Search Results

Search found 15239 results on 610 pages for 'array population'.

Page 187/610 | < Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >

  • Complex data ordering...

    - by Povylas
    Hi, I have one tables ids in an array and they are ordered in the way I want and I have to select data from another table using those ids and in a order they are listen in the array. Pretty confusing but I was thinking of two solutions giving ORDER BY parameter the array but I do not know if that possible and another is to get all the necessary data and then turn it to array (mysql_fetch_assoc) then compare those two and somehow order the new array using the ids array. But I also do not know how to do this... Any ideas?

    Read the article

  • What's safe to assume about the NSMutableArray / NSArray class cluster?

    - by andyvn22
    I know you shouldn't use this to decide whether or not to change an array: if ([possiblyMutable isKindOfClass:[NSMutableArray class]]) But say I'm writing a method and need to return either an NSMutableArray or an NSArray, depending on the mutability of possiblyMutable. The class using my method already knows whether or not it's acceptable to change the returned array. Whether or not it's acceptable to change the returned array directly correlates with whether or not it's acceptable to change possiblyMutable. In that specific case, is this code safe? It seems to me that if it's not acceptable to change the array, but we accidentally get a mutable array, it's ok, because the class using my method won't try to change it. And if it is acceptable to change the array, then we will always get possiblyMutable as an NSMutableArray (though this is the part I'm not entirely clear on). So... safe or not? Alternatives?

    Read the article

  • Freeing memory with Pointer Arithmetic

    - by Breedly
    C++ newb here. I'm trying to write my own implementation of an array using only pointers, and I've hit a wall I don't know how to get over. My constructor throws this error array.cpp:40:35: error: invalid conversion from ‘int*’ to ‘int’ [-fpermissive] When my array initializes I want it to free up all the spaces in the array for ints. Array::Array(int theSize){ size = theSize; int *arrayPointer = new int; int index = 0; while(theSize > index){ *(arrayPointer + index) = new int; //This is the trouble line. ++index; } } What am I doing wrong stackoverflow?

    Read the article

  • Using arrays in Jquery

    - by Tom
    Here is a code: <input type="button" id="array[1]" value="Value1" /> <input type="button" id="array[2]" value="Value2" /> <input type="button" id="array[3]" value="Value3" /> And I want to do something like that: $('#array').click(function() { id = this.id; $.ajax({ here goes type, url, data and else }); }) I want to id add array's number. For example, if I click button where id is array[3] so id gets value of 3 in Jquery's function. Hope you got what I mean.

    Read the article

  • [FLEX 3] Placing images into a Collage Canvas

    - by Bridget
    I've got an array of different sized images. I want to place these images on a canvas in a sort of automated collage. Does anyone have an idea of how to work the logic behind this concept? All my images have heights divisible by 36 pixels and widths divisible by 9 pixels. They have mouseDown functions that allow you to drag and drop. When dropped the image goes to the closest x point divisible by 9 and y point divisble by 36. There is a grid drawn on top of the canvas. I've sorted the array of images based on height, then based on their widths. imagesArray.sortOn("height", Array.NUMERIC | Array.DESCENDING); imagesArray.sortOn("width", Array.NUMERIC | Array.DESCENDING); I'd like to take the largest image ( imageArray[0] ) to put in corner x,y = 0,0. Then randomize the rest of the images and fit them into the collage canvas.

    Read the article

  • Sort objects and polymorphism

    - by ritmbo
    Suppose I have a class A. And B and C are child of A. Class A has a generic algorithm for sorting arrays of type A, so that I could use it for B and C without writing again the algorithm for each. In the algorithm, sometimes I have to swap. The problem is that I can only see the objects as type A, and if I do: A aux = array[i] array[i] = array[j] array[j] = aux I think I have a problem. Because array[i], maybe its of type B, and aux is of type A, so I think I'm losing information. I'm sure u understand this situation... how can I sort a generic array of objects using a father method algorithm?

    Read the article

  • movedown method not saving new position - cakephp tree

    - by Ryan
    Hi everyone, I am experiencing a problem that has popped up recently and is causing quite a bit of trouble for our system. The app we have relies on using the movedown method to organize content, but as of late it has stopped working and began to generate the following warning: Warning (2): array_values() [<a href='function.array-values'>function.array-values</a>]: The argument should be an array in [/usr/local/home/cake/cake_0_2_9/cake/libs/model/behaviors/tree.php, line 459] The line being referenced: list($node) = array_values($Model->find('first', array( 'conditions' => array($scope, $Model->escapeField() => $id), 'fields' => array($Model->primaryKey, $left, $right, $parent), 'recursive' => $recursive ))); The line calling the method: $this->movedown($id,abs((int)$position)); I have exhausted every idea I could come up with. Has anyone else crossed this issue before? Any help, or pointing in a direction would be much appreciated!

    Read the article

  • Using Large Arrays in VB.NET

    - by Tim
    I want to extract large amounts of data from Excel, manipulate it and put it back. I have found the best way to do this is to extract the data from an Excel Range in to a large array, change the contents on the array and write it back to the Excel Range. I am now rewriting the application using VB.NET 2008/2010 and wish to take advantage of any new features. Currently I have to loop through the contents of the array to find elements with certain values; also sorting large arrays is cumbersome. I am looking to use the new features, including LINQ to manipulate the data in my array. Does anybody have any advice on the easiest ways to filter / query, sort etc. data in a large array. Also what are the reasonable limits to the size of the array? ~Many Thanks

    Read the article

  • reterview data from two tables using inner join in cakephp

    - by user3593884
    I two tables from database one as user(id,first_name,last_name) and the second table location(id,country). I need to perform inner join with this two tables and the list should display first_name,last_name,country with condition user.id=location.id I have written sql queries in cakephp $this->set('users',$this->User->find('list', array( 'fields' => array('User.id', 'User.first_name','location.country'), array('joins' => array(array('table' => 'location', 'alias' => 'location', 'type' => 'INNER', 'conditions' => array('User.id = location.id'))))))); i get error -Unknown column 'location.country' in 'field list' Please help!

