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  • How do I draw a point sprite using OpenGL ES on Android?

    - by nbolton
    Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead. Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • Should I have seperate business and personal websites?

    - by Thomas Clowes
    I have my business website - I am a web designer and developer, and also buy/sell websites/domain names. As such my website links to 'Our sites' = the websites which we design and run as well as a variety of tools such as a domain whois tool. These are obviously relevant to the business. As an individual, I like to travel and do white water kayaking as a hobby. I also have a degree in economics. I have thus created a blog on my business website where I write about domain names, web design, kayaking, travelling and economics. I've just begun researching SEO and am looking into optimizing my business website. I don't actually directly offer any services to clients at the moment, my main aim is to have a business website which supports my websites. If for example a potential advertise on one of my sites checks out the business website, I want them to think professional, down to earth, quirky. Given this is having my business/personal interests intertwined a problem? For SEO.. on my homepage for example when I'm writing a headline and a paragraph about what we do.. what do I put? and how do I optimize for SEO with keywords and the like? Further to the above, my company sponsors me and a group of accquantances as a kayaking team.. as such my personal interests do sort of overlap (just to add a complexity :))

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  • Formal definition for term "pure OO language"?

    - by Yauhen Yakimovich
    I can't think of a better place among SO siblings to pose such a question. Originally I wanted to ask "Is python a pure OO language?" but considering troubles and some sort of discomfort people experience while trying to define the term I decided to start with obtaining a clear definition for the term itself. It would be rather fair to start with correspondence by Dr. Alan Kay, who has coined the term (note the inspiration in biological analogy to cells or other living objects). There are following ways to approach the task: Give a comparative analysis by listing programming languages that exhibits certain properties unique and sufficient to define the term (although Smalltalk and Java are passing examples but IMO this way seems neither really complete or nor fruitful) Give a formal definition (or close to it, e.g. in more academic or mathematical style). Give a philosophical definition that would totally rely on semantical context of concrete language or a priori programming experience (there must be some chance of successful explanation by the community). My current version: "If a certain programing (formal) language that can (grammatically) differentiate between operations and operands as well as infer about the type of each operand whether this type is an object (in sense of OOP) or not then we call such a language an OO-language as long as there is at least one type in this language which is an object. Finally, if all types of the language are also objects we define such language to be pure OO-language." Would appreciate any possible improvement of it. As you can see I just made the definition dependent on the term "object" (often fully referenced as class of objects).

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  • Game Resource Generation

    - by Darthg8r
    I am currently building a game that has a "City" entity. These cities generate and consume resources such as food variably over a period of time. I need to be able query the server often to find exactly how much food the city at any given point. These queries can take place multiple times per minute. There could also be 400,000 cities to track at a given time. How would you handle tracking these resources? Would you do it in real time, keeping an instance of the city in memory on the server, with some sort of a snapshot in time of the resources, then computing the growth/consumption from that snapshot time for subsequent queries? Would you work exclusively with a database, using a similar "snapshoting" scheme? Maybe a mixture of the 2, caching recently queried cities in memory for a period of time? There is also a lot of other data that each city needs to track. A player can queue units to build in a barrack. The armies available in the city will need to be updated as units complete. I'm interested in everyone's input on where/when/how you'd manage the real time data.

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  • Is there a LOGO interpreter that actually has a turtle?

    - by Tim Post
    This is not a repeat of the now infamous "How do I move the turtle in LOGO?" Recently, I had the following conversation with my five year old daughter: Daughter: Daddy, do you write programs? Me: Yes! Daughter: Daddy, what's a program? Me: A program is a set of instructions that a computer follows. Daughter: Daddy, can I write a program too? Me: Sure! This got me scrambling to think of a very basic language that a five year old could get some satisfaction from mastering rather quickly. I'm ashamed to admit that the first thing that came to mind was this: 10 INPUT "Tell me a secret" A$ 20 PRINT "Wow really? :" A$ 30 GOTO 10 That isn't going to hold a five year old's attention for very long and it requires too much of a lecture. However, moving a turtle around and drawing neat pictures might just work. Sadly, my search for a LOGO interpreter yielded noting but ad ridden sites, flight simulators and a whole bunch of other stuff that I really don't want. I'm hoping to find a cross platform (Java / Python) LOGO interpreter (dare I call it simulator?) with the following features: Can save / replay commands (stored programs) Has an actual turtle Sound effects are a plus Have you stumbled across something like this, if so, can you provide a link? I hate to ask a 'shopping' sort of question, but it seemed much better than "Is LOGO appropriate for a five year old?"

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  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

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  • Space-efficient data structures for broad-phase collision detection

    - by Marian Ivanov
    As far as I know, these are three types of data structures that can be used for collision detection broadphase: Unsorted arrays: Check every object againist every object - O(n^2) time; O(log n) space. It's so slow, it's useless if n isn't really small. for (i=1;i<objects;i++){ for(j=0;j<i;j++) narrowPhase(i,j); }; Sorted arrays: Sort the objects, so that you get O(n^(2-1/k)) for k dimensions O(n^1.5) for 2d and O(n^1.67) for 3d and O(n) space. Assuming the space is 2D and sortedArray is sorted so that if the object begins in sortedArray[i] and another object ends at sortedArray[i-1]; they don't collide Heaps of stacks: Divide the objects between a heap of stacks, so that you only have to check the bucket, its children and its parents - O(n log n) time, but O(n^2) space. This is probably the most frequently used approach. Is there a way of having O(n log n) time with less space? When is it more efficient to use sorted arrays over heaps and vice versa?

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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  • Are Intel compilers really better than Microsoft ones?

    - by Rocket Surgeon
    Years ago I was surprised when discovered that Intel sells Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really did it for me just now, Wow, amazing tools with nanoseconds resolution, unbeleivable. But the trial ended and team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is a winner ? It is not broad or vague question or attemt to spark a holy war. This sort of question about 2 very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the "grass greener" argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled ? What if AMD hardware is the target and everything will slow down for no reason ? Or on other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement in the compiler ? What if both are the same exactly, actually a single codebase just wrapped into 2 different boxes and licensed to both vendors by some 3rd party shop? And so on. But someone knows some answers.

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  • Clear edged sprite

    - by Ananth
    I am a newbie to cocos2d. I would like make user to draw similar to what a painting brush would do. I am using CCSprite for that. I almost implemented the velocity, color and opacity factors for that tool, but I couldn't get the Sprite to be as clear as it should be. I can draw only in the below image http://i.imgur.com/KBe0L.png which has blunt edges. But I want it to be harder / clear outside edges as in http://i.stack.imgur.com/GrFlv.png. I am getting no idea to make it clear edged. The piece of code Im using is glEnable(GL_BLEND); [brush.texture setAliasTexParameters]; [brush setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}]; [brush visit]; I suspect the problem would be on blending mode. I tried some blending modes, but with no expected results. I am trying this for the past five days and so confused. Can some one help me sort this out? Thanks in advance.

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  • Javascript form validation - what's lacking?

    - by box9
    I've tried out two javascript form validation frameworks - jQuery validation, and jQuery Tools validator - and I've found both of them lacking. jQuery validation lacks the clear separation between the concepts of "validating" and "displaying validation errors", and is highly inflexible when it comes to displaying dynamic error messages. jQuery Tools on the other hand lacks decent remote validation support (to check if a username exists for example). Even though jQuery validation supports remote validation, the built-in method requires the server to respond in a particular format. In both cases, any sort of asynchronous validation is a pain, as is defining rules for dependencies between multiple inputs. I'm thinking of rolling my own framework to address these shortcomings, but first I want to ask... have others experienced similar annoyances with javascript validation? What did you end up doing? What are some common validation requirements you've had which really should be catered for? And are there other, much better frameworks out there which I've missed? I'm looking primarily at jQuery-based frameworks, though well-implemented frameworks built on other libraries can still provide some useful ideas.

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  • Adding sub-entities to existing entities. Should it be done in the Entity and Component classes?

