Search Results

Search found 4904 results on 197 pages for 'keyboard'.

Page 184/197 | < Previous Page | 180 181 182 183 184 185 186 187 188 189 190 191  | Next Page >

  • can I disable the "(Type e to repeat macro)" message in emacs?

    - by lindes
    Hi there, So, I've finally made the plunge, and have gotten to the state where I'm quite happy to have switched from vi and vim to emacs... I've been putting stuff in my .emacs file, learning how to evaluate things (not to mention becoming familiar with movement commands), etc. etc. etc. And now I have a problem with a require line in my .emacs file (a require statement*), which bombs out when I launch emacs (and generally fails to work). So, this lead me to the following situation: In the process of trying to debug the above situation, one of the steps I did was to open the file I was trying to require, and evaluate it bit by bit, using C-M-f and C-x C-e (and later just M-x eval-buffer), which all worked fine. But along the way of the section-by-section, I got tired of typing all those, and so I recorded a keyboard macro... C-x ( C-M-f C-x C-e C-x ) and then C-x e... which gave me a message in the minibuffer (I think I'm using the right name), saying (Type e to repeat macro). Which meant I could no longer see the resultant value of the evaluation of each section of code... which, while not critical in this case, I was liking having. Which leads me to the actual question: Is there a way to disable that message, and/or to cause the minibuffer to show multiple lines at once? I know about the *Messages* buffer, and that could have helped, I'm just wondering if there's a way to either disable that message, or otherwise make it coexist with other messages. Any suggestions? Thanks! lindes * - the problem at hand, which is not really my question, is that (require 'ruby-mode/ruby-mode) fails, even though emacs is definitely and successfully (per system call tracing) opening and reading the ruby-mode.el file. I presume this is because the provide line says just 'ruby-mode. I've found a solution for this, but if anyone can point me to any "best practices", I'd appreciate it.

    Read the article

  • Which CSS editor can give nested formatting like this in one shot automatically?

    - by jitendra
    Which free (offline) CSS tool can give formatting like this in one shot automatically? using any keyboard shortcut of from any command of IDE example This (it can be any type of formatting) #proceed_form ol, #demo_form ol { list-style:none; margin:0; padding:0} #proceed_form ol li, #demo_form ol li { padding:2px 0; margin:0; line-height:normal; height:18px} #proceed_form ol li label, #demo_form ol li label { display:inline-block; width:195px;} into like this #proceed_form ol, #demo_form ol { list-style: none; margin: 0; padding: 0 } #proceed_form ol li, #demo_form ol li { padding: 2px 0; margin: 0; line-height: normal; height: 18px } #proceed_form ol li label, #demo_form ol li label { display: inline-block; width: 195px; } Can we achieve this type of formatting in Dreamweaver? or it not possible in dreamweaver then in any other tool?

    Read the article

  • Python: Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

    Read the article

  • how could application installations/configurations be easier in linux? [closed]

    - by ajsie
    although you can do anything in linux it tends to require a lot of tweaking in config files and reading a lot of manuals/tutorials before you can have it running in your way. i know that it gets a lot easier by time, and the apt-get installations with ubuntu/debian is heading the right way. but how can linux be more userfriendly for us in the future? i thought that if more is automated like an IDE environment, eg. typing svn will give us all the commands and description about each command when you move between commands with your keyboard. that would be great. but that's just one example. another is the navigation in the terminal between folders. now you have to type a lot just to jump from/to different folders. would be great with some more automatization here too. i know that these extra features will slow down the server, but its 2010 now, and these features are not that heavy for the cpu, but makes it more userfriendly and encourage maintainance of a server, not frighten u off. what do you think about this? should/could we have more user friendly linux environment in servers, something that has annoyed you a lot? a lot of things are done in the unix way, but maybe we should reinvent the wheel in some areas, cause apparently, its so...repeatingly today and difficult to do easy tasks. it should be easier i think..

    Read the article

  • Button outside view... how to make it work

    - by Mike
    I have a UIImageView based class that creates objects with the following characteristics: a small image square and a UITextView below. If the user drags the object by the image it can drag it around. If the user taps on the UITextView the keyboard has to appear and the user can change the text on it. The objects created by the class are like this: 1) the object creates a 60x60 pixels frame 2) puts an image inside that frame 3) creates a UITextView and puts it below that 60x60 frame. So, as the class is a UIImageView based and it creates an image with 60x60 pixels and the UITextView is located outside that area, in theory the text view is outside the area the tapping are for that object. Obviously I could make the class create a big square to encompass the image and the text view, but that frame would be too big and I have the objects created by this class to be as close as possible when I add them to another view. I could also create the text views from the same view I created the objects, but I would have to manage each object and each correspondent text view and I need them to move together... so, I have a problem. Any ideas on a simplest way to do that?

    Read the article

  • Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

    Read the article

  • Website running JavaScript setInterval starts to fail after ~1day

    - by Martin Clemens Bloch
    I wish I could be more specific here, but unfortunately this might be hard. I basically hope this is some "well"-known timeout or setup issue. We have a website running an (JS/html - ASP.net project) website overview on a screen at a factory. This screen has no keyboard so it should keep refreshing the page forever - years perhaps (though 1 week might be okay). (It is used by factory workers to see incoming transports etc.) This all works perfectly; the site continuously updates itself and gets the new correct data. Then, sometimes, in the morning this "overview" screen has no data and the workers have to manually refresh the site using the simple refresh button or F5 - which fixes everything. I have tried a few things trying to reproduce the error myself including: Cutting the internet connection and MANY other ways of making it timeout (breakpoints, stopping services etc.). Setting the refresh time of setInterval to 100ms and letting the site run 3-5 minutes. (normal timer is 1 minute) setInterval SHOULD run forever according to the internet searching I have done. Checked that "JavaScript frequency" has not been turned down in power saving settings. No matter what; the site resumes correct function WITHOUT a refresh as soon as I plug in the internet cable or whatever again - I can't reproduce the error. The website is dependent on a backend WCF service and project integration, but since the workers are fixing this with a simple refresh I am assuming this has not crashed. EDIT: The browser I tried to reproduce the error in was IE/win7. I will ask about the factory tomorrow, but I am guessing IE/win? also. Is setInterval in fact really infinite or is there something else wrong here? All help much appreciated. 0.5 bitcoin reward for solving answer ;)

    Read the article

  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

    Read the article

  • visualising piano performance evaluation

    - by Dolphin
    I need to develop a performance evaluator for piano playing. Based on a midi generated from sheet music, I need to evaluate the midi of the actual playing (midi keyboard). I'm planning to evaluate the playing based on note pitch, duration and loudness. The evaluation is I suppose a comparison of the notes of the sheet music and playing in midi. But I have no idea how I can visualise (i.e. show where the person have gone wrong) this evaluation process. i.e. maybe show both the notation and highlight which note has gone wrong. But how can I show any of this in some graphical form? Or more precisely on a stave (a music score) itself. I have note details (pitch, duration) and score details (key and time signature) stored in a table, and I'm using Java. But I have no clue as in how I can put all this into graphical form. Any insight is most gratefully appreciated. Advance thanks

    Read the article

  • How can I tell when something outside my UITableViewCell has been touched?

    - by kk6yb
    Similar to this question I have a custom subclass of UITableViewCell that has a UITextField. Its working fine except the keyboard for doesn't go away when the user touches a different table view cell or something outside the table. I'm trying to figure out the best place to find out when something outside the cell is touched, then I could call resignFirstResponder on the text field. If the UITableViewCell could receive touch events for touches outside of its view then it could just resignFirstResponder itself but I don't see any way to get those events in the cell. The solution I'm considering is to add a touchesBegan:withEvent: method to the view controller. There I could send a resignFirstResponder to all tableview cells that are visible except the one that the touch was in (let it get the touch event and handle it itself). Maybe something like this pseudo code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchPoint = // TBD - may need translate to cell's coordinates for (UITableViewCell* aCell in [theTableView visibleCells]) { if (![aCell pointInside:touchPoint withEvent:event]) { [aCell resignFirstResponder]; } } } I'm not sure if this is the best way to go about this. There doesn't seem to be any way for the tableviewcell itself to receive event notifications for events outside its view.

    Read the article

  • JTextArea - Highlight Text While Scrolling Up or Down

    - by Sujay
    I'm trying to work with a non-editable JTextArea added to a JScrollPane. I want a line to be highlighted when the user clicks on that specific line. I could implement this part using the following code: public static void initHighlightOption(final JTextArea textArea){ textArea.setFont(new Font("Courier New", Font.PLAIN, 12)); textArea.setEditable(false); final Action selectLine = getAction(textArea, DefaultEditorKit.selectLineAction); textArea.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && e.getClickCount() == 1) { selectLine.actionPerformed(null); } }); textArea.setSelectionStart(0); textArea.setSelectionEnd(0); } public static Action getAction(JTextArea textArea, String name) { Action action = null; Action[] actions = textArea.getActions(); for (int i = 0; i < actions.length; i++) { if (name.equals(actions[i].getValue(Action.NAME).toString())) { action = actions[i]; break; } } return action; } What I want to add is that once a line is highlighted and user scrolls up/down using keyboard up/down key, i want the current line to be highlighted. Is this possible by adding a keyListener? I'm stuck on how highlight data while scrolling up. The text area contains data like this: Line1 Line2 Line3 Line4 Line5 (i.e. there might be new lines between two particular lines of data)

    Read the article

  • Exception error in Erlang

    - by Jim
    So I've been using Erlang for the last eight hours, and I've spent two of those banging my head against the keyboard trying to figure out the exception error my console keeps returning. I'm writing a dice program to learn erlang. I want it to be able to call from the console through the erlang interpreter. The program accepts a number of dice, and is supposed to generate a list of values. Each value is supposed to be between one and six. I won't bore you with the dozens of individual micro-changes I made to try and fix the problem (random engineering) but I'll post my code and the error. The Source: -module(dice2). -export([d6/1]). d6(1) - random:uniform(6); d6(Numdice) - Result = [], d6(Numdice, [Result]). d6(0, [Finalresult]) - {ok, [Finalresult]}; d6(Numdice, [Result]) - d6(Numdice - 1, [random:uniform(6) | Result]). When I run the program from my console like so... dice2:d6(1). ...I get a random number between one and six like expected. However when I run the same function with any number higher than one as an argument I get the following exception... **exception error: no function clause matching dice2:d6(1, [4|3]) ... I know I I don't have a function with matching arguments but I don't know how to write a function with variable arguments, and a variable number of arguments. I tried modifying the function in question like so.... d6(Numdice, [Result]) - Newresult = [random:uniform(6) | Result], d6(Numdice - 1, Newresult). ... but I got essentially the same error. Anyone know what is going on here?

    Read the article

  • How can I emulate Vim's * search in GNU Emacs?

    - by rq
    In Vim the * key in normal mode searches for the word under the cursor. In GNU Emacs the closest native equivalent would be: C-s C-w But that isn't quite the same. It opens up the incremental search mini buffer and copies from the cursor in the current buffer to the end of the word. In Vim you'd search for the whole word, even if you are in the middle of the word when you press *. I've cooked up a bit of elisp to do something similar: (defun find-word-under-cursor (arg) (interactive "p") (if (looking-at "\\<") () (re-search-backward "\\<" (point-min))) (isearch-forward)) That trots backwards to the start of the word before firing up isearch. I've bound it to C-+, which is easy to type on my keyboard and similar to *, so when I type C-+ C-w it copies from the start of the word to the search mini-buffer. However, this still isn't perfect. Ideally it would regexp search for "\<" word "\>" to not show partial matches (searching for the word "bar" shouldn't match "foobar", just "bar" on its own). I tried using search-forward-regexp and concat'ing \ but this doesn't wrap in the file, doesn't highlight matches and is generally pretty lame. An isearch-* function seems the best bet, but these don't behave well when scripted. Any ideas? Can anyone offer any improvements to the bit of elisp? Or is there some other way that I've overlooked?

    Read the article

  • Broken console in Maven project using Netbeans

    - by Maciek Sawicki
    Hi, I have strange problem with my Neatens+Maven installation. This is the shortest code to reproduce the problem: public class App { public static void main( String[] args ) { // Create a scanner to read from keyboard Scanner scanner = new Scanner (System.in); Scanner s= new Scanner(System.in); String param= s.next(); System.out.println(param); } } When I'm running it as Maven Project inside Netbeans console seems to be broken. It just ignores my input. It's look like infinitive loop in System.out.println(param);. However this project works fine when it's compiled as "Java Aplication" project. It also works O.K. if I build and run it from cmd. System info: Os: Vista IDE: Netbeans 6.8 Maven: apache-maven-2.2.1 //edit Built program (using mavean from Netbeans) works fine. I just can't test it using Net beans. And I think I forgot to ask the question ;). So of course my first question is: how can I fix this problem? And second is: Is it any workaround for this? For example configuring Netbeans to run external commend line app instead of using built in console.

    Read the article

  • Carbon, LSUIElement, and showing a window

    - by James Turner
    I have a Carbon LSUIElement application, which runs in the background (possibly with an icon in the menubar, depending on a pref) and occasionally needs to show a dialog to the user - sometimes in response to a user event, but sometimes in response to a background task failing or similar. (I'm using Qt 4.5, so the application is Carbon based; With Qt 4.6 things will be Cocoa based, but it sounds as if the problem may exist there too). The problem is that when I open a window, and show it, it doesn't get brought to the front. I assume this is an artefect of being an LSUIElement app. Qt uses SelectWindow in Carbon, and [makeKeyAndOrderFront] in Cocoa, to bring a window (and the app) to the front. To work around the problem, I tried going direct to the window server: (the first few steps are to get the WindowID, this will be simpler with Qt-Cocoa, since I can use NSWindow:nativeWindow) WindowRef ref = HIViewGetWindow((HIViewRef) aWidget->winId()); CGSWindow wid = GetNativeWindowFromWindowRef(ref); CGSConnection cid =_CGSDefaultConnection(); CGSOrderWindow(cid, wid, 1 /* above everything */, 0 /* NULL */); This works, sort of - the window comes to the front, but it's not highlighted or keyboard focused. Are there additional steps to fix those issues, or is there a simpler solution to the whole problem?

    Read the article

  • How to add on key down and on key up event in java script

    - by Ramesh
    Hello , I am creating an live search for my blog..i got this from w3 schools and i need to add on keyboard up,down mouse up and down event ... <html> <head> <script type="text/javascript"> function showResult(str) { if (str.length==0) { document.getElementById("livesearch").innerHTML=""; document.getElementById("livesearch").style.border="0px"; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("livesearch").innerHTML=xmlhttp.responseText; document.getElementById("livesearch").style.border="1px solid #A5ACB2"; } } xmlhttp.open("GET","livesearch.php?q="+str,true); xmlhttp.send(); } </script> </head> <body> <form> <input type="text" size="30" onkeyup="showResult(this.value)" /> <div id="livesearch"></div> </form> </body> </html>

    Read the article

  • Need help regarding lwuit

    - by rajiv
    Hi, I have project, already developed using canvas and lib used is LCDUI. It's for nokia keyboard supported devices. Now I want to incorporate same application for touch devices. I have used touch methods like pointerpressed, etc. For normal functionality that worked pretty well. But it creates problem in commands. My application is in fullscreen mode. Commands I have created using user defined menu list. Probles is that I can not directly identify that which command has been clicked. Setting coordinates for every command is not thr feasible solution for me. I come across the new lib LWUIT, but i found out that it supports only forms(Can't we use on canvas?). and integrating LCDUI and LWUIT is also not possible(please give suggestion that can we use both in same application?). Is it possible to create form under canvas itself? Any other lib support available? thank you.

    Read the article

  • Release edit in QTableWidget Cell

    - by Schomin
    Basically I am trying to give the enter key the same functionality as the return key has when editing a cell in a qtablewidget. If editing a cell and enter is pressed I want it to jump out of editing that cell just like return does. It feels like I've literally tried everything. I've even tried passing a return press event to qcoreapplication. It seems like if your editing a cell and you press a key to trigger an action it wont happen. That seems to be what the problem is and I'm not sure how to get around that. I've been setting up all of my keyboard shortcuts for this program as actions because it seems easier to set up. Is there another way to do this that would allow the key event to happen when editing a cell? Can anyone help out with this? Thank you in advance. Tried this. It didn't work for me. http://stackoverflow.com/questions/518447/how-can-i-tell-a-qtablewidget-to-end-editing-a-cell

    Read the article

  • Manifesto for Integrated Development Environments

    - by Hugo S Ferreira
    Have you recently take a peek at Coda, or Espresso, or Textmate? Or even Google Chrome's Developer Tools? They are well designed, intuitive, interface rich, and extensible. But Coda, Espresso or Textmate, among several, are text editors, not IDEs. On the other side, VIM and Emacs live in the last century, and Eclipse is an overbloated platform. This is more like an outcry for a decent, common infrastructure for REAL IDEs. But there's some questions attached: (i) what features are needed for such a product and (ii) what products are out there that could fullfil this need, and what are they missing. So here's my draft for a manifesto: Manifesto for Integrated Development Environments: We favor interactivity and productivity over syntax and tools. We favor inline, contextual documentation over man and html files. We favor high-definition, graphic-capable color screens over 80x25 character terminals. We favor the use of advanced input schemas over unintuitive keyboard shortcuts. We favor a common, extensible and customizable infrastructure over unmaintained chaintools. We know the difference between search&replace and refactoring. We know the difference between integrated debugging support over a terminal window. We know the difference between semantic-aware code-completion over dumb textual templates. We favor the usage of standards like (E)BNF.

    Read the article

  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

    Read the article

  • Can i change the view without changing the controller?

    - by Ian Boyd
    Pretend1 there is a place to type in a name:     Name: __________________ When the text box changes, the value is absorbed into the controller, who stores it in data model. Business rules require that a name be entered: if there is no text entered the TextBox should be colored something in the view to indicate baddness; otherwise it can be whatever color the view likes. The TextBox contains a String, the controller handles a String, and the model stores a String. Now lets say i want to improve the view. There is a new kind of text box2 that can be fed not only string-based keyboard input, but also an image. The view (currently) knows how to determine if the image is in the proper format to perform the processing required to extract text out of it. If there is text, then that text can be fed to the controller, who feeds it to the data model. But if the image is invalid, e.g.3 wrong file format invalid dimensions invalid bit depth unhandled or unknown encoding format missing or incorrectly located registration marks contents not recognizable the view can show something to the user that the image is bad. But the telling the user that something is bad is supposed to be the job of the controller. i'm, of course, not going to re-write the controller to handle Image based text-input (e.g. image based names). a. the code is binary locked inside a GUI widget4 b. there other views besides this one, i'm not going to impose a particular view onto the controller c. i just don't wanna. If i have to change things outside of this UI improvement, then i'll just leave the UI unimproved5 So what's the thinking on having different views for the same Model and Controller? Nitpicker's Corner 1 contrived hypothetical example 2 e.g. bar code, g-mask, ocr 3 contrived hypothetical reasons 4 or hardware of a USB bar-code scanner 5 forcing the user to continue to use a DateTimePicker rather than a TextBox

    Read the article

  • Android Webkit Input elements buggy with CSS3 translate3D

    - by Dansl
    I'm having a couple issues with the Input element in a Webkit Android App i'm developing. Testing on 2.X, but 3.x doesn't seem to have these issues... The app works by having separate Div's for each "page", and I'm using CSS3 translate3D to animate between the pages. Some of those pages include Input elements. When I tap on the input to gain focus, any of my "position:fixed" Div's will shift about 5px from the top, and 5px left. Now the kicker... it will eventually fix itself, and then never happen again when you tap on an input, its only that first time... My other problem, the Input elements are screwy with keyboards, for instance, spell corrections/autocomplete will not input text, and when using Swype Keyboard, you can't "swipe" the word, ONLY individual taps for each letter will input text into the Input element. I've read that a lot of these might be caused by CSS3 Translate3D. But, I've tried just about everything to fix these issues, and I've searched just about every site for a solution, but havent been able to find a fix, or find anyone else with this issue... Does anyone else have these issues, or know of a fix? (Possible solution??) Anyone know of a way to override the default behavior of Input elements in the webkit? I wonder if I can generate my own TextView and position it over these input fields...? Any help is greatly appreciated :)

    Read the article

  • java.lang.IllegalArgumentException: View not attached to window manager

    - by alex2k8
    I have an activity that starts AsyncTask and shows progress dialog for the duration of operation. The activity is declared NOT be recreated by rotation or keyboard slide. <activity android:name=".MyActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> </intent-filter> </activity> Once task completed, I dissmiss dialog, but on some phones (framework: 1.5, 1.6) such error is thrown: java.lang.IllegalArgumentException: View not attached to window manager at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:356) at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:201) at android.view.Window$LocalWindowManager.removeView(Window.java:400) at android.app.Dialog.dismissDialog(Dialog.java:268) at android.app.Dialog.access$000(Dialog.java:69) at android.app.Dialog$1.run(Dialog.java:103) at android.app.Dialog.dismiss(Dialog.java:252) at xxx.onPostExecute(xxx$1.java:xxx) My code is: final Dialog dialog = new AlertDialog.Builder(context) .setTitle("Processing...") .setCancelable(true) .create(); final AsyncTask<MyParams, Object, MyResult> task = new AsyncTask<MyParams, Object, MyResult>() { @Override protected MyResult doInBackground(MyParams... params) { // Long operation goes here } @Override protected void onPostExecute(MyResult result) { dialog.dismiss(); onCompletion(result); } }; task.execute(...); dialog.setOnCancelListener(new OnCancelListener() { @Override public void onCancel(DialogInterface arg0) { task.cancel(false); } }); dialog.show(); From what I have read (http://bend-ing.blogspot.com/2008/11/properly-handle-progress-dialog-in.html) and seen in Android sources, it looks like the only possible situation to get that exception is when activity was destroyed. But as I have mentioned, I forbid activity recreation for basic events. So any suggestions are very appreciated.

    Read the article

  • Objective C number keypad, custom comma button

    - by rom_j
    I'm trying to add a comma button on a number keypad that has previous, next and done buttons, so that it looks like this : Problem is, that the orange button does not respond to taps. Actually if I moved it above the "7" button and tapped it, the 7 would be tapped. So my orange button may be shown above the keyboard, but it's reacting to taps as if it were below. Here is an abstract of my code : -(void)textFieldDidBeginEditing:(UITextField *)textField{ UIView *inputAccessoryView = [[UIView alloc] initWithFrame:CGRectMake(0, 500, screenWidth, 40.0)]; // 3 buttons on top UIView *topToolbar = [[UIView alloc] initWithFrame:CGRectMake(0, 0.0, screenWidth, 40.0)]; [topToolbar addSubview:self.inputPrevButton]; [topToolbar addSubview:self.inputNextButton]; [topToolbar addSubview:self.inputDoneButton]; [inputAccessoryView addSubview:topToolbar]; // Comma button UIButton *commaButton = [UIButton buttonWithType:UIButtonTypeCustom]; [commaButton setFrame: CGRectMake(0, 204, 105, 52)]; [commaButton setTitle:@"." forState:UIControlStateNormal]; [commaButton addTarget:self action:@selector(addComma) forControlEvents:UIControlEventTouchUpInside]; [commaButton setBackgroundColor:[UIColor orangeColor]]; [inputAccessoryView addSubview:commaButton]; // Useless, but tried anyway [inputAccessoryView bringSubviewToFront:commaButton]; [textField setInputAccessoryView:self.inputAccessoryView]; } All I know is that I should not be doing this (which is actually not working), so what should I do ?

    Read the article

  • How to show virtual keypad in an android activity

    - by Maxood
    Why am i not able to show the virtual keyboard in my activity. Here is my code: package som.android.keypad; import android.app.Activity; import android.os.Bundle; import android.view.inputmethod.InputMethodManager; import android.widget.EditText; public class ShowKeypad extends Activity { InputMethodManager imm; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); EditText editText = (EditText)findViewById(R.id.EditText); ((InputMethodManager) getSystemService(this.INPUT_METHOD_SERVICE)).showSoftInput(editText, 0); } } <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="som.android.keypad" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".ShowKeypad" android:windowSoftInputMode="stateAlwaysVisible" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="4" /> </manifest>

    Read the article

< Previous Page | 180 181 182 183 184 185 186 187 188 189 190 191  | Next Page >