    Read the article

  • Manually manipulating ArrayList

    - by jsan
    I have an assignment where I have to create a deque, however I am not allowed to use any built-in classes or interfaces. I am implementing my deque using an array list. My problem is that when I have to, for instance, add to the beginning of the array list (beginning of the queue), i am not allowed to do this: public void addFirst(ArrayList<Integer> array) { array.add(0, int); } Is there a way to do this without using the add() function? Such as manually adding to the front and shifting the rest of the array to the right? Or maybe creating a new array list and copying...I'm not sure. Any help would be great; I have a bunch of functions to write, and getting the first one done will definitely put me in the right direction. Thanks

    Read the article

  • Proliant server will not accept new hard disks in RAID 1+0?

    - by Leigh
    I have a HP ProLiant DL380 G5, I have two logical drives configured with RAID. I have one logical drive RAID 1+0 with two 72 gb 10k sas 1 port spare no 376597-001. I had one hard disk fail and ordered a replacement. The configuration utility showed error and would not rebuild the RAID. I presumed a hard disk fault and ordered a replacement again. In the mean time I put the original failed disk back in the server and this started rebuilding. Currently shows ok status however in the log I can see hardware errors. The new disk has come and I again have the same problem of not accepting the hard disk. I have updated the P400 controller with the latest firmware 7.24 , but still no luck. The only difference I can see is the original drive has firmware 0103 (same as the RAID drive) and the new one has HPD2. Any advice would be appreciated. Thanks in advance Logs from server ctrl all show config Smart Array P400 in Slot 1 (sn: PAFGK0P9VWO0UQ) array A (SAS, Unused Space: 0 MB) logicaldrive 1 (68.5 GB, RAID 1, Interim Recovery Mode) physicaldrive 2I:1:1 (port 2I:box 1:bay 1, SAS, 73.5 GB, OK) physicaldrive 2I:1:2 (port 2I:box 1:bay 2, SAS, 72 GB, Failed array B (SAS, Unused Space: 0 MB) logicaldrive 2 (558.7 GB, RAID 5, OK) physicaldrive 1I:1:5 (port 1I:box 1:bay 5, SAS, 300 GB, OK) physicaldrive 2I:1:3 (port 2I:box 1:bay 3, SAS, 300 GB, OK) physicaldrive 2I:1:4 (port 2I:box 1:bay 4, SAS, 300 GB, OK) ctrl all show config detail Smart Array P400 in Slot 1 Bus Interface: PCI Slot: 1 Serial Number: PAFGK0P9VWO0UQ Cache Serial Number: PA82C0J9VWL8I7 RAID 6 (ADG) Status: Disabled Controller Status: OK Hardware Revision: E Firmware Version: 7.24 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 15 secs Surface Scan Mode: Idle Wait for Cache Room: Disabled Surface Analysis Inconsistency Notification: Disabled Post Prompt Timeout: 0 secs Cache Board Present: True Cache Status: OK Cache Status Details: A cache error was detected. Run more information. Cache Ratio: 100% Read / 0% Write Drive Write Cache: Disabled Total Cache Size: 256 MB Total Cache Memory Available: 208 MB No-Battery Write Cache: Disabled Battery/Capacitor Count: 0 SATA NCQ Supported: True Array: A Interface Type: SAS Unused Space: 0 MB Status: Failed Physical Drive Array Type: Data One of the drives on this array have failed or has Logical Drive: 1 Size: 68.5 GB Fault Tolerance: RAID 1 Heads: 255 Sectors Per Track: 32 Cylinders: 17594 Strip Size: 128 KB Full Stripe Size: 128 KB Status: Interim Recovery Mode Caching: Enabled Unique Identifier: 600508B10010503956574F305551 Disk Name: \\.\PhysicalDrive0 Mount Points: C:\ 68.5 GB Logical Drive Label: A0100539PAFGK0P9VWO0UQ0E93 Mirror Group 0: physicaldrive 2I:1:2 (port 2I:box 1:bay 2, S Mirror Group 1: physicaldrive 2I:1:1 (port 2I:box 1:bay 1, S Drive Type: Data physicaldrive 2I:1:1 Port: 2I Box: 1 Bay: 1 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 73.5 GB Rotational Speed: 10000 Firmware Revision: 0103 Serial Number: B379P8C006RK Model: HP DG072A9B7 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:2 Port: 2I Box: 1 Bay: 2 Status: Failed Drive Type: Data Drive Interface Type: SAS Size: 72 GB Rotational Speed: 15000 Firmware Revision: HPD9 Serial Number: D5A1PCA04SL01244 Model: HP EH0072FARUA PHY Count: 2 PHY Transfer Rate: Unknown, Unknown Array: B Interface Type: SAS Unused Space: 0 MB Status: OK Array Type: Data Logical Drive: 2 Size: 558.7 GB Fault Tolerance: RAID 5 Heads: 255 Sectors Per Track: 32 Cylinders: 65535 Strip Size: 64 KB Full Stripe Size: 128 KB Status: OK Caching: Enabled Parity Initialization Status: Initialization Co Unique Identifier: 600508B10010503956574F305551 Disk Name: \\.\PhysicalDrive1 Mount Points: E:\ 558.7 GB Logical Drive Label: AF14FD12PAFGK0P9VWO0UQD007 Drive Type: Data physicaldrive 1I:1:5 Port: 1I Box: 1 Bay: 5 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE07QH300009923X1X3 Model: HP DG0300BALVP Current Temperature (C): 32 Maximum Temperature (C): 45 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:3 Port: 2I Box: 1 Bay: 3 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE0AHVH00009924P8F3 Model: HP DG0300BALVP Current Temperature (C): 34 Maximum Temperature (C): 47 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:4 Port: 2I Box: 1 Bay: 4 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE08NAK00009924KWD6 Model: HP DG0300BALVP Current Temperature (C): 35 Maximum Temperature (C): 47 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown

    Read the article

  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

    Read the article

  • Using jQuery to POST Form Data to an ASP.NET ASMX AJAX Web Service

    - by Rick Strahl
    The other day I got a question about how to call an ASP.NET ASMX Web Service or PageMethods with the POST data from a Web Form (or any HTML form for that matter). The idea is that you should be able to call an endpoint URL, send it regular urlencoded POST data and then use Request.Form[] to retrieve the posted data as needed. My first reaction was that you can’t do it, because ASP.NET ASMX AJAX services (as well as Page Methods and WCF REST AJAX Services) require that the content POSTed to the server is posted as JSON and sent with an application/json or application/x-javascript content type. IOW, you can’t directly call an ASP.NET AJAX service with regular urlencoded data. Note that there are other ways to accomplish this. You can use ASP.NET MVC and a custom route, an HTTP Handler or separate ASPX page, or even a WCF REST service that’s configured to use non-JSON inputs. However if you want to use an ASP.NET AJAX service (or Page Methods) with a little bit of setup work it’s actually quite easy to capture all the form variables on the client and ship them up to the server. The basic steps needed to make this happen are: Capture form variables into an array on the client with jQuery’s .serializeArray() function Use $.ajax() or my ServiceProxy class to make an AJAX call to the server to send this array On the server create a custom type that matches the .serializeArray() name/value structure Create extension methods on NameValue[] to easily extract form variables Create a [WebMethod] that accepts this name/value type as an array (NameValue[]) This seems like a lot of work but realize that steps 3 and 4 are a one time setup step that can be reused in your entire site or multiple applications. Let’s look at a short example that looks like this as a base form of fields to ship to the server: The HTML for this form looks something like this: <div id="divMessage" class="errordisplay" style="display: none"> </div> <div> <div class="label">Name:</div> <div><asp:TextBox runat="server" ID="txtName" /></div> </div> <div> <div class="label">Company:</div> <div><asp:TextBox runat="server" ID="txtCompany"/></div> </div> <div> <div class="label" ></div> <div> <asp:DropDownList runat="server" ID="lstAttending"> <asp:ListItem Text="Attending" Value="Attending"/> <asp:ListItem Text="Not Attending" Value="NotAttending" /> <asp:ListItem Text="Maybe Attending" Value="MaybeAttending" /> <asp:ListItem Text="Not Sure Yet" Value="NotSureYet" /> </asp:DropDownList> </div> </div> <div> <div class="label">Special Needs:<br /> <small>(check all that apply)</small></div> <div> <asp:ListBox runat="server" ID="lstSpecialNeeds" SelectionMode="Multiple"> <asp:ListItem Text="Vegitarian" Value="Vegitarian" /> <asp:ListItem Text="Vegan" Value="Vegan" /> <asp:ListItem Text="Kosher" Value="Kosher" /> <asp:ListItem Text="Special Access" Value="SpecialAccess" /> <asp:ListItem Text="No Binder" Value="NoBinder" /> </asp:ListBox> </div> </div> <div> <div class="label"></div> <div> <asp:CheckBox ID="chkAdditionalGuests" Text="Additional Guests" runat="server" /> </div> </div> <hr /> <input type="button" id="btnSubmit" value="Send Registration" /> The form includes a few different kinds of form fields including a multi-selection listbox to demonstrate retrieving multiple values. Setting up the Server Side [WebMethod] The [WebMethod] on the server we’re going to call is going to be very simple and just capture the content of these values and echo then back as a formatted HTML string. Obviously this is overly simplistic but it serves to demonstrate the simple point of capturing the POST data on the server in an AJAX callback. public class PageMethodsService : System.Web.Services.WebService { [WebMethod] public string SendRegistration(NameValue[] formVars) { StringBuilder sb = new StringBuilder(); sb.AppendFormat("Thank you {0}, <br/><br/>", HttpUtility.HtmlEncode(formVars.Form("txtName"))); sb.AppendLine("You've entered the following: <hr/>"); foreach (NameValue nv in formVars) { // strip out ASP.NET form vars like _ViewState/_EventValidation if (!nv.name.StartsWith("__")) { if (nv.name.StartsWith("txt") || nv.name.StartsWith("lst") || nv.name.StartsWith("chk")) sb.Append(nv.name.Substring(3)); else sb.Append(nv.name); sb.AppendLine(": " + HttpUtility.HtmlEncode(nv.value) + "<br/>"); } } sb.AppendLine("<hr/>"); string[] needs = formVars.FormMultiple("lstSpecialNeeds"); if (needs == null) sb.AppendLine("No Special Needs"); else { sb.AppendLine("Special Needs: <br/>"); foreach (string need in needs) { sb.AppendLine("&nbsp;&nbsp;" + need + "<br/>"); } } return sb.ToString(); } } The key feature of this method is that it receives a custom type called NameValue[] which is an array of NameValue objects that map the structure that the jQuery .serializeArray() function generates. There are two custom types involved in this: The actual NameValue type and a NameValueExtensions class that defines a couple of extension methods for the NameValue[] array type to allow for single (.Form()) and multiple (.FormMultiple()) value retrieval by name. The NameValue class is as simple as this and simply maps the structure of the array elements of .serializeArray(): public class NameValue { public string name { get; set; } public string value { get; set; } } The extension method class defines the .Form() and .FormMultiple() methods to allow easy retrieval of form variables from the returned array: /// <summary> /// Simple NameValue class that maps name and value /// properties that can be used with jQuery's /// $.serializeArray() function and JSON requests /// </summary> public static class NameValueExtensionMethods { /// <summary> /// Retrieves a single form variable from the list of /// form variables stored /// </summary> /// <param name="formVars"></param> /// <param name="name">formvar to retrieve</param> /// <returns>value or string.Empty if not found</returns> public static string Form(this NameValue[] formVars, string name) { var matches = formVars.Where(nv => nv.name.ToLower() == name.ToLower()).FirstOrDefault(); if (matches != null) return matches.value; return string.Empty; } /// <summary> /// Retrieves multiple selection form variables from the list of /// form variables stored. /// </summary> /// <param name="formVars"></param> /// <param name="name">The name of the form var to retrieve</param> /// <returns>values as string[] or null if no match is found</returns> public static string[] FormMultiple(this NameValue[] formVars, string name) { var matches = formVars.Where(nv => nv.name.ToLower() == name.ToLower()).Select(nv => nv.value).ToArray(); if (matches.Length == 0) return null; return matches; } } Using these extension methods it’s easy to retrieve individual values from the array: string name = formVars.Form("txtName"); or multiple values: string[] needs = formVars.FormMultiple("lstSpecialNeeds"); if (needs != null) { // do something with matches } Using these functions in the SendRegistration method it’s easy to retrieve a few form variables directly (txtName and the multiple selections of lstSpecialNeeds) or to iterate over the whole list of values. Of course this is an overly simple example – in typical app you’d probably want to validate the input data and save it to the database and then return some sort of confirmation or possibly an updated data list back to the client. Since this is a full AJAX service callback realize that you don’t have to return simple string values – you can return any of the supported result types (which are most serializable types) including complex hierarchical objects and arrays that make sense to your client code. POSTing Form Variables from the Client to the AJAX Service To call the AJAX service method on the client is straight forward and requires only use of little native jQuery plus JSON serialization functionality. To start add jQuery and the json2.js library to your page: <script src="Scripts/jquery.min.