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  • Now Live: New Java Enterprise Edition 6 Certification Exams

    - by Paul Sorensen
    The new Java Enterprise Edition 6 (EE6) exams are being released into production, effective today (February 21, 2011). If you participated in the beta exams, we appreciate your patience in awaiting your beta scores (there were some initial technical difficulties with these exams that delayed beta review and scoring). While most of the production exams are currently available and most of the beta scores have been mailed, they are not 100% completed. We expect all production exams to be available and all scores to be mailed tentatively by March 31, 2010. We appreciate your patience in receiving your beta scores as we work through some issues that have delayed the release of beta scores for two of these exams. Beta candidates can expect to receive their printed score reports in the mail from Prometric. Please allow 5 business days from the 'date mailed' below to receive your score report. If you have not received it within 5 business days, please contact Prometric. EXAM  PRODUCTIONDATE BETA SCOREMAILED Loading...CX-311-093 Java Platform, Enterprise Edition 6 Enterprise JavaBeans Developer Certified Expert ExamJanuary 12, 2011February 4, 2011CX-311-094 Java Platform, Enterprise Edition 6 Java Persistence API Developer Certified Expert ExamFebruary 1, 2011February 11, 2011CX-311-232 Java Platform, Enterprise Edition 6 Web Services Developer Certified Expert ExamFebruary 8, 2011by March 31, 2011tentative*CX-311-085 Java Platform, Enterprise Edition 6 JavaServer Pages and Servlet Developer Certified Expert Examby March 31, 2011tentative*by March 31, 2011tentative* *Dates are subject to change without notice.Register now at prometric.com/oracle.QUICK LINKSHelp with beta exam score reportOracle Certified Professional, Java Platform, Enterprise Edition 6 JavaServer Pages and Servlet DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Enterprise JavaBeans DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Java Persistence API DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Web Services Developer

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  • Shockwave Flash crashes with Chromium and Firefox

    - by Stephan
    Since updating to Ubuntu 13.10, Shockwave Flash does not work in Chromium or Firefox. Both show a "Shockwave Flash has crashed" dialog. Chromium 29.0.1547.65 After loading a page with a Flash video, I get this warning on the console twice: NVIDIA: could not open the device file /dev/nvidia0 (Operation not permitted). When I try to play the video, it crashes and I receive these disorted error messages: (exe:14868): Gdk-WARNING **: XID collision, trouble ahead [xcb] Extra reply data still left in queue [xcb] This is most likely caused by a broken X extension library [xcb] Aborting, sorry about that. owser --type=plugin --plugin-path=/usr/lib/flashplugin-installer/libflashplayer.so --lang=de --channel=14560.18.20766867: ../../src/xcb_io.c:576: _XReply: Assertion `!xcb_xlib_extra_reply_data_left' failed. Firefox 25.0 With Firefox, I get these errors: ###!!! ABORT: Request 154.24: BadValue (integer parameter out of range for operation); 3 requests ago: file /build/buildd/firefox-25.0+build3/toolkit/xre/nsX11ErrorHandler.cpp, line 157 WARNING: pipe error (110): Connection reset by peer: file /build/buildd/firefox-25.0+build3/ipc/chromium/src/chrome/common/ipc_channel_posix.cc, line 437 ###!!! [Parent][RPCChannel] Error: Channel error: cannot send/recv What I tried so far Reinstalling flashplugin-installer Changing permissions of /dev/nvidia0 It seems that Flash Aid is no longer available. GPU acceleration is working fine, e.g. for Portal. Does anyone know how to fix this?

