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  • Remote host: can tracert, can telnet, can*not* browse: what gives?

    - by MacThePenguin
    One of my customers of the company I work for has made a change to their Internet connection, and now we can't connect to them any more from our LAN. To help me troubleshoot this issue, the network guy on the customer's site has configured their firewall so that a HTTPS connection to their public IP address is open to any IP. I should put https://<customer's IP> in my browser and get a web page. Well, it works from any network I've tried (even from my smartphone), just not from my company's LAN. I thought it may be an issue with our firewall (though I checked its rules and it allows outbound TCP port 443 to anywhere), so I just connected a PC directly to the network connection of our provider, bypassing out firewall completely, and still it didn't work (everything else worked). So I asked for help to our Internet provider's customer service, and they asked me to do a tracert to our customer's IP. The tracert is successful, as the final hop shown in the output is the host I want to reach. So they said there's no problem. :( I also tried telnet <customer's IP> 443 and that works as well: I get a blank page with the cursor blinking (I've tried using another random port and that gives me an error message, as it should). Still, from any browser of any PC in my LAN I can't open that URL. I tried checking the network traffic with Wireshark: I see the packages going through and answers coming back, thought the packets I see passing are far less than they are if I successfully connect to another HTTPS website. See the attached screenshot: I had to blur the IPs, anyway the longer string is my PC's local IP address, the shorter one is the customer's public IP. I don't know what else to try. This is the only IP doing this... Any idea what could I try to find a solution to this issue? Thanks, let me know if you need further details. Edit: when I say "it doesn't work" I mean: the page doesn't open, the browser keeps loading for a long time and eventually shows an error saying that the page cannot be opened. I'm not in my office now so I can't paste the exact message, but it's the usual message you get when the browser reaches its timeout. When I say "it works", I mean the browser loads and shows a webpage (it's the logon page for the customers' firewall admin interface: so there's the firewall brand's logo and there are fields to enter a user id and a password). Update 13/09/2012: tried again to connect to the customer's network through our Internet connection without a firewall. This is what I did: Run a Kubuntu 12.04 live distro on a spare laptop; Updated all the packages I could and installed WireShark; Attached it to my LAN and verified that I couldn't open https://<customer's IP>. Verified that the Wireshark trace for this attempt was the same as the one I've already posted; Verified that I could connect to another customer's host using rdesktop (it worked); Tried to rdesktop to <customer's IP>, here's the output: kubuntu@kubuntu:/etc$ rdesktop <customer's IP> Autoselected keyboard map en-us ERROR: recv: Connection reset by peer Disconnected the laptop from the LAN; Disconnected the firewall from the Extranet connection, connected the laptop instead. Set its network configuration so that I could access the Internet; Verified that I could connect to other websites in http and https and in RDP to other customers' hosts - it all worked as expected; Verified that I could still traceroute to <customer's IP>: I could; Verified that I still couldn't open https://<customer's IP> (same exact result as before); Checked the WireShark trace for this attempt and noticed a different behaviour: I could see packets going out to the customer's IP, but no replies at all; Tried to run rdesktop again, with a slightly different result: kubuntu@kubuntu:/etc/network$ rdesktop <customer's IP> Autoselected keyboard map en-us ERROR: <customer's IP>: unable to connect Finally gave up, put everything back as it was before, turned off the laptop and lost the WireShark traces I had saved. :( I still remember them very well though. :) Can you get anything out of it? Thank you very much. Update 12/09/2012 n.2: I followed the suggestion by MadHatter in the comments. From inside the firewall, this is what I get: user@ubuntu-mantis:~$ openssl s_client -connect <customer's IP>:443 CONNECTED(00000003) If I now type GET / the output pauses for several seconds and then I get: write:errno=104 I'm going to try the same, but bypassing the firewall, as soon as I can. Thanks. Update 12/09/2012 n.3: So, I think ISA Server is altering the results of my tests... I tried installing Wireshark directly on the firewall and monitoring the packets on the Extranet network card. When the destination is the customer's IP, whatever service I try to connect to (HTTPS, RDP or SAProuter), I can only see outbound packets and no response packets whatsoever from their side. It looks like ISA Server is "faking" the remote server's replies, that's why I get a connection using telnet or the openSSL client. This is the wireshark trace from inside our LAN: But this is the trace on the Extranet network card: This makes a bit more sense... I'll send this info to the customer's tech and see if he can make anything out of it. Thanks to all that took the time to read my question and post suggestions. I'll update this post again.

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  • Rx IObservable buffering to smooth out bursts of events

    - by Dan
    I have an Observable sequence that produces events in rapid bursts (ie: five events one right after another, then a long delay, then another quick burst of events, etc.). I want to smooth out these bursts by inserting a short delay between events. Imagine the following diagram as an example: Raw: --oooo--------------ooooo-----oo----------------ooo| Buffered: --o--o--o--o--------o--o--o--o--o--o--o---------o--o--o| My current approach is to generate a metronome-like timer via Observable.Interval() that signals when it's ok to pull another event from the raw stream. The problem is that I can't figure out how to then combine that timer with my raw unbuffered observable sequence. IObservable.Zip() is close to doing what I want, but it only works so long as the raw stream is producing events faster than the timer. As soon as there is a significant lull in the raw stream, the timer builds up a series of unwanted events that then immediately pair up with the next burst of events from the raw stream. Ideally, I want an IObservable extension method with the following function signature that produces the bevaior I've outlined above. Now, come to my rescue StackOverflow :) public static IObservable<T> Buffered(this IObservable<T> src, TimeSpan minDelay) PS. I'm brand new to Rx, so my apologies if this is a trivially simple question... 1. Simple yet flawed approach Here's my initial naive and simplistic solution that has quite a few problems: public static IObservable<T> Buffered<T>(this IObservable<T> source, TimeSpan minDelay) { Queue<T> q = new Queue<T>(); source.Subscribe(x => q.Enqueue(x)); return Observable.Interval(minDelay).Where(_ => q.Count > 0).Select(_ => q.Dequeue()); } The first obvious problem with this is that the IDisposable returned by the inner subscription to the raw source is lost and therefore the subscription can't be terminated. Calling Dispose on the IDisposable returned by this method kills the timer, but not the underlying raw event feed that is now needlessly filling the queue with nobody left to pull events from the queue. The second problem is that there's no way for exceptions or end-of-stream notifications to be propogated through from the raw event stream to the buffered stream - they are simply ignored when subscribing to the raw source. And last but not least, now I've got code that wakes up periodically regardless of whether there is actually any work to do, which I'd prefer to avoid in this wonderful new reactive world. 2. Way overly complex appoach To solve the problems encountered in my initial simplistic approach, I wrote a much more complicated function that behaves much like IObservable.Delay() (I used .NET Reflector to read that code and used it as the basis of my function). Unfortunately, a lot of the boilerplate logic such as AnonymousObservable is not publicly accessible outside the system.reactive code, so I had to copy and paste a lot of code. This solution appears to work, but given its complexity, I'm less confident that its bug free. I just can't believe that there isn't a way to accomplish this using some combination of the standard Reactive extensions. I hate feeling like I'm needlessly reinventing the wheel, and the pattern I'm trying to build seems like a fairly standard one.

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  • Need some help deciphering a line of assembler code, from .NET JITted code

    - by Lasse V. Karlsen
    In a C# constructor, that ends up with a call to this(...), the actual call gets translated to this: 0000003d call dword ptr ds:[199B88E8h] What is the DS register contents here? I know it's the data-segment, but is this call through a VMT-table or similar? I doubt it though, since this(...) wouldn't be a call to a virtual method, just another constructor. I ask because the value at that location seems to be bad in some way, if I hit F11, trace into (Visual Studio 2008), on that call-instruction, the program crashes with an access violation. The code is deep inside a 3rd party control library, where, though I have the source code, I don't have the assemblies compiled with enough debug information that I can trace it through C# code, only through the disassembler, and then I have to match that back to the actual code. The C# code in question is this: public AxisRangeData(AxisRange range) : this(range, range.Axis) { } Reflector shows me this IL code: .maxstack 8 L_0000: ldarg.0 L_0001: ldarg.1 L_0002: ldarg.1 L_0003: callvirt instance class DevExpress.XtraCharts.AxisBase DevExpress.XtraCharts.AxisRange::get_Axis() L_0008: call instance void DevExpress.XtraCharts.Native.AxisRangeData::.ctor(class DevExpress.XtraCharts.ChartElement, class DevExpress.XtraCharts.AxisBase) L_000d: ret It's that last call there, to the other constructor of the same class, that fails. The debugger never surfaces inside the other method, it just crashes. The disassembly for the method after JITting is this: 00000000 push ebp 00000001 mov ebp,esp 00000003 sub esp,14h 00000006 mov dword ptr [ebp-4],ecx 00000009 mov dword ptr [ebp-8],edx 0000000c cmp dword ptr ds:[18890E24h],0 00000013 je 0000001A 00000015 call 61843511 0000001a mov eax,dword ptr [ebp-4] 0000001d mov dword ptr [ebp-0Ch],eax 00000020 mov eax,dword ptr [ebp-8] 00000023 mov dword ptr [ebp-10h],eax 00000026 mov ecx,dword ptr [ebp-8] 00000029 cmp dword ptr [ecx],ecx 0000002b call dword ptr ds:[1889D0DCh] // range.Axis 00000031 mov dword ptr [ebp-14h],eax 00000034 push dword ptr [ebp-14h] 00000037 mov edx,dword ptr [ebp-10h] 0000003a mov ecx,dword ptr [ebp-0Ch] 0000003d call dword ptr ds:[199B88E8h] // this(range, range.Axis)? 00000043 nop 00000044 mov esp,ebp 00000046 pop ebp 00000047 ret Basically what I'm asking is this: What the purpose of the ds:[ADDR] indirection here? VMT-table is only for virtual isn't it? and this is constructor Could the constructor have yet to be JITted, which could mean that the call would actually call through a JIT shim? I'm afraid I'm in deep water here, so anything might and could help. Edit: Well, the problem just got worse, or better, or whatever. We are developing the .NET feature in a C# project in a Visual Studio 2008 solution, and debugging and developing through Visual Studio. However, in the end, this code will be loaded into a .NET runtime hosted by a Win32 Delphi application. In order to facilitate easy experimentation of such features, we can also configure the Visual Studio project/solution/debugger to copy the produced dll's to the Delphi app's directory, and then execute the Delphi app, through the Visual Studio debugger. Turns out, the problem goes away if I run the program outside of the debugger, but during debugging, it crops up, every time. Not sure that helps, but since the code isn't slated for production release for another 6 months or so, then it takes some of the pressure off of it for the test release that we have soon. I'll dive into the memory parts later, but probably not until over the weekend, and post a followup.

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  • How to generate a Program template by generating an abstract class

    - by Byron-Lim Timothy Steffan
    i have the following problem. The 1st step is to implement a program, which follows a specific protocol on startup. Therefore, functions as onInit, onConfigRequest, etc. will be necessary. (These are triggered e.g. by incoming message on a TCP Port) My goal is to generate a class for example abstract one, which has abstract functions as onInit(), etc. A programmer should just inherit from this base class and should merely override these abstract functions of the base class. The rest as of the protocol e.g. should be simply handled in the background (using the code of the base class) and should not need to appear in the programmers code. What is the correct design strategy for such tasks? and how do I deal with, that the static main method is not inheritable? What are the key-tags for this problem? (I have problem searching for a solution since I lack clear statements on this problem) Goal is to create some sort of library/class, which - included in ones code - results in executables following the protocol. EDIT (new explanation): Okay let me try to explain more detailled: In this case programs should be clients within a client server architecture. We have a client server connection via TCP/IP. Each program needs to follow a specific protocol upon program start: As soon as my program starts and gets connected to the server it will receive an Init Message (TcpClient), when this happens it should trigger the function onInit(). (Should this be implemented by an event system?) After onInit() a acknowledgement message should be sent to the server. Afterwards there are some other steps as e.g. a config message from the server which triggers an onConfig and so on. Let's concentrate on the onInit function. The idea is, that onInit (and onConfig and so on) should be the only functions the programmer should edit while the overall protocol messaging is hidden for him. Therefore, I thought using an abstract class with the abstract methods onInit(), onConfig() in it should be the right thing. The static Main class I would like to hide, since within it e.g. there will be some part which connects to the tcp port, which reacts on the Init Message and which will call the onInit function. 2 problems here: 1. the static main class cant be inherited, isn it? 2. I cannot call abstract functions from the main class in the abstract master class. Let me give an Pseudo-example for my ideas: public abstract class MasterClass { static void Main(string[] args){ 1. open TCP connection 2. waiting for Init Message from server 3. onInit(); 4. Send Acknowledgement, that Init Routine has ended successfully 5. waiting for Config message from server 6..... } public abstract void onInit(); public abstract void onConfig(); } I hope you get the idea now! The programmer should afterwards inherit from this masterclass and merely need to edit the functions onInit and so on. Is this way possible? How? What else do you recommend for solving this? EDIT: The strategy ideo provided below is a good one! Check out my comment on that.

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  • Input not cleared.

    - by SoulBeaver
    As the question says, for some reason my program is not flushing the input or using my variables in ways that I cannot identify at the moment. This is for a homework project that I've gone beyond what I had to do for it, now I just want the program to actually work :P Details to make the finding easier: The program executes flawlessly on the first run through. All throws work, only the proper values( n 0 ) are accepted and turned into binary. As soon as I enter my terminate input, the program goes into a loop and only asks for the termiante again like so: When I run this program on Netbeans on my Linux Laptop, the program crashes after I input the terminate value. On Visual C++ on Windows it goes into the loop like just described. In the code I have tried to clear every stream and initialze every variable new as the program restarts, but to no avail. I just can't see my mistake. I believe the error to lie in either the main function: int main( void ) { vector<int> store; int terminate = 1; do { int num = 0; string input = ""; if( cin.fail() ) { cin.clear(); cin.ignore( numeric_limits<streamsize>::max(), '\n' ); } cout << "Please enter a natural number." << endl; readLine( input, num ); cout << "\nThank you. Number is being processed..." << endl; workNum( num, store ); line; cout << "Go again? 0 to terminate." << endl; cin >> terminate // No checking yet, just want it to work! cin.clear(); }while( terminate ); cin.get(); return 0; } or in the function that reads the number: void readLine( string &input, int &num ) { int buf = 1; stringstream ss; vec_sz size; if( ss.fail() ) { ss.clear(); ss.ignore( numeric_limits<streamsize>::max(), '\n' ); } if( getline( cin, input ) ) { size = input.size(); for( int loop = 0; loop < size; ++loop ) if( isalpha( input[loop] ) ) throw domain_error( "Invalid Input." ); ss << input; ss >> buf; if( buf <= 0 ) throw domain_error( "Invalid Input." ); num = buf; ss.clear(); } }

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  • Detecting Acceleration in a car (iPhone Accelerometer)

    - by TheGazzardian
    Hello, I am working on an iPhone app where we are trying to calculate the acceleration of a moving car. Similar apps have accomplished this (Dynolicious), but the difference is that this app is designed to be used during general city driving, not on a drag strip. This leads us to one big concern that Dynolicious was luckily able to avoid: hills. Yes, hills. There are two important stages to this: calibration, and actual driving. Our initial run was simple and suffered the consequences. During the calibration stage, I took the average force on the phone, and during running, I just subtracted the average force from the current force to get the current acceleration this frame. The problem with this is that the typical car receives much more force than just the forward force - everything from turning to potholes was causing the values to go out of sync with what was really happening. The next run was to add the condition that the iPhone must be oriented in such a way that the screen was facing toward the back of the car. Using this method, I attempted to follow only force on the z-axis, but this obviously lead to problems unless the iPhone was oriented directly upright, because of gravity. Some trigonometry later, and I had managed to work gravity out of the equation, so that the car was actually being read very, very well by the iPhone. Until I hit a slope. As soon as the angle of the car changed, suddenly I was receiving accelerations and decelerations that didn't make sense, and we were once again going out of sync. Talking with someone a lot smarter than me at math lead to a solution that I have been trying to implement for longer than I would like to admit. It's steps are as follows: 1) During calibration, measure gravity as a vector instead of a size. Store that vector. 2) When the car initially moves forward, take the vector of motion and subtract gravity. Use this as the forward momentum. (Ignore, for now, the user cases where this will be difficult and let's concentrate on the math :) 3) From the forward vector and the gravity vector, construct a plane. 4) Whenever a force is received, project it onto said plane to get rid of sideways force/etc. 5) Then, use that force, the known magnitude of gravity, and the known direction of forward motion to essentially solve a triangle to get the forward vector. The problem that is causing the most difficulty in this new system is not step 5, which I have gotten to the point where all the numbers look as they should. The difficult part is actually the detection of the forward vector. I am selecting vectors whose magnitude exceeds gravity, and from there, averaging them and subtracting gravity. (I am doing some error checking to make sure that I am not using a force just because the iPhone accelerometer was off by a bit, which happens more frequently than I would like). But if I plot these vectors that I am using, they actually vary by an angle of about 20-30 degrees, which can lead to some strong inaccuracies. The end result is that the app is even more inaccurate now than before. So basically - all you math and iPhone brains out there - any glaring errors? Any potentially better solutions? Any experience that could be useful at all? Award: offering a bounty of $250 to the first answer that leads to a solution.

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  • Hide element if displayed (a little complex case)

    - by Ricardo
    Hello, I have a list of radio buttons that are inside a DIV called "radio-btns-wrapper-wjs", this DIV slides down/up when you click on a 'trigger' element, in my case a < span with the class "selected-search-wjs". The DIV "radio-btns-wrapper-wjs" slides back up when the user selects one of the radio buttons. This DIV also slides back up when the user does not take any action (does not select a radio button) but has already moved his mouse over "radio-btns-wrapper-wjs" DIV and then moves it out. So far, so good. What I need is to have the same DIV, "radio-btns-wrapper-wjs", slide back up when the user moves his mouse out from the < span "selected-search-wjs" element but NOT if the user moves his mouse over the DIV "radio-btns-wrapper-wjs". The thing is that is that if do this: $('.selected-search-wjs').mouseleave(function() { $('.radio-btns-wrapper-wjs').slideUp(); }); The DIV with the radio buttons, "radio-btns-wrapper-wjs", slides back up as soon as I leave that DIV to select a radio button. I need a condition that says something like: "Hide the DIV "radio-btns-wrapper-wjs" if the user hovers over you and then hovers out. Also, hide this same DIV if the user moves his mouse away from the < span "selected-search-wjs", but NOT if he moves his mouse over the DIV "radio-btns-wrapper-wjs"." Does all this make sense? Here's my HTML: <div class="radio-btns-wjs"><span class="selected-search-wjs">&nbsp;</span> <div class="radio-btns-wrapper-wjs"> <label> <input type="radio" name="rb" value="all" id="all"> All</label> <label> <input type="radio" name="rb" value="ln" id="ln"> Option 1</label> <label> <input type="radio" name="rb" value="prodsandserv" id="prodsandserv"> Option 2</label> <label> <input type="radio" name="rb" value="publications" id="publications"> Option 3</label> <label> <input type="radio" name="rb" value="comm" id="comm"> Option 4</label> <label> <input type="radio" name="rb" value="lweb" id="lweb"> Option 5</label> </div> </div> My jQuery: //This slides up/down the DIV with the radio buttons $('.selected-search').addClass('selected-search-wjs').removeClass('selected-search').append('Please Select&hellip;').click(function() { $('.radio-btns-wrapper-wjs').slideToggle('fast'); }); //This hides the DIV with the radio buttons, if the user has hovered over it $('.radio-btns-wrapper-wjs').mouseleave(function() { $(this).slideUp(); }); As you can see I'm very new to jQuery, but this is way over my head now. Any help is greatly appreciated. Here's a live example: http://jsfiddle.net/t2HkQ/3/ Thanks.

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  • ActiveRecord Logic Challenge - Smart Ways to Use AR Timestamp

    - by keruilin
    My question is somewhat specific to my app's issue, but the answer should be instructive in terms of use cases for association logic and the record timestamp. I have an NBA pick 'em game where I want to award badges for picking x number of games in a row correctly -- 10, 20, 30. Here are the models, attributes, and associations in-play: User id Pick id result # (values can be 'W', 'L', 'T', or nil. nil means hasn't resolved yet.) resolved # (values can be true, false, or nil.) game_time created_at *Note: There are cases where a pick's result field and resolved field will always be nil. Perhaps the game was cancelled. Badge id Award id user_id badge_id created_at User has many awards. User has many picks. Pick belongs to user. Badge has many awards. Award belongs to user. Award belongs to badge. One of the important rules here to capture in the code is that while a user can be awarded multiple streak badges (e.g., a user can win multiple 10-streak badges), the user CAN'T be awarded another badge for consecutive winning picks that were previously granted an award badge. One way to think of this is that all the dates of the winning picks must come after the date that the streak badge was awarded. For example, let's pretend that a user made 13 winning picks from May 5 to May 8, with the 10th winning pick occurring on May 7, and the last 3 on May 8. The user would be awarded a 10-streak badge on May 7. Now if the user makes another winning pick on May 9, the code must recognize that the user only has a streak of 4 winning picks, not 14, because the user already received an award for the first 10. Now let's assume that the user makes 6 more winning picks. In this case, the code must recognize that all winning picks since May 5 are eligible for a 20-streak badge award, and make the award. Another important rule is that when looking at a winning streak, we don't care about the game time, but rather when the pick was made (created_at). For example, let's say that Team A plays Team B on Sat. And Team C plays Team D on Sun. If the user picks Team C to beat Team D on Thurs, and Team A to beat Team C on Fri, and Team A wins on Sat, but Team C loses on Sun, then the user has a losing streak of 1. So when must the streak-check kick-in? As soon as a pick is a win. If it's a loss or tie, no point in checking. One more note: if the pick is not resolved (false) and the result is nil, that means the game was postponed and must be factored out. With all that said, what is the most efficient, effective and lean way to determine whether a user has a 10-, 20- or 30-win streak?

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  • mediaelement.js control sizes are wrong when clip nested in a hidden element

    - by Martin Francis
    It's a nasty one this. In an audio control placed within a container element whose display property is initially set to none, the audio clip does NOT correctly size the progress bar when it is initialised. This is clear when the container's display property is changed from 'none' to '' (which is equivalent to 'static'). But who would ever do that? I make extensive use of 'tabbed' display arrangements on community sites like this one: http://www.churchesInBracebridge.ca Owing to the page arrangement, the audio controls which you see under 'sermons' (which at the time of writing still using Flash rather than John's excellent library here) are initially rendered in a div that is hidden. Simplified Test case Rather than have anyone have to wade through all of that, here's a much simplified test case: http://jsfiddle.net/sJL6T/36 Here's the full page source for those who'd prefer to work with it that way. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>MediaElementPlayer.js</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> <script src="http://mediaelementjs.com/js/mejs-2.13.1/mediaelement-and-player.js"></script> <link rel="stylesheet" href="http://mediaelementjs.com/js/mejs-2.13.1/mediaelementplayer.css" /> <script type="text/javascript"> function toggle(id){ document.getElementById(id).style.display= (document.getElementById(id).style.display=='none' ? '' : 'none'); } </script> </head> <body> <h1>MediaElementPlayer.js</h1> <h2 onclick="return toggle('test1')">Initially Hidden (Click to toggle)</h2> <div id='test1' style='display:none'> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <h2 onclick="return toggle('test2')">Initially Shown (Click to toggle)</h2> <div id='test2' style=''> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <script> $('audio').mediaelementplayer(); </script> </body> </html> Possible Workarounds Now I know that Google maps has the same quirk and there are two possible ways I've used to deal with that: Use absolute positioning in a displayed div to place the element 10,000px to the left then bring it onto the stage when we want to see it Have the map pane displayed when loading then hide it as soon as it's loaded (ugly I know, but it usually works) However either approach would be a pain to do, as I have a lot of legacy code using the simpler div hiding method. I know that JQuery can get the dimensions of an element event if it is hidden - someone thoughtfully fiddled that and it does work: http://jsfiddle.net/sJL6T/9 Perhaps it may be possible to modify the actual library to find correct dimensions, even if the container itself is hidden? That would be wonderful, if it can be done! Initial experiments on mediaelement-and-player.js code I found that when I provided a fixed value in the setControlsSize function for railWidth, I got consistent results with both controls in the test case above (and obviously I'm working with my own copy of the library to do that, not the one stored at mediaelementjs.com): // outer area rail.width(railWidth); Change to this: // outer area railWidth=216; rail.width(railWidth); Many thanks in anticipation! Martin Francis <<

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  • Mouseover triggered on absolute positioned div

    - by Tauren
    Objective Have a small magnifying glass icon that appears in the top right corner of a table cell when the table cell is hovered over. Mousing over the magnifying glass icon and clicking it will open a dialog window to show detailed information about the item in that particular table cell. I want to reuse the same icon for hundreds of table cells without recreating it each time. Partial Solution Have a single <span> that is absolutely positioned and hidden. When a _previewable table cell is hovered, the <span> is moved to the correct location and shown. This <span> is also moved in the DOM to be a child of the _previewable table cell. This enables a click handler attached to the <span> to find the _previewable parent, and get information from it's jquery data() object that is used to populate the contents of the dialog. Here is a very simplified version of my HTML: <body> <span id="options"> <a class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-search"></span> Preview </a> </span> <table> <tr> <td class="_previewable"> <img scr="user_1.png"/> <span>Bob Smith</span> </td> </tr> </table> </body> And this CSS: #options { position: absolute; display: none; } With this jQuery code: var $options = $('#options'); $options.click(function() { $item = $(this).parents("._previewable"); // Show popup based on data in $item.data("id"); Layout.renderPopup($item.data("id"),$item.data("popup")); }); $('._previewable').live('mouseover mouseout',function(event) { if (event.type == 'mouseover') { var $target = $(this); var $parent = $target.offsetParent()[0]; var left = $parent.scrollLeft + $target.position().left + $target.outerWidth() - $options.outerWidth() + 1; var top = $parent.scrollTop + $target.position().top + 2; $options.appendTo($target); $options.css({ "left": left + "px", "top": top + "px" }).show(); } else { // On mouseout, $options continues to be a child of $(this) $options.hide(); } }); Problem This solution works perfectly until the contents of my table are reloaded or changed via AJAX. Because the <span> was moved from the <body> to be a child of the cell, it gets thrown out and replaced during the AJAX call. So my first thought is to move the <span> back to the body on mouseout of the table cell, like this: else { // On mouseout, $options is moved back to be a child of body $options.appendTo("body"); $options.hide(); } However, with this, the <span> disappears as soon as it is mouseover. The mouseout event seems to be called on _previewable when the mouse moves into the <span>, even though the <span> is a child of _previewable and fully displayed within the boundaries of the _previewable table cell. At this point, I've only tested this in Chrome. Questions Why would mouseout be called on _previewable, when the mouse is still within the boundaries of _previewable? Is it because the <span> is absolutely positioned? How can I make this work, without recreating the <span> and it's click handler on each AJAX table referesh?

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  • Core Plot causing crash on device but not simulator.

    - by Eric
    I'm using core plot to create a small plot in one of my view controllers. I have been pulling my hair out trying to track down this error. I install on the simulator and it works fine but as soon as I put it on my device I get the following error: 2010-02-04 22:15:37.394 Achieve[127:207] *** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530 2010-02-04 22:15:37.411 Achieve[127:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530' 2010-02-04 22:15:37.427 Achieve[127:207] Stack: ( 843263261, 825818644, 843267069, 842763033, 842725440, 253481, 208187, 823956912, 823956516, 823956336, 823953488, 823952500, 823985628, 842717233, 843010887, 843009055, 860901832, 843738160, 843731504, 8797, 8692 ) terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. Debugger Output (as requested): #0 0x33b3db2c in __kill #1 0x33b3db20 in kill #2 0x33b3db14 in raise #3 0x33b54e3a in abort #4 0x33c5c398 in __gnu_cxx::__verbose_terminate_handler #5 0x313918a0 in _objc_terminate #6 0x33c59a8c in __cxxabiv1::__terminate #7 0x33c59b04 in std::terminate #8 0x33c59c2c in __cxa_throw #9 0x3138fe5c in objc_exception_throw #10 0x32433bfc in -[NSObject doesNotRecognizeSelector:] #11 0x323b8b18 in ___forwarding___ #12 0x323af840 in __forwarding_prep_0___ #13 0x0003de28 in -[CPTextLayer renderAsVectorInContext:] at CPTextLayer.m:117 #14 0x00032d3a in -[CPLayer drawInContext:] at CPLayer.m:146 #15 0x311c95b0 in -[CALayer _display] #16 0x311c9424 in -[CALayer display] #17 0x311c9370 in CALayerDisplayIfNeeded #18 0x311c8850 in CA::Context::commit_transaction #19 0x311c8474 in CA::Transaction::commit #20 0x311d05dc in CA::Transaction::observer_callback #21 0x323ad830 in __CFRunLoopDoObservers #22 0x323f5346 in CFRunLoopRunSpecific #23 0x323f4c1e in CFRunLoopRunInMode #24 0x335051c8 in GSEventRunModal #25 0x324a6c30 in -[UIApplication _run] #26 0x324a5230 in UIApplicationMain #27 0x0000225c in main at main.m:14 Here is my viewDidLoad method: - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"bg.png"]]; [self loadData]; self.graph = [[CPXYGraph alloc] initWithFrame: self.plotView.frame]; CPLayerHostingView *hostingView = self.plotView; hostingView.hostedLayer = graph; graph.paddingLeft = 50; graph.paddingTop = 10; graph.paddingRight = 10; graph.paddingBottom = 10; percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setPercentSymbol:@"%"]; [percentFormatter setNumberStyle:NSNumberFormatterPercentStyle]; [percentFormatter setLocale: [NSLocale currentLocale]]; [percentFormatter setMultiplier:[NSNumber numberWithInt:1]]; [percentFormatter setMaximumFractionDigits:0]; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(maxX)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(minY) length:CPDecimalFromFloat(maxY-minY)]; CPLineStyle *lineStyle = [[CPLineStyle lineStyle]retain]; lineStyle.lineColor = [CPColor grayColor]; lineStyle.lineWidth = 1.0f; CPTextStyle *whiteText = [CPTextStyle textStyle]; whiteText.color = [CPColor whiteColor]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; // axisSet.xAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:@"0"]decimalValue]; axisSet.xAxis.minorTicksPerInterval = 0; axisSet.xAxis.majorTickLineStyle = nil; axisSet.xAxis.minorTickLineStyle = nil; axisSet.xAxis.axisLineStyle = lineStyle; axisSet.xAxis.minorTickLength = 0; axisSet.xAxis.majorTickLength = 0; axisSet.xAxis.labelFormatter = nil; axisSet.xAxis.labelTextStyle = nil; axisSet.yAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:intY]decimalValue]; axisSet.yAxis.minorTicksPerInterval = 5; axisSet.yAxis.majorTickLineStyle = lineStyle; axisSet.yAxis.minorTickLineStyle = lineStyle; axisSet.yAxis.axisLineStyle = lineStyle; axisSet.yAxis.minorTickLength = 2.0f; axisSet.yAxis.majorTickLength = 4.0f; axisSet.yAxis.labelFormatter = percentFormatter; axisSet.yAxis.labelTextStyle = whiteText; CPScatterPlot *xSquaredPlot = [[[CPScatterPlot alloc]initWithFrame:graph.defaultPlotSpace.graph.bounds] autorelease]; xSquaredPlot.identifier = @"Plot"; xSquaredPlot.dataLineStyle.lineWidth = 4.0f; xSquaredPlot.dataLineStyle.lineColor = [CPColor yellowColor]; xSquaredPlot.dataSource = self; [graph addPlot:xSquaredPlot]; } Any help would be appreciated!

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  • Function calls not working in my page

    - by Vivek Dragon
    I made an select menu that works with the google-font-Api. I made to function in JSBIN here is my work http://jsbin.com/ocutuk/18/ But when i made the copy of my code in a html page its not even loading the font names in page. i tried to make it work but still it is in dead end. This is my html code <!DOCTYPE html> <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <meta charset=utf-8 /> <title>FONT API</title> <script> function SetFonts(fonts) { for (var i = 0; i < fonts.items.length; i++) { $('#styleFont') .append($("<option></option>") .attr("value", fonts.items[i].family) .text(fonts.items[i].family)); } } var script = document.createElement('script'); script.src = 'https://www.googleapis.com/webfonts/v1/webfonts?key=AIzaSyB8Ua6XIfe-gqbkE8P3XL4spd0x8Ft7eWo&callback=SetFonts'; document.body.appendChild(script); WebFontConfig = { google: { families: ['ABeeZee', 'Abel', 'Abril Fatface', 'Aclonica', 'Acme', 'Actor', 'Adamina', 'Advent Pro', 'Aguafina Script', 'Akronim', 'Aladin', 'Aldrich', 'Alegreya', 'Alegreya SC', 'Alex Brush', 'Alfa Slab One', 'Alice', 'Alike', 'Alike Angular', 'Allan', 'Allerta', 'Allerta Stencil', 'Allura', 'Almendra', 'Almendra Display', 'Almendra SC', 'Amarante', 'Amaranth', 'Amatic SC', 'Amethysta', 'Anaheim', 'Andada', 'Andika', 'Angkor', 'Annie Use Your Telescope', 'Anonymous Pro', 'Antic', 'Antic Didone', 'Antic Slab', 'Anton', 'Arapey', 'Arbutus', 'Arbutus Slab', 'Architects Daughter', 'Archivo Black', 'Archivo Narrow', 'Arimo', 'Arizonia', 'Armata', 'Artifika', 'Arvo', 'Asap', 'Asset', 'Astloch', 'Asul', 'Atomic Age', 'Aubrey', 'Audiowide', 'Autour One', 'Average', 'Average Sans', 'Averia Gruesa Libre', 'Averia Libre', 'Averia Sans Libre', 'Averia Serif Libre', 'Bad Script', 'Balthazar', 'Bangers', 'Basic', 'Battambang', 'Baumans', 'Bayon', 'Belgrano', 'Belleza', 'BenchNine', 'Bentham', 'Berkshire Swash', 'Bevan', 'Bigelow Rules', 'Bigshot One', 'Bilbo', 'Bilbo Swash Caps', 'Bitter', 'Black Ops One', 'Bokor', 'Bonbon', 'Boogaloo', 'Bowlby One', 'Bowlby One SC', 'Brawler', 'Bree Serif', 'Bubblegum Sans', 'Bubbler One', 'Buda', 'Buenard', 'Butcherman', 'Butterfly Kids', 'Cabin', 'Cabin Condensed', 'Cabin Sketch', 'Caesar Dressing', 'Cagliostro', 'Calligraffitti', 'Cambo', 'Candal', 'Cantarell', 'Cantata One', 'Cantora One', 'Capriola', 'Cardo', 'Carme', 'Carrois Gothic', 'Carrois Gothic SC', 'Carter One', 'Caudex', 'Cedarville Cursive', 'Ceviche One', 'Changa One', 'Chango', 'Chau Philomene One', 'Chela One', 'Chelsea Market', 'Chenla', 'Cherry Cream Soda', 'Cherry Swash', 'Chewy', 'Chicle', 'Chivo', 'Cinzel', 'Cinzel Decorative', 'Clicker Script', 'Coda', 'Coda Caption', 'Codystar', 'Combo', 'Comfortaa', 'Coming Soon', 'Concert One', 'Condiment', 'Content', 'Contrail One', 'Convergence', 'Cookie', 'Copse', 'Corben', 'Courgette', 'Cousine', 'Coustard', 'Covered By Your Grace', 'Crafty Girls', 'Creepster', 'Crete Round', 'Crimson Text', 'Croissant One', 'Crushed', 'Cuprum', 'Cutive', 'Cutive Mono']} }; (function() { var wf = document.createElement('script'); wf.src = ('https:' == document.location.protocol ? 'https' : 'http') + '://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js'; wf.type = 'text/javascript'; wf.async = 'true'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(wf, s); })(); $("#styleFont").change(function (){ var id =$('#styleFont option' +':selected').val(); $("#custom_text").css('font-family',id); }); </script> <style> #custom_text { font-family: Arial; resize: none; margin-top: 20px; width: 500px; } #styleFont { width: 100px; } </style> </head> <body> <select id="styleFont"> </select><br> <textarea id="custom_text"></textarea> </body> </html> How can i make it work. Whats the mistake i am making here.

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • Add options to select box without Internet Explorer closing the box?

    - by Paul Colby
    Hi, I'm trying to build a web page with a number of drop-down select boxes that load their options asynchronously when the box is first opened. This works very well under Firefox, but not under Internet Explorer. Below is a small example of what I'm trying to achieve. Basically, there is a select box (with the id "selectBox"), which contains just one option ("Any"). Then there is an onmousedown handler that loads the other options when the box is clicked. <html> <head> <script type="text/javascript"> function appendOption(select,option) { try { selectBox.add(option,null); // Standards compliant. } catch (e) { selectBox.add(option); // IE only version. } } function loadOptions() { // Simulate an AJAX request that will call the // loadOptionsCallback function after 500ms. setTimeout(loadOptionsCallback,500); } function loadOptionsCallback() { var selectBox = document.getElementById('selectBox'); var option = document.createElement('option'); option.text = 'new option'; appendOption(selectBox,option); } </script> </head> <body> <select id="selectBox" onmousedown="loadOptions();"> <option>Any</option> </select> </body> </html> The desired behavior (which Firefox does) is: the user see's a closed select box containing "Any". the user clicks on the select box. the select box opens to reveal the one and only option ("Any"). 500ms later (or when the AJAX call has returned) the dropped-down list expands to include the new options (hard coded to 'new option' in this example). So that's exactly what Firefox does, which is great. However, in Internet Explorer, as soon as the new option is added in "4" the browser closes the select box. The select box does contain the correct options, but the box is closed, requiring the user to click to re-open it. So, does anyone have any suggestions for how I can load the select control's options asynchronously without IE closing the drop-down box? I know that I can load the list before the box is even clicked, but the real form I'm developing contains many such select boxes, which are all interrelated, so it will be much better for both the client and server if I can load each set of options only when needed. Also, if the results are loaded synchronously, before the select box's onmousedown handler completes, then IE will show the full list as expected - however, synchronous loading is a bad idea here, since it will completely "lock" the browser while the network requests are taking place. Finally, I've also tried using IE's click() method to open the select box once the new options have been added, but that does not re-open the select box. Any ideas or suggestions would be really appreciated!! :) Thanks! Paul.

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  • What does the `forall` keyword in Haskell/GHC do?

    - by JUST MY correct OPINION
    I've been banging my head on this one for (quite literally) years now. I'm beginning to kinda/sorta understand how the foreach keyword is used in so-called "existential types" like this: data ShowBox = forall s. Show s => SB s (This despite the confusingly-worded explanations of it in the fragments found all around the web.) This is only a subset, however, of how foreach is used and I simply cannot wrap my mind around its use in things like this: runST :: forall a. (forall s. ST s a) -> a Or explaining why these are different: foo :: (forall a. a -> a) -> (Char,Bool) bar :: forall a. ((a -> a) -> (Char, Bool)) Or the whole RankNTypes stuff that breaks my brain when "explained" in a way that makes me want to do that Samuel L. Jackson thing from Pulp Fiction. (Don't follow that link if you're easily offended by strong language.) The problem, really, is that I'm a dullard. I can't fathom the chicken scratchings (some call them "formulae") of the elite mathematicians that created this language seeing as my university years are over two decades behind me and I never actually had to put what I learnt into use in practice. I also tend to prefer clear, jargon-free English rather than the kinds of language which are normal in academic environments. Most of the explanations I attempt to read on this (the ones I can find through search engines) have these problems: They're incomplete. They explain one part of the use of this keyword (like "existential types") which makes me feel happy until I read code that uses it in a completely different way (like runST, foo and bar above). They're densely packed with assumptions that I've read the latest in whatever branch of discrete math, category theory or abstract algebra is popular this week. (If I never read the words "consult the paper whatever for details of implementation" again, it will be too soon.) They're written in ways that frequently turn even simple concepts into tortuously twisted and fractured grammar and semantics. (I suspect that the last two items are the biggest problem. I wouldn't know, though, since I'm too much a dullard to comprehend them.) It's been asked why Haskell never really caught on in industry. I suspect, in my own humble, unintelligent way, that my experience in figuring out one stupid little keyword -- a keyword that is increasingly ubiquitous in the libraries being written these days -- are also part of the answer to that question. It's hard for a language to catch on when even its individual keywords cause years-long quests to comprehend. Years-long quests which end in failure. So... On to the actual question. Can anybody completely explain the foreach keyword in clear, plain English (or, if it exists somewhere, point to such a clear explanation which I've missed) that doesn't assume I'm a mathematician steeped in the jargon?

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  • Java CORBA Client Disconnects Immediately

    - by Benny
    I have built a Java CORBA application that subscribes to an event server. The application narrows and logs on just fine, but as soon as an event is sent to the client, it breaks with the error below. Please advise. 2010/04/25!13.00.00!E00555!enserver!EventServiceIF_i.cpp!655!PID(7390)!enserver - e._info=system exception, ID 'IDL:omg.org/CORBA/TRANSIENT:1.0' TAO exception, minor code = 54410093 (invocation connect failed; ECONNRESET), completed = NO EDIT: Please note, this only happens when running on some machines. It works on some, but not others. Even on the same platform (I've tried Windows XP/7 and CentOS linux) Some work, some don't... Here is the WireShark output...looks like the working PC is much more interactive with the network compared to the non-working PC. Working PC No. Time Source Destination Protocol Info 62 28.837255 10.10.10.209 10.10.10.250 TCP 50169 > 23120 [SYN] Seq=0 Win=8192 Len=0 MSS=1260 WS=8 63 28.907068 fe80::5de0:8d21:937e:c649 ff02::1:3 LLMNR Standard query A isatap 64 28.907166 10.10.10.209 224.0.0.252 LLMNR Standard query A isatap 65 29.107259 10.10.10.209 10.255.255.255 NBNS Name query NB ISATAP<00> 66 29.227000 10.10.10.250 10.10.10.209 TCP 23120 > 50169 [SYN, ACK] Seq=0 Ack=1 Win=32768 Len=0 MSS=1260 WS=0 67 29.227032 10.10.10.209 10.10.10.250 TCP 50169 > 23120 [ACK] Seq=1 Ack=1 Win=66560 Len=0 68 29.238063 10.10.10.209 10.10.10.250 GIOP GIOP 1.1 Request s=326 id=5 (two-way): op=logon 69 29.291765 10.10.10.250 10.10.10.209 GIOP GIOP 1.1 Reply s=420 id=5: No Exception 70 29.301395 10.10.10.209 10.10.10.250 GIOP GIOP 1.1 Request s=369 id=6 (two-way): op=registerEventStat 71 29.348275 10.10.10.250 10.10.10.209 GIOP GIOP 1.1 Reply s=60 id=6: No Exception 72 29.405250 10.10.10.209 10.10.10.250 TCP 50170 > telnet [SYN] Seq=0 Win=8192 Len=0 MSS=1260 WS=8 73 29.446055 10.10.10.250 10.10.10.209 TCP telnet > 50170 [SYN, ACK] Seq=0 Ack=1 Win=32768 Len=0 MSS=1260 WS=0 74 29.446128 10.10.10.209 10.10.10.250 TCP 50170 > telnet [ACK] Seq=1 Ack=1 Win=66560 Len=0 75 29.452021 10.10.10.209 10.10.10.250 TELNET Telnet Data ... 76 29.483537 10.10.10.250 10.10.10.209 TELNET Telnet Data ... 77 29.483651 10.10.10.209 10.10.10.250 TELNET Telnet Data ... 78 29.523463 10.10.10.250 10.10.10.209 TCP telnet > 50170 [ACK] Seq=4 Ack=5 Win=32768 Len=0 79 29.554954 10.10.10.209 10.10.10.250 TCP 50169 > 23120 [ACK] Seq=720 Ack=505 Win=66048 Len=0 Non-working PC No. Time Source Destination Protocol Info 1 0.000000 10.10.10.209 10.10.10.250 TCP 64161 > 23120 [SYN] Seq=0 Win=8192 Len=0 MSS=1260 WS=8 2 2.999847 10.10.10.209 10.10.10.250 TCP 64161 > 23120 [SYN] Seq=0 Win=8192 Len=0 MSS=1260 WS=8 3 4.540773 Cisco_3c:78:00 Cisco-Li_55:87:72 ARP Who has 10.0.0.1? Tell 10.10.10.209 4 4.540843 Cisco-Li_55:87:72 Cisco_3c:78:00 ARP 10.0.0.1 is at 00:1a:70:55:87:72 5 8.992284 10.10.10.209 10.10.10.250 TCP 64161 > 23120 [SYN] Seq=0 Win=8192 Len=0 MSS=1260

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  • Cordova - Scrolling with a fixed header and footer (ios)

    - by Samu Singh
    Using Cordova (phonegap) & bootstrap to make a mobile application, testing on IOS for now. Getting an issue with a header and footer bar that are fixed with scrollable content in the middle. When tapping to scroll, the header/footer bar moves down or up with the content but then snaps back to place as soon as the scrolling completes. If I use -webkit-overflow-scrolling: touch; it works as expected, but it makes it really awkward to scroll through the content, and if you scroll passed the end, it only scrolls the header or footer (with elastic overflow) until you stop for a second. here's my html for the header/footer bars: <div id="headerBar"> <div class="container-fluid" style="background-color: #1569C7"> <div class="row"> <div class="col-xs-3 text-left"> <button id="logoutButton" type="button" class="btn btn-default"> Log Out </button> <button type="button" class="btn btn-default" id="restoreQuestionFeedButton"> <span class="glyphicon glyphicon-chevron-left"></span> </button> </div> <div class="col-xs-6 text-center" style="height: 55px"> <strong id="usernameText"></strong> </div> <div class="col-xs-3 text-right"> <button id="oldCreatQuestionButton" type="button" class="btn btn-default"> <span class="glyphicon glyphicon-plus"></span> </button> </div> </div> </div> </div> <div id="footerBar"> <div class="container-fluid" style="padding: 0"> <div class="row text-center"> <button id="createQuestionButton" type="button" class="btn btn-default footerButton"> <span class="glyphicon glyphicon-plus"></span> <strong>Ask a new free question!</strong> </button> </div> </div> </div> And here is the related CSS: #headerBar { position: fixed; z-index: 100; top: 0; left: 0; width: 100%; background-color: #1569C7; } #footerBar { position: fixed; z-index: 100; bottom: 0; left: 0; width: 100%; background-color: #1569C7 !important; }

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  • How can I get SQL Server transactions to use record-level locks?

    - by Joe White
    We have an application that was originally written as a desktop app, lo these many years ago. It starts a transaction whenever you open an edit screen, and commits if you click OK, or rolls back if you click Cancel. This worked okay for a desktop app, but now we're trying to move to ADO.NET and SQL Server, and the long-running transactions are problematic. I found that we'll have a problem when multiple users are all trying to edit (different subsets of) the same table at the same time. In our old database, each user's transaction would acquire record-level locks to every record they modified during their transaction; since different users were editing different records, everyone gets their own locks and everything works. But in SQL Server, as soon as one user edits a record inside a transaction, SQL Server appears to get a lock on the entire table. When a second user tries to edit a different record in the same table, the second user's app simply locks up, because the SqlConnection blocks until the first user either commits or rolls back. I'm aware that long-running transactions are bad, and I know that the best solution would be to change these screens so that they no longer keep transactions open for a long time. But since that would mean some invasive and risky changes, I also want to research whether there's a way to get this code up and running as-is, just so I know what my options are. How can I get two different users' transactions in SQL Server to lock individual records instead of the entire table? Here's a quick-and-dirty console app that illustrates the issue. I've created a database called "test1", with one table called "Values" that just has ID (int) and Value (nvarchar) columns. If you run the app, it asks for an ID to modify, starts a transaction, modifies that record, and then leaves the transaction open until you press ENTER. I want to be able to start the program and tell it to update ID 1; let it get its transaction and modify the record; start a second copy of the program and tell it to update ID 2; have it able to update (and commit) while the first app's transaction is still open. Currently it freezes at step 4, until I go back to the first copy of the app and close it or press ENTER so it commits. The call to command.ExecuteNonQuery blocks until the first connection is closed. public static void Main() { Console.Write("ID to update: "); var id = int.Parse(Console.ReadLine()); Console.WriteLine("Starting transaction"); using (var scope = new TransactionScope()) using (var connection = new SqlConnection(@"Data Source=localhost\sqlexpress;Initial Catalog=test1;Integrated Security=True")) { connection.Open(); var command = connection.CreateCommand(); command.CommandText = "UPDATE [Values] SET Value = 'Value' WHERE ID = " + id; Console.WriteLine("Updating record"); command.ExecuteNonQuery(); Console.Write("Press ENTER to end transaction: "); Console.ReadLine(); scope.Complete(); } } Here are some things I've already tried, with no change in behavior: Changing the transaction isolation level to "read uncommitted" Specifying a "WITH (ROWLOCK)" on the UPDATE statement

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  • Javascript phsyics in a 2d space

    - by eroo
    So, I am working on teaching myself Canvas (HTML5) and have most of a simple game engine coded up. It is a 2d representation of a space scene (planets, stars, celestial bodies, etc). My default "Sprite" class has a frame listener like such: "baseClass" contains a function that allows inheritance and applies "a" to "this.a". So, "var aTest = new Sprite({foo: 'bar'});" would make "aTest.foo = 'bar'". This is how I expose my objects to each other. { Sprite = baseClass.extend({ init: function(a){ baseClass.init(this, a); this.fields = new Array(); // list of fields of gravity one is in. Not sure if this is a good idea. this.addFL(function(tick){ // this will change to be independent of framerate soon. // and this is where I need help // gobjs is an array of all the Sprite objects in the "world". for(i = 0; i < gobjs.length; i++){ // Make sure its got setup correctly, make sure it -wants- gravity, and make sure it's not -this- sprite. if(typeof(gobjs[i].a) != undefined && !gobjs[i].a.ignoreGravity && gobjs[i].id != this.id){ // Check if it's within a certain range (obviously, gravity doesn't work this way... But I plan on having a large "space" area, // And I can't very well have all objects accounted for at all times, can I? if(this.distanceTo(gobjs[i]) < this.s.size*10 && gobjs[i].fields.indexOf(this.id) == -1){ gobjs[i].fields.push(this.id); } } } for(i = 0; i < this.fields.length; i++){ distance = this.distanceTo(gobjs[this.fields[i]]); angletosun = this.angleTo(gobjs[this.fields[i]])*(180/Math.PI); // .angleTo works very well, returning the angle in radians, which I convert to degrees here. // I have no idea what should happen here, although through trial and error (and attempting to read Maths papers on gravity (eeeeek!)), this sort of mimics gravity. // angle is its orientation, currently I assign a constant velocity to one of my objects, and leave the other static (it ignores gravity, but still emits it). this.a.angle = angletosun+(75+(distance*-1)/5); //todo: omg learn math if(this.distanceTo(gobjs[this.fields[i]]) > gobjs[this.fields[i]].a.size*10) this.fields.splice(i); // out of range, stop effecting. } }); } }); } Thanks in advance. The real trick is that one line: { this.a.angle = angletosun+(75+(distance*-1)/5); } This is more a physics question than Javascript, but I've searched and searched and read way to many wiki articles on orbital mathematics. It gets over my head very quickly. Edit: There is a weirdness with the SO formatting; forgives me, I is noobie.

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  • Problems with blocking reads using libudev on Linux

    - by Steve Hawkins
    We are using the following routine (on Linux, with libudev) to read data from a PIC microcontroller configured as a USB HID device. The data is sent only when a button connected to the PIC microcontroller is pressed or released. The routine is missing messages from the PIC controller, and I suspect that this is because the call to poll below is not behaving as it should. The call to poll will reliably block for 1 second util the first message is read. As soon as the first message is read, the call to poll returns immediately instead of blocking for 1 second (1000 milliseconds) like it should. I have worked around this problem by closing and re-opening the device after each read. This makes poll behave correctly, but I think that closing and re-opening the device may be the reason for the lost messages. bool PicIo::Receive (unsigned char* picData, const size_t picDataSize) { static hiddev_report_info hidReportInfo; static hiddev_usage_ref_multi hidUsageRef; if (-1 == PicDeviceDescriptor()) { return false; } // Determine whether or not there is data available to be read pollfd pollFd; pollFd.fd = PicDeviceDescriptor(); pollFd.events = POLLIN; int dataPending = poll (&pollFd, 1, 1000); if (dataPending <= 0) { return false; } // Initialize the HID Report structure for an input report hidReportInfo.report_type = HID_REPORT_TYPE_INPUT; hidReportInfo.report_id = 0; hidReportInfo.num_fields = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGREPORT, &hidReportInfo)) { return false; } // Initizlize the HID Usage Reference for an Input report hidUsageRef.uref.report_type = HID_REPORT_TYPE_INPUT; hidUsageRef.uref.report_id = 0; hidUsageRef.uref.field_index = 0; hidUsageRef.uref.usage_index = 0; hidUsageRef.num_values = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGUSAGES, &hidUsageRef)) { return false; } // Transfer bytes from the usage report into the return value. for (size_t idx=0; (idx < 64) && (idx < picDataSize); ++idx) { picData[idx] = hidUsageRef.values[idx]; } return true; } The function PicDeviceDescriptor() does checking on the device to make sure that it is present. Here are the pertinent details of the PicDeviceDescriptor function, showing how the device is begin opened. int PicIo::PicDeviceDescriptor(int command) { struct stat statInfo; static int picDeviceDescriptor = -1; string picDevicePath = "/dev/usb/hiddev0"; if ((-1 != picDeviceDescriptor) && (CLOSE == command)) { close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 != picDeviceDescriptor) && (-1 == fstat(picDeviceDescriptor, &statInfo))) { // Handle the case where the PIC device had previously been detected, and // is now disconnected. close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 == picDeviceDescriptor) && (m_picDevice.IsConnected())) { // Create the PIC device descriptor if the PIC device is present (i.e. its // device node is present) and if the descriptor does not already exist picDeviceDescriptor = open (picDevicePath.c_str(), O_RDONLY); } return picDeviceDescriptor; } I'm sure that I'm doing something wrong, but I've Googled the issue and cannot seem to find any relevant answers. Any help would be very much appreciated -- Thx.

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  • Can I get the original page source (vs current DOM) with phantomjs/casperjs?

    - by supercoco
    I am trying to get the original source for a particular web page. The page executes some scripts that modify the DOM as soon as it loads. I would like to get the source before any script or user changes any object in the document. With Chrome or Firefox (and probably most browsers) I can either look at the DOM (debug utility F12) or look at the original source (right-click, view source). The latter is what I want to accomplish. Is it possible to do this with phantomjs/casperjs? Before getting to the page I have to log in. This is working fine with casperjs. If I browse to the page and render the results I know I am on the right page. casper.thenOpen('http://'+customUrl, function(response) { this.page.render('example.png'); // *** Renders correct page (current DOM) *** console.log(this.page.content); // *** Gets current DOM *** casper.download('view-source:'+customUrl, 'b.html', 'GET'); // *** Blank page *** console.log(this.getHTML()); // *** Gets current DOM *** this.debugPage(); // *** Gets current DOM *** utils.dump(response); // *** No BODY *** casper.download('http://'+customUrl, 'a.html', 'GET'); // *** Not logged in ?! *** }); I've tried this.download(url, 'a.html') but it doesn't seem to share the same context since it returns HTML as if I was not logged in, even if I run with cookies casperjs test.casper.js --cookies-file=cookies.txt. I believe I should keep analyzing this option. I have also tried casper.open('view-source:url') instead of casper.open('http://url') but it seems it doesn't recognize the url since I just get a blank page. I have looked at the raw HTTP Response I get from the server with a utility I have and the body of this message (which is HTML) is what I need but when the page loads in the browser the DOM has already been modified. I tried: casper.thenOpen('http://'+url, function(response) { ... } But the response object only contains the headers and some other information but not the body. ¿Any ideas? Here is the full code: phantom.casperTest = true; phantom.cookiesEnabled = true; var utils = require('utils'); var casper = require('casper').create({ clientScripts: [], pageSettings: { loadImages: false, loadPlugins: false, javascriptEnabled: true, webSecurityEnabled: false }, logLevel: "error", verbose: true }); casper.userAgent('Mozilla/5.0 (Macintosh; Intel Mac OS X)'); casper.start('http://www.xxxxxxx.xxx/login'); casper.waitForSelector('input#login', function() { this.evaluate(function(customLogin, customPassword) { document.getElementById("login").value = customLogin; document.getElementById("password").value = customPassword; document.getElementById("button").click(); }, { "customLogin": customLogin, "customPassword": customPassword }); }, function() { console.log('Can't login.'); }, 15000 ); casper.waitForSelector('div#home', function() { console.log('Login successfull.'); }, function() { console.log('Login failed.'); }, 15000 ); casper.thenOpen('http://'+customUrl, function(response) { this.page.render('example.png'); // *** Renders correct page (current DOM) *** console.log(this.page.content); // *** Gets current DOM *** casper.download('view-source:'+customUrl, 'b.html', 'GET'); // *** Blank page *** console.log(this.getHTML()); // *** Gets current DOM *** this.debugPage(); // *** Gets current DOM *** utils.dump(response); // *** No BODY *** casper.download('http://'+customUrl, 'a.html', 'GET'); // *** Not logged in ?! *** });

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  • FMOD surround sound openframeworks

    - by user1449425
    Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file using libsndfilerecorder and then playing it back and moving it in surround. However I want to have 8 layers of looping audio that I can record and replace one layer at a time in a live show. I get a lot of problems as soon as I have more than 1 layer. The first part of my question relates to the FMOD 3D modes, it is listener relative, so I have to define the position of my listener for every sound (I would prefer to have head relative mode but I cannot make this work at all. Again this works fine when I am using a single player but with multiple players only the last listener I update actually works. The main problem I have is that when I use multiple players I get distortion, and often a mix of other currently playing sounds (even when the microphone cannot hear them) in my new recordings. Is there an incompatability with libsndfilerecorder and FMOD? Here I initialise the players for (int i=0; i<CHANNEL_COUNT; i++) { lvelocity[i].set(1, 1, 1); lup[i].set(0, 1, 0); lforward[i].set(0, 0, 1); lposition[i].set(0, 0, 0); sposition[i].set(3, 3, 2); svelocity[i].set(1, 1, 1); //player[1].initializeFmod(); //player[i].loadSound( "1.wav" ); player[i].setVolume(0.75); player[i].setMultiPlay(true); player[i].play(); setupHold[i]==false; recording[i]=false; channelHasFile[i]=false; settingOsc[i]=false; } When I am recording I unload the file and make sure the positions of the player that is not loaded are not updating. void fmodApp::recordingStart( int recordingId ){ if (recording[recordingId]==false) { setupHold[recordingId]=true; //this stops the position updating cout<<"Start recording Channel " + ofToString(recordingId+1)+" setup hold is true \n"; pt=getDateName() +".wav"; player[recordingId].stop(); player[recordingId].unloadSound(); audioRecorder.setup(pt); audioRecorder.setFormat(SF_FORMAT_WAV | SF_FORMAT_PCM_16); recording[recordingId]=true; //this starts the libSndFIleRecorder } else { cout<<"Channel" + ofToString(recordingId+1)+" is already recording \n"; } } And I stop the recording like this. void fmodApp::recordingEnd( int recordingId ){ if (recording[recordingId]=true) { recording[recordingId]=false; cout<<"Stop recording" + ofToString(recordingId+1)+" \n"; audioRecorder.finalize(); audioRecorder.close(); player[recordingId].loadSound(pt); setupHold[recordingId]=false; channelHasFile[recordingId]=true; cout<< "File recorded channel " + ofToString(recordingId+1) + " file is called " + pt + "\n"; } else { cout << "Sorry track" + ofToString(recordingId+1) + "is not recording"; } } I am careful not to interrupt the updating process but I cannot see where I am going wrong. Many Thanks

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  • How can I disable 'output escaping' in minidom

    - by William
    I'm trying to build an xml document from scratch using xml.dom.minidom. Everything was going well until I tried to make a text node with a ® (Registered Trademark) symbol in. My objective is for when I finally hit print mydoc.toxml() this particular node will actually contain a ® symbol. First I tried: import xml.dom.minidom as mdom data = '®' which gives the rather obvious error of: File "C:\src\python\HTMLGen\test2.py", line 3 SyntaxError: Non-ASCII character '\xae' in file C:\src\python\HTMLGen\test2.py on line 3, but no encoding declared; see http://www.python.or g/peps/pep-0263.html for details I have of course also tried changing the encoding of my python script to 'utf-8' using the opening line comment method, but this didn't help. So I thought import xml.dom.minidom as mdom data = '&#174;' #Both accepted xml encodings for registered trademark data = '&reg;' text = mdom.Text() text.data = data print data print text.toxml() But because when I print text.toxml(), the ampersands are being escaped, I get this output: &reg; &amp;reg; My question is, does anybody know of a way that I can force the ampersands not to be escaped in the output, so that I can have my special character reference carry through to the XML document? Basically, for this node, I want print text.toxml() to produce output of &reg; or &#174; in a happy and cooperative way! EDIT 1: By the way, if minidom actually doesn't have this capacity, I am perfectly happy using another module that you can recommend which does. EDIT 2: As Hugh suggested, I tried using data = u'®' (while also using data # -*- coding: utf-8 -*- Python source tags). This almost helped in the sense that it actually caused the ® symbol itself to be outputted to my xml. This is actually not the result I am looking for. As you may have guessed by now (and perhaps I should have specified earlier) this xml document happens to be an HTML page, which needs to work in a browser. So having ® in the document ends up causing rubbish in the browser (® to be precise!). I also tried: data = unichr(174) text.data = data.encode('ascii','xmlcharrefreplace') print text.toxml() But of course this lead to the same origional problem where all that happens is the ampersand gets escaped by .toxml(). My ideal scenario would be some way of escaping the ampersand so that the XML printing function won't "escape" it on my behalf for the document (in other words, achieving my original goal of having &reg; or &#174; appear in the document). Seems like soon I'm going to have to resort to regular expressions! EDIT 2a: Or perhaps not. Seems like getting my html meta information correct <META http-equiv="Content-Type" Content="text/html; charset=UTF-8"> could help, but I'm not sure yet how this fits in with the xml structure...

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  • Why are my USB 2.0 devices crashing Windows XP?

    - by BenAlabaster
    Background on the machine I'm having a problem with: The machine was inherited and appears to be circa 2003 (there's a date stamp on the power supply which leads me to this conclusion). I've got it set up as a Skype terminal for my 2 year old to keep in touch with her grandparents and other members of the family - which everyone loves. It has a generic ATX motherboard with no identifying markings other than one stamp that says "Rev.B". CPU-Z identifies the motherboard model as VT8601 but doesn't provide me with any manufacturer name. On board it has 1 x 10/100 LAN, 2 x USB 1.0, VGA, PS/2 for KB and mouse, parallel port, 2 x serial ports, 2 x IDE, 1 x floppy, 2 x SDRAM slots, 1 x CPU housing that is seating a 1.3GHz Intel Celeron CPU, 3 x PCI, 1 x AGP - although you can only use 2 of the PCI slots if you use the AGP slot due to the physical layout of the board. It's got 768Mb PC133 SDRAM - 1 x 512Mb & 1 x 256Mb installed as well as a D-LINK WDA-2320 54G Wi-Fi network card and a generic USB 2.0 expansion board containing 3 x external + 1 x internal USB connectors. It has a DVD+/-RW running as master on IDE1 and a 1.44Mb 3.5" floppy drive connected to the floppy connector. It has an 80Gb Western Digital hard drive running as master on IDE0. All this is sitting in a slimline case. I don't know the wattage of the PSU, but can post this later if this proves to be helpful. The motherboard is running a version of Award BIOS for which I don't have the version number to hand but can again post this later if it would be helpful. The hard disk is freshly formatted and built with Windows XP Professional/Service Pack 3 and is up to date with all current patches. In addition to Windows XP, the only other software it's running is Skype 4.1 (4.2 hangs the whole machine as soon as it starts up, requiring a hard boot to recover). It's got a Daytek MV150 15" touch screen hooked up to the on board VGA and COM1 sockets with the most current drivers from the Daytek website and the most current version of ELO-Touchsystems drivers for the touch component. The webcam is a Logitech Webcam C200 with the latest drivers from the Logitech website. The problem: If I hook any devices to the USB 2.0 sockets, it hangs the whole machine and I have to hard boot it to get it back up. If I have any devices attached to the USB 2.0 sockets when I boot up, it hangs before Windows gets to the login prompt and I have to hard boot it to recover. Workarounds found: I can plug the same devices into the on board USB 1.0 sockets and everything works fine, albeit at reduced performance. I've tried 3 different kinds of USB thumb drives, 3 different makes/models of webcams and my iPhone all with the same effect. They're recognized and don't hang the machine when I hook them to the USB 1.0 but if I hook them to the USB 2.0 ports, the machine hangs within a couple of seconds of recognizing the devices were connected. Attempted solutions: I've seen suggestions that this could be a power problem - that the PSU just doesn't have the wattage to drive these ports. While I'm doubtful this is the problem [after all the motherboard has the same standard connector regardless of the PSU wattage], I tried disabling all the on board devices that I'm not using - on board LAN, the second COM port, the AGP connector etc. through the BIOS in what I'm sure is a futile attempt to reduce the power consumption... I also modified the ACPI and power management settings. It didn't have any noticeable affect, although it didn't do any harm either. Could the wattage of the PSU really cause this problem? If it can, is there anything I need to be aware of when replacing it or do I just need to make sure it's got a higher wattage than the current one? My interpretation was that the wattage only affected the number of drives you could hook up to the power connectors, is that right? I've installed the USB card in another machine and it works without issue, so it's not a problem with the USB card itself, and Windows says the card is installed and working correctly... right up until I connect a device to it. The only thing I haven't done which I only just thought of while writing this essay is trying the USB 2.0 card in a different PCI slot, or re-ordering the wi-fi and USB cards in the slots... although I'm not sure if this will make any difference - does anyone have any experience that would suggest this might work? Other thoughts/questions: Perhaps this is an incompatibility between the USB 2.0 card and the BIOS, would re-flashing the BIOS with a newer version help? Do I need to be able to identify the manufacturer of the motherboard in order to be able to find a BIOS edition specific for this motherboard or will any version of Award BIOS function in its place? Question: Does anyone have any ideas that could help me get my USB 2.0 devices hooked up to this machine?

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