Search Results

Search found 6318 results on 253 pages for 'hybrid graphics'.

Page 185/253 | < Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >

  • Java SWT - placing image buttons on the image background

    - by foma
    I am trying to put buttons with images(gif) on the background which has already been set as an image (shell.setBackgroundImage(image)) and I can't figure out how to remove transparent border around buttons with images. I would be grateful if somebody could give me some tip about this issue. Here is my code: import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.INHERIT_DEFAULT); shell.setFullScreen(true); Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "button.gif")); RowLayout Layout = new RowLayout(); shell.setLayout(Layout); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } } Sorceror, thanks for your answer I will definitely look into this article. Maybe I will find my way. So far I have improved my code a little bit. Firstly, I managed to get rid of the gray background noise. Secondly, I finally succeeded in creating the button as I had seen it in the first place. Yet, another obstacle has arisen. When I removed image(button) transparent border it turned out that the button change its mode(from push button to check box). The problem is that I came so close to the thing I was looking for and now I am a little puzzled. If you have some time please give a glance at my code. Here is the code, if you launch it you will see what the problem is(hope you didn't have problems downloading images): import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); // Launch on a screen 1280x1024 shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.TRANSPARENT); shell.setFullScreen(true); GridLayout gridLayout = new GridLayout(); gridLayout.marginTop = 200; gridLayout.marginLeft = 20; shell.setLayout(gridLayout); // If you replace SWT.PUSH with SWT.COLOR_TITLE_INACTIVE_BACKGROUND // you will see what I am looking for, despite nasty check box Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "moneyfast.gif")); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }

    Read the article

  • Mouse Hang with voltage fluctuation

    - by user265495
    I bought a new assembled PC about a month ago, but for the past 7 or 8 days I found my mouse cursor hangs every time there is a voltage fluctuation on my UPS (I guess it as when sound comes from ups then mouse hang for 2 or 3 sec. and them it goes normal again). My PC also seems to shut down while I'm working and it refuses to boot again - I end up needing to switch off my UPS and press and hold the power button for 30 seconds. It will then boot as per normal. Could the trouble be with my PSU? Am I potentially damaging my computer by pressing and holding the power button? I have : Motheboard : intel Chipset Model - DH61WWAAG23116-303 Processor : Intel Core i3 3.20 Ghz RAM : Zion 4 gb DDR3 HDD : 1 tb GRAPHICS : 2 gb NVIDIA GeForce GT-610 CABINET : Frontech Rock OS : Win 7 32 Bit

    Read the article

  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

    Read the article

  • 7.0.1 and Photoshop openGL requirements

    - by mcgd
    Hi, I'm running Workstation 7.0.1 on a 64-bit Linux host, with a Vista guest, and the Aero theme works a treat - full marks for getting that working! However, when running Photoshop there are some operations (like interactive image rotation) that seem to require graphics support that VMWare doesn't have - attempting to do these operations returns an error that the functionality "only works with OpenGL enabled windows". It seems that it needs OpenGL 2.0 and Shader Model 3.0 which I gather are supported under Workstation 7 - do I need to put in additional settings of some kind? I've updated to the right version of VMWare Tools, and the video driver is listed as "VMWare SVGA 3D (Microsoft Corporation - WDDM)". I see that in 6.5 there was an option to switch between the beta WDDM driver and the SVGAII driver, but I assume the features of both of these would have been merged into the standard driver in 7.0? Thanks -Matthew

    Read the article

  • Can't Open Up Event Viewer

    - by Erik W
    I just installed a large backlog of Windows Updates (I have Windows 7 Ultimate 64-bit) and now a handful of programs are acting strangely (not opening, crashing, etc) I went to try to diagnose the program using the Event Viewer, but when I open it up I get the error "Microsoft Management Console has Stopped Working" immediately after I double-click on the icon. Is there any way for me to figure out what is going wrong? I have another Windows 7 PC, that I tried to remotely view the logs from, but I got the error "The RPC Server is Unavailable". I'd like to start up the service, but oh wait, I can't open anything in the "Administrative Tools". I'd like not to re-install Windows, as I had just done so a couple months ago after a Windows Update jacked up my graphics card drivers.

