isn't installed. I have apache installed for sure. From what I read here, it seems I would need to recompile apache. www.sitepoint.com /forums/showthread.php?t=485683 Any ideas? Update: I also tried to install subversion via WHM (11.28.35) and it gives me the same error. By the way, WHM it says: CENTOS 5.5 i686 virtuozzo on server

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  • Accounting setup in freeradius with mikrotik and the "always" module

    - by Matt
    I have a freeradius setup that is being used to provide authentication for users on a wireless network. The access points are all Mikrotik hardware and the users are connected 24/7. We've been using Daloradius with mysql and freeradius 2. The boss wants to use the accounting information and while this is all set up and appears to be working, I've found that not all the accounting information is present. Since our users may be connected for more than 24 hours at a time we keep this in here, it will reset some attributes daily so that the accounting packets work correctly. So he started poking around at this link: http://wiki.mikrotik.com/wiki/RouterOs_MySql_Freeradius#Configuring_RouterOs_for_Radius_.26_PPP.2A_AAA And was looking specifically at the following section. Since our users may be connected for more than 24 hours at a time we keep this in here, it will reset some attributes daily so that the accounting packets work correctly always fail { rcode = fail } always reject { rcode = reject } always ok { rcode = ok simulcount = 0 mpp = no } However, that link references freeradius 1 and I can't find this in the radius.conf file for freeradius 2. What does it do and could it be a reason I'm missing data? EDIT: I have found one issue. We have a backup freeradius server that is also receiving the accounting packets. Although they are replicating, it's only a master/slave configuration. If the slave receives accounting packets it won't replicate them back to the master. Although I suspect this might solve it, the boss is not convinced due to the always module. Is there anything special I need to configure in the mikrotik AP's or freeradius 2 for clients connected 24/7.

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  • /usr/bin/python (Python 2.4) was deleted on CentOS 5. I compiled from source but yum is still broken. How can I get everything back to the way it was?

    - by Maxwell
    I saw a lot of other questions like this but none of them answered the exact part I am having trouble with (actually installing the Python RPM). Someone on my system deleted /usr/bin/python and /usr/bin/python2.4 on my 64 bit CentOS 5.8 installation. I recompiled Python 2.4 from source, but now whenever I try to yum install anything I get the following error: [root@cerulean-OW1 ~]# yum install httpd There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: No module named yum Please install a package which provides this module, or verify that the module is installed correctly. It's possible that the above module doesn't match the current version of Python, which is: 2.4 (#1, Dec 16 2012, 09:16:56) [GCC 4.1.2 20080704 (Red Hat 4.1.2-52)] If you cannot solve this problem yourself, please go to the yum faq at: http://wiki.linux.duke.edu/YumFaq I checked http://wiki.linux.duke.edu/YumFaq and it said the following: If you are getting a message that yum itself is the missing module then you probably installed it incorreclty (or installed the source rpm using make/make install). If possible, find a prebuilt rpm that will work for your system like one from Fedora or CentOS. Or, you can download the srpm and do a rpmbuild --rebuild yum*.src.rpm I tried going to http://rpm.pbone.net/index.php3/stat/4/idpl/17838875/dir/centos_5/com/python-2.4.3-46.el5.x86_64.rpm.html to install Python, which resulted in the following error: [root@cerulean-OW1 ~]# rpm -Uvh python-2.4.3-46.el5.x86_64.rpm error: Failed dependencies: python-libs-x86_64 = 2.4.3-46.el5 is needed by python-2.4.3-46.el5.x86_64 So I tried installing python-libs-x86_64, which resulted in the following: [root@cerulean-OW1 ~]# rpm -Uvh python-libs-2.4.3-46.el5_8.2.x86_64.rpm warning: python-libs-2.4.3-46.el5_8.2.x86_64.rpm: Header V3 DSA signature: NOKEY, key ID 192a7d7d Preparing... ########################################### [100%] package python-libs-2.4.3-46.el5_8.2.x86_64 is already installed file /usr/lib64/libpython2.4.so.1.0 from install of python-libs-2.4.3-46.el5_8.2.x86_64 conflicts with file from package python-libs-2.4.3-46.el5_8.2.x86_64

