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  • Keyboard for programming

    - by exhuma
    This may seem a bit a tangential topic. It's not directly related to actual code, but is important for our line of work nevertheless. Over the years, I've switched keyboards a few times. All of them had slightly different key layouts. And I'm not talking about the language/locale layout, but the physical layout! Why not the locale layout? Well, quite frankly, that's easy to change via software. I personally have a German keyboard but have it set to the UK layout. Why? It's quite hard to find different layouts in the shops where I live. Even ordering is not always easy in the shops. So that leaves me with Internet shops. But I prefer to "test" my keyboards before buying. The most notable changes are: Mangled "Home Key Block" I've seen this first on a Logitech keyboard, but it may have originated elsewhere. Shape of the "Enter" key I've seen three different cases so far: Two lines high, wider at the top Two lines high, wider at the bottom One line high Shape of the Backspace button I've seen two types so far: One "character" wide Two "characters" wide OS Keys For Macs, you have the Option and Command buttons, for Windows you have the Windows and Context Menu buttons. Cherry even produced a Linux keyboard once (unfortunately I cannot find many details except news results). I assume a dedicated Linux keyboard would sport a Compose key and had the SysRq always labelled as well (note that some standard layouts do this already). Obviously... .. all these differences entail that some keys have to be moved around the board a lot. Which means, if you are used to one and have to work on another one, you happen to hit the wrong keys quite often. As it happens, this is much more annoying for programmers as it is for people who write texts. Mainly because the keys which are moved around are special character keys, often used in programming. Often these hardware layouts depend also indirectly on where you buy the keyboards. Honestly, I haven't seen a keyboard with a one-line "Enter" key in Germany, nor Luxembourg. I may just have missed it but that's how it looks to me at least. A survey I've seen some attempts at surveys in the style "which keyboard is best for programming". But they all - in my opinion - are not using comparable sets. So I was wondering if it was possible to concoct a survey taking the above criteria into account. But ignoring key dimensions that one would be a bit overkill I guess ;) From what I can see there are the following types of physical layout: Backspace: 2-characters wide Enter: 2-Lines, wider top Backspace: 2-characters wide Enter: 1-Line Backspace: 1-character wide Enter: 2-Lines, wider bottom Then there are the other possible permutations (home-key block, os-keys), which in total makes for quite a large list of categories. Now, I wonder... Would anyone be interested in such a survey? I personally would. Because I am looking for the perfect fit for me. If yes, then I could really use the help of anyone here to propose some models to include in the survey. Once I have some models for each category (I'd say at least 3 per category) I could go ahead and write up a survey, put it on-line and let the it collect data for a while. What do you think?

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  • ActiveRecord Logic Challenge - Smart Ways to Use AR Timestamp

    - by keruilin
    My question is somewhat specific to my app's issue, but the answer should be instructive in terms of use cases for association logic and the record timestamp. I have an NBA pick 'em game where I want to award badges for picking x number of games in a row correctly -- 10, 20, 30. Here are the models, attributes, and associations in-play: User id Pick id result # (values can be 'W', 'L', 'T', or nil. nil means hasn't resolved yet.) resolved # (values can be true, false, or nil.) game_time created_at *Note: There are cases where a pick's result field and resolved field will always be nil. Perhaps the game was cancelled. Badge id Award id user_id badge_id created_at User has many awards. User has many picks. Pick belongs to user. Badge has many awards. Award belongs to user. Award belongs to badge. One of the important rules here to capture in the code is that while a user can be awarded multiple streak badges (e.g., a user can win multiple 10-streak badges), the user CAN'T be awarded another badge for consecutive winning picks that were previously granted an award badge. One way to think of this is that all the dates of the winning picks must come after the date that the streak badge was awarded. For example, let's pretend that a user made 13 winning picks from May 5 to May 8, with the 10th winning pick occurring on May 7, and the last 3 on May 8. The user would be awarded a 10-streak badge on May 7. Now if the user makes another winning pick on May 9, the code must recognize that the user only has a streak of 4 winning picks, not 14, because the user already received an award for the first 10. Now let's assume that the user makes 6 more winning picks. In this case, the code must recognize that all winning picks since May 5 are eligible for a 20-streak badge award, and make the award. Another important rule is that when looking at a winning streak, we don't care about the game time, but rather when the pick was made (created_at). For example, let's say that Team A plays Team B on Sat. And Team C plays Team D on Sun. If the user picks Team C to beat Team D on Thurs, and Team A to beat Team C on Fri, and Team A wins on Sat, but Team C loses on Sun, then the user has a losing streak of 1. So when must the streak-check kick-in? As soon as a pick is a win. If it's a loss or tie, no point in checking. One more note: if the pick is not resolved (false) and the result is nil, that means the game was postponed and must be factored out. With all that said, what is the most efficient, effective and lean way to determine whether a user has a 10-, 20- or 30-win streak?

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Custom Java Swing Meter Control

    - by Tyler
    I'm trying to make a custom swing control that is a meter. The arrow will move up and down. Here is my current code, but I feel I've done it wrong. import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.LinearGradientPaint; import java.awt.Polygon; import java.awt.Stroke; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import javax.swing.JFrame; import javax.swing.JPanel; public class meter extends JFrame { Stroke drawingStroke = new BasicStroke(2); Rectangle2D rect = new Rectangle2D.Double(105, 50, 40, 200); Double meterPercent = new Double(0.57); public meter() { setTitle("Meter"); setLayout(null); setSize(300, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); } public void paint(Graphics g) { // Paint Meter Graphics2D g1 = (Graphics2D) g; g1.setStroke(drawingStroke); g1.draw(rect); // Set Meter Colors Point2D start = new Point2D.Float(0, 0); Point2D end = new Point2D.Float(0, this.getHeight()); float[] dist = { 0.1f, 0.5f, 0.9f }; Color[] colors = { Color.green, Color.yellow, Color.red }; LinearGradientPaint p = new LinearGradientPaint(start, end, dist, colors); g1.setPaint(p); g1.fill(rect); // Make a triangle - Arrow on Meter int[] x = new int[3]; int[] y = new int[3]; int n; // count of points // Set Points for Arrow Integer meterArrowHypotenuse = (int) rect.getX(); Integer meterArrowTip = (int) rect.getY() + (int) (rect.getHeight() * (1 - meterPercent)); x[0] = meterArrowHypotenuse - 25; x[1] = meterArrowHypotenuse - 25; x[2] = meterArrowHypotenuse - 5; y[0] = meterArrowTip - 20; // Top Left y[1] = meterArrowTip + 20; // Bottom Left y[2] = meterArrowTip; // Tip of Arrow n = 3; // Number of points, 3 because its a triangle // Draw Arrow Border Polygon myTriShadow = new Polygon(x, y, n); // a triangle g1.setPaint(Color.black); g1.fill(myTriShadow); // Set Points for Arrow Board x[0] = x[0] + 1; x[1] = x[1] + 1; x[2] = x[2] - 2; y[0] = y[0] + 3; y[1] = y[1] - 3; y[2] = y[2]; Robot robot = new Robot(); Color colorMeter = robot.getPixelColor(x[2]+10, y[2]); // Draw Arrow Polygon myTri = new Polygon(x, y, n); // a triangle Color colr = new Color(colorMeter.getRed(), colorMeter.getGreen(), colorMeter.getBlue()); g1.setPaint(colr); g1.fill(myTri); } public static void main(String[] args) { new meter(); } } Thanks for looking.

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  • Add objects to Arraylist inside loop and get a list of them outside loops

    - by AgusDG
    Im already done with a method to do a shot on a board (bidimensional array). THe shot goes from the bottom to the top, and depending of the direction, it do bounces on the walls to get to the top. The thing is that I did the method to represent the trayectory with an 'x'. Now, I want to add the coordinates x and y of each position of the shot (b [x][y]) to and Arraylist of Objects Position. public Position(int row,int col) { this.row = row; this.col = col; } The thing is that the method uses a for loop and inside if loops, and I'll need to create the objects inside, and get them outside. I did that : public static ArrayList<Position> showTrayectory (char [][] b , int shotDirection, char bubble){ int row = 0, col = 0; ArrayList<Position> aListPos = new ArrayList<Position>(); Position positionsOfShot = new Position(row,col); START = ((RIGHT_WALL)/2) + shotDirection; boolean shotRight = false; if(shotDirection < 0) shotRight = false; else if(shotDirection > 0) shotRight = true; for(int y = BOTTOM,x = START ;y >= 0;y--) { if(!isOut(y,x) && !emptyCell(y,x)) break; if(x <= LEFT_WALL) shotRight = true; if(x >= RIGHT_WALL) shotRight = false; if(!isOut(y,x) && shotRight == true) { positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; ++x; } if(!isOut(y,x) && shotRight == false){ positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; --x; } } // The nested for loops below are for showing the positions // But I dont need it that way // I must get the trayectory from an ArrayList and print it from there for(int y=0;y < b.length;y++){ System.out.println(); for(int x=0;x < b[y].length;x++){ System.out.print(" "+b [y][x]+" "); } } System.out.println("\nTrayectory of the shot ["+shotDirection+"]"); System.out.println("Next bubble ["+bubble+"]"); for( Position ii : aListPos){ System.out.println("(" + positionsOfShot.getFila() + "," + positionsOfShot.getColumna()+")"); } return aListPos; } The sentence " b[y][x] = SHOT; " is still there, to see the proper trayectory of the shot (its not needed that way), but what I need, is getting the trayectory in an ArrayList, and print the trayectory from there. All that I get is a wrong position, and repeated during the number of positions the shot goes through. I need some help. I suppose the problem is that Im creating and adding Position Objects inside an ArrayList inside loops, but in a wrong way. I will need you to explain me how to do it properly ; ) Thanks in advance. I'll add the output for you see better what is that above haha *************************** y b y b g r b g o y g a a r y o y y r b y g r r o b o y y g b a r y r o a y y o o r r g r - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - x - - - - - - - x - - - - - - - x - - - Trayectory of the shot [1] Next bubble [y] (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) Action?

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  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

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  • Performance issues with jms and spring integration. What is wrong with the following configuration?

    - by user358448
    I have a jms producer, which generates many messages per second, which are sent to amq persistent queue and are consumed by single consumer, which needs to process them sequentially. But it seems that the producer is much faster than the consumer and i am having performance and memory problems. Messages are fetched very very slowly and the consuming seems to happen on intervals (the consumer "asks" for messages in polling fashion, which is strange?!) Basically everything happens with spring integration. Here is the configuration at the producer side. First stake messages come in stakesInMemoryChannel, from there, they are filtered throw the filteredStakesChannel and from there they are going into the jms queue (using executor so the sending will happen in separate thread) <bean id="stakesQueue" class="org.apache.activemq.command.ActiveMQQueue"> <constructor-arg name="name" value="${jms.stakes.queue.name}" /> </bean> <int:channel id="stakesInMemoryChannel" /> <int:channel id="filteredStakesChannel" > <int:dispatcher task-executor="taskExecutor"/> </int:channel> <bean id="stakeFilterService" class="cayetano.games.stake.StakeFilterService"/> <int:filter input-channel="stakesInMemoryChannel" output-channel="filteredStakesChannel" throw-exception-on-rejection="false" expression="true"/> <jms:outbound-channel-adapter channel="filteredStakesChannel" destination="stakesQueue" delivery-persistent="true" explicit-qos-enabled="true" /> <task:executor id="taskExecutor" pool-size="100" /> The other application is consuming the messages like this... The messages come in stakesInputChannel from the jms stakesQueue, after that they are routed to 2 separate channels, one persists the message and the other do some other stuff, lets call it "processing". <bean id="stakesQueue" class="org.apache.activemq.command.ActiveMQQueue"> <constructor-arg name="name" value="${jms.stakes.queue.name}" /> </bean> <jms:message-driven-channel-adapter channel="stakesInputChannel" destination="stakesQueue" acknowledge="auto" concurrent-consumers="1" max-concurrent-consumers="1" /> <int:publish-subscribe-channel id="stakesInputChannel" /> <int:channel id="persistStakesChannel" /> <int:channel id="processStakesChannel" /> <int:recipient-list-router id="customRouter" input-channel="stakesInputChannel" timeout="3000" ignore-send-failures="true" apply-sequence="true" > <int:recipient channel="persistStakesChannel"/> <int:recipient channel="processStakesChannel"/> </int:recipient-list-router> <bean id="prefetchPolicy" class="org.apache.activemq.ActiveMQPrefetchPolicy"> <property name="queuePrefetch" value="${jms.broker.prefetch.policy}" /> </bean> <bean id="connectionFactory" class="org.springframework.jms.connection.CachingConnectionFactory"> <property name="targetConnectionFactory"> <bean class="org.apache.activemq.ActiveMQConnectionFactory"> <property name="brokerURL" value="${jms.broker.url}" /> <property name="prefetchPolicy" ref="prefetchPolicy" /> <property name="optimizeAcknowledge" value="true" /> <property name="useAsyncSend" value="true" /> </bean> </property> <property name="sessionCacheSize" value="10"/> <property name="cacheProducers" value="false"/> </bean>

