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  • How to remove static IP from Mitel 5312 and enable DHCP

    - by jimbo
    I'm not sure this is the right forum for this question -- although I'm confident I'll be told if not! -- but I've read the fine manual (at least, such a manual as I have), I've googled and I cannot get any insight into where to even start solving this problem. I have a bunch of Mitel 5312 handsets, talking to a 3300 ICP controller. Some handsets are at a remote location, get an address from my DHCP server over there, and use the Mitel "Teleworker" extension to connect in over the Internet. The remaining handsets were set up with static IPs by a BT-supplied engineer, on the same subnet as the ICP itself. So far, so good. I have one remaining teleworker licence, and need to move a handset from the home location to the remote. I've managed to boot it and configure teleworker, but I cannot for the life of me see where I tell it to forget its static IP, and make a DHCP request. Any ideas? Should I be looking on the controller, or holding magic combinations of buttons on the handset itself? EDIT: Following some advice from Robert, below, I've broken out a spare device and reassigned the profile for this user's extension to the MAC of the new phone, and a new profile to the old MAC. Unfortunately this still doesn't get me anywhere -- the new handset now asks for the teleworker install password. I suspect I'm going to have to get a Mitel engineer involved here, since I've never been given that password... Unless anyone has any great ideas?

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  • How do I keep the keyword.url setting in firefox to default when you restart the browser without del

    - by user34801
    I am on the latest version of Firefox (not beta or anything like that) and currently my keyword.url is stuck on search.google.com (which I don't remember setting even though the about:config says it's a user setting. Can someone tell me how to set it back to default and keep it at default when I reset my browser? I do not want to delete prefs.js as I do not want to go thru setting up all the extension settings I have just to have my location bar search google (if this is the only way then I'll stick with searching from the search bar instead). I've checked all my extensions that may effect the location bar but could not find anything that says it would change the default search engine for this. I've also tried to open the prefs.js in wordpad or notepad but it just ends up freezing when trying to edit it at all (yes the browser is closed at the time). I also deleted the prefs-1.js (along with 2 others) that were older (after trying to rename those to prefs.js and see if this corrects it. It might have but had such old extension settings I went back to my latest prefs.js with this one issue instead of the issue of setting back up a ton of extensions. I can give any other info if needed, someone please help me fix this issue if possible.

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  • Virus on site but can't find where

    - by Rob
    WARNING! THIS IS ABOUT A VIRUS ON MY SITE. IT APPEARS IT HAS BEEN THERE FOR SOMETIME AND I'VE HAD NO PROBLEMS. BUT PLEASE BE CAREFUL. READ EVERYTHING I SAY AND SEE IF YOU CAN HELP ME WITHOUT VISITING THE LINK. AVG PICKS UP ON IT AND BLOCKS IT, MCAFEE DOES NOT. Sorry about the warning, obviously i'm not here to get anyone infected or anything like that. Basically I run the website sortitoutsi dot net. Ages ago I got a virus on my computer, they got hold of my FTP passwords and added some lines of javascript to the top of my site. I removed them and believe it was fixed. However i'm using the "Web Developer" extension for Firefox and chose to view all javascript on my page and find there are various links to horrible urls such as: gittigidiyor-com.excite.co.jp.webmasterworld-com.eastmusicdirect.ru:8080/aboutus.org/aboutus.org/google.com/skycn.com/torrents.ru.php and gittigidiyor-com.excite.co.jp.webmasterworld-com.eastmusicdirect.ru:8080/index.php?jl= These terms do not appear anywhere. In the source code, in any of the javascript or the css. I also can't see that there are any rogue images that I don't recognise either. So i've no idea where this javascript is coming from. Can anyone suggest how I can find references to these links and remove them? I can see them both in the Web Developer firefox extension and in the net tab using Firebug. Any help would be greatly appreciated

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  • How to prevent Gnome-shell's Alt+Tab from grouping windows from similar apps?

    - by wleoncio
    I love pretty much everything about how Gnome Shell handles app-switching through Alt+Tab. My one gripe with it, though, is how it forces the user to use Alt+` to switch between windows of the same app. This is very annoying for me, because now I have to keep in mind if the last window I was using belonged to the same app as the current window or not. Definitely a nuisance for power users who thinks in terms of "windows I'm working with" instead of "applications I'm working on". I've tried the AlternateTab extension ( https://extensions.gnome.org/extension/15/alternatetab/ ), but it's looks way too ugly for me. Not to mention that in the end all I want is to remap Alt+(key above tab) to Alt+Tab on this application. I guess one option would be to just tweak Gnome-shell. My guess is that I should tinker with the altTab.js file at /usr/share/gnome-shell/js/ui/, but the file is too long and overwhelming for someone like me, who doesn't know JavaScript. Does anyone know how I can make Gnome Shell stop grouping windows by applications?

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  • Using <VirtualHost> over .htaccess for mod_rewrite

    - by DarkWolffe
    I have a LAMP stack installed on Ubuntu 12.10 with three sites created under /etc/apache2/sites-available, all of which are working. My problem lies in wanting to use those files over .htaccess for appending the .php file extension from the URL. My file currently stands as such: # The VGC <VirtualHost *:80> ServerAdmin [email protected] ServerName thevgc.net ServerAlias www.thevgc.net DocumentRoot /var/www/www <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /var/www/www/> Options Indexes +FollowSymLinks +MultiViews Includes RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ $1.php [L,QSA] AddType application/x-httpd-php .php AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> I'm almost certain I'm doing something wrong. All I know is that my .htaccess files refused to append the extension, or rather find the file that has the same name and load that file, so I wanted to go about this method. Any suggestions? Here is an example page from my site.

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  • nginx: Rewrite PHP does not work

    - by Ton Hoekstra
    I've a Suffix Proxy installed and I'm using the following rewrite with wildcard subdomain DNS on: location / { if (!-e $request_filename) { rewrite ^(.*)$ /index.php last; break; } } My suffix proxy has the following URL format: (subdomain and/or domain + domain extension to proxy).proxy.org/(request-uri to proxy) I've this php code in my index.php: if(preg_match('#([\w\.-]+)\.example\.com(.+)#', $_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'], $match)) { header('Location: http://example.com/browse.php?u=http://'.$match[1].$match[2]); die; } But when requested a page with a .php extension I'll get a 404 not found error: http://www.php.net.proxy.org/docs.php - HTTP/1.1 404 Not Found http://www.utexas.edu.proxy.org/learn/php/ex3.php - HTTP/1.1 404 Not Found But everything else is working (also index.php is working): http://php.net.proxy.org/index.php - HTTP/1.1 200 OK http://www.php-scripts.com.proxy.org/php_diary/example2.php3 - HTTP/1.1 200 OK http://www.utexas.edu.proxy.org/learn/php/ex3.phps - HTTP/1.1 200 OK http://www.w3schools.com.proxy.org/html/default.asp - HTTP/1.1 200 OK Somebody has an answer? I don't know why it's not working, on apache it's working fine. Thanks in advance. I've removed the location and now it's working perfectly: if (!-e $request_filename) { rewrite ^(.*)$ /index.php last; break; }

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  • program to track recent saved files or downloads?

    - by DiegoDD
    Back to windows XP times, i used a program named Ava Find that can find any file in the system, but a really nice feature it had, called "scout bot" that automatically finds new files, that is, recently created. More info here: AvaFind For example, if i saved or downloaded a file (in any program), but i cant remember its name or where i put it, i just simply looked at the scoutbot list, and it showed me the most recent files, and then i could just open them from there, or jump to their path. Since i changed to windows 7 (passing through vista), the program no longer works. It simply keeps indexing forever and never finds anything. I don't know if it is not compatible with win 7 itself, or because the fact that my windows 7 is 64 bit. I already tried to contact the Avafind creators, but they never answered, and the program seems to be no longer supported (although the site still works). Now, is there a similar program that finds RECENT files? e.g. listing the most recently saved files, system-wide (or even limiting it to some folders, discs)? And that of course, that is confirmed to work with win 7 64 bit. I know that there are many programs that can find any file, like everything, but what i want is to find recent files and their paths, without knowing their name or e. "everything" also can sort results by date, which is almost what i need, simply to look for part of the file name or extension, and get the most recent one. but if i get to many results, it takes a while, plus, i STILL need to know the name or at least extension of the file. What i want is simply a "Most recently Saved files" tool. i.e., a replacement for Scout Bot in Ava Find. Do you know any alternative?

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  • Why does GIMP start up so slow on my machine?

    - by muntoo
    EDIT 2: One way would be to disable script-fu. Does anyone know how to disable it at startup? Is it possible? Would GIMP still work? What wouldn't work? Could I start it later, after loading? Is there any way to speed up GIMP's startup time on Windows Vista Home Premium 32-Bit 1.6 [Dual] Intel Processors? On XP [different computer], it loads in less than 3 seconds. On Vista, it takes 20 seconds: 2 Seconds (other - fonts, brushes, etc) 18 Seconds (extension-script-fu) It just freezes at extension-script-fu. Looking at Process Explorer, I see that it's not taking any CPU at all. EDIT 1: It does seem to be taking 50% of the CPU. It gets stuck for about 18 seconds, and then starts working again. Then, the actual GIMP program pops up [...finally]. I have the latest stable version running (I think). I tried it with XP SP2 Compatibiliy mode and/or Run As Administrator, but that didn't help.

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  • Google Chrome is running my system out of memory

    - by jasondavis
    I am running Windows 7 x64 with 12GB of RAM I often have multiple windows and a ton of tabs open. I use the extension Session Buddy to restore all my windows and tabs once the memory gets too high. So my 12gb of ram will get up to around 93% used because of Chrome, now I can close chrome down and restore the same amount of windows and tabs and it will only use about 25% of memory, it then over time increases back up to the 90% zone after several hours. It seems that when I close tabs, instead of freeing that memory up, it doesn't so that is why the huge increase of memory usage as new tabs are opened and closed it just adds up, this sounds like a huge bug in chrome. Just for an example I just re-booted my system, I only have 1 window with 4 tabs open and in the task manager, it shows 29 chrome.exe processes I then killed all chrome processes and opened a chrome window with just 1 tab, it made 27 chrome.exe processes. Is this an issue that others have? More importantly, is there a fix? UPDATE I just read that each plugin and extension creates a chrome.exe process, I then couunted 24 extensions so that helps explain a portion of the large processes. Still not sure about memory not being freed up though!

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  • PHP Page Stopped outputting content After Running "yum install php-devel" Command

    - by stwhite
    This error is bizarre but after running the "yum install php-devel" command (after a long day of trying to install Facedetect and OpenCV for face detection) my site stopped functioning. The site uses mysql and php. When you hit the url, the page executes the mysql and the php, but it appears to randomly stop outputting the content of the page. None of the code was changed and the site was working flawlessly prior to running the mentioned ssh command. I do use output buffering in the site, but after removing the calls "ob_flush", "ob_end_flush" and "ob_start" it didn't appear to help—still having issues with the site. Any ideas what this could be? Here is output from terminal: [myserver ~]# cd Facedetect-4b1dfe1 [myserver Facedetect-4b1dfe1]# phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 [myserver Facedetect-4b1dfe1]# configure bash: configure: command not found [myserver Facedetect-4b1dfe1]# phpize && configure && make && make install Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 bash: configure: command not found bash: Read: command not found [myserver Facedetect-4b1dfe1]# make make: *** No targets specified and no makefile found. Stop. [myserver Facedetect-4b1dfe1]# yum install php5-devel

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  • Can you see something wrong in my .htaccess?

    - by AlexV
    OK, after many search, trial and errors I've managed to create an .htaccess that do what I wanted (see explanations and questions after the code block): <IfModule mod_rewrite.c> RewriteEngine On #1 If the requested file is not url-mapper.php (to avoid .htaccess loop) RewriteCond %{REQUEST_FILENAME} (?<!url-mapper\.php)$ #2 If the requested URI does not end with an extension OR if the URI ends with .php* RewriteCond %{REQUEST_URI} !\.(.*) [OR] RewriteCond %{REQUEST_URI} \.php.*$ [NC] #3 If the requested URI is not in an excluded location RewriteCond %{REQUEST_URI} !^/seo-urls\/(excluded1|excluded2)(/.*)?$ #Then serve the URI via the mapper RewriteRule .* /seo-urls/url-mapper.php?uri=%{REQUEST_URI} [L,QSA] </IfModule> This is what the .htaccess should do: #1 is checking that the file requested is not url-mapper.php (to avoid infinite redirect loops). This file will always be at the root of the domain. #2 the .htaccess must only catch URLs that don't end with an extension (www.foo.com -- catch | www.foo.com/catch-me -- catch | www.foo.com/dont-catch.me -- don't catch) and URLs ending with .php* files (.php, .php4, .php5, .php123...). #3 some directories (and childs) can be excluded from the .htaccess (in this case /seo-urls/excluded1 and /seo-urls/excluded2). Finally the .htaccess feed the mapper with an hidden GET parameter named uri containing the requested uri. Even if I tested and everything works, I want to know if what I do is correct (and if it's the "best" way to do it). I've learned a lot with this "project" but I still consider myself a beginner at .htaccess and regular expressions so I want to triple check it there before putting it in production...

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  • How do I rsync an entire folder based on the existence of a specific file type in that folder

    - by inquam
    I have a server set up that receives movies to a folder. I then serve these movies using DLNA. But in the initial folder where they end up all kind of files end up. Pictures, music, documents etc. I thought I'd fix this by running the following script inside that folder rsync -rvt --include='*/' --include='*.avi' --include='*.mkv' --exclude='*' . ../Movies/ This works and scans the given folder and moves all the found movies of the given extension types to the Movies folder. But I wonder if there is anyway to tell rsync to if a folder if found that includes a movie of the given extension types, sync the entire folder. Including other files such as .srt. This is to make it easier for me to get subtitles moved along with the movie. I have a solution figured out via a script made in php (yea, I actually do most of my scripting in linux using php... just a habbit that stuck a long time ago). But if rsync can handle it from the start that would be super. Also, I have noticed that this line of rsync actually copies all the root folders in the given folder. If no movie is in the folder it will create an empty folder. How do I prevent rsync from doing this... and saving me the trouble of deleting all folder in Movies that are empty.

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  • cannot get mssql working with sql server 2005

    - by Ryan
    I'm a MySQL/Apache user, trying my hand with IIS and SQL server, so please, if this is a stupid question have patience. I'm using IIS version 7.5. PHP version 5.3.13 and SQL server 2005 IIS is running on port 90, not sure if that will make a difference or not. I know my sql server is running because I can explore/connect to it in Server management studio. I know php is configured properly, because //localhost:90/phpinfo.php works fine. I updated the php_msql.dll extension in phpinfo to: extension=ext/php_msql.dll EDIT- However, when I run phpinfo() under the "configure command" row, this is present: --without-mssql I found/downloaded the ntwdblib.dll and placed it in both sys32 and php root. All these things were supposed to fix the issue, and they haven't. This is the code I'm using, straight from php.net: <?php // Server in the this format: <computer>\<instance name> or // <server>,<port> when using a non default port number $server = 'localhost'; // Connect to MSSQL $link = mssql_connect($server, 'uname', 'pwd'); if (!$link) { die('Something went wrong while connecting to MSSQL'); } ?> obviously I'm using a real username and password, but when I load the file in my browser, I receive a 500 error. Upon checking the log, this is what is displayed: 2012-06-25 12:41:29 ::1 GET /test.php - 90 - ::1 Mozilla/5.0+(Windows+NT+6.1;+WOW64)+AppleWebKit/536.5+(KHTML,+like+Gecko)+Chrome/19.0.1084.56+Safari/536.5 500 0 0 5 That (to me) doesn't help me much. What am I doing wrong? Thank you

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  • Can you see something wrong in my working .htaccess?

    - by AlexV
    OK, after many search, trial and errors I've managed to create an .htaccess that do what I wanted (see explanations and questions after the code block): <IfModule mod_rewrite.c> RewriteEngine On #1 If the requested file is not url-mapper.php (to avoid .htaccess loop) RewriteCond %{REQUEST_FILENAME} (?<!url-mapper\.php)$ #2 If the requested URI does not end with an extension OR if the URI ends with .php* RewriteCond %{REQUEST_URI} !\.(.*) [OR] RewriteCond %{REQUEST_URI} \.php.*$ [NC] #3 If the requested URI is not in an excluded location RewriteCond %{REQUEST_URI} !^/seo-urls\/(excluded1|excluded2)(/.*)?$ #Then serve the URI via the mapper RewriteRule .* /seo-urls/url-mapper.php?uri=%{REQUEST_URI} [L,QSA] </IfModule> This is what the .htaccess should do: #1 is checking that the file requested is not url-mapper.php (to avoid infinite redirect loops). This file will always be at the root of the domain. #2 the .htaccess must only catch URLs that don't end with an extension (www.foo.com -- catch | www.foo.com/catch-me -- catch | www.foo.com/dont-catch.me -- don't catch) and URLs ending with .php* files (.php, .php4, .php5, .php123...). #3 some directories (and childs) can be excluded from the .htaccess (in this case /seo-urls/excluded1 and /seo-urls/excluded2). Finally the .htaccess feed the mapper with an hidden GET parameter named uri containing the requested uri. Even if I tested and everything works, I want to know if what I do is correct (and if it's the "best" way to do it). I've learned a lot with this "project" but I still consider myself a beginner at .htaccess and regular expressions so I want to triple check it there before putting it in production...

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  • Directories Throwing 404 Errors - Virtual Host Configuration and mod_rewrite

    - by nicorellius
    On my production server, things are fine: PHP extension removal and trailing slash rules are in place in my .htaccess file. But locally, this isn't working (well, partially, anyway). I'm running Apache2 with a virtual host for the site in question. I decided to not use the .htaccess file in this case and just add the rules to the httpd-vhosts.conf file instead, which, I've heard, if possible on your server, is a better way to go. The virtual host is working and the URL I use for my site is like this: devserver:9090 Here is my httpd-vhosts.conf file: NameVirtualHost *:9090 # for stuff other than this site <VirtualHost *:9090> ServerAdmin admin@localhost DocumentRoot "/opt/lampstack/apache2/htdocs" ServerName localhost </VirtualHost> # for site in question <VirtualHost *:9090> ServerAdmin admin@localhost DocumentRoot "/opt/lampstack/apache2/htdocs/devserver" ServerName devserver <Directory "/opt/lampstack/apache2/htdocs/devserver"> Options Indexes FollowSymLinks Includes AllowOverride None Order allow,deny Allow from all </Directory> <IfModule rewrite_module> RewriteEngine ON # remove PHP extension and add trailing slash # note - this doesn't work for directories, and throws 404 # TODO - fix so directories use index.php RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{THE_REQUEST} ^GET\ /[^?\s]+\.php RewriteRule (.*)\.php$ /$1/ [R=302,L] RewriteCond %{REQUEST_FILENAME} !-d RewriteRule (.*)/$ /$1.php [L] RewriteCond %{REQUEST_FILENAME}.php -f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule .*[^/]$ /$0/ [R=302,L] </IfModule> # error docs ErrorDocument 404 /errors/404.php </VirtualHost> The problem I'm facing is that when I go to directories on the site, I get a 404 error. So for example, this: devserver:9090/page.php goes to devserver:9090/page/ but going to a directory (that has an index.php): devserver:9090/dir/ throws 404 error page. If I type in devserver:9090/dir/index.php I get devserver:9090/dir/index/ and the contents I want appear... Can anyone help me with my rewrite rules?

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  • XSD and plain text

    - by Paul Knopf
    I have a rest/xml service that gives me the following... <verse-unit unit-id="38009001"> <marker class="begin-verse" mid="v38009001"/> <begin-chapter num="9"/><heading>Judgment on Israel&apos;s Enemies</heading> <begin-block-indent/> <begin-paragraph class="line-group"/> <begin-line/><verse-num begin-chapter="9">1</verse-num>The burden of the word of the <span class="divine-name">Lord</span> is against the land of Hadrach<end-line class="br"/> <begin-line class="indent"/>and Damascus is its resting place.<end-line class="br"/> <begin-line/>For the <span class="divine-name">Lord</span> has an eye on mankind<end-line class="br"/> <begin-line class="indent"/>and on all the tribes of Israel,<footnote id="f1"> A slight emendation yields <i> For to the <span class="divine-name">Lord</span> belongs the capital of Syria and all the tribes of Israel </i> </footnote><end-line class="br"/> </verse-unit> I used visual studio to generate a schema from this and used XSD.EXE to generate classes that I can use to deserialize this mess into programmable stuff. I got everything to work and it is deserialized perfectly (almost). The problem I have is with the random text mixed throughout the child nodes. The generated verse-unit objects gives me a list of objects (begin-line, begin-block-indent, etc), and also another list of string objects that represent the bits of string throughout the xml. Here is my schema <xs:element maxOccurs="unbounded" name="verse-unit"> <xs:complexType mixed="true"> <xs:sequence> <xs:choice maxOccurs="unbounded"> <xs:element name="marker"> <xs:complexType> <xs:attribute name="class" type="xs:string" use="required" /> <xs:attribute name="mid" type="xs:string" use="required" /> </xs:complexType> </xs:element> <xs:element name="begin-chapter"> <xs:complexType> <xs:attribute name="num" type="xs:unsignedByte" use="required" /> </xs:complexType> </xs:element> <xs:element name="heading"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="span"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="class" type="xs:string" use="required" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="begin-block-indent" /> <xs:element name="begin-paragraph"> <xs:complexType> <xs:attribute name="class" type="xs:string" use="required" /> </xs:complexType> </xs:element> <xs:element name="begin-line"> <xs:complexType> <xs:attribute name="class" type="xs:string" use="optional" /> </xs:complexType> </xs:element> <xs:element name="verse-num"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:unsignedByte"> <xs:attribute name="begin-chapter" type="xs:unsignedByte" use="optional" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> <xs:element name="end-line"> <xs:complexType> <xs:attribute name="class" type="xs:string" use="optional" /> </xs:complexType> </xs:element> <xs:element name="end-paragraph" /> <xs:element name="end-block-indent" /> <xs:element name="end-chapter" /> </xs:choice> </xs:sequence> <xs:attribute name="unit-id" type="xs:unsignedInt" use="required" /> </xs:complexType> </xs:element> WHAT I NEED IS THIS. I need the random text that is NOT surrounded by an xml node to be represented by an object so I know the order that everything is in. I know this is complicated, so let me try to simplify it. <field name="test_field_0"> Some text I'm sure you don't want. <subfield>Some text.</subfield> More text you don't want. </field> I need the xsd to generate a field object with items that can have either a text object, or a subfield object. I need to no where the random text is within the child nodes.

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  • jQuery Globalization Plugin from Microsoft

    - by ScottGu
    Last month I blogged about how Microsoft is starting to make code contributions to jQuery, and about some of the first code contributions we were working on: jQuery Templates and Data Linking support. Today, we released a prototype of a new jQuery Globalization Plugin that enables you to add globalization support to your JavaScript applications. This plugin includes globalization information for over 350 cultures ranging from Scottish Gaelic, Frisian, Hungarian, Japanese, to Canadian English.  We will be releasing this plugin to the community as open-source. You can download our prototype for the jQuery Globalization plugin from our Github repository: http://github.com/nje/jquery-glob You can also download a set of samples that demonstrate some simple use-cases with it here. Understanding Globalization The jQuery Globalization plugin enables you to easily parse and format numbers, currencies, and dates for different cultures in JavaScript. For example, you can use the Globalization plugin to display the proper currency symbol for a culture: You also can use the Globalization plugin to format dates so that the day and month appear in the right order and the day and month names are correctly translated: Notice above how the Arabic year is displayed as 1431. This is because the year has been converted to use the Arabic calendar. Some cultural differences, such as different currency or different month names, are obvious. Other cultural differences are surprising and subtle. For example, in some cultures, the grouping of numbers is done unevenly. In the "te-IN" culture (Telugu in India), groups have 3 digits and then 2 digits. The number 1000000 (one million) is written as "10,00,000". Some cultures do not group numbers at all. All of these subtle cultural differences are handled by the jQuery Globalization plugin automatically. Getting dates right can be especially tricky. Different cultures have different calendars such as the Gregorian and UmAlQura calendars. A single culture can even have multiple calendars. For example, the Japanese culture uses both the Gregorian calendar and a Japanese calendar that has eras named after Japanese emperors. The Globalization Plugin includes methods for converting dates between all of these different calendars. Using Language Tags The jQuery Globalization plugin uses the language tags defined in the RFC 4646 and RFC 5646 standards to identity cultures (see http://tools.ietf.org/html/rfc5646). A language tag is composed out of one or more subtags separated by hyphens. For example: Language Tag Language Name (in English) en-AU English (Australia) en-BZ English (Belize) en-CA English (Canada) Id Indonesian zh-CHS Chinese (Simplified) Legacy Zu isiZulu Notice that a single language, such as English, can have several language tags. Speakers of English in Canada format numbers, currencies, and dates using different conventions than speakers of English in Australia or the United States. You can find the language tag for a particular culture by using the Language Subtag Lookup tool located here:  http://rishida.net/utils/subtags/ The jQuery Globalization plugin download includes a folder named globinfo that contains the information for each of the 350 cultures. Actually, this folder contains more than 700 files because the folder includes both minified and un-minified versions of each file. For example, the globinfo folder includes JavaScript files named jQuery.glob.en-AU.js for English Australia, jQuery.glob.id.js for Indonesia, and jQuery.glob.zh-CHS for Chinese (Simplified) Legacy. Example: Setting a Particular Culture Imagine that you have been asked to create a German website and want to format all of the dates, currencies, and numbers using German formatting conventions correctly in JavaScript on the client. The HTML for the page might look like this: Notice the span tags above. They mark the areas of the page that we want to format with the Globalization plugin. We want to format the product price, the date the product is available, and the units of the product in stock. To use the jQuery Globalization plugin, we’ll add three JavaScript files to the page: the jQuery library, the jQuery Globalization plugin, and the culture information for a particular language: In this case, I’ve statically added the jQuery.glob.de-DE.js JavaScript file that contains the culture information for German. The language tag “de-DE” is used for German as spoken in Germany. Now that I have all of the necessary scripts, I can use the Globalization plugin to format the product price, date available, and units in stock values using the following client-side JavaScript: The jQuery Globalization plugin extends the jQuery library with new methods - including new methods named preferCulture() and format(). The preferCulture() method enables you to set the default culture used by the jQuery Globalization plugin methods. Notice that the preferCulture() method accepts a language tag. The method will find the closest culture that matches the language tag. The $.format() method is used to actually format the currencies, dates, and numbers. The second parameter passed to the $.format() method is a format specifier. For example, passing “c” causes the value to be formatted as a currency. The ReadMe file at github details the meaning of all of the various format specifiers: http://github.com/nje/jquery-glob When we open the page in a browser, everything is formatted correctly according to German language conventions. A euro symbol is used for the currency symbol. The date is formatted using German day and month names. Finally, a period instead of a comma is used a number separator: You can see a running example of the above approach with the 3_GermanSite.htm file in this samples download. Example: Enabling a User to Dynamically Select a Culture In the previous example we explicitly said that we wanted to globalize in German (by referencing the jQuery.glob.de-DE.js file). Let’s now look at the first of a few examples that demonstrate how to dynamically set the globalization culture to use. Imagine that you want to display a dropdown list of all of the 350 cultures in a page. When someone selects a culture from the dropdown list, you want all of the dates in the page to be formatted using the selected culture. Here’s the HTML for the page: Notice that all of the dates are contained in a <span> tag with a data-date attribute (data-* attributes are a new feature of HTML 5 that conveniently also still work with older browsers). We’ll format the date represented by the data-date attribute when a user selects a culture from the dropdown list. In order to display dates for any possible culture, we’ll include the jQuery.glob.all.js file like this: The jQuery Globalization plugin includes a JavaScript file named jQuery.glob.all.js. This file contains globalization information for all of the more than 350 cultures supported by the Globalization plugin.  At 367KB minified, this file is not small. Because of the size of this file, unless you really need to use all of these cultures at the same time, we recommend that you add the individual JavaScript files for particular cultures that you intend to support instead of the combined jQuery.glob.all.js to a page. In the next sample I’ll show how to dynamically load just the language files you need. Next, we’ll populate the dropdown list with all of the available cultures. We can use the $.cultures property to get all of the loaded cultures: Finally, we’ll write jQuery code that grabs every span element with a data-date attribute and format the date: The jQuery Globalization plugin’s parseDate() method is used to convert a string representation of a date into a JavaScript date. The plugin’s format() method is used to format the date. The “D” format specifier causes the date to be formatted using the long date format. And now the content will be globalized correctly regardless of which of the 350 languages a user visiting the page selects.  You can see a running example of the above approach with the 4_SelectCulture.htm file in this samples download. Example: Loading Globalization Files Dynamically As mentioned in the previous section, you should avoid adding the jQuery.glob.all.js file to a page whenever possible because the file is so large. A better alternative is to load the globalization information that you need dynamically. For example, imagine that you have created a dropdown list that displays a list of languages: The following jQuery code executes whenever a user selects a new language from the dropdown list. The code checks whether the globalization file associated with the selected language has already been loaded. If the globalization file has not been loaded then the globalization file is loaded dynamically by taking advantage of the jQuery $.getScript() method. The globalizePage() method is called after the requested globalization file has been loaded, and contains the client-side code to perform the globalization. The advantage of this approach is that it enables you to avoid loading the entire jQuery.glob.all.js file. Instead you only need to load the files that you need and you don’t need to load the files more than once. The 5_Dynamic.htm file in this samples download demonstrates how to implement this approach. Example: Setting the User Preferred Language Automatically Many websites detect a user’s preferred language from their browser settings and automatically use it when globalizing content. A user can set a preferred language for their browser. Then, whenever the user requests a page, this language preference is included in the request in the Accept-Language header. When using Microsoft Internet Explorer, you can set your preferred language by following these steps: Select the menu option Tools, Internet Options. Select the General tab. Click the Languages button in the Appearance section. Click the Add button to add a new language to the list of languages. Move your preferred language to the top of the list. Notice that you can list multiple languages in the Language Preference dialog. All of these languages are sent in the order that you listed them in the Accept-Language header: Accept-Language: fr-FR,id-ID;q=0.7,en-US;q=0.3 Strangely, you cannot retrieve the value of the Accept-Language header from client JavaScript. Microsoft Internet Explorer and Mozilla Firefox support a bevy of language related properties exposed by the window.navigator object, such as windows.navigator.browserLanguage and window.navigator.language, but these properties represent either the language set for the operating system or the language edition of the browser. These properties don’t enable you to retrieve the language that the user set as his or her preferred language. The only reliable way to get a user’s preferred language (the value of the Accept-Language header) is to write server code. For example, the following ASP.NET page takes advantage of the server Request.UserLanguages property to assign the user’s preferred language to a client JavaScript variable named acceptLanguage (which then allows you to access the value using client-side JavaScript): In order for this code to work, the culture information associated with the value of acceptLanguage must be included in the page. For example, if someone’s preferred culture is fr-FR (French in France) then you need to include either the jQuery.glob.fr-FR.js or the jQuery.glob.all.js JavaScript file in the page or the culture information won’t be available.  The “6_AcceptLanguages.aspx” sample in this samples download demonstrates how to implement this approach. If the culture information for the user’s preferred language is not included in the page then the $.preferCulture() method will fall back to using the neutral culture (for example, using jQuery.glob.fr.js instead of jQuery.glob.fr-FR.js). If the neutral culture information is not available then the $.preferCulture() method falls back to the default culture (English). Example: Using the Globalization Plugin with the jQuery UI DatePicker One of the goals of the Globalization plugin is to make it easier to build jQuery widgets that can be used with different cultures. We wanted to make sure that the jQuery Globalization plugin could work with existing jQuery UI plugins such as the DatePicker plugin. To that end, we created a patched version of the DatePicker plugin that can take advantage of the Globalization plugin when rendering a calendar. For example, the following figure illustrates what happens when you add the jQuery Globalization and the patched jQuery UI DatePicker plugin to a page and select Indonesian as the preferred culture: Notice that the headers for the days of the week are displayed using Indonesian day name abbreviations. Furthermore, the month names are displayed in Indonesian. You can download the patched version of the jQuery UI DatePicker from our github website. Or you can use the version included in this samples download and used by the 7_DatePicker.htm sample file. Summary I’m excited about our continuing participation in the jQuery community. This Globalization plugin is the third jQuery plugin that we’ve released. We’ve really appreciated all of the great feedback and design suggestions on the jQuery templating and data-linking prototypes that we released earlier this year.  We also want to thank the jQuery and jQuery UI teams for working with us to create these plugins. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. You can follow me at: twitter.com/scottgu

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  • Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and cach

    - by SeanMcAlinden
    I’ve recently started a project with a few mates to learn the ins and outs of Dependency Injection, AOP and a number of other pretty crucial patterns of development as we’ve all been using these patterns for a while but have relied totally on third part solutions to do the magic. We thought it would be interesting to really get into the details by rolling our own IoC container and hopefully learn a lot on the way, and you never know, we might even create an excellent framework. The open source project is called Rapid IoC and is hosted at http://rapidioc.codeplex.com/ One of the most interesting tasks for me is creating the dynamic proxy generator for enabling Aspect Orientated Programming (AOP). In this series of articles, I’m going to track each step I take for creating the dynamic proxy generator and I’ll try my best to explain what everything means - mainly as I’ll be using Reflection.Emit to emit a fair amount of intermediate language code (IL) to create the proxy types at runtime which can be a little taxing to read. It’s worth noting that building the proxy is without a doubt going to be slightly painful so I imagine there will be plenty of areas I’ll need to change along the way. Anyway lets get started…   Part 1 - Creating the Assembly builder, Module builder and caching mechanism Part 1 is going to be a really nice simple start, I’m just going to start by creating the assembly, module and type caches. The reason we need to create caches for the assembly, module and types is simply to save the overhead of recreating proxy types that have already been generated, this will be one of the important steps to ensure that the framework is fast… kind of important as we’re calling the IoC container ‘Rapid’ – will be a little bit embarrassing if we manage to create the slowest framework. The Assembly builder The assembly builder is what is used to create an assembly at runtime, we’re going to have two overloads, one will be for the actual use of the proxy generator, the other will be mainly for testing purposes as it will also save the assembly so we can use Reflector to examine the code that has been created. Here’s the code: DynamicAssemblyBuilder using System; using System.Reflection; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Assembly {     /// <summary>     /// Class for creating an assembly builder.     /// </summary>     internal static class DynamicAssemblyBuilder     {         #region Create           /// <summary>         /// Creates an assembly builder.         /// </summary>         /// <param name="assemblyName">Name of the assembly.</param>         public static AssemblyBuilder Create(string assemblyName)         {             AssemblyName name = new AssemblyName(assemblyName);               AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(                     name, AssemblyBuilderAccess.Run);               DynamicAssemblyCache.Add(assembly);               return assembly;         }           /// <summary>         /// Creates an assembly builder and saves the assembly to the passed in location.         /// </summary>         /// <param name="assemblyName">Name of the assembly.</param>         /// <param name="filePath">The file path.</param>         public static AssemblyBuilder Create(string assemblyName, string filePath)         {             AssemblyName name = new AssemblyName(assemblyName);               AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(                     name, AssemblyBuilderAccess.RunAndSave, filePath);               DynamicAssemblyCache.Add(assembly);               return assembly;         }           #endregion     } }   So hopefully the above class is fairly explanatory, an AssemblyName is created using the passed in string for the actual name of the assembly. An AssemblyBuilder is then constructed with the current AppDomain and depending on the overload used, it is either just run in the current context or it is set up ready for saving. It is then added to the cache.   DynamicAssemblyCache using System.Reflection.Emit; using Rapid.DynamicProxy.Exceptions; using Rapid.DynamicProxy.Resources.Exceptions;   namespace Rapid.DynamicProxy.Assembly {     /// <summary>     /// Cache for storing the dynamic assembly builder.     /// </summary>     internal static class DynamicAssemblyCache     {         #region Declarations           private static object syncRoot = new object();         internal static AssemblyBuilder Cache = null;           #endregion           #region Adds a dynamic assembly to the cache.           /// <summary>         /// Adds a dynamic assembly builder to the cache.         /// </summary>         /// <param name="assemblyBuilder">The assembly builder.</param>         public static void Add(AssemblyBuilder assemblyBuilder)         {             lock (syncRoot)             {                 Cache = assemblyBuilder;             }         }           #endregion           #region Gets the cached assembly                  /// <summary>         /// Gets the cached assembly builder.         /// </summary>         /// <returns></returns>         public static AssemblyBuilder Get         {             get             {                 lock (syncRoot)                 {                     if (Cache != null)                     {                         return Cache;                     }                 }                   throw new RapidDynamicProxyAssertionException(AssertionResources.NoAssemblyInCache);             }         }           #endregion     } } The cache is simply a static property that will store the AssemblyBuilder (I know it’s a little weird that I’ve made it public, this is for testing purposes, I know that’s a bad excuse but hey…) There are two methods for using the cache – Add and Get, these just provide thread safe access to the cache.   The Module Builder The module builder is required as the create proxy classes will need to live inside a module within the assembly. Here’s the code: DynamicModuleBuilder using System.Reflection.Emit; using Rapid.DynamicProxy.Assembly; namespace Rapid.DynamicProxy.Module {     /// <summary>     /// Class for creating a module builder.     /// </summary>     internal static class DynamicModuleBuilder     {         /// <summary>         /// Creates a module builder using the cached assembly.         /// </summary>         public static ModuleBuilder Create()         {             string assemblyName = DynamicAssemblyCache.Get.GetName().Name;               ModuleBuilder moduleBuilder = DynamicAssemblyCache.Get.DefineDynamicModule                 (assemblyName, string.Format("{0}.dll", assemblyName));               DynamicModuleCache.Add(moduleBuilder);               return moduleBuilder;         }     } } As you can see, the module builder is created on the assembly that lives in the DynamicAssemblyCache, the module is given the assembly name and also a string representing the filename if the assembly is to be saved. It is then added to the DynamicModuleCache. DynamicModuleCache using System.Reflection.Emit; using Rapid.DynamicProxy.Exceptions; using Rapid.DynamicProxy.Resources.Exceptions; namespace Rapid.DynamicProxy.Module {     /// <summary>     /// Class for storing the module builder.     /// </summary>     internal static class DynamicModuleCache     {         #region Declarations           private static object syncRoot = new object();         internal static ModuleBuilder Cache = null;           #endregion           #region Add           /// <summary>         /// Adds a dynamic module builder to the cache.         /// </summary>         /// <param name="moduleBuilder">The module builder.</param>         public static void Add(ModuleBuilder moduleBuilder)         {             lock (syncRoot)             {                 Cache = moduleBuilder;             }         }           #endregion           #region Get           /// <summary>         /// Gets the cached module builder.         /// </summary>         /// <returns></returns>         public static ModuleBuilder Get         {             get             {                 lock (syncRoot)                 {                     if (Cache != null)                     {                         return Cache;                     }                 }                   throw new RapidDynamicProxyAssertionException(AssertionResources.NoModuleInCache);             }         }           #endregion     } }   The DynamicModuleCache is very similar to the assembly cache, it is simply a statically stored module with thread safe Add and Get methods.   The DynamicTypeCache To end off this post, I’m going to create the cache for storing the generated proxy classes. I’ve spent a fair amount of time thinking about the type of collection I should use to store the types and have finally decided that for the time being I’m going to use a generic dictionary. This may change when I can actually performance test the proxy generator but the time being I think it makes good sense in theory, mainly as it pretty much maintains it’s performance with varying numbers of items – almost constant (0)1. Plus I won’t ever need to loop through the items which is not the dictionaries strong point. Here’s the code as it currently stands: DynamicTypeCache using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace Rapid.DynamicProxy.Types {     /// <summary>     /// Cache for storing proxy types.     /// </summary>     internal static class DynamicTypeCache     {         #region Declarations           static object syncRoot = new object();         public static Dictionary<string, Type> Cache = new Dictionary<string, Type>();           #endregion           /// <summary>         /// Adds a proxy to the type cache.         /// </summary>         /// <param name="type">The type.</param>         /// <param name="proxy">The proxy.</param>         public static void AddProxyForType(Type type, Type proxy)         {             lock (syncRoot)             {                 Cache.Add(GetHashCode(type.AssemblyQualifiedName), proxy);             }         }           /// <summary>         /// Tries the type of the get proxy for.         /// </summary>         /// <param name="type">The type.</param>         /// <returns></returns>         public static Type TryGetProxyForType(Type type)         {             lock (syncRoot)             {                 Type proxyType;                 Cache.TryGetValue(GetHashCode(type.AssemblyQualifiedName), out proxyType);                 return proxyType;             }         }           #region Private Methods           private static string GetHashCode(string fullName)         {             SHA1CryptoServiceProvider provider = new SHA1CryptoServiceProvider();             Byte[] buffer = Encoding.UTF8.GetBytes(fullName);             Byte[] hash = provider.ComputeHash(buffer, 0, buffer.Length);             return Convert.ToBase64String(hash);         }           #endregion     } } As you can see, there are two public methods, one for adding to the cache and one for getting from the cache. Hopefully they should be clear enough, the Get is a TryGet as I do not want the dictionary to throw an exception if a proxy doesn’t exist within the cache. Other than that I’ve decided to create a key using the SHA1CryptoServiceProvider, this may change but my initial though is the SHA1 algorithm is pretty fast to put together using the provider and it is also very unlikely to have any hashing collisions. (there are some maths behind how unlikely this is – here’s the wiki if you’re interested http://en.wikipedia.org/wiki/SHA_hash_functions)   Anyway, that’s the end of part 1 – although I haven’t started any of the fun stuff (by fun I mean hairpulling, teeth grating Relfection.Emit style fun), I’ve got the basis of the DynamicProxy in place so all we have to worry about now is creating the types, interceptor classes, method invocation information classes and finally a really nice fluent interface that will abstract all of the hard-core craziness away and leave us with a lightning fast, easy to use AOP framework. Hope you find the series interesting. All of the source code can be viewed and/or downloaded at our codeplex site - http://rapidioc.codeplex.com/ Kind Regards, Sean.

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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Objective-C with some Objective-C++, calling a normal c++ method "referenced from" problem

    - by xenonii
    Hi, I made an Objective-C project for the iPhone. I had only one cpp class, the soundEngine taken from some Apple demo. Now I'm trying to merge OpenFeint which is coded in Objective-C++. As soon as I drop in the code without even referring to it from my code, when I hit Build, my Objective-C code cannot find the methods of the cpp file. All the class files compile, but in the linking stage it says something like: "_SoundEngine_SetDisabled", referenced from: someClass.o Note that it is adding an underscore in front of the methods when it's reporting these linking errors. P.S. I know that for OpenFeint first thing one should do is convert the files to .mm but if possible I don't want to go down that road at this stage of development. I was going to try create a wrapper Objective-C++ class for it. I read someone managed to do that.

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  • MVC2 and MVC Futures causing RedirectToAction issues

    - by Darragh
    I've been trying to get the strongly typed version of RedirectToAction from the MVC Futures project to work, but I've been getting no where. Below are the steps I've followed, and the errors I've encountered. Any help is much appreciated. I created a new MVC2 app and changed the About action on the HomeController to redirect to the Index page. Return RedirectToAction("Index") However, I wanted to use the strongly typed extensions, so I downloaded the MVC Futures from CodePlex and added a reference to Microsoft.Web.Mvc to my project. I addded the following "import" statement to the top of HomeContoller.vb Imports Microsoft.Web.Mvc I commented out the above RedirectToAction and added the following line: Return RedirectToAction(Of HomeController)(Function(c) c.Index()) So far, so good. However, I noticed if I uncomment out the first (non Generic) RedirectToAction, it was now causing the following compile error: Error 1 Overload resolution failed because no accessible 'RedirectToAction' can be called with these arguments: Extension method 'Public Function RedirectToAction(Of TController)(action As System.Linq.Expressions.Expression(Of System.Action(Of TController))) As System.Web.Mvc.RedirectToRouteResult' defined in 'Microsoft.Web.Mvc.ControllerExtensions': Data type(s) of the type parameter(s) cannot be inferred from these arguments. Specifying the data type(s) explicitly might correct this error. Extension method 'Public Function RedirectToAction(action As System.Linq.Expressions.Expression(Of System.Action(Of HomeController))) As System.Web.Mvc.RedirectToRouteResult' defined in 'Microsoft.Web.Mvc.ControllerExtensions': Value of type 'String' cannot be converted to 'System.Linq.Expressions.Expression(Of System.Action(Of mvc2test1.HomeController))'. Even though intelli-sense was showing 8 overloads (the original 6 non-generic overloads, plus the 2 new generic overloads from the Futures assembly), it seems when trying to complie the code, the compiler would only 'find' the 2 non-gneneric extension methods from the Futures assessmbly. I thought this might be an issue that I was using conflicting versions of the MVC2 assembly, and the futures assembly, so I added MvcDiaganotics.aspx from the Futures download to my project and everytyhing looked correct: ASP.NET MVC Assembly Information (System.Web.Mvc.dll) Assembly version: ASP.NET MVC 2 RTM (2.0.50217.0) Full name: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 Code base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Web.Mvc/2.0.0.0__31bf3856ad364e35/System.Web.Mvc.dll Deployment: GAC-deployed ASP.NET MVC Futures Assembly Information (Microsoft.Web.Mvc.dll) Assembly version: ASP.NET MVC 2 RTM Futures (2.0.50217.0) Full name: Microsoft.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null Code base: file:///xxxx/bin/Microsoft.Web.Mvc.DLL Deployment: bin-deployed This is driving me crazy! Becuase I thought this might be some VB issue, I created a new MVC2 project using C# and tried the same as above. I added the following "using" statement to the top of HomeController.cs using Microsoft.Web.Mvc; This time, in the About action method, I could only manage to call the non-generic RedirectToAction by typing the full commmand as follows: return Microsoft.Web.Mvc.ControllerExtensions.RedirectToAction<HomeController>(this, c => c.Index()); Even though I had a "using" statement at the top of the class, if I tried to call the non-generic RedirectToAction as follows: return RedirectToAction<HomeController>(c => c.Index()); I would get the following compile error: Error 1 The non-generic method 'System.Web.Mvc.Controller.RedirectToAction(string)' cannot be used with type arguments What gives? It's not like I'm trying to do anything out of the ordinary. It's a simple vanilla MVC2 project with only a reference to the Futures assembly. I'm hoping that I've missed out something obvious, but I've been scratching my head for too long, so I figured I'd seek some assisstance. If anyone's managed to get this simple scenario working (in VB and/or C#) could they please let me know what, if anything, they did differently? Thanks!

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  • iphone - creating a reference to a MPMoviePlayerController

    - by Mike
    At some point in my code I am creating a MPMoviePlayerController object and playing it. As I need to reference this object at some other methods in my code that runs asynchronously, I need to store a pointer to the movie object etc., so I can use that. Declaring MPMoviePlayerController * myMovie on the header file is out of question, because the compiler will give me an error saying "expected specifier-qualifier-list before 'MPMoviePlayerController'". If it was a view I could do something like [self.view viewWithTag:99]; to get the object, but the MPMoviePlayerController does not allow this. How can I obtain the movie object or store a reference to it, so I can call the object in other methods? thanks for any help.

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  • Using CALayer Delegate

    - by Shaun Budhram
    I have a UIView whose layers will have sublayers. I'd like to assign delegates for each of those sublayers, so the delegate method can tell the layer what to draw. My question is: What should I provide as CALayer's delegate? The documentation says not to use the UIView the layers reside in, as this is reserved for the main CALayer of the view. But, creating another class just to be the delegate of the CALayers I create defeats the purpose of not subclassing CALayer. What are people typically using as the delegate for CALayer? Or should I just subclass? Also, why is it that the class implementing the delegate methods doesn't have to conform to some sort of CALayer protocol? That's a wider overarching question I don't quite understand. I thought all classes requiring implementation of delegate methods required a protocol specification for implementers to conform to.

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