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  • Zooming out to fit all annotations in MapKit

    - by Krismutt
    Hey everybody!! I wanna zoom out so that all my annotations(my location and one more annotation) fit to the screen...what do I do wrong?? I get the following warning: "'getDistanceFrom:' is deprecated".... -(void)viewDidLoad { [super viewDidLoad]; mapView = [[MKMapView alloc] initWithFrame:self.view.bounds]; mapView.showsUserLocation = TRUE; mapView.delegate = self; mapView.mapType = MKMapTypeStandard; mapView.zoomEnabled = YES; mapView.scrollEnabled = YES; mapView.userInteractionEnabled = YES; [mapView.userLocation setTitle:@"Nuvarande plats"]; [mapView.userLocation setSubtitle:@"Du är här"]; [self.view insertSubview:mapView atIndex:0]; self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; [mapView release]; } -(void) locationManager: (CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ NSLog (@"Position uppdateras" ); location = newLocation.coordinate; if (friZoom) { MKCoordinateRegion region; region.center.latitude = location.latitude; region.center.longitude= location.longitude; MKCoordinateSpan span; span.latitudeDelta = 0.01; span.longitudeDelta = 0.01; region.span = span; [mapView setRegion:region animated:TRUE];} } - (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)knappnal { if ([knappnal isKindOfClass:MKUserLocation.class]) { return nil; } MKPinAnnotationView *knappnalView = (MKPinAnnotationView*)[mapview dequeueReusableAnnotationViewWithIdentifier:@"annot"]; if (!knappnalView) { knappnalView = [[[MKPinAnnotationView alloc] initWithAnnotation:knappnal reuseIdentifier:@"annot"] autorelease]; knappnalView.pinColor = MKPinAnnotationColorRed; knappnalView.animatesDrop = YES; knappnalView.canShowCallout = YES; } else { knappnalView.annotation = knappnal; } return knappnalView; } - (IBAction)storeLocationInfo:(id) sender{ SparaPosition *position=[[SparaPosition alloc] initWithCoordinate:location]; [mapView addAnnotation:position]; savedPosition = location; } - (IBAction)visaPosition:(id)sender{ CLLocationCoordinate2D southWest =location; CLLocationCoordinate2D northEast =savedPosition; southWest.latitude = MIN(southWest.latitude, location.latitude); southWest.longitude = MIN(southWest.longitude, location.longitude); northEast.latitude = MAX(northEast.latitude, savedPosition.latitude); northEast.longitude = MAX(northEast.longitude, savedPosition.longitude); CLLocation *locSouthWest = [[CLLocation alloc] initWithLatitude:southWest.latitude longitude:southWest.longitude]; CLLocation *locNorthEast = [[CLLocation alloc] initWithLatitude:northEast.latitude longitude:northEast.longitude]; CLLocationDistance meters = [locSouthWest getDistanceFrom:locNorthEast]; MKCoordinateRegion region; region.center.latitude = (southWest.latitude + northEast.latitude) / 2.0; region.center.longitude = (southWest.longitude + northEast.longitude) / 2.0; region.span.latitudeDelta = meters / 111319.5; region.span.longitudeDelta = 0.0; region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; [locSouthWest release]; [locNorthEast release]; } Would really appreciate an answer!

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  • Asp.net with RegularExpression problem

    - by Eyla
    Greetings, I'm try to do valdation textbox input to valdate a phone number. I have a asp.net textbox and checkbox. the defualt is to validate a us phone number and when I check the checkbox I should change the RegularExpression and error message to validate an international phone using my own RegularExpression. I have no problem to validate the international phone but the problem is when validating the usa phone number I'm always getting error message that it is invalde phone number. I used diffrent RegularExpression but did not work. Please look at my code and davice me. Regards, ! ..................... ASP.net Code ..................... <%@ Page Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="UpdateContact.aspx.cs" Inherits="IMAM_APPLICATION.UpdateContact" Title="Untitled Page" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <script src="js/jquery-1.4.1-vsdoc.js" type="text/javascript"></script> <script src="js/jquery.validate.js" type="text/javascript"></script> <script src="js/js.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { ValidPhoneHome("#<%= chkIntphoneHome%>"); $("#aspnetForm").validate({ // debug: true, rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } }); }) </script> <div id="mydiv"> <asp:CheckBox ID="chkIntphoneHome" runat="server" Text="Internation Code" Style="position: absolute; top: 620px; left: 700px;" onclick=" ValidPhoneHome(this)" /> <asp:TextBox ID="txtHomePhone" runat="server" Style="top: 650px; left: 700px; position: absolute; height: 22px; width: 128px" ></asp:TextBox> </div> </asp:Content> ............................. js.js File ................... var RegularExpression; var USAPhone = /(^[a-z]([a-z_\.]*)@([a-z_\.]*)([.][a-z]{3})$)|(^[a-z]([a-z_\.]*)@([a-z_\.]*)(\.[a-z]{3})(\.[a-z]{2})*$)/i; var InterPhone = /^\d{9,12}$/; var errmsg; function ValidPhoneHome(sender) { if (sender.checked == true) { RegularExpression = InterPhone; errmsg = "Enter 9 to 12 numbers as international number"; } else { RegularExpression = USAPhone; errmsg = "Enter a valid number"; } jQuery.validator.addMethod("phonehome", function(value, element) { return this.optional(element) || RegularExpression.test(value); }, errmsg); }

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  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

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  • Unable to add separator in list view

    - by Suru
    This is my code @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.email_list_main); emailResults = new ArrayList<GetEmailFromDatabase>(); //int[] colors = {0,0xFFFF0000,0}; //getListView().setDivider(new GradientDrawable(Orientation.RIGHT_LEFT, colors)); //getListView().setDividerHeight(2); emailListFeedAdapter = new EmailListFeedAdapter(this, R.layout.email_listview_row, emailResults); setListAdapter(this.emailListFeedAdapter); getResults(); if(emailResults != null && emailResults.size() > -1){ emailListFeedAdapter.notifyDataSetChanged(); for(int i=0;i< emailResults.size();i++){ try { Here I getting email Sent date emailListFeedAdapter.add( emailResults.get(i)); datetime_text1 = emailResults.get(i).getDate(); formatter1 = new SimpleDateFormat(); formatter1 = DateFormat.getDateInstance((DateFormat.MEDIUM)); Calendar currentDate1 = Calendar.getInstance(); Item_Date1 = formatter1.parse(datetime_text1); current_Date1 = formatter1.format(currentDate1.getTime()); current_System_Date1 = formatter1.parse(current_Date1); currentDate1.add(Calendar.DATE, -1); yesterdaydate = formatter1.format(currentDate1.getTime()); yeaterday_Date = formatter1.parse(yesterdaydate); currentDate1.add(Calendar.DATE, -2); threeDaysback = formatter1.format(currentDate1.getTime()); Three_Days_Back = formatter1.parse(threeDaysback); Here I am comparing current date with list view item date, and here is my problem, dates are matching but it is not entering in if condition I tried in so many ways but nothing worked the code for separator is bellow. if(Item_Date.compareTo(current_System_Date)==0){ if(index1){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index1=false; } } else if(yeaterday_Date.compareTo(Item_Date1)==0){ if(index2){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index2 = false; } } else if(Item_Date1.compareTo(Three_Days_Back)==0){ if(index3){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index3 = false; } } } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } In EmailListFeedAdapter private TreeSet<Integer> mSeparatorsSet = new TreeSet<Integer>(); public void addSeparatorItem(final String item) { //itemss.add(emailResults.get(0)); // save separator position mSeparatorsSet.add(itemss.size() - 1); notifyDataSetChanged(); } @Override public int getItemViewType(int position) { return mSeparatorsSet.contains(position) ? TYPE_SEPARATOR : TYPE_ITEM; } holder = new ViewHolder(); switch (type) { case TYPE_ITEM: emailView= inflater.inflate(R.layout.email_listview_row, null); break; case TYPE_SEPARATOR: emailView= inflater.inflate(R.layout.item2, null); holder.textView = (TextView)emailView.findViewById(R.id.textSeparator); emailView.setTag(holder); holder.textView.setText("SEPARATOR"); break; } Here is ViewHolder class public static class ViewHolder { public TextView textView; } if anybody knows then please tell me where I am doing wrong. Thanx

