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  • How can I take advantage of IObservable/IObserver to get rid of my "god object"?

    - by Will
    In a system I'm currently working on, I have many components which are defined as interfaces and base classes. Each part of the system has some specific points where they interact with other parts of the system. For example, the data readying component readies some data which eventually needs to go to the data processing portion, the communications component needs to query different components for their status for relaying to the outside, etc. Currently, I glue these parts of the system together using a "god object", or an object with intimate knowledge of different parts of the system. It registers with events over here and shuttles the results to methods over there, creates a callback method here and returns the result of that method over there, and passes many requests through a multi-threaded queue for processing because it "knows" certain actions have to run on STA threads, etc. While its convenient, it concerns me that this one type knows so much about how everybody else in the system is designed. I'd much prefer a more generic hub that can be given instances which can expose events or methods or callbacks or that can consume these. I've been seeing more about the IObservable/IObserver features of the reactive framework and that are being rolled into .NET 4.0 (I believe). Can I leverage this pattern to help replace my "god object"? How should I go about doing this? Are there any resources for using this pattern for this specific purpose?

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Processing a database queue across multiple threads - design advice

    - by rwmnau
    I have a SQL Server table full of orders that my program needs to "follow up" on (call a webservice to see if something has been done with them). My application is multi-threaded, and could have instances running on multiple servers. Currently, every so often (on a Threading timer), the process selects 100 rows, at random (ORDER BY NEWID()), from the list of "unconfirmed" orders and checks them, marking off any that come back successfully. The problem is that there's a lot of overlap between the threads, and between the different processes, and their's no guarantee that a new order will get checked any time soon. Also, some orders will never be "confirmed" and are dead, which means that they get in the way of orders that need to be confirmed, slowing the process down if I keep selecting them over and over. What I'd prefer is that all outstanding orders get checked, systematically. I can think of two easy ways do this: The application fetches one order to check at a time, passing in the last order it checked as a parameter, and SQL Server hands back the next order that's unconfirmed. More database calls, but this ensures that every order is checked in a reasonable timeframe. However, different servers may re-check the same order in succession, needlessly. The SQL Server keeps track of the last order it asked a process to check up on, maybe in a table, and gives a unique order to every request, incrementing its counter. This involves storing the last order somewhere in SQL, which I wanted to avoid, but it also ensures that threads won't needlessly check the same orders at the same time Are there any other ideas I'm missing? Does this even make sense? Let me know if I need some clarification.

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  • Escape characters in MySQL, in Ruby

    - by Swards
    I have a couple escaped characters in user-entered fields that I can't figure out. I know they are the "smart" single and double quotes, but I don't know how to search for them in mysql. The characters in ruby, when output from Ruby look like \222, \223, \224 etc irb> "\222".length => 1 So - do you know how to search for these in mysql? When I look in mysql, they look like '?'. I'd like to find all records that have this character in the text field. I tried mysql> select id from table where field LIKE '%\222%' but that did not work. Some more information - after doing a mysqldump, this is how one of the characters is represented - '\\xE2\\x80\\x99'. It's the smart single quote. Ultimately, I'm building an RTF file and the characters are coming out completely wrong, so I'm trying to replace them with 'dumb' quotes for now. I was able to do a gsub(/\222\, "'"). Thanks.

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  • WCF with MANY database connections

    - by Jorge Dominguez
    I'm working in the development of an ERP type .Net WinForms application consuming a WCF service. It's to be used by many small companies (in the range of 100-200). Database is SQL Server 2008 and the service will be hosted as a Windows service. Even thought there will be a single DB Server, our customer insists in having separate databases for each company. That is because of stability/support concerns (like DB being damaged or took offline for some reason thus affecting all clients). Concerns coming from previous experiences (not necessarily with same platform). With a single database, connections to the DB would be opened at service start up and pooling used, but, I'm not sure how connections could be managed in a multiple DB scenario: Could a connection to the corresponding DB be opened and closed for each service request? would performance be acceptable? If a connection is opened and maintained for each company accessing the system, what's the practical limit of opened connections (to different databases)? It would be very interesting to hear your opinions and suggestions for this situation. Tanks

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  • SSE (SIMD extensions) support in gcc

