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  • XNA vs SlimDX for offscreen renderer

    - by Groky
    Hello, I realise there are numerous questions on here asking about choosing between XNA and SlimDX, but these all relate to game programming. A little background: I have an application that renders scenes from XML descriptions. Currently I am using WPF 3D and this mostly works, except that WPF has no way to render scenes offscreen (i.e. on a server, without displaying them in a window), and also rendering to a bitmap causes WPF to fallback to software rendering. So I'm faced with having to write my own renderer. Here are the requirements: Mix of 3D and 2D elements. Relatively few elements per scene (tens of meshes, tens of 2D elements). Large scenes (up to 3000px square for print). Only a single frame will be rendered (i.e. FPS is not an issue). Opacity masks. Pixel shaders. Software fallback (servers may or may not have a decent gfx card). Possibility of being rendered offscreen. As you can see it's pretty simple stuff and WPF can manage it quite nicely except for the not-being-able-to-export-the-scene problem. In particular I don't need many of the things usually needed in game development. So bearing that in mind, would you choose XNA or SlimDX? The non-rendering portion of the code is already written in C#, so want to stick with that.

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  • Templates vs. coded HTML

    - by Alan Harris-Reid
    I have a web-app consisting of some html forms for maintaining some tables (SQlite, with CherryPy for web-server stuff). First I did it entirely 'the Python way', and generated html strings via. code, with common headers, footers, etc. defined as functions in a separate module. I also like the idea of templates, so I tried Jinja2, which I find quite developer-friendly. In the beginning I thought templates were the way to go, but that was when pages were simple. Once .css and .js files were introduced (not necessarily in the same folder as the .html files), and an ever-increasing number of {{...}} variables and {%...%} commands were introduced, things started getting messy at design-time, even though they looked great at run-time. Things got even more difficult when I needed additional javascript in the or sections. As far as I can see, the main advantages of using templates are: Non-dynamic elements of page can easily be viewed in browser during design. Except for {} placeholders, html is kept separate from python code. If your company has a web-page designer, they can still design without knowing Python. while some disadvantages are: {{}} delimiters visible when viewed at design-time in browser Associated .css and .js files have to be in same folder to see effects in browser at design-time. Data, variables, lists, etc., must be prepared in advanced and either declared globally or passed as parameters to render() function. So - when to use 'hard-coded' HTML, and when to use templates? I am not sure of the best way to go, so I would be interested to hear other developers' views. TIA, Alan

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  • ASP.NET 2.0 RijndaelManaged encryption algorithm vs. FIPS

    - by R Rush
    I'm running into an issue with an ASP.NET 2.0 application. Our network folks just upped our security, and now I get the floowing error whenever I try to access the app: "This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms." I've done a little research, and it sounds like ASP.NET uses the RijndaelManaged AES encryption algorithm to encrypt the ViewState of pages... and RijndaelManaged is on the list of algorithms that aren't FIPS compliant. We're certainly not explicitly calling any encryption algorithm... much less anything on the non-compliant list. This ViewState business makes sense to me, I guess. The thing I can't muddle out, though, is what to do about it. I've found a KB article that suggests using a web.config setting to specify a different algorithm... but either that didn't stick, or that algorithm isn't up to snuff, either. So: 1) Is the RijndaelManaged / ViewState thing actually the problem? Or am I barking up the wrong tree? 2) How to I specify what algorithm to use instead of RijndaelManaged? I've got a list of algorithms that are and aren't compliant; I'm just not sure where to plug that information in. Thanks! Richard

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  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

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  • Generics vs inheritance (whenh no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

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  • Performance question: Inverting an array of pointers in-place vs array of values

