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  • MVC pattern and (Game) State pattern

    - by topright
    Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 classes, not 1). What are practical ways of combining these 2 concepts?

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  • Do fluent interfaces violate the Law of Demeter?

    - by Jakub Šturc
    The wikipedia article about Law of Demeter says: The law can be stated simply as "use only one dot". However a simple example of a fluent interface may look like this: static void Main(string[] args) { new ZRLabs.Yael.Pipeline("cat.jpg") .Rotate(90) .Watermark("Monkey") .RoundCorners(100, Color.Bisque) .Save("test.png"); } So does this goes together?

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  • Stack and Hash joint

    - by Alexandru
    I'm trying to write a data structure which is a combination of Stack and HashSet with fast push/pop/membership (I'm looking for constant time operations). Think of Python's OrderedDict. I tried a few things and I came up with the following code: HashInt and SetInt. I need to add some documentation to the source, but basically I use a hash with linear probing to store indices in a vector of the keys. Since linear probing always puts the last element at the end of a continuous range of already filled cells, pop() can be implemented very easy without a sophisticated remove operation. I have the following problems: the data structure consumes a lot of memory (some improvement is obvious: stackKeys is larger than needed). some operations are slower than if I have used fastutil (eg: pop(), even push() in some scenarios). I tried rewriting the classes using fastutil and trove4j, but the overall speed of my application halved. What performance improvements would you suggest for my code? What open-source library/code do you know that I can try?

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  • What's missing in Cocoa?

    - by Bridgeyman
    If you could add anything to Cocoa, what would it be? Are there any features, major or minor, that you would say are missing in Cocoa. Perhaps there is a wheel you have had to invent over and over because of an omission in the frameworks?

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  • Modeling a Generic Relationship in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType". This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • Best pattern for storing (product) attributes in SQL Server

    - by EdH
    We are starting a new project where we need to store product and many product attributes in a database. The technology stack is MS SQL 2008 and Entity Framework 4.0 / LINQ for data access. The products (and Products Table) are pretty straightforward (a SKU, manufacturer, price, etc..). However there are also many attributes to store with each product (think industrial widgets). These may range from color to certification(s) to pipe size. Every product may have different attributes, and some may have multiples of the same attribute (Ex: Certifications). The current proposal is that we will basically have a name/value pair table with a FK back to the product ID in each row. An example of the attributes Table may look like this: ProdID AttributeName AttributeValue 123 Color Blue 123 FittingSize 1.25 123 Certification AS1111 123 Certification EE2212 123 Certification FM.3 456 Pipe 11 678 Color Red 999 Certification AE1111 ... Note: Attribute name would likely come from a lookup table or enum. So the main question here is: Is this the best pattern for doing something like this? How will the performance be? Queries will be based on a JOIN of the product and attributes table, and generally need many WHEREs to filter on specific attributes - the most common search will be to find a product based on a set of known/desired attributes. If anyone has any suggestions or a better pattern for this type of data, please let me know. Thanks! -Ed

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  • WPF: Sort of inconsistence in the visual appearence of WPF controls derived by Selector class

    - by msfanboy
    Hello, focused items == selected items but selected items != focused items. Have you ever wondered about that? Do you specially style the backcolor of a focused/selected item ? I ask this question because a user has an enabled button because some customer items are selected. The user is wondering now "why the heck can I delete this customers (button is enabled...) when I have just clicked on the orders control selecting some orders ready to delete (button is enabled too). The thing is the selected customer items are nearly looking grayed out in the default style... Well its sort of inconsistence to the user NOT to the programmer because WE know the behavior. Do you cope with stuff like that?

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  • Suggest a Game Idea for my 3D World

    - by mrlinx
    Been creating a 3D complete world in OpenGL. For now, it features navigation like Google Earth, making possible the zooming from outter space to meter like level. My question is: How do you suggest I make this a fun and interesting game? My initial tought was to have a kind of moon lander where the user simply navigated the lander around the world. Anything better to suggest?

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  • One check constraint or multiple check constraints?

    - by RenderIn
    Any suggestions on whether fewer check constraints are better, or more? How should they be grouped if at all? Suppose I have 3 columns which are VARCHAR2(1 BYTE), each of which is a 'T'/'F' flag. I want to add a check constraint to each column specifying that only characters IN ('T', 'F') are allowed. Should I have 3 separate check constraints, one for each column: COL_1 IN ('T', 'F') COL_2 IN ('T', 'F') COL_3 IN ('T', 'F') Or a single check constraint: COL_1 IN ('T', 'F') AND COL_2 IN ('T', 'F') AND COL_3 IN ('T', 'F') My thoughts are it is best to keep these three separate, as the columns are logically unrelated to each other. The only case I would have a check constraint that examines more than one column is if there was some relationship between the value in one and the value in another, e.g.: (PARENT_CNT > 0 AND PRIMARY_PARENT IS NOT NULL) OR (PARENT_CNT = 0 AND PRIMARY_PARENT IS NULL)

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  • C# threading pattern that will let me flush

    - by Jeff Alexander
    I have a class that implements the Begin/End Invocation pattern where I initially used ThreadPool.QueueUserWorkItem() to do thread my work. I now have the side effect where someone using my class is calling the Begin (with callback) a ton of times to do a lot of processing so ThreadPool.QueueUserWorkItem is creating a ton of threads to do the processing. That in itself isn't bad but there are instances where they want to abandon the processing and start a new process but they are forced to wait for their first request to finish. Since ThreadPool.QueueUseWorkItem() doesn't allow me to cancel the threads I am trying to come up with a better way to queue up the work and maybe use an explicit FlushQueue() method in my class to allow the caller to abandon work in my queue. Anyone have any suggestion on a threading pattern that fits my needs?

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  • Reuse nib's across multiple UIViewControllers

    - by colm
    I've created some custom UITableViewCells in a nib file and would like to use that across multiple UIViewControllers. Can anyone tell me the best practice way to do that? My limited knowledge around loading nibs seems to suggest that you have to specify a single owner class in Interface Builder. Thanks.

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  • 7 Card Poker Hand Evaluator

    - by Peter
    Hey, Does anyone know a fast algorithm for evaluating 7 card poker hands? Something which is more efficient than simply brute-force checking a every 21 5-card combination of hands from a set of 7. Cheers, Pete

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  • best way to store 1:1 user relationships in relational database

    - by aharon
    What is the best way to store user relationships, e.g. friendships, that must be bidirectional (you're my friend, thus I'm your friend) in a rel. database, e.g. MYSql? I can think of two ways: Everytime a user friends another user, I'd add two rows to a database, row A consisting of the user id of the innitiating user followed by the UID of the accepting user in the next column. Row B would be the reverse. You'd only add one row, UID(initiating user) followed by UID(accepting user); and then just search through both columns when trying to figure out whether user 1 is a friend of user 2. Surely there is something better?

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  • 3rd party data - Store in Data Warehouse or Primary database?

    - by brydgesk
    This is mostly a data warehouse philosophy question. My project involves an Oracle forms application, and a Teradata Data Warehouse for reporting and ad-hoc purposes. In addition to the primary data created by the users of our application, we also require data from various other sources. Currently, this 3rd party data comes via FTPd flat files directly to our Data Warehouse. To access the data, our users must use a series of custom BusinessObjects reports. My question is, would it make more sense for this data to be sent to our source Oracle system instead? Is it ever appropriate for a Data Warehouse to be the point of origin for users to access raw data? In short, is it more important that the operational database contain only the data created by your project, or that the data warehouse remain dedicated solely to reporting and analysis?

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  • algorithm diagram

    - by tunl
    This is the max searching algorithm diagram: So, I wonder how can draw diagram for Recursion in HaNoi Tower program: package tunl; public class TowersApp { static int n = 3; public static void main(String[] args) { TowersApp.doTowers(3, 'A', 'B', 'C'); } public static void doTowers(int n, char from, char inter, char to) { if (n == 1) { System.out.println("disk 1 from "+ from + " to " + to); } else { doTowers(n-1, from, to, inter); System.out.println("disk " + n + " from " + from + " to " + to); doTowers(n-1, inter, from, to); } } } I can't draw it. Anyone can help me !!!

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  • Building big, immutable objects without constructors having long parameter lists

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Loose Coupling vs. Information Hiding and Ease of Change

    - by cretzel
    I'm just reading Code Complete by Steve McConell and I'm thinking of an Example he gives in a section about loose coupling. It's about the interface of a method that calculates the number of holidays for an employee, which is calculated from the entry date of the employee and her sales. The author suggests a to have entry date and sales as the parameters of the method instead of an instance of the employee: int holidays(Date entryDate, Number sales) instead of int holidays(Employee emp) The argument is that this decouples the client of the method because it does not need to know anything about the Employee class. Two things came to my mind: Providing all the parameters that are needed for the calculation breaks encapsulation. It shows the internals of the method on how it computes the result. It's harder to change, e.g. when someone decides that also the age of the employee should be included in the calculation. One would have to change the signature. What's your opinion?

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  • How to add an "Export to ebook" feature to a site?

    - by systempuntoout
    How could i add to a blog or site in general a feature that let users export the content to epub format or some other open ebook formats? It's not a feature that i normally see on most of the site i browse every day (some has export to pdf that is not great as ebook format), do you think it is feasible? I own an ebook reader and reading saved html to pdf pages is not so good. I'm searching for a general solution here so i have not specified any specific technology; if you have some sites that offer this feature i would like to try them. thanks

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • database splitting; multiple tables

    - by Ben
    I am coding a classifieds ad web app. What is the optimal way to structure the database for this? Because of the high repeatability, would it be faster (in terms of searching/indexing) to have a separate table in the database for each city? Or would it be okay to just have one table for every city (it would have a lot of rows..). The classifieds table has id, user_id, city_name, category,[description and detail fields].

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