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> json2.js can be found here (be sure to remove the first line from the file): http://www.json.org/json2.js It’s required to handle JSON serialization for those browsers that don’t support it natively. With those script references in the document let’s hookup the button click handler and call the service: $(document).ready(function () { $("#btnSubmit").click(sendRegistration); }); function sendRegistration() { var arForm = $("#form1").serializeArray(); $.ajax({ url: "PageMethodsService.asmx/SendRegistration", type: "POST", contentType: "application/json", data: JSON.stringify({ formVars: arForm }), dataType: "json", success: function (result) { var jEl = $("#divMessage"); jEl.html(result.d).fadeIn(1000); setTimeout(function () { jEl.fadeOut(1000) }, 5000); }, error: function (xhr, status) { alert("An error occurred: " + status); } }); } The key feature in this code is the $("#form1").serializeArray();  call which serializes all the form fields of form1 into an array. Each form var is represented as an object with a name/value property. This array is then serialized into JSON with: JSON.stringify({ formVars: arForm }) The format for the parameter list in AJAX service calls is an object with one property for each parameter of the method. In this case its a single parameter called formVars and we’re assigning the array of form variables to it. The URL to call on the server is the name of the Service (or ASPX Page for Page Methods) plus the name of the method to call. On return the success callback receives the result from the AJAX callback which in this case is the formatted string which is simply assigned to an element in the form and displayed. Remember the result type is whatever the method returns – it doesn’t have to be a string. Note that ASP.NET AJAX and WCF REST return JSON data as a wrapped object so the result has a ‘d’ property that holds the actual response: jEl.html(result.d).fadeIn(1000); Slightly simpler: Using ServiceProxy.js If you want things slightly cleaner you can use the ServiceProxy.js class I’ve mentioned here before. The ServiceProxy class handles a few things for calling ASP.NET and WCF services more cleanly: Automatic JSON encoding Automatic fix up of ‘d’ wrapper property Automatic Date conversion on the client Simplified error handling Reusable and abstracted To add the service proxy add: <script src="Scripts/ServiceProxy.js" type="text/javascript"></script> and then change the code to this slightly simpler version: <script type="text/javascript"> proxy = new ServiceProxy("PageMethodsService.asmx/"); $(document).ready(function () { $("#btnSubmit").click(sendRegistration); }); function sendRegistration() { var arForm = $("#form1").serializeArray(); proxy.invoke("SendRegistration", { formVars: arForm }, function (result) { var jEl = $("#divMessage"); jEl.html(result).fadeIn(1000); setTimeout(function () { jEl.fadeOut(1000) }, 5000); }, function (error) { alert(error.message); } ); } The code is not very different but it makes the call as simple as specifying the method to call, the parameters to pass and the actions to take on success and error. No more remembering which content type and data types to use and manually serializing to JSON. This code also removes the “d” property processing in the response and provides more consistent error handling in that the call always returns an error object regardless of a server error or a communication error unlike the native $.ajax() call. Either approach works and both are pretty easy. The ServiceProxy really pays off if you use lots of service calls and especially if you need to deal with date values returned from the server  on the client. Summary Making Web Service calls and getting POST data to the server is not always the best option – ASP.NET and WCF AJAX services are meant to work with data in objects. However, in some situations it’s simply easier to POST all the captured form data to the server instead of mapping all properties from the input fields to some sort of message object first. For this approach the above POST mechanism is useful as it puts the parsing of the data on the server and leaves the client code lean and mean. It’s even easy to build a custom model binder on the server that can map the array values to properties on an object generically with some relatively simple Reflection code and without having to manually map form vars to properties and do string conversions. Keep in mind though that other approaches also abound. ASP.NET MVC makes it pretty easy to create custom routes to data and the built in model binder makes it very easy to deal with inbound form POST data in its original urlencoded format. The West Wind West Wind Web Toolkit also includes functionality for AJAX callbacks using plain POST values. All that’s needed is a Method parameter to query/form value to specify the method to be called on the server. After that the content type is completely optional and up to the consumer. It’d be nice if the ASP.NET AJAX Service and WCF AJAX Services weren’t so tightly bound to the content type so that you could more easily create open access service endpoints that can take advantage of urlencoded data that is everywhere in existing pages. It would make it much easier to create basic REST endpoints without complicated service configuration. Ah one can dream! In the meantime I hope this article has given you some ideas on how you can transfer POST data from the client to the server using JSON – it might be useful in other scenarios beyond ASP.NET AJAX services as well. Additional Resources ServiceProxy.js A small JavaScript library that wraps $.ajax() to call ASP.NET AJAX and WCF AJAX Services. Includes date parsing extensions to the JSON object, a global dataFilter for processing dates on all jQuery JSON requests, provides cleanup for the .NET wrapped message format and handles errors in a consistent fashion. Making jQuery Calls to WCF/ASMX with a ServiceProxy Client More information on calling ASMX and WCF AJAX services with jQuery and some more background on ServiceProxy.js. Note the implementation has slightly changed since the article was written. ww.jquery.js The West Wind West Wind Web Toolkit also includes ServiceProxy.js in the West Wind jQuery extension library. This version is slightly different and includes embedded json encoding/decoding based on json2.js.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  ASP.NET  AJAX  

