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  • Conways Game of Life C#

    - by Darren Young
    Hi, Not sure if this is the correct place for this question or SO - mods please move if necessary. I am going to have a go at creating GoL over the weekend as a little test project : http://en.wikipedia.org/wiki/Conway's_Game_of_Life I understand the algorithm, however I just wanted to check regarding the implementation, from maybe somebody that has tried it. Essentially, my first (basic) implementation, will be a static grid at a set speed. If I understand correctly, these are the steps I will need: Initial seed Create 2d array with initial set up Foreach iteration, create temporary array, calculating each cells new state based on the Game of Life algorithm Assign temp array to proper array. Redraw grid from proper array. My concerns are over speed. When I am populating the grid from the array, would it simply be a case of looping through the array, assigning on or off to each grid cell and then redraw the grid? Am I on the correct path?

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  • How to generate a cryptographically secure Double between 0 and 1?

    - by Portman
    I know how to generate a random number between 0 and 1 using the NextDouble method of the pseudo-random number generator. var rng1 = new System.Random(); var random1 = rng1.NextDouble(); // generates a random double between 0 and 1.0 And I know how to fill a random byte array using the cryptographically secure random number generator. Byte[] bytes = new Byte[8]; var rng2 = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng2.GetBytes(bytes); // generates 8 random bytes But how can I convert the byte-array output of RNGCryptoServiceProvider into a random number between 0 (inclusive) and 1 (exclusive)?

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  • php java in memory database

    - by msaif
    i need to load data as array to memory in PHP.but in PHP if i write $array= array("1","2"); in test.php then this $array variable is initialized every time user requests.if we request test.php 100 times by clicking 100 times browser refresh button then this $array variable will be executed 100 times. but i need to execute the $array variable only one time for first time request and subsequent request of test.php must not execute the $array variable.but only use that memory location.how can i do that in PHP. but in JAVA SEVRVLET it is easy to execute,just write the $array variable in one time execution of init() method of servlet lifecycle method and subsequent request of that servlet dont execute init() method but service() method but service() method always uses that $array memeory location. all i want to initilize $array variable once but use that memory loc from subsequent request in PHP.is there any possiblity in PHP?

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  • Cakephp query doesn't render correct data

    - by user2915012
    I'm totally new in cakephp and fetching problem at the time of query to render data I tried this to find out categories/warehouses table info but failed.. $cart_products = $this->Order->OrdersProduct->find('all', array( 'fields' => array('*'), 'contain' => array('Category'), 'joins' => array( array( 'table' => 'products', 'alias' => 'Product', 'type' => 'LEFT', 'conditions' => array('Product.id = OrdersProduct.product_id') ), array( 'table' => 'orders', 'alias' => 'Order', 'type' => 'LEFT', 'conditions' => array('Order.id = OrdersProduct.order_id') ) ), 'conditions' => array( 'Order.store_id' => $store_id, 'Order.order_status' => 'in_cart' ) )); I need the result something like this... Array ( [0] => Array ( [OrdersProduct] => Array ( [id] => 1 [order_id] => 1 [product_id] => 16 [qty] => 10 [created] => 2013-10-24 08:04:33 [modified] => 2013-10-24 08:04:33 ) [Product] => Array ( [id] => 16 [part] => 56-987xyz [title] => iPhone 5 battery [description] => iPhone 5c description [wholesale_price] => 4 [retail_price] => 8 [purchase_cost] => 2 [sort_order] => [Category] => array( [id] => 1, [name] => Iphone 5 ) [Warehouse] => array( [id] => 1, [name] => Warehouse1 ) [weight] => [created] => 2013-10-22 12:14:57 [modified] => 2013-10-22 12:14:57 ) ) ) How can I find this? Can anybody help me? thanks

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  • How can I construct this file tree based on what files the user is allowed to view?

    - by robert
    I have an array of files that looks like this: Array ( [0] => Array ( [type] => folder [path] => RootFolder ) [1] => Array ( [type] => file [path] => RootFolder\error.log ) [2] => Array ( [type] => folder [path] => RootFolder\test ) [3] => Array ( [type] => file [path] => RootFolder\test\asd.txt ) [4] => Array ( [type] => folder [path] => RootFolder\test\sd ) [5] => Array ( [type] => file [path] => RootFolder\test\sd\testing.txt ) ) I parse this array and create a tree like view based on the depth of the files ('/' count). It looks like this: RootFolder - error.log - test - asd.txt - sd - testing.txt What I have now is an array of filepaths the user is allowed to view. I need to take this array into account when constructing the above tree. That array looks like this: Array ( [0] => Array ( [filePath] => RootFolder\test\sd ) [1] => Array ( [filePath] => RootFolder\error.log ) ) It would be easy to do a if in_array($path, $allowed) but that won't give me the tree. Just a list of files... Another part I'm stumped on is this requirement: If the user has access to view the folder test, they then have access to all children of that folder. My idea was to simply parse the filepaths. For example, I'd confirm that RootFolder\test\sd was a directory and then create a tree based on the '/' count. Like I was doing earlier. Then, since this is a directory, I'd pull out all files within this directory and show them to the user. However, I'm having trouble converting this to working code... Any ideas?

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  • how can I create macro definitions for the lines commented in the code.

