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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • how to stop the array of sprite in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to stop the sprite movement at the center of the game scene in my game bec i want to shoot the bubble after stopping the movenent at certain position here is my code -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png", @"6.png", @"7.png",@"8.png" ,nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*target = [CCSprite spriteWithFile:image]; // generate random number based on size of array (array size is larger than 10) float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(350*offsetFraction, 100)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } here bubbles are moving from top to bottom but after 5 rows my bubble movement should be stop so please help me to get that logic

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  • not able to show the file from the array...

    - by sjl
    Hi, i'm trying to do an image gallery. i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. anyone can help? very much appreciated.. // Arrays that store the filenames of the text, images and thumbnails var thumbnails:Array = [ "images/image1_thumb.jpg", "images/image2_thumb.jpg", "images/image3_thumb.jpg", "images/image4_thumb.jpg", "images/image5_thumb.jpg", "images/image6_thumb.jpg", "images/image7_thumb.jpg" ]; var images:Array = [ "images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg", "images/image6.jpg", "images/image7.jpg" ]; var textFiles:Array = [ "text/picture1.txt", "text/picture2.txt", "text/picture3.txt", "text/picture4.txt", "text/picture5.txt", "text/picture6.txt", "text/picture7.txt" ]; // NOTE: thumbnail images are 60 x 43 pixels in size // loop through the array and create the thumbnails and position them vertically for (var i:int = 0; i <7; i++) { // create an instance of MyUIThumbnail var thumbs:MyUIThumbnail = new MyUIThumbnail(); // position the thumbnails on the left vertically thumbs.y = 43 * i;/*** FILL IN THE BLANK HERE ***/ // store the corresponding full size image name in the thumbnail // use the "images" array thumbs.image = "images/image1.jpg"; thumbs.image = "images/image2.jpg"; thumbs.image = "images/image3.jpg"; thumbs.image = "images/image4.jpg"; thumbs.image = "images/image5.jpg"; thumbs.image = "images/image6.jpg"; thumbs.image = "images/image7.jpg"; // store the corresponding text file name in the thumbnail // use the "textFiles" array thumbs.textFile = "text/picture1.txt"; thumbs.textFile = "text/picture2.txt"; thumbs.textFile = "text/picture3.txt"; thumbs.textFile = "text/picture4.txt"; thumbs.textFile = "text/picture5.txt"; thumbs.textFile = "text/picture6.txt"; thumbs.textFile = "text/picture7.txt"; thumbs.imageFullSize = full_image_mc ; // store the reference to the textfield in the thumbnail thumbs.infoText = info; // load and display the thumbnails // use the "thumbnails" array thumbs.loadThumbnail("images/image1_thumb.jpg"); thumbs.loadThumbnail("images/image2_thumb.jpg"); thumbs.loadThumbnail("images/image3_thumb.jpg"); thumbs.loadThumbnail("images/image4_thumb.jpg"); thumbs.loadThumbnail("images/image5_thumb.jpg"); thumbs.loadThumbnail("images/image6_thumb.jpg"); thumbs.loadThumbnail("images/image7_thumb.jpg"); addChild(thumbs); } below is my thumbanail. as package{ import fl.containers.; import flash.events.; import flash.text.; import flash.net.; import flash.display.*; public class MyUIThumbnail extends MovieClip { public var image:String = ""; public var textFile:String = ""; var loader:UILoader = new UILoader(); public var imageFullSize:MyFullSizeImage; // reference to loader to show the full size image public var infoText:TextField; // reference to textfield that displays image infoText var txtLoader:URLLoader = new URLLoader(); // loader to load the text file public function MyUIThumbnail() { buttonMode = true; addChild(loader); this.addEventListener(MouseEvent.CLICK, myClick); txtLoader.addEventListener(Event.COMPLETE, displayText); loader.addEventListener(Event.COMPLETE, thumbnailLoaded); } public function loadThumbnail(filename:String):void { loader.source = filename; preloader.trackLoading(loader); } function myClick(e:MouseEvent):void { // load and display the full size image imageFullSize.loadImage("my_full_mc"); // load and display the text textLoad("info"); } function textLoad(file:String) { // load the text description from the text file loader.load(new URLRequest(textFile)); } function displayText(e:Event) { //display the text when loading is completed addChild(infoText); } function thumbnailLoaded(e:Event) { loader.width = 60; loader.height = 43; } } }

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  • Is it possible to shrink the size of an HP Smart Array logical drive?