    Read the article

  • How to implement RLE into a tilemap?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

    Read the article

  • game inventory/bag system javascript html5 game

    - by Tom Burman
    im building an RPG game using html5's canvas and javascript. Its tile based and im using an array to created my game map. I would like the player to have a bag/inventory so when they select or land on a tile that has an item on it, they can click on it and store it in their bag/inventory. I was thinking of using a 2d array to store the value of the item tile, a bit like my map is doing, so when the player lands on, lets say a rope tile which is tileID 4, the value 4 is pushed into the next array position available, then reloop through the array and reprint it to the screen. For an example of what im trying to achieve visually, would be like runescapes inventory, but dumbed down a bit. I appreciate any views and answers. Im not great at javascript coding so please be patient Thanks Tom

    Read the article

  • Knockout.js - Filtering, Sorting, and Paging

    - by jtimperley
    Originally posted on: http://geekswithblogs.net/jtimperley/archive/2013/07/28/knockout.js---filtering-sorting-and-paging.aspxKnockout.js is fantastic! Maybe I missed it but it appears to be missing flexible filtering, sorting, and pagination of its grids. This is a summary of my attempt at creating this functionality which has been working out amazingly well for my purposes. Before you continue, this post is not intended to teach you the basics of Knockout. They have already created a fantastic tutorial for this purpose. You'd be wise to review this before you continue. http://learn.knockoutjs.com/ Please view the full source code and functional example on jsFiddle. Below you will find a brief explanation of some of the components. http://jsfiddle.net/JTimperley/pyCTN/13/ First we need to create a model to represent our records. This model is a simple container with defined and guaranteed members. function CustomerModel(data) { if (!data) { data = {}; } var self = this; self.id = data.id; self.name = data.name; self.status = data.status; } Next we need a model to represent the page as a whole with an array of the previously defined records. I have intentionally overlooked the filtering and sorting options for now. Note how the filtering, sorting, and pagination are chained together to accomplish all three goals. This strategy allows each of these pieces to be used selectively based on the page's needs. If you only need sorting, just sort, etc. function CustomerPageModel(data) { if (!data) { data = {}; } var self = this; self.customers = ExtractModels(self, data.customers, CustomerModel); var filters = […]; var sortOptions = […]; self.filter = new FilterModel(filters, self.customers); self.sorter = new SorterModel(sortOptions, self.filter.filteredRecords); self.pager = new PagerModel(self.sorter.orderedRecords); } The code currently supports text box and drop down filters. Text box filters require defining the current 'Value' and the 'RecordValue' function to retrieve the filterable value from the provided record. Drop downs allow defining all possible values, the current option, and the 'RecordValue' as before. Once defining these filters, they are automatically added to the screen and any changes to their values will automatically update the results, causing their sort and pagination to be re-evaluated. var filters = [ { Type: "text", Name: "Name", Value: ko.observable(""), RecordValue: function(record) { return record.name; } }, { Type: "select", Name: "Status", Options: [ GetOption("All", "All", null), GetOption("New", "New", true), GetOption("Recently Modified", "Recently Modified", false) ], CurrentOption: ko.observable(), RecordValue: function(record) { return record.status; } } ]; Sort options are more simplistic and are also automatically added to the screen. Simply provide each option's name and value for the sort drop down as well as function to allow defining how the records are compared. This mechanism can easily be adapted for using table headers as the sort triggers. That strategy hasn't crossed my functionality needs at this point. var sortOptions = [ { Name: "Name", Value: "Name", Sort: function(left, right) { return CompareCaseInsensitive(left.name, right.name); } } ]; Paging options are completely contained by the pager model. Because we will be chaining arrays between our filtering, sorting, and pagination models, the following utility method is used to prevent errors when handing an observable array to another observable array. function GetObservableArray(array) { if (typeof(array) == 'function') { return array; }   return ko.observableArray(array); }

    Read the article

  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

    Read the article

  • Can I rebuild degraded RAID1 on a SAS 5 i controller with a larger mirror drive size?