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  • Fix corrupt NTFS partition without Windows

    - by Capt.Nemo
    MY NTFS Partition has gotten corrupt somehow (it's a relic from the days when I had Windows installed). I'm putting the debug output of fdisk and blkid here. At the same time, any OS is unable to mount my root partition, which is located next to my NTFS partition. I'm not sure if this has anything to do with it, though. I get the following error while trying to mount my root partition (sda5) mount: wrong fs type, bad option, bad superblock on /dev/sda5, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so ubuntu@ubuntu:~$ dmesg | tail [ 1019.726530] Descriptor sense data with sense descriptors (in hex): [ 1019.726533] 72 03 11 04 00 00 00 0c 00 0a 80 00 00 00 00 00 [ 1019.726551] 1a 3e ed 92 [ 1019.726558] sd 0:0:0:0: [sda] Add. Sense: Unrecovered read error - auto reallocate failed [ 1019.726568] sd 0:0:0:0: [sda] CDB: Read(10): 28 00 1a 3e ed 40 00 01 00 00 [ 1019.726584] end_request: I/O error, dev sda, sector 440331666 [ 1019.726602] JBD: Failed to read block at offset 462 [ 1019.726609] ata1: EH complete [ 1019.726612] JBD: recovery failed [ 1019.726617] EXT4-fs (sda5): error loading journal When I open gparted (using live CD), I get an exclamation next to my NTFS drive which states Is there a way to run chkdsk without using windows ? My attempt to run fsck results in the following : ubuntu@ubuntu:~$ sudo fsck /dev/sda fsck from util-linux-ng 2.17.2 e2fsck 1.41.14 (22-Dec-2010) fsck.ext2: Superblock invalid, trying backup blocks... fsck.ext2: Bad magic number in super-block while trying to open /dev/sda The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 <device> Update : I was able to fix the NTFS partition running chkdsk off HBCD, but it seems that the superblock problem still remains. *Update 2: * Fixed superblock issue using e2fsck -c /dev/sda5

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  • links for 2010-05-06

    - by Bob Rhubart
    Podcast: Collaborate 10 Wrap-Up - Conclusion #c10 More Collaborate 2010 Las Vegas highlights and hijinks from this ten-member panel, including OAUG and ODTUG board members, members of the Oracle ACE program, and OAUG President Dave Ferguson. (tags: otn oracle collaborate2010) Peter Scott: Realtime Data Warehouse Loading Rittman-Mead's Peter Scott looks at putting data in to a data warehouse in real time. (tags: oracle datawarehousing businessintelligence) Live Webcast: Social BPM - Integrating Enterprise 2.0 with Business Applications - May 12, 2010 at 11:00 a.m. PT Business Process Management with integrated Enterprise 2.0 collaboration can improve business responsiveness and enhance overall enterprise productivity. Learn how to take your business to the next level with a unified solution that fosters process-based collaboration between employees, partners, and customers. (tags: oracle otn bpm enterprise2.0 webcast) Management Pack for Identity Management Viewlet A screencast produced by the Grid Control team showing the features of the Identity Management Pack for Grid Control 11g. Grid Control 11g now works with Oracle Virtual Directory 11g. (tags: oracle otn security identitymanagement) @pevansgreenwood: Having too much SOA is a bad thing (and what we might do about it) "The problem is usually too much flexibility, as flexibility creates complexity, and complexity exponentially increases the effort required to manage and deliver the software." -- Peter Evans-Greenwood (tags: soa complexity flexibility) @vampbenepe: Integration patterns for social data: the Open Social Data Bus "The main point is about defining the right integration pattern for social data: is it a 'message bus' pattern or a 'shared database' pattern?" -- William Vampbenepe (tags: oracle otn enterprise2.0 enterprisearchitecture)

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Friday Fun: Sydney Shark

    - by Asian Angel
    Another long week is finally coming to an end, so why not have a little fun to finish the week out before going home? In today’s game you become a powerful shark determined to turn the Sydney coastline into one long smorgasbord while causing as much mayhem and destruction as possible along the way. Note: You will most likely encounter a small video ad as the game is loading and then again when your final score is displayed. Both come with a small clickable link for skipping the ads. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • 10 Windows Tweaking Myths Debunked

    - by Chris Hoffman
    Windows is big, complicated, and misunderstood. You’ll still stumble across bad advice from time to time when browsing the web. These Windows tweaking, performance, and system maintenance tips are mostly just useless, but some are actively harmful. Luckily, most of these myths have been stomped out on mainstream sites and forums. However, if you start searching the web, you’ll still find websites that recommend you do these things. Erase Cache Files Regularly to Speed Things Up You can free up disk space by running an application like CCleaner, another temporary-file-cleaning utility, or even the Windows Disk Cleanup tool. In some cases, you may even see an old computer speed up when you erase a large amount of useless files. However, running CCleaner or similar utilities every day to erase your browser’s cache won’t actually speed things up. It will slow down your web browsing as your web browser is forced to redownload the files all over again, and reconstruct the cache you regularly delete. If you’ve installed CCleaner or a similar program and run it every day with the default settings, you’re actually slowing down your web browsing. Consider at least preventing the program from wiping out your web browser cache. Enable ReadyBoost to Speed Up Modern PCs Windows still prompts you to enable ReadyBoost when you insert a USB stick or memory card. On modern computers, this is completely pointless — ReadyBoost won’t actually speed up your computer if you have at least 1 GB of RAM. If you have a very old computer with a tiny amount of RAM — think 512 MB — ReadyBoost may help a bit. Otherwise, don’t bother. Open the Disk Defragmenter and Manually Defragment On Windows 98, users had to manually open the defragmentation tool and run it, ensuring no other applications were using the hard drive while it did its work. Modern versions of Windows are capable of defragmenting your file system while other programs are using it, and they automatically defragment your disks for you. If you’re still opening the Disk Defragmenter every week and clicking the Defragment button, you don’t need to do this — Windows is doing it for you unless you’ve told it not to run on a schedule. Modern computers with solid-state drives don’t have to be defragmented at all. Disable Your Pagefile to Increase Performance When Windows runs out of empty space in RAM, it swaps out data from memory to a pagefile on your hard disk. If a computer doesn’t have much memory and it’s running slow, it’s probably moving data to the pagefile or reading data from it. Some Windows geeks seem to think that the pagefile is bad for system performance and disable it completely. The argument seems to be that Windows can’t be trusted to manage a pagefile and won’t use it intelligently, so the pagefile needs to be removed. As long as you have enough RAM, it’s true that you can get by without a pagefile. However, if you do have enough RAM, Windows will only use the pagefile rarely anyway. Tests have found that disabling the pagefile offers no performance benefit. Enable CPU Cores in MSConfig Some websites claim that Windows may not be using all of your CPU cores or that you can speed up your boot time by increasing the amount of cores used during boot. They direct you to the MSConfig application, where you can indeed select an option that appears to increase the amount of cores used. In reality, Windows always uses the maximum amount of processor cores your CPU has. (Technically, only one core is used at the beginning of the boot process, but the additional cores are quickly activated.) Leave this option unchecked. It’s just a debugging option that allows you to set a maximum number of cores, so it would be useful if you wanted to force Windows to only use a single core on a multi-core system — but all it can do is restrict the amount of cores used. Clean Your Prefetch To Increase Startup Speed Windows watches the programs you run and creates .pf files in its Prefetch folder for them. The Prefetch feature works as a sort of cache — when you open an application, Windows checks the Prefetch folder, looks at the application’s .pf file (if it exists), and uses that as a guide to start preloading data that the application will use. This helps your applications start faster. Some Windows geeks have misunderstood this feature. They believe that Windows loads these files at boot, so your boot time will slow down due to Windows preloading the data specified in the .pf files. They also argue you’ll build up useless files as you uninstall programs and .pf files will be left over. In reality, Windows only loads the data in these .pf files when you launch the associated application and only stores .pf files for the 128 most recently launched programs. If you were to regularly clean out the Prefetch folder, not only would programs take longer to open because they won’t be preloaded, Windows will have to waste time recreating all the .pf files. You could also modify the PrefetchParameters setting to disable Prefetch, but there’s no reason to do that. Let Windows manage Prefetch on its own. Disable QoS To Increase Network Bandwidth Quality of Service (QoS) is a feature that allows your computer to prioritize its traffic. For example, a time-critical application like Skype could choose to use QoS and prioritize its traffic over a file-downloading program so your voice conversation would work smoothly, even while you were downloading files. Some people incorrectly believe that QoS always reserves a certain amount of bandwidth and this bandwidth is unused until you disable it. This is untrue. In reality, 100% of bandwidth is normally available to all applications unless a program chooses to use QoS. Even if a program does choose to use QoS, the reserved space will be available to other programs unless the program is actively using it. No bandwidth is ever set aside and left empty. Set DisablePagingExecutive to Make Windows Faster The DisablePagingExecutive registry setting is set to 0 by default, which allows drivers and system code to be paged to the disk. When set to 1, drivers and system code will be forced to stay resident in memory. Once again, some people believe that Windows isn’t smart enough to manage the pagefile on its own and believe that changing this option will force Windows to keep important files in memory rather than stupidly paging them out. If you have more than enough memory, changing this won’t really do anything. If you have little memory, changing this setting may force Windows to push programs you’re using to the page file rather than push unused system files there — this would slow things down. This is an option that may be helpful for debugging in some situations, not a setting to change for more performance. Process Idle Tasks to Free Memory Windows does things, such as creating scheduled system restore points, when you step away from your computer. It waits until your computer is “idle” so it won’t slow your computer and waste your time while you’re using it. Running the “Rundll32.exe advapi32.dll,ProcessIdleTasks” command forces Windows to perform all of these tasks while you’re using the computer. This is completely pointless and won’t help free memory or anything like that — all you’re doing is forcing Windows to slow your computer down while you’re using it. This command only exists so benchmarking programs can force idle tasks to run before performing benchmarks, ensuring idle tasks don’t start running and interfere with the benchmark. Delay or Disable Windows Services There’s no real reason to disable Windows services anymore. There was a time when Windows was particularly heavy and computers had little memory — think Windows Vista and those “Vista Capable” PCs Microsoft was sued over. Modern versions of Windows like Windows 7 and 8 are lighter than Windows Vista and computers have more than enough memory, so you won’t see any improvements from disabling system services included with Windows. Some people argue for not disabling services, however — they recommend setting services from “Automatic” to “Automatic (Delayed Start)”. By default, the Delayed Start option just starts services two minutes after the last “Automatic” service starts. Setting services to Delayed Start won’t really speed up your boot time, as the services will still need to start — in fact, it may lengthen the time it takes to get a usable desktop as services will still be loading two minutes after booting. Most services can load in parallel, and loading the services as early as possible will result in a better experience. The “Delayed Start” feature is primarily useful for system administrators who need to ensure a specific service starts later than another service. If you ever find a guide that recommends you set a little-known registry setting to improve performance, take a closer look — the change is probably useless. Want to actually speed up your PC? Try disabling useless startup programs that run on boot, increasing your boot time and consuming memory in the background. This is a much better tip than doing any of the above, especially considering most Windows PCs come packed to the brim with bloatware.     

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  • Developing a long pannable, sprite-animated Windows Store app

    - by Groo
    I am creating my first Windows Store app in XAML, and I cannot seem to find a proper example for the requirements I have (I have spent a couple of days fiddling around, so I apologize if I missed something obvious). Basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

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  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

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  • Atheros wireless not working

    - by Chandru1
    I have been struggling hard since i have installed Ubuntu 10.10 but it has been difficult for me to get my wifi working. So here is what i tried. First i checked whether i have the driver using the ifconfig command and it shows the wireless lan driver as wlan0. Next, i tried the command iwlist wlan0 scanning by becoming the root which gave me the output as no scan results. Next, i visited this link https://help.ubuntu.com/community/WifiDocs/Driver/Atheros to see as to what problem my laptop may have. I do own have an ath5k chipset. And as i followed the instructions in the above link in one of the blacklist-ath_pci.conf file had this written in it. For some Atheros 5K RF MACs, the madwifi driver loads buts fails to correctly initialize the hardware, leaving it in a state from which ath5k cannot recover. To prevent this condition, stop madwifi from loading by default. Use Jockey to select one driver or the other. (Ubuntu: #315056, #323830 I am not that good at Linux but i have given it a try. I am desperate to have my wifi working and i would be glad if this community could help. ADDED: If anyone would like to know as to what drivers i am using this is the output. network description: Wireless interface product: AR2413 802.11bg NIC vendor: Atheros Communications Inc. physical id: 3 bus info: pci@0000:0a:03.0 logical name: wlan0 version: 01 serial: 00:19:7d:d3:0c:fd width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath5k driverversion=2.6.35-24-generic firmware=N/A latency=168 link=no maxlatency=28 mingnt=10 multicast=yes wireless=IEEE 802.11bg resources: irq:18 memory:d0000000-d000ffff Some more information and output as to what i have done. lsmod | grep ath ath5k 130083 0 mac80211 231541 1 ath5k ath 8153 1 ath5k cfg80211 144470 3 ath5k,mac80211,ath led_class 2633 1 ath5k

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  • SQLAuthority News – Scaling Up Your Data Warehouse with SQL Server 2008 R2

    - by pinaldave
    Data Warehouses are suppose to be containing huge amount of the data from the beginning. However, there are cases when too big is not enough. Every Data Warehouse Admin will agree that they have faced situation where they will need to scale up their data warehouse. Microsoft has released white paper discussing the same. Here is the abstract from the Microsoft Official site: SQL Server 2008 introduced many new functional and performance improvements for data warehousing, and SQL Server 2008 R2 includes all these and more. This paper discusses how to use SQL Server 2008 R2 to get great performance as your data warehouse scales up. We present lessons learned during extensive internal data warehouse testing on a 64-core HP Integrity Superdome during the development of the SQL Server 2008 release, and via production experience with large-scale SQL Server customers. Our testing indicates that many customers can expect their performance to nearly double on the same hardware they are currently using, merely by upgrading to SQL Server 2008 R2 from SQL Server 2005 or earlier, and compressing their fact tables. We cover techniques to improve manageability and performance at high-scale, encompassing data loading (extract, transform, load), query processing, partitioning, index maintenance, indexed view (aggregate) management, and backup and restore. Scaling Up Your Data Warehouse with SQL Server 2008 R2 Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • DNS and VPN issues

    - by Lewis
    I recently purchased a year contract for a KVM 512MB VPS running Ubuntu 11.04. I'm having some issues setting up some things on it though - two in particular that I just can't for the life of me figure out. Okay, so I'm trying to setup pptpd as my VPN for my iPhone and my Mac when I'm out on wireless networks. I'm able to login and the chap authenticates but that's as far as I get, no domains will resolve and end up loading forever, I uncommented ms-dns lines as someone had recommended to me and changed the DNS servers to Googles public ones with no luck, is there something I'm missing? (It's probably staring me in the face.) My second issue is that I have managed to setup LAMP but am having a problem with my domain, I have pointed the DNS at 123-reg to my VPS's IP and the 'www .' resolves properly, but when I try to go to the domain without the 'www .' I get the apache landing page ("The web server software is running but no content has been added, yet.") I'm pretty sure there's something I've gotta configure in Apache for the virtual host but I'm missing it. Apart from these minor set-backs I'm enjoying the low-level configuration options of having a VPS and love managing my own server. Thanks!

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  • Cedarview drivers boot to a blank screen

    - by map7
    I'm following the tutorial following tutorial to get my Intel D2700DC motherboard's graphics working: http://daily.siebler.eu/2012/06/ubuntu-12-04-driver-for-intel-cedarview-atom-n2000-und-d2000-serie/ When I boot I'm getting a blank screen. I followed the tutorial and read all the comments. I've also tried: Install gdm and use this instead of lightdm (ubuntu default) sudo apt-get install gdm Remove previous pae kernel: http://www.liberiangeek.net/2011/11/remove-old-kernels-in-ubuntu-11-10-oneiric-ocelot/ Reboot before adding cedarview packages. Have tried with and without the "video=LVDS-1:d" to GRUB_CMDLINE_LINUX_DEFAULT variable in /etc/default/grub I still get a blank screen. I am plugged into a HD screen through the HDMI and have tried the DVI connector also. I can see the grub menu, then a little of the loading and then 'No signal'. I can still ssh into the box though so it is logging in. lspci -v -s 00:02.0 00:02.0 VGA compatible controller: Intel Corporation Atom Processor D2xxx/N2xxx Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device 2011 Flags: bus master, fast devsel, latency 0, IRQ 45 Memory at 80100000 (32-bit, non-prefetchable) [size=1M] I/O ports at 20d0 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel driver in use: pvrsrvkm Kernel modules: cedarview_gfx uname -a Linux test-desktop 3.2.0-35-generic #55-Ubuntu SMP Wed Dec 5 17:45:18 UTC 2012 i686 i686 i386 GNU/Linux

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  • Efficient solution for multiplayer space partioning?

    - by DevilWithin
    This question is a little tricky, but I will try to make it clear, Lets say I am building an online game, not in a mmo scale, but gladly supporting as many players as possible, in a authoritative server approach, and I want really big worlds with lots of AI simulated enemies. I am aware of a few strategies to save server's CPU by subdividing the space and not processing what doesn't need processing. I 've already split the world by regions, that will require loading times and small transitions, which i think is important to mantain the quality of gameplay when playing locally (alone or even with a couple of friends) because the players won't normally be in more than one or two regions. But even a region can become pretty big, and have a lot of NPC simulating at a time, how do I handle this without screwing the player's experience? Approaches like one server per region and alike are not in the table. I am mainly looking for data structures to hold hordes of enemies, and even peaceful NPC. To finalize the question, please note that vehicles exist, therefore its considerably fast to travel within a region, influencing the "when" to cull areas. Sorry for the confusing question, thanks

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  • What steps should I follow to start developing website applications?

    - by Oscar Mederos
    Hello, I've been developing desktop applications for about 4 years, using .NET, C++, C, and a little of Python. I've covered lots of topics while developing my applications, and even web technologies (cookies, GET/POST methods, when programming some scrapers/crawlers). I've been always waiting to start developing websites, preferably using PHP + MySQL, although other advises will be welcomed to make this question more useful and generic for others. I know I could use a CMS instead of starting from scratch, but sometimes I don't need an entire CMS to do minor things... What steps should I follow to create a website? Let's suppose I have a web designer. First of all, the designer designs the entire website (CSS, etc) and then I do the programming stuffs, like loading dynamically things from databases, doing some client-side stuffs with javascript, etc? Or how is the best way to do it? Edit: I'm not looking for tools/frameworks/languages suggestions. What I want to know is how a team (or a developer with a designer) starts creating a website. The steps they do, what tasks they do first, how they integrate the work, etc. An example of an answer could be: 1) Design the entire website with good CSS practices, using containers instead of tables in some cases, etc. 2) Use that design and develop the logic or the functionalities of the website. Of course, that's just an example. I'm looking for a good way to approach it, because I've been wanting to start on it but don't really know how exactly to organize the job :/

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  • Crash after plugging in the Logitech H600 wireless transmitter

    - by SneezyDinosaur
    I recently bought the Logitech H600 Wireless Headset. When I plug in the USB wireless transmitter, Ubuntu 12.04 LTS crashes. How does that come and what do you suggest me to do? Same problem here, as soon as the H600 headset is plugged in 12.04 crashes. Relevant snip from /var/log/Xorg.failsafe.log is below, complete log can be found as a gist [ 2676.496] (**) Logitech Logitech Wireless Headset: Applying InputClass "evdev keyboard catchall" [ 2676.496] (II) Using input driver 'evdev' for 'Logitech Logitech Wireless Headset' [ 2676.496] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 2676.496] (**) Logitech Logitech Wireless Headset: always reports core events [ 2676.496] (**) evdev: Logitech Logitech Wireless Headset: Device: "/dev/input/event16" [ 2676.496] (--) evdev: Logitech Logitech Wireless Headset: Vendor 0x46d Product 0xa29 [ 2676.496] (--) evdev: Logitech Logitech Wireless Headset: Found absolute axes [ 2676.496] (--) evdev: Logitech Logitech Wireless Headset: Found absolute multitouch axes [ 2676.496] (--) evdev: Logitech Logitech Wireless Headset: Found keys [ 2676.496] (II) evdev: Logitech Logitech Wireless Headset: Configuring as mouse [ 2676.496] (II) evdev: Logitech Logitech Wireless Headset: Configuring as keyboard [ 2676.496] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2/2-1.2.2/2-1.2.2:1.3/input/input16/event16" [ 2676.496] (II) XINPUT: Adding extended input device "Logitech Logitech Wireless Headset" (type: KEYBOARD, id 10) [ 2676.496] (**) Option "xkb_rules" "evdev" [ 2676.496] (**) Option "xkb_model" "pc105" [ 2676.496] (**) Option "xkb_layout" "us" [ 2676.497] (II) evdev: Logitech Logitech Wireless Headset: initialized for absolute axes. [ 2676.497] Backtrace: [ 2676.497] 0: /usr/bin/X (xorg_backtrace+0x37) [0xb7698637] [ 2676.497] 1: /usr/bin/X (0xb7510000+0x18c3ba) [0xb769c3ba] [ 2676.497] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0xb74ed40c] [ 2676.497] 3: /lib/i386-linux-gnu/libc.so.6 (0xb7155000+0x135d32) [0xb728ad32] [ 2676.497] 4: /usr/bin/X (XIChangeDeviceProperty+0x16c) [0xb7630b0c] [ 2676.497] 5: /usr/lib/xorg/modules/input/evdev_drv.so (0xb3f4a000+0x634e) [0xb3f5034e]

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  • How do I create a .deb file?

    - by JamesTheAwesomeDude
    Yes, I know that this question has been asked many times before, but none of the answers really helped. I'd like to package the Minecraft launcher (which has no proprietary code, AFAIK,) into a .deb file so that I can put it on a flash drive and share it with my friends. I have managed to install Minecraft it manually (put some files into /opt/minecraft, download an icon, and create a .desktop file in /usr/share/applications,) and I have made a shell script that completely automates the process, but it relies on wget to retrieve a few files, including the .desktop file. (It isn't a self-extracting archive, after all.) I'd like to be able to do this offline, as a lot of my friends have slow or no internet. (One of their internet lines was buried so shallowly that it actually got knocked out by the lawnmower.) I won't be loading it into a PPA or anything like that; I just want it to be a "formal" package that can be easily installed and uninstalled. (One thing that I would like is for sudo apt-get purge minecraft to also remove the .minecraft folder. It would also be nice to define the dependedcies as being able to accept OpenJDK or Sun's JVM.) Oh, just so you know, the Minecraft launcher is a .jar file, but I can very, very easily launch it via shell scripts. The exact command is right on the download page.

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  • XNA extending the existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references?

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  • Troubleshoot broken ZFS

    - by BBK
    I have one zpool called tank in RaidZ1 with 5x1TB SATA HDDs. I'm using Ubuntu Server 11.10 Oneric, kernel 3.0.0-15-server. Installed ZFS from ppa also I'm using zfs-auto-snapshot. The ZFS file system when zfs module loaded to the kernel hangs my computer. Before it I created few new file systems: zfs create -V 10G tank/iscsi1 zfs create -V 10G tank/iscsi2 zfs create -V 10G tank/iscsi3 I shared them through iSCSI by /dev/tank/iscsiX path. And my computer started to hanging sometimes when I used tank/iscsiX by iSCSI, do not know why exactly. I switched off iSCSI and started to remove this file systems: zfs destroy tank/iscsi3 I'm also using zfs-auto-snapshot so I had snapshots and without -r key my command not destroying the FS. So I issued next command: zfs destroy tank/iscsi3 -r The tank/iscsi3 FS was clean and contain nothing - it was destroyed without an issue. But tank/iscsi2 and tank/iscsi1 contained a lot of information. I tried zfs destroy tank/iscsi2 -r After some time my computer hang out. I rebooted computer. It didn't boot very fast, HDDs starts working like a crazy making a lot of noise, after 15 minutes HDDs stopped go crazy and OS booted at last. All seems to be ok - tank/iscsi2 was destroyed. After file systems at the tank was accessible, zpool status showed no corruption. I issued new command: zfs destroy tank/iscsi1 -r Situation was repeated - after some time my computer hang out. But this time ZFS seams not to healed itself. After computer switched on it started to work: loading scripts and kernel modules, after zfs starting to work it hanging my computer. I need to recover else ZFS file systems which lying in the same zpool. Few month ago I backup OS to flash drive. Booting from backed-up OS and import have the same results - OS starts hanging. How to recover my data at ZFS tank?

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • How do I get Intel 845g graphics working?

    - by Rayson Jimenez
    I need help enabling Intel 845g to run with intel drivers. I'v looked everywhere on the net with no joy. I can't seem to get intel video drivers to load the gui, only with vesa drivers. it drops me straight to the shell prompt. Xorg.0.log shows the following. Any help would be GREATLY appreciated. [ 244.843] (II) LoadModule: "intel" [ 244.843] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 244.844] (II) Module intel: vendor="X.Org Foundation" [ 244.844] compiled for 1.9.0, module version = 2.12.0 [ 244.844] Module class: X.Org Video Driver [ 244.844] ABI class: X.Org Video Driver, version 8.0 [ 244.844] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge [ 244.844] (--) using VT number 8 [ 244.971] (EE) intel(0): No kernel modesetting driver detected. [ 244.971] (II) UnloadModule: "intel" [ 244.971] (EE) Screen(s) found, but none have a usable configuration. [ 244.971] Fatal server error: [ 244.971] no screens found [ 244.971] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 244.971] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 244.971] [ 245.213] ddxSigGiveUp: Closing log

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  • Windows 8 + Ubuntu dualboot problem - ubuntu does not load after windows updates

    - by Michal Biros
    I have installed Windows 8 64-bit and Ubuntu 14.04 64-bit in dualboot with EFI mode. Everything worked great. I could run Ubuntu or Windows without any problems. Only one little issue was that Windows locked NTFS partitions when I shut it down. When I clicked on restart button in Windows and started Ubuntu, partitions mounted successfully. But today ... I opened windows and downloaded all available updates. When I wanted to come back to Ubuntu I noticed that grub did not count down seconds to automatic start. After choosing Ubuntu option manually, the OS did not load. Just black screen with white underscore in the upper left corner. Windows is accessible always without such issues. Last time I solved it by reinstalling ubuntu but I dont want to do it each time windows downloads some updates. Have you ever meet such problem, or do you know how to solve it? EDIT Ubuntu boots, but it won't start. It ends on loading screen.

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • POP Forums v10 beta posted for ASP.NET MVC 4

    - by Jeff
    Finally got some momentum and replaced the beta formerly known as v9.3. You can get it here, where you’ll find the information below. You can also read my previous post on why I ditched jQuery Mobile. This is the beta for POP Forums v10, with the mobile special sauce. It requires ASP.NET MVC 4 RC, which you can download here. Of course, feel free to submit bugs to the issue tracker. See a live demo here: http://popforums.com/Forums What's new? Uses a very light weight CSS and Javascript package to provide a touch-friendly interface for mobile devices. Numbers are formatted (sensitive to culture) when 1,000 or higher. CSS is more integration friendly, and specific to the ForumContainer element. Mail delivery from queue is now parallel, so you can specify a sending interval, and the number of messages to process on each interval. Background "services" refactored, and will only run with a call on app start to PopForumsActivation.StartServices(). This is partly to facilitate future use in Web farms/multiple Web roles. Update to jQuery v1.7.1. Replaced use of .live() with .on() in script, pursuant to jQuery update, which deprecates .live(). FIX: Bug in topic repository around caching keys for single-server data layer. FIX: Pager links on recent topics pointed to incorrect route. FIX: Deleting a post didn't update last user/post time. FIX: Ditched attempt at writing to event log with super failures, since almost no one has permission in production. FIX: Bug in grayed-out fields in admin mail setup. FIX: Weird color profiles would break loading of images for resize. FIX: TOS text on account sign-up was double encoded. Known issues None yet, but ditching jQuery Mobile from the previous beta turned out to be a good decision.

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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