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  • "Windows detected a hard drive" issue in Windows 7 x64

    - by Jasiu
    I upgraded to the OCZ-Agility3 120GB from a 60 OCZ Vertex2 SSD. I cloned the drive from the Vertex to the new Agility. Everything seemed to have gone well and have not had any problems. Recently in the passed month I have gotten this error: I downloaded teh OCZToolboxMP and ran the SMART utility and don't see anything wrong: SMART READ DATA ModelNumber : OCZ-AGILITY3 Serial Number : OCZ-Y1945X77438P4NU6 WWN : 5-e8-3a-97 ebea5ba76 Revision: 10 Attributes List 1: SSD Raw Read Error Rate Normalized Rate: 70 total ECC and RAISE errors 5: SSD Retired Block Count Reserve blocks remaining: 100% 9: SSD Power-On Hours Total hours power on: 968 12: SSD Power Cycle Count Count of power on/off cycles: 28 171: SSD Program Fail Count Total number of Flash program operation failures: 0 172: SSD Erase Fail Count Total number of Flash erase operation failures: 0 174: SSD Unexpected power loss count Total number of unexpected power loss: 11 177: SSD Wear Range Delta Delta between most-worn and least-worn Flash blocks: 0 181: SSD Program Fail Count Total number of Flash program operation failures: 0 182: SSD Erase Fail Count Total number of Flash erase operation failures: 0 187: SSD Reported Uncorrectable Errors Uncorrectable RAISE errors reported to the host for all data access: 4145 194: SSD Temperature Monitoring Current: 30 High: 30 Low: 30 195: SSD ECC On-the-fly Count Normalized Rate: 120 196: SSD Reallocation Event Count Total number of reallocated Flash blocks: 100 201: SSD Uncorrectable Soft Read Error Rate Normalized Rate: 120 204: SSD Soft ECC Correction Rate (RAISE) Normalized Rate: 120 230: SSD Life Curve Status Current state of drive operation based upon the Life Curve: 100 231: SSD Life Left Approximate SDD life Remaining: 100% 241: SSD Lifetime writes from host lifetime writes 893 GB 242: SSD Lifetime reads from host lifetime reads 968 GB Does anyone have any ideas of what might be wrong and or how I can go about fixing this? Please let me know if there is other information I can provide. Thanks for your help Windows 7 x64 SP1 AMD Phenom II X4 940 8GB RAM

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  • How to add namespaces to a flex AIR project in Flash Builder 4?

    - by milkplus
    In my ant build.xml script I have... <namespace uri="http://ns.foo.com/mxml/2011" manifest="src/manifest.xml"/> <namespace uri="library://ns.adobe.com/flex/spark" manifest="flex_src/spark-manifest.xml"/> <namespace uri="http://www.adobe.com/2006/mxml" manifest="flex_src/mx-manifest.xml"/> That works! But... I'm not sure how to add these namespaces to my project properties in Flash Builder 4 so I can debug. When I try, it changes this line in my .actionScriptProperties <compiler additionalCompilerArguments="-namespace http://ns.foo.com/mxml/2011 src/manifest.xml -namespace=library://ns.adobe.com/flex/spark flex_src/spark-manifest.xml -namespace http://www.adobe.com/2006/mxml flex_src/mx-manifest.xml" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" verifyDigests="true" warn="true"> but gives me a "no default arguments are expected" error. What is the reason for this error? The error location is "Unknown" and seems to refer to these compiler arguments.

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  • Dangers when deploying Flash/Flex UI test automation hooks to production?

    - by Merlyn Morgan-Graham
    I am interested in doing automated testing against a Flex based UI. I have found out that my best options for UI automation (due to being C# controllable, good licensing conditions, etc) all seem to require that I compile test hooks into my application. Because of this, I am thinking of recommending that these hooks be compiled into our build. I have found a few places on the net that recommend not deploying bits with this instrumentation enabled, and I'd like to know why. Is it a performance drain, or a security risk? If it is a security risk, can you explain how the attack surface is increased? I am not a Flash or Flex developer, though I have some experience with threat modeling. For reference, here's the tools I'm specifically considering: QTP Selenium-Flex API I am having problems finding all the warnings/suggestions I found last night, but here's an example that I can find: http://www.riatest.com/products/getting-started.html Warning! Automation enabled applications expose all properties of all GUI components. This makes them vulnerable to malicious use. Never make automation enabled application publicly available. Always restrict access to such applications and to RIATest Loader to trusted users only. Related question (how to do conditional compilation to insert/remove those hooks): Conditionally including Flex libraries (SWCs) in mxmlc/compc ant tasks

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  • how to pass instance variables between handlers (routes) in sinatra (without flash, sessions, class variable or db)?

    - by jj_
    Say you have: get '/' do haml :index end get '/form' do haml :form end post '/form' do @message = params[:message] redirect to ('/') --- how to pass @message here? end I'd like the @message instance variable to be available (passed to) in "/" action as well, so I can show it in haml view. How can I do that without using session, flash, a @@class_variable, or db persistence ? I'd simply like to pass values as if I was working with passing values between methods. I don't want to use session cookies because user could have them turned off, I don't like it being a class variable which is exposed to all code, and I don't need to overhead of a db. Thanks edit: This is another question explaining a very easy way to deal with this in rails Passing parameters in rails redirect_to This is some more info i gathered around from forums. The following works for rails, i've tried it in Sinatra but no luck, but please try it, maybe I did something wrong, I don't know, and if this code help someone come up with a new idea, please share it If you are redirecting to action2 at the end of action1, just append the value to the end of the redirect: my_var = <some logic> redirect_to :action => 'action2', :my_var => my_var on the same thread another user proposes the folowing: def action1 redirect_to :action => 'action2', :value => params[:current_varaible] end def action2 puts params[:value].inspect end source: http://www.ruby-forum.com/topic/134953 Can something like this work in Sinatra? Thanks

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  • How do you setup the Audio plugin for Flowplayer?

    - by codeninja
    I'm having a bit of trouble getting the Audio player to work. Basically I want to initiate an mp3 player doing something like this <a href="path-to-my-audio.mp3" id="player" ></a> and then use the $f() call to initate the player. I've followed the instructions here (http://flowplayer.org/plugins/streaming/audio.html) This doesnt seem to be work and I'm not sure what's wrong because I'm able to play videos in this way. Thanks for your help!

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  • why is this rails association loading individually after an eager load?

    - by codeman73
    I'm trying to avoid the N+1 queries problem with eager loading, but it's not working. The associated models are still being loaded individually. Here are the relevant ActiveRecords and their relationships: class Player < ActiveRecord::Base has_one :tableau end Class Tableau < ActiveRecord::Base belongs_to :player has_many :tableau_cards has_many :deck_cards, :through => :tableau_cards end Class TableauCard < ActiveRecord::Base belongs_to :tableau belongs_to :deck_card, :include => :card end class DeckCard < ActiveRecord::Base belongs_to :card has_many :tableaus, :through => :tableau_cards end class Card < ActiveRecord::Base has_many :deck_cards end and the query I'm using is inside this method of Player: def tableau_contains(card_id) self.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', self.tableau.id] contains = false for tableau_card in self.tableau.tableau_cards # my logic here, looking at attributes of the Card model, with # tableau_card.deck_card.card; # individual loads of related Card models related to tableau_card are done here end return contains end Does it have to do with scope? This tableau_contains method is down a few method calls in a larger loop, where I originally tried doing the eager loading because there are several places where these same objects are looped through and examined. Then I eventually tried the code as it is above, with the load just before the loop, and I'm still seeing the individual SELECT queries for Card inside the tableau_cards loop in the log. I can see the eager-loading query with the IN clause just before the tableau_cards loop as well. EDIT: additional info below with the larger, outer loop Here's the larger loop. It is inside an observer on after_save def after_save(pa) @game = Game.find(turn.game_id, :include => :goals) @game.players = Player.find :all, :include => [ {:tableau => (:tableau_cards)}, :player_goals ], :conditions => ['players.game_id =?', @game.id] for player in @game.players player.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', player.tableau.id] if(player.tableau_contains(card)) ... end end end

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  • save button error in AS project

    - by Rajeev
    Whats wrong with the following code,There is an error at saveButton.visible = false; discardButton.visible = false; package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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  • addchild not displaying content

    - by Rajeev
    In the following code i dont have any error but why is that the addchild(video); i.e, the the video captured by webcam is not displayed <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ import org.com.figurew; import mx.controls.Button; import mx.controls.Alert; import flash.display.InteractiveObject; import flash.display.Sprite; import flash.media.*; import flash.net.*; public function addBody():void { var ret:Number = figurew.getInstance().getparam(); if( ret == 1) { Alert.show("Camera detected"); } if(ret == 0) { Alert.show("No camera detected"); } var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(30, 40); video.attachCamera(cam); addChild(video); } else { trace("No Camera Detected"); } } ]]> </mx:Script> <mx:Button label="Test camera" click="addBody();" x="99" y="116"/> </mx:Application > figurew.as package org.com { import flash.display.InteractiveObject; import flash.display.Sprite; import flash.media.*; import flash.net.*; public class figurew extends Sprite { public function figurew() { //getparam(); var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(300, 450); video.attachCamera(cam); addChild(video); } else { trace("No Camera Detected"); } } public function getparam():Number { var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(300, 450); video.attachCamera(cam); addChild(video); return 1; } else { return 0; trace("No Camera Detected"); } } private static var _instance:figurew = null; public static function getInstance():cldAS { if(_instance == null) { trace("No instance found"); _instance = new cldAS(); } return _instance; } } }

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • Problem displaying contents of a class in Java

    - by LuckySlevin
    My problem is i have a class and in it there is a list of elements of another class. public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players =new ArrayList<Player>(players); } } public class Player { private String name; private String pos; private Integer salary; private Integer number; public Player(String name, String pos, Integer salary, Integer number) { this.name = name; this.pos = pos; this.salary = salary; this.number = number; } public Player(){} public String getName() { return name; } public String getPos() { return pos; } public Integer getSalary() { return salary; } public Integer getNumber() { return number; } public void setName(String name) { this.name = name; } public void setPos(String pos) { this.pos = pos; } public void setSalary(Integer salary) { this.salary = salary; } public void setNumber(Integer number) { this.number = number; } } My problem is to print the players of a Branch with their name,pos,salary,number. For this i tried this simply : String p1,p2; int a1,a2; p1 = input.readLine(); p2 = input.readLine(); a1 = Integer.parseInt(input.readLine()); a2 = Integer.parseInt(input.readLine()); players[0].setName(p1); players[0].setPos(p2); players[0].setSalary(a1); players[0].setNumber(a2); ptmp.add(players[0]); myBranch[0].setPlayers(ptmp); System.out.println(myBranch[0].brName + " " + myBranch[0].getPlayers()); I wrote this just to try how to display. I created an array of Players, and Branches so they already defined. The problem is getPlayers() doesn't give me any result. What is the way to do this?

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • How to merge two test into one RSpec

    - by thefonso
    Both the last two test work individually...but when both are set to run (non pending) I get problems. question: can I create a test that merges the two into one? How would this look?(yes, I am new to rspec) require_relative '../spec_helper' # the universe is vast and infinite....and...it is empty describe "tic tac toe game" do context "the game class" do before (:each) do player_h = Player.new("X") player_c = Player.new("O") @game = Game.new(player_h, player_c) end it "method drawgrid must return a 3x3 game grid" do @game.drawgrid.should eq("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n") @game.drawgrid end #FIXME - last two test here - how to merge into one? it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).and_return("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n").with("computer move") @game.play end it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).with("computer move") @game.play end end end just for info here is the code containing the play method require_relative "player" # #Just a Tic Tac Toe game class class Game #create players def initialize(player_h, player_c) #bring into existence the board and the players @player_h = player_h @player_c = player_c #value hash for the grid lives here $thegrid = { :a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" " } #make a global var for drawgrid which is used by external player class $gamegrid = drawgrid end #display grid on console def drawgrid board = "\n" board << "a #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n" board << "----------\n" board << "b #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n" board << "----------\n" board << "c #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n" board << "----------\n" board << " 1 2 3 \n" return board end #start the game def play #draw the board puts drawgrid #external call to player class @player = @player_c.move_computer("O") end end player_h = Player.new("X") player_c = Player.new("O") game = Game.new(player_h, player_c) game.play

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  • Using npgsql with SSIS

    - by Flash
    Hi, I am using npgsql as the ADO.NET provider in SSIS to connect to Postgres and create some workflows. I am able to connect to postgres but am unable to use the "Table or view" data access mode to list the tables and views. I have to resort to using "SQL command" data access mode. For the "table or view" access mode, the log shows that the last call is GetDataSourceInformation and it returns successfully. After that there is a close connection. Has anyone successfully used "Table or view" data access mode using npgsql? Thanks, Flash

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  • Why does remote desktop connection flash from one PC but not others?

    - by Randy Orrison
    I have 20 PCs (Windows XP) in remote locations connecting to the same server (Windows Server 2003) using Remote Desktop over a VPN. On just one of the PCs the remote desktop screen flashes (redraws) multiple times after connecting, the others don't. The screen resolution is the same: local is 800x600 32bit; RDP file is set to full screen, 256 color; remote when connected is 800x600 8bit color. Any suggestions what the problem might be, or what to investigate next?

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  • Which Large File System Format to use for USB Flash drive compatible with Ubuntu/Mac/Windows?

    - by wajiw
    I've had this problem for a long time and can't find a solution. I switch between the 3 OSes all the time and use a 1TB USB Drive to do so. I can't seem to find a format that is compatible across all systems that handles large files (at least 8-9 GB). Does anyone have a solution for this? Recently I've tried exFat but that messes up the filesystem when trying to read on windows after adding files from Ubuntu (using the fuse driver). The OSes currently I'm using are Windows Vista/7, Mac OS X (10.6.5) and Ubuntu 10.10

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  • Why does remote desktop connection flash from one PC but not others?

    - by Randy Orrison
    I have 20 PCs (Windows XP) in remote locations connecting to the same server (Windows Server 2003) using Remote Desktop over a VPN. On just one of the PCs the remote desktop screen flashes (redraws) multiple times after connecting, the others don't. The screen resolution is the same: local is 800x600 32bit; RDP file is set to full screen, 256 color; remote when connected is 800x600 8bit color. Any suggestions what the problem might be, or what to investigate next?

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  • Windows 8 Secureboot: How do you bootup from another device such as cd/dvd drive or usb flash etc.?

    - by Victor T.
    On PC's and laptops running an older OS, this is just a simple matter of going into the BIOS and setting the boot sequence and putting the boot cd/dvd in the drive. In many cases you can even just hit one of the F* function keys to bring up the boot sequence menu on-the-fly during POST. The main problem I'm running into is that other devices besides the primary HD is disabled when SecureBoot is enabled. So far the only way I've gotten it to work is to disable SecureBoot and enable something called legacy mode. Needless to say this make it difficult to boot things like OS recovery tools, PartitionHD backups, Linux LiveCD's and a bunch of others. Is there another procedure for doing this since it seems to mess up the Windows 8 install? By mess up I mean that after re-enabling SecureBoot and starting Windows 8 normally, the OS goes into a 'preping repair phase' for some reason that takes forever to complete before getting into a usable desktop.

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  • In-Page RSS Reader (Flash? Javascript?)

    - by Jonathan Sampson
    Has anybody ever seen any (no-installs-necessary) solutions to listing any RSS feed on any page of a website? Ideally it would consist of HTML (javascript if necessary) and require no downloads or installs. I am thinking of twitter-style apps that you load up in an iframe or via Javascript and in turn they show your latest tweets on the page - same concept, different content. Just looking for a shiny gadget, not able to write my own solution for this particular project.

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  • How to AUTOMATICALLY open all links (flash streams) in different tabs or windows IE9, Safari, or Firefox?

    - by Paul M
    Is there a way to AUTOMATICALLY open all links in a given website in different tabs or windows? I've tried "snap link plus", but it didn't work on this particular website: http://www.teledunet.com To open others streams on this website (found on the left hand side of the page), you would need to login using (cmoi123 / 12345) by clicking on "Connexion" on the top right side of the main page). Thank You In Advance! -Paul

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  • PHP script works fine until I send a parameter from HTTPService in Flash Builder 4?

    - by ben
    I'm using a PHP script to read an RSS feed in my Flex 4 app. The script works when I put the url of the feed in the actual script, but I can't get it to work when I try to send the URL as a parameter from a HTTPService in Flex. Can anyone tell me what I'm doing wrong? Here is the HTTPService from Flex 4 that I'm using: <mx:HTTPService url="http://talk.6te.net/proxy.php" id="proxyService" method="POST" result="rssResult()" fault="rssFault()"> <mx:request> <url> http://feeds.feedburner.com/nah_right </url> </mx:request> </mx:HTTPService> This is the script that works: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, "http://feeds.feedburner.com/nah_right"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> But this is what I actually want to use, but it doesn't work: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, $_REQUEST['url']); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> Here is the request and response output of the HTTPService from the network monitor in Flash Builder 4 (using the PHP script that doesn't work): Request: POST /proxy.php HTTP/1.1 Host: talk.6te.net User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Content-type: application/x-www-form-urlencoded Content-length: 97 url=%0A%09%09%09%09%09http%3A%2F%2Ffeeds%2Efeedburner%2Ecom%2Fnah%5Fright%0A%20%20%20%20%09%09%09 Response: HTTP/1.1 200 OK Date: Mon, 10 May 2010 03:23:27 GMT Server: Apache X-Powered-By: PHP/5.2.13 Content-Length: 15 Content-Type: text/html <url> malformed I've tried putting the URL in " " in the HTTPService, but that didn't do anything. Any help would be greatly appreciated!

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