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  • Why border of <tr> not showing in IE?

    - by metal-gear-solid
    Why border of tfoot tr:first-child not showing in IE. I'm checking in IE7. font-weight:bold; background:yellow is showing in IE but border not table { border-collapse: collapse; border-spacing: 0; } table tfoot tr:first-child {font-weight:bold; background:yellow; border-top:2px solid red; border-bottom:2px solid red;}

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  • how to set footer image in this video screen?

    - by bala
    hi my problem is how to create footer image in this video screen while playing.... how to create this format. now i am give my description: • 1) Header image, a stretched background image. The location of this external image comes from the application xml; • 2) Footer image, a stretched background image. The location of this external image comes from the application xml; 2.a) the copyright, disclaimer and buy block, this block contains links to popup windows that contain a copyright and or disclaimer. And an option to buy the application for the advertisement less version. The content of this block is fed trough the application XML feed. The color of the text is fed by the application xml plus the popup links and texts itself; • 3) Carousel image, a stretched background image. The location of this external image comes from the application xml; 3.a) the carousel contains objects that can flow from right to left, possibly trough a animation (a soft break of the slide). The first object is centered in the middle of the carousel. This is the first element in the video feed. All the subsequent video object are added to the right of the centered object; 4) Total Video object, this object links to window two with the corresponding video of this object. This object is visually build out of the following sub parts:o 4.a) Thumb object (possible playing video thumb); 4.b) Reflection of the Thumb; 4.c) Textual Explanation of Thumb. 1) Video stream, this is the video stream coming from a external server streamed to the television (maybe up scaled) as 720p stream; 2) Advertisement, the type of advertisement shown overlaid on the video is based on previous settings in the video feed. This could mean that Admob, Adsense or a third party image plus URL could be shown. When the advertisement is selected trough navigation (it will highlight in a different color as a border around the advertisement. The color an thickness can be managed trough the application xml), when clicked a browser will open with the associated site (the application will be pushed to the background process, when the user is finished it will return to the app); 3) A back button, an image and navigational element. The location of the image comes from the application xml. The button is only shown when a cursor is moved (a button is pressed on the remote) it will highlight when selected and when pressed will forward the screen to the main window. When the main window is opened the video will be removed from cache and memory and cannot be start from the point it was exited. please give me your idea....

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  • IE7 and 8 Hangs Randomly on CSS Images

    - by BJ Safdie
    We have an ASP.NET 3.5 application that has been in production for over a year. Our last release was a couple of months ago. We use CSS for styling and application of background images to divs and such. The server is Windows 2003 with IIS. Suddenly, this week, we have had reports from some users that the page seems to hang up while loading. The status bar was showing the name of a background image used in the page main area (assigned in CSS). At our office, some of us could recreate the problem, while others could not. IE6 and Firefox do not seem to be affected, only IE7/8. Running Fiddler on an affected machine and trying to see what was happening with the requests seemed to make the problem go away (while running through Fiddler, it returned when not). Hitting Refresh on a hung load often made the page load just fine. I checked the background image, and even replaced it with an archived copy. No joy. We re-deployed the app from our production source. No Joy. We restarted IIS and eventually rebooted the whole server. There are no unusual entries in the event logs, the app logs or the IIS logs. Finally, I removed the image entirely and re-styled the page not to use a background image. That solved the problem at least for now. However, we have reports of other images "hanging." The images are PNGs, but I have heard some rumors that sometimes a GIF hangs, but I have no screenshot to confirm. This just started happening "out of the blue." There have been no releases or updates applied to the server recently. We even checked updates on clients to see if a recent Windows Update might have caused this on the client, but there was nothing updated within the last couple of weeks. If you have any information about this problem, I would love to hear from you. I would also greatly appreciate any recommendations on additional diagnostics we can try.

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  • Strange iPhone application icon view in the iTunes's Applications section

    - by Spiel
    When I drag 'My iPhone App' application's file into iTunes it has proper view. Rounded corners and transparent background. Then I close iTunes and open it again. Corners are still rounded but... What has happened with the background? http://www.freeimagehosting.net/uploads/15fee337bc.png Icon is a project's resource file named 'iTunesArtwork' with dimension 512x512, PNG format.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • sifr3 text doesn't load on first try?

    - by metal-gear-solid
    sifr3 text doesn't load many time first time on FF 3.5? I haven't checked on other browser. If i reload page again then it loads properly. this is my code sIFR.replace(futura, { selector: '#Homepage h1', ratios: [6, 1.24, 9, 1.13, 10, 1.15, 16, 1.09, 21, 1.06, 22, 1.07, 25, 1.04, 26, 1.06, 29, 1.03, 30, 1.05, 31, 1.03, 32, 1.05, 41, 1.04, 58, 1.03, 97, 1.02, 1.01], wmode: 'transparent', css: '.sIFR-root { background-color: none; color: #ffffff; }' });

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  • Navbar Menu Trouble shoot

    - by Nabeel M
    So I wanted to create the fixed nav bar on top of the page. Instead of creating nav bar with ordered list, I used the following approach: <header> <div class="nav"> <img src="images/logo_ab.png" alt="AurinBioTech Logo"/> <a href="index.html">Home</a> <a href="#">About</a> <a href="#">Team</a> <a href="#">Science</a> <a href="#">Need</a> <a href="#">Pipeline</a> <a href="#">Contact</a> </div> </header> CSS: header .nav { margin-top:100px; width:100%; height:10%; text-align:center; padding-top:2%; margin:0 auto; position:fixed; top:0; } header .nav a { font-size: 2em; padding-left: 15px; padding-right: 15px; color:rgb(1, 1, 1); text-decoration: none; font-family: 'Bebas'; } header .nav a:hover { color:white; background-color: #404040; border-radius:5px; padding:0 auto; } header .nav a:active{ background-color: #404040; border-radius:5px; text-decoration:overline; } header .nav img { width:260px; height:65px; padding-right:4em; } The reason I used this approach is because I wanted to use logo image next to the nav bar so it would align properly in the same line. Now the problem is that I need to add sub-menus under Science and Pipeline heading. Since I didn't use UL or LI, how can I add sub-menus under those heading. OR, can you tell me any other way to create a NAV bar that shows the logo as well. so it would be LOGO and MENUS on the same line. Great thanks in advance.

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  • Equivalent of System.Windows.Forms.Cursor in Web Application(Asp.Net)

    - by Vishwa
    Hi I have a code in windows application now i am trying to implement in web Application but it is showimg that it ths no cursor class (System.Windows.Forms.Cursor )so..wat is the equivalent in web application. Here is my code private void btnGo_Click(System.Object sender, System.EventArgs e) { this.Cursor = Cursors.WaitCursor; Application.DoEvents(); // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.White; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() }

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  • UIScrollview disable transparency

    - by Frank
    It seems that UIScrollview has a transparency set by default. I have a background image set as a subview in self.view. but the image is showing on my scrollview that's also on the subview layer. I want it to cover up the background image so the scrollview transparency is disable.

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  • Application crashes while using the scroll bars in winForm Datagrid view

    - by subbu
    Hi all i have a background worker thread and some unmanaged code dlls , In progress changed event of background worker . I will get the data from my database in a datatable and make this table as my DataSource. But when i use the scrollbards od DataGridView my application crashes.when I try to debug the application it gives "Unhandled exception in TestExe.exe : 0xC0000096: Privileged Instruction.

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  • How is animation accomplished in these apps?

    - by android noob
    Most of the Android users use the GO SMS app, and the iPhone users use their normal messaging app (Android rocks). Now, whenever a user types a message and presses the send button, the message's edit text field sets a glossy green background, also the green colored background comes floating at the back of the edit text field. How do they do it? (I have been searching this for a while, but was unable to find an answer.)

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  • Different CSS Styles

    - by Nimbuz
    /* Style 1 */ .myclass { background:#ff0; border:1px solid #ff0 } #myid { width:80px; height:80px; } /* Style 2 */ .myclass { background:#ff0; border:1px solid #ff0 } #myid { width:80px; height:80px; } I'm sure there must be more styles for writing CSS, I'd like to know what are they. Is there an article already written that lists all styles. Thanks

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  • align an object

    - by Gaurav
    I wanted to align a newsticker about 300px above it's current position , but I am unable to do so. Please help. The page is uploaded for viewing at http://cerebration.0fees.net/test/bottom.html scroll down the page to find the newsticker. The css file contains the css code for the newsticker and the newsticker is of white color(color mentioned for identification). The html page code is at : http://pastebin.com/dP8dSEDS and the css code is as at : http://pastebin.com/46YvqwT7 Thanks in advance.

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  • How do I center this CSS?

    - by sarthaksss
    Here is the CSS - #slider ul, #slider li, #slider2 ul, #slider2 li{ margin:0; padding:0; list-style:none; } #slider2{margin-top:1em;} #slider li, #slider2 li{ /* define width and height of list item (slide) entire slider area will adjust according to the parameters provided here */ width:500px; height:250px; overflow:hidden; } #prevBtn, #nextBtn, #slider1next, #slider1prev{ display:block; width:30px; height:77px; position:absolute; left:-30px; top:71px; z-index:1000; } #nextBtn, #slider1next{ left:696px; } #prevBtn a, #nextBtn a, #slider1next a, #slider1prev a{ display:block; position:relative; width:30px; height:77px; background:url(../images/btn_prev.gif) no-repeat 0 0; } #nextBtn a, #slider1next a{ background:url(../images/btn_next.gif) no-repeat 0 0; } /* numeric controls */ #slider img{ width:500px; height:300px; } ol#controls{ margin:1em 0; padding:0; height:28px; } ol#controls li{ margin:0 10px 0 0; padding:0; float:left; list-style:none; height:28px; line-height:28px; } ol#controls li a{ float:left; height:28px; line-height:28px; border:1px solid #ccc; background:#b32d45; color:white; padding:0 10px; text-decoration:none; } ol#controls li.current a{ background:#5DC9E1; color:#fff; } ol#controls li a:focus, #prevBtn a:focus, #nextBtn a:focus{outline:none;} I want to center the #slider HTML <div id="slider"> <ul> <li>IMAGE</li> <li>IMAGE2</li> </ul> </div>

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  • Ms Access. How to resize a web browser in Access Form?

    - by tksy
    Hi, I have a web browser in my access form. I am embedding a gif file on it. but how ever i re size it there is a white border coming in the top and left side. The adjustments take place only at the bottom and right side. So when i embed a gif file with black background i end up getting a white background on the top and left sides, how do i make this go. thanks tksy

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  • jQuery - Save to SQL via PHP

    - by Kenny Bones
    This is probably easy for you guys, but I can't understand it. I want to save the filename of an image to it's own row in the SQL base. Basically, I log on to the site where I have my own userID. And each user has its own column for background images. And the user can choose his own image if he wants to. So basically, when the user clicks on the image he wants, a jquery click event occurs and an ajax call is made to a php file which is supposed to take care of the actual update. The row for each user always exist so there's only an update of the data that's necessary. First, I collect the filename of the css property 'background-image' and split it so I get only the filename. I then store that filename in a variable I call 'filename' which is then passed on to this jQuery snippet: $.ajax({ url: 'save_to_db.php', data: filename, dataType:'Text', type: 'POST', success: function(data) { // Just for testing purposes. alert('Background changed to: ' + data); } }); And this is the php: <?php require("dbconnect.php") ?> <?php $uploadstring = ($_POST['filename']); mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; mysql_close(); ?> Basically, each user has their own ID and this is called 'brukerID' The table everything is in is called 'brukere' and the column I'm supposed to update is the one called 'brukerBakgrunn' When I just run the javascript snippet, I get this message box in return where it says: Background changed to: Parse error: syntax error, unexpected ';' in /var/www/clients/client2/web8/web/save_to_db.php on line 8 I actualle get this messagebox twice, not sure why. Line 8 in 'save_to_db.php' is this one: mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; Not sure if you need to see db_connect.php as well. I can add that later if you need to see it. So what am I missing here?

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  • How do I "DoEvents" in WPF?

    - by SLC
    I've read that the C# version is as follows: Application.Current.Dispatcher.Invoke( DispatcherPriority.Background, new Action(delegate { })); However I cannot figure out how to put the empty delegate into VB.NET, as VB.NET does not appear to support anonymous methods. Ideas? Edit: Possibly this? Application.Current.Dispatcher.Invoke( DispatcherPriority.Background, New Action(Sub() End Sub))

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