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  • ie9/CSS: Flyout menu not working in ie9, but looks great in Firefox/Chrome

    - by Brandon
    Please see this flyout menu: http://www.caseen.com/store.html. It looks amazing in both Firefox and Chrome, but not in IE9! Trying to see what is going on =(. It looks like ie9 is completing ignoring the stylesheet, but in error checking and clicking ie9 direct mode, it shows up however VERY ugly with huge nasty white borders around the links! Please see my code: <div class="flyout"> <ul> <!--START: CATEGORIES--> <!--START: CATEGORY_FORMAT--> <li><a href="view_category.asp?cat=CATID">&nbsp;CATEGORY</a> <!--END: CATEGORY_FORMAT--> <ul><!--START: SUB_CATEGORY_FORMAT--> <li><a href="view_category.asp?cat=CATID">&nbsp;CATEGORY</a></li> <!--END: SUB_CATEGORY_FORMAT--></ul> <!--END: CATEGORIES--> </li> </ul> </div> AND CSS .flyout { width: 130px; height: auto; position:relative; margin: -10 0; padding: 0; z-index:10000; } .flyout ul li a { display:block; text-decoration:none; color: #fff; width: 130px; border: solid; border-color: #000; border-width: 0 0 0 5px; text-align:left; font-size:12px; line-height: 25px; } .flyout ul { padding:0px; list-style-type: none; } .flyout ul li { float:left; margin-right:1px; position:relative; } .flyout ul li ul { display: none; } .flyout ul li:hover a { border: solid; border-color: #fff; border-width: 0 2 0 5px; color: #60dfe5; } .flyout ul li:hover ul { display:block; position:absolute; top:0; left:130px; width:10px; } .flyout ul li:hover ul li a.hide { background:#000; color:#fff; } .flyout ul li:hover ul li:hover a.hide {width:180px;} .flyout ul li:hover ul li ul {display: none;} .flyout ul li:hover ul li a { display:block; background:#000; color:#60dfe5; width:200px; } .flyout ul li:hover ul li a:hover { background:#000; color:#fff; } Thanks, Brandon

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  • vertical navigation that shows hidden submenu on click using JQuery

    - by user346602
    Hi, I am trying to make a menu that works like the one on this flash site: http://elevensix.de/ When I click "portfolio", only then to the subnavigation links reveal themselves. Right now I have only managed to get a typical vertical "reveal subnavigation on hover menu" working. What is required is that once the appropriate menu item it cicked, its submenu shows. This submenu remains revealed as the submenu items are hovered over then selected. When the submenu item is selected, the content shows, and both the menu and submenu remain visible (the selected menu and submenu item are given a distinct colour to show the navigation path). Whew. Here is my html: <div id="nav"> <ul> <li><a href="#">about</a></li> <li><a href="#">testimonials</a> <ul> <li><a href="#">testimonial1</a></li> <li><a href="#">testimonial2</a></li> <li><a href="#">testimonial3</a></li> <li><a href="#">testimonial4</a></li> </ul> </li> <li><a href="#">Services</a> <ul> <li><a href="#">services1</a></li> <li><a href="#">services2</a></li> <li><a href="#">services3</a></li> <li><a href="#">services4</a></li> </ul> </li> <li><a href="#">Gallery</a></li> <li><a href="#">Contact</a></li> </ul> </div><!--end #nav--> and here is my css: #nav { width:160px; position: relative; top: 250px; left: 20px; } #nav ul { margin:0px; padding:0px; } #nav ul li { line-height:24px; list-style:none; } #nav a { text-decoration: none; color: #9d9fa2; } #nav ul li a:hover { position:relative; color: #00aeef; } #nav ul ul { display:none; position:absolute; left:160px; top:4px; } #nav ul li:hover ul { display:block; color: #00aeef; } #nav ul ul li { width:160px; float:left; display:inline; line-height:16px; } .selected { color: #00aeef !important; } Should I be giving the submenus a class so that I can hide then show them? And where would the class be applied? To the ul? could I use the same class for both submenus? Am I wrong in how I am applying the display:none values for this purpose? Many thanks to all the clever people on here.

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  • Mouseover triggered on absolute positioned div

    - by Tauren
    Objective Have a small magnifying glass icon that appears in the top right corner of a table cell when the table cell is hovered over. Mousing over the magnifying glass icon and clicking it will open a dialog window to show detailed information about the item in that particular table cell. I want to reuse the same icon for hundreds of table cells without recreating it each time. Partial Solution Have a single <span> that is absolutely positioned and hidden. When a _previewable table cell is hovered, the <span> is moved to the correct location and shown. This <span> is also moved in the DOM to be a child of the _previewable table cell. This enables a click handler attached to the <span> to find the _previewable parent, and get information from it's jquery data() object that is used to populate the contents of the dialog. Here is a very simplified version of my HTML: <body> <span id="options"> <a class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-search"></span> Preview </a> </span> <table> <tr> <td class="_previewable"> <img scr="user_1.png"/> <span>Bob Smith</span> </td> </tr> </table> </body> And this CSS: #options { position: absolute; display: none; } With this jQuery code: var $options = $('#options'); $options.click(function() { $item = $(this).parents("._previewable"); // Show popup based on data in $item.data("id"); Layout.renderPopup($item.data("id"),$item.data("popup")); }); $('._previewable').live('mouseover mouseout',function(event) { if (event.type == 'mouseover') { var $target = $(this); var $parent = $target.offsetParent()[0]; var left = $parent.scrollLeft + $target.position().left + $target.outerWidth() - $options.outerWidth() + 1; var top = $parent.scrollTop + $target.position().top + 2; $options.appendTo($target); $options.css({ "left": left + "px", "top": top + "px" }).show(); } else { // On mouseout, $options continues to be a child of $(this) $options.hide(); } }); Problem This solution works perfectly until the contents of my table are reloaded or changed via AJAX. Because the <span> was moved from the <body> to be a child of the cell, it gets thrown out and replaced during the AJAX call. So my first thought is to move the <span> back to the body on mouseout of the table cell, like this: else { // On mouseout, $options is moved back to be a child of body $options.appendTo("body"); $options.hide(); } However, with this, the <span> disappears as soon as it is mouseover. The mouseout event seems to be called on _previewable when the mouse moves into the <span>, even though the <span> is a child of _previewable and fully displayed within the boundaries of the _previewable table cell. At this point, I've only tested this in Chrome. Questions Why would mouseout be called on _previewable, when the mouse is still within the boundaries of _previewable? Is it because the <span> is absolutely positioned? How can I make this work, without recreating the <span> and it's click handler on each AJAX table referesh?

