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  • Access dynamically generated control from code behind

    - by user648922
    I load a piece of html which contains something like: <em> < input type="text" value="Untitled" name="ViewTitle" id="ViewTitle" runat="server"> </em> into my control. The html is user defined, do please do not ask me to add them statically on the aspx page. On my page, I have a placeholder and I can use LiteralControl target = new LiteralControl (); // html string contains user-defined controls target.text = htmlstring to render it property. My problem is, since its a html piece, even if i know the input box's id, i cannot access it using FindControl("ViewTitle") (it will just return null) because its rendered as a text into a Literal control and all the input controls were not added to the container's control collections. I definitely can use Request.Form["ViewTitle"] to access its value, but how can I set its value?

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  • How to tell MATLAB to open and save specific files in the same directory

    - by its-me
    I have to run an image processing algorithm on numerous images in a directory. An image is saved as name_typeX.tif, so there are X different type of images for a given name. The image processing algorithm takes an input image and outputs an image result. I need to save this result as name_typeX_number.tif, where 'number' is also an output from the algorithm for a given image. Now.. How do I tell MATLAB to open a specific 'typeX' file? Also note that there are other non-tif files in the same directory. How to save the result as name_typeX_number.tif? The results have to be saved in the same directory where the input images are present. How do I tell MATLAB NOT to treat the results that have been saved as an input images? I have to run this as background code on a server... so no user inputs allowed Thanks

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  • Changing class of h2 inside specific div

    - by user1985060
    I want to make it so that everytime you click on an 'h2' tag, the 'input' inside gets selected and the 'h2' tag changes background, but if another 'h2' tag is clicked, the current highlight and 'input' selection changes accordingly. problem is that I have 3 different that do the same and with my code all the 3 forms are affected rather one. How do i limit my changes to only be contained to that form. Here is some code for clarification ' <form> ... <h2 onclick="document.getElementById(1001).checked='True' $('h2').removeClass('selected'); $(this).addClass('selected'); "> CONTENT <input type="radio" name="radio" id="1001" value="1001" /> </h2> ... </form>

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  • jquery problem where the returned data from an XML file seems inaccessible

    - by squeaker
    Hi all, I'm using an xml file to generate some links which i would like to then be able to click on to populate an input box: $(xmlResponse).find('types').each(function(){ var id = $(this).attr('id'); var type = $(this).find('type').text(); $('<span title=\"'+type+'\" class=\"type\">'+type+'</span>').appendTo('#types'); }); $('span.type').click(function() { var title = $(this).attr('title'); $("input[name='type']").val(title); }); But for some reason clicking on the liks does not populate the input box. It does work if the span is hard coded into the page for example: <span title="text to populate" class="type">test</span> I'm guessing that the XML is not getting loaded into the DOM in the right way (or something like that) Any Ideas?

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  • Adding form inputs in javascript (jquery)

    - by matthewsteiner
    I understand that you do something like: $('form').append('<input type="text" name="color-1" value="Hello" />'); But I have two questions about it. First off, I don't want it added to the end of the form, but after the last input in the "color" section. Secondly, where "name=color-1", I need the one to increment if they want to add more than one input, you know? So that I can process it on the server. Any ideas?

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  • [ruby] How to convert STDIN contents to an array?

    - by miketaylr
    I've got a file INPUT that has the following contents: 123\n 456\n 789 I want to run my script like so: script.rb < INPUT and have it convert the contents of the INPUT file to an array, splitting on the new line character. So, I'd having something like myArray = [123,456,789]. Here's what I've tried to do and am not having much luck: myArray = STDIN.to_s myArray.split(/\n/) puts field.size I'm expecting this to print 3, but I'm getting 15. I'm really confused here. Any pointers?

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  • Why this script is not validating the form

    - by danishjan
    This is registration form code. i wrote script in one i have accessed every element by Id and in One by name but both donot validation it. <div id="form"> <form action="" method="get" id="formdata" > <p> <label for="firstName" class="labels">&nbsp; &nbsp;First Name </label> <input type="text" name="firstName" id="firstName" placeholder="First Name" /> <label for="firstName" id="errorfirstName" style="color:red; font- size:14px; visibility:hidden;"> Please Enter First Name </label> </p> <p> <label for="lastName" class="labels">&nbsp; &nbsp;Last Name </label> <input type="text" name="lastName" id="lastName" placeholder="Last Name" /> <label for="lastName" id="errorlastName" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Last Name</label> </p> <p> <label for="fatherName" class="labels">Father Name</label> <input type="text" name="fatherName" id="fatherName" placeholder="Father Name" /> <label for="fatherName" id="errorfatherName" style="color:red; font- size:14px; visibility:hidden;"> Please Enter Father Name </label> </p> <p> <label for="classNo" class="labels">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Class </label> <input type="text" name="classNo" id="classNo" placeholder="Class" /> <label for="classNo" id="errorclassNo" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Class </label> </p> <p> <label for="address" class="labels">&nbsp; &nbsp; &nbsp; &nbsp;Address </label> <input type="text" name="address" id="address" placeholder="Address" /> <label for="address" id="erroraddress" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Address </label> </p> <p> <input type="submit" value="Submit" onSubmit="return validate()" /> </p> </form> And the JavaScript Code is here. What is wrong with this code. This code is through accessing by Element Id. <script type="text\javascript"> function validate(){ var valid=true; var fname=document.getElementById("firstName"); var lname=document.getElementById("lastName"); var fathname=document.getElementById("fatherName"); var classno=document.getElementById("classNo"); var address=document.getElementById("address"); var errfname=document.getElementById("errorfirstName"); var errlname=document.getElementById("errorlastName"); var errfathname=document.getElementById("errorfatherName"); var errclass=document.getElementById("errorclass"); var erraddress=document.getElementById("erroraddress"); if(fname.value == ""){ errfname.style.visibility="visible"; valid=false; } if(lname.value == ""){ errlname.style.visibility="visible"; valid=false; } if(fathname.value == ""){ errfathname.style.visibility="visible"; valid=false; } if(classno.value == ""){ errclass.style.visibility="visible"; valid=false; } if(address.value == ""){ erraddress.style.visibility="visible"; valid=false; } return valid; } </script>

