Search Results

Search found 6123 results on 245 pages for 'unsigned char'.

Page 182/245 | < Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >

  • Treat a void function as a value

    - by Brendan Long
    I'm writing some terrible, terrible code, and I need a way to put a free() in the middle of a statement. The actual code is: int main(){ return printf("%s", isPalindrome(fgets(malloc(1000), 1000, stdin))?"Yes!\n":"No!\n") >= 0; // leak 1000 bytes of memory } I was using alloca(), but I can't be sure that will actually work on my target computer. My problem is that free returns void, so my code has this error message: error: void value not ignored as it ought to be The obvious idea I had was: int myfree(char *p){ free(p); return 0; } Which is nice in that it makes the code even more unreadable, but I'd prefer not to add another function. I also briefly tried treating free() as a function pointer, but I don't know if that would work, and I don't know enough about C to do it properly. Note: I know this is a terrible idea. Don't try this at home kids.

    Read the article

  • CryptGenRandom to generate asp.net session id

    - by DoDo
    Hi! does anyone have working example of CryptGenrRandom class to generate session id (need to use in my iis module). HCRYPTPROV hCryptProv; BYTE pbData[16]; if(CryptAcquireContext( &hCryptProv, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT)) { if(CryptGenRandom(hCryptProv, 8, pbData)) { std::string s(( const char *) pbData); printf(s.c_str()); } else { MyHandleError("Error during CryptGenRandom."); } } else { MyHandleError("Error during CryptAcquireContext!\n"); } i tried this code but, its not working quite well (i get it from msdn) and this example don't work for me ( http://www.codeproject.com/KB/security/plaintextsessionkey.aspx ) so if anyone know how to generate sessionid using this class plz let me know tnx anyway!

    Read the article

  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

    Read the article

  • consts and other animals

    - by bks
    Hello i have a cpp code wich i'm having trouble reading. a class B is defined now, i understand the first two lines, but the rest isn't clear enough. is the line "B const * pa2 = pa1" defines a const variable of type class B? if so, what does the next line do? B a2(2); B *pa1 = new B(a2); B const * pa2 = pa1; B const * const pa3 = pa2; also, i'm having trouble figuring out the difference between these two: char const *cst = “abc”; const int ci = 15; thank you

    Read the article

  • unable to return 'true' value in C function

    - by Byron
    If Im trying to check an input 5 byte array (p) against a 5 byte array stored in flash (data), using the following function (e2CheckPINoverride), to simply return either a true or false value. But it seems, no matter what I try, it only returns as 'false'. I call the function here: if (e2CheckPINoverride(pinEntry) == 1){ PTDD_PTDD1 = 1; } else{ PTDD_PTDD1 = 0; } Here is the function: BYTE e2CheckPINoverride(BYTE *p) { BYTE i; BYTE data[5]; if(e2Read(E2_ENABLECODE, data, 5)) { if(data[0] != p[0]) return FALSE; if(data[1] != p[1]) return FALSE; if(data[2] != p[2]) return FALSE; if(data[3] != p[3]) return FALSE; if(data[4] != p[4]) return FALSE; } return TRUE; } I have already assigned true and false in the defines.h file: #ifndef TRUE #define TRUE ((UCHAR)1) #endif #ifndef FALSE #define FALSE ((UCHAR)0) #endif and where typedef unsigned char UCHAR; when i step through the code, it performs all the checks correctly, it passes in the correct value, compares it correctly and then breaks at the correct point, but is unable to process the return value of true? please help?

    Read the article

  • <function> referenced from; symbol(s) not found.

    - by jfm429
    I have a piece of C code that is used from a C++ function. At the top of my C++ file I have the line: #include "prediction.h" In prediction.h I have this: #ifndef prediction #define prediction #include "structs.h" typedef struct { double estimation; double variance; } response; response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions); #endif I also have prediction.c, which has: #include "prediction.h" response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions) { // code here } Now, in my C++ file (which as I said includes prediction.h) I call that function, then compile (through Xcode) I get this error: "runPrediction(int, location*, double*, int, location*)", referenced from: mainFrame::respondTo(char*, int)in mainFrame.o ld: symbol(s) not found collect2: ld returned 1 exit status prediction.c is marked for compilation for the current target. I don't have any problems with other .cpp files not being compiled. Any thoughts here?

    Read the article

  • Modifying reference member from const member function in C++

    - by Philipp
    I am working on const-correctness of my code and just wondered why this code compiles: class X { int x; int& y; public: X(int& _y):y(_y) { } void f(int& newY) const { //x = 3; would not work, that's fine y = newY; //does compile. Why? } }; int main(int argc, char **argv) { int i1=0, i2=0; X myX(i1); myX.f(i2); ... } As far as I understand, f() is changing the object myX, although it says to be const. How can I ensure my compiler complains when I do assign to y? (Visual C++ 2008) Thank a lot!

    Read the article

  • C# Convert negative int to 11 bits

    - by Klemenko
    I need to convert numbers in interval [–1024, 1016]. I'm converting to 11 bits like that: string s = Convert.ToString(value, 2); //Convert to binary in a string int[] bits = s.PadLeft(11, '0') // Add 0's from left .Select(c => int.Parse(c.ToString())) // convert each char to int .ToArray(); // Convert IEnumerable from select to Array This works perfectly for signed integers [0, 1016]. But for negative integers I get 32 bits result. Do you have any idea how to convert negative integers to 11 bits array?

    Read the article

  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

    Read the article

  • From my code, I can't trace the out of bounds exception.

    - by Matt
    public override Models.CalculationNode Parse(string expression) { var calNode = new Models.CalculationNode(); int i = expression.Length; char[] x = expression.ToCharArray(); string temp = ""; //Backwards assembly of the tree //Right Node while (!IsOperator(x[i]) && i > 0) { if (!x[i].Equals(' ')) temp = x[i] + temp; i--; } } It has been a while since I've used trees and I'm getting an out of bounds exception in the while loop.

    Read the article

  • Reallocating memory via "new" in C++

    - by BSchlinker
    Quick question regarding memory management in C++ If I do the following operation: pointer = new char [strlen(someinput_input)+1]; And then perform it again, with perhaps a different result being returned from strlen(someinput_input). Does this result in memory being left allocated from the previous "new" statement? IE, is each new statement receiving another block of HEAP memory from the OS, or is it simply reallocating? Assuming I do a final delete pointer[]; will that deallocate any and all memory that I ever allocated via new to that pointer? Thanks

    Read the article

  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

    Read the article

  • best way to output a full precision double into a text file

    - by flevine100
    Hi, I need to use an existing text file to store some very precise values. When read back in, the numbers essentially need to be exactly equivalent to the ones that were originally written. Now, a normal person would use a binary file... for a number of reasons, that's not possible in this case. So... do any of you have a good way of encoding a double as a string of characters (aside from increasing the precision). My first thought was to cast the double to a char[] and write out the chars. I don't think that's going to work because some of the characters are not visible, produce sounds, and even terminate strings ('\0'... I'm talkin to you!) Thoughts?

    Read the article

  • Can someone confirm how Microsoft Excel 2007 internally represents numbers?

    - by Jon
    I know the IEEE 754 floating point standard by heart as I had to learn it for an exam. I know exactly how floating point numbers are used and the problems that they can have. I can manually do any operation on the binary representation of floating point numbers. However, I have not found a single source which unambiguously states that excel uses 64 bit floating point numbers to internally represent every single cell "type" in excel except for text. I have no idea whether some of the types use signed or unsigned integers and some use 64 bit floating point. I have found literally trillions of articles which 1) describe floating point numbers and then 2) talk about being careful with excel because of floating point numbers. I have not found a single statement saying "all types are 64 bit floating point numbers except text". I have not found a single statement which says "changing the type of a cell only changes its visual representation and not its internal representation, unless you change the type from text to some other type which is not text or you change some other type which is not text to text". This is literally all I want to know, and it's so simple and axiomatic that I am amazed that I can find trillions of articles and pages which talk around these statements but do not state them directly.

    Read the article

  • C++ STL map.find() not finding my stuff

    - by Joe
    Hello, I have constructed a map and loaded it with data. If I iterate over all the elements I see they are all valid. However, the find method doesn't find my item. I'm sure it's something stupid I am doing. Here is snippet: // definitions // I am inserting a person class and using the firstname as the key typedef std::map<char*,Person *> mapType; mapType _myMap; mapType::iterator _mapIter; ... Person *pers = new Person(FirstName, LastName, Address, Phone); _myMap.insert(make_pair(pers->firstName, pers); ... ...later.... _mapIter = _myMap.find(firstName); // returns map.end _mapIter = _myMap.find("joe"); // returns map.end and I have no idea why :(

    Read the article

  • Find Exact difference between two dates

    - by iPhone Fun
    Hi all , I want some changes in the date comparison. In my application I am comparing two dates and getting difference as number of Days, but if there is only one day difference the system shows me 0 as a difference of days. I do use following code NSDateFormatter *date_formater=[[NSDateFormatter alloc]init]; [date_formater setDateFormat:@"MMM dd,YYYY"]; NSString *now=[NSString stringWithFormat:@"%@",[date_formater stringFromDate:[NSDate date]]]; LblTodayDate.text = [NSString stringWithFormat:@"%@",[NSString stringWithFormat:@"%@",now]]; NSDate *dateofevent = [[NSUserDefaults standardUserDefaults] valueForKey:@"CeremonyDate_"]; NSDate *endDate =dateofevent; NSDate *startDate = [NSDate date]; gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; int days = [components day]; I found some solutions that If we make the time as 00:00:00 for comparision then it will show me proper answer , I am right or wrong i don't know. Please help me to solve the issue

    Read the article

  • So, I guess I can't use "&&" in the Python if conditional. Any help?

