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  • Can XCode draw the call graph of a program?

    - by Werner
    Hi, I am new to Mac OSX, and I wonder if Xcode can generate , for a given C++ source code, the call graph of the program in a visual way. I also wonder if for each function, and after a run, whether it can also print the %time spent on the function If so, I would thank really some links with tutorials or info, after googling I did not find anything relevant Thanks

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  • creating an insert image button in an acrobat 9 form

    - by Ross
    Hi, I am creating a pdf form in acrobat 9 pro, I would like to add a button so the user can insert an image from their machine. I have been give a pdf where this is possible. How can I create an insert image field in my form? Is this possibly a livecycle or windows feature? I am on osx

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  • how to install numpy and scipy on OS X?

    - by amateur
    Hey guys I'm new to Mac so please bear with me. I'm using snow leopard 10.6.4 at the moment. I want to install numpy and scipy, so I downloaded the python2.6,numpy and scipy dmg files from their official site. However, I'm having problem import numpy: Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/numpy/core/multiarray.so: no matching architecture in universal wrapper Can anyone shed some light to this problem?

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • How to insert a WebView into a cocoa app?

    - by spamoom
    I'm rather new with the whole OSX programming, I wanted to stick a WebView into an empty app. Apparently it isn't as simple as sticking a WebView on a window in interface builder and creating an outlet. IBOutlet WebView *webView; It gives me a expected specifier-qualifier-list before 'WebView' and when I don't use an outlet, it terminates due to uncaught exception. I'm not too sure what these error messages mean. Seems it isn't that simple!

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  • Cross platform /dev/null in Python

    - by Tristan
    I'm using the following code to hide stderr on Linux/OSX for a Python library I do not control that writes to stderr by default: f = open("/dev/null","w") zookeeper.set_log_stream(f) Is there an easy cross platform alternative to /dev/null? Ideally it would not consume memory since this is a long running process.

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  • Ruby Dir.glob works on laptop not on desktop?

    - by Nick Faraday
    I have a ruby shell script that works perfectly on my laptop, but Dir.glob doesn't seem to work when I try and run it on my desktop. Here is the code: sFileTemplate = File.join("**", sResolutions, "**", "*."+sType) sFiles = Dir.glob(sFileTemplate) Both machines run OSX 10.5 and are running ruby -v 1.9.1. Am I calling glob wrong? Thanks

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  • Allowing just Numeric Text on Input Text field

    - by systempuntoout
    There are many solutions suggested on Stack Overflow but i did not find it one that satisfy my requirements. I was using Jquery Numeric plugin but i found that is not working (does not allow pasting) on FireFox 3.6 on Osx. I'm searching a Jquery plugin or Javascript snippet that allow just Numeric Text on a Input Text field. I have these requirements: Should allow just numeric text Should NOT allow punctuation (.,) Should NOT allow dashed text (-) Should allow pasting just for numeric text Multibrowser Multiplatform

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  • Java writes bad wave files

    - by Cliff
    I'm writing out wave files in Java using AudioInputStream output = new AudioInputStream(new ByteArrayInputStream(rawPCMSamples), new AudioFormat(22000,16,1,true,false), rawPCMSamples.length) AudioSystem.write(output, AudioFileFormat.Type.WAVE, new FileOutputStream('somefile.wav')) And I get what appears to be corrupt wave files on OSX. They won't play from Finder however using the same code behind a servlet writing directly to the response stream and setting the Content-Type to audio/wave seems to play fine in quicktime. What gives?

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  • VIM Flashing Issue

    - by user1302110
    I'm SSH'ing in from my mac OSX (10.6.8) to a school server running centOS5 and when I attempt to use VIM, it won't stop flashing inside the mac terminal. Any idea's on how to fix this? Keep in my mind I do not have the authority to modify any /etc files or /bin files on the server, although I believe I can locally on my user. Also I would love to see anyone's really cool .vimrc config file they want to share.

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  • Using MCPKit framework in Cocoa app.

    - by pawz
    I'm trying to integrate the MCPKit MySQL framework available at http://mysql-cocoa.sourceforge.net/ into my cocoa application. I've added the framework and included the header file but when I try to define my first MCPConnection variable it says "MCPConnection undeclared". Is anyone successfully using MCPKit on leopard ? Or is there another framework that people use to access MySQL ?

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