    - by goldenmean
    Hi, I see a code as below: include "stdio.h" #define VECTOR_SIZE 4 typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); // vector of four single floats typedef union f4vector { v4sf v; float f[VECTOR_SIZE]; } f4vector; void print_vector (f4vector *v) { printf("%f,%f,%f,%f\n", v->f[0], v->f[1], v->f[2], v->f[3]); } int main() { union f4vector a, b, c; a.v = (v4sf){1.2, 2.3, 3.4, 4.5}; b.v = (v4sf){5., 6., 7., 8.}; c.v = a.v + b.v; print_vector(&a); print_vector(&b); print_vector(&c); } This code builds fine and works expectedly using gcc (it's inbuild SSE / MMX extensions and vector data types. this code is doing a SIMD vector addition using 4 single floats. I want to understand in detail what does each keyword/function call on this typedef line means and does: typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); What is the vector_size() function return; What is the __attribute__ keyword for Here is the float data type being type defined to vfsf type? I understand the rest part. thanks, -AD

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  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

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  • VB.net avoiding cross thread exception with extension method

    - by user574632
    Hello I am trying to implement a solution for updating form controls without using a delegate. I am attempting to use the 1st solution on this page: http://www.dreamincode.net/forums/blog/143/entry-2337-handling-the-dreaded-cross-thread-exception/ Imports System.ComponentModel Imports System.Runtime.CompilerServices Public Module MyInvoke <Extension()> _ Public Sub CustomInvoke(Of T As ISynchronizeInvoke)(ByVal control As T, ByVal toPerform As Action(Of T)) If control.InvokeRequired Then control.Invoke(toPerform, New Object() {control}) toPerform(control) End If End Sub End Module The site gives this as example of how to use: Label1.CustomInvoke(l => l.Text = "Hello World!") But i get 'l' is not declared error. As you can see im very new to VB or any OOP. I can get the second solution on that page to work (using delegates) but i have quite a few things to do in this thread and it seems like i would need to write a new delegate sub for each thing, which seems wasteful. What i need to do is select the 1st item from a combobox, update a textbox.text with the selected item, and pass the selected item to a function. Then wait for x seconds and start again, selecting the second item. I can get it to work in a single threaded application, but i need the interface to remain responsive. Any help greatly appreciated. EDIT: OK so changing the syntax worked for the example. However if i change it from Label1.CustomInvoke(Sub(l) l.text = "hello world!") (which worked just fine) to: Dim indexnumber As Integer = 0 ComboBox1.CustomInvoke(Sub(l) l.SelectedIndex = indexnumber) I get a cross threading error as though i didnt even use this method: Cross-thread operation not valid: Control 'ComboBox1' accessed from a thread other than the thread it was created on. So now im back to where i started? Any further help very much appreciated.

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • How to manage large amounts of delegates and usercallbacks in C# async http library

    - by Tyler
    I'm coding a .NET library in C# for communicating with XBMC via its JSON RPC interface using HTTP. I coded and released a preliminary version but everything is done synchronously. I then recoded the library to be asynchronous for my own purposes as I was/am building an XBMC remote for WP7. I now want to release the new async library but want to make sure it's nice and tidy before I do. Due to the async nature a user initiates a request, supplies a callback method that matches my delegate and then handles the response once it's been received. The problem I have is that within the library I track a RequestState object for the lifetime of the request, it contains the http request/response as well as the user callback etc. as member variables, this would be fine if only one type of object was coming back but depending on what the user calls they may be returned a list of songs or a list of movies etc. My implementation at the moment uses a single delegate ResponseDataRecieved which has a single parameter which is a simple Object - As this has only be used by me I know which methods return what and when I handle the response I cast said object to the type I know it really is - List, List etc. A third party shouldn't have to do this though - The delegate signature should contain the correct type of object. So then I need a delegate for every type of response data that can be returned to the third party - The specific problem is, how do I handle this gracefully internally - Do I have a bunch of different RequestState objects that each have a different member variable for the different delegates? That doesn't "feel" right. I just don't know how to do this gracefully and cleanly.

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  • perl multithreading issue for autoincrement

    - by user3446683
    I'm writing a multi threaded perl script and storing the output in a csv file. I'm trying to insert a field called sl.no. in the csv file for each row entered but as I'm using threads, the sl. no. overlaps in most. Below is an idea of my code snippet. for ( my $count = 1 ; $count <= 10 ; $count++ ) { my $t = threads->new( \&sub1, $count ); push( @threads, $t ); } foreach (@threads) { my $num = $_->join; } sub sub1 { my $num = shift; my $start = '...'; #distributing data based on an internal logic my $end = '...'; #distributing data based on an internal logic my $next; for ( my $x = $start ; $x <= $end ; $x++ ) { my $count = $x + 1; #part of code from which I get @data which has name and age my $j = 0; if ( $x != 0 ) { $count = $next; } foreach (@data) { #j is required here for some extra code flock( OUTPUT, LOCK_EX ); print OUTPUT $count . "," . $name . "," . $age . "\n"; flock( OUTPUT, LOCK_UN ); $j++; $count++; } $next = $count; } return $num; } I need the count to be incremented which is the serial number for the rows that would be inserted in the csv file. Any help would be appreciated.

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  • Is it possible to return a list of numbers from a Sybase function?

    - by ps_rs4
    I'm trying to overcome a very serious performance issue in which Sybase refuses to use the primary key index on a large table because one of the required fields is specified indirectly through another table - or, in other words; SELECT ... FROM BIGTABLE WHERE KFIELD = 123 runs in ms but SELECT ... FROM BIGTABLE, LTLTBL WHERE KFIELD = LTLTBL.LOOKUP AND LTLTBL.UNIQUEID = 'STRINGREPOF123' takes 30 - 40 seconds. I've managed to work around this first problem by using a function that basically lets me do this; SELECT ... FROM BIGTABLE WHERE KFIELD = MYFUNC('STRINGREPOF123') which also runs in ms. The problem, however, is that this approach only works when there is a single value returned by MYFUNCT but I have some cases where it may return 2 or 3 values. I know that the SQL SELECT ... FROM BIGTABLE WHERE KFIELD IN (123,456,789) also returns in millis so I'd like to have a function that returns a list of possible values rather than just a single one - is this possible? Sadly the application is running on Sybase ASA 9. Yes I know it is old and is scheduled to be refreshed but there's nothing I can do about it now so I need logic that will work with this version of the DB. Thanks in advance for any assistance on this matter.

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  • Using git svn with some awkward permissions

    - by Migs
    Due to some funky permissions on our client's side that we can't change, we have a project whose hierarchy looks something like: projectname/trunk: foo/, bar/, baz/ projectname/branches: branch1/, branch2/ (where branch1 and branch2 each contain foo, bar, and baz.) The thing is, I have no permission to access trunk, so I can't just do a clone of project/trunk. I do have permission to access branches. What I am currently doing is checking out each subdirectory individually via git svn clone, so that each one has their own git repo. I use a script to update/commit them all, but what I would prefer to do is to check them all out under a single repo, and be able to commit changes with a single call to git svn dcommit. Is this possible? I mentioned the branches hierarchy because if possible, I'd also like to be able to track the branches the way I could if the permissions were more sane. I've tried permuting a lot of options that sounded useful, but I haven't found one that gives me exactly what I want. I sense that the solution may have something to do with --no-minimize-url, but I'm not even sure about that, as it didn't help me when I tried it.

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Seperating and counting CSV entries from database (Access/ASp Classic)

    - by Katherine Perotta
    hey i could really use some help with this one. I have a faq with multiple "tags" and I would like to separate and count them. They are currently in the database as follows: ID-----------------TITLE--------------CONTENT-----------TAGS Sample Records: 1---------------sampletitle 1---------amplecontent--------tag1,tag2,tag3 2---------------sampletitle 2---------moresamplestuff-----tag3,tag4,tag5 How could I go about counting the number of times each tag is used? In the end, would it be easier to just create a separate table called TAGS, with a single tag corresponding to a single ID in FAQ? The only reason I don't prefer doing something like that is because I have so much data already it would take quite a while. However, if there's no alternative or if its easier than doing string parsing like that, im willing to do it. The goal is to display each unique tag and the number of times it is used. Would it be better to do the heavy lifting in the database or ASP? I have gotten as far as getting a list of all tags and displaying them in an array (with each tag separated). So at this point what I need to do is count each value and then remove the duplicates (while preserving the count number somewhere). This is in ASP classic using an Access database. Thanks!

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  • Replacing text with apostrophe text via sed in applescript

    - by bob stinton
    I have an applescript to find and replace a number of strings. I ran in the problem of having a replacement string which contained & some time ago, but could get around it by putting \& in the replacement property list. However an apostrophe seems to be far more annoying. Using a single apostrophe just gets ignored (replacement doesn't contain it), using \' gives a syntax error (Expected “"” but found unknown token.) and using \' gets ignored again. (You can keep doing that btw, even number gets ignored uneven gets syntax error) I tried replacing the apostrophe in the actual sed command with double quotes (sed "s…" instead of sed 's…'), which works in the command line, but gives a syntax error in the script (Expected end of line, etc. but found identifier.) The single quotes mess with the shell, the double quotes with applescript. I also tried '\'' as was suggested here and '"'"' from here. Basic script to get the type of errors: set findList to "Thats.nice" set replaceList to "That's nice" set fileName to "Thats.nice.whatever" set resultFile to do shell script "echo " & fileName & " | sed 's/" & findList & "/" & replaceList & " /'"

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • How do I wait for all other threads to finish their tasks?

    - by Mike
    I have several threads consuming tasks from a queue using something similar to the code below. The problem is that there is one type of task which cannot run while any other tasks are being processed. Here is what I have: while (true) // Threaded code { while (true) { lock(locker) { if (close_thread) return; task = GetNextTask(); // Get the next task from the queue } if (task != null) break; wh.WaitOne(); // Wait until a task is added to the queue } task.Run(); } And this is kind of what I need: while (true) { while (true) { lock(locker) { if (close_thread) return; if (disable_new_tasks) { task = null; } else { task = GetNextTask(); } } if (task != null) break; wh.WaitOne(); } if(!task.IsThreadSafe()) { // I would set this to false inside task.Run() at // the end of the non-thread safe task disable_new_tasks = true; Wait_for_all_threads_to_finish_their_current_tasks(); } task.Run(); } The problem is I don't know how to achive this without creating a mess.

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  • git submodule svn external

    - by Jason
    Let's say I have 3 git repositories, each with a lib and tests folder in the root. All 3 repositories are part of what I want to be a single package, however it is important to me to keep the repositories separate. I am new to git coming from svn, so I have been reading up on submodules and how they differ from svn:externals. In SVN I could have a single lib/vendor/package directory, and inside package I could setup 3 externals pointing to each of my 3 repositories lib directory, renaming it appropriately like lib/vendor/package/a -> repo1/lib lib/vendor/package/b -> repo2/lib lib/vendor/package/c -> repo3/lib but from my understanding this is not possible with git. Am I missing something? Really I'm hoping this can be solved in one of two ways. Someone will point out how to create a 4th git repository which has the other 3 as submodules organized as I have mentioned above (where I can have an a, b, and c folder inside the root) Someone will point out how to set this up using svn:externals in combination with githubs svn support, referencing the lib directory within each git repository (from my understanding this is impossible)

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  • File upload fails when user is authenticated. Using IIS7 Integrated mode.

    - by Nikkelmann
    These are the user identities my website tells me that it uses: Logged on: NT AUTHORITY\NETWORK SERVICE (Can not write any files at all) and Not logged on: WSW32\IUSR_77 (Can write files to any folder) I have a ASP.NET 4.0 website on a shared hosting IIS7 web server running in Integrated mode with 32-bit applications support enabled and MSSQL 2008. Using classic mode is not an option since I need to secure some static files and I use Routing. In my web.config file I have set the following: <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> My hosting company says that Impersonation is enabled by default on machine level, so this is not something I can change. I asked their support and they referred me to this article: http://www.codinghub.net/2010/08/differences-between-integrated-mode-and.html Citing this part: Different windows identity in Forms authentication When Forms Authentication is used by an application and anonymous access is allowed, the Integrated mode identity differs from the Classic mode identity in the following ways: * ServerVariables["LOGON_USER"] is filled. * Request.LogognUserIdentity uses the credentials of the [NT AUTHORITY\NETWORK SERVICE] account instead of the [NT AUTHORITY\INTERNET USER] account. This behavior occurs because authentication is performed in a single stage in Integrated mode. Conversely, in Classic mode, authentication occurs first with IIS 7.0 using anonymous access, and then with ASP.NET using Forms authentication. Thus, the result of the authentication is always a single user-- the Forms authentication user. AUTH_USER/LOGON_USER returns this same user because the Forms authentication user credentials are synchronized between IIS 7.0 and ASP.NET. A side effect is that LOGON_USER, HttpRequest.LogonUserIdentity, and impersonation no longer can access the Anonymous user credentials that IIS 7.0 would have authenticated by using Classic mode. How do I set up my website so that it can use the proper identity with the proper permissions? I've looked high and low for any answers regarding this specific problem, but found nil so far... I hope you can help!

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  • How to store and locate multiple interface types within a Delphi TInterfaceList

    - by Brian Frost
    Hi, I'm storing small interfaces from a range of objects into a single TInterfaceList 'store' with the intention of offering list of specific interface types to the end user, so each interface will expose a 'GetName' function but all other methods are unique to that interface type. For example here are two interfaces: IBase = interface //---------------------------------------- function GetName : string; //---------------------------------------- end; IMeasureTemperature = interface(IBase) //------------------------------------ function MeasureTemperature : double; //---------------------------------------- end; IMeasureHumidity = interface(IBase) //---------------------------------------- function MeasureHumidity: double; //---------------------------------------- end; I put several of these interfaces into a single TInterfaceList and then I'd like to scan the list for a specific interface type (e.g. 'IMeasureTemperature') building another list of pointers to the objects exporting those interfaces. I wish to make no assumptions about the locations of those objects, some may export more than one type of interface. I know I could do this with a class hierarchy using something like: If FList[I] is TMeasureTemperature then .. but I'd like to do something simliar with an interface type, Is this possible?

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  • gcc compilations (sometimes) result in cpu underload

    - by confusedCoder
    I have a larger C++ program which starts out by reading thousands of small text files into memory and storing data in stl containers. This takes about a minute. Periodically, a compilation will exhibit behavior where that initial part of the program will run at about 22-23% CPU load. Once that step is over, it goes back to ~100% CPU. It is more likely to happen with O2 flag turned on but not consistently. It happens even less often with the -p flag which makes it almost impossible to profile. I did capture it once but the gprof output wasn't helpful - everything runs with the same relative speed just at low cpu usage. I am quite certain that this has nothing to do with multiple cores. I do have a quad-core cpu, and most of the code is multi-threaded, but I tested this issue running a single thread. Also, when I run the problematic step in multiple threads, each thread only runs at ~20% CPU. I apologize ahead of time for the vagueness of the question but I have run out of ideas as to how to troubleshoot it further, so any hints might be helpful. UPDATE: Just to make sure it's clear, the problematic part of the code does sometimes (~30-40% of the compilations) run at 100% CPU, so it's hard to buy the (otherwise reasonable) argument that I/O is the bottleneck

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  • Pass a variable from the source file to an included file in PHP

    - by Alpha1
    For my website I want to store the general format of the site in a single PHP file in a single location, and each of the different pages content in the local location of the page. I then want to pass the title and content address to the included file via a variable. However I can't get the included format file to read the variables storing the title and content data. AKA, the called file for the individual page would be: <?php $title = 'Some Title'; $source_file = 'content.php'; readfile('http:...../format.php'); ?> The format file would be: <html> ... <title> <?php echo $title; ?> </title> ... <?php include($source_file); ?> ... I recall reading somewhere I need to include something to get the variables at the start of the format file, however I can't remember what it is or find where I found that information.

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  • What C# container is most resource-efficient for existence for only one operation?

    - by ccornet
    I find myself often with a situation where I need to perform an operation on a set of properties. The operation can be anything from checking if a particular property matches anything in the set to a single iteration of actions. Sometimes the set is dynamically generated when the function is called, some built with a simple LINQ statement, other times it is a hard-coded set that will always remain the same. But one constant always exists: the set only exists for one single operation and has no use before or after it. My problem is, I have so many points in my application where this is necessary, but I appear to be very, very inconsistent in how I store these sets. Some of them are arrays, some are lists, and just now I've found a couple linked lists. Now, none of the operations I'm specifically concerned about have to care about indices, container size, order, or any other functionality that is bestowed by any of the individual container types. I picked resource efficiency because it's a better idea than flipping coins. I figured, since array size is configured and it's a very elementary container, that might be my best choice, but I figure it is a better idea to ask around. Alternatively, if there's a better choice not out of resource-efficiency but strictly as being a better choice for this kind of situation, that would be nice as well.

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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