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  • AngularJS databinding

    - by user3652865
    How can I add multiple values to one object in an Array. I am having Environment and Cluster, I am able to assign multiple clusters to one environment. Now I want to add application name to this environment and cluster pair. I am having page called "Add Application". Here I am using select menu to for environment and Cluster. My first question is, when I select environment then want to show only those clusters which are assigned to that environment name. And assign application name to that pair. Also should be able to edit the Application field. I am using environmentServices and clusterServices to store updated data. link of JSFiddle: http://jsfiddle.net/avinashMaddy/J2KLK/5/ Please if someone can help me in this. Below is my code: <div class="maincontent" ng-controller="manageApplicationController"> <div class="article"> <form> <section> <!-- Environment --> <div class="col-md-4"> <label>Environment:</label> <select ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <span> <select ng-switch-when="true" disabled ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Cluster --> <div class="col-md-4"> <label>Cluster:</label> <span ng-switch on="newApp.showCancel"> <select ng-switch-default ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <select ng-switch-when="true" disabled ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Application Name --> <div class="col-md-4"> <label>Application Name:</label> <input type="text" class="form-control" name="applicationName" placeholder="Application" ng-model="app.name" required> <br/> <input type="hidden" ng-model="app.id" /> </div> </section> <!-- submit button --> <section class="col-md-12"> <button type="button" class="btn btn-default pull-right" ng-click="saveNewApplicatons()">Save</button> </section> </form> </div> <!-- table --> <div class="article"> <table class="table table-bordered table-striped"> <tr> <th colspan="6"> <div class="pull-left">Cluster Info</div> </th> </tr> <tr> <th>Environment</th> <th>Cluster</th> <th>Application</th> <th>Edit</th> <th>Header Ifo</th> </tr> <tr ng-repeat="app in applications"> <td>{{app.environment}}</td> <td>{{app.cluster}}</td> <td>{{app.name}}</td> <td> <a href="" ng-click="edit(app.id)" title="Edit">edit</span></a> | <a href="" ng-click="remove(app.id)" title="Delete">delete</a> </td> <td> <!-- Add template --> <script type="text/ng-template" id="addHederInfo.html"> <div class="modal-header"> <h3>Add Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Add</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for </h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> </tr> </table> </div> </script> <!-- /Add template --> <script type="text/ng-template" id="editHederInfo.html"> <div class="modal-header"> <h3>Edit Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Update</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for</h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> <th>Edit</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> <td> <a href="" ng-click="editHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-edit" ></span></a> | <a href="" ng-click="removeHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-trash"></span></a> </td> </tr> </table> </div> </script> <!-- Add template --> <!-- /Add template --> <a href="" ng-click="addInfo()">Add</a> | <a href="" ng-click="editInfo()">Edit</a> </td> </tr> </table> </div> </div> Controller.js: var apsApp = angular.module('apsApp', []); apsApp.service('clusterService', function(){ var clusters=[]; //simply returns the environment list this.list = function () { return clusters; }; }); apsApp.service('environmentService', function(){ var environments=[ {name :'DEV',}, {name:'PROD',}, {name:'QA',}, {name:'Linux_Dev',} ]; //simply returns the environment list this.list = function () { return environments; }; apsApp.controller('manageApplicationController', function ($scope, environmentService, clusterService) { var uid = 0; $scope.environments= environmentService.list(); $scope.clusters= clusterService.list(); $scope.newApp = {}; $scope.newApp.selectedEnvironment = $scope.environments[0]; $scope.newApp.selectedCluster = $scope.clusters[0]; $scope.newApp.buttonLabel = 'Save'; $scope.newApp.showCancel = false; /*$scope.applications=[ {'name': 'Enterprice App Store' }, {'name': 'UsageGateway'}, {'name': 'Click 2 Fill'}, {'name': 'ATT SmartWiFi'} ];*/ //add new application $scope.saveNewApplicatons = function() { if ($scope.select.id == undefined) { //if this is new application, add it in applications array $scope.clusters.push({ id: uid++, cluster: $scope.newApp.cluster, environment: $scope.newApp.selectedEnvironment }); } else { $scope.clusters[$scope.select.id].cluster = $scope.select.cluster; $scope.newApp.id = undefined; $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; }; //clear the add appplicaitons form $scope.newApp.selectedEnvironment = $scope.environments[0]; }; //delete application $scope.remove = function (id) { //search app with given id and delete it for (i in $scope.clusters) { if ($scope.clusters[i].id == id) { confirm("This Cluster will get deleted permanently"); $scope.clusters.splice(i, 1); $scope.clust = {}; } } }; $scope.cancelUpdate = function () { $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; $scope.newApp.id = undefined; $scope.newApp.cluster = ""; $scope.newApp.selectedEnvironment = $scope.environments[0]; }; });

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  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

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  • Why is mesh baking causing huge performance spikes?

    - by jellyfication
    A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing multiple ridigbodies with mesh colliders. Every FixedUpdate(), my parent object rotates around the player. Rotating the world causes mesh scaling. Here is the code that handles world rotation. private void Update() { input.update(); Vector3 currentInput = input.GetDirection(); worldParent.rotation = initialRotation; worldParent.DetachChildren(); worldParent.position = transform.position; world.parent = worldParent; worldParent.Rotate(Vector3.right, currentInput.x * 50f); worldParent.Rotate(Vector3.forward, currentInput.z * 50f); } How can I get rid of mesh scaling ? Mesh.Bake physx seems to take effect after some time, is it possible to disable this function ? The profiler looks like this: Bottom-left panel shows data before spikes, the right after

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  • How to fix Monogame WP8 Touch Position bug?

    - by Moses Aprico
    Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) { vb.ButtonTouched((int)t.Position.X, (int)t.Position.Y); } } Then, I followed this https://github.com/mono/MonoGame/issues/1046 and added below code at the first line in update method. (I still don't know how it's worked, but it fixed the problem) if (_firstUpdate) { typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel).GetField("_touchScale",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).SetValue(null, Vector2.One); _firstUpdate = false; } And then, when I randomly testing something, there are several area that won't read the user touch. The tile with the purple dude is the area which won't receive user input (It don't even detect "Pressed", the TouchCollection.Count = 0) Any idea how to fix this? UPDATE 1 : The second attempt in recompiling The difference is weird. Dunno why the consistent clickable area is just 2/3 area to the left UPDATE 2 : After trying to rotate to landscape and back to portrait to randomly testing, then the outcome become :

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  • Best Web Site Copying Software

    - by GregH
    I just wanted to get some opinions on the best "web site copying" software out there (free or commercial is fine). I have a site that I've recently become responsible for managing, and the previous consultant has not provided operating system access. As such, the plan is to re-host the web site. I realize there are a lot of different issues to consider in doing this. However, I don't have much choice in the matter now. The plan is to use web site copying software (ala HTTrack) to "rip" the web site, and then modify what is downloaded back in to a maintainable site. This, of course, involves HTML, css, javascript, etc on the front-end. I'd like to recover as much of the site as possible to make re-creating it as easy as possible. Your input is appreciated. Input on my approach is also appreciated. Thanks!

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  • Compress Large Video Files with DivX / Xvid and AutoGK

    - by DigitalGeekery
    Have you ever recorded home video on a camcorder only to find the video size is enormous? What if you wanted to share a video clip on YouTube or another video sharing site, but the file size was bigger than the maximum upload size? Today we’ll look at a way to compress certain video files, such as MPEG and AVI, with Auto Gordian Knot (AutoGK). AutoGK is a free application that runs on Windows. It supports Mpeg1, Mpeg2, Transport Streams, Vobs, and virtually any codec used for an .AVI file. AutoGK will accept as input the following file types: MPG, MPEG, VOB, VRO, M2V, DAT, IFO, TS, TP, TRP, M2T, and AVI. Files are output as .AVI files and are converted using the DivX or XviD codecs. Installing and Using AutoGK Download and install AutoGK (link below) Open the AutoGK. You’ll need to navigate a few wizard screens, but you can just accept the defaults.   Choose your video file by clicking on the folder to the right of the Input file text box.   Browse for and select your video file and click “Open.”   For this example, we’ll be working with an .AVI file that’s 167MB in size.   The output file is copied into the same directory as the input file by default, but you can change this if you choose. If the input file is also .AVI, AutoGK will append an _agk to the output file so that the original is not overwritten. Next, you’ll see any audio tracks listed. You can unselect the check box if you’d like to remove the audio track. You can choose one of the Predefined size options… Or, select a Custom size in MB or Target Quality in percentage. For our example, we’ll be compressing our 167MB file to 35MB. Click on Advanced Settings. Here you can choose your codec, if you have a preference, as well as output resolution and output audio. If you’d like to use the DivX codec, you’ll need to download and install it separately. (See link below) Typically you’ll want to keep the defaults. Click “OK.” Now you’re ready to add your file conversion job to the Job queue. Click Add Job to add it to the queue. You can add multiple files conversions to the job queue and  convert them in one batch. Click Start to begin the conversion process. The process will begin. You’ll be able to see the progress in the Log window on the bottom left. When the conversion is complete you’ll see a “Job finished” and the total time in the log window.   Check your output file to see it’s compressed size. Test your video just to make sure the output quality is satisfactory.   Note:  Conversion times can vary greatly depending on the size of the file and your computer hardware. Files that are several GBs in size may take several hours to compress. AutoGK is no longer being actively developed but is still a wonderful DivX/XviD conversion tool. It can also be used to compress and convert non-copy protected DVDs. Downloads AutoGordianKnot DivX (optional) Similar Articles Productive Geek Tips Use Your Mac Mini as a Media Server Part 2Make Disk Cleanup Compress Older(or Newer) Files on XPMysticgeek Blog: Exclusive Look Inside Vreel – Including Interview With Vreel Founder!Friday Fun: Watch HD Video Content with MeevidConvert a DVD Movie Directly to AVI with FairUse Wizard 2.9 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox)

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  • LOV's autoSuggestBehaviour

    - by raghu.yadav
    af:autoSuggestBehaviour component example works pretty straight forward on LOV's in input form and Table'sgood example by juan here http://www.oracle.com/technology/products/jdev/howtos/autosuggest/explaining_autosuggestbehavior.htm,

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  • Metro: Query Selectors

    - by Stephen.Walther
    The goal of this blog entry is to explain how to perform queries using selectors when using the WinJS library. In particular, you learn how to use the WinJS.Utilities.query() method and the QueryCollection class to retrieve and modify the elements of an HTML document. Introduction to Selectors When you are building a Web application, you need some way of easily retrieving elements from an HTML document. For example, you might want to retrieve all of the input elements which have a certain class. Or, you might want to retrieve the one and only element with an id of favoriteColor. The standard way of retrieving elements from an HTML document is by using a selector. Anyone who has ever created a Cascading Style Sheet has already used selectors. You use selectors in Cascading Style Sheets to apply formatting rules to elements in a document. For example, the following Cascading Style Sheet rule changes the background color of every INPUT element with a class of .required in a document to the color red: input.red { background-color: red } The “input.red” part is the selector which matches all INPUT elements with a class of red. The W3C standard for selectors (technically, their recommendation) is entitled “Selectors Level 3” and the standard is located here: http://www.w3.org/TR/css3-selectors/ Selectors are not only useful for adding formatting to the elements of a document. Selectors are also useful when you need to apply behavior to the elements of a document. For example, you might want to select a particular BUTTON element with a selector and add a click handler to the element so that something happens whenever you click the button. Selectors are not specific to Cascading Style Sheets. You can use selectors in your JavaScript code to retrieve elements from an HTML document. jQuery is famous for its support for selectors. Using jQuery, you can use a selector to retrieve matching elements from a document and modify the elements. The WinJS library enables you to perform the same types of queries as jQuery using the W3C selector syntax. Performing Queries with the WinJS.Utilities.query() Method When using the WinJS library, you perform a query using a selector by using the WinJS.Utilities.query() method.  The following HTML document contains a BUTTON and a DIV element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <button>Click Me!</button> <div style="display:none"> <h1>Secret Message</h1> </div> </body> </html> The document contains a reference to the following JavaScript file named \js\default.js: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.Utilities.query("button").listen("click", function () { WinJS.Utilities.query("div").clearStyle("display"); }); } }; app.start(); })(); The default.js script uses the WinJS.Utilities.query() method to retrieve all of the BUTTON elements in the page. The listen() method is used to wire an event handler to the BUTTON click event. When you click the BUTTON, the secret message contained in the hidden DIV element is displayed. The clearStyle() method is used to remove the display:none style attribute from the DIV element. Under the covers, the WinJS.Utilities.query() method uses the standard querySelectorAll() method. This means that you can use any selector which is compatible with the querySelectorAll() method when using the WinJS.Utilities.query() method. The querySelectorAll() method is defined in the W3C Selectors API Level 1 standard located here: http://www.w3.org/TR/selectors-api/ Unlike the querySelectorAll() method, the WinJS.Utilities.query() method returns a QueryCollection. We talk about the methods of the QueryCollection class below. Retrieving a Single Element with the WinJS.Utilities.id() Method If you want to retrieve a single element from a document, instead of matching a set of elements, then you can use the WinJS.Utilities.id() method. For example, the following line of code changes the background color of an element to the color red: WinJS.Utilities.id("message").setStyle("background-color", "red"); The statement above matches the one and only element with an Id of message. For example, the statement matches the following DIV element: <div id="message">Hello!</div> Notice that you do not use a hash when matching a single element with the WinJS.Utilities.id() method. You would need to use a hash when using the WinJS.Utilities.query() method to do the same thing like this: WinJS.Utilities.query("#message").setStyle("background-color", "red"); Under the covers, the WinJS.Utilities.id() method calls the standard document.getElementById() method. The WinJS.Utilities.id() method returns the result as a QueryCollection. If no element matches the identifier passed to WinJS.Utilities.id() then you do not get an error. Instead, you get a QueryCollection with no elements (length=0). Using the WinJS.Utilities.children() method The WinJS.Utilities.children() method enables you to retrieve a QueryCollection which contains all of the children of a DOM element. For example, imagine that you have a DIV element which contains children DIV elements like this: <div id="discussContainer"> <div>Message 1</div> <div>Message 2</div> <div>Message 3</div> </div> You can use the following code to add borders around all of the child DIV element and not the container DIV element: var discussContainer = WinJS.Utilities.id("discussContainer").get(0); WinJS.Utilities.children(discussContainer).setStyle("border", "2px dashed red");   It is important to understand that the WinJS.Utilities.children() method only works with a DOM element and not a QueryCollection. Notice that the get() method is used to retrieve the DOM element which represents the discussContainer. Working with the QueryCollection Class Both the WinJS.Utilities.query() method and the WinJS.Utilities.id() method return an instance of the QueryCollection class. The QueryCollection class derives from the base JavaScript Array class and adds several useful methods for working with HTML elements: addClass(name) – Adds a class to every element in the QueryCollection. clearStyle(name) – Removes a style from every element in the QueryCollection. conrols(ctor, options) – Enables you to create controls. get(index) – Retrieves the element from the QueryCollection at the specified index. getAttribute(name) – Retrieves the value of an attribute for the first element in the QueryCollection. hasClass(name) – Returns true if the first element in the QueryCollection has a certain class. include(items) – Includes a collection of items in the QueryCollection. listen(eventType, listener, capture) – Adds an event listener to every element in the QueryCollection. query(query) – Performs an additional query on the QueryCollection and returns a new QueryCollection. removeClass(name) – Removes a class from the every element in the QueryCollection. removeEventListener(eventType, listener, capture) – Removes an event listener from every element in the QueryCollection. setAttribute(name, value) – Adds an attribute to every element in the QueryCollection. setStyle(name, value) – Adds a style attribute to every element in the QueryCollection. template(templateElement, data, renderDonePromiseContract) – Renders a template using the supplied data.  toggleClass(name) – Toggles the specified class for every element in the QueryCollection. Because the QueryCollection class derives from the base Array class, it also contains all of the standard Array methods like forEach() and slice(). Summary In this blog post, I’ve described how you can perform queries using selectors within a Windows Metro Style application written with JavaScript. You learned how to return an instance of the QueryCollection class by using the WinJS.Utilities.query(), WinJS.Utilities.id(), and WinJS.Utilities.children() methods. You also learned about the methods of the QueryCollection class.

