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  • Message from Nagios Server

    - by user12213
    Nagios Server is monitoring my Server which hosts Windows Sharepoint. I am getting the following 2 alerts in my inbox from Nagios Server 1. Service: C:\ Drive Space State: CRITICAL Additional Info: CRITICAL - Socket timeout after 10 seconds 2. Service: CPU Load State: CRITICAL Additional Info: CRITICAL - Socket timeout after 10 seconds What do I infer from these?

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  • Will VS2010 work with Visual Source Safe 2005?

    - by DanH
    Until I can convince others to convert over to Team Foundation Server 2010 (TFS2010), I'm still going to use Visual Source Safe 2005 (VSS2005). I will be upgrade to Visual Studio 2010 (VS2010) soon. What do I need to get VS2010 to work with VSS2005? I understand there is a patch for VSS.

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  • iPad application crash in Apple review - cannot replicate in simulator, have crash log

    - by Mike
    I am clearly missing something obvious here and would really appreciate some input. I have tried repeatedly to submit an application to Apple (iPad in this case) that is crashing on their end when testing but I cannot replicated the situation on my end (obviously I only have the damned simulator to work with at this point). The crash log is as follows: Date/Time: 2010-04-01 05:39:47.226 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00090c6e +[NSException raise:format:arguments:] + 74 11 CoreFoundation 0x00090d38 +[NSException raise:format:] + 28 12 Foundation 0x00002600 -[NSCFDictionary setObject:forKey:] + 184 13 iPadMosaic 0x00003282 -[iPadMosaicViewController getAlbumThumbs] (iPadMosaicViewController.m:468) 14 Foundation 0x000728fe __NSFireDelayedPerform + 314 15 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092 16 CoreFoundation 0x000224da CFRunLoopRunInMode + 42 17 GraphicsServices 0x000030d4 GSEventRunModal + 108 18 GraphicsServices 0x00003180 GSEventRun + 56 19 UIKit 0x000034c2 -[UIApplication _run] + 374 20 UIKit 0x000019ec UIApplicationMain + 636 21 iPadMosaic 0x00002234 main (main.m:14) 22 iPadMosaic 0x00002204 start + 32 My understanding here is that I am botching the Dictionary add somehow. The relevant lines of code are: for (NSDictionary *album in self.albumList) { // Get image for each album cover UIImage *albumCover; // Loop through photos to get URL of cover based on photo ID match NSString *coverURL = @""; for (NSDictionary *photo in self.photoList) { if ([[photo objectForKey:@"pid"] isEqualToString:[album objectForKey:@"cover_pid"]]) { coverURL = [photo objectForKey:@"src"]; } } NSURL *albumCoverURL = [NSURL URLWithString:coverURL]; NSData *albumCoverData = [NSData dataWithContentsOfURL:albumCoverURL]; albumCover = [UIImage imageWithData:albumCoverData]; if (albumCover == nil || albumCover == NULL) { //NSLog(@"No album cover for some reason"); albumCover = [UIImage imageNamed:@"noImage.png"]; } [[self.albumList objectAtIndex:albumCurrent] setObject:albumCover forKey:@"coverThumb"]; } This is part of a loop that runs over the existing dictionaries stored in an array. If retrieving the album cover fails for some reason the object is filled with a default image and then added. The last line of the code is what's showing up in the crash log. It runs fine in the simulator but crashes 100% in testing on device apparently. Can anyone tell me what I am missing here?

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

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  • poco Lib dosnt compile in vs express 9

    - by user63898
    Hello all im trying to compile the poco lib in vs express 2008 but im keep getting this error : poco-1.3.6p2\foundation\src\eventlogchannel.cpp(40) : fatal error C1083: Cannot open include file: 'pocomsg.h': No such file or directory no i have the mc.exe in my sdk and all the paths in the IDE are seams to be right and nada . does any one have experience with this lib ?

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  • WCF with 3.5 and 4.0 together

    - by Pharabus
    Has anyone managed to run wcf successfully in 2.0 integrated mode on IIS7 when .net 4 has been installed? I found that installing .net 4 removed the 2.0 handlers for svc and replaced them with .net 4 versions (this led to a 404.17 error in my v3.5 site), I managed to get my 3.5 site working again by running ServiceModelReg.exe /i from the v3.0 folder (Windows Commuication Foundation) but that removed the 4.0 mappings so they seem to be mutually exclusive? any advise on how to run a 4.0 and 3.5 WCF site on the same IIS7 server?

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  • TF255440 error on configuring TFS 2010 upgrade from RC to RTM

    - by PaulB
    I'm running the tfs upgrade wizard (from RC to RTM). On reaching the Readiness Checks I'm getting an error on the 'Configuration Database' : [ Configuration Database ] TF255440: The following account has a SQL Server login, but the login was denied access: DOMAIN\User. The server selected to host the databases for Team Foundation Server is: MYSERVER. The SQL Server login associated with the user account must be granted access to the SQL Server instance on that server. I've tried changing user mappings and roles but so far no joy.

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  • NAnt or TFS build which is better?

    - by Leszek Wachowicz
    There was a question about Msbuild and NAnt advantages and disadvantages. Now let's see which is better TFS Build(with msbuild) or NAnt. In my opinion NAnt because you can easily move the building environment in few seconds to another machine (depends on copying files), also it's easier to manage, much faster to debug and it's not integrated with Team Foundation Server, what do You think?

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  • How to stop UITableView moveRowAtIndexPath from leaving blank rows upon reordering

    - by coneybeare
    I am having an issue where in reordering my UITableViewCells, the tableView is not scrolling with the cell. Only a blank row appears and any subsequent scrolling gets an Array out of bounds error without any of my code in the Stack Trace. Here is a quick video of the problem. Here is the relevant code: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return indexPath.section == 1; } - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { BOOL ret = indexPath.section == 1 && indexPath.row < self.count; DebugLog(@"canMoveRowAtIndexPath: %d:%d %@", indexPath.section, indexPath.row, (ret ? @"YES" : @"NO")); return ret; } - (void)delayedUpdateCellBackgroundPositionsForTableView:(UITableView *)tableView { [self performSelectorOnMainThread:@selector(updateCellBackgroundPositionsForTableView:) withObject:tableView waitUntilDone:NO]; } - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { if (fromIndexPath.row == toIndexPath.row) return; DebugLog(@"Moved audio from %d:%d to %d:%d", fromIndexPath.section, fromIndexPath.row, toIndexPath.section, toIndexPath.row); NSMutableArray *audio = [self.items objectAtIndex:fromIndexPath.section]; [audio exchangeObjectAtIndex:fromIndexPath.row withObjectAtIndex:toIndexPath.row]; [self performSelector:@selector(delayedUpdateCellBackgroundPositionsForTableView:) withObject:tableView afterDelay:kDefaultAnimationDuration/3]; } And here is the generated Stack Trace of the crash: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: iPhone Simulator 3.2 (193.3), iPhone OS 3.0 (7A341) *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray removeObjectsInRange:]: index (6) beyond bounds (6)' Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x302ac924 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4 1 libobjc.A.dylib 0x93cb2509 objc_exception_throw + 56 2 CoreFoundation 0x3028e5fb +[NSException raise:format:arguments:] + 155 3 CoreFoundation 0x3028e55a +[NSException raise:format:] + 58 4 Foundation 0x305684e9 _NSArrayRaiseBoundException + 121 5 Foundation 0x30553a6e -[NSCFArray removeObjectsInRange:] + 142 6 UIKit 0x30950105 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 862 7 UIKit 0x30947715 -[UITableView layoutSubviews] + 250 8 QuartzCore 0x0090bd94 -[CALayer layoutSublayers] + 78 9 QuartzCore 0x0090bb55 CALayerLayoutIfNeeded + 229 10 QuartzCore 0x0090b3ae CA::Context::commit_transaction(CA::Transaction*) + 302 11 QuartzCore 0x0090b022 CA::Transaction::commit() + 292 12 QuartzCore 0x009132e0 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 13 CoreFoundation 0x30245c32 __CFRunLoopDoObservers + 594 14 CoreFoundation 0x3024503f CFRunLoopRunSpecific + 2575 15 CoreFoundation 0x30244628 CFRunLoopRunInMode + 88 16 GraphicsServices 0x32044c31 GSEventRunModal + 217 17 GraphicsServices 0x32044cf6 GSEventRun + 115 18 UIKit 0x309021ee UIApplicationMain + 1157 19 XXXXXXXX 0x0000278a main + 104 (main.m:12) 20 XXXXXXXX 0x000026f6 start + 54 NOte that the array out of bounds length is not the length of my elements (I have 9), but always something smaller. I have been trying to solve this for many hours days without avail… any ideas? UPDATE: More code as requested In my delegate: - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { int count = [(UAPlaylistEditDataSource *)self.dataSource count]; if (proposedDestinationIndexPath.section == 0) { return [NSIndexPath indexPathForRow:0 inSection:sourceIndexPath.section]; }else if (proposedDestinationIndexPath.row >= count) { return [NSIndexPath indexPathForRow:count-1 inSection:sourceIndexPath.section]; } return proposedDestinationIndexPath; } …thats about it. I am using the three20 framework and I have not had any issues with reordering till now. The problem is also not in the updateCellBackgroundPositionsForTableView: method as it still crashes when this is commented out.

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  • NSObjectController confusion binding to a class property. Help!

    - by scottw
    Hi, I'm teaching myself cocoa and enjoying the experience most of the time. I have been struggling all day with a simple problem that google has let me down on. I have read the Cocoa Bindings Program Topics and think I grok it but still can't solve my issue. I have a very simple class called MTSong that has various properties. I have used @synthesize to create getter/setters and can use KVC to change properties. i.e in my app controller the following works: mySong = [[MTSong alloc]init]; [mySong setValue:@"2" forKey:@"version"]; In case I am doing something noddy in my class code MTSong.h is: #import <Foundation/Foundation.h> @interface MTSong : NSObject { NSNumber *version; NSString *name; } @property(readwrite, assign) NSNumber *version; @property(readwrite, assign) NSString *name; @end and MTSong.m is: #import "MTSong.h" @implementation MTSong - (id)init { [super init]; return self; } - (void)dealloc { [super dealloc]; } @synthesize version; @synthesize name; @end In Interface Builder I have a label (NSTextField) that I want to update whenever I use KVC to change the version of the song. I do the following: Drag NSObjectController object into the doc window and in the Inspector-Attributes I set: Mode: Class Class Name: MTSong Add a key called version and another called name Go to Inspector-Bindings-Controller Content Bind To: File's Owner (Not sure this is right...) Model Key Path: version Select the cell of the label and go to Inspector Bind to: Object Controller Controller Key: mySong Model Key Path: version I have attempted changing the Model Key Path in step 2 to "mySong" which makes more sense but the compiler complains. Any suggestions would be greatly appreciated. Scott Update Post Comments I wasn't exposing mySong property so have changed my AppController.h to be: #import <Cocoa/Cocoa.h> @class MTSong; @interface AppController : NSObject { IBOutlet NSButton *start; IBOutlet NSTextField *tf; MTSong *mySong; } -(IBAction)convertFile:(id)sender; @end I suspect File's owner was wrong as I am not using a document based application and I need to bind to the AppController, so step 2 is now: Go to Inspector-Bindings-Controller Content Bind To: App Controller Model Key Path: mySong I needed to change 3. to Select the cell of the label and go to Inspector Bind to: Object Controller Controller Key: selection Model Key Path: version All compiles and is playing nice!

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  • What framework for MVVM should I use?

    - by Rangel
    I am developing an application with the MVVM model, but I have reached a point where I need to choose which framework to use. Among the possible options are: MVVM Toolkit MVVM Foundation WPF Application Framework (WAF) Light MVVM Caliburn Cinch Prism In your experience, which is better?

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  • SSO using WIF on UNIX/Mono

    - by spa
    We have implemented SSO in a .NET web application using Windows Identity Foundation (WIF). It works great. However, we have to run it on a UNIX system using Mono. Is that possible?

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  • Problems with makeObjectsPerformSelector inside and outside a class?

    - by QuakAttak
    A friend and I are creating a card game for the iPhone, and in these early days of the project, I'm developing a Deck class and a Card class to keep up with the cards. I'm wanting to test the shuffle method of the Deck class, but I am not able to show the values of the cards in the Deck class instance. The Deck class has a NSArray of Card objects that have a method called displayCard that shows the value and suit using console output(printf or NSLog). In order to show what cards are in a Deck instance all at once, I am using this, [deck makeObjectsPerformSelector:@selector(displayCard)], where deck is the NSArray in the Deck class. Inside of the Deck class, nothing is displayed on the console output. But in a test file, it works just fine. Here's the test file that creates its own NSArray: #import <Foundation/Foundation.h> #import "card.h" int main (int argc, char** argv) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; Card* two = [[Card alloc] initValue:2 withSuit:'d']; Card* three = [[Card alloc] initValue:3 withSuit:'h']; Card* four = [[Card alloc] initValue:4 withSuit:'c']; NSArray* deck = [NSArray arrayWithObjects:two,three,four,nil]; //Ok, what if we release the objects in the array before they're used? //I don't think this will work... [two release]; [three release]; [four release]; //Ok, it works... I wonder how... //Hmm... how will this work? [deck makeObjectsPerformSelector:@selector(displayCard)]; //Yay! It works fine! [pool release]; return 0; } This worked beautifully, so I created an initializer around this idea, creating 52 card objects one at a time and adding them to the NSArray using deck = [deck arrayByAddingObject:newCard]. Is the real problem with how I'm using makeObjectsPerformSelector or something before/after it?

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  • How to correctly use ABPersonViewController with ABPeoplePickerNavigationController to view Contact

    - by Maha
    I'm attempting to add a feature to my app that allows the user to select a contact from an ABPeoplePickerNavigationController, which then displays an ABPersonViewController corresponding to the contact they picked. At that point, I want the user to be able to click on a contact's phone number and have my app respond with custom behavior. I've got the ABPeoplePickerNavigationController working fine, but I'm running into a problem displaying the ABPersonViewController. I can get the ABPersonViewController to animate onto the screen just fine, but it only displays the contact's photo, name, and company name. None of the contact's other fields are displayed. I'm using the 'displayedProperties' element in the ABPersonViewController to tell the program to display phone numbers. This creates some strange behavior; when I select a contact that has no phone numbers assigned, the contact shows up with "No Phone Numbers" written in the background (as you'd expect), but when selecting a contact that does have a phone number, all I get is a blank contact page (without the "No Phone Numbers" text). Here's the method in my ABPeoplePickerNavigationController delegate class that I'm using to create my PersonViewController class, which implements the ABPersonViewController interface: - (BOOL) peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { BOOL returnState = NO; PersonViewController *personView = [[PersonViewController alloc] init]; [personView displayContactInfo:person]; [peoplePicker pushViewController:personView animated:YES]; [personView release]; return returnState; } Here's my PersonViewController.h header file: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <AddressBookUI/AddressBookUI.h> @interface PersonViewController : UIViewController <ABPersonViewControllerDelegate> { } - (void) displayContactInfo: (ABRecordRef)person; @end Finally, here's my PersonViewController.m that's creating the ABPersonViewController to view the selected contact: #import "PersonViewController.h" @implementation PersonViewController - (void) displayContactInfo: (ABRecordRef)person { ABPersonViewController *personController = [[ABPersonViewController alloc] init]; personController.personViewDelegate = self; personController.allowsEditing = NO; personController.displayedPerson = person; personController.addressBook = ABAddressBookCreate(); personController.displayedProperties = [NSArray arrayWithObjects: [NSNumber numberWithInt:kABPersonPhoneProperty], nil]; [self setView:personController.view]; [[self navigationController] pushViewController:personController animated:YES]; [personController release]; } - (BOOL) personViewController:(ABPersonViewController*)personView shouldPerformDefaultActionForPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifierForValue { return YES; } @end Does anyone have any idea as to why I'm seeing this blank Contact screen instead of one with clickable phone number fields?

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  • Trying to change variables in a singleton using a method

    - by Johnny Cox
    I am trying to use a singleton to store variables that will be used across multiple view controllers. I need to be able to get the variables and also set them. How do I call a method in a singleton to change the variables stored in the singleton. total+=1079; [var setTotal:total]; where var is a static Singleton *var = nil; I need to update the total and send to the setTotal method inside the singleton. But when I do this the setTotal method never gets accessed. The get methods work but the setTotal method does not. Please let me know what should. Below is some of my source code // // Singleton.m // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import "Singleton.h" @implementation Singleton @synthesize total,tax,final; #pragma mark Singleton Methods + (Singleton *)sharedManager { static Singleton *sharedInstance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedInstance = [[Singleton alloc] init]; // Do any other initialisation stuff here }); return sharedInstance; } +(void) setTotal:(double) tot { Singleton *shared = [Singleton sharedManager]; shared.total = tot; NSLog(@"hello"); } +(double) getTotal { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.total); return shared.total; } +(double) getTax { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.tax); return shared.tax; } @end // // Singleton.h // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import <Foundation/Foundation.h> @interface Singleton : NSObject @property (nonatomic, assign) double total; @property (nonatomic, assign) double tax; @property (nonatomic, assign) double final; + (id)sharedManager; +(double) getTotal; +(void) setTotal; +(double) getTax; @end

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  • NSCFString Memory Leak

    - by Lakshmie
    Hello, I have been solving a lot of memory leaks but have been unsuccessful in solving this one. There are tons of NSCF memory leaks coming due to [NSCFString substringWithRange:]. I have been checking all the String allocations and have released all of them at appropriate places. The responsible library: Foundation. Has anyone encountered this problem before? Can anyone suggest me as how I should takle this issue? Thanks, Lakshmie

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  • Is there a good blogging platform to use as a framework?

    - by itsadok
    I'm writing a new product, and I've noticed that a lot of the features I want already exist in blogging platforms like wordpress. For example, comments and comment moderation, content editing, etc. Is there a good blogging system that is easy to use as a foundation for something else? Something with an API, extremely customizable, and hopefully something that works well with Java.

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  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • workflow runtime ownership expired

    Hello all, I am facing a strange problem in windows workflow foundation, need help from you guys. I have creatd a State Machine Workflow ,it worked very fine in one build , but due to some requirements i altered workflow , build and reinstall application , but now when i am trying to access workflow instaces which i created in provious build , it give me runtime exception "This workflow is not owned by the WorkflowRuntime. The WorkflowRuntime's ownership has expired, or another WorkflowRuntime owns the workflow" please help me to resolve this problem

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  • How to make and use first object in Objective C to store sender tag

    - by dbonneville
    I started with a sample program that simply sets up a UIView with some buttons on it. Works great. I want to access the sender tag from each button and save it. My first thought was to save it to a global variable but I couldn't get it to work right. I thought the best way would be to create an object with one property and synthesize it so I can get or set it as needed. First, I created GlobalGem.h: #import <Foundation/Foundation.h> @interface GlobalGem : NSObject { int gemTag; } @property int gemTag; -(void) print; @end Then I created GlobalGem.m: #import "GlobalGem.h" @implementation GlobalGem @synthesize gemTag; -(void) print { NSLog(@"gemTag value is %i", gemTag); } @end The sample code I worked from doesn't do anything I can see in "main" where the program initializes. They just have their methods and are set up to handle IBOutlet actions. I want to use this object in the IBOutlet methods. But I don't know where to create the object. In the viewDidLoad, I tried this: GlobalGem *aGem = [[GlobalGem alloc]init]; [aGem print]; I added reference to the .h file of course. The print method works. In the nslog I get "gemTag value is 0". But now I want to use the instance aGem in some of the IBOutlet actions. For instance, if I put this same method in one of the outlet actions like this: - (IBAction)touchButton:(id)sender { [aGem print]; } ...I get a build error saying that "aGem is undeclared". Yes, I'm new to objective c and am very confused. Is the instance I created, aGem, in the viewDidLoad not accessible outside of that method? How would I create an instance of a Class that I can store a variable value that any of the IBOutlet methods can access? All the buttons need to be able to store their sender tag in the instance aGem and I'm stuck. As I mentioned earlier, I was able to write the sender tag to a global variable I declared in the UIView .h file that came with the program, but I ran into issues using it. Where am I off?

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  • wcf and windows authentication

    - by darko petreski
    I like to use wcf (windows communication foundation) with windows authentication. Do I need Active directory for this purpose? How the server knows about the identity of the client? If someone can found out the pass of the client that is using the wcf services, can he create the same user name on different computer and use the password to access the wcf services ? Regards, Darko Petreski

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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