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  • MediaWiki migrated from Tiger to Snow Leopard throwing an exceptions

    - by Matt S
    I had an old laptop running Mac OS X 10.4 with macports for web development: Apache 2, PHP 5.3.2, Mysql 5, etc. I got a new laptop running Mac OS X 10.6 and installed macports. I installed the same web development apps: Apache 2, PHP 5.3.2, Mysql 5, etc. All versions the same as my old laptop. A Mediawiki site (version 1.15) was copied over from my old system (via the Migration Assistant). Having a fresh Mysql setup, I dumped my old database and imported it on the new system. When I try to browse to mediawiki's "Special" pages, I get the following exception thrown: Invalid language code requested Backtrace: #0 /languages/Language.php(2539): Language::loadLocalisation(NULL) #1 /includes/MessageCache.php(846): Language::getFallbackFor(NULL) #2 /includes/MessageCache.php(821): MessageCache->processMessagesArray(Array, NULL) #3 /includes/GlobalFunctions.php(2901): MessageCache->loadMessagesFile('/Users/matt/Sit...', false) #4 /extensions/OpenID/OpenID.setup.php(181): wfLoadExtensionMessages('OpenID') #5 [internal function]: OpenIDLocalizedPageName(Array, 'en') #6 /includes/Hooks.php(117): call_user_func_array('OpenIDLocalized...', Array) #7 /languages/Language.php(1851): wfRunHooks('LanguageGetSpec...', Array) #8 /includes/SpecialPage.php(240): Language->getSpecialPageAliases() #9 /includes/SpecialPage.php(262): SpecialPage::initAliasList() #10 /includes/SpecialPage.php(406): SpecialPage::resolveAlias('UserLogin') #11 /includes/SpecialPage.php(507): SpecialPage::getPageByAlias('UserLogin') #12 /includes/Wiki.php(229): SpecialPage::executePath(Object(Title)) #13 /includes/Wiki.php(59): MediaWiki->initializeSpecialCases(Object(Title), Object(OutputPage), Object(WebRequest)) #14 /index.php(116): MediaWiki->initialize(Object(Title), NULL, Object(OutputPage), Object(User), Object(WebRequest)) #15 {main} I tried to step through Mediawiki's code, but it's a mess. There are global variables everywhere. If I change the code slightly to get around the exception, the page comes up blank and there are no errors (implying there are multiple problems). Anyone else get Mediawiki 1.15 working on OS X 10.6 with macports? Anything in the migration from Tiger that could cause a problem? Any clues where to look for answers?

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  • Accounting setup in freeradius with mikrotik and the "always" module

    - by Matt
    I have a freeradius setup that is being used to provide authentication for users on a wireless network. The access points are all Mikrotik hardware and the users are connected 24/7. We've been using Daloradius with mysql and freeradius 2. The boss wants to use the accounting information and while this is all set up and appears to be working, I've found that not all the accounting information is present. Since our users may be connected for more than 24 hours at a time we keep this in here, it will reset some attributes daily so that the accounting packets work correctly. So he started poking around at this link: http://wiki.mikrotik.com/wiki/RouterOs_MySql_Freeradius#Configuring_RouterOs_for_Radius_.26_PPP.2A_AAA And was looking specifically at the following section. Since our users may be connected for more than 24 hours at a time we keep this in here, it will reset some attributes daily so that the accounting packets work correctly always fail { rcode = fail } always reject { rcode = reject } always ok { rcode = ok simulcount = 0 mpp = no } However, that link references freeradius 1 and I can't find this in the radius.conf file for freeradius 2. What does it do and could it be a reason I'm missing data? EDIT: I have found one issue. We have a backup freeradius server that is also receiving the accounting packets. Although they are replicating, it's only a master/slave configuration. If the slave receives accounting packets it won't replicate them back to the master. Although I suspect this might solve it, the boss is not convinced due to the always module. Is there anything special I need to configure in the mikrotik AP's or freeradius 2 for clients connected 24/7.