    - by Kenny
    A drive failed on a Dell SAS 5i controller - see controller bios screengrab: http://imagebin.ca/view/SkZbszA.html The primary is a 160GB 10k sata drive. I added a 250GB 7k rpm drive in the hope that the array would rebuild onto this drive. This did not happen. (assuming that the controller would just operate at the speed of the slowest drive) The controller could see the new drive, but it didn't automatically rebuild the raid1 onto this drive. (my assumption is that it did not do this rebuild as the drive sizes are different). There was an option to add the new drive to the existing raid1 array - but when I tried this a message appeared stating that all data on the array would be lost. (I didn't get a screenshot of this message, I will later) Should the SAS 5i allow me to rebuild the array onto a larger drive? Is the option to add the drive to the array the right way to go? Many thanks!

    Read the article

  • Mysql performance problem & Failed DIMM

    - by murdoch
    Hi I have a dedicated mysql database server which has been having some performance problems recently, under normal load the server will be running fine, then suddenly out of the blue the performance will fall off a cliff. The server isn't using the swap file and there is 12GB of RAM in the server, more than enough for its needs. After contacting my hosting comapnies support they have discovered that there is a failed 2GB DIMM in the server and have scheduled to replace it tomorow morning. My question is could a failed DIMM result in the performance problems I am seeing or is this just coincidence? My worry is that they will replace the ram tomorrow but the problems will persist and I will still be lost of explanations so I am just trying to think ahead. The reason I ask is that there is plenty of RAM in the server, more than required and simply missing 2GB should be a problem, so if this failed DIMM is causing these performance problems then the OS must be trying to access the failed DIMM and slowing down as a result. Does that sound like a credible explanation? This is what DELLs omreport program says about the RAM, notice one dimm is "Critical" Memory Information Health : Critical Memory Operating Mode Fail Over State : Inactive Memory Operating Mode Configuration : Optimizer Attributes of Memory Array(s) Attributes : Location Memory Array 1 : System Board or Motherboard Attributes : Use Memory Array 1 : System Memory Attributes : Installed Capacity Memory Array 1 : 12288 MB Attributes : Maximum Capacity Memory Array 1 : 196608 MB Attributes : Slots Available Memory Array 1 : 18 Attributes : Slots Used Memory Array 1 : 6 Attributes : ECC Type Memory Array 1 : Multibit ECC Total of Memory Array(s) Attributes : Total Installed Capacity Value : 12288 MB Attributes : Total Installed Capacity Available to the OS Value : 12004 MB Attributes : Total Maximum Capacity Value : 196608 MB Details of Memory Array 1 Index : 0 Status : Ok Connector Name : DIMM_A1 Type : DDR3-Registered Size : 2048 MB Index : 1 Status : Ok Connector Name : DIMM_A2 Type : DDR3-Registered Size : 2048 MB Index : 2 Status : Ok Connector Name : DIMM_A3 Type : DDR3-Registered Size : 2048 MB Index : 3 Status : Critical Connector Name : DIMM_B1 Type : DDR3-Registered Size : 2048 MB Index : 4 Status : Ok Connector Name : DIMM_B2 Type : DDR3-Registered Size : 2048 MB Index : 5 Status : Ok Connector Name : DIMM_B3 Type : DDR3-Registered Size : 2048 MB the command free -m shows this, the server seems to be using more than 10GB of ram which would suggest it is trying to use the DIMM total used free shared buffers cached Mem: 12004 10766 1238 0 384 4809 -/+ buffers/cache: 5572 6432 Swap: 2047 0 2047 iostat output while problem is occuring avg-cpu: %user %nice %system %iowait %steal %idle 52.82 0.00 11.01 0.00 0.00 36.17 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 47.00 0.00 576.00 0 576 sda1 0.00 0.00 0.00 0 0 sda2 1.00 0.00 32.00 0 32 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 46.00 0.00 544.00 0 544 avg-cpu: %user %nice %system %iowait %steal %idle 53.12 0.00 7.81 0.00 0.00 39.06 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 49.00 0.00 592.00 0 592 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 49.00 0.00 592.00 0 592 avg-cpu: %user %nice %system %iowait %steal %idle 56.09 0.00 7.43 0.37 0.00 36.10 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 232.00 0.00 64520.00 0 64520 sda1 0.00 0.00 0.00 0 0 sda2 159.00 0.00 63728.00 0 63728 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 73.00 0.00 792.00 0 792 avg-cpu: %user %nice %system %iowait %steal %idle 52.18 0.00 9.24 0.06 0.00 38.51 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 49.00 0.00 600.00 0 600 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 49.00 0.00 600.00 0 600 avg-cpu: %user %nice %system %iowait %steal %idle 54.82 0.00 8.64 0.00 0.00 36.55 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 100.00 0.00 2168.00 0 2168 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 100.00 0.00 2168.00 0 2168 avg-cpu: %user %nice %system %iowait %steal %idle 54.78 0.00 6.75 0.00 0.00 38.48 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 84.00 0.00 896.00 0 896 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 84.00 0.00 896.00 0 896 avg-cpu: %user %nice %system %iowait %steal %idle 54.34 0.00 7.31 0.00 0.00 38.35 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 81.00 0.00 840.00 0 840 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 81.00 0.00 840.00 0 840 avg-cpu: %user %nice %system %iowait %steal %idle 55.18 0.00 5.81 0.44 0.00 38.58 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 317.00 0.00 105632.00 0 105632 sda1 0.00 0.00 0.00 0 0 sda2 224.00 0.00 104672.00 0 104672 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 93.00 0.00 960.00 0 960 avg-cpu: %user %nice %system %iowait %steal %idle 55.38 0.00 7.63 0.00 0.00 36.98 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 74.00 0.00 800.00 0 800 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 74.00 0.00 800.00 0 800 avg-cpu: %user %nice %system %iowait %steal %idle 56.43 0.00 7.80 0.00 0.00 35.77 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 72.00 0.00 784.00 0 784 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 72.00 0.00 784.00 0 784 avg-cpu: %user %nice %system %iowait %steal %idle 54.87 0.00 6.49 0.00 0.00 38.64 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 80.20 0.00 855.45 0 864 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 80.20 0.00 855.45 0 864 avg-cpu: %user %nice %system %iowait %steal %idle 57.22 0.00 5.69 0.00 0.00 37.09 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 33.00 0.00 432.00 0 432 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 33.00 0.00 432.00 0 432 avg-cpu: %user %nice %system %iowait %steal %idle 56.03 0.00 7.93 0.00 0.00 36.04 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 41.00 0.00 560.00 0 560 sda1 0.00 0.00 0.00 0 0 sda2 2.00 0.00 88.00 0 88 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 39.00 0.00 472.00 0 472 avg-cpu: %user %nice %system %iowait %steal %idle 55.78 0.00 5.13 0.00 0.00 39.09 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 29.00 0.00 392.00 0 392 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 29.00 0.00 392.00 0 392 avg-cpu: %user %nice %system %iowait %steal %idle 53.68 0.00 8.30 0.06 0.00 37.95 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 78.00 0.00 4280.00 0 4280 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 78.00 0.00 4280.00 0 4280

