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  • Tail recursion and memoization with C#

    - by Jay
    I'm writing a function that finds the full path of a directory based on a database table of entries. Each record contains a key, the directory's name, and the key of the parent directory (it's the Directory table in an MSI if you're familiar). I had an iterative solution, but it started looking a little nasty. I thought I could write an elegant tail recursive solution, but I'm not sure anymore. I'll show you my code and then explain the issues I'm facing. Dictionary<string, string> m_directoryKeyToFullPathDictionary = new Dictionary<string, string>(); ... private string ExpandDirectoryKey(Database database, string directoryKey) { // check for terminating condition string fullPath; if (m_directoryKeyToFullPathDictionary.TryGetValue(directoryKey, out fullPath)) { return fullPath; } // inductive step Record record = ExecuteQuery(database, "SELECT DefaultDir, Directory_Parent FROM Directory where Directory.Directory='{0}'", directoryKey); // null check string directoryName = record.GetString("DefaultDir"); string parentDirectoryKey = record.GetString("Directory_Parent"); return Path.Combine(ExpandDirectoryKey(database, parentDirectoryKey), directoryName); } This is how the code looked when I realized I had a problem (with some minor validation/massaging removed). I want to use memoization to short circuit whenever possible, but that requires me to make a function call to the dictionary to store the output of the recursive ExpandDirectoryKey call. I realize that I also have a Path.Combine call there, but I think that can be circumvented with a ... + Path.DirectorySeparatorChar + .... I thought about using a helper method that would memoize the directory and return the value so that I could call it like this at the end of the function above: return MemoizeHelper( m_directoryKeyToFullPathDictionary, Path.Combine(ExpandDirectoryKey(database, parentDirectoryKey)), directoryName); But I feel like that's cheating and not going to be optimized as tail recursion. Any ideas? Should I be using a completely different strategy? This doesn't need to be a super efficient algorithm at all, I'm just really curious. I'm using .NET 4.0, btw. Thanks!

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  • Parse a CSV file using python (to make a decision tree later)

    - by Margaret
    First off, full disclosure: This is going towards a uni assignment, so I don't want to receive code. :). I'm more looking for approaches; I'm very new to python, having read a book but not yet written any code. The entire task is to import the contents of a CSV file, create a decision tree from the contents of the CSV file (using the ID3 algorithm), and then parse a second CSV file to run against the tree. There's a big (understandable) preference to have it capable of dealing with different CSV files (I asked if we were allowed to hard code the column names, mostly to eliminate it as a possibility, and the answer was no). The CSV files are in a fairly standard format; the header row is marked with a # then the column names are displayed, and every row after that is a simple series of values. Example: # Column1, Column2, Column3, Column4 Value01, Value02, Value03, Value04 Value11, Value12, Value13, Value14 At the moment, I'm trying to work out the first part: parsing the CSV. To make the decisions for the decision tree, a dictionary structure seems like it's going to be the most logical; so I was thinking of doing something along these lines: Read in each line, character by character If the character is not a comma or a space Append character to temporary string If the character is a comma Append the temporary string to a list Empty string Once a line has been read Create a dictionary using the header row as the key (somehow!) Append that dictionary to a list However, if I do things that way, I'm not sure how to make a mapping between the keys and the values. I'm also wondering whether there is some way to perform an action on every dictionary in a list, since I'll need to be doing things to the effect of "Everyone return their values for columns Column1 and Column4, so I can count up who has what!" - I assume that there is some mechanism, but I don't think I know how to do it. Is a dictionary the best way to do it? Would I be better off doing things using some other data structure? If so, what?

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  • How do I optimize this postfix expression tree for speed?

