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  • Fairness: Where can it be better handled?

    - by Srinivas Nayak
    Hi, I would like to share one of my practical experience with multiprogramming here. Yesterday I had written a multiprogram. Modifications to sharable resources were put under critical sections protected by P(mutex) and V(mutex) and those critical section code were put in a common library. The library will be used by concurrent applications (of my own). I had three applications that will use the common code from library and do their stuff independently. my library --------- work_on_shared_resource { P(mutex) get_shared_resource work_with_it V(mutex) } --------- my application ----------- application1 { *[ work_on_shared_resource do_something_else_non_ctitical ] } application2 { *[ work_on_shared_resource do_something_else_non_ctitical ] } application3 { *[ work_on_shared_resource ] } *[...] denote a loop. ------------ I had to run the applications on Linux OS. I had a thought in my mind, hanging over years, that, OS shall schedule all the processes running under him with all fairness. In other words, it will give all the processes, their pie of resource-usage equally well. When first two applications were put to work, they run perfectly well without deadlock. But when the third application started running, always the third one got the resources, but since it is not doing anything in its non-critical region, it gets the shared resource more often when other tasks are doing something else. So the other two applications were found almost totally halted. When the third application got terminated forcefully, the previous two applications resumed their work as before. I think, this is a case of starvation, first two applications had to starve. Now how can we ensure fairness? Now I started believing that OS scheduler is innocent and blind. It depends upon who won the race; he got the largest pie of CPU and resource. Shall we attempt to ensure fairness of resource users in the critical-section code in library? Or shall we leave it up to the applications to ensure fairness by being liberal, not greedy? To my knowledge, adding code to ensure fairness to the common library shall be an overwhelming task. On the other hand, believing on the applications will also never ensure 100% fairness. The application which does a very little task after working with shared resources shall win the race where as the application which does heavy processing after their work with shared resources shall always starve. What is the best practice in this case? Where we ensure fairness and how? Sincerely, Srinivas Nayak

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • Neo4j 1.9.4 (REST Server,CYPHER) performance issue

    - by user2968943
    I have Neo4j 1.9.4 installed on 24 core 24Gb ram (centos) machine and for most queries CPU usage spikes goes to 200% with only few concurrent requests. Domain: some sort of social application where few types of nodes(profiles) with 3-30 text/array properties and 36 relationship types with at least 3 properties. Most of nodes currently has ~300-500 relationships. Current data set footprint(from console): LogicalLogSize=4294907 (32MB) ArrayStoreSize=1675520 (12MB) NodeStoreSize=1342170 (10MB) PropertyStoreSize=1739548 (13MB) RelationshipStoreSize=6395202 (48MB) StringStoreSize=1478400 (11MB) which is IMHO really small. most queries looks like this one(with more or less WITH .. MATCH .. statements and few queries with variable length relations but the often fast): START targetUser=node({id}), currentUser=node({current}) MATCH targetUser-[contact:InContactsRelation]->n, n-[:InLocationRelation]->l, n-[:InCategoryRelation]->c WITH currentUser, targetUser,n, l,c, contact.fav is not null as inFavorites MATCH n<-[followers?:InContactsRelation]-() WITH currentUser, targetUser,n, l,c,inFavorites, COUNT(followers) as numFollowers RETURN id(n) as id, n.name? as name, n.title? as title, n._class as _class, n.avatar? as avatar, n.avatar_type? as avatar_type, l.name as location__name, c.name as category__name, true as isInContacts, inFavorites as isInFavorites, numFollowers it runs in ~1s-3s(for first run) and ~1s-70ms (for consecutive and it depends on query) and there is about 5-10 queries runs for each impression. Another interesting behavior is when i try run query from console(neo4j) on my local machine many consecutive times(just press ctrl+enter for few seconds) it has almost constant execution time but when i do it on server it goes slower exponentially and i guess it somehow related with my problem. Problem: So my problem is that neo4j is very CPU greedy(for 24 core machine its may be not an issue but its obviously overkill for small project). First time i used AWS EC2 m1.large instance but over all performance was bad, during testing, CPU always was over 100%. Some relevant parts of configuration: neostore.nodestore.db.mapped_memory=1280M wrapper.java.maxmemory=8192 note: I already tried configuration where all memory related parameters where HIGH and it didn't worked(no change at all). Question: Where to digg? configuration? scheme? queries? what i'm doing wrong? if need more info(logs, configs) just ask ;)