    - by Anders
    The background for asking this question is that I am solving a linearized equation system (Ax=b), where A is a matrix (typically of dimension less than 100x100) and x and b are vectors. I am using a direct method, meaning that I first invert A, then find the solution by x=A^(-1)b. This step is repated in an iterative process until convergence. The way I'm doing it now, using a matrix library (MTL4): For every iteration I copy all coeffiecients of A (values) in to the matrix object, then invert. This the easiest and safest option. Using an array of pointers instead: For my particular case, the coefficients of A happen to be updated between each iteration. These coefficients are stored in different variables (some are arrays, some are not). Would there be a potential for performance gain if I set up A as an array containing pointers to these coefficient variables, then inverting A in-place? The nice thing about the last option is that once I have set up the pointers in A before the first iteration, I would not need to copy any values between successive iterations. The values which are pointed to in A would automatically be updated between iterations. So the performance question boils down to this, as I see it: - The matrix inversion process takes roughly the same amount of time, assuming de-referencing of pointers is non-expensive. - The array of pointers does not need the extra memory for matrix A containing values. - The array of pointers option does not have to copy all NxN values of A between each iteration. - The values that are pointed to the array of pointers option are generally NOT ordered in memory. Hopefully, all values lie relatively close in memory, but *A[0][1] is generally not next to *A[0][0] etc. Any comments to this? Will the last remark affect performance negatively, thus weighing up for the positive performance effects?

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  • Spring 3.0 vs J2EE 6.0

    - by StudiousJoseph
    Hi everybody, I'm confronted with a situation... I've been asked to give an advise regarding which approach to take, in terms of J2EE development between Spring 3.0 and J2EE 6.0. I was, and still am, a promoter of Spring 2.5 over classic J2EE 5 development, specially with JBoss, I even migrated old apps to Spring and influenced the re-definition of the development policy here to include Spring specific APIs, and helped the development of a strategic plan to foster more lightweight solutions like Spring + Tomcat, instead of the heavier ones of JBoss, right now, we're using JBoss merely as a Web container, having what i call the "container inside the container paradox", that is, having Spring apps, with most of its APIs, running inside JBoss, So we're in the process of migrating to tomcat. However, with the coming of J2EE 6.0 many features, that made Spring attractive at that time, easy deployment, less-coupling, even some sort of D.I, etc, seems to have been mimicked, in one way or the other. JSF 2.0, JPA 2.0, WebBeans, WebProfiles, etc. So, the question goes... From your point of view, how save, and logical, it is to continue to invest in a non-standard J2EE development framework like Spring given the new perspectives offered by J2EE 6.0? Can we talk about maybe 3 or 4 more years of Spring development, or do you recommend early adoption of J2EE 6.0 APIs and it's practices? I'll appreciate any insights with this...

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  • Generics vs inheritance (when no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

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  • Flash browser game - HTTP + PHP vs Socket + Something else

    - by Maurycy Zarzycki
    I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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  • How to connect a WordPress contact form to another database which uses a form script on a static site?

    - by eirlymeyer
    Static Site B has two separate contact form scripts. One script processes leads via a script developed using Cold Fusion. Another script processes leads via a script using MySql Database. New Site A is being developed using WordPress. How do I use a WordPress Contact Form plug-in to integrate these two scripts (built on ColdFusion, and uses the existing MySQL database) to ensure the same functionality and processing of leads.

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  • wireless LAN soft blocked on Ubuntu 13.10