    Read the article

  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

    Read the article

  • SPARC T4-2 Produces World Record Oracle Essbase Aggregate Storage Benchmark Result

    - by Brian
    Significance of Results Oracle's SPARC T4-2 server configured with a Sun Storage F5100 Flash Array and running Oracle Solaris 10 with Oracle Database 11g has achieved exceptional performance for the Oracle Essbase Aggregate Storage Option benchmark. The benchmark has upwards of 1 billion records, 15 dimensions and millions of members. Oracle Essbase is a multi-dimensional online analytical processing (OLAP) server and is well-suited to work well with SPARC T4 servers. The SPARC T4-2 server (2 cpus) running Oracle Essbase 11.1.2.2.100 outperformed the previous published results on Oracle's SPARC Enterprise M5000 server (4 cpus) with Oracle Essbase 11.1.1.3 on Oracle Solaris 10 by 80%, 32% and 2x performance improvement on Data Loading, Default Aggregation and Usage Based Aggregation, respectively. The SPARC T4-2 server with Sun Storage F5100 Flash Array and Oracle Essbase running on Oracle Solaris 10 achieves sub-second query response times for 20,000 users in a 15 dimension database. The SPARC T4-2 server configured with Oracle Essbase was able to aggregate and store values in the database for a 15 dimension cube in 398 minutes with 16 threads and in 484 minutes with 8 threads. The Sun Storage F5100 Flash Array provides more than a 20% improvement out-of-the-box compared to a mid-size fiber channel disk array for default aggregation and user-based aggregation. The Sun Storage F5100 Flash Array with Oracle Essbase provides the best combination for large Oracle Essbase databases leveraging Oracle Solaris ZFS and taking advantage of high bandwidth for faster load and aggregation. Oracle Fusion Middleware provides a family of complete, integrated, hot pluggable and best-of-breed products known for enabling enterprise customers to create and run agile and intelligent business applications. Oracle Essbase's performance demonstrates why so many customers rely on Oracle Fusion Middleware as their foundation for innovation. Performance Landscape System Data Size(millions of items) Database Load(minutes) Default Aggregation(minutes) Usage Based Aggregation(minutes) SPARC T4-2, 2 x SPARC T4 2.85 GHz 1000 149 398* 55 Sun M5000, 4 x SPARC64 VII 2.53 GHz 1000 269 526 115 Sun M5000, 4 x SPARC64 VII 2.4 GHz 400 120 448 18 * – 398 mins with CALCPARALLEL set to 16; 484 mins with CALCPARALLEL threads set to 8 Configuration Summary Hardware Configuration: 1 x SPARC T4-2 2 x 2.85 GHz SPARC T4 processors 128 GB memory 2 x 300 GB 10000 RPM SAS internal disks Storage Configuration: 1 x Sun Storage F5100 Flash Array 40 x 24 GB flash modules SAS HBA with 2 SAS channels Data Storage Scheme Striped - RAID 0 Oracle Solaris ZFS Software Configuration: Oracle Solaris 10 8/11 Installer V 11.1.2.2.100 Oracle Essbase Client v 11.1.2.2.100 Oracle Essbase v 11.1.2.2.100 Oracle Essbase Administration services 64-bit Oracle Database 11g Release 2 (11.2.0.3) HP's Mercury Interactive QuickTest Professional 9.5.0 Benchmark Description The objective of the Oracle Essbase Aggregate Storage Option benchmark is to showcase the ability of Oracle Essbase to scale in terms of user population and data volume for large enterprise deployments. Typical administrative and end-user operations for OLAP applications were simulated to produce benchmark results. The benchmark test results include: Database Load: Time elapsed to build a database including outline and data load. Default Aggregation: Time elapsed to build aggregation. User Based Aggregation: Time elapsed of the aggregate views proposed as a result of tracked retrieval queries. Summary of the data used for this benchmark: 40 flat files, each of size 1.2 GB, 49.4 GB in total 10 million rows per file, 1 billion rows total 28 columns of data per row Database outline has 15 dimensions (five of them are attribute dimensions) Customer dimension has 13.3 million members 3 rule files Key Points and Best Practices The Sun Storage F5100 Flash Array has been used to accelerate the application performance. Setting data load threads (DLTHREADSPREPARE) to 64 and Load Buffer to 6 improved dataloading by about 9%. Factors influencing aggregation materialization performance are "Aggregate Storage Cache" and "Number of Threads" (CALCPARALLEL) for parallel view materialization. The optimal values for this workload on the SPARC T4-2 server were: Aggregate Storage Cache: 32 GB CALCPARALLEL: 16   See Also Oracle Essbase Aggregate Storage Option Benchmark on Oracle's SPARC T4-2 Server oracle.com Oracle Essbase oracle.com OTN SPARC T4-2 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 28 August 2012.