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  • Announcing ASP.NET MVC 3 (Release Candidate 2)

    - by ScottGu
    Earlier today the ASP.NET team shipped the final release candidate (RC2) for ASP.NET MVC 3.  You can download and install it here. Almost there… Today’s RC2 release is the near-final release of ASP.NET MVC 3, and is a true “release candidate” in that we are hoping to not make any more code changes with it.  We are publishing it today so that people can do final testing with it, let us know if they find any last minute “showstoppers”, and start updating their apps to use it.  We will officially ship the final ASP.NET MVC 3 “RTM” build in January. Works with both VS 2010 and VS 2010 SP1 Beta Today’s ASP.NET MVC 3 RC2 release works with both the shipping version of Visual Studio 2010 / Visual Web Developer 2010 Express, as well as the newly released VS 2010 SP1 Beta.  This means that you do not need to install VS 2010 SP1 (or the SP1 beta) in order to use ASP.NET MVC 3.  It works just fine with the shipping Visual Studio 2010.  I’ll do a blog post next week, though, about some of the nice additional feature goodies that come with VS 2010 SP1 (including IIS Express and SQL CE support within VS) which make the dev experience for both ASP.NET Web Forms and ASP.NET MVC even better. Bugs and Perf Fixes Today’s ASP.NET MVC 3 RC2 build contains many bug fixes and performance optimizations.  Our latest performance tests indicate that ASP.NET MVC 3 is now faster than ASP.NET MVC 2, and that existing ASP.NET MVC applications will experience a slight performance increase when updated to run using ASP.NET MVC 3. Final Tweaks and Fit-N-Finish In addition to bug fixes and performance optimizations, today’s RC2 build contains a number of last-minute feature tweaks and “fit-n-finish” changes for the new ASP.NET MVC 3 features.  The feedback and suggestions we’ve received during the public previews has been invaluable in guiding these final tweaks, and we really appreciate people’s support in sending this feedback our way.  Below is a short-list of some of the feature changes/tweaks made between last month’s ASP.NET MVC 3 RC release and today’s ASP.NET MVC 3 RC2 release: jQuery updates and addition of jQuery UI The default ASP.NET MVC 3 project templates have been updated to include jQuery 1.4.4 and jQuery Validation 1.7.  We are also excited to announce today that we are including jQuery UI within our default ASP.NET project templates going forward.  jQuery UI provides a powerful set of additional UI widgets and capabilities.  It will be added by default to your project’s \scripts folder when you create new ASP.NET MVC 3 projects. Improved View Scaffolding The T4 templates used for scaffolding views with the Add-View dialog now generates views that use Html.EditorFor instead of helpers such as Html.TextBoxFor. This change enables you to optionally annotate models with metadata (using data annotation attributes) to better customize the output of your UI at runtime. The Add View scaffolding also supports improved detection and usage of primary key information on models (including support for naming conventions like ID, ProductID, etc).  For example: the Add View dialog box uses this information to ensure that the primary key value is not scaffold as an editable form field, and that links between views are auto-generated correctly with primary key information. The default Edit and Create templates also now include references to the jQuery scripts needed for client validation.  Scaffold form views now support client-side validation by default (no extra steps required).  Client-side validation with ASP.NET MVC 3 is also done using an unobtrusive javascript approach – making pages fast and clean. [ControllerSessionState] –> [SessionState] ASP.NET MVC 3 adds support for session-less controllers.  With the initial RC you used a [ControllerSessionState] attribute to specify this.  We shortened this in RC2 to just be [SessionState]: Note that in addition to turning off session state, you can also set it to be read-only (which is useful for webfarm scenarios where you are reading but not updating session state on a particular request). [SkipRequestValidation] –> [AllowHtml] ASP.NET MVC includes built-in support to protect against HTML and Cross-Site Script Injection Attacks, and will throw an error by default if someone tries to post HTML content as input.  Developers need to explicitly indicate that this is allowed (and that they’ve hopefully built their app to securely support it) in order to enable it. With ASP.NET MVC 3, we are also now supporting a new attribute that you can apply to properties of models/viewmodels to indicate that HTML input is enabled, which enables much more granular protection in a DRY way.  In last month’s RC release this attribute was named [SkipRequestValidation].  With RC2 we renamed it to [AllowHtml] to make it more intuitive: Setting the above [AllowHtml] attribute on a model/viewmodel will cause ASP.NET MVC 3 to turn off HTML injection protection when model binding just that property. Html.Raw() helper method The new Razor view engine introduced with ASP.NET MVC 3 automatically HTML encodes output by default.  This helps provide an additional level of protection against HTML and Script injection attacks. With RC2 we are adding a Html.Raw() helper method that you can use to explicitly indicate that you do not want to HTML encode your output, and instead want to render the content “as-is”: ViewModel/View –> ViewBag ASP.NET MVC has (since V1) supported a ViewData[] dictionary within Controllers and Views that enables developers to pass information from a Controller to a View in a late-bound way.  This approach can be used instead of, or in combination with, a strongly-typed model class.  The below code demonstrates a common use case – where a strongly typed Product model is passed to the view in addition to two late-bound variables via the ViewData[] dictionary: With ASP.NET MVC 3 we are introducing a new API that takes advantage of the dynamic type support within .NET 4 to set/retrieve these values.  It allows you to use standard “dot” notation to specify any number of additional variables to be passed, and does not require that you create a strongly-typed class to do so.  With earlier previews of ASP.NET MVC 3 we exposed this API using a dynamic property called “ViewModel” on the Controller base class, and with a dynamic property called “View” within view templates.  A lot of people found the fact that there were two different names confusing, and several also said that using the name ViewModel was confusing in this context – since often you create strongly-typed ViewModel classes in ASP.NET MVC, and they do not use this API.  With RC2 we are exposing a dynamic property that has the same name – ViewBag – within both Controllers and Views.  It is a dynamic collection that allows you to pass additional bits of data from your controller to your view template to help generate a response.  Below is an example of how we could use it to pass a time-stamp message as well as a list of all categories to our view template: Below is an example of how our view template (which is strongly-typed to expect a Product class as its model) can use the two extra bits of information we passed in our ViewBag to generate the response.  In particular, notice how we are using the list of categories passed in the dynamic ViewBag collection to generate a dropdownlist of friendly category names to help set the CategoryID property of our Product object.  The above Controller/View combination will then generate an HTML response like below.    Output Caching Improvements ASP.NET MVC 3’s output caching system no longer requires you to specify a VaryByParam property when declaring an [OutputCache] attribute on a Controller action method.  MVC3 now automatically varies the output cached entries when you have explicit parameters on your action method – allowing you to cleanly enable output caching on actions using code like below: In addition to supporting full page output caching, ASP.NET MVC 3 also supports partial-page caching – which allows you to cache a region of output and re-use it across multiple requests or controllers.  The [OutputCache] behavior for partial-page caching was updated with RC2 so that sub-content cached entries are varied based on input parameters as opposed to the URL structure of the top-level request – which makes caching scenarios both easier and more powerful than the behavior in the previous RC. @model declaration does not add whitespace In earlier previews, the strongly-typed @model declaration at the top of a Razor view added a blank line to the rendered HTML output. This has been fixed so that the declaration does not introduce whitespace. Changed "Html.ValidationMessage" Method to Display the First Useful Error Message The behavior of the Html.ValidationMessage() helper was updated to show the first useful error message instead of simply displaying the first error. During model binding, the ModelState dictionary can be populated from multiple sources with error messages about the property, including from the model itself (if it implements IValidatableObject), from validation attributes applied to the property, and from exceptions thrown while the property is being accessed. When the Html.ValidationMessage() method displays a validation message, it now skips model-state entries that include an exception, because these are generally not intended for the end user. Instead, the method looks for the first validation message that is not associated with an exception and displays that message. If no such message is found, it defaults to a generic error message that is associated with the first exception. RemoteAttribute “Fields” -> “AdditionalFields” ASP.NET MVC 3 includes built-in remote validation support with its validation infrastructure.  This means that the client-side validation script library used by ASP.NET MVC 3 can automatically call back to controllers you expose on the server to determine whether an input element is indeed valid as the user is editing the form (allowing you to provide real-time validation updates). You can accomplish this by decorating a model/viewmodel property with a [Remote] attribute that specifies the controller/action that should be invoked to remotely validate it.  With the RC this attribute had a “Fields” property that could be used to specify additional input elements that should be sent from the client to the server to help with the validation logic.  To improve the clarity of what this property does we have renamed it to “AdditionalFields” with today’s RC2 release. ViewResult.Model and ViewResult.ViewBag Properties The ViewResult class now exposes both a “Model” and “ViewBag” property off of it.  This makes it easier to unit test Controllers that return views, and avoids you having to access the Model via the ViewResult.ViewData.Model property. Installation Notes You can download and install the ASP.NET MVC 3 RC2 build here.  It can be installed on top of the previous ASP.NET MVC 3 RC release (it should just replace the bits as part of its setup). The one component that will not be updated by the above setup (if you already have it installed) is the NuGet Package Manager.  If you already have NuGet installed, please go to the Visual Studio Extensions Manager (via the Tools –> Extensions menu option) and click on the “Updates” tab.  You should see NuGet listed there – please click the “Update” button next to it to have VS update the extension to today’s release. If you do not have NuGet installed (and did not install the ASP.NET MVC RC build), then NuGet will be installed as part of your ASP.NET MVC 3 setup, and you do not need to take any additional steps to make it work. Summary We are really close to the final ASP.NET MVC 3 release, and will deliver the final “RTM” build of it next month.  It has been only a little over 7 months since ASP.NET MVC 2 shipped, and I’m pretty amazed by the huge number of new features, improvements, and refinements that the team has been able to add with this release (Razor, Unobtrusive JavaScript, NuGet, Dependency Injection, Output Caching, and a lot, lot more).  I’ll be doing a number of blog posts over the next few weeks talking about many of them in more depth. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • JIT compiler for C, C++, and the likes

