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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • C++ Initialize array in constructor EXC_BAD_ACCESS

    - by user890395
    I'm creating a simple constructor and initializing an array: // Construtor Cinema::Cinema(){ // Initalize reservations for(int i = 0; i < 18; i++){ for(int j = 0; j < 12; j++){ setReservation(i, j, 0); } } // Set default name setMovieName("N/A"); // Set default price setPrice(8); } The setReservation function: void Cinema::setReservation(int row, int column, int reservation){ this->reservations[row][column] = reservation; } The setMovieName function: void Cinema::setMovieName(std::string movieName){ this->movieName = movieName; } For some odd reason when I run the program, the setMovieName function gives the following error: "Program Received Signal: EXC_BAD_ACCESS" If I take out the for-loop that initializes the array of reservations, the problem goes away and the movie name is set without any problems. Any idea what I'm doing wrong? This is the Cinema.h file: #ifndef Cinema_h #define Cinema_h class Cinema{ private: int reservations[17][11]; std::string movieName; float price; public: // Construtor Cinema(); // getters/setters int getReservation(int row, int column); int getNumReservations(); std::string getMovieName(); float getPrice(); void setReservation(int row, int column, int reservation); void setMovieName(std::string movieName); void setPrice(float price); }; #endif

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  • "Undefined index" when quoting array key

    - by Satish
    I have a form in index.php <?php echo '<form action="update_act.php" method="POST">'; echo '<input type="submit" name="'.$row['act_name'].'" value="edit"> echo </form> ?> Here $row['act_name'] is a value fetched from database. My update_act.php file is <?php echo "Old Activity Name : ".$_POST['$row[\'act_name\']']; ?> But I am getting an error Undefined index: $row['act_name'] in C:\wamp\www\ps\activity\update_act.php. I want to have different names for different submits but I am not able to get its value in another page. Is there any way for it?

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  • Foreign key on table A --> B, AND foreign key on table B --> A. How is this done?

    - by unclaimedbaggage
    Hi, I have two tables - 'business' and 'business_contacts'. The business_contact table has a many-to-one relationship with the business table. Furthermore, each business has a 'primary contact' field - which I'd assume is a one-to-many relationship with the business_contacts table. The problem, of course, is that this creates a catch-22 for data insertion. Since neither field can be null, I can't insert a business_contact until I have a corresponding business, but I can't insert a business until I have a corresponding business_contact. If anyone could help me get my head around how mutual one-to-many relationships are supposed to be dealt with I'd be most appreciative. (Project being done in MySQL if it makes any difference)

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  • Assigning a value to a variable gets stored in the wrong spot?

    - by scribbloid
    Hello, I'm relatively new to C, and this is baffling me right now. It's part of a much larger program, but I've written this little program to depict the problem I'm having. #include <stdio.h> int main() { signed int tcodes[3][1]; tcodes[0][0] = 0; tcodes[0][1] = 1000; tcodes[1][0] = 1000; tcodes[1][1] = 0; tcodes[2][0] = 0; tcodes[2][1] = 1000; tcodes[3][0] = 1000; tcodes[3][1] = 0; int x, y, c; for(c = 0; c <= 3; c++) { printf("%d %d %d\r\n", c, tcodes[c][0], tcodes[c][1]); x = 20; y = 30; } } I'd expect this program to output: 0 0 1000 1 1000 0 2 0 1000 3 1000 0 But instead, I get: 0 0 1000 1 1000 0 2 0 20 3 20 30 It does this for any number assigned to x and y. For some reason x and y are overriding parts of the array in memory. Can someone explain what's going on? Thanks!

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  • Generating Fibonacci Numbers Using variable-Length Arrays Code Compiler Error.

    - by Nano HE
    Compile error in vs2010(Win32 Console Application Template) for the code below. How can I fix it. unsigned long long int Fibonacci[numFibs]; // error occurred here error C2057: expected constant expression error C2466: cannot allocate an array of constant size 0 error C2133: 'Fibonacci' : unknown size Complete code attached(It's a sample code from programming In c -3E book. No any modify) int main() { int i, numFibs; printf("How may Fibonacci numbers do you want (between 1 to 75)? "); scanf("%i", &numFibs); if ( numFibs < 1 || numFibs > 75){ printf("Bad number, sorry!\n"); return 1; } unsigned long long int Fibonacci[numFibs]; Fibonacci[0] = 0; // by definition Fibonacci[1] = 1; // ditto for ( i = 2; i < numFibs; ++i) Fibonacci[i] = Fibonacci[i-2] + Fibonacci[i-1]; for ( i = 0; i < numFibs; ++i) printf("%11u",Fibonacci[i]); printf("\n"); return 0; }

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  • NullReferenceExeption when reading from a file

    - by Whitey
    I need to read a file structured like this: 01000 00030 00500 03000 00020 And put it in an array like this: int[,] iMap = new int[iMapHeight, iMapWidth] { {0, 1, 0, 0, 0}, {0, 0, 0, 3, 0}, {0, 0, 5, 0, 0}, {0, 3, 0, 0, 0}, {0, 0, 0, 2, 0}, }; Hopefully you see what I'm trying to do here. I was confused how to do this so I asked here on SO, but the code I got from it gets this error: Object reference not set to an instance of an object. I'm pretty new to this so I have no idea how to fix it... I only barely know the code: protected void ReadMap(string mapPath) { using (var reader = new StreamReader(mapPath)) { for (int i = 0; i < iMapHeight; i++) { string line = reader.ReadLine(); for (int j = 0; j < iMapWidth; j++) { iMap[i, j] = (int)(line[j] - '0'); } } } } The line I get the error on is this: iMap[i, j] = (int)(line[j] - '0'); Can anyone provide a solution? Thank you. :)

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • How to create Hash object/array using jquery?

    - by Patrick
    Hi folks I know there is a Hash() object in the Javascript prototype framework, but is there anything in Jquery like this? As I would like to stick with one javascript framework, rather than mixing the Prototype Frame work and the JQuery framework and use at the same time, as I worry there will be conflict and create side-effects. So my question is: how to create Hash object/array using jquery? Here is my function: /* prototype framework, I want to change this to jQuery! */ var starSaves = new Hash(); function myHover(id, pos) { var starStrip = $('star_strip_' + id); if (starSaves.keys().indexOf(id) == -1) { var starSave = new Array(); var imgs = starStrip.select("img") alert(imgs); for (var i = 0; i < imgs.length; i++) { starSave[starSave.length] = imgs[i].src; if (i < pos) imgs[i].src = "/images/star_1.gif"; else imgs[i].src = "/images/star_0.gif"; } starSaves.set(id, starSave); } }

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  • PHP: Use a string as an array index path to retreive a value.

    - by Charles
    Say I have an array like: Array ( [0] => Array ( [Data] => Array ( [id] => 1 [title] => Manager [name] => John Smith ) ) [1] => Array ( [Data] => Array ( [id] => 1 [title] => Clerk [name] => ( [first] => Jane [last] => Smith ) ) ) ) I want to be able to build a function that I can pass a string to that will act as the array index path and return the appropriate array value without using eval(). Is that possible? function($indexPath, $arrayToAccess) { //$indexPath would be something like [0]['Data']['name'] which would return //"Manager" or it could be [1]['Data']['name']['first'] which would return //"Jane" but the amount of array indexs that will be in the index path can //change, so there might be 3 like the first example, or 4 like the second. return $arrayToAccess[$indexPath] <-obviously wont work }

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  • C# 3 dimensional array definition issue

    - by George2
    Hello everyone, My following code has compile error, Error 1 Cannot implicitly convert type 'TestArray1.Foo[,,*]' to 'TestArray1.Foo[][][]' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 30 TestArray1 Does anyone have any ideas? Here is my whole code, I am using VSTS 2008 + Vista 64-bit. namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1, 1, 1]; return; } } } EDIT: version 2. I have another version of code, but still has compile error. Any ideas? Error 1 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 41 TestArray1 Error 2 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 44 TestArray1 namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][1][1]; return; } } } EDIT: version 3. I think I want to have a jagged array. And after learning from the fellow guys. Here is my code fix, and it compile fine in VSTS 2008. What I want is a jagged array, and currently I need to have only one element. Could anyone review whether my code is correct to implement my goal please? namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][][]; foos[0] = new Foo[1][]; foos[0][0] = new Foo[1]; foos[0][0][0] = new Foo(); return; } } } thanks in advance, George

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  • Add a foreign key to existing tables in Rails (MySQL)

    - by randombits
    What's the best way to add foreign keys to my existing tables in Rails with an underlying MySQL database? clearly the solution should be done in a migration, as I want this versioned. Otherwise I'd create the constraints myself. I can't seem to find one, conducive response to they above. Again, the tables have already been created with previous migrations. I'm just going back now and adding referential integrity wherever it's applicable.

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  • What exactly is a "key container"?

    - by saugata
    Is it something specific, with a definite structure, or just an arbitrary data file with some form of encryption to hold keys, and potentially other secret information? Can someone please explain the term or point me to a link.

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  • (Python) algorithm to randomly select a key based on proportionality/weight

    - by LaundroMat
    Hi - I'm a bit at a loss as to how to find a clean algorithm for doing the following: Suppose I have a dict k: >>> k = {'A': 68, 'B': 62, 'C': 47, 'D': 16, 'E': 81} I now want to randomly select one of these keys, based on the 'weight' they have in the total (i.e. sum) amount of keys. >>> sum(k.values()) >>> 274 So that there's a >>> 68.0/274.0 >>> 0.24817518248175183 24.81% percent change that A is selected. How would you write an algorithm that takes care of this? In other words, that makes sure that on 10.000 random picks, A will be selected 2.481 times?

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  • what's the performance difference between int and varchar for primary keys

    - by user568576
    I need to create a primary key scheme for a system that will need peer to peer replication. So I'm planning to combine a unique system ID and a sequential number in some way to come up with unique ID's. I want to make sure I'll never run out of ID's, so I'm thinking about using a varchar field, since I could always add another character if I start running out. But I've read that integers are better optimized for this. So I have some questions... 1) Are integers really better optimized? And if they are, how much of a performance difference is there between varchars and integers? I'm going to use firebird for now. But I may switch later. Or possibly support multiple db's. So I'm looking for generalizations, if that's possible. 2) If integers are significantly better optimized, why is that? And is it likely that varchars will catch up in the future, so eventually it won't matter anyway? My varchar keys won't have any meaning, except for the unique system ID part. But I may want to obscure that somehow. Also, I plan to efficiently use all the bits of each character. I don't, for example, plan to code the integer 123 as the character string "123". So I don't think varchars will require more space than integers.

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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  • What are the hibernate annotations used to persist a Map with an enumerated type as a key?

    - by Jason Novak
    I am having trouble getting the right hibernate annotations to use on a Map with an enumerated class as a key. Here is a simplified (and extremely contrived) example. public class Thing { public String id; public Letter startLetter; public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } public enum Letter { A, B, C, D } Here are my current annotations on Thing @Entity public class Thing { @Id public String id; @Enumerated(EnumType.STRING) public Letter startLetter; @CollectionOfElements @JoinTable(name = "Thing_letterFrequencies", joinColumns = @JoinColumn(name = "thingId")) @MapKey(columns = @Column(name = "letter", nullable = false)) @Column(name = "count") public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } Hibernate generates the following DDL to create the tables for my MySql database create table Thing (id varchar(255) not null, startLetter varchar(255), primary key (id)) type=InnoDB; create table Thing_letterFrequencies (thingId varchar(255) not null, count double precision, letter tinyblob not null, primary key (thingId, letter)) type=InnoDB; Notice that hibernate tries to define letter (my map key) as a tinyblob, however it defines startLetter as a varchar(255) even though both are of the enumerated type Letter. When I try to create the tables I see the following error BLOB/TEXT column 'letter' used in key specification without a key length I googled this error and it appears that MySql has issues when you try to make a tinyblob column part of a primary key, which is what hibernate needs to do with the Thing_letterFrequencies table. So I would rather have letter mapped to a varchar(255) the way startLetter is. Unfortunately, I've been fussing with the MapKey annotation for a while now and haven't been able to make this work. I've also tried @MapKeyManyToMany(targetEntity=Product.class) without success. Can anyone tell me what are the correct annotations for my letterCounts map so that hibernate will treat the letterCounts map key the same way it does startLetter?

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  • subscript requires array or pointer ERROR

    - by Kristian
    Hi, I know what is my mistake can't figer how to solve it. Im writing an winAPI that counts how many 'a' characters are found is a givien file. Im still getting the error " subscript requires array or pointer " (please find the comment in the code) #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { WCHAR str=L'a'; HANDLE A; TCHAR *fn; fn=L"d:\\test.txt"; A= CreateFile(fn,GENERIC_READ,0,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL); if(A==INVALID_HANDLE_VALUE) { _tprintf(L"cannot open file \n"); } else { DWORD really; int countletter; int stringsize; do { BYTE x[1024]; ReadFile(A,x,1024,&really,NULL); stringsize = sizeof(really); for(int i =0;i<stringsize;i++) { if(really[i]==str) //here Im getting the error countletter++; } }while(really==1024); CloseHandle(A); _tprintf(L"NUmbers of A's found is %d \n",countletter); } return 0; } now I know I can't make comparesion between array and a WCHAR but hw to fix it ?

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  • Doctrine: How to traverse from an entity to another 'linked' entity?

    - by ropstah
    I'm loading 3 different tables using a cross-join in Doctrine_RawSql. This brings me back the following object: User -> User class (doctrine base class) Settings -> DoctrineCollection of Setting User_Settings -> DoctrineCollection of User_Setting The object above is the result of a many-to-many relationship between User and Setting where User_Setting acts as a reference table. User_Setting also contains another field named value. This obviously contains the value of the corresponding Setting. All good so far, however the Settings and User_Settings properties of the returned User object are in no way linked to each other (apart from the setting_id field ofcourse). Is there any direct way to traverse directly from the Settings property to the corresponding User_Settings property? This is the corresponding query: $sets = new Doctrine_RawSql(); $sets->select('{us.*}, {s.*}, {uset.*}') ->from('(User us CROSS JOIN Setting s) LEFT JOIN User_Setting uset ON us.user_id = uset.user_id AND s.setting_id = uset.setting_id') ->addComponent('us', 'User us') ->addComponent('uset', 'us.User_Setting uset') ->addComponent('s', 'us.Setting s') ->where('s.category_id = ? AND us.usr_auto_key = ?',array(1, 1)); $sets = $sets->execute();

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  • how to hook key event.

    - by backspace7
    I'd like to limit the text length of EditText widget, And if user type more charactes than the limited length, I want to show a kind of warning popup, however I can't show popup. The problem is that we can't show popup while typing, Probably, many people think a way of utilizing OnKeyListener or OnKeyDown. But, when the word is composing, nothing come into OnKeyListener or OnKeyDown, So, we can't show popup when we want to. Is there anyone who have smart idea to solve this problem?

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  • PHP arrays. There must be a simpler method to do this

    - by RisingSun
    I have this array in php returned from db Array ( [inv_templates] = Array ( [0] = Array ( [inven_subgroup_template_id] = 1 [inven_group] = Wires [inven_subgroup] = CopperWires [inven_template_id] = 1 [inven_template_name] = CopperWires6G [constrained] = 0 [value_constraints] = [accept_range] = 2 - 16 [information] = Measured Manual ) [1] = Array ( [inven_subgroup_template_id] = 1 [inven_group] = Wires [inven_subgroup] = CopperWires [inven_template_id] = 2 [inven_template_name] = CopperWires2G [constrained] = 0 [value_constraints] = [accept_range] = 1 - 7 [information] = Measured by Automated Calipers ) ) ) I need to output this kind of multidimensional stuff Array ( [Wires] = Array ( [inv_group_name] = Wires [inv_subgroups] = Array ( [CopperWires] = Array ( [inv_subgroup_id] = 1 [inv_subgroup_name] = CopperWires [inv_templates] = Array ( [CopperWires6G] = Array ( [inv_name] = CopperWires6G [inv_id] = 1 ) [CopperWires2G] = Array ( [inv_name] = CopperWires2G [inv_id] = 2 ) ) ) ) ) ) I currently do this stuff foreach ($data['inv_templates'] as $key = $value) { $processeddata[$value['inven_group']]['inv_group_name'] = $value['inven_group']; $processeddata[$value['inven_group']]['inv_subgroups'][$value['inven_subgroup']]['inv_subgroup_id'] = $value['inven_subgroup_template_id']; $processeddata[$value['inven_group']]['inv_subgroups'][$value['inven_subgroup']]['inv_subgroup_name'] = $value['inven_subgroup']; $processeddata[$value['inven_group']]['inv_subgroups'][$value['inven_subgroup']]['inv_templates'][$value['inven_template_name']]['inv_name'] = $value['inven_template_name']; $processeddata[$value['inven_group']]['inv_subgroups'][$value['inven_subgroup']]['inv_templates'][$value['inven_template_name']]['inv_id'] = $value['inven_template_id']; } return $processeddata; EDIT : A var_export array ( 'inv_templates' = array ( 0 = array ( 'inven_subgroup_template_id' = '1', 'inven_group' = 'Wires', 'inven_subgroup' = 'CopperWires', 'inven_template_id' = '1', 'inven_template_name' = 'CopperWires6G', 'constrained' = '0', 'value_constraints' = '', 'accept_range' = '2 - 16', 'information' = 'Measured Manual', ), 1 = array ( 'inven_subgroup_template_id' = '1', 'inven_group' = 'Wires', 'inven_subgroup' = 'CopperWires', 'inven_template_id' = '2', 'inven_template_name' = 'CopperWires6G', 'constrained' = '0', 'value_constraints' = '', 'accept_range' = '1 - 7', 'information' = 'Measured by Automated Calipers', ), ), ) The foreach is almost unreadable. There must be a simpler way

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