    - by ewwhite
    I know extension is quite possible using the hpacucli utility, but is there an easy way to reduce the size of an existing logical drive (not array)? The controller is a P410i in a ProLiant DL360 G6 server. I'd like to reduce logicaldrive 1 from 72GB to 40GB. => ctrl all show config detail Smart Array P410i in Slot 0 (Embedded) Bus Interface: PCI Slot: 0 Serial Number: 5001438006FD9A50 Cache Serial Number: PAAVP9VYFB8Y RAID 6 (ADG) Status: Disabled Controller Status: OK Chassis Slot: Hardware Revision: Rev C Firmware Version: 3.66 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 3 secs Surface Scan Mode: Idle Queue Depth: Automatic Monitor and Performance Delay: 60 min Elevator Sort: Enabled Degraded Performance Optimization: Disabled Inconsistency Repair Policy: Disabled Wait for Cache Room: Disabled Surface Analysis Inconsistency Notification: Disabled Post Prompt Timeout: 15 secs Cache Board Present: True Cache Status: OK Accelerator Ratio: 25% Read / 75% Write Drive Write Cache: Enabled Total Cache Size: 512 MB No-Battery Write Cache: Disabled Cache Backup Power Source: Batteries Battery/Capacitor Count: 1 Battery/Capacitor Status: OK SATA NCQ Supported: True Array: A Interface Type: SAS Unused Space: 412476 MB Status: OK Logical Drive: 1 Size: 72.0 GB Fault Tolerance: RAID 1+0 Heads: 255 Sectors Per Track: 32 Cylinders: 18504 Strip Size: 256 KB Status: OK Array Accelerator: Enabled Unique Identifier: 600508B1001C132E4BBDFAA6DAD13DA3 Disk Name: /dev/cciss/c0d0 Mount Points: /boot 196 MB, / 12.0 GB, /usr 8.0 GB, /var 4.0 GB, /tmp 2.0 GB OS Status: LOCKED Logical Drive Label: AE438D6A5001438006FD9A50BE0A Mirror Group 0: physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SAS, 146 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SAS, 146 GB, OK) Mirror Group 1: physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SAS, 146 GB, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SAS, 146 GB, OK) SEP (Vendor ID PMCSIERA, Model SRC 8x6G) 250 Device Number: 250 Firmware Version: RevC WWID: 5001438006FD9A5F Vendor ID: PMCSIERA Model: SRC 8x6G

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  • Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method?

    - by david2342
    Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method? var n = { number: 1 }; $.ajax({ type: "POST", url: url, contentType: "application/json; charset=utf-8", dataType: "html", data: JSON.stringify({jsonObjects:json, number:n}), success: function (response) { $('#body').html(response) } } }); public ActionResult Create(List jsonObjects, int? number) JsonObjects is comming in like it supposed to but number is null.

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  • Memory management in objective-c

    - by prathumca
    I have this code in one of my classes: - (void) processArray { NSMutableArray* array = [self getArray]; . . . [array release]; array = nil; } - (NSMutableArray*) getArray { //NO 1: NSMutableArray* array = [[NSMutableArray alloc]init]; //NO 2: NSMutableArray* array = [NSMutableArray array]; . . . return array; } NO 1: I create an array and return it. In the processArray method I release it. NO 2: I get an array by simply calling array. As I'm not owner of this, I don't need to release it in the processArray method. Which is the best alternative, NO 1 or NO 2? Or is there a better solution for this?

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  • Setting the inner html text of a < span > element using Zend_Form_Decorators

    - by Mallika Iyer
    I'm trying to set the inner html of the < span tag here , so it looks like: Group this is what i have so far: $form->addDisplayGroup( array( ................ ), 'maingroup1', array( 'legend'=>'', 'disableDefaultDecorators'=> true, 'decorators'=> array('FormElements', array('FieldSet',array('class'=>'dashed-outline2')), array(array('SpanTag' => 'HtmlTag'), array('tag'=>'span','class' => 'group',)), array('HtmlTag',array('tag'=>'div','id'=>'group1','class'=>'group','openOnly'=> true)) ) ) ); Is there a setter / property that I can use to set the inner text of the < span element using Zend_form_decorators? Thanks.

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  • Flash/AIR AS3: comparing contents of Screen.screens

    - by matt lohkamp
    In a sane world, this works as expected: var array:Array = ['a','b','c]; trace(array.indexOf(array[0])); // returns 0 In an insane world, this happens: trace(Screen.screens.indexOf(Screen.screens[0])); // returns -1 ... if Screen.screens is an Array of the available instances of Screen, why can't that array give an accurate indexOf one of its own children? edit - apparently to get back to the world of the sane, all you have to do is this: var array:Array = Screen.screens; trace(array.indexOf(array[0])); // returns 0 Anyone know why?

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  • Conways Game of Life C#

    - by Darren Young
    Hi, Not sure if this is the correct place for this question or SO - mods please move if necessary. I am going to have a go at creating GoL over the weekend as a little test project : http://en.wikipedia.org/wiki/Conway's_Game_of_Life I understand the algorithm, however I just wanted to check regarding the implementation, from maybe somebody that has tried it. Essentially, my first (basic) implementation, will be a static grid at a set speed. If I understand correctly, these are the steps I will need: Initial seed Create 2d array with initial set up Foreach iteration, create temporary array, calculating each cells new state based on the Game of Life algorithm Assign temp array to proper array. Redraw grid from proper array. My concerns are over speed. When I am populating the grid from the array, would it simply be a case of looping through the array, assigning on or off to each grid cell and then redraw the grid? Am I on the correct path?

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  • php java in memory database

    - by msaif
    i need to load data as array to memory in PHP.but in PHP if i write $array= array("1","2"); in test.php then this $array variable is initialized every time user requests.if we request test.php 100 times by clicking 100 times browser refresh button then this $array variable will be executed 100 times. but i need to execute the $array variable only one time for first time request and subsequent request of test.php must not execute the $array variable.but only use that memory location.how can i do that in PHP. but in JAVA SEVRVLET it is easy to execute,just write the $array variable in one time execution of init() method of servlet lifecycle method and subsequent request of that servlet dont execute init() method but service() method but service() method always uses that $array memeory location. all i want to initilize $array variable once but use that memory loc from subsequent request in PHP.is there any possiblity in PHP?

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  • How to change the sorting of a view using hook_views_pre_view()?

    - by RD
    I've got the following: function view_sorter_views_pre_view(&$view) { // don't need $items if ($view->name == 'MOST_RECENT') { $insert = array(); $insert[order] = 'DESC'; //SORT ORDER $insert[id] = 'title'; $insert[table] = 'node'; $insert[field] = 'title'; $insert[override] = array(); $insert[override][button] = 'Override'; $insert[relationship] = 'none'; unset ($view->display['default']->display_options['sorts']['title']); $view->display['default']->display_options['sorts']['title'] = $insert; } } Basically, I'm just changing the sort order... but this does not appear on the view when opening it. Any idea why?

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  • Cakephp query doesn't render correct data

    - by user2915012
    I'm totally new in cakephp and fetching problem at the time of query to render data I tried this to find out categories/warehouses table info but failed.. $cart_products = $this->Order->OrdersProduct->find('all', array( 'fields' => array('*'), 'contain' => array('Category'), 'joins' => array( array( 'table' => 'products', 'alias' => 'Product', 'type' => 'LEFT', 'conditions' => array('Product.id = OrdersProduct.product_id') ), array( 'table' => 'orders', 'alias' => 'Order', 'type' => 'LEFT', 'conditions' => array('Order.id = OrdersProduct.order_id') ) ), 'conditions' => array( 'Order.store_id' => $store_id, 'Order.order_status' => 'in_cart' ) )); I need the result something like this... Array ( [0] => Array ( [OrdersProduct] => Array ( [id] => 1 [order_id] => 1 [product_id] => 16 [qty] => 10 [created] => 2013-10-24 08:04:33 [modified] => 2013-10-24 08:04:33 ) [Product] => Array ( [id] => 16 [part] => 56-987xyz [title] => iPhone 5 battery [description] => iPhone 5c description [wholesale_price] => 4 [retail_price] => 8 [purchase_cost] => 2 [sort_order] => [Category] => array( [id] => 1, [name] => Iphone 5 ) [Warehouse] => array( [id] => 1, [name] => Warehouse1 ) [weight] => [created] => 2013-10-22 12:14:57 [modified] => 2013-10-22 12:14:57 ) ) ) How can I find this? Can anybody help me? thanks

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  • How can I construct this file tree based on what files the user is allowed to view?

    - by robert
    I have an array of files that looks like this: Array ( [0] => Array ( [type] => folder [path] => RootFolder ) [1] => Array ( [type] => file [path] => RootFolder\error.log ) [2] => Array ( [type] => folder [path] => RootFolder\test ) [3] => Array ( [type] => file [path] => RootFolder\test\asd.txt ) [4] => Array ( [type] => folder [path] => RootFolder\test\sd ) [5] => Array ( [type] => file [path] => RootFolder\test\sd\testing.txt ) ) I parse this array and create a tree like view based on the depth of the files ('/' count). It looks like this: RootFolder - error.log - test - asd.txt - sd - testing.txt What I have now is an array of filepaths the user is allowed to view. I need to take this array into account when constructing the above tree. That array looks like this: Array ( [0] => Array ( [filePath] => RootFolder\test\sd ) [1] => Array ( [filePath] => RootFolder\error.log ) ) It would be easy to do a if in_array($path, $allowed) but that won't give me the tree. Just a list of files... Another part I'm stumped on is this requirement: If the user has access to view the folder test, they then have access to all children of that folder. My idea was to simply parse the filepaths. For example, I'd confirm that RootFolder\test\sd was a directory and then create a tree based on the '/' count. Like I was doing earlier. Then, since this is a directory, I'd pull out all files within this directory and show them to the user. However, I'm having trouble converting this to working code... Any ideas?

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  • how can I create macro definitions for the lines commented in the code.

    - by yaprak
    #include <stdio.h> //Here use a macro definition that assigns a value to SIZE (for example 5) int main() { int i; int array[SIZE]; int sum=0; for(i=0; i<SIZE; i++) { //Here use a macro definition named as CALCSUM to make the //following addition operation for the array printf("Enter a[%d] = ",i); scanf("%d", &array[i]); sum+=array[i]; //Here use a macro definition named as VERBOSE to print //what program does to the screen printf("The user entered %d\n", array[i]); // // //If the macro definition CALCSUM is not used, the program //should assign 0 to the i-th element of the array array[i]=0; //Here, again use VERBOSE to print what program does to the screen printf("a[%d] is assigned to zero\n", i); // // } //If CALCSUM is defined, print the summation of the array elements to the screen printf("Summation of the array is %d\n",sum); // //If CALCSUM is not defined, but VERBOSE mode is used, print the following printf("All the elements in the array are assigned to zero\n"); // printf("Program terminated\n"); return 0; } When CALCSUM is defined, the program will sum up the values of each element in the given array. If CALCSUM is not defined, each array element will be assigned to zero. Besides, when VERBOSE mode is defined, the program will make print statements pointed out active. [root@linux55]# gcc code.c [root@linux55]# ./a.out Program terminated [root@linux55]# gcc code.c -D CALCSUM [root@linux55]# ./a.out Enter a[0] = 3 Enter a[1] = 0 Enter a[2] = 2 Enter a[3] = 5 Enter a[4] = 9 Summation of the array is 19 Program terminated [root@linux55]# gcc code.c -D CALCSUM -D VERBOSE [root@linux55]# ./a.out Enter a[0] = 2 The user entered 2 Enter a[1] = 10 The user entered 10 Enter a[2] = 3 The user entered 3 Enter a[3] = 8 The user entered 8 Enter a[4] = 1 The user entered 1 Summation of the array is 24 Program terminated [root@linux55]# gcc code.c -D VERBOSE [root@linux55]# ./a.out a[0] is assigned to 0 a[1] is assigned to 0 a[2] is assigned to 0 a[3] is assigned to 0 a[4] is assigned to 0 All the elements in the array is assigned to zero Program terminated

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  • Can I move a one drive RAID 0 array on a PERC 6 to another server?

    - by zippy
    We have a Dell Poweredge 2970 with a PERC 6/i RAID controller. We have a one drive RAID 0 array (we wanted to add the drive as a JBOD but the PERC forces you to create an array to access it from the PERC). Can we take the one drive RAID 0 and move it to a new server (one that doesn't have a PERC)? Since there's only one drive in the "array" there's no striping going on...the only issue would seem to be if the PERC has some metadata on the drive that would prevent Windows from reading it. Does anyone have any experience with this scenario?

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  • does the *physical* order/location of drives in a mdadm-managed RAID-10 array matter?

    - by locuse
    i've setup a 4-drive RAID-10 array using mdadm-managed, software-raid on an x86_64 box. it'd up & running and works as expected, cat /proc/mdstat md127 : active raid10 sdc2[2] sdd2[3] sda2[0] sdb2[1] 1951397888 blocks super 1.2 512K chunks 2 far-copies [4/4] [UUUU] bitmap: 9/466 pages [36KB], 2048KB chunk atm the four SATA drives are physically plugged into the motherboard's 1st four SATA ports. i'd like to gather the necessary/complete info for catastrophic recovery. reading starting here, http://neil.brown.name/blog, and the mailing list, i'm not yet completely confident i have it right. i understand 'drive order matters'. is that logical, &/or physical order that matters? if i unplugged the four drives in this array, and plugged them each back into different ports on the motherboard or a pci card, as long as i've changed nothing in software config, will the array correctly auto-re-assemble?

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  • How does a Promise FastTrak 133 interleave a striped array?

    - by Jemenake
    I co-worker had two drives configured as a stripe on a motherboard with an on-board Promise FastTrak 133. The motherboard failed, and we've been unable to find any others with an on-board Promise controller which can recognize the array. With Linux or some disk editors, I can see data on both drives... and I want to see if I can combine the data from both drives onto a single, larger drive. But I need to know how that information is interleaved on the drives. I've tried dmraid on Linux, but that doesn't recognize the drives as an array. I guess I could just try combining alternating blocks from the drives, starting with a block size of 256B and keep doubling until I get a result that looks intact. But I'd like to avoid that if someone already knows how Promise controllers spread the data over a striped array.

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  • ASP.NET - Extend gridview to allow filtering, sorting, paging, etc...

    - by Zach
    I have seen threads on many sites regarding extending the gridview control so obviously this will be a duplicate. But I haven't found any that truly extend the control to the extent that you could have custom sorting (with header images), filtering by putting drop downs or textboxes in header columns (on a column by column basis) and custom paging (one that doesn't return all records but just returns the ones requested for the given page). Are there any good tutorials that show the inner-workings of the gridview and how to override the proper functions? I've seen several snippets here and there but none seem to really work and explain things well. Any links would be appreciated. Thanks!

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  • Replacement relevance sorting for MySQL fulltext in InnoDB tables?

    - by Giles Smith
    I am using MySQL InnoDB and want to do fulltext style searches on certain columns. What is the best way of sorting the results in order of relevance? I am trying to do something like: SELECT columns, (LENGTH(column_name) - LENGTH(REPLACE(column_name, '%searchterm%', ''))) AS score FROM table WHERE column_name LIKE '%searchterm%' ORDER BY score However this will become quite complicated once I start searching more than 1 column or using more than one keyword. I already have several joins happening so have simplified the query above. Can anyone suggest a better way? I don't want to use any 3rd party software like Sphinx etc

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  • Sorting and indexing into a list in a Django template?

    - by slypete
    How can you perform complex sorting on an object before passing it to the template? For example, here is my view: @login_required def overview(request): physicians = PhysicianGroup.objects.get(pk=physician_group).physicians for physician in physicians.all(): physician.service_patients.order_by('bed__room__unit', 'bed__room__order', 'bed__order') return render_to_response('hospitalists/overview.html', RequestContext(request, {'physicians': physicians,})) The physicians object is not ordered correctly in the template. Why not? Additionally, how do you index into a list inside the template? For example, (this doesn't work): {% for note_type in note_types %} <div><h3>{{ note_type }}</h3> {% for notes in note_sets.index(parent.forloop.counter0) %} #only want to display the notes of this note_type! {% for note in notes %} <p>{{ note }}</p> {% endfor %} {% endfor %} </div> {% endfor %}

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  • How to allow sorting in the Django admin by a custom list_display field, which doesn't have a DB fie

    - by Gj
    I have a custom list_display field which is responsible for a column of integers in one of my admin pages. I need to allow staff members to sort according to it. There's a solution for how to acheive that if the integer represents a count/average/etc of some DB field, which is not the case for me. [ the solution for that case is here: http://stackoverflow.com/questions/2168475/django-admin-how-to-sort-by-one-of-the-custom-list-display-fields-that-has-no-da ] Any ideas how I can achieve this sorting without actually creating and maintaining a DB field for the values?

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  • NSSortdescriptor, finding the path to the key I wish to use for sorting.

    - by RickiG
    Hi I am using an NSSortdescriptor to sort a collection of NSArrays, I then came across a case where the particular NSArray to be sorted contains an NSDictionary who contains an NSDictionary. I would like to sort from the string paired with a key in the last dictionary. This is how I would reference the string: NSDictionary *productDict = [MyArray objectAtIndex:index]; NSString *dealerName = [[productDict objectForKey:@"dealer"] objectForKey:@"name"]; How would I use the dealerName in my NSSortdescriptor to sort the array? NSSortDescriptor * sortDesc = [[NSSortDescriptor alloc] initWithKey:/* ? */ ascending:YES]; sortedDealerArray = [value sortedArrayUsingDescriptors:sortDesc]; [sortDesc release]; Hope someone could help me a bit with how I go about sorting according to keys inside objects inside other objects:) Thank you.

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  • c++ Sorting a vector based on values of other vector, or what's faster?

    - by pollux
    Hi, There are a couple of other posts about sorting a vector A based on values in another vector B. Most of the other answers tell to create a struct or a class to combine the values into one object and use std::sort. Though I'm curious about the performance of such solutions as I need to optimize code which implements bubble sort to sort these two vectors. I'm thinking to use a vector<pair<int,int>> and sort that. I'm working on a blob-tracking application (image analysis) where I try to match previously tracked blobs against newly detected blobs in video frames where I check each of the frames against a couple of previously tracked frames and of course the blobs I found in previous frames. I'm doing this at 60 times per second (speed of my webcam). Any advice on optimizing this is appreciated. The code I'm trying to optimize can be shown here: http://code.google.com/p/projectknave/source/browse/trunk/knaveAddons/ofxBlobTracker/ofCvBlobTracker.cpp?spec=svn313&r=313 Thanks

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  • calling delphi dll from c#

    - by Wouter Roux
    Hi, I have a Delphi dll defined like this: TMPData = record Lastname, Firstname: array[0..40] of char; Birthday: TDateTime; Pid: array[0..16] of char; Title: array[0..20] of char; Female: Boolean; Street: array[0..40] of char; ZipCode: array[0..10] of char; City: array[0..40] of char; Phone, Fax, Department, Company: array[0..20] of char; Pn: array[0..40] of char; In: array[0..16] of char; Hi: array[0..8] of char; Account: array[0..20] of char; Valid, Status: array[0..10] of char; Country, NameAffix: array[0..20] of char; W, H: single; Bp: array[0..10] of char; SocialSecurityNumber: array[0..9] of char; State: array[0..2] of char; end; function Init(const tmpData: TMPData; var ErrorCode: integer; ResetFatalError: boolean = false): boolean; procedure GetData(out tmpData: TMPData); My current c# signatures looks like this: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct TMPData { [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Lastname; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Firstname; [MarshalAs(UnmanagedType.R8)] public double Birthday; [MarshalAs(UnmanagedType.LPStr, SizeConst = 16)] public string Pid; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Title; [MarshalAs(UnmanagedType.Bool)] public bool Female; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Street; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string ZipCode; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string City; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Phone; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Fax; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Department; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Company; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Pn; [MarshalAs(UnmanagedType.LPStr, SizeConst = 16)] public string In; [MarshalAs(UnmanagedType.LPStr, SizeConst = 8)] public string Hi; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Account; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Valid; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Status; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Country; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string NameAffix; [MarshalAs(UnmanagedType.I4)] public int W; [MarshalAs(UnmanagedType.I4)] public int H; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Bp; [MarshalAs(UnmanagedType.LPStr, SizeConst = 9)] public string SocialSecurityNumber; [MarshalAs(UnmanagedType.LPStr, SizeConst = 2)] public string State; } [DllImport("MyDll.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool Init(TMPData tmpData, int ErrorCode, bool ResetFatalError); [DllImport("MyDll.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetData(out TMPData tmpData); I first call Init setting the BirthDay, LastName and FirstName. I then call GetData but the TMPData structure I get back is incorrect. The FirstName, LastName and Birthday fields are populated but the data is incorrect. Is the mapping correct? ( "array[0..40] of char" equal to "[MarshalAs(UnmanagedType.LPStr, SizeConst = 40)]" )?

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  • What am I doing wrong?, linking in C++

    - by Facon
    I'm trying to code a simple base64 encoder/decoder (to test my programming skill). I can compile it, but it doesn't link, I've this message error: C:\Documents and Settings\Facon\Escritoriog++ base64.o main.o -o prueba.exe main.o:main.cpp:(.text+0x24a): undefined reference to `Base64Encode(std::vector const&)' collect2: ld returned 1 exit status Compiler & Linker: Mingw32 3.4.5 SO: Windows XP This is my source code: base64.h: #ifndef BASE64_H #define BASE64_H #include <iostream> #include <vector> typedef unsigned char byte; std::string Base64Encode(const std::vector<byte> &array); std::vector<byte> Base64Decode(const std::string &array); #endif base64.cpp: #include "base64.h" std::string Base64Encode(std::vector<byte> &array) { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; const unsigned int size = array.size(); std::string output; for (unsigned int i = 0; (i < size); i++) { if ((size - i) > 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x0F) << 2) | ((array[i] & 0xC0) >> 4)])); output.push_back(static_cast<char>(base64_table[array[i] & 0x3F])); } else if ((size - i) == 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x0F) << 2])); output.push_back(static_cast<char>('=')); } else if ((size - i) == 2) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x03) << 4])); output.push_back('='); output.push_back('='); } } return output; } std::vector<byte> Base64Decode(const std::string &array) // TODO { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; } main.cpp: #include <iostream> #include <vector> #include "base64.h" using namespace std; int main(int argc, char *argv[]) { const char* prueba = "sure."; vector<byte> texto; string codificado; for (unsigned int i = 0; (prueba[i] != 0); i++) { texto.push_back(prueba[i]); } codificado = Base64Encode(texto); cout << codificado; return 0; } PD: Sorry for my bad knowledge of English :P

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