    - by Coyote
    I'm in a situation where a player can be given the control of small parts of an entity (i.e. Left missile battery). Therefore I started implementing sub entities as follow. Entities are Objects with 3 arrays: pointers to components pointers to sub entities communication subscribers (temporary implementation) Now when an entity is built it has a few components as you might expect and also I can attach sub entities which are handled with some dedicated code in the Entity and Component classes. I noticed sub entities are sharing data in 3 parts: position: the sub entities are using the parent's position and their own as an offset. scrips: sub entities are draining ammo and energy from the parent. physics: sub entities add weight to the parent I made this to quickly go forward, but as I'm slowly fixing current implementations I wonder if this wasn't a mistake. Is my current implementation something commonly done? Will this implementation put me in a corner? I thought it might be a better thing to create some sort of SubEntityComponent where sub entities are attached and handled. But before changing anything I wanted to seek the community's wisdom.

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  • Understanding Service Compensation part of Industrial SOA series

    - by JuergenKress
    Some of the most important SOA design patterns that we have successfully applied in projects will be described in this article. These include the Compensation pattern and the UI mediator pattern, the Common Data Format pattern and the Data Access pattern. All of these patterns are included in Thomas Erl's book, "SOA Design Patterns", and are presented here in detail, together with our practical experiences. We begin our "best of" SOA pattern collection with the Compensation pattern. Compensation is required in error situations in an SOA, as multiple atomic service operations cannot generally be linked with classic transactions this would violate the principle of loose coupling. An error situation of this sort will occur, particularly if service operations are combined into processes or new services during orchestration or by applying the Composite pattern, and the transaction bracket has to be expanded as a result. We need mechanisms to undo the effects of individual services (the status changes in the overall system) and to ensure that a consistent system state is maintained at all times, so as to preserve system integrity. For the Compensation pattern, we would like to address the following questions: Why is compensation important in relation to SOA? How is the topic of compensation linked with the topic of transactions? What are the challenges with regard to compensation... Read the full article in the Service Technology Magazine or at OTN. Share your comments and feedback on the Industrial SOA series by using the hashtag #industrialsoa. Missed an article of the Industrial SOA series visit the overview at OTN. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Industrial SOA,SOA,SOA Service Compensation,Community,Oracle SOA,Oracle BPM,OPN,Jürgen Kress

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  • GPTsync mismatch problem

    - by user86762
    I have a hybrid disk. After trying to copy some files from another disk to this one, I lost my OSX and Ubuntu boot capability. Ran gptsync and got: Current GPT partition table: # Start LBA End LBA Type 1 34 1987 BIOS Boot Partition 2 1988 1029662719 Basic Data 3 1029662720 2108995583 Basic Data 4 2108995584 2109405183 EFI System (FAT) 5 2109405184 2517004287 Mac OS X HFS+ 6 2517266432 2667417599 Mac OS X HFS+ 7 2667417600 3900229631 Basic Data 8 3900230504 3907029118 Linux Swap Current MBR partition table: # A Start LBA End LBA Type 1 1 3907029167 ee EFI Protective Status: MBR table must be updated. Proposed new MBR partition table: # A Start LBA End LBA Type 1 1 33 ee EFI Protective 2 34 1987 da Non-FS data 3 1988 1029662719 83 Linux 4 * 1029662720 2108995583 07 NTFS/HPFS May I update the MBR as printed above? [y/N] Clearly the MBR table is damaged or mismatched. But it does not reflect the correct GPT table partitions at all. How do I get the MBR repaired to match the GPT table (up to the 4 part limit of course)? The question is simply - Do I blindly say Yes to gptsync's suggestion? It looks sort of ok but not exactly so...Advice please on interpreting the above output to get my disk usable would be greatly appreciated. Thank You!

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  • Strange spam posts not making sense

    - by Paaland
    I'm running a web site with a forum where one small part is open for posting from unregistered users. The site uses captcha, but still some spam posts get through every day. Here is the thing. All of the messages follow the same pattern, but all also come from different IP's. That makes me thing this is some sort of automated scripted "attack" from a botnet of some sorts. The strange thing is that all the messages start with six random characters and contains a couple of links. The words have no meaning and the domains in the links does not even exist. Why would anyone use time and resources spreading these things? Below you can see two of these messages: A5Zfs6 exrzvrbspntz, [url=http://nktqoqllnuab.com/]nktqoqllnuab[/url], [link=http://wtrenldadvsy.com/]wtrenldadvsy[/link], [http://rnlrqfgdvdot.com/] O2oLpL nqeffxhryfdk, [url=http://jutyurbpfxow.com/]jutyurbpfxow[/url], [link=http://jpcdtmdalpow.com/]jpcdtmdalpow[/link], [http://qopqwqxwjdjx.com/] Since all the messages come from different IP's I can't see blocking those will help much. For now I'm considering just dropping all messages following this pattern since it's quite easy to match with a regexp. Have anyone else seen these kinds of messages or know the point of posting them?

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  • What's so bad about pointers in C++?

    - by Martin Beckett
    To continue the discussion in Why are pointers not recommended when coding with C++ Suppose you have a class that encapsulates objects which need some initialisation to be valid - like a network socket. // Blah manages some data and transmits it over a socket class socket; // forward declaration, so nice weak linkage. class blah { ... stuff TcpSocket *socket; } ~blah { // TcpSocket dtor handles disconnect delete socket; // or better, wrap it in a smart pointer } The ctor ensures that socket is marked NULL, then later in the code when I have the information to initialise the object. // initialising blah if ( !socket ) { // I know socket hasn't been created/connected // create it in a known initialised state and handle any errors // RAII is a good thing ! socket = new TcpSocket(ip,port); } // and when i actually need to use it if (socket) { // if socket exists then it must be connected and valid } This seems better than having the socket on the stack, having it created in some 'pending' state at program start and then having to continually check some isOK() or isConnected() function before every use. Additionally if TcpSocket ctor throws an exception it's a lot easier to handle at the point a Tcp connection is made rather than at program start. Obviously the socket is just an example, but I'm having a hard time thinking of when an encapsulated object with any sort of internal state shouldn't be created and initialised with new.

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  • Should I use the cool, new and awesome stuff [closed]

    - by Ieyasu Sawada
    I'm in the field of Web Development. I follow a lot of awesome people on Twitter(Paul Irish, Alex Sexton, David Walsh, Rebecca Murphey, etc.) By following these people I'm constantly updated of the new and cool stuff in web development(backbone.js, angular.js, require.js, ember.js, jasmine, etc.) Now I'm creating a web application for a client and because of the different tools, libraries, plugins that I'm aware of I don't even know anymore when do I need to use those or do I even need those, or how do I even implement it in a sane way where I won't have to repeat myself(DRY). What's your advice on what I really need to do in order to become better. Do I really need to use these cool new tools or should I just stick with what I know for now and try to make my code better. Should I unfollow these people in order to not pollute my mind with stuff that I can't really use now because I don't have the necessary experience in order to use it. What sort of things should I really be focusing on for someone like me who has only about 2 years of experience in the field of web development.

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  • Almost time to hit the road again

    - by Chris Williams
    I’ve had a few months of not much traveling, but now that the weather is improving… conference season is starting up again. That means it’s time for me to start hitting the road. In June, I have Tech Ed 2010 in New Orleans, LA. I lived in New Orleans for several years, both as military and civilian and I have a few friends still down there. I haven’t been there since before Hurricane Katrina, so I have mixed feelings about returning… but I am still looking forward to it. Also in June, I have Codestock in Knoxville, TN. Codestock is one of my favorite events, primarily because of the excellent people that speak there and also attend sessions. It’s a great mix of people and technologies. Sometime in July or August, I’m headed to Austin, TX for a couple days. I don’t know the exact date yet, but if you have an event down there in that timeframe, let me know and maybe we can sort something out. In September, I’m heading to Seattle for my first PAX (Penny Arcade Expo.)  I’m going strictly as an attendee and it looks like a LOT of fun. Really excited to check it out. Also in September, I’m headed to Omaha for the Heartland Developers Conference. This is a FANTASTIC event, and certainly one of my local favorites. (I guess local is relative, it’s about a 6 hour drive.) In addition to speaking on WP7, I’ll be doing a series of hands on labs on XNA they day before the conference starts, so that should be a lot of fun as well.   In addition to all this stuff, I have my own XNA User Group to take care of. In August, Andy “The Z-Man” Dunn is coming to speak and check out the various food on a stick offerings at the Minnesota State Fair!

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  • Cannot ping any computers on LAN

    - by Timothy
    I havem't been able to find a straight forward answer on this yet. I'm hoping people here are able to help! Keep in mind that I'm a complete beginner at this - this is the first installation i've done for any LINUX systems ever so please keep that in mind when answering this question. We are a complete Windows shop, using nothing but Microsoft products but looking into the value of OpenStalk however have been having problems getting Ubuntu Server installed and speaking to the network. The machine is getting an IP address which is telling me that some sort of DHCP activity is working but I'm not able to ping any computer on our network as well as not able to connect to the internet. Every time I try to ping i'm getting; Destination Host Unreachable I've tried using modifying the resolv.conf file with our static details to match my Windows 7 machine still with no luck. Even tried disabling the firewall on Ubuntu Server 11 and no luck. Any ideas? Please let me know if there is any information you need from the server and I'll post up.

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • WordPress injection?

    - by saul
    I don't really know how to express my problem, so bear with me. This is a bit hard to explain. I have a Wordpress installation, the latest, and often (once a day) my site redirects users to the /wp-admin/install.php file. Asking for my login credentials of course. I have tried reinstalling WordPress and still have not been able to figure what they are doing. That happens regularly. Also, a few hours later, I am able to see my site normally. Hope this makes sense. I suspect there myst be some database DoS that allows them to inject a redirect of some sort into my admin area, thus redirecting the user to said directory (install.php). But that's just me. I really have no clue what else could they be doing. I looked at the source code from several php files and noted some of them don't include a ? tag. Could that be an issue? My hosting company is iPage, I've contacted them and they say there's nothing wrong with my files. Anyone have a clue? I can paste the code to any source file.

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  • Is this a link scheme? If so, what to do? what problems can i face?

    - by guisasso
    I was asked to remodel a website, and decided to check its rank on alexa. Surprisingly, there are many, many different websites linking to it, none relevant. One particular thing about it is that none of these urls work, and they all display the exact same error when accessed, which to me is a very good indication that this is some sort of linking scheme. (besides the somewhat obvious names, it even says scheme in one of the urls !?) If so, how should i proceed about this website? What can i do if this is in fact a scheme, how can this hurt the website, what types of problems can i face, and what can i do about it? addurlnow . info dirlist15.addurlnow . info/Business___Economy/Services/page-12.html linkdirectory101 . info dirlist16.linkdirectory101 . info/Business___Economy/Services/page-15.html seonetblog . info dirlist52.seonetblog . info/Business___Economy/Affiliate_Schemes addurls . us dirlist21.addurls . us/Business___Economy/Services/page-10.html webdirectoriessite . info dirlist20.webdirectoriessite . info/Business___Economy/Services/page-6.html addurlstore . info dirlist10.addurlstore . info/business___economy/services/page-14.html ukwebdirectorys . info dirlist21.ukwebdirectorys . info/Business___Economy/Services/page-13.html

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  • Setting Gmail as mail server

    - by Tim S.
    I’m in a slightly weird situation right now, and I don’t have sufficient knowledge to sort this myself without truly understand what I’m doing. Yesterday, I’ve registered a domain (.com) and ordered a VPS, attached to that domain. Chances are I may receive mail on my .com address to confirm the domain. Unfortunately, that domain is nothing, but an empty domain. Currently, there’s no mailserver that fetches my mail. Because I don’t have a mailserver available, I (temporarily) want to use Gmail. I prefer to add it to my existing, personal address, but I’m okay with creating a new account as well. I just want to read possible incoming mails. I’ve tried to set MX records to What do I need to do to get mail to a Gmail address? PS. I’m aware of Google, NSA, etc. PPS. I just want to receive mail. I don’t care if I can’t send via my domain. PPS. Detailed steps would be greatly appreciated, I’m a noob.

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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