    - by iacopo
    I've troubles with bluetooth and with lan. When I digit: rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: yes Hard blocked: no When I digit: lspci -v 00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Subsystem: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Flags: bus master, 66MHz, medium devsel, latency 0 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at c0000000 (32-bit, prefetchable) [size=256M] I/O ports at f000 [size=256] Memory at feb00000 (32-bit, non-prefetchable) [size=256K] Expansion ROM at [disabled] Capabilities: Kernel driver in use: radeon 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:10.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at feb48000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: xhci_hcd 00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] (rev 40) (prog-if 01 [AHCI 1.0]) Subsystem: Advanced Micro Devices, Inc. [AMD] Device 7800 Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 45 I/O ports at f190 [size=8] I/O ports at f180 [size=4] I/O ports at f170 [size=8] I/O ports at f160 [size=4] I/O ports at f150 [size=16] Memory at feb50000 (32-bit, non-prefetchable) [size=2K] Capabilities: Kernel driver in use: ahci 00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4f000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4e000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4d000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4c000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller (rev 14) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller Flags: 66MHz, medium devsel Kernel driver in use: piix4_smbus 00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller (prog-if 8a [Master SecP PriP]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at f100 [size=16] Kernel driver in use: pata_atiixp 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller (rev 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge (rev 11) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge Flags: bus master, 66MHz, medium devsel, latency 0 00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD] FCH PCI Bridge (rev 40) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, medium devsel, latency 64 Bus: primary=00, secondary=01, subordinate=01, sec-latency=64 00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4b000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:14.7 SD Host controller: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller (prog-if 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller Flags: bus master, 66MHz, medium devsel, latency 39, IRQ 16 Memory at feb4a000 (64-bit, non-prefetchable) [size=256] Kernel driver in use: sdhci-pci 00:15.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 0) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Prefetchable memory behind bridge: 00000000d0000000-00000000d00fffff Capabilities: Kernel driver in use: pcieport 00:15.1 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fe900000-feafffff Capabilities: Kernel driver in use: pcieport 00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 0 Flags: fast devsel 00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 1 Flags: fast devsel 00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 2 Flags: fast devsel 00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 3 Flags: fast devsel Capabilities: Kernel driver in use: k10temp 00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 4 Flags: fast devsel 00:18.5 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 5 Flags: fast devsel 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 07) Subsystem: PC Partner Limited / Sapphire Technology Device 0123 Flags: bus master, fast devsel, latency 0, IRQ 46 I/O ports at e000 [size=256] Memory at d0004000 (64-bit, prefetchable) [size=4K] Memory at d0000000 (64-bit, prefetchable) [size=16K] Capabilities: Kernel driver in use: r8169 03:00.0 Network controller: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe Subsystem: AzureWave Device 2b87 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at fea40000 (32-bit, non-prefetchable) [size=64K] Memory at fea30000 (32-bit, non-prefetchable) [size=64K] Capabilities: Kernel driver in use: rt2800pci 03:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth Subsystem: AzureWave Device 2787 Flags: bus master, fast devsel, latency 0, IRQ 11 Memory at fea20000 (32-bit, non-prefetchable) [size=64K] Memory at fea10000 (32-bit, non-prefetchable) [size=64K] Memory at fe900000 (32-bit, non-prefetchable) [size=1M] Expansion ROM at fea00000 [disabled] [size=64K] Capabilities: Thank you for all the help

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  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

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  • How to name a static factory method in the utility class?

    - by leventov
    I have an interface MyLongNameInterface with a counterpart utility class MyLongNameInterfaces. What is the best name for a static factory method in the utility class, which creates an instance of MyLongNameInterface? MyLongNameInterfaces.newInstance() -- a new instance of the utility class? MyLongNameInterfaces.newMyLongNameInterface() -- too verbose MyLongNameInterfaces.create() -- create an instance of the utility class? Also, create is not a widely used conventional verb in Java better option?

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  • Qt vs .NET - plz no n00bs who don't know wtf they're talking about [closed]

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people don't know WTF they're talking about. Trying to get a real comparison chart going before we embark on a major fucking project. And yes I'm drunk, and yes I use cocaine. Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • stats::reorder vs Hmisc::reorder

    - by learnr
    I am trying to get around the strange overlap of stats::reorder vs Hmisc::reorder. Without Hmisc loaded I get the result I want, i.e. an unordered factor: > with(InsectSprays, reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F attr(,"scores") A B C D E F 14.0 16.5 1.5 5.0 3.0 15.0 Levels: C E D A F B Now after loading Hmisc the result is an ordered factor: > library(Hmisc) Loading required package: survival Loading required package: splines Attaching package: 'Hmisc' The following object(s) are masked from 'package:survival': untangle.specials The following object(s) are masked from 'package:base': format.pval, round.POSIXt, trunc.POSIXt, units > with(InsectSprays, reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F Levels: C < E < D < A < F < B In calling stats::reorder directly, I now for some reason get an ordered factor. > with(InsectSprays, stats::reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F Levels: C < E < D < A < F < B Specifying, that I would need an unordered factor results in an error suggesting that stats::reorder is not used? > with(InsectSprays, stats::reorder(spray, count, median, order = FALSE)) Error in FUN(X[[1L]], ...) : unused argument(s) (order = FALSE) So the question really is how do I get an unordered factor with Hmisc loaded?

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  • My winform application doesn't work on others' pc without vs 2010 installed

    - by wings
    Just like I said, my winform application works properly on computers with VS installed, but on other computers, it will crash due to a FileNotFound Exception. I used using Application = Microsoft.Office.Interop.Excel.Application; in my source code to generate a Excel file, and the problem occurs as soon as the Excel-related function is called. But I don't know what it refers to exactly. Do I have to get some .dll included along with the .exe file? And what DLL is that? Below are part of my codes: private void FileExport(object objTable) { StartWaiting(); string[,] table = null; try { table = (string[,])objTable; } catch (Exception ex) { ShowStatus(ex.Message, StatusType.Warning); } if (table == null) { return; } Application excelApp = new Application { DisplayAlerts = false }; Workbooks workbooks = excelApp.Workbooks; Workbook workbook = workbooks.Add(XlWBATemplate.xlWBATWorksheet); Worksheet worksheet = (Worksheet)workbook.Worksheets[1]; worksheet.Name = "TABLE"; for (int i = 0; i < table.GetLength(0); i++) { for (int j = 0; j < table.GetLength(1); j++) { worksheet.Cells[i + 1, j + 1] = table[i, j]; } } Range range = excelApp.Range["A1", "H1"]; range.Merge(); range.Font.Bold = true; range.Font.Size = 15; range.RowHeight = 50; range.EntireRow.AutoFit(); range = excelApp.Range["A2", "H8"]; range.Font.Size = 11; range = excelApp.Range["A1", "H8"]; range.NumberFormatLocal = "@"; range.RowHeight = 300; range.ColumnWidth = 50; range.HorizontalAlignment = XlHAlign.xlHAlignCenter; range.VerticalAlignment = XlVAlign.xlVAlignCenter; range.EntireRow.AutoFit(); range.EntireColumn.AutoFit(); worksheet.UsedRange.Borders.LineStyle = 1; Invoke(new MainThreadInvokerDelegate(SaveAs), new object[] { worksheet, workbook, excelApp } ); EndWaiting(); }

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • Installing a .deb file manually?

    - by stef
    apt-get install gitosis --fix-missing on my Linode still leads to a 404 (Failed to fetch http://ftp.debian.org/debian/pool/main/g/gitosis/gitosis_0.2+20080825-2_all.deb 404 Not Found [IP: 130.89.148.12 80] ) . The correct file location seems to be http://ftp.debian.org/debian/pool/main/g/gitosis/gitosis_0.2+20090917-11_all.deb Is there any way I can install this without apt-get, or point apt-get in the right direction somehow? Several other packages on my Debian Linode also point to 404, both from command line and virtualmin. EDIT: Machine details Debian 5.0 64bit (Latest 2.6 (2.6.39.1-x86_64-linode19)) EDIT2 My sources list # main repo deb http://ftp.debian.org/debian/ lenny main contrib non-free deb-src http://ftp.debian.org/debian/ lenny main contrib non-free deb http://security.debian.org/ lenny/updates main contrib non-free deb-src http://security.debian.org/ lenny/updates main contrib non-free deb http://volatile.debian.org/debian-volatile lenny/volatile main contrib non-free deb-src http://volatile.debian.org/debian-volatile lenny/volatile main contrib non-free # contrib & non-free repos #deb http://ftp.debian.org/debian/ lenny contrib non-free #deb-src http://ftp.debian.org/debian/ lenny contrib non-free #deb http://security.debian.org/debian/ lenny/updates contrib non-free #deb-src http://security.debian.org/debian/ lenny/updates contrib non-free deb http://software.virtualmin.com/gpl/debian/ virtualmin-lenny main deb http://software.virtualmin.com/gpl/debian/ virtualmin-universal main

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  • Reactive Extensions vs FileSystemWatcher

    - by Joel Mueller
    One of the things that has long bugged me about the FileSystemWatcher is the way it fires multiple events for a single logical change to a file. I know why it happens, but I don't want to have to care - I just want to reparse the file once, not 4-6 times in a row. Ideally, there would be an event that only fires when a given file is done changing, rather than every step along the way. Over the years I've come up with various solutions to this problem, of varying degrees of ugliness. I thought Reactive Extensions would be the ultimate solution, but there's something I'm not doing right, and I'm hoping someone can point out my mistake. I have an extension method: public static IObservable<IEvent<FileSystemEventArgs>> GetChanged(this FileSystemWatcher that) { return Observable.FromEvent<FileSystemEventArgs>(that, "Changed"); } Ultimately, I would like to get one event per filename, within a given time period - so that four events in a row with a single filename are reduced to one event, but I don't lose anything if multiple files are modified at the same time. BufferWithTime sounds like the ideal solution. var bufferedChange = watcher.GetChanged() .Select(e => e.EventArgs.FullPath) .BufferWithTime(TimeSpan.FromSeconds(1)) .Where(e => e.Count > 0) .Select(e => e.Distinct()); When I subscribe to this observable, a single change to a monitored file triggers my subscription method four times in a row, which rather defeats the purpose. If I remove the Distinct() call, I see that each of the four calls contains two identical events - so there is some buffering going on. Increasing the TimeSpan passed to BufferWithTime seems to have no effect - I went as high as 20 seconds without any change in behavior. This is my first foray into Rx, so I'm probably missing something obvious. Am I doing it wrong? Is there a better approach? Thanks for any suggestions...

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  • WPF 4.0 Custom panel won't show dynamically added controls in VS 2010 Designer

    - by Matt Ruwe
    I have a custom panel control that I'm trying to dynamically add controls within. When I run the application the static and dynamically added controls show up perfectly, but the dynamic controls do not appear within the visual studio designer. Only the controls placed declaratively in the XAML appear. I'm currently adding the dynamic control in the CreateUIElementCollection override, but I've also tried this in the constructor without success. Public Class CustomPanel1 Inherits Panel Public Sub New() End Sub Protected Overrides Function MeasureOverride(ByVal availableSize As System.Windows.Size) As System.Windows.Size Dim returnValue As New Size(0, 0) For Each child As UIElement In Children child.Measure(availableSize) returnValue.Width = Math.Max(returnValue.Width, child.DesiredSize.Width) returnValue.Height = Math.Max(returnValue.Height, child.DesiredSize.Height) Next returnValue.Width = If(Double.IsPositiveInfinity(availableSize.Width), returnValue.Width, availableSize.Width) returnValue.Height = If(Double.IsPositiveInfinity(availableSize.Height), returnValue.Height, availableSize.Height) Return returnValue End Function Protected Overrides Function ArrangeOverride(ByVal finalSize As System.Windows.Size) As System.Windows.Size Dim currentHeight As Integer For Each child As UIElement In Children child.Arrange(New Rect(0, currentHeight, child.DesiredSize.Width, child.DesiredSize.Height)) currentHeight += child.DesiredSize.Height Next Return finalSize End Function Protected Overrides Function CreateUIElementCollection(ByVal logicalParent As System.Windows.FrameworkElement) As System.Windows.Controls.UIElementCollection Dim returnValue As UIElementCollection = MyBase.CreateUIElementCollection(logicalParent) returnValue.Add(New TextBlock With {.Text = "Hello, World!"}) Return returnValue End Function Protected Overrides Sub OnPropertyChanged(ByVal e As System.Windows.DependencyPropertyChangedEventArgs) MyBase.OnPropertyChanged(e) End Sub End Class And my usage of this custom panel <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomPanel" Title="MainWindow" Height="364" Width="434"> <local:CustomPanel1> <CheckBox /> <RadioButton /> </local:CustomPanel1> </Window>

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  • §non_lazy_ptr iphone sdk 3.0

    - by Hans Espen
    After I built my iphone 2.2.1 application in sdk 3.0, I get a lot of errors of type §non_lazy_ptr. I am getting it on the CFFTPStream constants, like kCFStreamPropertyFTPPassword and kCFStreamPropertyUserName. Anyone know what causes this?

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  • Figuring Out Memory Leaks without Clang

    - by RoLYroLLs
    I'm trying to see if I can find some leaks myself in Apple's TopSongs app. Can someone help me out in at least one and how to identify what is in the Leaks reports and how I can get an idea on finding them? ie: I got one like this: # Category Event Type Timestamp Address Size Responsible Library Responsible Caller 0 GeneralBlock-448 Malloc 00:02.185 0x3f41220 448 libxml2.2.dylib xmlNewParserCtxt From what I can tell, the method xmlNewParserCtxt is the problem, and it's not releasing an object, hence Malloc. The responsible library tells me it's the libxml2.2.dylib library with the problem, which I can't edit. Am I heading in the right direction? If so, half the leaks are in that library and well, i can't edit that.

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