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  • Google Maps API v3: Turning user input coordinates to latlng?

    - by Leventhan
    I'm new with Google Maps. I'm trying to turn coordinates a user inputs to move a marker I have on my map to those coordinates. For instance, if the user inputs 50.75, 74.1 the marker will pan to that coordinate. Unfortunately, I couldn't get it to work. Here's my function: function moveMarker() { var Markerloc = document.getElementById("Markerloc").value; var newLatlng = new google.maps.LatLng(Markerloc); marker.setPosition(newLatLng) } Here's my HTML code: <input type="text" id= "Markerloc" value="Paste your coordinates" /> <input type="button" onclick="moveMarker()" value="Update Marker"> EDIT: I thought that'd fix it, but somehow, it still doesn't work. Here's my code: <script type="text/javascript"> var map; var zoomLevel; function initialize(){ var myLatlng = new google.maps.LatLng(40.65, -74); var myOptions = { zoom: 2, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP, } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); var zoomLevel = map.getZoom(); var marker = new google.maps.Marker({ position: myLatlng, map: map, draggable: true }); // Update current position info. updateMarkerPosition(myLatlng); // Add dragging event listeners. google.maps.event.addListener(marker, 'dragstart', function() { updateMarkerAddress('Dragging...'); }); google.maps.event.addListener (map, 'zoom_changed', function() { updateZoomLevel(map.getZoom()); }); google.maps.event.addListener(marker, 'drag', function() { updateMarkerStatus('Dragging...'); updateMarkerPosition(marker.getPosition()); }); google.maps.event.addListener(marker, 'dragend', function() { updateMarkerStatus('Drag ended'); geocodePosition(marker.getPosition()); }); }; var geocoder = new google.maps.Geocoder(); function geocodePosition(pos) { geocoder.geocode({ latLng: pos }, function(responses) { if (responses && responses.length > 0) { updateMarkerAddress(responses[0].formatted_address); } else { updateMarkerAddress('Cannot determine address at this location.'); } }); } function updateZoomLevel(zoomLevel){ document.getElementById('zoomLevel').innerHTML = zoomLevel; } function updateMarkerStatus(str) { document.getElementById('markerStatus').innerHTML = str; } function updateMarkerPosition(myLatlng) { document.getElementById('info').innerHTML = [ myLatlng.lat(), myLatlng.lng() ].join(', '); } function updateMarkerAddress(str) { document.getElementById('address').innerHTML = str; } function moveMarker() { var lat = parseFloat(document.getElementById('markerLat').value); var lng = parseFloat(document.getElementById('markerLng').value); var newLatLng = new google.maps.LatLng(lat, lng); marker.setPosition(newLatLng) } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body> <div id="map_canvas" style="width: 29%; height: 50%; float: left; position: relative; background-color: rgb(229, 227, 223); overflow: hidden;"></div> <b>Zoom level: </b><div id="zoomLevel"> Scroll mousewheel</div> </div> <input type='text' id='markerLat' value='Target Latitude' /> <input type='text' id='markerLng' value='Target Longitude' /> <input type="button" onclick="moveMarker()" value="Move Marker"> </body> </html>

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  • how to use ggplot conditional on data