    Read the article

  • ATI driver in Fedora linux 11

    - by unknown (google)
    I recently built a pc with an ATI Radeon HD 5750. I have installed Fedora 11 and installed the device driver for the Radeon 5700 series proprietary drivers. I wanted to see if there is graphics hardware acceleration. I typed in glxinfo at the terminal and I got: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 135 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 14 Current serial number in output stream: 14 I don't know how to fix this. I tried to go to the ATI Catalyst Control Center; that worked, but the ATI Catalyst Control Center (Administrator) doesn't work. If anyone knows how to fix this problem then please let me know. Thanks

    Read the article

  • HD Radeon 6950 cannot run multiple monitors

    - by Bryan S.
    I'm having troubles getting multiple monitors to run on my graphics card. I plug one via the hdmi, and one into the DVI (I have tried both available DVI ports). with one DVI port it does not even register the monitor, with the second one I go into the Catalyst Control Center and it gives me the option to swap between the HDMI and the DVI port. I guess since this is the flex edition I could just go get 2 DSP to HDMI converters, plug 2 monitors in through the available DSP, and than the 3rd one into the HDMI, but do you have any idea why it will not let me run one HDMI and one DVI?

    Read the article

  • Lightweight window manager for Linux for Virtual Desktop / Multimon

    - by mattcodes
    Previous used Ubuntu Gnome with Compiz but for my basic spec intel macbook (4 years old) its a little too heavyweight. So for now Im back on my macbook with os x, but now considering going back to Linux. Im looking for a window manager that has the following properties: Supports virtual desktop (need 4 minimum) Works well with multi monitors - can move an app with shortcut from one monitor to the other (on same virtual desktop) Can remember window position (i.e. open vim on 2 monitor) - however must coerce everything back to first screen when 2nd screen is unplugged Keyboard shortcut friendly Not too hard to install Works well with minimum hardware such as integrated graphics Please suggest and share your experiences

    Read the article

  • Black screen on Windows 7 right after opening Google Sketchup or Minecraft

    - by Aero
    I get a black screen on Windows 7 right after opening Google Sketchup or Minecraft. I presume there are other applications that cause this too - but I have not tried to open them. The window initially stops responding for a few seconds, before I get a black screen and my Skype call ends abruptly. I have tried waiting for a few minutes but nothing happens. I have to power down my computer and then boot it up again. This is becoming an annoyance, and I don't know what's causing it. Here are my specs, if it helps: My graphics card is an ATI RADEON XPRESS 1100. If you need any more info or if I've missed anything please ask. Thanks :-)

    Read the article

  • Difference between “system-on-chip” and “CPU”

    - by Tim
    Very confused, in some websites, they have this line: iPhone 5s CPU: Apple A7 other websites saying that: iPhone 5s System-on-chip: Apple 7 CPU: 1.3 GHz 64bit dual core other sources saying that iPhone 5s System-on-chip: Apple 7 CPU: 1.3 GHz 64bit dual core Apple 7 In Wikipedia, it said: The Apple A7 is a 64-bit system on a chip (SoC) designed by Apple Inc. It first appeared in the iPhone 5S, which was introduced on September 10, 2013. Apple states that it is up to twice as fast and has up to twice the graphics power compared to its predecessor, the Apple A6. While not the first 64-bit ARM CPU, it is the first to ship in a consumer smartphone or tablet computer. There are 2 sentences: The Apple A7 is a 64-bit system on a chip (SoC) and While not the first 64-bit ARM CPU Wikipedia also said “The A7 features an Apple-designed 64-bit 1.3–1.4 GHz ARMv8-A dual-core CPU, called Cyclone”. So System on chip is also CPU? very confused

    Read the article

  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

    Read the article

  • What is OpenSVC?

    - by sh-beta
    OpenSVC was just ported to the FreeBSD platform. The little blurb in that announcement intrigued me so I went to the OpenSVC website and found this: OpenSVC is a 'service' manager, as in clustered service manager, designed for real-world heterogeneous datacenters and large-scale operations orchestrator (disaster recovery, for example). Services are collections of resources (virtual machine, ip, disk groups, filesystems, file synchronizations, and application launchers). Services can be started, stopped and queried for status, providing a consistent command set for wildly different service integration types. Service configurations, status and logs are pushed to a central database coupled to a web front-end (collector). Services can be administered using the stand-alone GPLv2 software stack deployed on the nodes (nodeware), or through the web-front end. Plus some UML-type graphics. Which is all neat, but I still don't understand: what does it do? Am I just being dense? What's the use case for this system?

    Read the article

  • Windows 8 FN key doesn't work for brightness

    - by Airat Shigapov
    I have an Asus laptop with Windows 8 and fn+f5/fn+f6 keys (for brightness) doesn't work. In fact, they work, but they can increase/decrease the brightness only 1 time. I mean - after pressing fn+f5 once, nothing happens if I try to press fn+f5 again, before I press fn+f6. This only happens after logging in. At the login screen and during Windows boot I can adjust the brightness as I want, but after login I can't. I installed the latest ATK driver and NVIDIA graphics driver for Windows 8, and I think that my problem is related to conflict with drivers. I tried to reinstall/delete some drivers, but it didn't help. How can I detect where is the problem? Thanks.

    Read the article

  • Laptop display not working unless DVI cable is plugged in

    - by marien
    I have a Lenovo ThinkPad T420 with an i5 processor and integrated graphics. I dropped the laptop and now the screen is not working. I replaced the screen and it is still not working. It shows the BIOS and then at Windows login the screen gets all static looking. But if I plug in a DVI-to-HDMI cable the laptop starts and works fine. Even the external display works and the laptop display works too. As soon as I unplug the cable the screen crashes and is all static. I cannot figure out the problem. The video works because the external screen still works. How can I fix this?

    Read the article

  • GDI+ & Delphi, PNG resource, DrawImage, ColorConversion -> Out of Memory

    - by Paul
    I have started to toy around with GDI+ in Delphi 2009. Among the things that I wanted to do was to load a PNG resource and apply a Color Conversion to it when drawing it to the Graphics object. I am using the code provided in http://www.bilsen.com/gdiplus/. To do that I just added a new constructor to TGPBitmap that uses the same code found in <www.codeproject.com>/KB/GDI-plus/cgdiplusbitmap.aspx (C++) or <www.masm32.com>/board/index.php?topic=10191.0 (MASM) converted to Delphi. For reference, the converted code is as follows: constructor TGPBitmap.Create(const Instance: HInst; const PngName: String; dummy : PngResource_t); const cPngType : string = 'PNG'; var hResource : HRSRC; imageSize : DWORD; pResourceData : Pointer; hBuffer : HGLOBAL; pBuffer : Pointer; pStream : IStream; begin inherited Create; hResource := FindResource(Instance, PWideChar(PngName), PWideChar(cPngType)); if hResource = 0 then Exit; imageSize := SizeofResource(Instance, hResource); if imageSize = 0 then Exit; pResourceData := LockResource(LoadResource(Instance, hResource)); if pResourceData = nil then Exit; hBuffer := GlobalAlloc(GMEM_MOVEABLE, imageSize); if hBuffer <> 0 then begin try pBuffer := GlobalLock(hBuffer); if pBuffer <> nil then begin try CopyMemory(pBuffer, pResourceData, imageSize); if CreateStreamOnHGlobal(hBuffer, FALSE, pStream) = S_OK then begin GdipCheck(GdipCreateBitmapFromStream(pStream, FNativeHandle)); end; finally GlobalUnlock(hBuffer); pStream := nil; end; end; finally GlobalFree(hBuffer); end; end; end; The code seems to work fine as I am able to draw the loaded image without any problems. However, if I try to apply a Color Conversion when drawing it, then I get a lovely error: (GDI+ Error) Out of Memory. If I load the bitmap from a file, or if I create a temporary to which I draw the initial bitmap and then use the temporary, then it works just fine. What bugs me is that if I take the C++ project from codeproject, add the same PNG as resource and use the same color conversion (in other words, do the exact same thing I am doing in Delphi in the same order and with the same function calls that happen to go to the same DLL), then it works. The C++ code looks like this: const Gdiplus::ColorMatrix cTrMatrix = { { {1.0, 0.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.5, 0.0}, {0.0, 0.0, 0.0, 0.0, 1.0} } }; Gdiplus::ImageAttributes imgAttrs; imgAttrs.SetColorMatrix(&cTrMatrix, Gdiplus::ColorMatrixFlagsDefault, Gdiplus::ColorAdjustTypeBitmap); graphics.DrawImage(*pBitmap, Gdiplus::Rect(0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight()), 0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight(), Gdiplus::UnitPixel, &imgAttrs); The Delphi counterpart is: const cTrMatrix: TGPColorMatrix = ( M: ((1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.5, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0))); var lImgAttrTr : IGPImageAttributes; lBitmap : IGPBitmap; begin // ... lImgAttrTr := TGPImageAttributes.Create; lImgAttrTr.SetColorMatrix(cTrMatrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap); aGraphics.DrawImage ( lBitmap, TGPRect.Create ( 0, 0, lBitmap.Width, lBitmap.Height ), 0, 0, lBitmap.Width, lBitmap.Height, UnitPixel, lImgAttrTr ); I am completely clueless as to what may be causing the issue, and Google has not been of any help. Any ideas, comments and explanations are highly appreciated.

    Read the article

  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

    Read the article

  • Windows 8.1 will not go back to sleep after waking up

    - by per
    I have problems putting Windows to sleep and starting the screen saver on my new Windows 8.1 machine. Sleep mode and screen savers work only when the computer is first powered up (or restarted). But once it goes to sleep (manually or automatically) and I wake it up later, it wont go back to sleep again and I can't use screen savers either. I updated the chipset and graphics card drivers. My computer isn't part of a homegroup either. Does anyone else have similar issues? Thanks for your advice, per

    Read the article

  • How to tell from what Ubuntu or Debian repository a package comes?

    - by gotgenes
    On a Debian-based system, including Ubuntu, how can one tell which repository a package will be downloaded from, without actually beginning the download? aptitude show and apt-cache info will show the section (e.g., metapackage, base, graphics), but not the repository to which a package belongs (e.g., http://ppa.launchpad.net/mactel-support/ppa/ubuntu or http://us.archive.ubuntu.com/ubuntu/). When installing the package, the actual repository appears during the download (it is printed out in the "downloading from ..." output from apt and similar programs), but how can one obtain information on the repository containing the package (or a specific version of a package) without downloading and installing it first? Additionally, how can one determine the source repository for a package that is already installed?

    Read the article

  • How to get monitor resolution of 1680x1050 using ATI Radeon HD 2600 PRO in a dual monitor setup

    - by user7651
    I have Sapphire ATI Radeon HD 2600 PRO graphics card in my Windows Server 2008 x64 machine. It has two outputs a VGA and a DVI. I have connected the DVI to my Dell 24" monitor with 1900x1200 resolution and it works 100%. The VGA I have connected to my second monitor a Samsung 22" with native resolution of 1680x1050. But the ATI driver and Catalyst control centre doesn't show this resolution as an option. If I choose a lower resolution like 1280x1024 it looks really bad and fuzzy. I searched in google and downloaded the powerstrip tool that allowed me to create a custom resolution of 1680x1050 and then this option shows up in Catalyst control centre and my 2nd monitor works fine now. But I don't want to pay for an application to choose a display resolution. Why doesn't ATI show me that option by default even though it has no problem in actually supporting the display at resolution. Is there a way to get 1680x1050 resolution using ATI drivers only ?

    Read the article

  • Problem with Win7 connecting to Internet

    - by Lucas
    Hello, I have had Windows 7 for about a year now and for the first four months it worked perfectly. But for the last 8 months it has been horrible. It will connect to the Internet for about 5 minutes and then just lose connection. It will reconnect in about 5 minues but then it just keeps disconnecting. I ran a virus scan about 2 weeks ago and I found a Trojan on my PC which I removed and dealt with. It was fine after that but now for these last couple days it has been just as bad as before. I think a virus is causing this but I will read any suggestions and tips to help me solve this problem. Thank you. PC DETAILS: OS: WIndows 7 Home Premium 64-Bit- System Model: Aspire M5802- Processor: Intel Core 2 Quad CPU- Memory: 8192MB RAM- Graphics Card: NVIDIA GeForce GT 220

    Read the article

  • Deploying virtual machines - Windows Guest/Linux Host or vice versa?

    - by samoz
    I'm looking to deploy several virtual machines for users. They need access to both Windows and Linux. They also need to use the computers graphics card (for Photoshop, modeling, etc) under Windows. My question is, will an Ubuntu host/Windows guest or a Windows host/Ubuntu guest be faster? I'm somewhat worried about Windows getting a cluttered registry and slow, but on the otherhand, a Windows host would have direct access to hardware (Unless I'm just unaware of how to grant hardware access to a guest). Does the choice of software (VMware or VirtualBox) effect the choice?

    Read the article

  • Can't set correct desktop resolution on Windows 7 after playing Mirror's Edge

    - by DeadMG
    Ever since I launched Mirror's Edge, my entire system seems to think that my monitor is 1600x1200, when actually it's 1920x1080. The game would only go up to 1600x1200, Windows will only go up to 1600x1200, and even my video drivers will only go up that high. The monitor isn't even that aspect ratio. I've rebooted the system to no effect, and installed the latest graphics drivers for my Radeon 5770, unplugged it and re-plugged it, etc. My secondary screen is still working perfectly correctly. Any suggestions?

    Read the article

  • Get item from spinner into url

    - by ShadowCrowe
    I searched for an answer but couldn't find it. The problem: Depending on the selected spinner-item the application should show a different image. At this moment I can't get it to work. The Url works like this: "my.site.com/images/" imc_met ".png" were imc_met is the filename. I can't get it to work. Btw the app isn't finished yet package example.myapplication; import java.io.IOException; import java.net.MalformedURLException; import java.net.URI; import java.net.URISyntaxException; import java.net.URL; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.ImageView; import android.widget.Spinner; public class itemsActivity extends Activity { private Spinner spinner1, spinner2; private Button btnSubmit; private Bitmap image; private ImageView imageView; private String imc_met, imc; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.items); addItemsOnSpinner2(); addListenerOnButton(); addListenerOnSpinnerItemSelection(); } // add items into spinner dynamically public void addItemsOnSpinner2() { spinner2 = (Spinner) findViewById(R.id.spinner2); List<String> list = new ArrayList<String>(); list.add("list 1"); list.add("list 2"); list.add("list 3"); ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, list); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner2.setAdapter(dataAdapter); } public void addListenerOnSpinnerItemSelection() { spinner1 = (Spinner) findViewById(R.id.spinner1); spinner1.setOnItemSelectedListener(new CustomOnItemSelectedListener()); } // get the selected dropdown list value public void addListenerOnButton() { spinner1 = (Spinner) findViewById(R.id.spinner1); spinner2 = (Spinner) findViewById(R.id.spinner2); btnSubmit = (Button) findViewById(R.id.btnSubmit); spinner1.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { if(spinner1.getSelectedItem()!=null){ imc_met = spinner1.getSelectedItem().toString(); } } @Override public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }); imageView = (ImageView)findViewById(R.id.ImageView01); btnSubmit.setOnClickListener(new OnClickListener() { public void onClick(View v) { URL url = null; try { url = new URL("my.site.com"); //here should the right link appear. } catch (MalformedURLException e) { e.printStackTrace(); } try { if (url != null) { image = BitmapFactory.decodeStream(url.openStream()); } } catch (IOException e) { e.printStackTrace(); } imageView.setImageBitmap(image); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } }

    Read the article

  • Force Windows 8 Metro apps to run lower resolutions below 1024x768?

    - by piokuc
    I have installed Windows 8 Consumer Preview on my Samsung NB30 netbook. I was very excited to try it on this little box cause it has a touchscreen and Windows 8 is supposed to be optimized for touchscreen devices. The installation was quick and smooth and all the drivers seem to work well including the one for the touchscreen. There is one major problem, though: when I try to tap one of the tiles on the Metro UI it displays This app can't open. The screen resolution is too low for this app to run. The machine has Intel Atom N450 processor and Intel GMA 3159 integrated graphics card and has maximum resolution 1024x600. I've read that Metro requires at least 1024x768. Is there a solution to this problem? Is there a way to force Windows 8 Metro apps to run in lower resolutions?

    Read the article

  • If I double my ram on a x86 processor, does that double the ram I can use for each individual process?

    - by Derek Reitz
    I don't understand how 32-Bit OS's use RAM on a per process basis. I've read the max RAM my x86 processor running a 32-bit OS can use is 2^32 = 4gb; but that's just for one process, right? 3DS Max keeps crashing, but it typically can never use more than 2GB of RAM before it crashes, if I increase my RAM from 4-8GB, would that double how much RAM I can use for each individual process or actually cause no change in my performance? Also would increasing my VRAM and getting a better graphics card increase the extent to which individual programs can preform? Lastly, is there any way to upgrade a 86-bit processor to be able to run a 64-bit OS? I feel like it would be ridiculous to sell modern processors that are capped at 4GB of RAM? Thanks. Quad-Core Intel i7 Q 720 @ 1.6GHz

    Read the article

< Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >