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  • Twisted chainDeferred not working as expected

    - by Martin Gergov
    I have a problem figuring out a somewhat simple twisted python code. From what I have red in the docs, the code here should work without Unhandled Error. I get this: HELLO! HANDLED! HANDLED 2! Unhandled error in Deferred: Unhandled Error Traceback (most recent call last): File "package_tester.py", line 31, in <module> a().callback(2) File "/usr/local/lib/python2.7/dist-packages/twisted/internet/defer.py", line 368, in callback self._startRunCallbacks(result) File "/usr/local/lib/python2.7/dist-packages/twisted/internet/defer.py", line 464, in _startRunCallbacks self._runCallbacks() --- <exception caught here> --- File "/usr/local/lib/python2.7/dist-packages/twisted/internet/defer.py", line 551, in _runCallbacks current.result = callback(current.result, *args, **kw) File "package_tester.py", line 5, in c raise Exception() exceptions.Exception: Isn't the failure from the chained deferred passed to end() errback ?

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  • Remove a toolbar when pushing a new view

    - by nevan
    In the iPhone maps app there's a toolbar at the bottom of the map view (it contains the Search/Directions segment control and others). When moving from the map view by clicking on a callout, the toolbar slides out with the map view, leaving the next view (a table controller) with no toolbar. I've tried to do the same thing with [self.navigationController setToolbarHidden:YES animated:YES] in the second view controller, but this gives a strange toolbar sliding down animation, while the map view is sliding to the left. Using [self.navigationController setToolbarHidden:YES] in viewDidLoad:animated also causes a bad effect (it makes the toolbar disappear the moment the push animation starts, leaving an ugly white space). I'm assuming the answer to this is to use a nib file, but I'd prefer to do it programatically (if possible). How can I get the toolbar to "stick" to the map view and slide out with it when I push a new view controller? Thanks.

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  • iPhone check for a constant at runtime in universal app

    - by joshue
    I'm making a universal iPad/iPhone app which can use the iPad's VGA out connector to mirror the content of the app on an external screen. However, the iPhone does not have this functionality. given the following code, [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidDisconnectNotification object:nil]; I get this error on the phone at launch (works fine in ipad) "dyld: Symbol not found: _UIScreenDidConnectNotification" presumably because UIScreenDidConnectNotification doesnt' exist yet in 3.13. How do I check for this at runtime?

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  • iphone instance / class method issue

    - by user290031
    Hey All, Okay, so I have a viewController method that has some elements created with interface builder and some I coded myself. I created a view in the IB...lets call it viewOne. I created a loop that creates buttons (through code) and places them on a separate view (viewTwo). This is done in a class method. However, I want the view I made to be opened everytime one of the buttons is clicked. So I did: [button addTarget:self action:@selector(woogoo:) forControlEvents:UIControlEventTouchUpInside]; The woogoo class does the following: +(void) woogoo:(id)sender { //back button [self.view addSubview:viewOne] } However, the program crashes when a button is clicked. I did try making woogoo an instance method but it also crashes in this case too. All I want to do is show viewOne when a button is clicked. Any ideas what I can do?

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  • PHP OOP: Method Chaining

    - by Isis
    I have the following code, <?php class Templater { static $params = array(); public static function assign($name, $value) { self::$params[] = array($name => $value); } public static function draw() { self::$params; } } $test = Templater::assign('key', 'value'); $test = Templater::draw(); print_r($test); How can I alter this script so I could use this? $test = Templater::assign('key', 'value')->assign('key2', 'value2')->draw(); print_r($test);

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • converting NSTimer running not on main runloop to GCD

    - by Justin Galzic
    I have a task that runs periodically and it was originally designed to run on a separate run loop than the main runloop using NSThread and NSTimer. What's the best way to adapt this to take advantage of GCD? Current code: -(void)initiateSomeTask { [NSThread detachNewThreadSelector:@selector(startTimerTask) toTarget:self withObject:nil]; } -(void)startTimerTask { // We won't get back the main runloop since we're on a new thread NSRunLoop *myRunLoop = [NSRunLoop currentRunLoop]; NSPort *myPort = [NSMachPort port]; [myRunLoop addPort:myPort forMode:NSDefaultRunLoopMode]; NSTimer *myTimer = [NSTimer timerWithTimeInterval:10 /* seconds */ target:self selector:@selector(doMyTaskMethod) userInfo:nil repeats:YES]; [myRunLoop addTimer:myTimer forMode:NSRunLoopCommonModes]; [myRunLoop run]; } Is there anything I can do besides replace detachNewThreadSelector with dispatch_async?

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  • Cheap windows driver signing for 64 bit Windows 7

    - by kayahr
    I need to install the libusb-win32 driver on Windows 7 64 bit machines. This driver is open source so it is not digitally signed so I want to do this my self but I wonder if this can be done WITHOUT paying lot of money. Is it possible to use a certificate which is NOT signed by Verisign or GlobalSign? Maybe self-signed or by using StartSSL instead? And if yes, how do I do it? According to this howto I have to use a "cross-certificate" (And there are only six available on the Microsoft list and most of them are for CAs which are no longer active) I don't care if the user is confronted with a warning message. I can even accept if the user has to install a special CA certificate first. I only require that the driver runs without manually disabling the signature check on each windows startup.

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  • Quering distinct values throught related model

    - by matheus.emm
    Hi! I have a simple one-to-many (models.ForeignKey) relationship between two of my model classes: class TeacherAssignment(models.Model): # ... some fields year = models.CharField(max_length=4) class LessonPlan(models.Model): teacher_assignment = models.ForeignKey(TeacherAssignment) # ... other fields I'd like to query my database to get the set of distinct years of TeacherAssignments related to at least one LessonPlan. I'm able to get this set using Django query API if I ignore the relation to LessonPlan: class TeacherAssignment(models.Model): # ... model's fields def get_years(self): year_values = self.objects.all().values_list('year').distinct().order_by('-year') return [yv[0] for yv in year_values if len(yv[0]) == 4] Unfortunately I don't know how to express the condition that the TeacherAssignment must be related to at least one LessonPlan. Any ideas how I'd be able to write the query? Thanks in advance.

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  • iPhone: Add background button to view when UITableView has no cells

    - by Nic Hubbard
    I have a UITableViewController, when there is no data to populate the UITableView, I want to add a button, which uses an image. So, rather than the user seeing a tableview with no records, they will see an image that says, "No records have been added, Tap to add one", then they click and we create a new one. I assumed I would just hide the UITableView, then create the button, but I never see the button. Here I am using: if ([[fetchedResultsController sections] count] == 0) { self.tableView.hidden = YES; // Create button w/ image UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(0, 0, 100, 50); [btn setImage:[UIImage imageNamed:@"no-rides.png"] forState:UIControlStateNormal]; [self.view addSubview:btn]; } Ideas on why I would never see the button? When I show this view, it seems to have a transparent background for a second, then changes white...

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  • Using fft2 with reshaping for an RGB filter

    - by Mahmoud Aladdin
    I want to apply a filter on an image, for example, blurring filter [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]. Also, I'd like to use the approach that convolution in Spatial domain is equivalent to multiplication in Frequency domain. So, my algorithm will be like. Load Image. Create Filter. convert both Filter & Image to Frequency domains. multiply both. reconvert the output to Spatial Domain and that should be the required output. The following is the basic code I use, the image is loaded and displayed as cv.cvmat object. Image is a class of my creation, it has a member image which is an object of scipy.matrix and toFrequencyDomain(size = None) uses spf.fftshift(spf.fft2(self.image, size)) where spf is scipy.fftpack and dotMultiply(img) uses scipy.multiply(self.image, image) f = Image.fromMatrix([[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]) lena = Image.fromFile("Test/images/lena.jpg") print lena.image.shape lenaf = lena.toFrequencyDomain(lena.image.shape) ff = f.toFrequencyDomain(lena.image.shape) lenafm = lenaf.dotMultiplyImage(ff) lenaff = lenafm.toTimeDomain() lena.display() lenaff.display() So, the previous code works pretty well, if I told OpenCV to load the image via GRAY_SCALE. However, if I let the image to be loaded in color ... lena.image.shape will be (512, 512, 3) .. so, it gives me an error when using scipy.fttpack.ftt2 saying "When given, Shape and Axes should be of same length". What I tried next was converted my filter to 3-D .. as [[[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]] And, not knowing what the axes argument do, I added it with random numbers as (-2, -1, -1), (-1, -1, -2), .. etc. until it gave me the correct filter output shape for the dotMultiply to work. But, of course it wasn't the correct value. Things were totally worse. My final trial, was using fft2 function on each of the components 2-D matrices, and then re-making the 3-D one, using the following code. # Spiltting the 3-D matrix to three 2-D matrices. for i, row in enumerate(self.image): r.append(list()) g.append(list()) b.append(list()) for pixel in row: r[i].append(pixel[0]) g[i].append(pixel[1]) b[i].append(pixel[2]) rfft = spf.fftshift(spf.fft2(r, size)) gfft = spf.fftshift(spf.fft2(g, size)) bfft = spf.fftshift(spf.fft2(b, size)) newImage.image = sp.asarray([[[rfft[i][j], gfft[i][j], bfft[i][j]] for j in xrange(len(rfft[i]))] for i in xrange(len(rfft))] ) return newImage Any help on what I made wrong, or how can I achieve that for both GreyScale and Coloured pictures.

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  • Changing the title of a MFMailComposeViewController

    - by Badescu Alexandru
    Although i know changing MFMailComposeViewController is fround upon, i'm taking a risk. I found some ideas such as [self presentModalViewController:controller animated:YES]; // Existing line [[[[controller viewControllers] lastObject] navigationItem] setTitle:@"SomethingElse"]; and [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" SomethingElse"]; but the odd thing is that the title is "SomethingElse" for like 2 seconds and after that it returns to the subject that is set. I've tried other solutions as well but the same output. I am using SHK (ShareKit) to connect to social. Here is the code from showViewController : if ([vc respondsToSelector:@selector(modalPresentationStyle)]) vc.modalPresentationStyle = [SHK modalPresentationStyle]; if ([vc respondsToSelector:@selector(modalTransitionStyle)]) vc.modalTransitionStyle = [SHK modalTransitionStyle]; [topViewController presentModalViewController:vc animated:YES]; [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" "]; [(UINavigationController *)vc navigationBar].barStyle = [(UINavigationController *)vc toolbar].barStyle = [SHK barStyle]; self.currentView = vc;

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  • How to loop over nodes with xmlfeed using scrapy python

    - by Kour ipm
    Hi i working on scrapy and trying xml feeds first time, below is my code class TestxmlItemSpider(XMLFeedSpider): name = "TestxmlItem" allowed_domains = {"http://www.nasinteractive.com"} start_urls = [ "http://www.nasinteractive.com/jobexport/advance/hcantexasexport.xml" ] iterator = 'iternodes' itertag = 'job' def parse_node(self, response, node): title = node.select('title/text()').extract() job_code = node.select('job-code/text()').extract() detail_url = node.select('detail-url/text()').extract() category = node.select('job-category/text()').extract() print title,";;;;;;;;;;;;;;;;;;;;;" print job_code,";;;;;;;;;;;;;;;;;;;;;" item = TestxmlItem() item['title'] = node.select('title/text()').extract() ....... return item result: File "/usr/lib/python2.7/site-packages/Scrapy-0.14.3-py2.7.egg/scrapy/item.py", line 56, in __setitem__ (self.__class__.__name__, key)) exceptions.KeyError: 'TestxmlItem does not support field: title' Totally there are 200+ items so i need to loop over and assign the node text to item but here all the results are displaying at once when we print, actually how can we loop over on nodes in scraping xml files with xmlfeedspider

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  • Implementing a multimap in Swift with Arrays and Dictionaries

    - by stuffy
    I'm trying to implement a basic multimap in Swift. Here's a relevant (non-functioning) snippet: class Multimap<K: Hashable, V> { var _dict = Dictionary<K, V[]>() func put(key: K, value: V) { if let existingValues = self._dict[key] { existingValues += value } else { self._dict[key] = [value] } } } However, I'm getting an error on the existingValues += value line: Could not find an overload for '+=' that accepts the supplied arguments This seems to imply that the value type T[] is defined as an immutable array, but I can't find any way to explicitly declare it as mutable. Is this possible in Swift?

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  • iOS Facebook SDK: FBRequestDelegate only works on AppDelegate??

    - by RMR
    Hi guys, I want to encapsulate all my Facebook interactions within a FacebookFacade class to keep things clean and tidy. I have an instance of the iOS SDK Facebook class within my FacebookFacade. My problem is that when I make a Graph API call within the facade, such as: [self.facebook requestWithGraphPath:@"me" andDelegate:self]; the only method of FBRequestDelegate that gets called is requestLoading: and nothing else. I have tried putting similar code in other places, like in controllers and other models, and there too not all of the FBRequestDelegate methods get called, only requestLoading:. In fact the only way I can get the other FBRequestDelegate methods to be called is to put all my Facebook logic in the AppDelegate and make my AppDelegate the FBRequestDelegate. Why is this the case? Am I missing something here? I definitely do not want to use the AppDelegate as my FBRequestDelegate as I don't want to confuse the purpose of the AppDelegate. Thanks.

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  • Do somthing when animation is ready.

    - by f0rz
    Hi! I have a animation in my navigationbased application. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIImageView commitAnimations]; Directly after this bit of code i call [self.navigationController popViewControllerAnimated:NO]; The thing is, I dont want to pop my ViewController before my animation is ready. Can someone point me to right directions here ?

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Is there a recommended command for "hg bisect --command"?

    - by blokeley
    I have an emergent bug that I've got to track down tomorrow. I know a previous hg revision which was good so I'm thinking about using hg bisect. However, I'm on Windows and don't want to get into DOS scripting. Ideally, I'd be able to write a Python unit test and have hg bisect use that. This is my first attempt. bisector.py #!/usr/bin/env python import sys import unittest class TestCase(unittest.TestCase): def test(self): #raise Exception('Exception for testing.') #self.fail("Failure for testing.") pass def main(): suite = unittest.defaultTestLoader.loadTestsFromTestCase(TestCase) result = unittest.TestResult() suite.run(result) if result.errors: # Skip the revision return 125 if result.wasSuccessful(): return 0 else: return 1 if '__main__' == __name__: sys.exit(main()) Perhaps I could then run: hg bisect --reset hg bisect --bad hg bisect --good -r 1 hg bisect --command=bisector.py Is there a better way of doing it? Thanks for any advice.

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  • Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I'm not seeing what I expect when I use ABCMeta and abstractmethod. This works fine in python3: from abc import ABCMeta, abstractmethod class Super(metaclass=ABCMeta): @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... And in 2.6: class Super(): __metaclass__ = ABCMeta @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... They both also work fine (I get the expected exception) if I derive Super from object, in addition to ABCMeta. They both "fail" (no exception raised) if I derive Super from list. I want an abstract base class to be a list but abstract, and concrete in sub classes. Am I doing it wrong, or should I not want this in python?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • verbose_name for a model's method

    - by mawimawi
    How can I set a verbose_name for a model's method, so that it might be displayed in the admin's change_view form? example: class Article(models.Model): title = models.CharField(max_length=64) created_date = models.DateTimeField(....) def created_weekday(self): return self.created_date.strftime("%A") in admin.py: class ArticleAdmin(admin.ModelAdmin): readonly_fields = ('created_weekday',) fields = ('title', 'created_weekday') Now the label for created_weekday is "Created Weekday", but I'd like it to have a different label which should be i18nable using ugettext_lazy as well. I've tried created_weekday.verbose_name=... after the method, but that did not show any result. Is there a decorator or something I can use, so I could make my own "verbose_name" / "label" / whateverthename is?

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  • python json_encode throws KeyError exception

    - by MattM
    In a unit test case that I am running, I get a KeyError exception on the 4th json object in the json text below. I went through the sub-objects and found that it was the "cpuid" object that is the offending object, but I am completely at a loss as to what is wrong with the formatting. response = self.app.post( '/machinestats', params=dict(record=self.json_encode([ {"type": "crash", "instance_id": "xxx", "version": "0.2.0", "build_id": "unknown", "crash_text": "Gah!"}, {"type": "machine_info", "machine_info": "I'm awesome.", "version": "0.2.0", "build_id": "unknown", "instance_id": "yyy"}, {"machine_info": "Soup", "crash_text": "boom!", "version": "0.2.0", "build_id": "unknown", "instance_id": "zzz", "type": "crash"}, {"build_id" : "unknown", "cpu_brand" : "intel", "cpu_count" : 4, "cpuid": { "00000000": {"eax" :123,"ebx" :456, "ecx" :789,"edx" :321}, "00000001": {"eax" :123,"ebx" :456, "ecx" :789,"edx" :321}}, "driver_installed" : True, "instance_id" : "yyy", "version" : "0.2.0", "machine_info" : "I'm awesome.", "os_version" : "linux", "physical_memory_mib" : 1024, "product_loaded" : True, "type" : "machine_info", "virtualization_advertised" : True} ])))

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Aquamacs and IDLWAVE

    - by nicolavianello
    I've just installed the new Aquamacs 2.0 in my Mac Os X 10.6.3 and I'm an happy user of IDLWAVE on Aquamacs for programming in IDL. Unfortunately I run into a problem which I can't understand. I used in my configuration file to put the following (setq idlwave-surround-by-blank t) for the beautiful space around operator. This used to work till Aquamacs 2.0 preview b3 (third beta release) from that on, it stops to work and every time I type an operator (the same for '=' '<' '' etc) I got the following message Debugger entered--Lisp error: (void-variable idlwave-expand-equal) (lambda nil (interactive) (self-insert-command 1) idlwave-expand- equal -1 -1)() call-interactively((lambda nil (interactive) (self-insert-command 1) idlwave-expand-equal -1 -1) nil nil) Any help is welcommed

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