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  • How to enter text into the "Write something..." box on Facebook and click Submit

    - by Peter Payne
    Hello, I am trying to manipulate Facebook pages in various ways, using Javascript browser elements. I'd need to be able to insert some text into the top "Type something..." box that shows on my site's fan page (or alternately, "click into" the field and I can type the text using GUI scripting), then click the "submit" button as if i'd done it by hand. It's tricky since the page is very Ajax heavy and I can't find the names of the elements I need to manipulate, let alone how to manipulate them as they're not using traditional form fields I'm used to. Can anyone help me figure out how to do this with javascript commands, which I'd be calling from Applescript on the Mac? Many thanks in advance. UPDATE Thanks for the comments below. Believe me, I am not trying to do anything spammy or douchy, mainly posting links to products that have gone live on page facebook page, but do it during the business day when people are on rather than at strange hours of the day. I am located in Japan so my sleep period is right when people are using FB. The solution I came up with for clicking the button was got using UI Browser, an outstanding tool if you're trying to script on the Mac. The script that clicked the button for me was: tell application "Safari" activate set thename to name of (get current tab of window 1) delay 3 tell application "System Events" tell process "Safari" try click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 3 of window thename -- this one works on the mini? on error click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 2 of window thename -- did not work end try end tell end tell end tell Hope this is useful to anyone.

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  • Problem in getting Http Response in chrome

    - by Bhaskasr
    Am trying to get http response from php web service in javascript, but getting null in firefox and chrome. plz tell me where am doing mistake here is my code, function fetch_details() { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() alert("first"); } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") alert("sec"); } xhttp.open("GET","url.com",false); xhttp.send(""); xmlDoc=xhttp.responseXML; alert(xmlDoc.getElementsByTagName("Inbox")[0].childNodes[0].nodeValue); } I have tried with ajax also but am not getting http response here is my code, please guide me var xmlhttp = null; var url = "url.com"; if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); alert(xmlhttp); //make sure that Browser supports overrideMimeType if ( typeof xmlhttp.overrideMimeType != 'undefined') { xmlhttp.overrideMimeType('text/xml'); } } else if (window.ActiveXObject) { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } else { alert('Perhaps your browser does not support xmlhttprequests?'); } xmlhttp.open('GET', url, true); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState == 4) { alert(xmlhttp.responseXML); } }; } // Make the actual request xmlhttp.send(null); I am getting xmlhttp.readyState = 4 xmlhttp.status = 0 xmlhttp.responseText = "" plz tell me where am doing mistake

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  • Newbie: Render RGB to GTK widget -- howto?

    - by Billy Pilgrim
    Hi All, Big picture: I want to render an RGB image via GTK on a linux box. I'm a frustrated GTK newbie, so please forgive me. I assume that I should create a Drawable_area in which to render the image -- correct? Do I then have to create a graphics context attached to that area? How? my simple app (which doesn't even address the rgb issue yet is this: int main(int argc, char** argv) { GdkGC * gc = NULL; GtkWidget * window = NULL; GtkDrawingArea * dpage = NULL; GtkWidget * page = NULL; gtk_init( &argc, & argv ); window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); page = gtk_drawing_area_new( ); dpage = GTK_DRAWING_AREA( page ); gtk_widget_set_size_request( page, PAGE_WIDTH, PAGE_HEIGHT ); gc = gdk_gc_new( GTK_DRAWABLE( dpage ) ); gtk_widget_show( window ); gtk_main(); return (EXIT_SUCCESS); } my dpage is apparently not a 'drawable' (though it is a drawing area). I am confused as to a) how do I get/create the graphics context which is required in subsequent function calls? b) am I close to a solution, or am I so completely *#&@& wrong that there is no hope c) a baby steps tutorial. (I started with hello world as my base, so I got that far). any and all help appreciated. bp

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • How to create a snowstorm on your Windows desktop?

    - by Vilx-
    Practical uses aside, how (if it is possible at all) could you create a "snowing" effect on your desktop PC running Windows? Preferably with nothing but raw C/C++ and WinAPI. The requirements for the snow are: Appears over everything else shown; Snowflakes are small, possibly simple dots or clusters of a few white pixels; Does not bother working with the computer (clicking a snowflake sends the click through to the underlying window); Plays nicely with users dragging windows; Multimonitor capable. Bonus points for any of the following features: Snow accumulates on the lower edge of the window or the taskbar (if it's at the bottom of the screen); Snow accumulates also on top-level windows. Or perhaps some snow accumulates, some continues down, accumulating on every window with a title bar; Snow accumulated on windows gets "shaken off" when windows are dragged; Snow accumulated on taskbar is aware of the extended "Start" button under Vista/7. Snowflakes have shadows/outlines, so they are visible on white backgrounds; Snowflakes have complex snowflike-alike shapes (they must still be tiny). Most of these effects are straightforward enough, except the part where snow is click-through and plays nicely with dragging of windows. In my early days I've made an implementation that draws on the HDC you get from GetDesktopWindow(), which was click-through, but had problems with users dragging windows (snowflakes rendered on them got "dragged along"). The solution may use Vista/7 Aero features, but, of course, a universal solution is preferred. Any ideas? :)

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  • Run arbitrary subprocesses on Windows and still terminate cleanly?

    - by Weeble
    I have an application A that I would like to be able to invoke arbitrary other processes as specified by a user in a configuration file. Batch script B is one such process a user would like to be invoked by A. B sets up some environment variables, shows some messages and invokes a compiler C to do some work. Does Windows provide a standard way for arbitrary processes to be terminated cleanly? Suppose A is run in a console and receives a CTRL+C. Can it pass this on to B and C? Suppose A runs in a window and the user tries to close the window, can it cancel B and C? TerminateProcess is an option, but not a very good one. If A uses TerminateProcess on B, C keeps running. This could cause nasty problems if C is long-running, since we might start another instance of C to operate on the same files while the first instance of C is still secretly at work. In addition, TerminateProcess doesn't result in a clean exit. GenerateConsoleCtrlEvent sounds nice, and might work when everything's running in a console, but the documentation says that you can only send CTRL+C to your own console, and so wouldn't help if A were running in a window. Is there any equivalent to SIGINT on Windows? I would love to find an article like this one: http://www.cons.org/cracauer/sigint.html for Windows.

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  • Permission denied to access property 'toString'

    - by Anders
    I'm trying to find a generic way of getting the name of Constructors. My goal is to create a Convention over configuration framework for KnockoutJS My idea is to iterate over all objects in the window and when I find the contructor i'm looking for then I can use the index to get the name of the contructor The code sofar (function() { constructors = {}; window.findConstructorName = function(instance) { var constructor = instance.constructor; var name = constructors[constructor]; if(name !== undefined) { return name; } var traversed = []; var nestedFind = function(root) { if(typeof root == "function" || traversed[root]) { return } traversed[root] = true; for(var index in root) { if(root[index] == constructor) { return index; } var found = nestedFind(root[index]); if(found !== undefined) { return found; } } } name = nestedFind(window); constructors[constructor] = name; return name; } })(); var MyApp = {}; MyApp.Foo = function() { }; var instance = new MyApp.Foo(); console.log(findConstructorName(instance)); The problem is that I get a Permission denied to access property 'toString' Exception, and i cant even try catch so see which object is causing the problem Fiddle http://jsfiddle.net/4ZwaV/

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  • Difference in clientX and clientY when going out of the browser on ie/ff

    - by Py
    I just ran into a little problem with clientX and clientY. I put a little event to detect if the mouse goes out of the window and to know where it exits. And there come the trouble, it works fine with firefox, but only sends -1 as an answer in IE. Does someone know if there is a way to solve easily that problem and that without using a framework? A little bit of code to reproduce that: <html> <head> <script type="text/javascript"> document.onmouseout=function(e){ if (!e) var e = window.event; var relTarg = e.relatedTarget || e.toElement; if (!relTarg){ document.getElementById('result1').innerHTML="e.clientY:"+e.clientY+" e.clientX:"+e.clientX; } }; </script> </head> <body> <div id="result1">Not Yet</div> </body> </html> the results if I exit through the left of the window are: e.clientY:302 e.clientX:-130 on firefox e.clientY:-1 e.clientX:-1 on ie. Thanks in advance.

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  • MAAttachedWindow hide

    - by Montecorte
    I had the same problem that The-Kenny at this post but I fixed it adding the windowDidResignKey: method on the MAAttachedWindow.m, but now my problem is that when I click outside the StatusBar item keeps blue background and when I click another time on the status item it goes normally and I have to click a second time on it to show the window. I tried to add a method in the CustomView (the view of the status item) that do the same thing that te mouseDown method: - (void)mouseDown:(NSEvent *)event { NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} my method is: - (void)windowDidResignKey { NSLog(@"Resigned"); NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} I call this method in the windowDidResignKey that I have defined on MAAttachedWindow.m, but this method dont call correctly the toggleAttachedWindowAtPoint method, I dont know exactly why, it's only called when I click another time over the status item If anybody knows how to do that any help would be fine. Thank you so much :)

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  • CSS Flexible Height with scrollable content

    - by th3hamburgler
    I'm looking to create a flexible width/height page layout with no window scrollbars! Any content that will not fit on the page should be scrollable independently with the overflow property. I've seen plenty of ways to construct flexible width layouts using just HTML and CSS. The following site does a pretty good job on that front: http://ago.tanfa.co.uk/css/layouts/css-3-column-layout-v1.html I wish to implement scrollable content within the 3 centre columns. The content should be scrollable not the column div. e.g. <div class="column"> <h4>Title</h4> <ul> <li>These</li> <li>Items</li> <li>Should</li> <li>Be</li> <li>Scrollable</li> <li>If</li> <li>They</li> <li>Exceed</li> <li>The</li> <li>Window</li> <li>Height</li> </ul> So far if the list exceeds the window height it pushes the footer off page. I'm not to bothered about it working on old versions of IE, although that would score bonus points!

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  • Javascript not working in firefox

    - by Samuel Meddows
    Hi guys, I have a PHP form validation function that I developed in chrome and now will not work in firefox or Opera. The function checks to see if a section of the form is blank and shows and error message. If there is no error then then the form submits through document.events.submit(); CODE: function submit_events() { //Check to see if a number is entered if the corosponding textbox is checked if (document.events.dj_card.checked == true && dj_amount.value==""){ //Error Control Method //alert ('You didn\'t enetr an Amount for DJ\'s Card!'); var txt=document.getElementById("error") txt.innerHTML="<p><font color=\"#FF0000\"> You didn\'t enetr an Amount for DJ\'s Card!</font></p>"; window.document.getElementById("dj_card_label").style.color = '#FF0000'; //Reset window.document.getElementById("company_amount_label").style.color = '#000000'; window.document.getElementById("own_amount_label").style.color = '#000000'; }else{ document.events.submit(); } The document.events.submit();does work across all my browsers however the check statements do not. If the box is not ticked the form submits. If the box is ticked it does not matter whether there is data in the dj_amount.value or not. The form will not submit and no error messages are displayed. Thanks guys.

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  • How to encapsulate a WinAPI application into a C++ class

    - by Semen Semenych
    There is a simple WinAPI application. All it does currently is this: register a window class register a tray icon with a menu create a value in the registry in order to autostart and finally, it checks if it's unique using a mutex As I'm used to writing code mainly in C++, and no MFC is allowed, I'm forced to encapsulate this into C++ classes somehow. So far I've come up with such a design: there is a class that represents the application it keeps all the wndclass, hinstance, etc variables, where the hinstance is passed as a constructor parameter as well as the icmdshow and others (see WinMain prototype) it has functions for registering the window class, tray icon, reigstry information it encapsulates the message loop in a function In WinMain, the following is done: Application app(hInstance, szCmdLIne, iCmdShow); return app.exec(); and the constructor does the following: registerClass(); registerTray(); registerAutostart(); So far so good. Now the question is : how do I create the window procedure (must be static, as it's a c-style pointer to a function) AND keep track of what the application object is, that is, keep a pointer to an Application around. The main question is : is this how it's usually done? Am I complicating things too much? Is it fine to pass hInstance as a parameter to the Application constructor? And where's the WndProc? Maybe WndProc should be outside of class and the Application pointer be global? Then WndProc invokes Application methods in response to various events.

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • Grid does not get auto size wpf

    - by Jasim Khan Afridi
    I have a Grid inside a grid. I want it to to avail maximum size irrespective of window size. Main_Grid should be max width Grid_tool_bar should be max width but infact it is not. I am unable to find the reason. Plz help me out. <Window x:Class="SocialNetworkingApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Background="White" WindowStyle="None" HorizontalAlignment="Stretch" WindowState="Normal" AllowsTransparency="True" WindowStartupLocation="CenterScreen"> <Border Margin="0,0,0,0" BorderBrush="Black" BorderThickness="1,1,1,1" > <Grid x:Name="Main_Grid" Background="White" Width="Auto" Height="Auto" Margin="0,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition Height="30" /> <RowDefinition Height="25"/> <RowDefinition Height="50"/> <RowDefinition Height="Auto"/> <RowDefinition Height="20"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*"/> </Grid.ColumnDefinitions> <Grid Name="Title_Bar" Grid.Row="0" VerticalAlignment="Top" ShowGridLines="True" Grid.IsSharedSizeScope="True" MouseDown="Drag_Window" Background="#FF4FA2DA" HorizontalAlignment="Left" Width="766" Height="31"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="30"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="120" /> </Grid.ColumnDefinitions> </Grid> </Grid> </Border> </Window>

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  • How to close InAppBrowser itself in Phonegap Application?

    - by Shashi
    I am developing Phonegap application and currently i am using InAppBrowser to display external pages. On some of the external pages I place a close button and i want to close the InAppBrowser itself. because InAppBrowser displays these pages that is why the reference of it is not accessed on itself to close it and Please do not suggest me to use ChildBrowser Plugin. window.close(); //Not Worked for me or iabRef.close(); //Also not Worked for me because iabRef is not accessible on InAppBrowser. It is created on Parent Window Some of the Android device and iOS device display a Done Button to close it. As well as the iPad also display the Done button. but in Case of Android tablet there is not any kind of button to close it. UPDATE :- Here is my full code :- var iabRef = null; function iabLoadStart(event) { } function iabLoadStop(event) { } function iabClose(event) { iabRef.removeEventListener('loadstart', iabLoadStart); iabRef.removeEventListener('loadstop', iabLoadStop); iabRef.removeEventListener('exit', iabClose); } function startInAppB() { var myURL=encodeURI('http://www.domain.com/some_path/mypage.html'); iabRef = window.open(myURL,'_blank', 'location=yes'); iabRef.addEventListener('loadstart', iabLoadStart); iabRef.addEventListener('loadstop', iabLoadStop); iabRef.addEventListener('exit', iabClose); }

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  • JavaScript: How is "function x() {}" different from "x = function() {}" ?

    - by jleedev
    In the answers to this question, we read that function f() {} defines the name locally, while [var] f = function() {} defines it globally. That makes perfect sense to me, but there's some strange behavior that's different between the two declarations. I made an HTML page with the script onload = function() { alert("hello"); } and it worked as expected. When I changed it to function onload() { alert("hello"); } nothing happened. (Firefox still fired the event, but WebKit, Opera, and Internet Explorer didn't, although frankly I've no idea which is correct.) In both cases (in all browsers), I could verify that both window.onload and onload were set to the function. In both cases, the global object this is set to the window, and I no matter how I write the declaration, the window object is receiving the property just fine. What's going on here? Why does one declaration work differently from the other? Is this a quirk of the JavaScript language, the DOM, or the interaction between the two?

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  • How can I assign a name to a task in TPL

    - by mehrandvd
    I'm going to use lots of tasks running on my application. Each bunch of tasks is running for some reason. I would like to name these tasks so when I watch the Parallel Tasks window, I could recognize them easily. With another point of view, consider I'm using tasks at the framework level to populate a list. A developer that use my framework is also using tasks for her job. If she looks at the Parallel Tasks Window she will find some tasks having no idea about. I want to name tasks so she can distinguish the framework tasks from her tasks. It would be very convenient if there was such API: var task = new Task(action, "Growth calculation task") or maybe: var task = Task.Factory.StartNew(action, "Populating the datagrid") or even while working with Parallel.ForEach Parallel.ForEach(list, action, "Salary Calculation Task" Is it possible to name a task? Is it possible to give ???Parallel.ForEach a naming structure (maybe using a lambda) so it creates tasks with that naming? Is there such API somewhere that I'm missing? I've also tried to use an inherited task to override it's ToString(). But unfortunately the Parallel Tasks window doesn't use ToString()! class NamedTask : Task { private string TaskName { get; set; } public NamedTask(Action action, string taskName):base(action) { TaskName = taskName; } public override string ToString() { return TaskName; } }

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  • Pushing a vector into an vector

    - by Sunil
    I have a 2d vector typedef vector <double> record_t; typedef vector <record_t> data_t; data_t data; So my 2d vector is data here. It has elements like say, 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 Now I want to insert these elements into another 2d vector std::vector< vector<double> > window; So what I did was to create an iterator for traversing through the rows of data and pushing it into window like std::vector< std::vector<double> >::iterator data_it; for (data_it = data.begin() ; data_it != data.end() ; ++data_it){ window.push_back ( *data_it ); // Do something else } Can anybody tell me where I'm wrong or suggest a way to do this ? BTW I want to push it just element by element because I want to be able to do something else inside the loop too. i.e. I want to check for a condition and increment the value of the iterator inside. for example, if a condition satisfies then I'll do data_it+=3 or something like that inside the loop. Thanks P.S. I asked this question last night and didn't get any response and that's why I'm posting it again.

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • Browser download file prompt using javascript

    - by aix
    hi, I was wondering if there was any method to implement browser's download file prompt using javascript. My reason - well users will be uploading files to a local fileserver which cannot be accessed from the webserver. In other words, both will be on different domains! e.g. let’s say websites hosted on www.xyz.com, but files would reside on local file server with address like \10.10.10.01\Files\file.txt. How am I uploading/transferring file to local fileserver... using ACTIVEX(yikes) & VBscript!!!! (don’t ask :-) so i am storing local file path in my database and binding that data to a grid. So when the user clicks on that link, the file opens in a window (using javascript). Problem is certain file types like text, jpg, pdf, etc open inside browser window. How would i be able to implement content-type or content-disposition using client side scripting? Is that even possible? hoping my description was clear. Any ideas? EDIT: the local file server has a window's shared folder on which the files are saved.

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  • Trapping messages in .NET

    - by user350632
    How can i trap a Windows system message (like WM_SETTEXT) that was sent by some window (VLC player window in my case)? I've tried to inherit NativeWindow class and override WndProc like this: class VLCFilter : NativeWindow { System.IntPtr iHandle; const int WM_SETTEXT = 0x000C; public VLCFilter() { Process p = Process.GetProcessesByName("vlc")[0]; iHandle = p.MainWindowHandle; } protected override void WndProc(ref Message aMessage) { base.WndProc(ref aMessage); if (aMessage.HWnd != iHandle) return false; if (aMessage.Msg == WM_SETTEXT) { MessageBox.Show("VLC window text changed!"); } } } I have checked with Microsoft Spy++ that WM_SETTEXT message is sent by VLC player but my code doesn't seem to get the work done. I've refered mainly to: http://www.codeproject.com/kb/dotnet/devicevolumemonitor.aspx I'm trying to make this work for some time with no success. What am I doing wrong? What I am not doing? Maybe there is easier way to do this? My initial goal is to catch when VLC player (that could be playing somewhere in the background and is not emmbed in my application) repeats its playback (have noticed that WM_SETTEXT message is sent then and I'm trying to find it out like this).

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  • Canvas maximization bug?

    - by mitjak
    I must've killed over an hour on what seems to me like strange behaviour that happens in Firefox, Safari and Chrome. Here is some code: <!doctype html> <html> <head> <title>Watch me grow scrollbars!</title> </head> <body onload="resizeCanvas()"> <canvas id="canvas"></canvas> </body> </html> <script type="application/javascript"> function resizeCanvas() { var canvas = document.getElementById("canvas"); canvas.setAttribute("height", window.innerHeight); canvas.setAttribute("width", window.innerWidth); } </script> Basically, the canvas always seems to maximize 'too much', and the window grows scrollbars on both sides. I've tried using various ways of obtaining the document dimensions, including nesting canvas in a 100% wide & tall absolutely positioned div, as well as extracting the document.documentElement.clientWidth/Height properties. Just to be sure I'm not going insane, I've placed an image in place of the canvas, and voila, the same code worked perfectly to stretch the image out to document dimensions. What am I doing wrong here? I'm too tired to understand. Must.. drink.. something.

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  • TFS: Choose which workspace to add a solution too.

    - by Patricker
    I have a solution which I developed in VS2008 and which I am trying to add to Source Control (TFS 2010, though the issue happened in TFS 2008 as well). I have several TFS workspaces on my computer and I have access to several Team Projects. When I right click the solution in my Solution Explorer and choose the "Add Solution to Source Control" option I am never given an option of choosing which Workspace or which Team Project to add the existing solution too. VS2008 then proceeds to add it to the same team project every time. I have tried selecting an alternate workspace/team project in every window where I can see an option for it but it always adds it back to the same one. I even tried changing the name of my new workspace so that alphabetically it was the first thinking that it might be somehow related to that... no luck. I then tried goign to the Change Source Control window where you can add/remove bindings on a solution/project but that window also defaults to the same Team Project as trying to add the solution directly does... Any help would be greatly appreciated with this, maybe I'm just missing something?

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