    - by Peter Stewart
    Thanks to the help I received in this post: I have a nice, concise recursive function to traverse a tree in postfix order: deque <char*> d; void Node::postfix() { if (left != __nullptr) { left->postfix(); } if (right != __nullptr) { right->postfix(); } d.push_front(cargo); return; }; This is an expression tree. The branch nodes are operators randomly selected from an array, and the leaf nodes are values or the variable 'x', also randomly selected from an array. char *values[10]={"1.0","2.0","3.0","4.0","5.0","6.0","7.0","8.0","9.0","x"}; char *ops[4]={"+","-","*","/"}; As this will be called billions of times during a run of the genetic algorithm of which it is a part, I'd like to optimize it for speed. I have a number of questions on this topic which I will ask in separate postings. The first is: how can I get access to each 'cargo' as it is found. That is: instead of pushing 'cargo' onto a deque, and then processing the deque to get the value, I'd like to start processing it right away. I don't yet know about parallel processing in c++, but this would ideally be done concurrently on two different processors. In python, I'd make the function a generator and access succeeding 'cargo's using .next(). But I'm using c++ to speed up the python implementation. I'm thinking that this kind of tree has been around for a long time, and somebody has probably optimized it already. Any Ideas? Thanks

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  • Is learning C++ a good idea?

    - by chang
    The more I hear and read about C++ (e.g. this: http://lwn.net/Articles/249460/), I get the impression, that I'd waste my time learning C++. I some wrote network routing algorithm in C++ for a simulator, and it was a pain (as expected, especially coming from a perl/python/Java background ...). I'm never happy about giving up on some technology, but I would be happy, if I could limit my knowledge of C-family languages to just C, C# and Objective-C (even OS Xs Cocoa, which is huge and takes a lot of time to learn looks like joy compared to C++ ...). Do I need to consider myself dumb or unwilling, just because I'm not partial to the pain involved learning this stuff? Technologies advance and there will be options other than C++, when deciding on implementation languages, or not? And for speed: If speed were that critical, I'd go for a plain C implementation instead, or write C extensions for much more productive languages like ruby or python ... The one-line version of the above: Will C++ stay such a relevant language that every committed programmer should be familiar with it? [ edit / thank you very much for your interesting and useful answers so far .. ] [ edit / .. i am accepting the top-rated answer; thanks again for all answers! ]

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  • String Manipulation in C

    - by baris_a
    Hi guys, I am helping my nephew for his C lab homework, it is a string manipulation assignment and applying Wang's algorithm. Here is the BNF representation for the input. <sequent> ::= <lhs> # <rhs> <lhs> ::= <formulalist>| e <rhs> ::= <formulalist>| e <formulalist> ::= <formula>|<formula> , <formulalist> <formula> ::= <letter>| - <formula>| (<formula><in?xop><formula>) <in?xop> ::= & | | | > <letter> ::= A | B | ... | Z What is the best practice to handle and parse this kind of input in C? How can I parse this structure without using struct? Thanks in advance.

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  • What about race condition in multithreaded reading?

    - by themoob
    Hi, According to an article on IBM.com, "a race condition is a situation in which two or more threads or processes are reading or writing some shared data, and the final result depends on the timing of how the threads are scheduled. Race conditions can lead to unpredictable results and subtle program bugs." . Although the article concerns Java, I have in general been taught the same definition. As far as I know, simple operation of reading from RAM is composed of setting the states of specific input lines (address, read etc.) and reading the states of output lines. This is an operation that obviously cannot be executed simultaneously by two devices and has to be serialized. Now let's suppose we have a situation when a couple of threads access an object in memory. In theory, this access should be serialized in order to prevent race conditions. But e.g. the readers/writers algorithm assumes that an arbitrary number of readers can use the shared memory at the same time. So, the question is: does one have to implement an exclusive lock for read when using multithreading (in WinAPI e.g.)? If not, why? Where is this control implemented - OS, hardware? Best regards, Kuba

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  • Are these two functions the same?

    - by Ranhiru
    There is a function in the AES algorithm, to multiply a byte by 2 in Galois Field. This is the function given in a website private static byte gfmultby02(byte b) { if (b < 0x80) return (byte)(int)(b <<1); else return (byte)( (int)(b << 1) ^ (int)(0x1b) ); } This is the function i wrote. private static byte MulGF2(byte x) { if (x < 0x80) return (byte)(x << 1); else { return (byte)((x << 1) ^ 0x1b); } } What i need to know is, given any byte whether this will perform in the same manner. Actually I am worried about the extra conversion of to int and then again to byte. So far I have tested and it looks fine. Does the extra cast to int and then to byte make a difference?

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  • Thread management advice - Is TPL a good idea?

    - by Ian
    I'm hoping to get some advice on the use of thread managment and hopefully the task parallel library, because I'm not sure I've been going down the correct route. Probably best is that I give an outline of what I'm trying to do. Given a Problem I need to generate a Solution using a heuristic based algorithm. I start of by calculating a base solution, this operation I don't think can be parallelised so we don't need to worry about. Once the inital solution has been generated, I want to trigger n threads, which attempt to find a better solution. These threads need to do a couple of things: They need to be initalized with a different 'optimization metric'. In other words they are attempting to optimize different things, with a precedence level set within code. This means they all run slightly different calculation engines. I'm not sure if I can do this with the TPL.. If one of the threads finds a better solution that the currently best known solution (which needs to be shared across all threads) then it needs to update the best solution, and force a number of other threads to restart (again this depends on precedence levels of the optimization metrics). I may also wish to combine certain calculations across threads (e.g. keep a union of probabilities for a certain approach to the problem). This is probably more optional though. The whole system needs to be thread safe obviously and I want it to be running as fast as possible. I tried quite an implementation that involved managing my own threads and shutting them down etc, but it started getting quite complicated, and I'm now wondering if the TPL might be better. I'm wondering if anyone can offer any general guidance? Thanks...

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  • LINQ : How to query how to sort result by most similarity/equality

    - by aNui
    I want to do a search for Music instruments which has its informations Name, Category and Origin as I asked in my post. But now I want to sort/group the result by similarity/equality to the keyword such as. If I have the list { Harp, Piano, Drum, Guitar, Guitarrón } and if I queried "p" the result should be { Piano, Harp } but it shows Harp first because of the list's sequence and if I add {Grand Piano} to the list and query "piano" the result shoud be like { Piano, Grand Piano } here's my code static IEnumerable<MInstrument> InstrumentsSearch(IEnumerable<MInstrument> InstrumentsList, string query, MInstrument.Category[] SelectedCategories, MInstrument.Origin[] SelectedOrigins) { var result = InstrumentsList .Where(item => SelectedCategories.Contains(item.category)) .Where(item => SelectedOrigins.Contains(item.origin)) .Where(item => { if ( (" " + item.Name.ToLower()).Contains(" " + query.ToLower()) || item.Name.IndexOf(query) != -1 ) { return true; } return false; } ) .Take(30); return result.ToList<MInstrument>(); } Or the result may be like my old self-invented algorithm that I called "by order of occurence", that is just OK to me. Is there any way to do that, please tell me. Thanks in advance.

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  • Flushing writes in buffer of Memory Controller to DDR device

    - by Rohit
    At some point in my code, I need to push the writes in my code all the way to the DIMM or DDR device. My requirement is to ensure the write reaches the row,ban,column of the DDR device on the DIMM. I need to read what I've written to the main memory. I do not want caching to get me the value. Instead after writing I want to fetch this value from main memory(DIMM's). So far I've been using Intel's x86 instruction wbinvd(write back and invalidate cache). However this means the caches and TLB are flushed. Write-back requests go to the main memory. However, there is a reasonable amount of time this data might reside in the write buffer of the Memory Controller( Intel calls it integrated memory controller or IMC). The Memory Controller might take some more time depending on the algorithm that runs in the Memory Controller to handle writes. Is there a way I force all existing or pending writes in the write buffer of the memory controller to the DRAM devices ?? What I am looking for is something more direct and more low-level than wbinvd. If you could point me to right documents or specs that describe this I would be grateful. Generally, the IMC has a several registers which can be written or read from. From looking at the specs for that for the chipset I could not find anything useful. Thanks for taking the time to read this.

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  • Can't decrypt after encrypting with blowfish Java

    - by user2030599
    Hello i'm new to Java and i have the following problem: i'm trying to encrypt the password of a user using the blowfish algorithm, but when i try to decrypt it back to check the authentication it fails to decrypt it for some reason. public static String encryptBlowFish(String to_encrypt, String salt){ String dbpassword = null; try{ SecretKeySpec skeySpec = new SecretKeySpec( salt.getBytes(), "Blowfish" ); // Instantiate the cipher. Cipher cipher = Cipher.getInstance("Blowfish/CBC/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); //byte[] encrypted = cipher.doFinal( URLEncoder.encode(data).getBytes() ); byte[] encrypted = cipher.doFinal( to_encrypt.getBytes() ); dbpassword = new String(encrypted); } catch (Exception e) { System.out.println("Exception while encrypting"); e.printStackTrace(); dbpassword = null; } finally { return dbpassword; } } public static String decryptBlowFish(String to_decrypt, String salt){ String dbpassword = null; try{ SecretKeySpec skeySpec = new SecretKeySpec( salt.getBytes(), "Blowfish" ); // Instantiate the cipher. Cipher cipher = Cipher.getInstance("Blowfish/CBC/PKCS5Padding"); cipher.init(Cipher.DECRYPT_MODE, skeySpec); //byte[] encrypted = cipher.doFinal( URLEncoder.encode(data).getBytes() ); byte[] encrypted = cipher.doFinal( to_decrypt.getBytes() ); dbpassword = new String(encrypted); } catch (Exception e) { System.out.println("Exception while decrypting"); e.printStackTrace(); dbpassword = null; } finally { return dbpassword; } } When i call the decrypt function it gives me the following error: java.security.InvalidKeyException: Parameters missing Any ideas? Thank you

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  • Thread-safety of read-only memory access

    - by Edmund
    I've implemented the Barnes-Hut gravity algorithm in C as follows: Build a tree of clustered stars. For each star, traverse the tree and apply the gravitational forces from each applicable node. Update the star velocities and positions. Stage 2 is the most expensive stage, and so is implemented in parallel by dividing the set of stars. E.g. with 1000 stars and 2 threads, I have one thread processing the first 500 stars and the second thread processing the second 500. In practice this works: it speeds the computation by about 30% with two threads on a two-core machine, compared to the non-threaded version. Additionally, it yields the same numerical results as the original non-threaded version. My concern is that the two threads are accessing the same resource (namely, the tree) simultaneously. I have not added any synchronisation to the thread workers, so it's likely they will attempt to read from the same location at some point. Although access to the tree is strictly read-only I am not 100% sure it's safe. It has worked when I've tested it but I know this is no guarantee of correctness! Questions Do I need to make a private copy of the tree for each thread? Even if it is safe, are there performance problems of accessing the same memory from multiple threads?

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  • Boost Property_Tree iterators, how to handle them?

    - by Andry
    Hello... I am sorry but I asked a question about the same argument before, but my problem concerns another aspect of the one described in that question (How to iterate a boost...). My problem is this, take a look at the following code: #include <iostream> #include <string> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/xml_parser.hpp> #include <boost/algorithm/string/trim.hpp> int main(int argc, char** argv) { using boost::property_tree::ptree; ptree pt; read_xml("try.xml", pt); ptree::const_iterator end = pt.end(); for (ptree::const_iterator it = pt.begin(); it != end; it++) std::cout << "Here " << it->? << std::endl; } Well, as told me in the previous question, there is the possibility to use iterators on property_tree in Boost, but I do not know what type it is... and what methods or properties I can use... Well, I assume that it must be another ptree or something representing another xml hierarchy to be browsed again (if I want) but documentation about this is very bad... I do not know why, but in boost docs I cannot find nothing good about this... just something about a macro to browse nodes, but this approach is one I would really like to avoid... Well, the question is so... Once getting the iterator on a ptree, how can I access node name, value, parameters (a node in a xml file)? Thankyou

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  • Simplification / optimization of GPS track

    - by GreyCat
    I've got a GPS track, produces by gpxlogger(1) (supplied as a client for gpsd). GPS receiver updates its coordinates every 1 second, gpxlogger's logic is very simple, it writes down location (lat, lon, ele) and a timestamp (time) received from GPS every n seconds (n = 3 in my case). After writing down a several hours worth of track, gpxlogger saves several megabyte long GPX file that includes several thousands of points. Afterwards, I try to plot this track on a map and use it with OpenLayers. It works, but several thousands of points make using the map a sloppy and slow experience. I understand that having several thousands of points of suboptimal. There are myriads of points that can be deleted without losing almost anything: when there are several points making up roughly the straight line and we're moving with the same constant speed between them, we can just leave the first and the last point and throw anything else. I thought of using gpsbabel for such track simplification / optimization job, but, alas, it's simplification filter works only with routes, i.e. analyzing only geometrical shape of path, without timestamps (i.e. not checking that the speed was roughly constant). Is there some ready-made utility / library / algorithm available to optimize tracks? Or may be I'm missing some clever option with gpsbabel?

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  • How to improve multi-threaded access to Cache (custom implementation)

    - by Andy
    I have a custom Cache implementation, which allows to cache TCacheable<TKey> descendants using LRU (Least Recently Used) cache replacement algorithm. Every time an element is accessed, it is bubbled up to the top of the LRU queue using the following synchronized function: // a single instance is created to handle all TCacheable<T> elements public class Cache() { private object syncQueue = new object(); private void topQueue(TCacheable<T> el) { lock (syncQueue) if (newest != el) { if (el.elder != null) el.elder.newer = el.newer; if (el.newer != null) el.newer.elder = el.elder; if (oldest == el) oldest = el.newer; if (oldest == null) oldest = el; if (newest != null) newest.newer = el; el.newer = null; el.elder = newest; newest = el; } } } The bottleneck in this function is the lock() operator, which limits cache access to just one thread at a time. Question: Is it possible to get rid of lock(syncQueue) in this function while still preserving the queue integrity?

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  • Decimal problem in Java

    - by Jerome
    I am experimenting with writing a java class for financial engineering (hobby of mine). The algorithm that I desire to implement is: 100 / 0.05 = 2000 Instead I get: 100 / 0.05 = 2000.9999999999998 I understand the problem to be one with converting from binary numbers to decimals (float -- int). I have looked at the BigDecimal class on the web but have not quite found what I am looking for. Attached is the program and a class that I wrote: // DCF class public class DCF { double rate; double principle; int period; public DCF(double $rate, double $principle, int $period) { rate = $rate; principle = $principle; period = $period; } // returns the console value public double consol() { return principle/rate; } // to string Method public String toString() { return "(" + rate + "," + principle + "," + period + ")"; } } Now the actual program: // consol program public class DCFmain { public static void main(String[] args) { // create new DCF DCF abacus = new DCF(0.05, 100.05, 5); System.out.println(abacus); System.out.println("Console value= " + abacus.consol() ); } } Output: (0.05,100.05,5) Console value= 2000.9999999999998 Thanks!

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  • Am I going the right way to make login system secure with this simple password salting?