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  • sed - trying to replace first occurrence after a match

    - by wakkaluba
    I am facing a situation that drives me nuts. I am setting up an update server which uses a json file. Don't ask why or how, it sucks and is my only possibility to achieve it. I have been trying and researching for HOURS (many) because I went ballistic and wanted to crack this on my own. But I have to realize I got stuck and need help. So sorry for this chunk but I think it is somewhat important to see... The file is a one liner and repeating the following sequence with changing values (of course). "plugin_name_foo_bar": {"buildDate": "bla", "dependencies": [{"name": "bla", "optional": true, "version": "1.00"}], "developers": [{"developerId": "bla", "email": "[email protected]", "name": "Bla bla2nd"}], "excerpt": "some text {excerpt} !bla.png|thumbnail,border=1! ", "gav": "bla", "labels": ["report", "scm-related"], "name": "plugin_name_foo_bar", "previousTimestamp": "bla", "previousVersion": "1.0", "releaseTimestamp": "bla", "requiredCore": "1", "scm": "github.com", "sha1": "ynnBM2jWo25ZLDdP3ybBOnV/Pio=", "title": "bla", "url": "http://bla.org", "version": "1.0", "wiki": "https://bla.org"}, "Exclusion": {"buildDate": "bla", "dependencies": [], and the next plugin block is glued straight afterwards. What I now want to do is to search for "plugin_foo_bar": {" as this is the unique identifier for a new plugin description block. I want to replace the first sha1 value occuring afterwards. That's where I keep failing. I always grab the first,last or any occurrence in the entire file and not the block :( "title" is the unique identifier after the sha1 value. So I tried to make the .* less greedy but it ain't working out. last attempt was heading towards: sed -i 's/("name": "plugin_name_foo_bar.*sha1": ")([a-zA-Z0-9!@#\$%^&*()\[\]]*)(", "title"\)/\1blablabla\2/1' default.json to find the sha1 value of that plugin but still no joy. I hope someone knows - preferably a simpler approach - before I now continue with trial and error until I have to puke and freakout. I am working with SED on Windows, so Unix approach might help me to figure out how to achieve this in batch but please make it as one-liner if possible. Scripts are a real pain to convert. And I just need SED and no other solution with other tools like AWK. That is absolutely out of discussion. Any help is appreciated :) Cheers Jan

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  • Sorting a list of numbers with modified cost

    - by David
    First, this was one of the four problems we had to solve in a project last year and I couldn’t find a suitable algorithm so we handle in a brute force solution. Problem: The numbers are in a list that is not sorted and supports only one type of operation. The operation is defined as follows: Given a position i and a position j the operation moves the number at position i to position j without altering the relative order of the other numbers. If i j, the positions of the numbers between positions j and i - 1 increment by 1, otherwise if i < j the positions of the numbers between positions i+1 and j decreases by 1. This operation requires i steps to find a number to move and j steps to locate the position to which you want to move it. Then the number of steps required to move a number of position i to position j is i+j. We need to design an algorithm that given a list of numbers, determine the optimal (in terms of cost) sequence of moves to rearrange the sequence. Attempts: Part of our investigation was around NP-Completeness, we make it a decision problem and try to find a suitable transformation to any of the problems listed in Garey and Johnson’s book: Computers and Intractability with no results. There is also no direct reference (from our point of view) to this kind of variation in Donald E. Knuth’s book: The art of Computer Programing Vol. 3 Sorting and Searching. We also analyzed algorithms to sort linked lists but none of them gives a good idea to find de optimal sequence of movements. Note that the idea is not to find an algorithm that orders the sequence, but one to tell me the optimal sequence of movements in terms of cost that organizes the sequence, you can make a copy and sort it to analyze the final position of the elements if you want, in fact we may assume that the list contains the numbers from 1 to n, so we know where we want to put each number, we are just concerned with minimizing the total cost of the steps. We tested several greedy approaches but all of them failed, divide and conquer sorting algorithms can’t be used because they swap with no cost portions of the list and our dynamic programing approaches had to consider many cases. The brute force recursive algorithm takes all the possible combinations of movements from i to j and then again all the possible moments of the rest of the element’s, at the end it returns the sequence with less total cost that sorted the list, as you can imagine the cost of this algorithm is brutal and makes it impracticable for more than 8 elements. Our observations: n movements is not necessarily cheaper than n+1 movements (unlike swaps in arrays that are O(1)). There are basically two ways of moving one element from position i to j: one is to move it directly and the other is to move other elements around i in a way that it reaches the position j. At most you make n-1 movements (the untouched element reaches its position alone). If it is the optimal sequence of movements then you didn’t move the same element twice.

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  • Parameter pack argument consumption

    - by yuri kilochek
    It is possible to get the first element of the parameter pack like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_first_element { }; template <typename FirstElement, typename... OtherElements> struct type_list_first_element<type_list<FirstElement, OtherElements...>> { typedef FirstElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_first_element<list>::type element; return 0; } but not possible to similary get the last element like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_last_element { }; template <typename LastElement, typename... OtherElements> struct type_list_last_element<type_list<OtherElements..., LastElement>> { typedef LastElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_last_element<list>::type element; return 0; } with gcc 4.7.1 complaining: error: 'type' in 'struct type_list_last_element<type_list<int, float, char>>' does not name a type What paragraps from the standard describe this behaviour? It seems to me that template parameter packs are greedy in a sense that they consume all matching arguments, which in this case means that OtherElements consumes all three arguments (int, float and char) and then there is nothing left for LastElement so the compilation fails. Am i correct in the assumption? EDIT: To clarify: I am not asking how to extract the last element from the parameter pack, i know how to do that. What i actually want is to pick the pack apart from the back as opposed to the front, and as such recursing all the way to the back for each element would be ineffective. Apparentely reversing the sequence beforehand is the most sensible choice.

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  • Facebook Oauth Logout

    - by Derek Troy-West
    I have an application that integrates with Facebook using Oauth 2. I can authorize with FB and query their REST and Graph APIs perfectly well, but when I authorize an active browser session is created with FB. I can then log-out of my application just fine, but the session with FB persists, so if anyone else uses the browser they will see the previous users FB account (unless the previous user manually logs out of FB also). The steps I take to authorize are: Call [LINK: graph.facebook.com/oauth/authorize?client_id...] This step opens a Facebook login/connect window if the user's browser doesn't already have an active FB session. Once they log-in to facebook they redirect to my site with a code I can exchange for an oauth token. Call [LINK: graph.facebook.com/oauth/access_token?client_id..] with the code from (1) Now I have an Oauth Token, and the user's browser is logged into my site, and into FB. I call a bunch of APIs to do stuff: i.e. [LINK: graph.facebook.com/me?access_token=..] Lets say my user wants to log out of my site. The FB terms and conditions demand that I perform Single Sign Off, so when the user logs out of my site, they also are logged out of Facebook. There are arguments that this is a bit daft, but I'm happy to comply if there is any way of actually achieving that. I have seen suggestions that: A. I use the Javascript API to logout: FB.Connect.logout(). Well I tried using that, but it didn't work, and I'm not sure exactly how it could, as I don't use the Javascript API in any way on my site. The session isn't maintained or created by the Javascript API so I'm not sure how it's supposed to expire it either. B. Use [LINK: facebook.com/logout.php]. This was suggested by an admin in the Facebook forums some time ago. The example given related to the old way of getting FB sessions (non-oauth) so I don't think I can apply it in my case. C. Use the old REST api expireSession or revokeAuthorization. I tried both of these and while they do expire the Oauth token they don't invalidate the session that the browser is currently using so it has no effect, the user is not logged out of Facebook. I'm really at a bit of a loose end, the Facebook documentation is patchy, ambiguous and pretty poor. The support on the forums is non-existant, at the moment I can't even log in to the facebook forum, and aside from that, their own FB Connect integration doesn't even work on the forum itself. Doesn't inspire much confidence. Ta for any help you can offer. Derek ps. Had to change HTTPS to LINK, not enough karma to post links which is probably fair enough.

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  • JFileChooser for directories on the Mac: how to make it not suck?

    - by Mike Hearn
    The JFileChooser in "directories only" mode on the Mac has two serious, crippling problems: 1) You cannot create directories with it 2) You cannot switch drives This is rather a huge problem for my installer app. As far as I can tell, Apple provides no way around this problem, you can't even activate the non-native directory chooser ... so the only alternative is to find a free/open source pure-Java replacement widget. Does anybody know of one?

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  • Flex: force display of control's errorTip (error toolTip) on validation failure

    - by Jeremy Mitchell
    When a Validator (i.e. StringValidator, NumberValidator, etc) dispatches an invalid event due to validation failure, the errorString property of the source control (i.e. TextInput) is set to a non-empty string which creates a red border around the control and shows an toolTip (errorTip) ONLY when the mouse hovers over the control. Question: Can you force immediate display of the toolTip (errorTip) rather than waiting for the user to hover over the control? If so, how?

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  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

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  • SharpFFmpeg dll references

    - by Rodney Burton
    Looking at SharpFFmpeg project (c# interop library for ffmpeg) I noticed it references avcodec.dll and avformat.dll. What I have are libavcodec.dll and libavformat.dll. Are these the same and if not where do the non-lib versions come from?

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  • iPhone SDK: Add UIBarButtonItem action programmaticly

    - by TutorialPoint
    Hello, I have several UIBarButtonItems, and I want to set the action when you press it programmaticly. How can I do this? Please give in-depth instructions since i just started to work with the SDK. EDIT: if it would be possible non-programmaticly, please also reply :) The action is going to Google.com, and the button is the search button in this project: (download): click here

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  • IF adding new Entity gives error me : EntityCommandCompilationException was unhandled bu user code

    - by programmerist
    i have 5 tables in started projects. if i adds new table (Urun enttiy) writing below codes: project.BAL : public static List<Urun> GetUrun() { using (GenoTipSatisEntities genSatisUrunCtx = new GenoTipSatisEntities()) { ObjectQuery<Urun> urun = genSatisUrunCtx.Urun; return urun.ToList(); } } if i receive data form BAL in UI.aspx: using project.BAL; namespace GenoTip.Web.ContentPages.Satis { public partial class SatisUrun : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { FillUrun(); } } void FillUrun() { ddlUrun.DataSource = SatisServices.GetUrun(); ddlUrun.DataValueField = "ID"; ddlUrun.DataTextField = "Ad"; ddlUrun.DataBind(); } } } i added URun later. error appears ToList method: EntityCommandCompilationException was unhandled bu user code error Detail: Error 1 Error 3007: Problem in Mapping Fragments starting at lines 659, 873: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 2 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND PK is in 'FaturaDetay' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 874 11 GenoTip.DAL Error 3 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'FaturaDetay' EntitySet AND PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 4 Error 3007: Problem in Mapping Fragments starting at lines 748, 879: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL Error 5 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND PK is in 'Satis' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 880 11 GenoTip.DAL Error 6 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'Satis' EntitySet AND PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL

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  • Splitview with multiple detail views using storyboarding. Seen an example/tutorial?

    - by That Guy
    I'm trying to track down an example like Apple's MultipleDetailViews sample for UISplitViewController, but using storyboards. Their sample code provides functionality similar to what I'm after, I'm just having trouble getting it to work in my app that uses storyboards. It's driving me nuts! Anyone seen an example/tutorial? This is Apple's non storyboard version: http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html

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  • Desktop development versus Web development

    - by eKek0
    What are the advantages and disadvantages of one model and the other? Why and when would you choose one or the other? If you were going to build a business application, which is the best approach for you? To make this a fair question, is better if you post only quantified non-subjective answers.

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  • .NET 3.0 Unit Testing getting System.MethodAccessException calling .NET 2.0

    - by NealWalters
    Is there any way to get around this exception? Can I not call a .NET 2.0 from 3.5? I have to write .NET 2.0 to maintain capability with BizTalk 2006/R2. But I would like to test with VS2008 Unit Tests to be consistent to other non-BizTalk code that we are testing. Test method ABC.UnitTest.UnitTest1.TestReferenceCode1 threw exception: System.MethodAccessException: ABC.EasyRegEx.extractUsingRegEx(System.String, System.String).

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  • Subclassed django models with integrated querysets

    - by outofculture
    Like in this question, except I want to be able to have querysets that return a mixed body of objects: >>> Product.objects.all() [<SimpleProduct: ...>, <OtherProduct: ...>, <BlueProduct: ...>, ...] I figured out that I can't just set Product.Meta.abstract to true or otherwise just OR together querysets of differing objects. Fine, but these are all subclasses of a common class, so if I leave their superclass as non-abstract I should be happy, so long as I can get its manager to return objects of the proper class. The query code in django does its thing, and just makes calls to Product(). Sounds easy enough, except it blows up when I override Product.__new__, I'm guessing because of the __metaclass__ in Model... Here's non-django code that behaves pretty much how I want it: class Top(object): _counter = 0 def __init__(self, arg): Top._counter += 1 print "Top#__init__(%s) called %d times" % (arg, Top._counter) class A(Top): def __new__(cls, *args, **kwargs): if cls is A and len(args) > 0: if args[0] is B.fav: return B(*args, **kwargs) elif args[0] is C.fav: return C(*args, **kwargs) else: print "PRETENDING TO BE ABSTRACT" return None # or raise? else: return super(A).__new__(cls, *args, **kwargs) class B(A): fav = 1 class C(A): fav = 2 A(0) # => None A(1) # => <B object> A(2) # => <C object> But that fails if I inherit from django.db.models.Model instead of object: File "/home/martin/beehive/apps/hello_world/models.py", line 50, in <module> A(0) TypeError: unbound method __new__() must be called with A instance as first argument (got ModelBase instance instead) Which is a notably crappy backtrace; I can't step into the frame of my __new__ code in the debugger, either. I have variously tried super(A, cls), Top, super(A, A), and all of the above in combination with passing cls in as the first argument to __new__, all to no avail. Why is this kicking me so hard? Do I have to figure out django's metaclasses to be able to fix this or is there a better way to accomplish my ends?

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  • iPhone App IDs and Provisioning... Does App ID get used instead of provisioning ID if I decide to us

    - by Jann
    This is a question that has been bugging me for a while. I started my app (now submitted -- not yet approved) not wishing to get into the mess that is APNS (Push). I did the following: iPhone Developer Center: Provisioning Portal-Provisioning: Then I created a Development and a Distribution Provisioning Profile. I installed both in XCode. Everything hunky dory. The Development profile scares me a bit by expiring so soon (90 days) but I can remove it from the iPhone(s) and sign it with a new one later. I tested using the Development profile, and later to submitted it by signing it with the Distribution profile. I then uploaded the Distribution profile-signed app to iTunesConnect (app store). Okay, I understand that much. Now, what I don't understand is this: Now that I understand the theories and methods behind how Push works, I am wishing to add it to my app. I already went under: iPhone Developer Center: Provisioning Portal-App IDs: and created a Development Provisioning Profile and Distribution Provisioning Profile there (push & in-app purchase enabled). Here is where it gets confusing to me. All the books and docs I have read say that I have to sign the app with this "App ID" provisioning profile (push-enabled) from now on. Does that mean I no longer ever use the previously created provisioning profiles? If I were to import these "App ID" provisioning profiles into Xcode they will exist alongside my previously generated "non-push" profiles. ~/Library/Mobile Devices/Provisioning Profiles now has 2 files. One Devel and one Distrib. It will now have 4 even though for this app I will not use the "non-push" anymore right? (actually, since they are locked by using bundle-codes and app ids i will never use it again if all of my further versions of this app use Push?) Confused. Can anyone enlighten me? Why not use the "App ID" profiles in the first place for everyone -- even if you are not gonna use push? Would keep it simpler. Should I only generate "Push Enabled" profiles from now on -- even if i am not sure I am gonna use push (or for that matter in-app purchase)? Please give me some insight. I do not wanna do this wrong. Thanks! Jann

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  • asp.net hover menu item

    - by WtFudgE
    When I hover on a static menu item that has a dynamic menu, the hover styles are in effect but once I start navigating the dynamic menu the static menu item goes back to the non-hover styles. Does anyone know how to make them stick until I stop ''using' that menu? I tried the 'selected' static menu item styles but that doesn't work - if I use them, even when I stop navigating the menu the last selected static menu item will display the selected style - after using the menu I want the styles to revert to the normal styles....

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  • Running Selenium headless without using xvfb

    - by Paul Biggar
    I'm trying to run Selenium headless (without the browser appearing). Other questions have pointed to xvfb as the tool to do this. However, it appears highly unstable, crashing all the time, so I'm looking for another alternative. Is there a non-xvfb way of running Selenium headless?

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  • Using MVC2 to update an Entity Framework v4 object with foreign keys fails

    - by jbjon
    With the following simple relational database structure: An Order has one or more OrderItems, and each OrderItem has one OrderItemStatus. Entity Framework v4 is used to communicate with the database and entities have been generated from this schema. The Entities connection happens to be called EnumTestEntities in the example. The trimmed down version of the Order Repository class looks like this: public class OrderRepository { private EnumTestEntities entities = new EnumTestEntities(); // Query Methods public Order Get(int id) { return entities.Orders.SingleOrDefault(d => d.OrderID == id); } // Persistence public void Save() { entities.SaveChanges(); } } An MVC2 app uses Entity Framework models to drive the views. I'm using the EditorFor feature of MVC2 to drive the Edit view. When it comes to POSTing back any changes to the model, the following code is called: [HttpPost] public ActionResult Edit(int id, FormCollection formValues) { // Get the current Order out of the database by ID Order order = orderRepository.Get(id); var orderItems = order.OrderItems; try { // Update the Order from the values posted from the View UpdateModel(order, ""); // Without the ValueProvider suffix it does not attempt to update the order items UpdateModel(order.OrderItems, "OrderItems.OrderItems"); // All the Save() does is call SaveChanges() on the database context orderRepository.Save(); return RedirectToAction("Details", new { id = order.OrderID }); } catch (Exception e) { return View(order); // Inserted while debugging } } The second call to UpdateModel has a ValueProvider suffix which matches the auto-generated HTML input name prefixes that MVC2 has generated for the foreign key collection of OrderItems within the View. The call to SaveChanges() on the database context after updating the OrderItems collection of an Order using UpdateModel generates the following exception: "The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted." When debugging through this code, I can still see that the EntityKeys are not null and seem to be the same value as they should be. This still happens when you are not changing any of the extracted Order details from the database. Also the entity connection to the database doesn't change between the act of Getting and the SaveChanges so it doesn't appear to be a Context issue either. Any ideas what might be causing this problem? I know EF4 has done work on foreign key properties but can anyone shed any light on how to use EF4 and MVC2 to make things easy to update; rather than having to populate each property manually. I had hoped the simplicity of EditorFor and DisplayFor would also extend to Controllers updating data. Thanks

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  • UIPopoverController. Is there way to use Interface Builder to layout the VC and View it Contains?

    - by dugla
    Since UIPopoverController is often a container for a non-trivial amount of view hierarchy, it would be nice to do the layout of the VC and View it contains in Interface Builder rather then programmatically. Has anyone found a good work flow for do this? For example I want to embed a UIScrollView in a UIPopoverController and I am not excited about having to do it all programmatically. Thanks in advance. Cheers, Doug

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  • Have you ever bought a commercial implementation of a programming language for personal programming

    - by Nelson
    Commercial products are often a source of ideas and inspiration for open source projects. There are free and open source implementations of almost every programming language ever devised, and a lot of them are very good. For non-work related personal programming projects, have you ever bought an expensive commerical implementation of a programming language and found it well worth the investment? If so, which one and why?

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