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  • Suggestions on how to implement a UI Element to display a long image in iPhone.

    - by Tattat
    I want to display a long image on iPhone. The user can swipe left or right to see difficult parts of the image. I want to spite the long image into different parts... for example, a long long image is 1000* 100; I want to display 100*100 for each time. When the image is loaded, it shows from x:0 to x:100. When user swipe right, it becomes x:101, x:200. When the user swipe left, it back to x:0, x:100, when the user continue to swipe right, it show x:201, x:300. I am thinking how to implement this specified imageView. I have two ideas now. First, make my own imageView, which super class is UIImageView, and overriding the swipe left, swipe right method. Second, make my own UIView. just implement the user swipe left/right action. Which way you think is better, or any better ideas on implement this? thz u.

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  • typical memory usage of an iphone app

    - by climbon
    According to Instruments 'Net Bytes' of my app are never more than 2MB yet sometimes I receive memory warning and the app crashes because some views on the stack are unloaded by force. I'd like to know what is the typical memory footprint where system would not send you memory warning and unload the views ? I have so far tried this on OS 3.1.2 on iphone 3GS and 3G and with 3G giving warning almost 80% of the time I test the app on it.

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  • android drawable changes sizes on screen when reading image from file

    - by Daniel Benedykt
    Hi I have an image on a private file. I read the file, create the drawable, and assign it to an ImageView. The ImageView has WRAP_CONTENT so the size is automatic. On 320x480 screens, the image looks good But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100. Of course it has something to do with the density but not sure how should I resolve this. This is my code: FileInputStream fis = this.openFileInput("icon.png"); icon = Drawable.createFromStream(fis, "icon"); fis.close(); imageView.setImageDrawable(icon); thanks

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  • what is WEBDAV?

    - by senthilmuthu
    hi, i want to use webDAv server to share files among systems and (iPod or iPhone)in my iphone project.to use it,i have to use individual webserver? or is it a built in facility ? any one can help?

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  • iPhone settings not honoured

    - by winsmith
    My iPhone app has the following problem: Freshly installed, when I read out my "Play Sound" preference with the following code: defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Play Sounds? %d", [defaults boolForKey:@"play_sounds_preference"]); The setting always reads out as false, even though the default setting is set to true. Any ideas? Here is my Root.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>StringsTable</key> <string>Root</string> <key>PreferenceSpecifiers</key> <array> <dict> <key>Type</key> <string>PSGroupSpecifier</string> <key>Title</key> <string>General Settings</string> </dict> <dict> <key>Type</key> <string>PSToggleSwitchSpecifier</string> <key>Title</key> <string>Sounds</string> <key>Key</key> <string>play_sounds_preference</string> <key>DefaultValue</key> <true/> </dict> </array> </dict> </plist> When the user opens the Settings.app and navigates to my app's name, THEN the setting reads out as true, even if the user doesn't change anything.

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  • Pull To Refresh on iphone not working as expected

    - by Kleemann
    I have been using this: http://blog.leahculver.com/2010/12/iphone-pull-to-refresh.html to make the pull to refresh function in my app. But I cant see the text "Pull down to refresh...", "Release to refresh..." and "Loading...". All I've done is copy the files into my project, link against QuartzCore framework, and changed the .h file of my view controller so it is a subclass of PullRefreshTableViewController. Then I added the refresh method. Is seems that the initWithStyle method in PullRefreshTableViewController never is executed. But i should be, in my tableViewcellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = @"Text"; return cell; } The initWithStyle method from the PullRefreshTableViewController.m: - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self != nil) { textPull = [[NSString alloc] initWithString:@"Pull down to refresh..."]; textRelease = [[NSString alloc] initWithString:@"Release to refresh..."]; textLoading = [[NSString alloc] initWithString:@"Loading..."]; NSLog(@"in"); } NSLog(@"out"); return self; } The logs are never printed in the console I really cant see where the problem is ?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • Monotouch auto resizing views in iphone

    - by Tim Bassett
    I have created a view in interface builder that contains another view (content area) and a button bar at the bottom. The hierarchy is as: ->View --->mapContainer UIView ----->map MKMapView ----->OverlayView UIView --->ToolBar UIToolBar I would like the mapContainer to resize to full window when the ToolBar is hidden. I would like the map and the OverlayView to resize to the mapContainer size I have attempted the following code, but it has no effect. Please advise? public override void ViewDidLoad () { base.ViewDidLoad (); this.mapContainer.AutosizesSubviews = true ; this.View.AutosizesSubviews = true ; try { this.mapContainer.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.SizeToFit(); this.mapContainer.SizeToFit(); this.map.SizeToFit(); this.View.Frame = new System.Drawing.RectangleF(0,0,this.View.Frame.Width, this.View.Frame.Height ); this.mapContainer.LayoutSubviews(); } catch(Exception ex) { Console.Write(ex.ToString()); } }

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  • Efficient batch SQL query execution on Android, for upgrade database.

    - by Pentium10
    As we Android developers know, the SQLiteDatabase execSQL method can execute only one statement. The doc says: Execute a single SQL statement that is not a query. For example, CREATE TABLE, DELETE, INSERT, etc. Multiple statements separated by ;s are not supported. I have to load in a batch of records, 1000 and counting. How do I insert these efficiently? And what's the easiest way to deliver these SQLs with your apk? I mention, there is already a system database and I will run this on the onUpdate event. I have this code so far: List<String[]> li = new ArrayList<String[]>(); li.add(new String[] { "-1", "Stop", "0" }); li.add(new String[] { "0", "Start", "0" }); /* the rest of the assign */ try { for (String[] elem : li) { getDb().execSQL( "INSERT INTO " + TABLENAME + " (" + _ID + "," + NAME + "," + PARSE_ORDER + ") VALUES (?,?,?)", elem); } } catch (Exception e) { e.printStackTrace(); }

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  • Facebook "Like" on iPhone/iPad

    - by half_brick
    Has anyone implemented facebook "Like" on iPhone/iPad? I've done general Facebook Connect implementation before, but it appears they're phasing that out in favour of OAuth and the Graph API? We're trying to give users the ability to "Like" items of content in the app. Each item of content has a corresponding URL for its representation on the website. Will it be possible to implement this kind of functionality (without implementing anything on the server side)? And is there a library that will let us do this easily? Thanks

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  • Can I add a custom method to Core Data-generated classes?

    - by Andy
    I've got a couple of Core Data-generated class files that I'd like to add custom methods to. I don't need to add any instance variables. How can I do this? I tried adding a category of methods: // ContactMethods.h (my category on Core Data-generated "Contact" class) #import "Contact.h" @interface Contact (ContactMethods) -(NSString*)displayName; @end ... // ContactMethods.m #import "ContactMethods.h" @implementation Contact (ContactMethods) -(NSString*)displayName { return @"Some Name"; // this is test code } @end This doesn't work, though. I get a compiler message that "-NSManagedObject may not respond to 'displayName' " and sure enough, when I run the app, I don't get "Some Name" where I should be seeing it.

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  • Appstore - An application with only Youtube videos will be accepted?

    - by Pittor
    Hi, this is my question... I have a compilation(UITableView) of videos from youtube of a particular gender(funny videos, for example) and I want to know if this app will pass the approval process. These videos are freely accessible by anyone in youtube, but ins't uploaded/recorded by me. This is a concept: http://img263.imageshack.us/img263/3466/img0075.png (obviously with a cool skin design and more options like Favorites, Share with friends, etc) Thanks for reading.

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  • open app in mobile safari browser

    - by How2iphone
    I have been using the uiwebview for a app that consists a index.html,css and javascript files.I'd like to do away with the uiwebview and open the app in the safari browser instead.All source files are located within the app bundle.Is it possible and if so can someone point me in the rite direction.Thanks in advance for any help offered.

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  • iphone shake error

    - by aaa
    Right now I have this- [code] - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { int text = rand() % 12; switch (text) { case 0: textview.text = @"blah." ; break;[/code] For some reason, the text has to be selected for it to work. If you just shake it, nothing will happen.

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  • How to I make a navigation-based app?

    - by Dyldo42
    Yes, I know, most of you are thinking I'm an idiot, butt (kidding) I'm not. I've been searching everywhere for something on how to fully make a navigation-based iphone app, but all I've found is how to set up table views or navigation controllers. I haven't found anything on how to create a data model (something simple from arrays and dictionaries, SQLite and CoreData are a bit out of my scope) or navigate it. Does anyone know of any tutorials or anything like that? Thanks.

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  • Core Data - Best way to save a "number of items"

    - by Daniel Granger
    The user will have a static list of items to choose from. Using a Picker View they will choose one of the items and then select how many of them they want. Whats the best way to save this in core data? A Struct? struct order { NSInteger item; NSInteger numberOf; }; Or some sort of relationship? Many Thanks

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