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  • L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ?

    L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ? Sean Koehl travaille chez Intel en tant que "techno évangéliste". Il s'est réccemment exprimé au sujet du futur d'Internet, et il estime que le réseau "sera complètement différent d'ici 5 à 10 ans". Selon lui, notre manière d'interagir entre nous, et avec des appareils électroniques, va changer. Radicalement. Ainsi, il prédit l'émergence d'une technologie tri-dimensionnelle très réaliste dans 5 ans. Comme de plus en plus de gens autour du monde s'équipent avec des ordinateurs ou des smartphones et ont un accès à l'Internet. Sean explique qu'on commence seulement à exploiter toute cette puissance informatiq...

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  • Castor3D en version 0.6.1.0, le moteur de rendu 3D en C++ supporte désormais OpenGL 3.x et 4.x

    Présentation Ce moteur 3D a l'ambition d'être multi-plateformes et multi-renderer. Pour l'instant, seul le développement sous Windows est exploitable (je galère pour la création d'une fenêtre compatible OpenGL sous Linux). Seul le Renderer OpenGL est implémenté (je n'ai aucune connaissance en Direct3D). La reconnaissance des Shaders est implémentée, uniquement la partie GLSL pour l'instant, on verra un jour pour intégrer Cg. Pas encore de LOD ni de gestion OcTree pour l'instant, mais c'est prévu. Support de plusieurs formats de fichiers : Obj, 3DS, MD2, MD3, PLY. Le système d'animation a un squelette qu'il me faut compléter afin d'avoir une implémentation correcte d'un système d'animation avec ou sans squeleton (...

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  • Bing Maps intègre les plans des centres commerciaux, pour concurrencer les futurs magasins virtuels en 3D de Google Maps ?

    Bing Maps intègre les plans des centres commerciaux Pour concurrencer les futurs magasins virtuels en 3D des Google Maps ? Les cartes du moteur de recherche de Microsoft ? les Bing Maps ? s'enrichissent d'une nouvelle fonctionnalité. En plus des plans des rues d'une ville, le service propose d'intégrer les plans des magasins, ou plus exactement des centres commerciaux. Avez-vous déjà vécu l'expérience de ne pas savoir où se trouve le magasin dont vous avez besoin et que le plan du centre commercial ne se trouve nulle part ? C'est dans cet esprit que l'équipe de développement du service vient d'intégrer les cartes « mall directory » aux cartes Bing. Ces cartes...

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • 3D touch "Minority Report" style interface - what platform gets me there the fastest?

    - by Ross Braden
    I'm working on a project that requires touch interface, though the use case is desktop more than mobile. Want to start out platform agnostic, not a mobile app. There will be gridwork type of 3D objects and diagraming being represented - think AutoCAD or Minority Report. Want to build a prototype that will have hooks into a database to represent the data. Any advice on what tools to use both for the design and the development of the functionality is greatly appreciated. Thanks!

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  • Why doesn't Unity 3D work on my HD3000 integrated graphics?

    - by Zatsugami
    So I got my new laptop recently. HP Envy 15 with switchable graphics card. I'm using both windows and ubuntu, but for ubuntu I need just Intel HD3000 for better battery live. I've installed fglrx-updates and fglrx-amdcccle-updates. The drivers seems to work for my ATI card. The problem is, Intel HD3000 does not support Unity 3D. Why? My older Intel GMA 4500 did this. lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] [1002:6741] (rev ff)

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  • Flash 11 : Adobe lance un programme d'incubation pour les développeurs, la « vraie 3D » arrive dans Flash Player

    Flash 11 : Adobe lance un programme d'incubation Pour les développeurs, la « vraie 3D » arrive dans Flash Player La devise : « sortir tôt et sortir vite », si chère à Google, séduit de plus en plus. Après Mozilla, c'est au tour d'Adobe de s'essayer aux cycles de développement plus courts centrés sur les fonctionnalités, avec son nouveau programme d'incubation pour Flash Player et Air. Ce programme devrait permettre aux développeurs de tester et de donner leurs feed-backs sur les nouvelles fonctionnalités des technologies Adobe très tôt dans leurs cycles de développement (avant la bêta habituelle, donc). Première nouveauté annoncée de Flash 11 : Moleh...

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  • PureBasic 5.00 est sorti : support Cocoa et version 64 bits OS X, nouvel éditeur de fenêtres, et nombreuses fonctions 3D au menu

    La version 5.00 de PureBasic est sortie. On notera le support Cocoa et la version 64 bits pour OS X. Et un nouvel éditeur de fenêtres pour Windows, Linux et OS X. On trouve également la mise à jour des bibliothèques tierces, pas mal de bogues corrigés et bien sûr la bibliothèque 3D grandement améliorée. Voir la liste ci-dessous pour plus de détails. Cette version a nécessité une longue période de test d'après l'équipe de Fantaisie Software, qui travaille déjà sur la suivante. Les versions démos ne sont pas encore en ligne, mais cela ne saurait tarder. Pour ceux qui ont une licence, vous pouvez télécharger PureBasic 5.00 sur votre compte :

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  • Un brevet de Microsoft révèle des travaux sur un casque et des lunettes de jeux compatibles 3D stéréoscopique pour Xbox

    Un brevet de Microsoft révèle des travaux sur un casque et des lunettes de jeux compatibles 3D stéréoscopique pour Xbox et autres dispositifs Microsoft travaillerait sur de nouveaux dispositifs de jeux pour sa console Xbox et les appareils mobiles. [IMG]http://rdonfack.developpez.com/images/microsoftgame.PNG[/IMG] Selon un dépôt de brevet daté de 2010 et qui a refait surface ces jours, la firme travaillerait depuis quelques années sur un casque de jeux pour la Xbox et des lunettes. Le casque et les lunettes disposent d'une paire de projecteurs qui permettent de visualiser des images à partir d'un smartphone, ordinateur ou autre périphérique. Les projecteurs...

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  • How can I modify my classes to use it's collections in WPF TreeView

    - by Victor
    Hello, i'am trying to modify my objects to make hierarchical collection model. I need help. My objects are Good and GoodCategory: public class Good { int _ID; int _GoodCategory; string _GoodtName; public int ID { get { return _ID; } } public int GoodCategory { get { return _GoodCategory; } set { _GoodCategory = value; } } public string GoodName { get { return _GoodName; } set { _GoodName = value; } } public Good(IDataRecord record) { _ID = (int)record["ID"]; _GoodtCategory = (int)record["GoodCategory"]; } } public class GoodCategory { int _ID; string _CategoryName; public int ID { get { return _ID; } } public string CategoryName { get { return _CategoryName; } set { _CategoryName = value; } } public GoodCategory(IDataRecord record) { _ID = (int)record["ID"]; _CategoryName = (string)record["CategoryName"]; } } And I have two Collections of these objects: public class GoodsList : ObservableCollection<Good> { public GoodsList() { string goodQuery = @"SELECT `ID`, `ProductCategory`, `ProductName`, `ProductFullName` FROM `products`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new Good(rdr)); } } } } } public class GoodCategoryList : ObservableCollection<GoodCategory> { public GoodCategoryList () { string goodQuery = @"SELECT `ID`, `CategoryName` FROM `product_categoryes`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new GoodCategory(rdr)); } } } } } So I have two collections which takes data from the database. But I want to use thats collections in the WPF TreeView with HierarchicalDataTemplate. I saw many post's with examples of Hierarlichal Objects, but I steel don't know how to make my objects hierarchicaly. Please help.

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  • Making the WPeFfort

    - by Laila
    Microsoft Visual Studio 2010 will be launched on April 12th. The basic layout looks pretty much as it did, so it is not immediately obvious on first inspection that it was completely rewritten in the Windows Presentation Foundation (WPF). The current VS 2008 codebase had reached the end of its life; It was getting slow to initialize and sluggish to run, and was never going to allow for multi-monitor support or easier extensibility. It can't have been an easy decision to rewrite Visual Studio, but the gamble seems to have paid off. Although certain bugs in the betas caused some anxiety about performance, these seem to have been fixed, and the new Visual Studio is definitely faster. In rewriting the codebase, it has been possible to make obvious improvements, such as being able to run different windows on different monitors, and you only being presented with the Toolbox controls and References that are appropriate to your target .NET version. There is also an IntelliTrace debugger, and Intellisense has been improved by virtue of separating a 'Suggestion Mode' and 'Completion Mode' (with its 'Generate From.' 'Highlight References.', and 'Navigate to...' features). At the same time, there has been quite a clearout; Certain features that had been tucked away in the previous versions, such as Brief or Emacs emulation support, have been dropped. (Yes, they were being used!) There are a lot of features that didn't require the rewrite, but are welcome. It is now easier to develop WPF applications (e.g. drag-and-drop Databinding), and there is support for Azure. There are more, and better templates and the design tools are greatly improved (e.g. Expression Web, Expression Blend, WPF Sketchflow, Silverlight designer, Document Map Margin and Inline Call Hierarchy). Sharepoint is better supported, and Office apps will benefit from C#'s support of optional and named arguments, and allowing several Office Solutions within a Deployment package. Most importantly, it is a vote of confidence in the WPF. VS 2010 is the essential missing component that has been impeding the faster adoption of WPF. The fact that it is actually now written in WPF should now reassure the doubters, and convince more developers to make the move from WinForms to WPF. In using WPF, the developers of Visual Studio have had the clout to fix some issues which have been bothering WPF developers for some time (such as blurred text). Do you see a brighter future as a result of transferring from WinForms to WPF? I'd love to know what you think. Cheers, Laila

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  • Ubuntu 11.10 is falling back to Unity 2D. How to get back to Unity 3D?

    - by marcioAlmada
    It happened some minutes ago when I plugged my secondary monitor and my graphical interface simply crashed. So I had to restart my session. Since the crash Ubuntu insists to use Unity2D fall back instead of the default one. I used to plug the secondary monitor everyday when at home and nothing bad happened before. This 2D version of the GUI is ugly and has a lot of problems. How can I go back to Unity 3D GUI? update It seems somehow I lost my opengl support (driver issues). $ glxinfo name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". And: $ glxgears Xlib: extension "GLX" missing on display ":0.0". Error: couldn't get an RGB, Double-buffered visual How can I revert things and go back to the right driver?

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  • Drawing two orthogonal strings in 3d space in Android Canvas?

    - by hasanghaforian
    I want to draw two strings in canvas.First string must be rotated around Y axis,for example 45 degrees.Second string must be start at the end of first string and also it must be orthogonal to first string. This is my code: String text = "In the"; float textWidth = redPaint.measureText(text); Matrix m0 = new Matrix(); Matrix m1 = new Matrix(); Matrix m2 = new Matrix(); mCamera = new Camera(); canvas.setMatrix(null); canvas.save(); mCamera.rotateY(45); mCamera.getMatrix(m0); m0.preTranslate(-100, -100); m0.postTranslate(100, 100); canvas.setMatrix(m0); canvas.drawText(text, 100, 100, redPaint); mCamera = new Camera(); mCamera.rotateY(90); mCamera.getMatrix(m1); m1.preTranslate(-textWidth - 100, -100); m1.postTranslate(textWidth + 100, 100); m2.setConcat(m1, m0); canvas.setMatrix(m2); canvas.drawText(text, 100 + textWidth, 100, greenPaint); But in result,only first string(text with red font)is visible. How can I do drawing two orthogonal strings in 3d space?

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  • Passing a parameter using RelayCommand defined in the ViewModel (from Josh Smith example)

    - by eesh
    I would like to pass a parameter defined in the XAML (View) of my application to the ViewModel class by using the RelayCommand. I followed Josh Smith's excellent article on MVVM and have implemented the following. XAML Code <Button Command="{Binding Path=ACommandWithAParameter}" CommandParameter="Orange" HorizontalAlignment="Left" Style="{DynamicResource SimpleButton}" VerticalAlignment="Top" Content="Button"/> ViewModel Code public RelayCommand _aCommandWithAParameter; /// <summary> /// Returns a command with a parameter /// </summary> public RelayCommand ACommandWithAParameter { get { if (_aCommandWithAParameter == null) { _aCommandWithAParameter = new RelayCommand( param => this.CommandWithAParameter("Apple") ); } return _aCommandWithAParameter; } } public void CommandWithAParameter(String aParameter) { String theParameter = aParameter; } #endregion I set a breakpoint in the CommandWithAParameter method and observed that aParameter was set to "Apple", and not "Orange". This seems obvious as the method CommandWithAParameter is being called with the literal String "Apple". However, looking up the execution stack, I can see that "Orange", the CommandParameter I set in the XAML is the parameter value for RelayCommand implemenation of the ICommand Execute interface method. That is the value of parameter in the method below of the execution stack is "Orange", public void Execute(object parameter) { _execute(parameter); } What I am trying to figure out is how to create the RelayCommand ACommandWithAParameter property such that it can call the CommandWithAParameter method with the CommandParameter "Orange" defined in the XAML. Is there a way to do this? Why do I want to do this? Part of "On The Fly Localization" In my particular implementation I want to create a SetLanguage RelayCommand that can be bound to multiple buttons. I would like to pass the two character language identifier ("en", "es", "ja", etc) as the CommandParameter and have that be defined for each "set language" button defined in the XAML. I want to avoid having to create a SetLanguageToXXX command for each language supporting and hard coding the two character language identifier into each RelayCommand in the ViewModel.

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  • XamDataGrid Binding problem

    - by Mohammad Mostafizur Rahman
    I want to bind a cell of a XamDataGrid using ComboBox control through a collection's(CurrentEntity.INVTransactions) property(BatchList) but it does not work. I'm using mvvm pattern.In my code "BatchId" and "BatchList" are the properties of CurrentEntity.INVTransactions collection. would you please tell me why the comboBox of the xamDataGrid doesn't display the BatchList? sample code: <UserControl x:Class="PDCL.ERP.Modules.Inventory.Views.RequisitionList.RequisitionInfoUserControl" ...> <GroupBox Grid.Column="0" Grid.Row="1" Grid.ColumnSpan="2" Header="Details" VerticalAlignment="Top" Margin="5,0,5,0"> <Grid> <igDP:XamDataGrid Margin="2" DataSource="{Binding CurrentEntity.INVTransactions}" x:Name="requisitionDeailsGrid" InitializeRecord="requisitionDeailsGrid_InitializeRecord"> <igDP:XamDataGrid.FieldLayoutSettings> <igDP:FieldLayoutSettings HighlightAlternateRecords="True" AutoGenerateFields="False" AllowAddNew="True" AddNewRecordLocation="OnBottom" AutoFitMode="Always" SupportDataErrorInfo="RecordsAndCells" DataErrorDisplayMode="ErrorIcon" /> </igDP:XamDataGrid.FieldLayoutSettings> <igDP:XamDataGrid.FieldLayouts> <igDP:FieldLayout> <igDP:FieldLayout.Fields> <igDP:Field Name="Remarks" Label="Remarks" Width="Auto"> <igDP:Field.Settings> <igDP:FieldSettings AllowEdit="True" AllowResize="True"/> </igDP:Field.Settings> </igDP:Field> <igDP:Field Name="BatchId" Label="Batch" Width="Auto"> <igDP:Field.Settings> <igDP:FieldSettings EditorType="{x:Type igEditors:XamComboEditor}"> <igDP:FieldSettings.EditorStyle> <Style TargetType="{x:Type igEditors:XamComboEditor}"> <Setter Property="ItemsSource" Value="{Binding INVTransactions.BatchList, RelativeSource = {RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}, AncestorLevel=1}}" /> <Setter Property="DisplayMemberPath" Value="BatchName" /> <Setter Property="ValuePath" Value="BatchId" /> </Style> </igDP:FieldSettings.EditorStyle> </igDP:FieldSettings> </igDP:Field.Settings> </igDP:Field> <igDP:Field Name="Qty" Label="Qty Supplied" Width="Auto"> <igDP:Field.Settings> <igDP:FieldSettings AllowEdit="True" AllowResize="True"/> </igDP:Field.Settings> </igDP:Field> </igDP:FieldLayout.Fields> </igDP:FieldLayout> </igDP:XamDataGrid.FieldLayouts> </igDP:XamDataGrid> </Grid> </GroupBox> </UserControl> The output window shows the error "BindingExpression path error: 'INVTransactions' property not found on 'object' ''XamDataGrid' (Name='requisitionDeailsGrid')'. BindingExpression:Path=INVTransactions.BatchList; DataItem='XamDataGrid' (Name='requisitionDeailsGrid'); target element is 'XamComboEditor' (Name=''); target property is 'ItemsSource' (type 'IEnumerable')"

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  • Non breaking space in XAML vs. code

    - by Henrik Söderlund
    This works fine, and correctly inserts non-breaking spaces into the string: <TextBlock Text="Non&#160;Breaking&#160;Text&#160;Here"></TextBlock> But what I really need is to replace spaces with non-breaking spaces during data binding. So I wrote a simple value converter that replaces spaces with "&#160;". It does indeed replace spaces with "&#160;" but "&#160;" is displayed literally instead of showing as a non-breaking space. This is my converter: public class SpaceToNbspConverter : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return value.ToString().Replace(" ", "&#160;"); } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } #endregion } Does anybody know why it works in XAML, but not in code? /Henrik

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  • Make ListView.ScrollIntoView Scroll the Item into the Center of the ListView (C#)

    - by Kirk
    ListView.ScrollIntoView(object) currently finds an object in the ListView and scrolls to it. If you are positioned beneath the object you are scrolling to, it scrolls the object to the top row. If you are positioned above, it scrolls it into view at the bottom row. I'd like to have the item be scrolled right into the center of my list view if it is currently not visible. Is there an easy way to accomplish this?

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  • XamlParseException due to DatePicker from WPFToolKit

    - by baron
    Hello everyone, Error : UnhandledException: System.Windows.Markup.XamlParseException: '/WPFToolkit;component/DataGrid/Themes/Luna.NormalColor.xaml' value cannot be assigned to property 'Source' of object 'System.Windows.ResourceDictionary'. Could not load type 'System.Windows.Controls.Primitives.MultiSelector' from assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Error at object 'System.Windows.ComponentResourceKey' in markup file 'WPFToolkit;component/DataGrid/Themes/Luna.NormalColor.xaml'. Error at object 'System.Windows.ResourceDictionary'. ---> System.Windows.Markup.XamlParseException: Could not load type 'System.Windows.Controls.Primitives.MultiSelector' from assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Error at object 'System.Windows.ComponentResourceKey' in markup file 'WPFToolkit;component/DataGrid/Themes/Luna.NormalColor.xaml'. ---> System.TypeLoadException: Could not load type 'System.Windows.Controls.Primitives.MultiSelector' from assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. I keep getting the following exception. I am getting the exception when I run the application exe from the Release folder. I do not get the exception at all when normally debugging the application in Visual Studio. I have worked out that the exception is because of a DatePicker control I am using - as if I remove the control (build and run the release exe again) the exception goes away. How on earth could I work out what is going wrong here? The datepicker looks so much better but for the effort this looks like it might be to fix I may be incline to switch for a textbox which I validate when the submit button is pressed! Dissapointing...

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  • Why do I get a DependencyProperty.UnsetValue when converting a value in a MultiBinding?

    - by eskerber
    I have an extremely simple IMultiValueConverter that simply OR's two values. In the example below, I want to invert the first value using an equally simple boolean inverter. <MultiBinding Converter="{StaticResource multiBoolToVis}"> <Binding Path="ConditionA" Converter="{StaticResource boolInverter}"/> <Binding Path="ConditionB"/> </MultiBinding> public class BoolInverterConverter : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value is bool) { return !((bool)value); } return null; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } When I include the boolInverter, the first value in the MultiValueConverter becomes a "DependencyProperty.UnsetValue". There are no problems when I do not use the converter (other than not the logic I am aiming for, of course). Am I missing something? Stepping through the debugger shows that the InverseBoolConverter is properly inverting the value I pass it, but that value is then not being 'sent' to the MultiValueConverter.

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  • Can I set the app.config 'useLegacyV2RuntimeActivationPolicy' attribute progamatically?

    - by Thiado de Arruda
    I had to migrate a .NET 3.5 to 4.0 but some dll's were not loading, after googling I found that creating an app.config would solve it: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" /> </startup> </configuration> I would like to setup these options without using configuration files, is it possible?

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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