    - by LoVeSmItH
    I have two fields in login table password salt And I have this little function to generate salt function random_salt($h_algo="sha512"){ $salt1=uniqid(rand(),TRUE); $salt2=date("YmdHis").microtime(true); if(function_exists('dechex')){ $salt2=dechex($salt2); } $salt3=$_SERVER['REMOTE_ADDR']; $salt=$salt1.$salt2.$salt3; if(function_exists('hash')){ $hash=(in_array($h_algo,hash_algos()))?$h_algo:"sha512"; $randomsalt=hash($hash,md5($salt)); //returns 128 character long hash if sha512 algorithm is used. }else{ $randomsalt=sha1(md5($salt)); //returns 40 characters long hash } return $randomsalt; } Now to create user password I have following $userinput=$_POST["password"] //don't bother about escaping, i have done it in my real project. $static_salt="THIS-3434-95456-IS-RANDOM-27883478274-SALT"; //some static hard to predict secret salt. $salt=random_salt(); //generates 128 character long hash. $password =sha1($salt.$userinput.$static_salt); $salt is saved in salt field of database and $password is saved in password field. My problem, In function random_salt(), I m having this FEELING that I'm just making things complicated while this may not generate secure salt as it should. Can someone throw me a light whether I m going in a right direction? P.S. I do have an idea about crypt functions and like such. Just want to know is my code okay? Thanks.

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  • How to keep Java Frame from waiting?

    - by pypmannetjies
    I am writing a genetic algorithm that approximates an image with a polygon. While going through the different generations, I'd like to output the progress to a JFrame. However, it seems like the JFrame waits until the GA's while loop finishes to display something. I don't believe it's a problem like repainting, since it eventually does display everything once the while loop exits. I want to GUI to update dynamically even when the while loop is running. Here is my code: while (some conditions) { //do some other stuff gui.displayPolygon(best); gui.displayFitness(fitness); gui.setVisible(true); } public void displayPolygon(Polygon poly) { BufferedImage bpoly = ImageProcessor.createImageFromPoly(poly); ImageProcessor.displayImage(bpoly, polyPanel); this.setVisible(true); } public static void displayImage(BufferedImage bimg, JPanel panel) { panel.removeAll(); panel.setBounds(0, 0, bimg.getWidth(), bimg.getHeight()); JImagePanel innerPanel = new JImagePanel(bimg, 25, 25); panel.add(innerPanel); innerPanel.setLocation(25, 25); innerPanel.setVisible(true); panel.setVisible(true); }

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  • Exercise for exam about comparing string on file

    - by Telmo Vaz
    I'm trying to do this exercise for my exam tomorrow. I need to compare a string of my own input and see if that string is appearing on the file. This needs to be done directly on the file, so I cannot extract the string to my program and compare them "indirectly". I found this way but I'm not getting it right, and I don't know why. The algorithm sounds good to me. Any help, please? I really need to focus on this one. Thanks in advance, guys. #include<stdio.h> void comp(); int main(void) { comp(); return 0; } void comp() { FILE *file = fopen("e1.txt", "r+"); if(!file) { printf("Not possible to open the file"); return; } char src[50], ch; short i, len; fprintf(stdout, "What are you looking for? \nwrite: "); fgets(src, 200, stdin); len = strlen(src); while((ch = fgetc(file)) != EOF) { i = 0; while(ch == src[i]) { if(i <= len) { printf("%c - %c", ch, src[i]); fseek(file, 0, SEEK_CUR + 1); i++; } else break; } } }

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • Constraint to array dimension in C language

    - by Summer_More_More_Tea
    int KMP( const char *original, int o_len, const char *substring, int s_len ){ if( o_len < s_len ) return -1; int k = 0; int cur = 1; int fail[ s_len ]; fail[ k ] = -1; while( cur < s_len ){ k = cur - 1; do{ if( substring[ cur ] == substring[ k ] ){ fail[ cur ] = k; break; }else{ k = fail[ k ] + 1; } }while( k ); if( !k && ( substring[ cur ] != substring[ 0 ] ) ){ fail[ cur ] = -1; }else if( !k ){ fail[ cur ] = 0; } cur++; } k = 0; cur = 0; while( ( k < s_len ) && ( cur < o_len ) ){ if( original[ cur ] == substring[ k ] ){ cur++; k++; }else{ if( k == 0 ){ cur++; }else{ k = fail[ k - 1 ] + 1; } } } if( k == s_len ) return cur - k; else return -1; } This is a KMP algorithm I once coded. When I reviewed it this morning, I find it strange that an integer array is defined as int fail[ s_len ]. Does the specification requires dimesion of arrays compile-time constant? How can this code pass the compilation? By the way, my gcc version is 4.4.1. Thanks in advance!

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  • Parallel.For Batching

    - by chibacity
    Is there built-in support in the TPL for batching operations? I was recently playing with a routine to carry out character replacement on a character array which required a lookup table i.e. transliteration: for (int i = 0; i < chars.Length; i++) { char replaceChar; if (lookup.TryGetValue(chars[i], out replaceChar)) { chars[i] = replaceChar; } } I could see that this could be trivially parallelized, so jumped in with a first stab which I knew would perform worse as the tasks were too fine-grained: Parallel.For(0, chars.Length, i => { char replaceChar; if (lookup.TryGetValue(chars[i], out replaceChar)) { chars[i] = replaceChar; } }); I then reworked the algorithm to use batching so that the work could be chunked onto different threads in less fine-grained batches. This made use of threads as expected and I got some near linear speed up. I'm sure that there must be built-in support for batching in the TPL. What is the syntax, and how do I use it? const int CharBatch = 100; int charLen = chars.Length; Parallel.For(0, ((charLen / CharBatch) + 1), i => { int batchUpper = ((i + 1) * CharBatch); for (int j = i * CharBatch; j < batchUpper && j < charLen; j++) { char replaceChar; if (lookup.TryGetValue(chars[j], out replaceChar)) { chars[j] = replaceChar; } } });

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  • Manhattan Heuristic function for A-star (A*)

    - by Shawn Mclean
    I found this algorithm here. I have a problem, I cant seem to understand how to set up and pass my heuristic function. static public Path<TNode> AStar<TNode>(TNode start, TNode destination, Func<TNode, TNode, double> distance, Func<TNode, double> estimate) where TNode : IHasNeighbours<TNode> { var closed = new HashSet<TNode>(); var queue = new PriorityQueue<double, Path<TNode>>(); queue.Enqueue(0, new Path<TNode>(start)); while (!queue.IsEmpty) { var path = queue.Dequeue(); if (closed.Contains(path.LastStep)) continue; if (path.LastStep.Equals(destination)) return path; closed.Add(path.LastStep); foreach (TNode n in path.LastStep.Neighbours) { double d = distance(path.LastStep, n); var newPath = path.AddStep(n, d); queue.Enqueue(newPath.TotalCost + estimate(n), newPath); } } return null; } As you can see, it accepts 2 functions, a distance and a estimate function. Using the Manhattan Heuristic Distance function, I need to take 2 parameters. Do I need to modify his source and change it to accepting 2 parameters of TNode so I can pass a Manhattan estimate to it? This means the 4th param will look like this: Func<TNode, TNode, double> estimate) where TNode : IHasNeighbours<TNode> and change the estimate function to: queue.Enqueue(newPath.TotalCost + estimate(n, path.LastStep), newPath); My Manhattan function is: private float manhattanHeuristic(Vector3 newNode, Vector3 end) { return (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); }

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  • An algo for generating code callgraphs

    - by Shrey
    I am working on a project which requires generating some metrices of a code (it can be C/C++/Java/Python). One of the metrices can be that I create a callgraph after parsing the code entered (the programs are expected to be small - probably under 1000L). As of now, I am looking for a way to create a program (it can be C/Python) which can take as input a file (C/C++/Python/Java) and then create a textual output containing approximate calling sequence as well as tokens in the code file. As of now, I have looked at some other tools which do the same thing - like splint, pylint, codeviz etc. So, I have two ways of solving my problem: Read and understand the algorithm these tools use (tokenization-graph generation etc) Or, have a basic algo (something like very high level steps) and then sit down to create each of them as I want them to be. I know, re-inventing the wheel is not a good idea, but, I would still like to give option (2) a shot. Only issue is, currently I am a blank. My question: Does any one have any knowhow about how to create code graphs? Any hints as to what I should do? Any top levels steps which I can follow? Thanks a lot.

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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