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  • Informational messages returned with WCF involved

    - by DT
    This question is about “informational messages” and having them flow from a “back end” to a “front end” in a consistent manner. The quick question is “how do you do it”? Background: Web application using WCF to call back end services. In the back end service a “message” may occur. Now, the reason for this “message” may be a number of reasons, but for this discussion let’s assume that a piece of data was looked at and it was determined that the caller should be given back some information regarding it. This “informational” message may occur during a save and also may occur during retrieval of information. Again, the message is not what is important here, but the fact that there is some informational messages to give back under a number of different scenarios. From a team perspective we all want to return these “messages” in a standard way all of the time. Now, in the past this “standard way” has been done different ways by different people. Here are some possibilities: 1) Every operation has a “ref” parameter at the end that contains these messages 2) Every method returns these messages… however, this only kind of works for “Save” methods as one would think that “Retrieve” methods should return actual data and not messages 3) Some approach using the call context so as to not "pollute" all message signatures with something; however, with WCF in the picture this complicates things. That is, going back to the messages go on a header? Question: Back to my question then… how are others returning “messages” such as what was described above back through tiers of an application, over WCF and back to the caller?

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  • Digitally Sign Parts of a XML document

    - by Eros
    I have an XML document having structure similar to the following <envelop> <header>blaa</header> <message>blaa blaa</message> <footer></footer> </envelop> I want to digitally sign the header and message elements and add the signature to the footer element. How can I sign the elements and then later verify the signature (using .net c#) ?

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  • .NET Exception error, what does this error means?

    - by gsvirdi
    I've tried to develop a simple winform utility which is using xml file as its database. I've used VS 2008 express edition, C#. When this utility tries to write into the xml file then this error is displayed on other computer. I've tried to provide System.Xml.dll & System.Xml.Linq.dll in the same folder on the other computer but no use. What does it means? Any solution? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.MissingMethodException: Method not found: 'Void System.Xml.XmlReaderSettings.set_MaxCharactersFromEntities(Int64)'. at System.Xml.Linq.XNode.GetXmlReaderSettings(LoadOptions o) at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options) at System.Xml.Linq.XDocument.Load(String uri) at Issues.Form1.button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Issues Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Documents%20and%20Settings/sumsnl.LTSLFBD/Desktop/Process%20Improvement/Issues%20Register/Issues.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- 4u_pgrmq Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

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  • Run time error: what's wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • HTML / PHP form

    - by user317128
    I am trying to code an all in one HTML/PHP contact from with error checking. When I load this file in my browser there is not HTML. I am a newb php programmer so most likely forgot something pretty obvious. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>All In One Feedback Form</title> </head> <body> <? $form_block = " <input type=\"hidden\" name=\"op\" value=\"ds\"> <form method=\"post\" action=\"$server[PHP_SELF]\"> <p>Your name<br /> <input name=\"sender_name\" type=\"text\" size=30 value=\"$_POST[sender_name]\" /></p> <p>Email<br /> <input name=\"sender_email\" type=\"text\" size=30 value=\"$_POST[sender_email]\"/></p> <p>Message<br /> <textarea name=\"message\" cols=30 rows=5 value=\"$_POST[message]\"></textarea></p> <input name=\"submit\" type=\"submit\" value=\"Send This Form\" /> </form>"; if ($_POST[op] != "ds") { //they see this form echo "$form_block"; } else if ($_POST[op] == "ds") { if ($_POST[sender_name] == "") { $name_err = "Please enter your name<br>"; $send = "no"; } if ($_POST[sender_email] == "ds") { $email_err = "Please enter your email<br>"; $send = "no"; } if ($_POST[message] == "ds") { $message_err = "please enter message<br>"; $send = "no"; } if ($send != "no") { //its ok to send $to = "[email protected]"; $subject = "All in one web site feed back"; $mailheaders = "From: website <some email [email protected]> \n"; $mailheaders .= "Reply-To: $_POST[sender_email]\n"; $msg = "Email sent from this site www.ccccc.com\n"; $msg .= "Senders name: $_POST[senders_name]\n"; $msg .= "Sender's E-Mail: $_POST[sender_email]\n"; $msg .= "Message: $_POST[message]\n\n"; mail($to, $subject, $msg, $mailheaders); echo "<p>Mail has been sent</p>"; } else if ($send == "no") { echo "$name_err"; echo "$email_err"; echo "$message_err"; echo "$form_block"; } } ?> </body> </html> FYI I am trying the example from a book named PHP 6 Fast and Easy Wed Development

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  • Jquery display image problem

    - by Sergio
    Hello, I have PHP page where users can upload photos (using Ajax & PHP script). Those uploaded photos (thumbs) are shown after upload in DIV below upload field. Then, after hitting send button I want to clone that DIV at that same page at message board, bellow other messages with or without uploaded photos. When I try to do that with: var pht = $("#photos").clone().addClass('p_pht'); and try to display sent photos bellow sent message like this: $("div#wall").append('<div class=msg>'+ message +'</div><div class=n_pht>'+ pht +'</div>'); I get Jquery error message "[object Object]" in place where the photos should be displaying. What am I doing wrong?

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  • HTML / PHP from

    - by user317128
    I am trying to code an all in one HTML/PHP contact from with error checking. When I load this file in my browser there is not HTML. I am a newb php programmer so most likely forgot something pretty obvious. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>All In One Feedback Form</title> </head> <body> <? $form_block = " <input type=\"hidden\" name=\"op\" value=\"ds\"> <form method=\"post\" action=\"$server[PHP_SELF]\"> <p>Your name<br /> <input name=\"sender_name\" type=\"text\" size=30 value=\"$_POST[sender_name]\" /></p> <p>Email<br /> <input name=\"sender_email\" type=\"text\" size=30 value=\"$_POST[sender_email]\"/></p> <p>Message<br /> <textarea name=\"message\" cols=30 rows=5 value=\"$_POST[message]\"></textarea></p> <input name=\"submit\" type=\"submit\" value=\"Send This Form\" /> </form>"; if ($_POST[op] != "ds") { //they see this form echo "$form_block"; } else if ($_POST[op] == "ds") { if ($_POST[sender_name] == "") { $name_err = "Please enter your name<br>"; $send = "no"; } if ($_POST[sender_email] == "ds") { $email_err = "Please enter your email<br>"; $send = "no"; } if ($_POST[message] == "ds") { $message_err = "please enter message<br>"; $send = "no"; } if ($send != "no") { //its ok to send $to = "[email protected]"; $subject = "All in one web site feed back"; $mailheaders = "From: website <some email [email protected]> \n"; $mailheaders .= "Reply-To: $_POST[sender_email]\n"; $msg = "Email sent from this site www.ccccc.com\n"; $msg .= "Senders name: $_POST[senders_name]\n"; $msg .= "Sender's E-Mail: $_POST[sender_email]\n"; $msg .= "Message: $_POST[message]\n\n"; mail($to, $subject, $msg, $mailheaders); echo "<p>Mail has been sent</p>"; } else if ($send == "no") { echo "$name_err"; echo "$email_err"; echo "$message_err"; echo "$form_block"; } } ?> </body> </html> FYI I am trying the example from a book named PHP 6 Fast and Easy Wed Development

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  • C# StripStatusText Update Issue

    - by ikurtz
    I am here due to a strange behaviour in Button_Click event. The code is attached. The issue is the first StripStatus message is never displayed. any ideas as to why? private void FireBtn_Click(object sender, EventArgs e) { // Control local controls for launching attack AwayTableLayoutPanel.Enabled = false; AwayCancelBtn.Enabled = false; FireBtn.Enabled = false; ////////////// Below statusBar message is never displayed but the folowing sound clip is. GameToolStripStatusLabel.Text = "(Home vs. Away)(Attack Coordinate: (" + GameModel.alphaCoords(GridLock.Column) + "," + GridLock.Row + "))(Action: Fire)"; //////////////////////////////////////////// if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // compile attack message XmlSerializer s; StringWriter w; FireGridUnit fireGridUnit = new FireGridUnit(); fireGridUnit.FireGridLocation = GridLock; s = new XmlSerializer(typeof(FireGridUnit)); w = new StringWriter(); s.Serialize(w, fireGridUnit); ////////////////////////////////////////////////////////// // send attack message GameMessage GameMessageAction = new GameMessage(); GameMessageAction.gameAction = GameMessage.GameAction.FireAttack; GameMessageAction.statusMessage = w.ToString(); s = new XmlSerializer(typeof(GameMessage)); w = new StringWriter(); s.Serialize(w, GameMessageAction); SendGameMsg(w.ToString()); GameToolStripStatusLabel.Text = "(Home vs. Away)(Attack Coordinate: (" + GameModel.alphaCoords(GridLock.Column) + "," + GridLock.Row + "))(Action: Awaiting Fire Result)"; } EDIT: if I put in a messageBox after the StripStatus message the status is updated.

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  • How do I close a database connection being used to produce a streaming result in a WCF service?

    - by Dan
    I have been unable to find any documentation on properly closing database connections in WCF service operations. I have a service that returns a streamed response through the following method. public virtual Message GetData() { string sqlString = BuildSqlString(); SqlConnection conn = Utils.GetConnection(); SqlCommand cmd = new SqlCommand(sqlString, conn); XmlReader xr = cmd.ExecuteXmlReader(); Message msg = Message.CreateMessage( OperationContext.Current.IncomingMessageVersion, GetResponseAction(), xr); return msg; } I cannot close the connection within the method or the streaming of the response message will be terminated. Since control returns to the WCF system after the completion of that method, I don't know how I can close that connection afterwards. Any suggestions or pointers to additional documentation would be appreciated.

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  • Rails escape_javascript creates invalid JSON by escaping single quotes

    - by Arrel
    The escape_javascript method in ActionView escapes the apostrophe ' as backslash apostrophe \', which gives errors when parsing as JSON. For example, the message "I'm here" is valid JSON when printed as: {"message": "I'm here"} But, <%= escape_javascript("I'm here") %> outputs "I\'m here", resulting in invalid JSON: {"message": "I\'m here"} Is there a patch to fix this, or an alternate way to escape strings when printing to JSON?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • PHP jQuery Long Polling Chat Application

    - by Tejas Jadhav
    I've made a simple PHP jQuery Chat Application with Short Polling (AJAX Refresh). Like, every 2 - 3 seconds it asks for new messages. But, I read that Long Polling is a better approach for Chat applications. So, I went through some Long Polling scripts. I made like this: Javascript: $("#submit").click(function(){ $.ajax({ url: 'chat-handler.php', dataType: 'json', data: {action : 'read', message : 'message'} }); }); var getNewMessage = function() { $.ajax({ url: 'chat-handler.php', dataType: 'json', data: {action : 'read', message : 'message'}, function(data){ alert(data); } }); getNewMessage(); } $(document).ready(getNewMessage); PHP <?php $time = time(); while ((time() - $time) < 25) { $data = $db->getNewMessage (); if (!empty ($data)) { echo json_encode ($data); break; } usleep(1000000); // 1 Second } ?> The problem is, once getNewMessage() starts, it executes unless it gets some response (from chat-handler.php). It executes recursively. But if someone wants to send a message in between, then actually that function ($("#submit").click()) never executes as getNewMessage() is still executing. So is there any workaround?

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  • jQuery show div click to hide then do not show again

    - by Jonny Wood
    I am using jQuery to hide a div on my page: $(document).ready(function(){ $('#message').hide(); When a certain part of the page scrolls into view the div shows using $(window).scroll(function() { var top = 0; top = $(window).scrollTop(); if((top >= 1000) && (top < 2000)){ $('#message').fadeIn('slow'); } } I want to add a close button to this as follows $('a#message-hide').click(function() { $('#message').hide('fast'); return false; All good so far but the part I cannot figure out is how to then STOP the div re-appearing when the user scrolls back to the trigger position on the page...?

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  • Generate a Version.java file in Maven

    - by Ralph
    I have a Java project that I build using an Ant script. I am trying to convert the project to Maven. One of the tasks generates a Java source file called Version.java that contains a static String representation of the compilation timestamp, as follows: package com.foo.bar; public final class Version { public static String VERSION="100301.1046"; } The Ant task is very simple: <target name="version" depends="init" description="Create Version.java"> <echo file="src/${package.dir}/Version.java" message="package ${package.name};${line.separator}" /> <echo file="src/${package.dir}/Version.java" append="true" message="public final class Version {${line.separator}" /> <echo file="src/${package.dir}/Version.java" append="true" message=" public static String VERSION=&quot;${buildtime}&quot;;${line.separator}" /> <echo file="src/${package.dir}/Version.java" append="true" message="}${line.separator}" /> <echo message="BUILD ${buildtime}" /> </target> Is it possible to do something similar in Maven, using generate-sources, or some other simple method?

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  • deny custom role

    - by kusanagi
    how can i deny access to call method. something like this [HandleError] [Authorize(Roles = "role1, role2")] public class AdminController : Controller { [Deny(Roles = "role2")] public ActionResult ResultPage(string message) { ViewData["message"] = message; return View(); } }

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  • Making two Windows using CreateWindowsEx() - C

    - by Jamie Keeling
    Hello, I have a windows form that has a simple menu and performs a simple operation, I want to be able to create another windows form with all the functionality of a menu bar, message pump etc.. as a separate thread so I can then share the results of the operation to the second window. I.E. 1) Form A opens Form B opens as a separate thread 2)Form A performs operation 3)Form A passes results via memory to Form B 4)Form B display results I'm confused as to how to go about it, the main app runs fine but i'm not sure how to add a second window if the first one already exists. I think that using CreateWindow will allow me to make another window but again i'm not sure how to access the message pump so I can respond to certain events like WM_CREATE on the second window. I hope it makes sense. Thanks! Edit: I've attempted to make a second window and although this does compile, no windows show atall on build. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { //Fields WCHAR buffer[256]; struct DiceData storage; HWND hwnd; // Act on current message switch(message) { case WM_CREATE: AddMenus(hMainWindow); hwnd = CreateWindowEx( 0, "ChildWClass", (LPCTSTR) NULL, WS_CHILD | WS_BORDER | WS_VISIBLE, 0, 0, 0, 0, hMainWindow, NULL, NULL, NULL); ShowWindow(hwnd, SW_SHOW); break; Any suggestions as to why this happens?

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  • Performance Tricks for C# Logging

    - by Charles
    I am looking into C# logging and I do not want my log messages to spend any time processing if the message is below the logging threshold. The best I can see log4net does is a threshold check AFTER evaluating the log parameters. Example: _logger.Debug( "My complicated log message " + thisFunctionTakesALongTime() + " will take a long time" ) Even if the threshold is above Debug, thisFunctionTakesALongTime will still be evaluated. In log4net you are supposed to use _logger.isDebugEnabled so you end up with if( _logger.isDebugEnabled ) _logger.Debug( "Much faster" ) I want to know if there is a better solution for .net logging that does not involve a check each time I want to log. In C++ I am allowed to do LOG_DEBUG( "My complicated log message " + thisFunctionTakesALongTime() + " will take no time" ) since my LOG_DEBUG macro does the log level check itself. This frees me to have a 1 line log message throughout my app which I greatly prefer. Anyone know of a way to replicate this behavior in C#?

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  • Write Tomcat 5.5 output to one of Tomcat's log files

    - by Spiderman
    I'd like that all the output that is shown in Tomcat's console will be saved into a file including the output on startup and shutdown of Tomcat. How can I do this? I looked at apache documentation about logging, Do I need to change something in the logging.properties can I trust log4j to write message from the first message on startup to the last message on shutdown?

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  • .NET application silently fails to start when assembly missing

    - by chiccodoro
    I have a .NET C# winforms application which works great on my machine, but if I try to run it on another machine, it doesn't start up. No error message, no crash message, no window - nothing. I've found that this always happens when a referenced assembly is missing. I guess this is .NET's general behavior and not specific to my app, is it? Is there any way to configure .NET or my application such that it spits out a "referenced assembly missing" like error message in such cases?

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  • Emacs VCS interface commits only one file

    - by myfreeweb
    When I commit changes with Emacs' built-in VCS interface (I use it with Bazaar) it commits only one file - that's open in current buffer. So when I press C-c v v, enter message and C-c C-c, it does something like bzr commit -m "my message" file/open/in.buffer instead of bzr commit -m "my message" How to commit all changes with Emacs?

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  • C# how to correctly dispose of an SmtpClient?

    - by JL
    VS 2010 code analysis reports the following: Warning 4 CA2000 : Microsoft.Reliability : In method 'Mailer.SendMessage()', object 'client' is not disposed along all exception paths. Call System.IDisposable.Dispose on object 'client' before all references to it are out of scope. My code is : public void SendMessage() { SmtpClient client = new SmtpClient(); client.Send(Message); client.Dispose(); DisposeAttachments(); } How should I correctly dispose of client? Update: to answer Jons question, here is the dispose attachments functionality: private void DisposeAttachments() { foreach (Attachment attachment in Message.Attachments) { attachment.Dispose(); } Message.Attachments.Dispose(); Message = null; }

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  • How Does Entourage 2008 (for Mac) Decide Which Emails Form a Conversation?

    - by David M
    This is a little bit like http://stackoverflow.com/questions/288757/how-to-identify-email-belongs-to-existing-thread-or-conversation but I am more interested in how Entourage 2008 really does threading as opposed to how it ought to. I have the parent message that has something like Message-ID: <[email protected]/> then some replies that have (in addition to their own Message-ID) In-Reply-To: <[email protected]/> However, these show up as two conversations! The first conversation consists solely of the parent message, and the second conversation consists of the other replies. Would adding a References: header (as described in RFC 2822) resolve this?

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  • CakePHP dynamic element

    - by Logic Artist
    I am trying to create a message-board type element in a CakePHP app. This element will be displayed on all pages and views that use a particular layout. I want it to display all the messages in the model, then show the add form when a link is clicked, then return to the updated message list when submitted. All this without affecting the current view/page. I have my message model/controller/index set up, with a message board element that requests the index action. This works fine. However I am perplexed about how to return back to the original page/action from which the link was clicked. I can't use $this-referer() because that will link back to the add() action; what I want rather is to link to the page/view before that. Any general pointers on how to achieve something like this?

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