    Read the article

  • how to improve concepts for interview

    - by Rahul Mehta
    Hi, I had given the interview , and interviewer tell me to improve the concepts , e.g. he ask me type of array ,and i answered two types of array simple array and associative array . e.g. 2 he ask me why you use pdo , and i answered we can use any database e.g. oracle , mysql and it helps in sql injection , then he ask me how it helps in sql injection then i was not having correct answer. e.g. 3 he ask me about persistent connection , i just use the mysql_pconnect i dont where it will be used and how . is there is any standard way to follow to improve concepts. Please suggest . Thanks

    Read the article

  • how can I specify interleaved vertex attributes and vertex indices

    - by freefallr
    I'm writing a generic ShaderProgram class that compiles a set of Shader objects, passes args to the shader (like vertex position, vertex normal, tex coords etc), then links the shader components into a shader program, for use with glDrawArrays. My vertex data already exists in a VertexBufferObject that uses the following data structure to create a vertex buffer: class CustomVertex { public: float m_Position[3]; // x, y, z // offset 0, size = 3*sizeof(float) float m_TexCoords[2]; // u, v // offset 3*sizeof(float), size = 2*sizeof(float) float m_Normal[3]; // nx, ny, nz; float colour[4]; // r, g, b, a float padding[20]; // padded for performance }; I've already written a working VertexBufferObject class that creates a vertex buffer object from an array of CustomVertex objects. This array is said to be interleaved. It renders successfully with the following code: void VertexBufferObject::Draw() { if( ! m_bInitialized ) return; glBindBuffer( GL_ARRAY_BUFFER, m_nVboId ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_nVboIdIndex ); glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glEnableClientState( GL_NORMAL_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); glVertexPointer( 3, GL_FLOAT, sizeof(CustomVertex), ((char*)NULL + 0) ); glTexCoordPointer(3, GL_FLOAT, sizeof(CustomVertex), ((char*)NULL + 12)); glNormalPointer(GL_FLOAT, sizeof(CustomVertex), ((char*)NULL + 20)); glColorPointer(3, GL_FLOAT, sizeof(CustomVertex), ((char*)NULL + 32)); glDrawElements( GL_TRIANGLES, m_nNumIndices, GL_UNSIGNED_INT, ((char*)NULL + 0) ); glDisableClientState( GL_VERTEX_ARRAY ); glDisableClientState( GL_TEXTURE_COORD_ARRAY ); glDisableClientState( GL_NORMAL_ARRAY ); glDisableClientState( GL_COLOR_ARRAY ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 ); } Back to the Vertex Array Object though. My code for creating the Vertex Array object is as follows. This is performed before the ShaderProgram runtime linking stage, and no glErrors are reported after its steps. // Specify the shader arg locations (e.g. their order in the shader code) for( int n = 0; n < vShaderArgs.size(); n ++) glBindAttribLocation( m_nProgramId, n, vShaderArgs[n].sFieldName.c_str() ); // Create and bind to a vertex array object, which stores the relationship between // the buffer and the input attributes glGenVertexArrays( 1, &m_nVaoHandle ); glBindVertexArray( m_nVaoHandle ); // Enable the vertex attribute array (we're using interleaved array, since its faster) glBindBuffer( GL_ARRAY_BUFFER, vShaderArgs[0].nVboId ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vShaderArgs[0].nVboIndexId ); // vertex data for( int n = 0; n < vShaderArgs.size(); n ++ ) { glEnableVertexAttribArray(n); glVertexAttribPointer( n, vShaderArgs[n].nFieldSize, GL_FLOAT, GL_FALSE, vShaderArgs[n].nStride, (GLubyte *) NULL + vShaderArgs[n].nFieldOffset ); AppLog::Ref().OutputGlErrors(); } This doesn't render correctly at all. I get a pattern of white specks onscreen, in the shape of the terrain rectangle, but there are no regular lines etc. Here's the code I use for rendering: void ShaderProgram::Draw() { using namespace AntiMatter; if( ! m_nShaderProgramId || ! m_nVaoHandle ) { AppLog::Ref().LogMsg("ShaderProgram::Draw() Couldn't draw object, as initialization of ShaderProgram is incomplete"); return; } glUseProgram( m_nShaderProgramId ); glBindVertexArray( m_nVaoHandle ); glDrawArrays( GL_TRIANGLES, 0, m_nNumTris ); glBindVertexArray(0); glUseProgram(0); } Can anyone see errors or omissions in either the VAO creation code or rendering code? thanks!

    Read the article

< Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >