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  • How to make the internal subwoofer work on an Asus G73JW?

    - by CodyLoco
    I have an Asus G73JW laptop which has an internal subwoofer built-in. Currently, the system detects the internal speakers as a 2.0 system (or I can change do 4.0 is the only other option). I found a bug report here: https://bugs.launchpad.net/ubuntu/+source/alsa-driver/+bug/673051 which discusses the bug and according to them a fix was sent upstream back at the end of 2010. I would have thought this would have made it into 12.04 but I guess not? I tried following the link given at the very bottom to install the latest ALSA drivers, here: https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules however I keep running into an error when trying to install: sudo apt-get install linux-alsa-driver-modules-$(uname -r) Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-alsa-driver-modules-3.2.0-24-generic E: Couldn't find any package by regex 'linux-alsa-driver-modules-3.2.0-24-generic' I believe I have added the repository correctly: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa [sudo] password for codyloco: You are about to add the following PPA to your system: This PPA will be used to provide testing versions of packages for supported Ubuntu releases. More info: https://launchpad.net/~ubuntu-audio-dev/+archive/ppa Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.7apgZoNrqK --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 4E9F485BF943EF0EABA10B5BD225991A72B194E5 gpg: requesting key 72B194E5 from hkp server keyserver.ubuntu.com gpg: key 72B194E5: public key "Launchpad Ubuntu Audio Dev team PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) And I also ran an update as well (followed the instructions on the fix above). Any ideas?

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  • ssh rsa keys expires after 5 years

    - by Kreker
    I'm using an old login with ssh-rsa public/private key and all was good. I noticed that a couple of days ago the authorizazion was avoid with message "server refused our keys". After diggin' I figured out that the couple of keys stop working after exactly 5 years of their creation. So I make a new pair of keys, take the public one, paste inside a file in ~/.ssh of the username that I'm using, converted it with ssh-keygen -if and paste the new file into authorized_keys but the I still get "server refused our key". It's ok to copy and paste the real key without transfer it? What I'm missing? This isn't my first time using a pair of keys and I follow the same procedure as described. I'm in doubt if I'm changing the correct authorized_keys file but I've take a look in /etc/passwd and see where is the home of the login which I'm using.

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  • Map keycode 133+54 to shift+control+c in Linux for Mac keyboard?

    - by Edward_178118
    On Linux Mint 13 - Mate using the Terminal program Terminator with a Mac keyboard. I want the command key for COPY/PASTE to behave as it does on the Mac. I have been able to change it to treat the command key as a control key, and this works fine for most apps except in the Terminal program. Using xev when I press command+c it's a keycode of 133 + 54. This is a ^c to the Terminal app which acts like a ^c in a shell. The default for COPY which can be changed in Terminator is Shift+Control+c. Is there a way to map the keycode of 133 + 54 to Shift+Control+c, but only for the Terminator app? Thanks!

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  • How to activate Windows 8 Pro license with Releae Preview installed?

    - by Antonio
    So I'm one of the many who downloaded the Release Preview (64-bit). I now got the ISO to install Windows 8 Professional (64-bit) and a product key (note: I didn't get these from either Windows 8 Upgrade Assistant or Microsoft's web Store), everything legal. However, the Windows 8 Upgrade Assistant only gives me the option to Store my personal files which means that I'll have to say goodbye to both my Program Files and their respective configurations. I just want to input the Product Key and activate the license, why isn't this possible? Even "Add Features to Windows 8" doesn't accept the key. Do I really need to backup all of my stuff and make a clean install?

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  • How do I make a *.ppk file let me into SSH (Ubuntu)

    - by user20285
    I have a *.ppk file given to me so I can SSH into a server. I'm using Ubuntu 10.x. What commands do I need to run so I have permission to SSH? I found something that said to do ssh-add some_file.ppk But then, I got this: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ WARNING: UNPROTECTED PRIVATE KEY FILE! @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Permissions 0777 for 'foofoofoo.ppk' are too open. It is recommended that your private key files are NOT accessible by others. This private key will be ignored. How can I change permissions on that file so Ubuntu will ssh-ify my .ppk file? Thanks

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  • Is it possible to put only the boot partition on a usb stick?

    - by Steve V.
    I've been looking at system encryption with ArchLinux and i think I have it pretty much figured out but I have a question about the /boot partition. Once the system is booted up is it possible to unmount the /boot partition and allow the system to continue to run? My thought was to install /boot to a USB stick since it can't be left encrypted and then boot from the USB stick which would boot up the encrypted hard disk. Then I can take the USB key out and just use the system as normal. The reason I want to do this is because if an attacker was able to get physical access to the machine they could modify the /boot partition with a keystroke logger and steal the key and if they already had a copy of the encrypted data they could just sit back and wait for the key. I guess I could come up with a system of verifying that the boot has been untouched at each startup. Has this been done before? Any guidance for implementing it on my own?

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  • wireless printer - entering WPA - is there a quicker way?

    - by camcam
    I have a wireless printer (Brother DCP-585CW). The wireless setup instruction says I should enter the WPA key to the printer. The key is entered using up and down buttons on the printer. So, I am supposed to enter 64 characters using up and down buttons. To enter 1 character, it takes on average (24+10)/2 = 17 times pressing the button (digits start after 24 letters). So 17*64 = 1088 times. Is there a quicker way to setup a wireless printer? Maybe there is a Windows program that discovers printers connected to computer through USB or Ethernet (my printer has both sockets) and allows to pre-configure it for wireless usage (enter the long WPA key)? Update There is BRAdmin program and it allows to set up almost all wireless settings... almost - all except WPA :(

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  • Out of nowhere, ssh_exchange_identification: Connection closed by remote host

    - by disusered
    I am running Ubuntu 10.10 on a remote box. I ssh to it everyday without issues but today out of the blue, I get the following error: ssh_exchange_identification: Connection closed by remote host If I connect with -vv, I get the following: OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /Users/bla/.ssh/config debug1: Applying options for ubuntu-server debug1: Reading configuration data /etc/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to ubuntu-server.com [123.123.123.123] port 22. debug1: Connection established. debug2: key_type_from_name: unknown key type '-----BEGIN' debug2: key_type_from_name: unknown key type '-----END' debug1: identity file /Users/bla/.ssh/id_rsa type -1 debug1: identity file /Users/bla/.ssh/id_rsa-cert type -1 ssh_exchange_identification: Connection closed by remote host If I remove the key, I get the exact same output (sans "debug2: key_type_...). I've managed to log in physically and checked my hosts.allow and hosts.deny but they have no entries. I tried removing and reinstalling OpenSSH, checked authorized_keys and ~/.ssh permissions and tried connecting from other computers only to get the same error. I'm at my wits end, any help would be greatly appreciated.

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • sql server: losing identity column on export/import

    - by Y.G.J
    Recently I started dealing with SQL Server, my previous experience was in MS-Access. When I'm doing an import/export of a db, from the server to my computer or even in the server, all column with primary key loose the key. Identity is set to false and even bit is not set to the default. How can I can I use an import/export job to make an exact copy of the db and its data? I don't want to have to perform a backup and restore every time I want the same db somewhere else, for another project, etc. I have read about "edit mapping" and the checkbox but that did not helped with the identity specification... and what about the primary key of the tables and the rest of the things?

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  • What does CONTROL mean in the context of the Certificate

    - by Ram
    Hi Everyone, I am trying to implement encryption in sql server 2005 through Certificate and Symmetric Key and i came to know that the application user should have the following access in order to Encrypt and Decrypt Data 1) CONTROL permission on Certificate and 2) REFERENCES on the Symmetric Key (Let me know if i am wrong) Now my concern is what does CONTROL mean in the context of Certificate? If my User1 has Control permission on my certificate Cert1 What all can he do, Is there a way to restrict him further, but user1 still be able to Encrypt\Decrypt the data I could not find any good practice doc for certificate and key management so can some one advice the good practice for this Thanks, Ram

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  • Windows 7 (64-bit) remove global hotkey created by unknown application

    - by user61967
    As the titles says an unknown application that I've installed have registered a global hot-key for Alt+2 , or as this is a Finnish keyboard it's actually Alt Gr+2. As this is also the key combination for writing the @ symbol (I copy/pasted this one) you can imagine how frustrating it is. There doesn't seem to be a way to even list these global hot-keys in windows, let alone change them. Searching the net doesn't help much either, it just gives you a list of windows built-in hot-keys or references to AutoHotKey, which as far as I can tell can't solve this issue. I don't want to script/customize/modify anything, I just want to remove this global hot-key so I can start typing @ again.

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  • ssh login with multi-keys (several users) from the same workstation

    - by user1463152
    Basically, as it comes from the title, I'd like to login from my workstation to a SSH server by using different account in different shells. What I'd like to do is to backup all my account from this server to my hard drive by using rsync, but as you know rsync can get a connection if the keys have been generated. I have already an account set with key for login without pass. What I did was to generate a key on the server and then download it on my ~/.ssh folder. I tried it with another account and I chanced the name of the key. Then I download it in my ~/.ssh...but no way to get it work. I am not an expert of this stuff. If you would provide any tips or way to set it up I would really appreciate your help. Cheers

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  • DEV C ++ Error: expected declaration before '}' token

    - by Francesca
    What does this mean? My program goes like this: (NOTE: The line that has the error was the line coming before case 2.) case 1: { cout<< "C * H * E * M * I * S * T * R * Y \n\n"; cout<< "1) What is the valence electron configuration of Selenium (Se)?\n\n"; cout<< "\na) 1s2 2s2 2p6 3s2\n\n"; cout<< "\nb) 1s2 2s2 2p2\n\n"; cout<< "\nc)4s2 4p4\n\n"; cout<< "\nd) 1s2 2s2 2p6 3s2 3p6 4s2 3d10 4p6 5s2 4d10 5p5\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'c') { cout<<"Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is C. Please press the enter key to proceed to the next question.\n\n"; getch (); } getch (); cout<< "2) Which element yields the biggest atomic radius?\n\n"; cout<< "\na) Ca\n\n"; cout<< "\nb) Xe\n\n"; cout<< "\nc) B\n\n"; cout<< "\nd) Cs\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } cout<< "3) Name the ionic compound K2 Cr2 O7\n\n"; cout<< "\na) potassium chloride\n\n"; cout<< "\nb) potassium carbonate\n\n"; cout<< "\nc) potassium chromite\n\n"; cout<< "\nd) potassium chromate\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } } case 2: { cout<< "G * E * O * M * E * T * R * Y \n\n"; The error, as noted in the title is expected declaration before '}' token at the line noted in my opening paragraph.

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  • Blackberry - application settings save/load

    - by Max Gontar
    Hi! I know two ways to save/load application settings: use PersistentStore use filesystem (store, since SDCard is optional) I'd like to know what are you're practicies of working with application settings? Using PersistentStore to save/load application settings The persistent store provides a means for objects to persist across device resets. A persistent object consists of a key-value pair. When a persistent object is committed to the persistent store, that object's value is stored in flash memory via a deep copy. The value can then be retrieved at a later point in time via the key. Example of helper class for storing and retrieving settings: class PSOptions { private PersistentObject mStore; private LongHashtableCollection mSettings; private long KEY_URL = 0; private long KEY_ENCRYPT = 1; private long KEY_REFRESH_PERIOD = 2; public PSOptions() { // "AppSettings" = 0x71f1f00b95850cfeL mStore = PersistentStore.getPersistentObject(0x71f1f00b95850cfeL); } public String getUrl() { Object result = get(KEY_URL); return (null != result) ? (String) result : null; } public void setUrl(String url) { set(KEY_URL, url); } public boolean getEncrypt() { Object result = get(KEY_ENCRYPT); return (null != result) ? ((Boolean) result).booleanValue() : false; } public void setEncrypt(boolean encrypt) { set(KEY_ENCRYPT, new Boolean(encrypt)); } public int getRefreshPeriod() { Object result = get(KEY_REFRESH_PERIOD); return (null != result) ? ((Integer) result).intValue() : -1; } public void setRefreshRate(int refreshRate) { set(KEY_REFRESH_PERIOD, new Integer(refreshRate)); } private void set(long key, Object value) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null == mSettings) { mSettings = new LongHashtableCollection(); } mSettings.put(key, value); mStore.setContents(mSettings); mStore.commit(); } } private Object get(long key) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null != mSettings && mSettings.size() != 0) { return mSettings.get(key); } else { return null; } } } } Example of use: class Scr extends MainScreen implements FieldChangeListener { PSOptions mOptions = new PSOptions(); BasicEditField mUrl = new BasicEditField("Url:", "http://stackoverflow.com/"); CheckboxField mEncrypt = new CheckboxField("Enable encrypt", false); GaugeField mRefresh = new GaugeField("Refresh period", 1, 60 * 10, 10, GaugeField.EDITABLE|FOCUSABLE); ButtonField mLoad = new ButtonField("Load settings", ButtonField.CONSUME_CLICK); ButtonField mSave = new ButtonField("Save settings", ButtonField.CONSUME_CLICK); public Scr() { add(mUrl); mUrl.setChangeListener(this); add(mEncrypt); mEncrypt.setChangeListener(this); add(mRefresh); mRefresh.setChangeListener(this); HorizontalFieldManager hfm = new HorizontalFieldManager(USE_ALL_WIDTH); add(hfm); hfm.add(mLoad); mLoad.setChangeListener(this); hfm.add(mSave); mSave.setChangeListener(this); loadSettings(); } public void fieldChanged(Field field, int context) { if (field == mLoad) { loadSettings(); } else if (field == mSave) { saveSettings(); } } private void saveSettings() { mOptions.setUrl(mUrl.getText()); mOptions.setEncrypt(mEncrypt.getChecked()); mOptions.setRefreshRate(mRefresh.getValue()); } private void loadSettings() { mUrl.setText(mOptions.getUrl()); mEncrypt.setChecked(mOptions.getEncrypt()); mRefresh.setValue(mOptions.getRefreshPeriod()); } }

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Best style for Python programs: what do you suggest?

    - by Noctis Skytower
    A friend of mine wanted help learning to program, so he gave me all the programs that he wrote for his previous classes. The last program that he wrote was an encryption program, and after rewriting all his programs in Python, this is how his encryption program turned out (after adding my own requirements). #! /usr/bin/env python ################################################################################ """\ CLASS INFORMATION ----------------- Program Name: Program 11 Programmer: Stephen Chappell Instructor: Stephen Chappell for CS 999-0, Python Due Date: 17 May 2010 DOCUMENTATION ------------- This is a simple encryption program that can encode and decode messages.""" ################################################################################ import sys KEY_FILE = 'Key.txt' BACKUP = '''\ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO\ PQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ _@/6-UC'GzaV0%5Mo9g+yNh8b">Bi=<Lx [sQn#^R.D2Xc(\ Jm!4e${lAEWud&t7]H\`}pvPw)FY,Z~?qK|3SOfk*:1;jTrI''' ################################################################################ def main(): "Run the program: loads key, runs processing loop, and saves key." encode_map, decode_map = load_key(KEY_FILE) try: run_interface_loop(encode_map, decode_map) except SystemExit: pass save_key(KEY_FILE, encode_map) def run_interface_loop(encode_map, decode_map): "Shows the menu and runs the appropriate command." print('This program handles encryption via a customizable key.') while True: print('''\ MENU ==== (1) Encode (2) Decode (3) Custom (4) Finish''') switch = get_character('Select: ', tuple('1234')) FUNC[switch](encode_map, decode_map) def get_character(prompt, choices): "Gets a valid menu option and returns it." while True: sys.stdout.write(prompt) sys.stdout.flush() line = sys.stdin.readline()[:-1] if not line: sys.exit() if line in choices: return line print(repr(line), 'is not a valid choice.') ################################################################################ def load_key(filename): "Gets the key file data and returns encoding/decoding dictionaries." plain, cypher = open_file(filename) return dict(zip(plain, cypher)), dict(zip(cypher, plain)) def open_file(filename): "Load the keys and tries to create it when not available." while True: try: with open(filename) as file: plain, cypher = file.read().split('\n') return plain, cypher except: with open(filename, 'w') as file: file.write(BACKUP) def save_key(filename, encode_map): "Dumps the map into two buffers and saves them to the key file." plain = cypher = str() for p, c in encode_map.items(): plain += p cypher += c with open(filename, 'w') as file: file.write(plain + '\n' + cypher) ################################################################################ def encode(encode_map, decode_map): "Encodes message for the user." print('Enter your message to encode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(encode_map[char] if char in encode_map else char) def decode(encode_map, decode_map): "Decodes message for the user." print('Enter your message to decode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(decode_map[char] if char in decode_map else char) def custom(encode_map, decode_map): "Allows user to edit the encoding/decoding dictionaries." plain, cypher = get_new_mapping() for p, c in zip(plain, cypher): encode_map[p] = c decode_map[c] = p ################################################################################ def get_message(): "Gets and returns text entered by the user (until EOF)." buffer = [] while True: line = sys.stdin.readline() if line: buffer.append(line) else: return ''.join(buffer) def get_new_mapping(): "Prompts for strings to edit encoding/decoding maps." while True: plain = get_unique_chars('What do you want to encode from?') cypher = get_unique_chars('What do you want to encode to?') if len(plain) == len(cypher): return plain, cypher print('Both lines should have the same length.') def get_unique_chars(prompt): "Gets strings that only contain unique characters." print(prompt) while True: line = input() if len(line) == len(set(line)): return line print('There were duplicate characters: please try again.') ################################################################################ # This map is used for dispatching commands in the interface loop. FUNC = {'1': encode, '2': decode, '3': custom, '4': lambda a, b: sys.exit()} ################################################################################ if __name__ == '__main__': main() For all those Python programmers out there, your help is being requested. How should the formatting (not necessarily the coding by altered to fit Python's style guide? My friend does not need to be learning things that are not correct. If you have suggestions on the code, feel free to post them to this wiki as well.

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  • Android: How/where to put gesture code into IME?

    - by CardinalFIB
    Hi, I'm new to Android but I'm trying to create an IME that allows for gesture-character recognition. I can already do simple apps that perform gesture recognition but am not sure where to hook in the gesture views/obj with an IME. Here is a starting skeleton of what I have for the IME so far. I would like to use android.gesture.Gesture/Prediction/GestureOverlayView/OnGesturePerformedListener. Does anyone have advice? -- CardinalFIB gestureIME.java public class gestureIME extends InputMethodService { private static Keyboard keyboard; private static KeyboardView kView; private int lastDisplayWidth; @Override public void onCreate() { super.onCreate(); } @Override public void onInitializeInterface() { int displayWidth; if (keyboard != null) { displayWidth = getMaxWidth(); if (displayWidth == lastDisplayWidth) return; else lastDisplayWidth = getMaxWidth(); } keyboard = new GestureKeyboard(this, R.xml.keyboard); } @Override public View onCreateInputView() { kView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null); kView.setOnKeyboardActionListener(kListener); kView.setKeyboard(keyboard); return kView; } @Override public View onCreateCandidatesView() { return null; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); kView.setKeyboard(keyboard); kView.closing(); //what does this do??? } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); } @Override public void onFinishInput() { super.onFinishInput(); } public KeyboardView.OnKeyboardActionListener kListener = new KeyboardView.OnKeyboardActionListener() { @Override public void onKey(int keyCode, int[] otherKeyCodes) { if(keyCode==Keyboard.KEYCODE_CANCEL) handleClose(); if(keyCode==10) getCurrentInputConnection().commitText(String.valueOf((char) keyCode), 1); //keyCode RETURN } @Override public void onPress(int primaryCode) {} // TODO Auto-generated method stub @Override public void onRelease(int primaryCode) {} // TODO Auto-generated method stub @Override public void onText(CharSequence text) {} // TODO Auto-generated method stub @Override public void swipeDown() {} // TODO Auto-generated method stub @Override public void swipeLeft() {} // TODO Auto-generated method stub @Override public void swipeRight() {} // TODO Auto-generated method stub @Override public void swipeUp() {} // TODO Auto-generated method stub }; private void handleClose() { requestHideSelf(0); kView.closing(); } } GestureKeyboard.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.Keyboard; public class GestureKeyboard extends Keyboard { public GestureKeyboard(Context context, int xmlLayoutResId) { super(context, xmlLayoutResId); } } GesureKeyboardView.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.KeyboardView; import android.inputmethodservice.Keyboard.Key; import android.util.AttributeSet; public class GestureKeyboardView extends KeyboardView { public GestureKeyboardView(Context context, AttributeSet attrs) { super(context, attrs); } public GestureKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean onLongPress(Key key) { return super.onLongPress(key); } } keyboard.xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:horizontalGap="0px" android:verticalGap="0px" android:keyHeight="@dimen/key_height" > <Row android:rowEdgeFlags="bottom"> <Key android:codes="-3" android:keyLabel="Close" android:keyWidth="20%p" android:keyEdgeFlags="left"/> <Key android:codes="10" android:keyLabel="Return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> input.xml <?xml version="1.0" encoding="utf-8"?> <com.android.jt.gestureIME.GestureKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gkeyboard" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_height="wrap_content" />

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  • NHibernate Proxy Creation

    - by Chris Meek
    I have a class structure like the following class Container { public virtual int Id { get; set; } public IList<Base> Bases { get; set; } } class Base { public virtual int Id { get; set; } public virtual string Name { get; set; } } class EnemyBase : Base { public virtual int EstimatedSize { get; set; } } class FriendlyBase : Base { public virtual int ActualSize { get; set; } } Now when I ask the session for a particular Container it normally gives me the concrete EnemyBase and FriendlyBase objects in the Bases collection. I can then (if I so choose) cast them to their concrete types and do something specific with them. However, sometime I get a proxy of the "Base" class which is not castable to the concrete types. The same method is used both times with the only exception being that in the case that I get proxies I have added some related entities to the session (think the friendly base having a collection of people or something like that). Is there any way I can prevent it from doing the proxy creating and why would it choose to do this in some scenarios? UPDATE The mappings are generated with the automap feature of fluentnhibernate but look something like this when exported <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" mutable="true" name="Base" table="`Base`"> <id name="Id" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="MyIdGenerator" /> </id> <property name="Name" type="String"> <column name="Name" /> </property> <joined-subclass name="EnemyBase"> <key> <column name="Id" /> </key> <property name="EstimatedSize" type="Int"> <column name="EstimatedSize" /> </property> </joined-subclass> <joined-subclass name="FriendlyBase"> <key> <column name="Id" /> </key> <property name="ActualSize" type="Int"> <column name="ActualSize" /> </property> </joined-subclass> </class> </hibernate-mapping> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" mutable="true" name="Container" table="`Container`"> <id name="Id" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="MyIdGenerator" /> </id> <bag cascade="all-delete-orphan" inverse="true" lazy="false" name="Bases" mutable="true"> <key> <column name="ContainerId" /> </key> <one-to-many class="Base" /> </bag> </class> </hibernate-mapping>

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  • Differing styles in Python program: what do you suggest?

    - by Noctis Skytower
    A friend of mine wanted help learning to program, so he gave me all the programs that he wrote for his previous classes. The last program that he wrote was an encryption program, and after rewriting all his programs in Python, this is how his encryption program turned out (after adding my own requirements). #! /usr/bin/env python ################################################################################ """\ CLASS INFORMATION ----------------- Program Name: Program 11 Programmer: Stephen Chappell Instructor: Stephen Chappell for CS 999-0, Python Due Date: 17 May 2010 DOCUMENTATION ------------- This is a simple encryption program that can encode and decode messages.""" ################################################################################ import sys KEY_FILE = 'Key.txt' BACKUP = '''\ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO\ PQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ _@/6-UC'GzaV0%5Mo9g+yNh8b">Bi=<Lx [sQn#^R.D2Xc(\ Jm!4e${lAEWud&t7]H\`}pvPw)FY,Z~?qK|3SOfk*:1;jTrI''' ################################################################################ def main(): "Run the program: loads key, runs processing loop, and saves key." encode_map, decode_map = load_key(KEY_FILE) try: run_interface_loop(encode_map, decode_map) except SystemExit: pass save_key(KEY_FILE, encode_map) def run_interface_loop(encode_map, decode_map): "Shows the menu and runs the appropriate command." print('This program handles encryption via a customizable key.') while True: print('''\ MENU ==== (1) Encode (2) Decode (3) Custom (4) Finish''') switch = get_character('Select: ', tuple('1234')) FUNC[switch](encode_map, decode_map) def get_character(prompt, choices): "Gets a valid menu option and returns it." while True: sys.stdout.write(prompt) sys.stdout.flush() line = sys.stdin.readline()[:-1] if not line: sys.exit() if line in choices: return line print(repr(line), 'is not a valid choice.') ################################################################################ def load_key(filename): "Gets the key file data and returns encoding/decoding dictionaries." plain, cypher = open_file(filename) return dict(zip(plain, cypher)), dict(zip(cypher, plain)) def open_file(filename): "Load the keys and tries to create it when not available." while True: try: with open(filename) as file: plain, cypher = file.read().split('\n') return plain, cypher except: with open(filename, 'w') as file: file.write(BACKUP) def save_key(filename, encode_map): "Dumps the map into two buffers and saves them to the key file." plain = cypher = str() for p, c in encode_map.items(): plain += p cypher += c with open(filename, 'w') as file: file.write(plain + '\n' + cypher) ################################################################################ def encode(encode_map, decode_map): "Encodes message for the user." print('Enter your message to encode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(encode_map[char] if char in encode_map else char) def decode(encode_map, decode_map): "Decodes message for the user." print('Enter your message to decode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(decode_map[char] if char in decode_map else char) def custom(encode_map, decode_map): "Allows user to edit the encoding/decoding dictionaries." plain, cypher = get_new_mapping() for p, c in zip(plain, cypher): encode_map[p] = c decode_map[c] = p ################################################################################ def get_message(): "Gets and returns text entered by the user (until EOF)." buffer = [] while True: line = sys.stdin.readline() if line: buffer.append(line) else: return ''.join(buffer) def get_new_mapping(): "Prompts for strings to edit encoding/decoding maps." while True: plain = get_unique_chars('What do you want to encode from?') cypher = get_unique_chars('What do you want to encode to?') if len(plain) == len(cypher): return plain, cypher print('Both lines should have the same length.') def get_unique_chars(prompt): "Gets strings that only contain unique characters." print(prompt) while True: line = input() if len(line) == len(set(line)): return line print('There were duplicate characters: please try again.') ################################################################################ # This map is used for dispatching commands in the interface loop. FUNC = {'1': encode, '2': decode, '3': custom, '4': lambda a, b: sys.exit()} ################################################################################ if __name__ == '__main__': main() For all those Python programmers out there, your help is being requested. How should the formatting (not necessarily the coding by altered to fit Python's style guide? My friend does not need to be learning things that are not correct. If you have suggestions on the code, feel free to post them to this wiki as well.

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  • "FOR UPDATE" v/s "LOCK IN SHARE MODE" : Allow concurrent threads to read updated "state" value of locked row

    - by shadesco
    I have the following scenario: User X logs in to the application from location lc1: call it Ulc1 User X (has been hacked, or some friend of his knows his login credential, or he just logs in from a different browser on his machine,etc.. u got the point) logs in at the same time from location lc2: call it Ulc2 I am using a main servlet which : - gets a connection from database pooling - sets autocommit to false - executes a command that goes through app layers: if all successful, set autocommit to true in a "finally" statement, and closes connection. Else if an exception happens, rollback(). In my database (mysql/innoDb) i have a "history" table, with row columns: id(primary key) |username | date | topic | locked The column "locked" has by default value "false" and it serves as a flag that marks if a specific row is locked or not. Each row is specific to a user (as u can see from the username column) So back to the scenario: --Ulc1 sends the command to update his history from the db for date "D" and topic "T". --Ulc2 sends the same command to update history from the db for the same date "D" and same topic "T" at the exact same time. I want to implement an mysql/innoDB locking system that will enable whichever thread arriving to do the following check: Is column "locked" for this row true or not? if true, return a message to the user that " he is already updating the same data from another location" if not true (ie not locked) : flag it as locked and update then reset locked to false once finished. Which of these two mysql locking techniques, will actually allow the 2nd arriving thread from reading the "updated" value of the locked column to decide wt action to take?Should i use "FOR UPDATE" or "LOCK IN SHARE MODE"? This scenario explains what i want to accomplish: - Ulc1 thread arrives first: column "locked" is false, set it to true and continue updating process - Ulc2 thread arrives while Ulc1's transaction is still in process, and even though the row is locked through innoDb functionalities, it doesn't have to wait but in fact reads the "new" value of column locked which is "true", and so doesn't in fact have to wait till Ulc1 transaction commits to read the value of the "locked" column(anyway by that time the value of this column will already have been reset to false). I am not very experienced with the 2 types of locking mechanisms, what i understand so far is that LOCK IN SHARE MODE allow other transaction to read the locked row while FOR UPDATE doesn't even allow reading. But does this read gets on the updated value? or the 2nd arriving thread has to wait the first thread to commit to then read the value? Any recommendations about which locking mechanism to use for this scenario is appreciated. Also if there's a better way to "check" if the row has been locked (other than using a true/false column flag) please let me know about it. thank you SOLUTION (Jdbc pseudocode example based on @Darhazer's answer) Table : [ id(primary key) |username | date | topic | locked ] connection.setautocommit(false); //transaction-1 PreparedStatement ps1 = "Select locked from tableName for update where id="key" and locked=false); ps1.executeQuery(); //transaction 2 PreparedStatement ps2 = "Update tableName set locked=true where id="key"; ps2.executeUpdate(); connection.setautocommit(true);// here we allow other transactions threads to see the new value connection.setautocommit(false); //transaction 3 PreparedStatement ps3 = "Update tableName set aField="Sthg" where id="key" And date="D" and topic="T"; ps3.executeUpdate(); // reset locked to false PreparedStatement ps4 = "Update tableName set locked=false where id="key"; ps4.executeUpdate(); //commit connection.setautocommit(true);

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  • Zend models and database relathionships

    - by user608341
    Hi people, i'm starting with Zend Framework and I'm a little bit confused with models and relathionships (one-to-many, many-to-many etc). The "Zend Framework Quick Start" says to create a Zend_Db_Table, a Data Mapper and finally our model class Suppose we have a database like this: table A ( id integer primary key, name varchar(50) ); table B ( id integer primary key, a_id integer references A ); then, i'll create: Application_Model_DbTable_A extends Zend_Db_Table_Abstract, Application_Model_AMapper, Application_Model_A, Application_Model_DbTable_B extends Zend_Db_Table_Abstract, Application_Model_BMapper, Application_Model_B, if I understood, i've to store the references informations in Application_Model_DbTable_A: protected $_dependentTables = array('B'); and Application_Model_DbTable_B: protected $_referenceMap = array( 'A' => array( 'columns' => array('a_id'), 'refTableClass' => 'A', 'refColums' => array('id') ) ); and my models class: class Application_Model_A { protected $_id; protected $_name; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setName($name) { $this->_name = (string) $name; return $this; } public function getName() { return $this->_name; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } class Application_Model_B { protected $_id; protected $_a_id; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setA_id($a_id) { $this->_a_id = (int) $a_id; return $this; } public function getA_id() { return $this->_a_id; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } it's that right?

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  • Padding error when using RSA Encryption in C# and Decryption in Java

    - by Matt Shaver
    Currently I am receiving the following error when using Java to decrypt a Base64 encoded RSA encrypted string that was made in C#: javax.crypto.BadPaddingException: Not PKCS#1 block type 2 or Zero padding The setup process between the exchange from .NET and Java is done by creating a private key in the .NET key store then from the PEM file extracted, created use keytool to create a JKS version with the private key. Java loads the already created JKS and decodes the Base64 string into a byte array and then uses the private key to decrypt. Here is the code that I have in C# that creates the encrypted string: public string Encrypt(string value) { byte[] baIn = null; byte[] baRet = null; string keyContainerName = "test"; CspParameters cp = new CspParameters(); cp.Flags = CspProviderFlags.UseMachineKeyStore; cp.KeyContainerName = keyContainerName; RSACryptoServiceProvider rsa = new RSACryptoServiceProvider(cp); // Convert the input string to a byte array baIn = UnicodeEncoding.Unicode.GetBytes(value); // Encrypt baRet = rsa.Encrypt(baIn, false); // Convert the encrypted byte array to a base64 string return Convert.ToBase64String(baRet); } Here is the code that I have in Java that decrypts the inputted string: public void decrypt(String base64String) { String keyStorePath = "C:\Key.keystore"; String storepass = "1234"; String keypass = "abcd"; byte[] data = Base64.decode(base64String); byte[] cipherData = null; keystore = KeyStore.getInstance("JKS"); keystore.load(new FileInputStream(keyStorePath), storepass.toCharArray()); RSAPrivateKey privateRSAKey = (RSAPrivateKey) keystore.getKey(alias, keypass.toCharArray()); Cipher cipher = Cipher.getInstance("RSA/ECB/PKCS1Padding"); cipher.init(Cipher.DECRYPT_MODE, privateRSAKey); cipherData = cipher.doFinal(data); System.out.println(new String(cipherData)); } Does anyone see a step missing or where the padding or item needs to be changed? I have done hours of reading on this site and others but haven't really found a concrete solution. You're help is vastly appreciated. Thanks. -Matt

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  • Can't get gitosis and ssh to play nice on cygwin

    - by Noel Kennedy
    I have followed this guide to setting up gitosis on a windows 2003 server via cygwin. I have now got to a point where it largely works. I can clone, pull and push. The problem I am having is that I think I have not got the ssh bit right at all. When I connect via msysgit from machines and accounts where I have not created or uploaded ssh keys it works. Every time I clone, pull or push I get a password challenge for the 'git' user running on the server but basically I can execute git commands. When I connect with users with an ssh key in the ~/.ssh folder, I don't get the password challange and instead I get a permissions failure: DEBUG:gitosis.serve.main:Got command "git-upload-pack '/cris.git'" DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writeable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'readonly' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' ERROR:gitosis.serve.main:Repository read access denied fatal: The remote end hung up unexpectedly I have uploaded the public rsa key into the key_dir folder. Here is my conf file: [gitosis] loglevel = DEBUG [group gitosis-admin] writable = gitosis-admin members = myemail@mydomain [group cris-developers] members = myemail@mydomain TeamCity@HHIT24808 writable = cris If it matters, I have generated a key without a passphrase as I believe this is necessary to enable ssh for automated scripts. When I use keys with a passphrase, I get challanged for the phrase but then get the same permissions problem. I have tried 'writable' and 'writeable' for permissions. Help!! Update 1: When I try to clone a non-existant repo, I get the same error message, co-incidence? Update 2: Wierd, I've got one machine and one login working. It seems to be something to do with the syntax for addressing git over ssh. This now works on one machine for one login: git clone git@servername:cris.git The same command fails for a user on another machine without an uploaded ssh key. But this command works (after being challanged for git@servername's password) git clone git@servername:/home/git/repositories/cris.git neither command works on a 2nd login whose ssh key has been uploaded

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  • How do I remove the namespaces in Zend_Soap?

    - by Marc
    Hi There I am trying to use the tranlsation webservice from MyMemory: http://mymemory.translated.net/doc/spec.php Unfortunately, Zend_Soap_Client does generate an XML reqest object that is not recognized by the service. I guess it is because of the ns1-Attribute (Namespace) within the tags. So does anyone know how to remove them? That's basically what I do: $client = new Zend_Soap_Client('http://mymemory.translated.net/otms/?wsdl', array( 'soap_version' => SOAP_1_1 )); Then I call the function: try { $client->otmsGet(array( 'key' => 'xxx', 'q' => array( 'source' => 'Computer Science', 'source_lang' => 'en-US', 'target_lang' => 'de-DE' ) )); } catch(Exception $e) { print $client->getLastRequest(); } The resulting XML looks like this: <?xml version="1.0" encoding="UTF-8"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:ns1="http://tempuri.org/"> <SOAP-ENV:Body> <ns1:otmsGet> <ns1:key>xxx</ns1:key> <ns1:q> <ns1:source>Computer Science</ns1:source> <ns1:source_lang>en-US</ns1:source_lang> <ns1:target_lang>de-DE</ns1:target_lang> </ns1:q> </ns1:otmsGet> </SOAP-ENV:Body> </SOAP-ENV:Envelope> And it should actually look like this: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"> <SOAP-ENV:Body> <otmsGet xmlns="http://tempuri.org/"> <key xmlns:SOAPSDK1="http://tempuri.org/">mmDemo123</key> <q xmlns:SOAPSDK2="http://tempuri.org/"> <source>control panel</source> <source_lang>en-US</source_lang> <target_lang>es-ES</target_lang> </q> </otmsGet> </SOAP-ENV:Body> </SOAP-ENV:Envelope> Thanks for your help!

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