    - by yaprak
    #include <stdio.h> //Here use a macro definition that assigns a value to SIZE (for example 5) int main() { int i; int array[SIZE]; int sum=0; for(i=0; i<SIZE; i++) { //Here use a macro definition named as CALCSUM to make the //following addition operation for the array printf("Enter a[%d] = ",i); scanf("%d", &array[i]); sum+=array[i]; //Here use a macro definition named as VERBOSE to print //what program does to the screen printf("The user entered %d\n", array[i]); // // //If the macro definition CALCSUM is not used, the program //should assign 0 to the i-th element of the array array[i]=0; //Here, again use VERBOSE to print what program does to the screen printf("a[%d] is assigned to zero\n", i); // // } //If CALCSUM is defined, print the summation of the array elements to the screen printf("Summation of the array is %d\n",sum); // //If CALCSUM is not defined, but VERBOSE mode is used, print the following printf("All the elements in the array are assigned to zero\n"); // printf("Program terminated\n"); return 0; } When CALCSUM is defined, the program will sum up the values of each element in the given array. If CALCSUM is not defined, each array element will be assigned to zero. Besides, when VERBOSE mode is defined, the program will make print statements pointed out active. [root@linux55]# gcc code.c [root@linux55]# ./a.out Program terminated [root@linux55]# gcc code.c -D CALCSUM [root@linux55]# ./a.out Enter a[0] = 3 Enter a[1] = 0 Enter a[2] = 2 Enter a[3] = 5 Enter a[4] = 9 Summation of the array is 19 Program terminated [root@linux55]# gcc code.c -D CALCSUM -D VERBOSE [root@linux55]# ./a.out Enter a[0] = 2 The user entered 2 Enter a[1] = 10 The user entered 10 Enter a[2] = 3 The user entered 3 Enter a[3] = 8 The user entered 8 Enter a[4] = 1 The user entered 1 Summation of the array is 24 Program terminated [root@linux55]# gcc code.c -D VERBOSE [root@linux55]# ./a.out a[0] is assigned to 0 a[1] is assigned to 0 a[2] is assigned to 0 a[3] is assigned to 0 a[4] is assigned to 0 All the elements in the array is assigned to zero Program terminated

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Conversion from string to type 'Double' is not valid.

    - by Adnan Badar
    Hi, I am getting the following error while running a select statement (using OleDbCommand). My query is SELECT CME FROM Personnel WHERE CME = '11349D' If objOleDbCom.ExecuteScalar() 0 Then When i execute the above statement i got this error Conversion from string "11349D" to type 'Double' is not valid. My field CME data type is Text My database is Access 2007 I tried by running my query directly inside database and it is running fine. Please suggest. Thanks.

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  • What's the difference between single and double quotes in Objective-C?

    - by Alex Mcp
    I'm working through a book exercise to generate some random serial number, and here's my function: NSString *randomSerialNumber = [NSString stringWithFormat:@"%c%c%c%c%c", '0' + random() % 10, 'A' + random() % 26, '0' + random() % 10, 'A' + random() % 26, '0' + random() % 10]; This works and has an output like: 2J6X7. But before, the 0s and As I had wrapped in double quotes, and an example output was 11764iÒ˜. What did I do wrong my first time around, and why did using single quotes fix it?

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  • Send a double click to a listview (c++, not .net!)

    - by Jorge Branco
    Hello. I want to send a double click to a listview. From what I've read on msdn it seems I gotta send a WM_NOTIFY message and something with NM_DBLCLK. But I do not understand really well hwo to implement it. I've worked with SendMessage before but MSDN is not that clear on how to fill the structs and so: WM_NOTIFY http://msdn.microsoft.com/en-us/library/bb775583(VS.85).aspx NM_DBLCLK http://msdn.microsoft.com/en-us/library/bb774867(VS.85).aspx

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  • How to change the default "double click" action of a web service in a class library (VS2010)?

    - by JL
    I have a web service defined as follows, residing in a class library: [WebService(Namespace = "http://comp.com/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. // [System.Web.Script.Services.ScriptService] public class SendingItems_new : System.Web.Services.WebService When I double click it, instead of going to code view, it shows the design view. I NEVER use design view, so how can I get it to open up code view instead, its very annoying having to flick from design view each time. Thank you

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  • Can I move a one drive RAID 0 array on a PERC 6 to another server?

    - by zippy
    We have a Dell Poweredge 2970 with a PERC 6/i RAID controller. We have a one drive RAID 0 array (we wanted to add the drive as a JBOD but the PERC forces you to create an array to access it from the PERC). Can we take the one drive RAID 0 and move it to a new server (one that doesn't have a PERC)? Since there's only one drive in the "array" there's no striping going on...the only issue would seem to be if the PERC has some metadata on the drive that would prevent Windows from reading it. Does anyone have any experience with this scenario?

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  • does the *physical* order/location of drives in a mdadm-managed RAID-10 array matter?

    - by locuse
    i've setup a 4-drive RAID-10 array using mdadm-managed, software-raid on an x86_64 box. it'd up & running and works as expected, cat /proc/mdstat md127 : active raid10 sdc2[2] sdd2[3] sda2[0] sdb2[1] 1951397888 blocks super 1.2 512K chunks 2 far-copies [4/4] [UUUU] bitmap: 9/466 pages [36KB], 2048KB chunk atm the four SATA drives are physically plugged into the motherboard's 1st four SATA ports. i'd like to gather the necessary/complete info for catastrophic recovery. reading starting here, http://neil.brown.name/blog, and the mailing list, i'm not yet completely confident i have it right. i understand 'drive order matters'. is that logical, &/or physical order that matters? if i unplugged the four drives in this array, and plugged them each back into different ports on the motherboard or a pci card, as long as i've changed nothing in software config, will the array correctly auto-re-assemble?

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