    - by Andreas
    I asked this question and it seams ggplot2 currently has a bug with empty data.frames. Therefore I am trying to check if the dataframe is empty, before I make the plot. But what ever I come up with, it gets really ugly, and doesn't work. So I am asking for your help. example data: SOdata <- structure(list(id = 10:55, one = c(7L, 8L, 7L, NA, 7L, 8L, 5L, 7L, 7L, 8L, NA, 10L, 8L, NA, NA, NA, NA, 6L, 5L, 6L, 8L, 4L, 7L, 6L, 9L, 7L, 5L, 6L, 7L, 6L, 5L, 8L, 8L, 7L, 7L, 6L, 6L, 8L, 6L, 8L, 8L, 7L, 7L, 5L, 5L, 8L), two = c(7L, NA, 8L, NA, 10L, 10L, 8L, 9L, 4L, 10L, NA, 10L, 9L, NA, NA, NA, NA, 7L, 8L, 9L, 10L, 9L, 8L, 8L, 8L, 8L, 8L, 9L, 10L, 8L, 8L, 8L, 10L, 9L, 10L, 8L, 9L, 10L, 8L, 8L, 7L, 10L, 8L, 9L, 7L, 9L), three = c(7L, 10L, 7L, NA, 10L, 10L, NA, 10L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 7L, 7L, 4L, 10L, 10L, 7L, 4L, 7L, NA, 10L, 4L, 7L, 7L, 7L, 10L, 10L, 7L, 10L, 4L, 10L, 10L, 10L, 4L, 10L, 10L, 10L, 10L, 7L, 10L), four = c(7L, 10L, 4L, NA, 10L, 7L, NA, 7L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 10L, 10L, 7L, 10L, 10L, 7L, 7L, 7L, NA, 10L, 7L, 4L, 10L, 4L, 7L, 10L, 2L, 10L, 4L, 12L, 4L, 7L, 10L, 10L, 12L, 12L, 4L, 7L, 10L), five = c(7L, NA, 6L, NA, 8L, 8L, 7L, NA, 9L, NA, NA, NA, 9L, NA, NA, NA, NA, 7L, 8L, NA, NA, 7L, 7L, 4L, NA, NA, NA, NA, 5L, 6L, 5L, 7L, 7L, 6L, 9L, NA, 10L, 7L, 8L, 5L, 7L, 10L, 7L, 4L, 5L, 10L), six = structure(c(1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L), .Label = c("2010-05-25", "2010-05-27", "2010-06-07"), class = "factor"), seven = c(0.777777777777778, 0.833333333333333, 0.333333333333333, 0.888888888888889, 0.5, 0.888888888888889, 0.777777777777778, 0.722222222222222, 0.277777777777778, 0.611111111111111, 0.722222222222222, 1, 0.888888888888889, 0.722222222222222, 0.555555555555556, NA, 0, 0.666666666666667, 0.666666666666667, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.722222222222222, 0.833333333333333, 0.888888888888889, 0.666666666666667, 1, 0.777777777777778, 0.722222222222222, 0.5, 0.833333333333333, 0.722222222222222, 0.388888888888889, 0.722222222222222, 1, 0.611111111111111, 0.777777777777778, 0.722222222222222, 0.944444444444444, 0.555555555555556, 0.666666666666667, 0.722222222222222, 0.444444444444444, 0.333333333333333, 0.777777777777778), eight = c(0.666666666666667, 0.333333333333333, 0.833333333333333, 0.666666666666667, 1, 1, 0.833333333333333, 0.166666666666667, 0.833333333333333, 0.833333333333333, 1, 1, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.5, 0, 0.666666666666667, 0.5, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.333333333333333, 1, 0.666666666666667, 0.833333333333333, 0.666666666666667, 0.666666666666667, 0.5, 0, 0.833333333333333, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.5, 1, 0.833333333333333, 0.666666666666667, 0.833333333333333, 0.666666666666667), nine = c(0.307692307692308, NA, 0.461538461538462, 0.538461538461538, 1, 0.769230769230769, 0.538461538461538, 0.692307692307692, 0, 0.153846153846154, 0.769230769230769, NA, 0.461538461538462, NA, NA, NA, NA, 0, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.384615384615385, 0.846153846153846, 0.923076923076923, 0.615384615384615, 0.692307692307692, 0.0769230769230769, 0.846153846153846, 0.384615384615385, 0.384615384615385, 0.461538461538462, 0.384615384615385, 0.461538461538462, NA, 0.923076923076923, 0.692307692307692, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.0769230769230769, 0.230769230769231, 0.692307692307692, 0.769230769230769, 0.230769230769231, 0.769230769230769, 0.615384615384615), ten = c(0.875, 0.625, 0.375, 0.75, 0.75, 0.75, 0.625, 0.875, 1, 0.125, 1, NA, 0.625, 0.75, 0.75, 0.375, NA, 0.625, 0.5, 0.75, 0.875, 0.625, 0.875, 0.75, 0.625, 0.875, 0.5, 0.75, 0, 0.5, 0.875, 1, 0.75, 0.125, 0.5, 0.5, 0.5, 0.625, 0.375, 0.625, 0.625, 0.75, 0.875, 0.375, 0, 0.875), elleven = c(1, 0.8, 0.7, 0.9, 0, 1, 0.9, 0.5, 0, 0.8, 0.8, NA, 0.8, NA, NA, 0.8, NA, 0.4, 0.8, 0.5, 1, 0.4, 0.5, 0.9, 0.8, 1, 0.8, 0.5, 0.3, 0.9, 0.2, 1, 0.8, 0.1, 1, 0.8, 0.5, 0.2, 0.7, 0.8, 1, 0.9, 0.6, 0.8, 0.2, 1), twelve = c(0.666666666666667, NA, 0.133333333333333, 1, 1, 0.8, 0.4, 0.733333333333333, NA, 0.933333333333333, NA, NA, 0.6, 0.533333333333333, NA, 0.533333333333333, NA, 0, 0.6, 0.533333333333333, 0.733333333333333, 0.6, 0.733333333333333, 0.666666666666667, 0.533333333333333, 0.733333333333333, 0.466666666666667, 0.733333333333333, 1, 0.733333333333333, 0.666666666666667, 0.533333333333333, NA, 0.533333333333333, 0.6, 0.866666666666667, 0.466666666666667, 0.533333333333333, 0.333333333333333, 0.6, 0.6, 0.866666666666667, 0.666666666666667, 0.6, 0.6, 0.533333333333333)), .Names = c("id", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "elleven", "twelve"), class = "data.frame", row.names = c(NA, -46L)) And the plot iqr <- function(x, ...) { qs <- quantile(as.numeric(x), c(0.25, 0.5, 0.75), na.rm = T) names(qs) <- c("ymin", "y", "ymax") qs } magic <- function(y, ...) { high <- median(SOdata[[y]], na.rm=T)+1.5*sd(SOdata[[y]],na.rm=T) low <- median(SOdata[[y]], na.rm=T)-1.5*sd(SOdata[[y]],na.rm=T) ggplot(SOdata, aes_string(x="six", y=y))+ stat_summary(fun.data="iqr", geom="crossbar", fill="grey", alpha=0.3)+ geom_point(data = SOdata[SOdata[[y]] > high,], position=position_jitter(w=0.1, h=0),col="green", alpha=0.5)+ geom_point(data = SOdata[SOdata[[y]] < low,], position=position_jitter(w=0.1, h=0),col="red", alpha=0.5)+ stat_summary(fun.y=median, geom="point",shape=18 ,size=4, col="orange") } for (i in names(SOdata)[-c(1,7)]) { p<- magic(i) ggsave(paste("magig_plot_",i,".png",sep=""), plot=p, height=3.5, width=5.5) } The problem is that sometimes in the call to geom_point the subset returns an empty dataframe, which sometimes (!) causes ggplot2 to plot all the data instead of none of the data. geom_point(data = SOdata[SOdata[[y]] > high,], position=position_jitter(w=0.1, h=0),col="green", alpha=0.5)+ This is kindda of important to me, and I am really stuck trying to find a solution. Any help that will get me started is much appreciated. Thanks in advance.

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • Craziest JavaScript behavior I've ever seen

    - by Dan Ray
    And that's saying something. This is based on the Google Maps sample for Directions in the Maps API v3. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no"/> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Directions</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var directionDisplay; var directionsService = new google.maps.DirectionsService(); var map; function initialize() { directionsDisplay = new google.maps.DirectionsRenderer(); var myOptions = { zoom:7, mapTypeId: google.maps.MapTypeId.ROADMAP } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); directionsDisplay.setMap(map); directionsDisplay.setPanel(document.getElementById("directionsPanel")); } function render() { var start; if(navigator.geolocation) { navigator.geolocation.getCurrentPosition(function(position) { start = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation handleNoGeolocation(); } alert("booga booga"); var end = '<?= $_REQUEST['destination'] ?>'; var request = { origin:start, destination:end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(response, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(response); } }); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div><div id="map_canvas" style="float:left;width:70%; height:100%"></div> <div id="directionsPanel" style="float:right;width:30%;height 100%"></div> <script type="text/javascript">render();</script> </body> </html> See that "alert('booga booga')" in there? With that in place, this all works fantastic. Comment that out, and var start is undefined when we hit the line to define var request. I discovered this when I removed the alert I put in there to show me the value of var start, and it quit working. If I DO ask it to alert me the value of var start, it tells me it's undefined, BUT it has a valid (and accurate!) value when we define var request a few lines later. I'm suspecting it's a timing issue--like an asynchronous something is having time to complete in the background in the moment it takes me to dismiss the alert. Any thoughts on work-arounds?

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  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

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  • How to overlay a div (or any element) over a table row (tr)?

    - by slolife
    I'd like to overlay a div (or any element that'll work) over a table row (tr tag) that happens to have more than one column. I have tried a few methods, which don't seem to work. I've posted my current code below. I do get an overlay, but not directly over just the row. I tried setting the overlay top to $divBottom.css('top'), but that is always 'auto'. So, am I on the right track, or is there a better way of doing it? Utilizing jQuery is fine as you can see. If I am on the right track, how do I get the div placed correctly? Is the offsetTop an offset in the containing element, the table, and I need to do some math? Any other gotchas I'll run into with that? <html> <head> <title>Overlay Tests</title> <style> #rowBottom { outline:red solid 2px } #divBottom { margin:1em; font-size:xx-large; position:relative; } #divOverlay { background-color:Silver; text-align:center; position:absolute; z-index:10000; opacity:0.5; } </style> </head> <body> <p align="center"><a id="lnkDoIt" href="#">Do it!</a></p> <table width="100%" border="0" cellpadding="10" cellspacing="3" style="position:relative"> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> <tr id="rowBottom"> <td><div id="divBottom"><p align="center">This is the bottom text</p></div></td> </tr> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> </table> <div id="divOverlay" style=""><p>This is the overlay div.</p><p id="info"></p></div> <script src="../includes/javascript/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#lnkDoIt').click(function() { var $divBottom = $('#rowBottom'); var $divOverlay = $('#divOverlay'); var bottomTop = $divBottom.attr('offsetTop'); var bottomLeft = $divBottom.attr('offsetLeft'); var bottomWidth = $divBottom.css('width'); var bottomHeight = $divBottom.css('height'); $divOverlay.css('top', bottomTop); $divOverlay.css('left', bottomLeft); $divOverlay.css('width', bottomWidth); $divOverlay.css('height', bottomHeight); $('#info').text('Top: ' + bottomTop + ' Left: ' + bottomLeft); }); }); </script> </body> </html>

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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  • can't get texture to work

    - by user583713
    It been a while since I use android opengl but for what ever reason I get a white squre box and not the texture I what on the screen. Oh I do not think this would matter but just in case I put a linerlayout view first then the surfaceview on but anyway Here my code: public class GameEngine { private float vertices[]; private float textureUV[]; private int[] textureId = new int[1]; private FloatBuffer vertextBuffer; private FloatBuffer textureBuffer; private short indices[] = {0,1,2,2,1,3}; private ShortBuffer indexBuffer; private float x, y, z; private float rot, rotX, rotY, rotZ; public GameEngine() { } public void setEngine(float x, float y, float vertices[]){ this.x = x; this.y = y; this.vertices = vertices; ByteBuffer vbb = ByteBuffer.allocateDirect(this.vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertextBuffer = vbb.asFloatBuffer(); vertextBuffer.put(this.vertices); vertextBuffer.position(0); vertextBuffer.clear(); ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); indexBuffer.clear(); } public void draw(GL10 gl){ gl.glLoadIdentity(); gl.glTranslatef(x, y, z); gl.glRotatef(rot, rotX, rotY, rotZ); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertextBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void LoadTexture(float textureUV[], GL10 gl, InputStream is) throws IOException{ this.textureUV = textureUV; ByteBuffer tbb = ByteBuffer.allocateDirect(this.textureUV.length * 4); tbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(this.textureUV); textureBuffer.position(0); textureBuffer.clear(); Bitmap bitmap = null; try{ bitmap = BitmapFactory.decodeStream(is); }finally{ try{ is.close(); is = null; gl.glGenTextures(1, textureId,0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //Clean up gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); bitmap.recycle(); }catch(IOException e){ } } } public void setVector(float x, float y, float z){ this.x = x; this.y = y; this.z = z; } public void setRot(float rot, float x, float y, float z){ this.rot = rot; this.rotX = x; this.rotY = y; this.rotZ = z; } public float getZ(){ return z; } }

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  • Why is the dropdown menu aligned to the left?

    - by fmz
    I am working on a dropdown navigation for a site and am having some trouble with the dropdown portion aligning with the parent category - it shifts all the way to the left. Here is the html: <ul class="dropdown"> <li><a href="#" id="home">Home</a></li> <li><a href="#" id="about">About Us</a> <ul class="sub-menu"> <li><a href="#">Our History</a></li> <li><a href="#">Our Process</a></li> <li><a href="#">Portfolio</a></li> <li><a href="#">Financing</a></li> <li><a href="#">Testimonials</a></li> <li><a href="#">Subcontractors</a></li> </ul> </li> <li><a href="#" id="personal">Personal Banking</a></li> <li><a href="#" id="commercial">Commercial Banking</a></li> <li><a href="#" id="service">Customer Service</a> <ul class="sub-menu"> <li><a href="#">Our History</a></li> <li><a href="#">Our Process</a></li> <li><a href="#">Portfolio</a></li> <li><a href="#">Financing</a></li> <li><a href="#">Testimonials</a></li> <li><a href="#">Subcontractors</a></li> </ul> </li> <li><a href="#" id="investors">Investor Relations</a></li> <li><a href="#" id="contact">Contact Us</a></li> </ul> Here is the CSS: ul.dropdown { position: relative; background: #4e8997; height: 40px; padding-left: 5px; } ul.dropdown li { float: left; zoom: 1; } ul.dropdown li a { display: block; margin-top: 5px; padding: .5em .6em; color: #fff; font: bold 14px "Helvetica Neue", Arial, Helvetica, Geneva, sans-serif; text-transform: uppercase; border: none; } ul.dropdown a:hover { background-color: #c29c5d; color: #fff; } ul.dropdown a:active { background-color: #c29c5d; color: #fff; } /* LEVEL TWO */ ul.dropdown ul { width: 200px; visibility: hidden; position: absolute; top:100%; left: 0; } ul.dropdown ul li { font: 13px "Helvetica Neue", Arial, Helvetica, Geneva, sans-serif; border-bottom: 1px solid #ccc; float: none; color: #fff; background-color: #c29c5d; height: 20px; } ul.dropdown ul li a { display: inline-block; } ul.dropdown ul li a:hover { background-color: #a2834d; color: #fff; height: 20px; } I tried changing the ul.dropdown ul to position relative, but that breaks the navigation. I would appreciate some help getting this corrected. Thanks.

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  • Cannot decode complete cipher list in .NET SslStream handshake.

    - by karmasponge
    While attempting to move from a 'C' based SSL implementation to C# using the .NET SslStream and we have run into what look like cipher compatibility issues with the .NET SslStream and a AS400 machine we are trying to connect to (which worked previously). When we call SslStream.AuthenticateAsClient it is sending the following: 16 03 00 00 37 01 00 00 33 03 00 4d 2c 00 ee 99 4e 0c 5d 83 14 77 78 5c 0f d3 8f 8b d5 e6 b8 cd 61 0f 29 08 ab 75 03 f7 fa 7d 70 00 00 0c 00 05 00 0a 00 13 00 04 00 02 00 ff 01 00 Which decodes as (based on http://www.mozilla.org/projects/security/pki/nss/ssl/draft302.txt) [16] Record Type [03 00] SSL Version [00 37] Body length [01] SSL3_MT_CLIENT_HELLO [00 00 33] Length (51 bytes) [03 00] Version number = 768 [4d 2c 00 ee] 4 Bytes unix time [… ] 28 Bytes random number [00] Session number [00 0c] 12 bytes (2 * 6 Cyphers)? [00 05, 00 0a, 00 13, 00 04, 00 02, 00 ff] - [RC4, PBE-MD5-DES, RSA, MD5, PKCS, ???] [01 00] Null compression method The as400 server responds back with: 15 03 00 00 02 02 28 [15] SSL3_RT_ALERT [03 00] SSL Version [00 02] Body Length (2 Bytes) [02 28] 2 = SSL3_RT_FATAL, 40 = SSL3_AD_HANDSHAKE_FAILURE I'm specifically looking to decode the '00 FF' at the end of the cyphers. Have I decoded it correctly? What does, if anything, '00 FF' decode too? I am using the following code to test/reproduce: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.IO; using System.Diagnostics; using System.Security.Cryptography.X509Certificates; namespace TestSslStreamApp { class DebugStream : Stream { private Stream AggregatedStream { get; set; } public DebugStream(Stream stream) { AggregatedStream = stream; } public override bool CanRead { get { return AggregatedStream.CanRead; } } public override bool CanSeek { get { return AggregatedStream.CanSeek; } } public override bool CanWrite { get { return AggregatedStream.CanWrite; } } public override void Flush() { AggregatedStream.Flush(); } public override long Length { get { return AggregatedStream.Length; } } public override long Position { get { return AggregatedStream.Position; } set { AggregatedStream.Position = value; } } public override int Read(byte[] buffer, int offset, int count) { int bytesRead = AggregatedStream.Read(buffer, offset, count); return bytesRead; } public override long Seek(long offset, SeekOrigin origin) { return AggregatedStream.Seek(offset, origin); } public override void SetLength(long value) { AggregatedStream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { AggregatedStream.Write(buffer, offset, count); } } class Program { static void Main(string[] args) { const string HostName = "as400"; TcpClient tcpClient = new TcpClient(HostName, 992); SslStream sslStream = new SslStream(new DebugStream(tcpClient.GetStream()), false, null, null, EncryptionPolicy.AllowNoEncryption); sslStream.AuthenticateAsClient(HostName, null, SslProtocols.Ssl3, false); } } }

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  • Lighting and OpenGL ES

    - by FX
    Hi all, I'm working on getting a simple lighting right on my OpenGL ES iPhone scene. I'm displaying a simple object centered on the origin, and using an arcball to rotate it by touching the screen. All this works nicely, except I try to add one fixed light (fixed w.r.t. eye position) and it is badly screwed: the whole object (an icosahedron in this example) is lit uniformly, i.e. it all appears in the same color. I have simplified my code as much as possible so it's standalone and still reproduces what I experience: glClearColor (0.25, 0.25, 0.25, 1.); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable (GL_DEPTH_TEST); glEnable(GL_LIGHTING); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrthof(-1, 1, -(float)backingWidth/backingHeight, (float)backingWidth/backingHeight, -10, 10); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f }; GLfloat diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f }; GLfloat specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat position[] = { -1.5f, 1.0f, -400.0f, 0.0f }; glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); glLightfv(GL_LIGHT0, GL_POSITION, position); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); float currRot[4]; [arcball getCurrentRotation:currRot]; glRotatef (currRot[0], currRot[1], currRot[2], currRot[3]); float f[4]; f[0] = 0.5; f[1] = 0; f[2] = 0; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, f); glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, f); f[0] = 0.2; f[1] = 0.2; f[2] = 0.2; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, f); glEnableClientState (GL_VERTEX_ARRAY); drawSphere(0, 0, 0, 1); where the drawSphere function actually draws an icosahedron: static void drawSphere (float x, float y, float z, float rad) { glPushMatrix (); glTranslatef (x, y, z); glScalef (rad, rad, rad); // Icosahedron const float vertices[] = { 0., 0., -1., 0., 0., 1., -0.894427, 0., -0.447214, 0.894427, 0., 0.447214, 0.723607, -0.525731, -0.447214, 0.723607, 0.525731, -0.447214, -0.723607, -0.525731, 0.447214, -0.723607, 0.525731, 0.447214, -0.276393, -0.850651, -0.447214, -0.276393, 0.850651, -0.447214, 0.276393, -0.850651, 0.447214, 0.276393, 0.850651, 0.447214 }; const GLubyte indices[] = { 1, 11, 7, 1, 7, 6, 1, 6, 10, 1, 10, 3, 1, 3, 11, 4, 8, 0, 5, 4, 0, 9, 5, 0, 2, 9, 0, 8, 2, 0, 11, 9, 7, 7, 2, 6, 6, 8, 10, 10, 4, 3, 3, 5, 11, 4, 10, 8, 5, 3, 4, 9, 11, 5, 2, 7, 9, 8, 6, 2 }; glVertexPointer (3, GL_FLOAT, 0, vertices); glDrawElements (GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]), GL_UNSIGNED_BYTE, indices); glPopMatrix (); } A movie of what I see as the result is here. Thanks to anyone who can shed some light into this (no kidding!). I'm sure it will look embarassingly trivial to someone, but I swear I have looked at many lighting tutorials before this and am stuck.

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  • C# DotNetNuke Module: GridVIew AutoGenerateEditButton is skipping over a field on update.

    - by AlexMax
    I have a GridView with an automatically generated Edit button. I wanted some customized behavior for the Image column, since I wanted it to be a drop down list of items as opposed to a simple input field, and I also wanted some nice "fallback" in case the value in the database didn't actually exist in the drop down list. With the code I have done so far, I have gotten the behavior I desire out of the Image field. The problem is that when i attempt to update that particular field, I get an error spit out back at me that it can't find a method to update the form with: ObjectDataSource 'objDataSource' could not find a non-generic method 'UpdateDiscovery' that has parameters: ModuleId, Visible, Position, Title, Link, ItemId. That's not good, because I DO have an UpdateDiscovery method. However, between Title and Link, there is supposed to be another param that belongs to the Image field, and it's not being passed. I realize that it's probably the update button doesn't know to pass that field, since it's a TemplateField and not a BoundField, and when I use Bind('image') as the selected value for the drop down list, it seems to update fine...but only as long as the field in the database when I try and edit the row actually exists, otherwise it bombs out and gives me an error about the value not existing in the drop down list. I have the following GridView defined: <asp:GridView ID="grdDiscoverys" runat="server" DataSourceID="objDataSource" EnableModelValidation="True" AutoGenerateColumns="false" AutoGenerateEditButton="true" AutoGenerateDeleteButton="true" DataKeyNames="ItemId" OnRowDataBound="cmdDiscovery_RowDataBound"> <Columns> <asp:BoundField DataField="ItemId" HeaderText="#" ReadOnly="true" /> <asp:BoundField DataField="Visible" HeaderText="Visible" /> <asp:BoundField DataField="Position" HeaderText="Position" /> <asp:TemplateField HeaderText="Image"> <ItemTemplate> <asp:Label ID="lblViewImage" runat="server" /> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlEditImage" runat="server" title="Image" DataValueField="Key" DataTextField="Value" /> </EditItemTemplate> </asp:TemplateField> <asp:BoundField DataField="Title" HeaderText="Title" /> <asp:BoundField DataField="Link" HeaderText="Link" /> </Columns> </asp:GridView> The datasource that this is tied to: <asp:ObjectDataSource ID="objDataSource" runat="server" TypeName="MyCompany.Modules.Discovery.DiscoveryController" SelectMethod="GetDiscoverys" UpdateMethod="UpdateDiscovery" DeleteMethod="DeleteDiscovery"> <SelectParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </SelectParameters> <UpdateParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </UpdateParameters> <DeleteParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </DeleteParameters> </asp:ObjectDataSource> The cmdDiscovery_RowDataBound method that gets called when the row's data is bound is the following C# code: protected void cmdDiscovery_RowDataBound(object sender, GridViewRowEventArgs e) { try { if (e.Row.RowIndex >= 0) { int intImage = ((DiscoveryInfo)e.Row.DataItem).Image; if (grdDiscoverys.EditIndex == -1) { // View Label lblViewImage = ((Label)e.Row.FindControl("lblViewImage")); if (GetFileDictionary().ContainsKey(intImage)) { lblViewImage.Text = GetFileDictionary()[intImage]; } else { lblViewImage.Text = "Missing Image"; } } else { // Edit DropDownList ddlEditImage = ((DropDownList)e.Row.FindControl("ddlEditImage")); ddlEditImage.DataSource = GetFileDictionary(); ddlEditImage.DataBind(); if (GetFileDictionary().ContainsKey(intImage)) { ddlEditImage.SelectedValue = intImage.ToString(); } } } } catch (Exception exc) { //Module failed to load Exceptions.ProcessModuleLoadException(this, exc); } } How do I make sure that the Image value in the drop down list is passed to the update function?

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  • CSS menu items flickering in IE6

    - by Quick Joe Smith
    Edit #1: I have just discovered this flicker bug affects IE8 (and therefore most likely IE7) as well. I am putting together a pure-CSS dropdown menu (mostly a learning exercise) and have hit a point in IE where the submenu items are flickering as the mouse moves around within the <li> but outside the inner <a>. Source code is as follows: The included csshover3.htc is downloadable from Peter Nederlof's page for Whatever:hover <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>CSS Menu</title> <style type="text/css"> body { behavior: url("csshover3.htc"); } div#navbar { background-color:#333; font-size:1.4em; overflow:auto; } div#navbar ul { display:inline-block; /* ie6 float container bug */ list-style:none; margin:0px; padding:0px; } div#navbar ul.menu li { float:left; display:inline; /* ie6 double-margin bug */ } div#navbar ul.menu a { display:block; text-decoration:none; color:#fff; padding:5px 10px; } div#navbar ul li a:link, div#navbar ul li a:visited { text-decoration:none; } div#navbar ul li a:hover { color:#333; background-color:#f6c323; } div#navbar ul.menu ul { display:none; } div#navbar ul.menu li:hover ul { display:block; position:absolute; background-color:#333; } div#navbar ul.menu li:hover ul li { float:none; } div#navbar ul.menu li:hover ul ul { display:none; } div#navbar ul.menu li:hover li:hover { position:relative; } div#navbar ul.menu li:hover li:hover ul { display:block; position:absolute; left:100%; top:0; } </style> </head> <body> <h1>CSS Menu</h1> <div id="navbar"> <ul class="menu"> <li><a href="#">A</a></li> <li> <a>B</a> <ul> <li><a href="#">123</a></li> <li><a href="#">2</a></li> <li> <a>Tweee</a> <ul> <li><a href="#">Phwoar</a></li> <li><a href="#">Gr</a></li> </ul> </li> </ul> </li> <li><a href="#">C</a></li> </ul> </div> </body> </html> Live demo: http://jsfiddle.net/4q6Vw/ Any help is appreciated.

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  • how to make css submenu stay put when subpage has been selected.

    - by Ronedog
    I have a css horizontal menu with a menu / submenu display working on the hover, but I would also like to make the submenu options stay put when I've selected that page. The code below shows the submenu on hover, but goes away on mouse out. I'm having some difficulty figuring out how to make my code work to keep the submenu items staying put? How can I do this? Thanks for your help. Here's the HTML: <ul id="menu_nav"> <li> <a href="#" class="button">Home</a> <span> <a href="#">Home Link1</a> <a href="#">Home Link2</a> <a href="#">Home Link3</a> </span> </li> <li> <a href="#" class="button">About Us</a> <span> <a href="#">About Link1</a> <a href="#">About Link2</a> <a href="#">About Link3</a> </span> </li> </ul> Here's the CSS ul#menu_nav { position:relative; float:left; width:790px; padding:0; margin:0; list-style-type:none; background-color:#000099; } ul#menu_nav li {float: left; margin: 0; padding: 0; border-right: 1px solid #555;} ul#menu_nav li a.button { float:left; text-decoration:none; color:white; background-color:#000099; padding:0.2em 0.6em; border-right:1px solid #CCCCCC; font-family: Tahoma; font-size: 11px; font-style: normal; font-weight: bold; position: relative; height: 21px; line-height:1.85em; } ul#menu_nav li a:hover { background-color:#F7F7F7; color:#000099; border-top:1px solid #CCCCCC; } ul#menu_nav li span{ float: left; padding: 15px 0; position: absolute; left: 0; top:25px; display: none; /*--Hide by default--*/ width: 790px; background: #F7F7F7; color: #fff; } ul#menu_nav li:hover span { display: block; } /*--Show subnav on hover--*/ ul#menu_nav li span a { display: inline; } /*--Since we declared a link style on the parent list link, we will correct it back to its original state--*/ ul#menu_nav li span a:hover {text-decoration: underline;} Heres the jquery: $("ul#menu_nav li").hover(function() { //Hover over event on list item $(this).css({ 'background' : '#1376c9'}); //Add background color and image on hovered list item $(this).find("span").show(); //Show the subnav } , function() { //on hover out... $(this).css({ 'background' : 'none'}); //Ditch the background $(this).find("span").hide(); //Hide the subnav });

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  • C#: The input stream is not a valid binary format.