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  • Use one NIC to create multiple interfaces for Linux KVM

    - by Phanto
    I am working on a thesis research project, and I am having some difficulty figuring out how to make one NIC spawn several "bridge" interfaces such that each KVM VM can be seen on the local network. I am very new to KVM, and am still exploring what it can do. Below is the scenario that I am attempting to make (on a CentOS/RHEL 6 system): Linux KVM Host has 1 NIC (eth0) connected to a switch. Create multiple "bridge" or equivalent interfaces that are spawned off of eth0 that would provide a unique IP for each VM. This is so that each VM can communicate with other hosts on the network, and that other hosts on the network can communicate with the VM. IMPORTANT: I would like iptables on the KVM host to be able to manipulate/control/restrict the traffic that would be sent on those "bridge" interfaces. I would like to create a minimum of three VM's, each using their own unique "bridge" interfaces. I have previously made a br0 interface off of eth0, but unfortunately, I am unable to add any more to it. It appears that you can only bridge 1 interface to the NIC. I would like to bridge many to one. Would a tap device be able to do this? If so, how would it be set up? Effectively, I am attempting to replicate what can easily be created with VirtualBox on Windows, where each VM is given a "bridged" interface, and can live on the network. I want to achieve this very same thing with Linux KVM. Thank You EDIT: To be more descriptive, I want to achieve something that looks like this: This can be found on this page: http://en.gentoo-wiki.com/wiki/KVM#Networking_2 HOST +---------------+ | | KVM GUEST1 | | +--------------+ | +------+ | | | LAN ---+--- eth0 | +--+---+---- nic0 | KVM GUEST2 | | tap0----+ | |192.168.1.13 | +--------------+ | | tap1----+ | +--------------+ | | | +------+ | | | | | br0 +--+----------------------+---- nic0 | |192.168.1.12 | |192.168.1.14 | +---------------+ +--------------+

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  • I Made Wordpress Multisite. And Now Everything Doesn't Display Properly

    - by piratepartypumpkin
    I installed Ubuntu 10.4 then I installed Bitnami LAMP stack then I installed bitnami wordpress module then I tried to make the site into a multisite by following these instructions: http://wiki.bitnami.org/Applications/BitNami_WordPress_Multisite#How_to_add_several_WordPress_Multisite_blogs_with_different_domains.3f AND http://wiki.bitnami.org/Applications/BitNami_WordPress_Multisite I can elaborate if needed: I enabled multisite in my wp-config.php file. Then I created a network using the wordpress dashboard. I was given two blocks of text to copy and paste 1 block into my wp-config.php file and one into my .htaccess file. I did that and now I get this: When I go to my mywebsite.com I get this (this was there before I switched to multisite): If I go to mywebsite.com/wordpress I get this (this used to be a functioning wordpress theme): If I click on "My Blog" it redirects to 1mywebsite.com (where the "1" came from I have no idea) If I try to login by going to mywebsite.com/wordpress/wp-login I get this: and if I enter my user and password it redirects me to mywebsite.com/wp-login.php and gives me "Not Found" The requested URL /wp-login.php was not found on this server. NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot /opt/lampstack-5.3.16-0/apps/wordpress ServerName mywebsite.com ServerAlias www.mywebsite.com </VirtualHost>

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  • How to create btrfs RAID-1 filesystem (assertion error in mkfs.btrfs)?

    - by amcnabb
    I tried to make a btrfs RAID-1 filesystem in "degraded mode" by following the btrfs UseCases instructions but hit a fatal assertion error. Why is this failing, and is there any workaround? The instructions I followed are at: https://btrfs.wiki.kernel.org/articles/u/s/e/UseCases_8bd8.html The output of the mkfs.btrfs and btrfs filesystem show commands is: # mkfs.btrfs -m raid1 -d raid1 /dev/sdd1 /dev/loop1 WARNING! - Btrfs Btrfs v0.19 IS EXPERIMENTAL WARNING! - see http://btrfs.wiki.kernel.org before using failed to read /dev/sr0 adding device /dev/loop1 id 2 mkfs.btrfs: volumes.c:802: btrfs_alloc_chunk: Assertion `!(ret)' failed. zsh: abort (core dumped) mkfs.btrfs -m raid1 -d raid1 /dev/sdd1 /dev/loop1 # btrfs filesystem show failed to read /dev/sr0 Label: none uuid: 773908b8-acca-4c30-85c5-6642b06de22b Total devices 1 FS bytes used 28.00KB devid 1 size 223.13GB used 2.04GB path /dev/sda5 Label: none uuid: 0f06f1a8-5f5f-4b92-a55c-b827bcbcc840 Total devices 2 FS bytes used 24.00KB devid 2 size 2.00GB used 0.00 path /dev/loop1 devid 1 size 1.36TB used 20.00MB path /dev/sdd1 Btrfs Btrfs v0.19 # EDIT: It turns out that the filesystem isn't mountable: # mount /dev/sdd1 /mnt/big2 mount: wrong fs type, bad option, bad superblock on /dev/sdd1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so # So, why did the mkfs fail, and is there any workaround?

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  • how to authenticate once for multiple servers, using only apache configs?

    - by Wang
    My problem is, I have a number of prepackaged web apps (a print system, a wiki, a bug tracker, an email archive, etc.) running on different Mac OS X Leopard (soon to be SL) servers that each need to authenticate users from the internet at large. Right now every server presents an Apache basic authentication prompt, which takes a shared login, but it's apparently enough of an inconvenience to log in repeatedly that people are sending email without checking the wiki or bug tracker or archive. In the case of the bug tracker, a user [might need to log in twice---once for apache if he hasn't used any other protected service on that server, once for the bug tracker itself so it can distinguish different people. Since the only common component to all these apps is Apache 2 itself, does it have any way of authenticating a user once, in some way that will be respected by other servers and various web apps? Looked at http://serverfault.com/questions/32421/how-is-session-stickiness-achieved-across-multiple-web-servers but it sounds like the answer is assuming that I get to write my own web app. Looked at Ian Bicking's blog but it's four years old and recommends something available only for apache 1.3, not apache 2. Sorry not to hyperlink the second site---apparently I need 10 reputation points. Edit: Shibboleth does what I need, but I should have specified that I'm looking for a really dumb, really simple solution for in-house services that need to handle all of a dozen users, probably not more than three at a time.

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  • Simulated NAT Traversal on Virtual Box

    - by Sumit Arora
    I have installed virtual box ( with Two virtual Adapters(NAT-type)) - Host (Ubuntu -10.10) - Guest-Opensuse-11.4 . Objective : Trying to simulate all four types of NAT as defined here : https://wiki.asterisk.org/wiki/display/TOP/NAT+Traversal+Testing Simulating the various kinds of NATs can be done using Linux iptables. In these examples, eth0 is the private network and eth1 is the public network. Full-cone iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source iptables -t nat -A PREROUTING -i eth0 -j DNAT --to-destination Restricted cone iptables -t nat POSTROUTING -o eth1 -p tcp -j SNAT --to-source iptables -t nat POSTROUTING -o eth1 -p udp -j SNAT --to-source iptables -t nat PREROUTING -i eth1 -p tcp -j DNAT --to-destination iptables -t nat PREROUTING -i eth1 -p udp -j DNAT --to-destination iptables -A INPUT -i eth1 -p tcp -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -i eth1 -p udp -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -i eth1 -p tcp -m state --state NEW -j DROP iptables -A INPUT -i eth1 -p udp -m state --state NEW -j DROP Port-restricted cone iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source Symmentric echo "1" /proc/sys/net/ipv4/ip_forward iptables --flush iptables -t nat -A POSTROUTING -o eth1 -j MASQUERADE --random iptables -A FORWARD -i eth1 -o eth0 -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT What I did : OpenSuse guest with Two Virtual adapters - eth0 and eth1 -- eth1 with address 10.0.3.15 /eth1:1 as 10.0.3.16 -- eth0 with address 10.0.2.15 now running stund(http://sourceforge.net/projects/stun/) client/server : Server eKimchi@linux-6j9k:~/sw/stun/stund ./server -v -h 10.0.3.15 -a 10.0.3.16 Client eKimchi@linux-6j9k:~/sw/stun/stund ./client -v 10.0.3.15 -i 10.0.2.15 On all Four Cases It is giving same results : test I = 1 test II = 1 test III = 1 test I(2) = 1 is nat = 0 mapped IP same = 1 hairpin = 1 preserver port = 1 Primary: Open Return value is 0x000001 Q-1 :Please let me know If any has ever done, It should behave like NAT as per description but nowhere it working as a NAT. Q-2: How NAT Implemented in Home routers (Usually Port Restricted), but those also pre-configured iptables rules and tuned Linux

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  • Setup: Eclipse in Ubuntu with Apache2 and Subversion

    - by Ricalsin
    Trying to setup Eclispe. I am running ubuntu 10.10 (Maverick). Apache2.2.16 Subversion 1.6.12 The Eclipse help/about/installed software says: Eclipse Platform 3.5.2 Subclipse 1.0.0 Version Control with Subversion 1.1.1 The Subclips wiki I followed is here I have installed the libsvn-java app as discussed. I added the line "-Djava.library.path=/usr/lib/jni" to the eclipse.ini file I checked the Eclipse help/about/confirguration settings and both of these lines are listed: eclipse.vmargs=-Djava.library.path=/usr/lib/jni java.library.path=/usr/lib/jni I checked that those files are in those directories. Still, when I check the preferencesteamsvn an error dialog shows: Failed to load JavaHL Library. These are the errors that were encountered: no libsvnjavahl.1 in java.library.path Incompatible JavaHL library loaded 1.3.x or later required I followed the "Testing JavaHL libraries" troubleshooting section at the bottom of the wiki: I downloaded the tarbal and ran it in a folder on my desktop with no problems. Then, I followed the instructions and placed that file INSIDE the path (usr/lib/jni/testJavaHL) and ran it from there. There are 50 tests performed and each one of them came back with this same error (posting only one for brevity): 50) testCommitRevprops(org.tigris.subversion.javahl.BasicTests)java.io.FileNotFoundException: /usr/lib/jni/testJavaHL/local_tmp/greek_files/iota (No such file or directory) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:209) at java.io.FileOutputStream.<init>(FileOutputStream.java:160) at org.tigris.subversion.javahl.WC.materialize(WC.java:70) at org.tigris.subversion.javahl.SVNTests.buildGreekFiles(SVNTests.java:303) at org.tigris.subversion.javahl.SVNTests.setUp(SVNTests.java:222) at org.tigris.subversion.javahl.RunTests.main(RunTests.java:111) FAILURES!!! Tests run: 50, Failures: 0, Errors: 50 Any ideas as to how/why the "local_tmp/greek_files/iota" is appended to the directory? I assume that's my problem.. I'm also having a problem with newrepository location = ...as the directory location of my svn repository is one level above the home directory - which is prepended to whatever I place in the dialog box - resulting in this error: svn: '/home/ricalsin/file:/home/svn' does not exist Thank you for any help.

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