    - by Ebrahim
    Is there any just-in-time compiler out there for compiled languages, such as C and C++? (The first names that come to mind are Clang and LLVM! But I don't think they currently support it.) Explanation: I think the software could benefit from runtime profiling feedback and aggressively optimized recompilation of hotspots at runtime, even for compiled-to-machine languages like C and C++. Profile-guided optimization does a similar job, but with the difference a JIT would be more flexible in different environments. In PGO you run your binary prior to releasing it. After you released it, it would use no environment/input feedbacks collected at runtime. So if the input pattern is changed, it is probe to performance penalty. But JIT works well even in that conditions. However I think it is controversial wether the JIT compiling performance benefit outweights its own overhead. Edit: Grammar

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  • Vim disables ibus IME -- is this a bug?

    - by misha
    I'm using ibus IME to input Japanese text into GVim. I have the following Vim script that I source when GVim starts up: autocmd InsertLeave * :call bug#onInsertLeave() function! bug#onInsertLeave() python << EOT import vim import ibus bus = ibus.Bus() ic = ibus.InputContext(bus, bus.current_input_contxt()) ic.disable() print "bug#onInsertLeave(): exiting" EOT endfunction The line that constructs the InputContext raises the exception: dbus.exception.DBusException: org.freedesktop.DBus.Error.Failed: no focused input context This happens under the following conditions: I enter insert mode I insert some Japanese text I exit insert mode If I don't enter any Japanese text through the IME, then the exception is not raised. I've also noticed that if I exit insert mode after entering some Japanese text while the IME is still enabled, then IME input is disabled (I can see the icon change in the taskbar). If I exit insert mode without entering any Japanese text, but while the IME is still enabled, then the IME stays enabled (the icon does not change). It seems like GVim is disabling the IME (or the IME is switching off) in some conditions. Could it be related to the exception? My questions are: Is this a bug? If it is, then whose bug is it? Vim, Ibus, or something else? Are there any ways to work around the exception? EDIT My system info: > misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy ibus ibus: > Installed: 1.4.1-3ubuntu1 Candidate: 1.4.1-3ubuntu1 Version table: > *** 1.4.1-3ubuntu1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages > 100 /var/lib/dpkg/status misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy vim vim: > Installed: 2:7.3.429-2ubuntu2.1 Candidate: 2:7.3.429-2ubuntu2.1 > Version table: *** 2:7.3.429-2ubuntu2.1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise-updates/main amd64 Packages > 100 /var/lib/dpkg/status > 2:7.3.429-2ubuntu2 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages Ubuntu 12.04, Fluxbox

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  • Sed problem in a Bash script

    - by moata_u
    Hello there. I'm having a problem using the sed command . I'm trying to write a bash script that does the following : search for the line that contain :@ then save the line that contained :@ and replace it with new line as in the following: #! /bin/bash echo "Please enter the ip address of you file"<br> read ipnumber<br> find=`grep ':@' application.properties` # find the line<br> input="connection.url=jdbc\racle\:thin\:@$ipnumber\:1521\:billz" # preparing new line<br> echo `sed "s/'${find}'/'${input}'/g" application.properties` # replace old with new line <br> The problem is: nothing happens. I've already tried to use "${find}" instead of '${find}'

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Anti-Forgery Request in ASP.NET MVC and AJAX

    - by Dixin
    Background To secure websites from cross-site request forgery (CSRF, or XSRF) attack, ASP.NET MVC provides an excellent mechanism: The server prints tokens to cookie and inside the form; When the form is submitted to server, token in cookie and token inside the form are sent by the HTTP request; Server validates the tokens. To print tokens to browser, just invoke HtmlHelper.AntiForgeryToken():<% using (Html.BeginForm()) { %> <%: this.Html.AntiForgeryToken(Constants.AntiForgeryTokenSalt)%> <%-- Other fields. --%> <input type="submit" value="Submit" /> <% } %> which writes to token to the form:<form action="..." method="post"> <input name="__RequestVerificationToken" type="hidden" value="J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP" /> <!-- Other fields. --> <input type="submit" value="Submit" /> </form> and the cookie: __RequestVerificationToken_Lw__=J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP When the above form is submitted, they are both sent to server. [ValidateAntiForgeryToken] attribute is used to specify the controllers or actions to validate them:[HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult Action(/* ... */) { // ... } This is very productive for form scenarios. But recently, when resolving security vulnerabilities for Web products, I encountered 2 problems: It is expected to add [ValidateAntiForgeryToken] to each controller, but actually I have to add it for each POST actions, which is a little crazy; After anti-forgery validation is turned on for server side, AJAX POST requests will consistently fail. Specify validation on controller (not on each action) Problem For the first problem, usually a controller contains actions for both HTTP GET and HTTP POST requests, and usually validations are expected for HTTP POST requests. So, if the [ValidateAntiForgeryToken] is declared on the controller, the HTTP GET requests become always invalid:[ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public class SomeController : Controller { [HttpGet] public ActionResult Index() // Index page cannot work at all. { // ... } [HttpPost] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] public ActionResult PostAction2(/* ... */) { // ... } // ... } If user sends a HTTP GET request from a link: http://Site/Some/Index, validation definitely fails, because no token is provided. So the result is, [ValidateAntiForgeryToken] attribute must be distributed to each HTTP POST action in the application:public class SomeController : Controller { [HttpGet] public ActionResult Index() // Works. { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction2(/* ... */) { // ... } // ... } Solution To avoid a large number of [ValidateAntiForgeryToken] attributes (one attribute for one HTTP POST action), I created a wrapper class of ValidateAntiForgeryTokenAttribute, where HTTP verbs can be specified:[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ValidateAntiForgeryTokenWrapperAttribute : FilterAttribute, IAuthorizationFilter { private readonly ValidateAntiForgeryTokenAttribute _validator; private readonly AcceptVerbsAttribute _verbs; public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs) : this(verbs, null) { } public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs, string salt) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = salt }; } public void OnAuthorization(AuthorizationContext filterContext) { string httpMethodOverride = filterContext.HttpContext.Request.GetHttpMethodOverride(); if (this._verbs.Verbs.Contains(httpMethodOverride, StringComparer.OrdinalIgnoreCase)) { this._validator.OnAuthorization(filterContext); } } } When this attribute is declared on controller, only HTTP requests with the specified verbs are validated:[ValidateAntiForgeryTokenWrapper(HttpVerbs.Post, Constants.AntiForgeryTokenSalt)] public class SomeController : Controller { // Actions for HTTP GET requests are not affected. // Only HTTP POST requests are validated. } Now one single attribute on controller turns on validation for all HTTP POST actions. Submit token via AJAX Problem For AJAX scenarios, when request is sent by JavaScript instead of form:$.post(url, { productName: "Tofu", categoryId: 1 // Token is not posted. }, callback); This kind of AJAX POST requests will always be invalid, because server side code cannot see the token in the posted data. Solution The token must be printed to browser then submitted back to server. So first of all, HtmlHelper.AntiForgeryToken() must be called in the page where the AJAX POST will be sent. Then jQuery must find the printed token in the page, and post it:$.post(url, { productName: "Tofu", categoryId: 1, __RequestVerificationToken: getToken() // Token is posted. }, callback); To be reusable, this can be encapsulated in a tiny jQuery plugin:(function ($) { $.getAntiForgeryToken = function () { // HtmlHelper.AntiForgeryToken() must be invoked to print the token. return $("input[type='hidden'][name='__RequestVerificationToken']").val(); }; var addToken = function (data) { // Converts data if not already a string. if (data && typeof data !== "string") { data = $.param(data); } data = data ? data + "&" : ""; return data + "__RequestVerificationToken=" + encodeURIComponent($.getAntiForgeryToken()); }; $.postAntiForgery = function (url, data, callback, type) { return $.post(url, addToken(data), callback, type); }; $.ajaxAntiForgery = function (settings) { settings.data = addToken(settings.data); return $.ajax(settings); }; })(jQuery); Then in the application just replace $.post() invocation with $.postAntiForgery(), and replace $.ajax() instead of $.ajaxAntiForgery():$.postAntiForgery(url, { productName: "Tofu", categoryId: 1 }, callback); // Token is posted. This solution looks hard coded and stupid. If you have more elegant solution, please do tell me.

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  • Ubuntu doesn’t recognize Wacom Bamboo Eraser

    - by mudasobwa
    I have just connected Wacom Bamboo CTL-470K-RUPL to my Ubuntu 13.04 (up-to-date 10/26/2013). Everything works fine except an eraser. More precisely, nothing happens when I try to use it (even in GIMP with Preferences ? Input Devices ? Eraser configured). $ sudo dpkg reconfigure xserver-xorg-input-wacom doesn’t help either. How should I re-configure my Wacom tablet to enable eraser? Thanks in advance.

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  • SQL SERVER – Import CSV into Database – Transferring File Content into a Database Table using CSVexpress

    - by pinaldave
    One of the most common data integration tasks I run into is a desire to move data from a file into a database table.  Generally the user is familiar with his data, the structure of the file, and the database table, but is unfamiliar with data integration tools and therefore views this task as something that is difficult.  What these users really need is a point and click approach that minimizes the learning curve for the data integration tool.  This is what CSVexpress (www.CSVexpress.com) is all about!  It is based on expressor Studio, a data integration tool I’ve been reviewing over the last several months. With CSVexpress, moving data between data sources can be as simple as providing the database connection details, describing the structure of the incoming and outgoing data and then connecting two pre-programmed operators.   There’s no need to learn the intricacies of the data integration tool or to write code.  Let’s look at an example. Suppose I have a comma separated value data file with data similar to the following, which is a listing of terminated employees that includes their hiring and termination date, department, job description, and final salary. EMP_ID,STRT_DATE,END_DATE,JOB_ID,DEPT_ID,SALARY 102,13-JAN-93,24-JUL-98 17:00,Programmer,60,"$85,000" 101,21-SEP-89,27-OCT-93 17:00,Account Representative,110,"$65,000" 103,28-OCT-93,15-MAR-97 17:00,Account Manager,110,"$75,000" 304,17-FEB-96,19-DEC-99 17:00,Marketing,20,"$45,000" 333,24-MAR-98,31-DEC-99 17:00,Data Entry Clerk,50,"$35,000" 100,17-SEP-87,17-JUN-93 17:00,Administrative Assistant,90,"$40,000" 334,24-MAR-98,31-DEC-98 17:00,Sales Representative,80,"$40,000" 400,01-JAN-99,31-DEC-99 17:00,Sales Manager,80,"$55,000" Notice the concise format used for the date values, the fact that the termination date includes both date and time information, and that the salary is clearly identified as money by the dollar sign and digit grouping.  In moving this data to a database table I want to express the dates using a format that includes the century since it’s obvious that this listing could include employees who left the company in both the 20th and 21st centuries, and I want the salary to be stored as a decimal value without the currency symbol and grouping character.  Most data integration tools would require coding within a transformation operation to effect these changes, but not expressor Studio.  Directives for these modifications are included in the description of the incoming data. Besides starting the expressor Studio tool and opening a project, the first step is to create connection artifacts, which describe to expressor where data is stored.  For this example, two connection artifacts are required: a file connection, which encapsulates the file system location of my file; and a database connection, which encapsulates the database connection information.  With expressor Studio, I use wizards to create these artifacts. First click New Connection > File Connection in the Home tab of expressor Studio’s ribbon bar, which starts the File Connection wizard.  In the first window, I enter the path to the directory that contains the input file.  Note that the file connection artifact only specifies the file system location, not the name of the file. Then I click Next and enter a meaningful name for this connection artifact; clicking Finish closes the wizard and saves the artifact. To create the Database Connection artifact, I must know the location of, or instance name, of the target database and have the credentials of an account with sufficient privileges to write to the target table.  To use expressor Studio’s features to the fullest, this account should also have the authority to create a table. I click the New Connection > Database Connection in the Home tab of expressor Studio’s ribbon bar, which starts the Database Connection wizard.  expressor Studio includes high-performance drivers for many relational database management systems, so I can simply make a selection from the “Supplied database drivers” drop down control.  If my desired RDBMS isn’t listed, I can optionally use an existing ODBC DSN by selecting the “Existing DSN” radio button. In the following window, I enter the connection details.  With Microsoft SQL Server, I may choose to use Windows Authentication rather than rather than account credentials.  After clicking Next, I enter a meaningful name for this connection artifact and clicking Finish closes the wizard and saves the artifact. Now I create a schema artifact, which describes the structure of the file data.  When expressor reads a file, all data fields are typed as strings.  In some use cases this may be exactly what is needed and there is no need to edit the schema artifact.  But in this example, editing the schema artifact will be used to specify how the data should be transformed; that is, reformat the dates to include century designations, change the employee and job ID’s to integers, and convert the salary to a decimal value. Again a wizard is used to create the schema artifact.  I click New Schema > Delimited Schema in the Home tab of expressor Studio’s ribbon bar, which starts the Database Connection wizard.  In the first window, I click Get Data from File, which then displays a listing of the file connections in the project.  When I click on the file connection I previously created, a browse window opens to this file system location; I then select the file and click Open, which imports 10 lines from the file into the wizard. I now view the file’s content and confirm that the appropriate delimiter characters are selected in the “Field Delimiter” and “Record Delimiter” drop down controls; then I click Next. Since the input file includes a header row, I can easily indicate that fields in the file should be identified through the corresponding header value by clicking “Set All Names from Selected Row. “ Alternatively, I could enter a different identifier into the Field Details > Name text box.  I click Next and enter a meaningful name for this schema artifact; clicking Finish closes the wizard and saves the artifact. Now I open the schema artifact in the schema editor.  When I first view the schema’s content, I note that the types of all attributes in the Semantic Type (the right-hand panel) are strings and that the attribute names are the same as the field names in the data file.  To change an attribute’s name and type, I highlight the attribute and click Edit in the Attributes grouping on the Schema > Edit tab of the editor’s ribbon bar.  This opens the Edit Attribute window; I can change the attribute name and select the desired type from the “Data type” drop down control.  In this example, I change the name of each attribute to the name of the corresponding database table column (EmployeeID, StartingDate, TerminationDate, JobDescription, DepartmentID, and FinalSalary).  Then for the EmployeeID and DepartmentID attributes, I select Integer as the data type, for the StartingDate and TerminationDate attributes, I select Datetime as the data type, and for the FinalSalary attribute, I select the Decimal type. But I can do much more in the schema editor.  For the datetime attributes, I can set a constraint that ensures that the data adheres to some predetermined specifications; a starting date must be later than January 1, 1980 (the date on which the company began operations) and a termination date must be earlier than 11:59 PM on December 31, 1999.  I simply select the appropriate constraint and enter the value (1980-01-01 00:00 as the starting date and 1999-12-31 11:59 as the termination date). As a last step in setting up these datetime conversions, I edit the mapping, describing the format of each datetime type in the source file. I highlight the mapping line for the StartingDate attribute and click Edit Mapping in the Mappings grouping on the Schema > Edit tab of the editor’s ribbon bar.  This opens the Edit Mapping window in which I either enter, or select, a format that describes how the datetime values are represented in the file.  Note the use of Y01 as the syntax for the year.  This syntax is the indicator to expressor Studio to derive the century by setting any year later than 01 to the 20th century and any year before 01 to the 21st century.  As each datetime value is read from the file, the year values are transformed into century and year values. For the TerminationDate attribute, my format also indicates that the datetime value includes hours and minutes. And now to the Salary attribute. I open its mapping and in the Edit Mapping window select the Currency tab and the “Use currency” check box.  This indicates that the file data will include the dollar sign (or in Europe the Pound or Euro sign), which should be removed. And on the Grouping tab, I select the “Use grouping” checkbox and enter 3 into the “Group size” text box, a comma into the “Grouping character” text box, and a decimal point into the “Decimal separator” character text box. These entries allow the string to be properly converted into a decimal value. By making these entries into the schema that describes my input file, I’ve specified how I want the data transformed prior to writing to the database table and completely removed the requirement for coding within the data integration application itself. Assembling the data integration application is simple.  Onto the canvas I drag the Read File and Write Table operators, connecting the output of the Read File operator to the input of the Write Table operator. Next, I select the Read File operator and its Properties panel opens on the right-hand side of expressor Studio.  For each property, I can select an appropriate entry from the corresponding drop down control.  Clicking on the button to the right of the “File name” text box opens the file system location specified in the file connection artifact, allowing me to select the appropriate input file.  I indicate also that the first row in the file, the header row, should be skipped, and that any record that fails one of the datetime constraints should be skipped. I then select the Write Table operator and in its Properties panel specify the database connection, normal for the “Mode,” and the “Truncate” and “Create Missing Table” options.  If my target table does not yet exist, expressor will create the table using the information encapsulated in the schema artifact assigned to the operator. The last task needed to complete the application is to create the schema artifact used by the Write Table operator.  This is extremely easy as another wizard is capable of using the schema artifact assigned to the Read Table operator to create a schema artifact for the Write Table operator.  In the Write Table Properties panel, I click the drop down control to the right of the “Schema” property and select “New Table Schema from Upstream Output…” from the drop down menu. The wizard first displays the table description and in its second screen asks me to select the database connection artifact that specifies the RDBMS in which the target table will exist.  The wizard then connects to the RDBMS and retrieves a list of database schemas from which I make a selection.  The fourth screen gives me the opportunity to fine tune the table’s description.  In this example, I set the width of the JobDescription column to a maximum of 40 characters and select money as the type of the LastSalary column.  I also provide the name for the table. This completes development of the application.  The entire application was created through the use of wizards and the required data transformations specified through simple constraints and specifications rather than through coding.  To develop this application, I only needed a basic understanding of expressor Studio, a level of expertise that can be gained by working through a few introductory tutorials.  expressor Studio is as close to a point and click data integration tool as one could want and I urge you to try this product if you have a need to move data between files or from files to database tables. Check out CSVexpress in more detail.  It offers a few basic video tutorials and a preview of expressor Studio 3.5, which will support the reading and writing of data into Salesforce.com. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • How do I install MATLAB R2012a?

    - by Mehdi
    I have downloaded MATLAB R2012a for Unix platform and i want to install it on my ubuntu 11.10. To install i try this command: /<matlab_installation_file_directory>/install and it says: install: missing file operand According to it's manual i must give it an input file, So i create an input file like this to install in 'Stand Alone' mode: destinationFolder=usr/local/R2012a fileInstallationKey=xxxxx-xxxxx-xxxxx-xxxxx-xxxxx agreeToLicense=yes outputFile=/tmp/mathworks_usr.log mode=interactive activationPropertiesFile=home/.../lic_standalone.dat Acctually i'm not sure in "activationPropertiesFile" field what file is required, so i supposed it requires license file. I saved this file as txt format in the same directory which installation files are. Then i tried this command: install -inputFile my_input_file.txt and it gets this error: install: invalid option -- 'i' I know there is some helps in other websites and also some questions here about this topic, but i can't figure out what's the problem, Please help me, i'm a real noob on linux . Thank you guys

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  • Optimizing Solaris 11 SHA-1 on Intel Processors

    - by danx
    SHA-1 is a "hash" or "digest" operation that produces a 160 bit (20 byte) checksum value on arbitrary data, such as a file. It is intended to uniquely identify text and to verify it hasn't been modified. Max Locktyukhin and others at Intel have improved the performance of the SHA-1 digest algorithm using multiple techniques. This code has been incorporated into Solaris 11 and is available in the Solaris Crypto Framework via the libmd(3LIB), the industry-standard libpkcs11(3LIB) library, and Solaris kernel module sha1. The optimized code is used automatically on systems with a x86 CPU supporting SSSE3 (Intel Supplemental SSSE3). Intel microprocessor architectures that support SSSE3 include Nehalem, Westmere, Sandy Bridge microprocessor families. Further optimizations are available for microprocessors that support AVX (such as Sandy Bridge). Although SHA-1 is considered obsolete because of weaknesses found in the SHA-1 algorithm—NIST recommends using at least SHA-256, SHA-1 is still widely used and will be with us for awhile more. Collisions (the same SHA-1 result for two different inputs) can be found with moderate effort. SHA-1 is used heavily though in SSL/TLS, for example. And SHA-1 is stronger than the older MD5 digest algorithm, another digest option defined in SSL/TLS. Optimizations Review SHA-1 operates by reading an arbitrary amount of data. The data is read in 512 bit (64 byte) blocks (the last block is padded in a specific way to ensure it's a full 64 bytes). Each 64 byte block has 80 "rounds" of calculations (consisting of a mixture of "ROTATE-LEFT", "AND", and "XOR") applied to the block. Each round produces a 32-bit intermediate result, called W[i]. Here's what each round operates: The first 16 rounds, rounds 0 to 15, read the 512 bit block 32 bits at-a-time. These 32 bits is used as input to the round. The remaining rounds, rounds 16 to 79, use the results from the previous rounds as input. Specifically for round i it XORs the results of rounds i-3, i-8, i-14, and i-16 and rotates the result left 1 bit. The remaining calculations for the round is a series of AND, XOR, and ROTATE-LEFT operators on the 32-bit input and some constants. The 32-bit result is saved as W[i] for round i. The 32-bit result of the final round, W[79], is the SHA-1 checksum. Optimization: Vectorization The first 16 rounds can be vectorized (computed in parallel) because they don't depend on the output of a previous round. As for the remaining rounds, because of step 2 above, computing round i depends on the results of round i-3, W[i-3], one can vectorize 3 rounds at-a-time. Max Locktyukhin found through simple factoring, explained in detail in his article referenced below, that the dependencies of round i on the results of rounds i-3, i-8, i-14, and i-16 can be replaced instead with dependencies on the results of rounds i-6, i-16, i-28, and i-32. That is, instead of initializing intermediate result W[i] with: W[i] = (W[i-3] XOR W[i-8] XOR W[i-14] XOR W[i-16]) ROTATE-LEFT 1 Initialize W[i] as follows: W[i] = (W[i-6] XOR W[i-16] XOR W[i-28] XOR W[i-32]) ROTATE-LEFT 2 That means that 6 rounds could be vectorized at once, with no additional calculations, instead of just 3! This optimization is independent of Intel or any other microprocessor architecture, although the microprocessor has to support vectorization to use it, and exploits one of the weaknesses of SHA-1. Optimization: SSSE3 Intel SSSE3 makes use of 16 %xmm registers, each 128 bits wide. The 4 32-bit inputs to a round, W[i-6], W[i-16], W[i-28], W[i-32], all fit in one %xmm register. The following code snippet, from Max Locktyukhin's article, converted to ATT assembly syntax, computes 4 rounds in parallel with just a dozen or so SSSE3 instructions: movdqa W_minus_04, W_TMP pxor W_minus_28, W // W equals W[i-32:i-29] before XOR // W = W[i-32:i-29] ^ W[i-28:i-25] palignr $8, W_minus_08, W_TMP // W_TMP = W[i-6:i-3], combined from // W[i-4:i-1] and W[i-8:i-5] vectors pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) movdqa W, W_TMP // 4 dwords in W are rotated left by 2 psrld $30, W // rotate left by 2 W = (W >> 30) | (W << 2) pslld $2, W_TMP por W, W_TMP movdqa W_TMP, W // four new W values W[i:i+3] are now calculated paddd (K_XMM), W_TMP // adding 4 current round's values of K movdqa W_TMP, (WK(i)) // storing for downstream GPR instructions to read A window of the 32 previous results, W[i-1] to W[i-32] is saved in memory on the stack. This is best illustrated with a chart. Without vectorization, computing the rounds is like this (each "R" represents 1 round of SHA-1 computation): RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR With vectorization, 4 rounds can be computed in parallel: RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR Optimization: AVX The new "Sandy Bridge" microprocessor architecture, which supports AVX, allows another interesting optimization. SSSE3 instructions have two operands, a input and an output. AVX allows three operands, two inputs and an output. In many cases two SSSE3 instructions can be combined into one AVX instruction. The difference is best illustrated with an example. Consider these two instructions from the snippet above: pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) With AVX they can be combined in one instruction: vpxor W_minus_16, W, W_TMP // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) This optimization is also in Solaris, although Sandy Bridge-based systems aren't widely available yet. As an exercise for the reader, AVX also has 256-bit media registers, %ymm0 - %ymm15 (a superset of 128-bit %xmm0 - %xmm15). Can %ymm registers be used to parallelize the code even more? Optimization: Solaris-specific In addition to using the Intel code described above, I performed other minor optimizations to the Solaris SHA-1 code: Increased the digest(1) and mac(1) command's buffer size from 4K to 64K, as previously done for decrypt(1) and encrypt(1). This size is well suited for ZFS file systems, but helps for other file systems as well. Optimized encode functions, which byte swap the input and output data, to copy/byte-swap 4 or 8 bytes at-a-time instead of 1 byte-at-a-time. Enhanced the Solaris mdb(1) and kmdb(1) debuggers to display all 16 %xmm and %ymm registers (mdb "$x" command). Previously they only displayed the first 8 that are available in 32-bit mode. Can't optimize if you can't debug :-). Changed the SHA-1 code to allow processing in "chunks" greater than 2 Gigabytes (64-bits) Performance I measured performance on a Sun Ultra 27 (which has a Nehalem-class Xeon 5500 Intel W3570 microprocessor @3.2GHz). Turbo mode is disabled for consistent performance measurement. Graphs are better than words and numbers, so here they are: The first graph shows the Solaris digest(1) command before and after the optimizations discussed here, contained in libmd(3LIB). I ran the digest command on a half GByte file in swapfs (/tmp) and execution time decreased from 1.35 seconds to 0.98 seconds. The second graph shows the the results of an internal microbenchmark that uses the Solaris libpkcs11(3LIB) library. The operations are on a 128 byte buffer with 10,000 iterations. The results show operations increased from 320,000 to 416,000 operations per second. Finally the third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. The results show for 1 kernel thread, operations increased from 410 to 600 MBytes/second. For 8 kernel threads, operations increase from 1540 to 1940 MBytes/second. Availability This code is in Solaris 11 FCS. It is available in the 64-bit libmd(3LIB) library for 64-bit programs and is in the Solaris kernel. You must be running hardware that supports Intel's SSSE3 instructions (for example, Intel Nehalem, Westmere, or Sandy Bridge microprocessor architectures). The easiest way to determine if SSSE3 is available is with the isainfo(1) command. For example, nehalem $ isainfo -v $ isainfo -v 64-bit amd64 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu If the output also shows "avx", the Solaris executes the even-more optimized 3-operand AVX instructions for SHA-1 mentioned above: sandybridge $ isainfo -v 64-bit amd64 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu No special configuration or setup is needed to take advantage of this code. Solaris libraries and kernel automatically determine if it's running on SSSE3 or AVX-capable machines and execute the correctly-tuned code for that microprocessor. Summary The Solaris 11 Crypto Framework, via the sha1 kernel module and libmd(3LIB) and libpkcs11(3LIB) libraries, incorporated a useful SHA-1 optimization from Intel for SSSE3-capable microprocessors. As with other Solaris optimizations, they come automatically "under the hood" with the current Solaris release. References "Improving the Performance of the Secure Hash Algorithm (SHA-1)" by Max Locktyukhin (Intel, March 2010). The source for these SHA-1 optimizations used in Solaris "SHA-1", Wikipedia Good overview of SHA-1 FIPS 180-1 SHA-1 standard (FIPS, 1995) NIST Comments on Cryptanalytic Attacks on SHA-1 (2005, revised 2006)

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