    - by Mcoroklo
    I have a problem with deserializing in C#/ASP.NET, which gives the exact error: The input stream is not a valid binary format. The starting contents (in bytes) are: 41-41-45-41-41-41-44-2F-2F-2F-2F-2F-41-51-41-41-41 ... What I am trying to do I have a structure with 3 classes. I have a class A which is a base class, and then class B and C which are derived from A. I am trying to store random types of B and C in the database using LINQ to SQL, in a column with the type VARCHAR(MAX). I cannot use BINARY as the length is around 15.000. My code... Error is in the LAST codeblock C# Code in Business layer- Storing a record private void AddTraceToDatabase(FightTrace trace) { MemoryStream recieverStream = new MemoryStream(); MemoryStream firedStream = new MemoryStream(); MemoryStream moveStream = new MemoryStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(recieverStream,trace.Reciever); binaryFormatter.Serialize(firedStream,trace.FiredBy); binaryFormatter.Serialize(moveStream,trace.Move); string reciever = Convert.ToBase64String(recieverStream.ToArray()); string fired = Convert.ToBase64String(firedStream.ToArray()); string move = Convert.ToBase64String(moveStream.ToArray()); this.dataAccess.AddFightTrace(trace.TraceType.ToString(),reciever,move,fired,trace.DateTime,this.FightId); } C# Code in Data access layer - Storing a record public void AddFightTrace(string type, string reciever, string Move, string firedBy, DateTime firedAt, int fightid) { GameDataContext db = new GameDataContext(); dbFightTrace trace = new dbFightTrace(); trace.TraceType = type; trace.Reciever = reciever; trace.Move = Move; trace.FiredBy = firedBy; trace.FiredAt = firedAt; trace.FightId = fightid; db.dbFightTraces.InsertOnSubmit(trace); db.SubmitChanges(); } C# Code getting the entry in the database public List<dbFightTrace> GetNewTraces(int fightid, DateTime lastUpdate) { GameDataContext db = new GameDataContext(); var data = from d in db.dbFightTraces where d.FightId==fightid && d.FiredAt > lastUpdate select d; return data.ToList(); } C# Factory, converting from LINQ to SQL class to my objects THIS IS HERE THE ERROR COMES public FightTrace CreateTrace(dbFightTrace trace) { TraceType traceType = (TraceType) Enum.Parse(typeof(TraceType), trace.TraceType); BinaryFormatter formatter = new BinaryFormatter(); System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); MemoryStream recieverStream = new MemoryStream(enc.GetBytes(trace.Reciever)); recieverStream.Position = 0; MemoryStream firedStream = new MemoryStream(enc.GetBytes(trace.FiredBy)); firedStream.Position = 0; MemoryStream movedStream = new MemoryStream(enc.GetBytes(trace.Move)); movedStream.Position = 0; // THE NEXT LINE HERE CAUSES THE ERROR NPC reciever = formatter.Deserialize(recieverStream) as NPC; Player fired = formatter.Deserialize(firedStream) as Player; BaseAttack attack = formatter.Deserialize(movedStream) as BaseAttack; FightTrace t = new FightTrace(traceType,reciever,attack,fired); t.TraceId = trace.FightTraceId; t.DateTime = trace.FiredAt; return t; } So the error happends when the first Deserialize method is run, with the above error. I have tried several things but I am quite lost on this one.. Thanks! :-)

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  • back button android

    - by Raogrimm
    i am having trouble implementing the back button properly. all of the code snippets i have seen have not worked for me. what i am trying to do when i press the back button is just go back to the previous list. pretty much i have a list within a list and i just want it to go back to the previous list. how would i go about doing this? this is the list i have, every item has a separate list that it has. lets say you click on weapons, you then get a list of different weapon types and so on final String[] weapons = getResources().getStringArray(R.array.weapons); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, weapons)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { System.out.println("item clicked: "+weapons[position]); switch(position) { case 0: final String[] axes = getResources().getStringArray(R.array.axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, axes)); break; case 1: final String[] clubs = getResources().getStringArray(R.array.clubs); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, clubs)); break; case 2: final String[] daggers = getResources().getStringArray(R.array.daggers); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, daggers)); break; case 3: final String[] great_axes = getResources().getStringArray(R.array.great_axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_axes)); break; case 4: final String[] great_katana = getResources().getStringArray(R.array.great_katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_katana)); break; case 5: final String[] great_swords = getResources().getStringArray(R.array.great_swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_swords)); break; case 6: final String[] hand_to_hand = getResources().getStringArray(R.array.hand_to_hand); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, hand_to_hand)); break; case 7: final String[] katana = getResources().getStringArray(R.array.katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, katana)); break; case 8: final String[] polearms = getResources().getStringArray(R.array.polearms); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, polearms)); break; case 9: final String[] scythes = getResources().getStringArray(R.array.scythes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, scythes)); break; case 10: final String[] staves = getResources().getStringArray(R.array.staves); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, staves)); break; case 11: final String[] swords = getResources().getStringArray(R.array.swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, swords)); break; } } });

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Keeping video viewing statistics breakdown by video time in a database

    - by Septagram
    I need to keep a number of statistics about the videos being watched, and one of them is what parts of the video are being watched most. The design I came up with is to split the video into 256 intervals and keep the floating-point number of views for each of them. I receive the data as a number of intervals the user watched continuously. The problem is how to store them. There are two solutions I see. Row per every video segment Let's have a database table like this: CREATE TABLE `video_heatmap` ( `id` int(11) NOT NULL AUTO_INCREMENT, `video_id` int(11) NOT NULL, `position` tinyint(3) unsigned NOT NULL, `views` float NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `idx_lookup` (`video_id`,`position`) ) ENGINE=MyISAM Then, whenever we have to process a number of views, make sure there are the respective database rows and add appropriate values to the views column. I found out it's a lot faster if the existence of rows is taken care of first (SELECT COUNT(*) of rows for a given video and INSERT IGNORE if they are lacking), and then a number of update queries is used like this: UPDATE video_heatmap SET views = views + ? WHERE video_id = ? AND position >= ? AND position < ? This seems, however, a little bloated. The other solution I came up with is Row per video, update in transactions A table will look (sort of) like this: CREATE TABLE video ( id INT NOT NULL AUTO_INCREMENT, heatmap BINARY (4 * 256) NOT NULL, ... ) ENGINE=InnoDB Then, upon every time a view needs to be stored, it will be done in a transaction with consistent snapshot, in a sequence like this: If the video doesn't exist in the database, it is created. A row is retrieved, heatmap, an array of floats stored in the binary form, is converted into a form more friendly for processing (in PHP). Values in the array are increased appropriately and the array is converted back. Row is changed via UPDATE query. So far the advantages can be summed up like this: First approach Stores data as floats, not as some magical binary array. Doesn't require transaction support, so doesn't require InnoDB, and we're using MyISAM for everything at the moment, so there won't be any need to mix storage engines. (only applies in my specific situation) Doesn't require a transaction WITH CONSISTENT SNAPSHOT. I don't know what are the performance penalties of those. I already implemented it and it works. (only applies in my specific situation) Second approach Is using a lot less storage space (the first approach is storing video ID 256 times and stores position for every segment of the video, not to mention primary key). Should scale better, because of InnoDB's per-row locking as opposed to MyISAM's table locking. Might generally work faster because there are a lot less requests being made. Easier to implement in code (although the other one is already implemented). So, what should I do? If it wasn't for the rest of our system using MyISAM consistently, I'd go with the second approach, but currently I'm leaning to the first one. But maybe there are some reasons to favour one approach or another?

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