    - by Sergio Tapia
    Here's my code: # F. front_back # Consider dividing a string into two halves. # If the length is even, the front and back halves are the same length. # If the length is odd, we'll say that the extra char goes in the front half. # e.g. 'abcde', the front half is 'abc', the back half 'de'. # Given 2 strings, a and b, return a string of the form # a-front + b-front + a-back + b-back def front_back(a, b): # +++your code here+++ if len(a) % 2 == 0 && len(b) % 2 == 0: return a[:(len(a)/2)] + b[:(len(b)/2)] + a[(len(a)/2):] + b[(len(b)/2):] else: #todo! Not yet done. :P return I'm getting an error in the IF conditional. What am I doing wrong?

    Read the article

  • How do I use "this" in a member function?

    - by Peter Stewart
    I've written a member function of class Node to read a tree of Nodes in postfix order. It will be called by the Node instance which is the root node of the tree. So: N.postfix(); these appear to be illeagal: *this->left.postfix(); *this->right.postfix(); What is the proper way to do this? class Node { public: const char *cargo; int depth; Node *left; Node *right void Node::postfix() { if (this==__nullptr) { return; } else { *this->left.postfix(); *this->right.postfix(); out<<*this->cargo<<"\n"; return; } };

    Read the article

  • How to change the meaning of pointer access operator

    - by kumar_m_kiran
    Hi All, This may be very obvious question, pardon me if so. I have below code snippet out of my project, #include <stdio.h> class X { public: int i; X() : i(0) {}; }; int main(int argc,char *arv[]) { X *ptr = new X[10]; unsigned index = 5; cout<<ptr[index].i<<endl; return 0; } Question Can I change the meaning of the ptr[index] ? Because I need to return the value of ptr[a[index]] where a is an array for subindexing. I do not want to modify existing source code. Any new function added which can change the behavior is needed. Since the access to index operator is in too many places (536 to be precise) in my code, and has complex formulas inside the index subscript operator, I am not inclined to change the code in many locations. PS : 1. I tried operator overload and came to conclusion that it is not possible. 2. Also p[i] will be transformed into *(p+i). I cannot redefine the basic operator '+'. So just want to reconfirm my understanding and if there are any possible short-cuts to achieve. Else I need fix it by royal method of changing every line of code :) .

    Read the article

  • Why is it so hard to build a gtk programe without console using gtk in windows?

    - by Runner
    I'm following the tuto: http://zetcode.com/tutorials/gtktutorial/firstprograms/ It works but each time I double click on the executable,there is a console which I don't want it there. How do I get rid of that console? I tried this: add_executable(Cmd WIN32 cmd.c) But got this fatal error: MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup Cmd.exe : fatal error LNK1120: 1 unresolved externals While using gcc directly works: gcc -o Cmd cmd.c -mwindows .. I'm guessing it has something to do with the entry function: int main( int argc, char *argv[]),but why gcc works? How can I make it work with cmake?

    Read the article

  • Object to Network serialization - with an existing protocol

    - by cpf
    I'm writing a client for a server program written in C++. As is not unusual, all the networking protocol is in a format where packets can be easily memcopied into/out of a C++ structure (1 byte packet code, then different arrangements per packet type). I could do the same thing in C#, but is there an easier way, especially considering lots of the data is fixed-length char arrays that I want to play with as strings? Or should I just suck it up and convert types as needed? I've looked at using the ISerializable interface, but it doesnt look as low level as is required.

    Read the article

  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

    Read the article

  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

    Read the article

  • When should an array name be treated as a pointer and when does it just represent the array itself? [duplicate]

    - by user1087373
    This question already has an answer here: When is an array name or a function name 'converted' into a pointer ? (in C) 4 answers I just made a test program after reading the book and the result turned out confusing: #include <stdio.h> int main(void) { char text[] = "hello!"; printf("sizeof(text):%d sizeof(text+2):%d sizeof(text[0]):%d \n",(int)sizeof(text), sizeof(text+2), sizeof(text[0])); printf("text:%p sizeof(text):%d &text:%p sizeof(&text):%d \n",text, sizeof(text), &text, sizeof(&text)); printf("text+1:%p &text+1:%p \n", text+1, &text+1); return 0; } The result: sizeof(text):7 sizeof(text+2):4 sizeof(text[0]):1 text:0xbfc8769d sizeof(text):7 &text:0xbfc8769d sizeof(&text):4 text+1:0xbfc8769e &text+1:0xbfc876a4 What makes me feel confused are: why the value of 'sizeof(text)' is 7 whereas 'sizeof(text+2)' is 4 what's the difference between 'text' and '&text'?

    Read the article

  • Javascript handling textarea

    - by bbenton
    Hi all, I'm a bit new to Javascript and am trying to create a delimited string from a textare. The problem is when passing in the textarea, it adds newlines for each row on the textarea. I need to have the entire textarea parsed into a string with a delimiter for each line (replacing the newline char). So for example, if you passed in a textarea with the following lines (which is also how it looks when using the alert function): abcd efgh ijkl It would look like: abcd-efgh-ijkl after parsing. function submitToForm(form) { var param_textarea = form.listofplugins.value; var test = param_textarea.replace(/\\r?\\n/, /:/) alert(test); } Thanks a lot!

    Read the article

< Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >