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  • Why does my TextBox with custom control template not have a visible text cursor?

    - by Philipp Schmid
    I have a custom control template which is set via the style property on a TextBox. The visual poperties are set correctly, even typing to the textbox works, but there is no insertion cursor (the | symbol) visible which makes editing challenging for our users. How does the control template need changing to get the traditional TextBox behavior back? <Style x:Key="DemandEditStyle" TargetType="TextBox"> <EventSetter Event="LostFocus" Handler="DemandLostFocus" /> <Setter Property="HorizontalAlignment" Value="Stretch" /> <Setter Property="VerticalAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Grid.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="White" Offset="0" /> <GradientStop Color="White" Offset="0.15" /> <GradientStop Color="#EEE" Offset="1" /> </LinearGradientBrush> </Grid.Background> <Border Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" Background="Black" /> <Border Grid.Row="0" Grid.Column="1" Grid.RowSpan="2" Background="Black" /> <Grid Grid.Row="0" Grid.Column="0" Margin="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="1" /> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Border Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3" Background="Black" /> <Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Background="Black" /> <Border Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="3" Background="#CCC" /> <Border Grid.Row="0" Grid.Column="2" Grid.RowSpan="3" Background="#CCC" /> <TextBlock Grid.Row="1" Grid.Column="1" TextAlignment="Right" HorizontalAlignment="Center" VerticalAlignment="Center" Padding="3 0 3 0" Background="Yellow" Text="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Text}" Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Grid}, AncestorLevel=1}, Path=ActualWidth}" /> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> Update: Replacing the inner-most TextBox with a ScrollViewer and naming it PART_ContentHost indeed shows the text insertion cursor. Trying to right-align the text in the TextBox by either setting the HorizontalContentAlignment in the Style or as a property on the ScrollViewer were unsuccessful. Suggestions?

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • GDI+ & Delphi, PNG resource, DrawImage, ColorConversion -> Out of Memory

    - by Paul
    I have started to toy around with GDI+ in Delphi 2009. Among the things that I wanted to do was to load a PNG resource and apply a Color Conversion to it when drawing it to the Graphics object. I am using the code provided in http://www.bilsen.com/gdiplus/. To do that I just added a new constructor to TGPBitmap that uses the same code found in <www.codeproject.com>/KB/GDI-plus/cgdiplusbitmap.aspx (C++) or <www.masm32.com>/board/index.php?topic=10191.0 (MASM) converted to Delphi. For reference, the converted code is as follows: constructor TGPBitmap.Create(const Instance: HInst; const PngName: String; dummy : PngResource_t); const cPngType : string = 'PNG'; var hResource : HRSRC; imageSize : DWORD; pResourceData : Pointer; hBuffer : HGLOBAL; pBuffer : Pointer; pStream : IStream; begin inherited Create; hResource := FindResource(Instance, PWideChar(PngName), PWideChar(cPngType)); if hResource = 0 then Exit; imageSize := SizeofResource(Instance, hResource); if imageSize = 0 then Exit; pResourceData := LockResource(LoadResource(Instance, hResource)); if pResourceData = nil then Exit; hBuffer := GlobalAlloc(GMEM_MOVEABLE, imageSize); if hBuffer <> 0 then begin try pBuffer := GlobalLock(hBuffer); if pBuffer <> nil then begin try CopyMemory(pBuffer, pResourceData, imageSize); if CreateStreamOnHGlobal(hBuffer, FALSE, pStream) = S_OK then begin GdipCheck(GdipCreateBitmapFromStream(pStream, FNativeHandle)); end; finally GlobalUnlock(hBuffer); pStream := nil; end; end; finally GlobalFree(hBuffer); end; end; end; The code seems to work fine as I am able to draw the loaded image without any problems. However, if I try to apply a Color Conversion when drawing it, then I get a lovely error: (GDI+ Error) Out of Memory. If I load the bitmap from a file, or if I create a temporary to which I draw the initial bitmap and then use the temporary, then it works just fine. What bugs me is that if I take the C++ project from codeproject, add the same PNG as resource and use the same color conversion (in other words, do the exact same thing I am doing in Delphi in the same order and with the same function calls that happen to go to the same DLL), then it works. The C++ code looks like this: const Gdiplus::ColorMatrix cTrMatrix = { { {1.0, 0.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.5, 0.0}, {0.0, 0.0, 0.0, 0.0, 1.0} } }; Gdiplus::ImageAttributes imgAttrs; imgAttrs.SetColorMatrix(&cTrMatrix, Gdiplus::ColorMatrixFlagsDefault, Gdiplus::ColorAdjustTypeBitmap); graphics.DrawImage(*pBitmap, Gdiplus::Rect(0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight()), 0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight(), Gdiplus::UnitPixel, &imgAttrs); The Delphi counterpart is: const cTrMatrix: TGPColorMatrix = ( M: ((1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.5, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0))); var lImgAttrTr : IGPImageAttributes; lBitmap : IGPBitmap; begin // ... lImgAttrTr := TGPImageAttributes.Create; lImgAttrTr.SetColorMatrix(cTrMatrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap); aGraphics.DrawImage ( lBitmap, TGPRect.Create ( 0, 0, lBitmap.Width, lBitmap.Height ), 0, 0, lBitmap.Width, lBitmap.Height, UnitPixel, lImgAttrTr ); I am completely clueless as to what may be causing the issue, and Google has not been of any help. Any ideas, comments and explanations are highly appreciated.

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  • clock and date showing on a live site but not on localhost

    - by grumpypanda
    I've got clock.swf and date.swf working fine on a live site, now I am using the same code to set up a local develop environment. Everything is working well except the clock.swf and date.swf stopped working on localhost. Two same yellow errors "You need to update your Flash plugin. Click here if you want to continue." but of course my Flash player is up to date since the live site is working fine. I'll post the code below which I think has caused the error. I've been searching online for the last couple of hours but no luck, anyone has got into an issue like this before? What can be the possible cause? Any help is appreciated. This is on the index.php, I can post more code here if needed. <?php embed_flash("swf/clock.swf", CLOCK_WIDTH, CLOCK_HEIGHT, "8", '', "flashcontent");?> <?php embed_flash("swf/date.swf", DATE_WIDTH, DATE_HEIGHT, "8", '', "flashcontent_date");?> configure.php define('CLOCK_WIDTH', '450'); define('CLOCK_HEIGHT', ''); define('DATE_WIDTH', '440'); define('DATE_HEIGHT', ''); flash_function.php <?php function embed_flash($name, $w, $h, $version, $bgcolor, $id) { $cacheBuster = rand(); $padTop = $h/3; ?> <style> a.noflash:link, a.noflash:visited, a.noflash:active {color: #1860C2; text-decoration: none; background:#FFFFFF;} a.noflash:hover {color:#000; text-decoration:none; background:#EEEEEE;} .message { width: <?=$w;?>px; font-size:12px; font-weight:normal; margin-bottom: 10px; padding: 5px; color: #EEE; background: orange;"} </style> <div id="<?=$id; ?>" align="center"> <noscript> <div class="message"> Please enable <a href="https://www.google.com/support/adsense/bin/answer.py?answer=12654" target="_blank" class="noflash">&nbsp;JavaScript&nbsp;</a> to view this page properly. </div> </noscript> <div class="message"> You need to update your Flash plugin. Click <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&promoid=BIOW" target="_blank" class="noflash">&nbsp;here&nbsp;</a> if you want to continue. </div> </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("<?=$name;?>", "", "<?=$w;?>", "<?=$h;?>", "<?=$version;?>", "<?=$bgcolor;?>"); so.addParam("quality", "high"); so.addParam("allowScriptAccess", "sameDomain"); so.addParam("scale", "showall"); so.addParam("loop", "false"); so.addParam("wmode", "transparent"); so.write("<?=$id;?>"); // ]]> </script>

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • C# slowdown while creating a bitmap - calculating distances from a large List of places for each pixel

    - by user576849
    I'm creating a graphic of the glow of lights above a geographic location based upon Walkers Law: Skyglow=0.01*Population*DistanceFromCenter^-2.5 I have a CSV file of places with 66,000 records using 5 fields (id,name,population,latitude,longitude), parsed on the FormLoad event and stored it in: List<string[]> placeDataList Then I set up nested loops to fill in a bitmap using SetPixel. For each pixel on the bitmap, which represents a coordinate on a map (latitude and longitude), the program loops through placeDataList – calculating the distance from that coordinate (pixel) to each place record. The distance (along with population) is used in a calculation to find how much cumulative sky glow is contributed to the coordinate from each place record. So, for every pixel, 66,000 distance calculations must be made. The problem is, this is predictably EXTREMELY slow – on the order of one line of pixels per 30 seconds or so on a 320 pixel wide image. This is unrelated to SetPixel, which I know is also slow, because the speed is similarly slow when adding the distance calculation results to an array. I don’t actually need to test all 66,000 records for every pixel, only the records within 150 miles (i.e. no skyglow is contributed to a coordinate from a small town 3000 miles away). But to find which records are within 150 miles of my coordinate I would still need to loop through all the records for each pixel. I can't use a smaller number of records because all 66,000 places contribute to skyglow for SOME coordinate in my map as it loops. This seems like a Catch-22, so I know there must be a better method out there. Like I mentioned, the slowdown is related to how many calculations I’m making per pixel, not anything to do with the bitmap. Any suggestions? private void fillPixels(int width) { Color pixelColor; int pixel_w = width; int pixel_h = (int)Math.Floor((width * 0.424088664)); Bitmap bmp = new Bitmap(pixel_w, pixel_h); for (int i = 0; i < pixel_h; i++) for (int j = 0; j < pixel_w; j++) { pixelColor = getPixelColor(i, j); bmp.SetPixel(j, i, pixelColor); } bmp.Save("Nightfall", System.Drawing.Imaging.ImageFormat.Jpeg); pictureBox1.Image = bmp; MessageBox.Show("Done"); } private Color getPixelColor(int height, int width) { int c; double glow,d,cityLat,cityLon,cityPop; double testLat, testLon; int size_h = (int)Math.Floor((size_w * 0.424088664)); ; testLat = (height * (24.443136 / size_h)) + 24.548874; testLon = (width * (57.636853 / size_w)) -124.640767; glow = 0; for (int i = 0; i < placeDataList.Count; i++) { cityPop=Convert.ToDouble(placeDataList[i][2]); cityLat=Convert.ToDouble(placeDataList[i][3]); cityLon=Convert.ToDouble(placeDataList[i][4]); d = distance(testLat, testLon, cityLat, cityLon,"M"); if(d<150) glow = glow+(0.01 * cityPop * Math.Pow(d, -2.5)); } if (glow >= 1) glow=1; c = (int)Math.Ceiling(glow * 255); return Color.FromArgb(c, c, c); }

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  • Pagination links do not work properly - incorrect PHP function??

    - by ClarkSKent
    Hi everyone, I am still trying to figure out how to fix my pagination script to work properly. the problem I am having is when I click any of the pagination number links to go the next page, the new content does not load. literally nothing happens and when looking at the console in Firebug, nothing is sent or loaded. I have on the main page 3 links to filter the content and display it. When any of these links are clicked the results are loaded and displayed along with the associated pagination numbers for that specific content. I believe the problem is coming from the function(generate_pagination.php (seen below)). Here is the main page so you can how I am including and starting the function(I'm new to php): <?php include_once('generate_pagination.php'); ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_pagination.js"></script> <div id="loading" ></div> <div id="content" data-page="1"></div> <ul id="pagination"> <?php generate_pagination($sql) ?> </ul> <br /> <br /> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> This is as mentioned above, where i think the problem persists since I know nothing of the function formats and how to properly incorporate them: <?php function generate_pagination($sql) { include_once('config.php'); $per_page = 3; //Calculating no of pages $result = mysql_query($sql); $count = mysql_fetch_row($result); $pages = ceil($count[0]/$per_page); //Pagination Numbers for($i=1; $i<=$pages; $i++) { echo '<li class="page_numbers" id="'.$i.'">'.$i.'</li>'; } } $ids=$_GET['ids']; generate_pagination("SELECT COUNT(*) FROM explore WHERE category='$ids'"); ?> I thought I might as well through in the jquery if someone wants to see: $(document).ready(function(){ //Display Loading Image function Display_Load() { $("#loading").fadeIn(900,0); $("#loading").html("<img src='bigLoader.gif' />"); } //Hide Loading Image function Hide_Load() { $("#loading").fadeOut('slow'); }; //Default Starting Page Results $("#pagination li:first").css({'color' : '#FF0084'}).css({'border' : 'none'}); Display_Load(); $("#content").load("pagination_data.php?page=1", Hide_Load()); //Pagination Click $("#pagination li").click(function(){ Display_Load(); //CSS Styles $("#pagination li") .css({'border' : 'solid #dddddd 1px'}) .css({'color' : '#0063DC'}); $(this) .css({'color' : '#FF0084'}) .css({'border' : 'none'}); //Loading Data var pageNum = this.id; $("#content").load("pagination_data.php?page=" + pageNum, function(){ $(this).attr('data-page', pageNum); Hide_Load(); }); }); // Editing below. // Sort content Marketing $("a.category").click(function() { Display_Load(); var this_id = $(this).attr('id'); $.get("pagination.php", { category: this.id }, function(data){ //Load your results into the page var pageNum = $('#content').attr('data-page'); $("#pagination").load('generate_pagination.php?category=' + pageNum +'&ids='+ this_id ); $("#content").load("filter_marketing.php?page=" + pageNum +'&id='+ this_id, Hide_Load()); }); }); }); Any help would be appreciated on getting the function to work properly. Thank you.

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  • Path to background in servlet

    - by kapil chhattani
    //the below line is the element of my HTML form which renders the image sent by the servlet written further below. <img style="margin-left:91px; margin-top:-6px;" class="image" src="http://www.abcd.com/captchaServlet"> I generate a captcha code using the following code in java. public class captchaServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int width = 150; int height = 50; int charsToPrint = 6; String elegibleChars = "ABCDEFGHJKLMPQRSTUVWXYabcdefhjkmnpqrstuvwxy1234567890"; char[] chars = elegibleChars.toCharArray(); StringBuffer finalString = new StringBuffer(); for ( int i = 0; i < charsToPrint; i++ ) { double randomValue = Math.random(); int randomIndex = (int) Math.round(randomValue * (chars.length - 1)); char characterToShow = chars[randomIndex]; finalString.append(characterToShow); } System.out.println(finalString); BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = bufferedImage.createGraphics(); Font font = new Font("Georgia", Font.BOLD, 18); g2d.setFont(font); RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); g2d.setRenderingHints(rh); GradientPaint gp = new GradientPaint(0, 0, Color.BLUE, 0, height/2, Color.black, true); g2d.setPaint(gp); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(255, 255, 0)); Random r = new Random(); int index = Math.abs(r.nextInt()) % 5; char[] data=new String(finalString).toCharArray(); String captcha = String.copyValueOf(data); int x = 0; int y = 0; for (int i=0; i<data.length; i++) { x += 10 + (Math.abs(r.nextInt()) % 15); y = 20 + Math.abs(r.nextInt()) % 20; g2d.drawChars(data, i, 1, x, y); } g2d.dispose(); response.setContentType("image/png"); OutputStream os = response.getOutputStream(); ImageIO.write(bufferedImage, "png", os); os.close(); } protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } } But in the above code background is also generated using the setPaint menthod I am guessing. I want the background to be some image from my local machine whoz URL i should be able to mention like URL url=this.getClass().getResource("Desktop/images.jpg"); BufferedImage bufferedImage = ImageIO.read(url); I am just writing the above two lines for making the reader understand better what the issue is. Dont want to use the exact same commands. All I want is the the background of the captcha code generated should be an image of my choice.

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • Elements of website don't work in IE

    - by mjcuva
    On the site I'm working on for my high school basketball team, certain elements don't work in Internet Explorer. The site is hermantownbasketball.com. The boys basketball sidebar should have nested drop down menus, one when you mouse over the team, such as "High School" and then another when you mouse over the grade under the team, such as 9th grade. This works perfectly fine in chrome, however, I can't get it to work in any version of Internet Explorer. Below is the part of the html and the corresponding css I am using. Unfortunately, I don't know enough css to know which part of my code IE doesn't like or how to fix it. Any help is greatly appreciated! HTML <span class = "boyItem"> <h3>High School</h3> <li class="group"> <h4>9th Grade</h4> <div class = "nested">Schedule</div> <div class = "nested">Events</div> <div class ="nested">Forms</div> <div class ="nested">Calendar</div> </li> <li class="group"> <h4>JV/Varsity</h4> <div class = "nested">Schedule</div> <div class = "nested">Events</div> <div class = "nested">Forms</div> <div class = "nested">Calendar</div> </li> </span> /* Creates the box around the title for each boy section. */ .boyItem h3 { background:#1C23E8; color:#EFFA20; padding-right:2px; padding:10px; font-size:18px; margin-left:-30px; margin-top:-10px; } ###CSS .boyItem h3:hover { background:#2A8FF5; } /* Prevents the boy sub-sections from being visable */ .boyItem li h4 { position: absolute; left:-9999px; font-size:15px; list-style-type:none;} /* Shows the boy sub-sections when user mouses over the section title. */ .boyItem:hover li h4 { position:relative; left:10px; background:#1C23E8; color:#EFFA20; padding-left:20px; padding:5px; } .boyItem:hover li h4:hover { background:#2A8FF5;} .nested { position:absolute; left:-9999px; background:#352EFF; color:#EFFA20; padding-right:2px; padding:4px; font-size:14px; margin:2px; margin-left:30px; margin-top:0px; margin-right:0px; margin-bottom:-2px;} .group:hover .nested {position:relative; left:0px; } .group:hover .nested:hover { background:#2A8FF5}

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  • change value upon select

    - by Link
    what i'm aiming is to show the other div when it selects one of the two options Full time and Part Time and if possible compute a different value for each When the user selects Part time the value of PrcA will change to PrcB this is the code i used <!====================================================================================> <script language="javascript"> <!--// function dm(amount) { string = "" + amount; dec = string.length - string.indexOf('.'); if (string.indexOf('.') == -1) return string + '.00'; if (dec == 1) return string + '00'; if (dec == 2) return string + '0'; if (dec > 3) return string.substring(0,string.length-dec+3); return string; } function calculate() { QtyA = 0; TotA = 0; PrcA = 1280; PrcB = 640; if (document.form1.qtyA.value > "") { QtyA = document.form1.qtyA.value }; document.form1.qtyA.value = eval(QtyA); TotA = QtyA * PrcA; document.form1.totalA.value = dm(eval(TotA)); Totamt = eval(TotA) ; document.form1.GrandTotal.value = dm(eval(Totamt)); } //--> </script> <!====================================================================================> <p> <label for="acct" style="margin-right:90px;"><strong>Account Type<strong><font color=red size=3> * </font></strong></label> <select name="acct" style="background-color:white;" class="validate[custom[serv]] select-input" id="acct" value=""> <option value="Full Time">Full-Time</option> <option value="Part Time">Part-Time</option> <option selected="selected" value=""></option> </select></p> <!====================================================================================> <script> $(document).ready(function() { $("input[name$='acct']").select(function() { var test = $(this).val(); $("div.desc").hide(); $("#acct" + test).show(); }); }); </script> <!====================================================================================> <p> <table><tr><td> <lable style="margin-right:91px;"># of Agent(s)<font color=red size=3> * </font></lable> </td><td> <input style="width:25px; margin-left:5px;" type="text" class="validate[custom[agnt]] text-input" name="qtyA" id="qtyA" onchange="calculate()" /> </td><td> <div id="acctFull Time" class="desc"> x 1280 = </div> <div id="acctPart Time" class="desc" style="display:none"> x 640 = </div> </td><td> $<input style="width:80px; margin-left:5px;" type="text" readonly="readonly" name="totalA" id="totalA" onchange="calculate()" /> </p> </td></tr></table> is there any way for me to achieve this?

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  • Space Between Table Rows

    - by AGoodDisplayName
    This should be a simple problem, but I am have a tough time getting the html to display the way I want it... The problem is the space between my table rows...I don't want space between my rows. I just want my table to look like a spreadsheet with black borders. I am using a datalist and have a table in the datalist control's templates. I have been messing with this for a couple of hours now and I have tried a few different variations of CSS and table attributes. Can anyone tell me where I am going wrong? Below is my current mark up. <style type="text/css"> .tdHeader { border-color: Black; border-style: solid; border-width: 1px; font-family: Arial; font-size: 8pt; margin: 0; background-color: #DCDCDC; font-weight: bold; } .tdBorder { border-color: Black; border-style: solid; border-width: 1px; font-family: Arial; font-size: 8pt; margin: 0; text-align: center; } .trNoSpace { margin: 0; padding: 0; } </style> <asp:DataList ID="DataList1" runat="server" DataKeyField="Oid" DataSourceID="xdsHUDEligibilityMember"> <HeaderTemplate> <table cellspacing="0" width="600"> <tr class="trNoSpace"> <td class="tdHeader" width="100">Household Member Number </td> <td class="tdHeader">Household Member Name </td> <td class="tdHeader">Age of Household Member </td> </tr> </HeaderTemplate> <ItemTemplate> <tr class="trNoSpace"> <td class="tdBorder"> <asp:Label ID="Label2" runat="server" Text='<%# Eval("Oid") %>' /> </td> <td class="tdBorder"> <asp:Label ID="Label1" runat="server" Text='<%# Eval("FullName") %>' /> </td> <td class="tdBorder"> <asp:Label ID="AgeAtEffectiveDateLabel" runat="server" Text='<%# Eval("AgeAtEffectiveDate") %>' /> </td> </tr> </ItemTemplate> <FooterTemplate> <tr class="trNoSpace"> <td class="tdBorder"> </td> <td class="tdBorder"> </td> <td class="tdBorder"> </td> </tr> </table> </FooterTemplate>

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  • 10000's+ UI elements, bind or draw?

    - by jpiccolo
    I am drawing a header for a timeline control. It looks like this: I go to 0.01 millisecond per line, so for a 10 minute timeline I am looking at drawing 60000 lines + 6000 labels. This takes a while, ~10 seconds. I would like to offload this from the UI thread. My code is currently: private void drawHeader() { Header.Children.Clear(); switch (viewLevel) { case ViewLevel.MilliSeconds100: double hWidth = Header.Width; this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); //Was looking into background worker to off load UI //backgroundWorker = new BackgroundWorker(); //backgroundWorker.DoWork += delegate(object sender, DoWorkEventArgs args) // { // this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); // }; //backgroundWorker.RunWorkerAsync(); break; } } private void drawHeaderLines(TimeSpan timeStep, int majorEveryXLine, int distanceBetweenLines, double headerWidth) { var currentTime = new TimeSpan(0, 0, 0, 0, 0); const int everyXLine100 = 10; double currentX = 0; var currentLine = 0; while (currentX < headerWidth) { var l = new Line { ToolTip = currentTime.ToString(@"hh\:mm\:ss\.fff"), StrokeThickness = 1, X1 = 0, X2 = 0, Y1 = 30, Y2 = 25 }; if (((currentLine % majorEveryXLine) == 0) && currentLine != 0) { l.StrokeThickness = 2; l.Y2 = 15; var textBlock = new TextBlock { Text = l.ToolTip.ToString(), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(255, 255, 255)) }; Canvas.SetLeft(textBlock, (currentX - 22)); Canvas.SetTop(textBlock, 0); Header.Children.Add(textBlock); } if ((((currentLine % everyXLine100) == 0) && currentLine != 0) && (currentLine % majorEveryXLine) != 0) { l.Y2 = 20; var textBlock = new TextBlock { Text = string.Format(".{0}", TimeSpan.Parse(l.ToolTip.ToString()).Milliseconds), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(192, 192, 192)) }; Canvas.SetLeft(textBlock, (currentX - 8)); Canvas.SetTop(textBlock, 8); Header.Children.Add(textBlock); } l.Stroke = new SolidColorBrush(Color.FromRgb(255, 255, 255)); Header.Children.Add(l); Canvas.SetLeft(l, currentX); currentX += distanceBetweenLines; currentLine++; currentTime += timeStep; } } I had looked into BackgroundWorker, except you can't create UI elements on a non-UI thread. Is it possible at all to do drawHeaderLines in a non-UI thread? Could I use data binding for drawing the lines? Would this help with UI responsiveness? I would imagine I can use databinding, but the Styling is probably beyond my current WPF ability (coming from winforms and trying to learn what all these style objects are and binding them). Would anyone be able to supply a starting point for tempting this out? Or Google a tutorial that would get me started?

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  • Adding to database. No repeat on refresh

    - by kevstarlive
    I have this code: Episode.php <?$feedback = new feedback; $articles = $feedback->fetch_all(); if (isset($_POST['name'], $_POST['post'])) { $cast = $_GET['id']; $name = $_POST['name']; $email = $_POST['email']; $post = nl2br ($_POST['post']); $ipaddress = $_SERVER['REMOTE_ADDR']; if (empty($name) or empty($post)) { $error = 'All Fields Are Required!'; }else{ $query = $pdo->prepare('INSERT INTO comments (cast, name, email, post, ipaddress) VALUES(?, ?, ?, ?, ?)'); $query->bindValue(1, $cast); $query->bindValue(2, $name); $query->bindValue(3, $email); $query->bindValue(4, $post); $query->bindValue(5, $ipaddress); $query->execute(); } }?> <div align="center"> <strong>Give us your feedback?</strong><br /><br /> <?php if (isset($error)) { ?> <small style="color:#aa0000;"><?php echo $error; ?></small><br /><br /> <?php } ?> <form action="episode.php?id=<?php echo $data['cast_id']; ?>" method="post" autocomplete="off" enctype="multipart/form-data"> <input type="text" name="name" placeholder="Name" /> / <input type="text" name="email" placeholder="Email" /><small style="color:#aa0000;">*</small><br /><br /> <textarea rows="10" cols="50" name="post" placeholder="Comment"></textarea><br /><br /> <input type="submit" onclick="myFunction()" value="Add Comment" /> <br /><br /> <small style="color:#aa0000;">* <b>Email will not be displayed publicly</b></small><br /> </form> </div> Include.php class feedback { public function fetch_all(){ global $pdo; $query = $pdo->prepare("SELECT * FROM comments"); $query->bindValue(1, $cast); $query->execute(); return $query->fetchAll(); } } This code updates to the database as it is suppose to. But after submission it reloads the current page as mentioned in the form action. But when I refresh the page to see the comment being added it asks to re submit. If I hit submit then the comment adds again. How can I stop this from happening? Maybe I could hide the comment box and display a thank you message but that would not stop a repeat entry. Please help. Thank you. Kev

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • CodePlex Daily Summary for Wednesday, March 10, 2010

    CodePlex Daily Summary for Wednesday, March 10, 2010New ProjectsASP.NET jQuery MessageBox: The ASP.NET jQuery it's an Web User Control that uses jQuery framework to enable diferent ways to present information to the user, by using these ...CommentRemover: Utility for removing comments from source codes. Support PL/SQL, Delphi, C/C#/C++ Developed in C# Requirement Microsoft .NET Framework 3.5DotNetNuke® RadMenu: DNNRadMenu makes it easy to create skins which use telerik RadMenu functionality. Licensing permits anyone (including designers) to use the compon...DotNetNuke® Skin AlphaBrisk: A DotNetNuke Design Challenge skin package submitted to the "Web Standards" category by dnnskin.net. Eight themes using transparent png, div, CSS, ...DotNetNuke® Skin Collaborate: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Cuong Dang of R2Integrated. This package is 100% XHTML an...DotNetNuke® Skin TR: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Tracy Wittenkeller of T-Worx. This package is 100% XHTML, ...Encrypted Notes: Encrypted Notes is similar to Notes, but uses Triple DES to encrypt text and files. It has a random key generator, and can save the key. It is deve...FalconLobby: FalconLobby is an authorized AddOn for Falcon 4.0 Allied Force which was created to support the multiplayer experience. FalconLobby retrieves the l...INETA Europe WebSite: Website for INETA EuropeInsert a Favorite (Bookmark) plugin for Windows Live Writer: This Windows Live Writer plugin allows you to select a Favorite (Bookmark) and insert it into your blog entry.Javascript Lib: an javascript libraryjqGrid ASP.Net MVC Control: A fully integrated ASP.Net MVC (2.0) grid control based on the successfull jqGrid plugin for the jQuery jscript framework. Among the features of...Mosaictor: Mosaictor is a per project of mine that I started halfway my education. It is a photo mosaic creator using locally saved files and files obtained t...Notes: Notes is a simple but fast text editor. It can save in many text formats, and includes many features, such as templates (soon to be customizable), ...notmuchweb: A web frontend for notmuchPervasiveID: The PID is actively involved in Open Source ID community-building and education. PID members frequently travel the world to attend ID conferences a...Proyect Electronica: Proyecto de electronicaRapidshare Downloader 2: Rapidshare Downloader 2ROAD is Rapid Oberon Application Development: A suite of integrated tools for the develpment of Oberon-2 applicationSDNTFSIntegration: TFS Integration.SilverlightImageUpload: SilverlightImageUploadSMIL - SharePoint Map Integration Layer: .Useful SharePoint Site Workflow Utilities: This project aims to make it easy use SharePoint 2010's Site Workflows as "event handlers" for various back end systems by providing ways to start ...Windows Media Autorization: Windows Media Autorizaton PlugIn for windows media 9 WinMo Twitter Widget StarterKit: This project will allow you to quickly create Widgets that run on a Windows Mobile 6.5 phone to allow you to view Tweets designated by a hash tag. ...XNA 3D World Studio Content Pipeline: XNA 3D World Studio Content Pipeline New ReleasesAPSales - CRM Software as a Service: APSales 0.1.2: This version add some interesting features to the project: Implements a Grid Control Custom View Query Use lastest version(2.0.2) of APEnnead.net ...ASP.NET jQuery MessageBox: ASP.NET jQuery MessageBox 0.1: Project Description The ASP.NET jQuery it's an Web User Control que uses jQuery framework to enable diferent ways to present information to the use...BTP Tools: CSBC+CUVC+HCSBC.dict files 2010-03-09: a space character should be only between <Strong Number Pattern> and <Count> like: <Text><Strong Number pattern><space character> <Count> The abov...Citrix HDX MediaStream for Flash System Verifier: HDX Flash Verifier Beta (v1.20): Reduced the number of exceptions that terminate the verification process.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: LarsW.MexEdmxFixer 1.5: Added some missing sub elements from the EDMX file's Designer element; Connection and Output. Without them, some of the properties in the designer ...CommonLibrary.NET: CommonLibrary.NET 0.9.4 - Beta 2: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars,...Encrypted Notes: Source Code: This has the all the code for Encrypted Notes in a Text file.Hybrid Windows Service: Release Assembly: Main Assembly. Usage: 1. Add reference to this dll in your 'Windows Service' project. 2. Replace references to ServiceBase to HybridServiceBase in...jqGrid ASP.Net MVC Control: Version 1.0.0.0: Initial Versionkdar: KDAR 0.0.16: KDAR - Kernel Debugger Anti Rootkit - KINTERRUPT object check added - load image notifier check addedlatex2mathml: 1.0 alpha: This is the first public release of Latex2MathML. Lots are left to add and fix. I encourage you to test it. If something goes wrong, send me the lo...MapWindow GIS: MapWindow 6.0 msi (March 9): This fixes a bug with saving and opening maps.Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - Beta 2 (Update): This is an updated release for the Beta 2 Installer for the MSR Biology Extension for Excel. A couple of identified issues with the installation f...Notes: Notes 5.2: This is the latest version of Notes (5.2). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have extracted the...Notes: Source Code: This has the all the code for Notes in a Text file.RedBulb for XNA Framework: Tree Massacre XMAS Edition (Sample): Tree Massacre XMAS Edition Source Code and Creators Club Package http://bayimg.com/image/jalkiaacb.jpgRoTwee: RoTwee (7.0.2.0): Now color mode is introduced to RoTwee. Push change color button and you can change color mode of RoTwee. Recommended mode is active rainbow mode :)SharePoint Team-Mailer: SharePoint Team-Mailer v1.0: Recommended versionsPWadmin: pwAdmin v0.7_nightly: Nightly Build --------------------- + Target JRE -> 1.5.0_21 + Target ApplicationServer -> Apache Tomcat 5.5.28 + Added xml editor (only working fo...SQL Server PowerShell Extensions: 2.1 Production: Release 2.1 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 9 modules with 133 advanced functions, 2 cmdlets and 7 scri...TMap for VS2010: TMap for VS2010 (MSF Agile) RC Release: Release of the TMap process template for VS2010 combined with the MSF Agile process template basd on the Release Candidate. The references to the g...TS3QueryLib.Net: TS3QueryLib.Net Version 0.19.14.0: Changelog Added property "IsClientRecording" to class "ClientListEntry" which is used in method "GetClientList" of QueryRunner class. (Change of Be...VCC: Latest build, v2.1.30309.0: Automatic drop of latest buildWinMo Twitter Widget StarterKit: Tweet Viewer Files: Files necessary to create your own Tweet ViewerWPF AutoComplete TextBox Control: Version 1.1: This release includes accumulated bug fixes since the initial release. Besides, adds experimental asynchronous support. Sample application gets...XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline: This is an rar file containing the latest content importer codeMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesASP.NET Ajax LibraryMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsjQuery Library for SharePoint Web ServicesBlogEngine.NETN2 CMSFasterflect - A Fast and Simple Reflection APIFarseer Physics Enginepatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlight

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  • What are the reasons why Clojure is hyped and PicoLisp widely ignored?

    - by Thorsten
    I recently discovered the Lisp family of programming languages, and it's definitely one of the more diverse and widespread families in the programming language world. I like Elisp because that most wonderful tool Emacs is an Elisp interpreter. But I was looking for one more Lisp dialect to learn and thought Clojure would be the obvious choice nowadays - until I discovered the well hidden gem PicoLisp. That must be the most intelligent programming environment I have ever seen, like taking the best ideas from Lisp and Smalltalk and adding performance and practicability - and the beauty of parsimony. There is even an Emacs-mode for it. PicoLisp must be the productivity world champion when it comes to building business applications with database and web-client - and that's a very common task. It seems that throwing more and more hardware cores at your PicoLisp application makes it faster and faster, and the database is very performant anyway. However, reactions to PicoLisp in in general mailing-lists etc. are almost hostile (envy?), and there is absolutely no hype and very little publicity (ie not one book published). Are there real justified reasons for this (except the vast amount of java-libs accessible by Clojure, I know that one)? Or is the mainstream it getting wrong again (see C vs Lisp, Java vs Smalltalk, Windows vs Linux) and will come to the conclusion 10 years later that the JVM was good as in between solution, but a really fast Lisp interpreter on multicore machines is much better and allows much cleaner concepts? PS 1: Please note: I'm not interested in Scheme or any Common Lisp dialect, although they might be fine languages. It's just PicoLisp vs Clojure. PS 2: another thing I like about PicoLisp is its similarity to Elisp in certain aspects (both are descendants from MacLisp?) - it's easier to learn two similar languages. There is so much "dynamic binding bashing" on the web, but two of the most appealing Lisp applications use it.

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  • My Favorite New Features in Visual Studio 2010

    On Tuesday, April 13th, Microsoft released Visual Studio 2010 and the .NET Framework 4.0 (which includes ASP.NET 4.0). To get started with Visual Studio 2010 you can either download a trial version of one of the commercial editions or you can go grab the free Visual Web Developer 2010 Express Edition. The Visual Studio 2010 user experience is noticeably different than with previous versions. Some of the changes are cosmetic - gone is the decades-old red and orange color scheme, having been replaced with blues and purples - while others are more substantial. For instance, the Visual Studio 2010 shell was rewritten from the ground up to use Microsoft's Windows Presentation Foundation (WPF). In addition to an updated user experience, Visual Studio introduces an array of new features designed to improve developer productivity. There are new tools for searching for files, types, and class members; it's now easier than ever to use IntelliSense; the Toolbox can be searched using the keyboard; and you can use a single editor - Visual Studio 2010 - to work on . This article explores some of the new features in Visual Studio 2010. It is not meant to be an exhaustive list, but rather highlights those features that I, as an ASP.NET developer, find most useful in my line of work. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My Favorite New Features in Visual Studio 2010

    On Tuesday, April 13th, Microsoft released Visual Studio 2010 and the .NET Framework 4.0 (which includes ASP.NET 4.0). To get started with Visual Studio 2010 you can either download a trial version of one of the commercial editions or you can go grab the free Visual Web Developer 2010 Express Edition. The Visual Studio 2010 user experience is noticeably different than with previous versions. Some of the changes are cosmetic - gone is the decades-old red and orange color scheme, having been replaced with blues and purples - while others are more substantial. For instance, the Visual Studio 2010 shell was rewritten from the ground up to use Microsoft's Windows Presentation Foundation (WPF). In addition to an updated user experience, Visual Studio introduces an array of new features designed to improve developer productivity. There are new tools for searching for files, types, and class members; it's now easier than ever to use IntelliSense; the Toolbox can be searched using the keyboard; and you can use a single editor - Visual Studio 2010 - to work on . This article explores some of the new features in Visual Studio 2010. It is not meant to be an exhaustive list, but rather highlights those features that I, as an ASP.NET developer, find most useful in my line of work. Read on to learn more! Read More >

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  • Collision detection with multiple polygons simultaneously

    - by Craig Innes
    I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is colliding with a single polygon, but when I try to create a level made up of combinations of these shapes, the player gets "stuck" between shapes when trying to move from one polygon to the other. The reason for this seems to be that collisions are detected after the player has been pushed through the shape by its movement or gravity. When the system resolves the collision, it resolves them in an order that doesn't make sense (for example, when the player is moving from one flat rectangle to another, gravity pushes them below the ground, but the collision with the left hand side of the second block is resolved before the collision with the top of the block, meaning the player is pushed back left before being pushed back up). Other similar posts have resolved this problem by having a strict rule on which axes to resolve first. For example, always resolve the collision on the y axis, then if the object is still colliding with things, resolve on the x axis. This solution only works in the case of a completely axis oriented box world, and doesn't solve the problem if the player is stuck moving along a series of angled shapes or sliding down a wall. Does any one have any ideas of how I could alter my collision system to prevent these situations from happening?

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  • Advice for a computer science sophomore in college?

    - by RDas
    Hi Everyone! I'm a sophomore in college majoring in Computer Science and Math. I have always loved programming. I started programming in C when I was nine years old and over the years I've picked up Visual Basic, C#, Java, C++, JavaScript, Objective-C, Python, Ruby, elementary Haskell and elementary Erlang, and I learned Perl back in the day which I've mostly forgotten. I have not done much network programming. I have done CGI programming, but that was about six/seven years ago. I've done some socket programming and written (school) programs to do interprocess communication, which I understood and liked. I'm taking a course on client/server programming and another one on network security next semester, which I am really looking forward to. I'm seeking advice on how to proceed with future learning. I've mostly done application (mobile and desktop) development, not much of web development. I'd like to pick up some web development this coming semester. Since I know Ruby and Python, should I start by learning Django and/or Rails? Any other suggestions on starting web development? I have a good understanding of HTML and CSS. Also, I'd also like to know how hard it is to pick up and be good (read: productive) in functional programming languages coming from a purely structured/object oriented background? I've been reading up on Erlang and Haskell, and I'd like to know your opinions on whether it's worth my time trying to learn them. What about Lisp, Scheme and other functional languages? Any help/ideas would be really appreciated.

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  • How to port email from evolution to thunderbird?

    - by jim
    I updated ubuntu to 11.10 using the update notification. I am also switching from Xubuntu to ubuntu - gnome interface. I have been using evolution for years and would like to port the emails to thunderbird. I have looked at the similar questions with no luck and the thunderbird help on manually importing. Most of these assume that the evolution file structure is similar to the evolution file structure. When I set up thunderbird it seems to have imported the contacts from evolution (and actually removed them from evolution. However no mail got transferred. I found the evolution mail in ~/.local/share/evolution/mail/local . this has folders.db and 3 directories - cur ,tmp, and new. then there are the hidden files and directories. Each directory has three related files with extensions .cmeta, .ibex.index, and .ibex.index.data. Then all the directories had files that seem to contain the individual messages. I have not looked at rhyme or reason to the file numbering/naming scheme. is there a nice way to import these files?

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  • How can I create a 4TB partition on my software RAID5 device?

    - by Kris Harper
    I have set up a RAID5 device with three 2TB hard drives using mdadm. The device was successfully created, but I cannot seem to create a partition on the device. When I try to make an ext3 or ext4 partition via Disk Utility, I get the following error Error creating partition: helper exited with exit code 1: In part_add_partition: device_file=/dev/md0, start=0, size=4000526106624, type= Entering MS-DOS parser (offset=0, size=4000526106624) MSDOS_MAGIC found found partition type 0xee => protective MBR for GPT Exiting MS-DOS parser Entering EFI GPT parser GPT magic found partition_entry_lba=2 num_entries=128 size_of_entry=128 Leaving EFI GPT parser EFI GPT partition table detected containing partition table scheme = 3 got it got disk new partition guid '' is not valid type '' for GPT appear to be malformed I have seen this question, but that seems to suggest using gparted to do the partitioning. I'm fine with doing that, but my RAID device doesn't show up in the list of gparted devices. I suspect because this is a RAID and not a regular disk. I have already created a GPT partition table on the device. How can I add a partition to my device?

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