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Please recommend me intermediate-to-advanced Python books to buy.

    - by anonnoir
    I'm in the final year, final semester of my law degree, and will be graduating very soon. (April, to be specific.) But before I begin practice, I plan to take 2 two months off, purely for serious programming study. So I'm currently looking for some Python-related books, gauged intermediate to advanced, which are interesting (because of the subject matter itself) and possibly useful to my future line of work. I've identified 2 possible purchases at the moment: Natural Language Processing with Python. The law deals mostly with words, and I've quite a number of ideas as to where I might go with NLP. Data extraction, summaries, client management systems linked with document templates, etc. Programming Collective Intelligence. This book fascinates me, because I've always liked the idea of machine learning (and I'm currently studying it by the side too, for fun). I'd like to build/play around with Web 2.0 applications; and who knows if I can apply some of the things I learn to my legal work. (E.g. Playground experiments to determine how and under what circumstances judges might be biased, by forcing algorithms to pore through judgments and calculate similarities, etc.) Please feel free to criticize my current choices, but do at least offer or recommend other books that I should read in their place. My budget can deal with 4 books, max. These books will be used heavily throughout the 2 months; I will be reading them back to back, absorbing the explanations given, and hacking away at their code. Also, the books themselves should satisfy 2 main criteria: Application. The book must teach how to solve problems. I like reading theory, but I want to build things and solve problems first. Even playful applications are fine, because games and experiments always have real-world applications sooner or later. Readability. I like reading technical books, no matter how difficult they are. I enjoy the effort and the feeling that you're learning something. But the book shouldn't contain code or explanations that are too cryptic or erratic. Even if it's difficult, the book's content should be accessible with focused reading. Note: I realize that I am somewhat of a beginner to the whole programming thing, so please don't put me down. But from experience, I think it's better to aim up and leave my comfort zone when learning new things, rather than to just remain stagnant the way I am. (At least the difficulty gives me focus: i.e. if a programmer can be that good, perhaps if I sustain my own efforts I too can be as good as him someday.) If anything, I'm also a very determined person, so two months of day-to-night intensive programming study with nothing else on my mind should, I think, give me a bit of a fighting chance to push my programming skills to a much higher level.

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  • How you remember by default functionality/class name etc of the platform

    - by piemesons
    Hello everyone, I am 8 months experienced guy, (B.tech in computer science) In my college time i used to create simple programs in c/c++/java. Simple programs like creating linked list/binary trees programs. frankly saying those college bullshit exercise.(I am from India so Engg colleges in india sucks except few like IIT's etc). In my college time apart from my college exercises i created some better programs/games like arachnoid, snake. We had 6 months internship in our college curriculum. I worked on asp.net. Basically the work was to create a website with some random functionality. After that in my job i worked on php and successfully deployed 4 projects. All having lot of functionality and i was the only team member in all the projects. Now i am learning ruby on rails as i switched to a new firm. I also have to work on android or iphone depending upon on what mobile technology i want to choose or i can work on both of the technologies. My project manager says take your time to learn things. we are not in hurry to place you in any project. Work on things by your self. take 3 4 months to learn. But i am not getting good pace. I am quite confident with php/asp etc but i dont able to grasp things in android. Although my c/c++ background is quite good, having a good logical mind. But i am not able to grasp the things in android. Even learning some basics of rails i found it wtf. Why i have make model name singular and table name plural.By default that action name and name of the file in view is same I just hate the word MAGIC mentioned more than 100 times in the book. (agile-web-development-with-rails) (I am talking about default functionality, I can over ride them that i know, so please dont debate on that) I not saying i am not getting the things. My point is remembering the default functionality is a pissing me off. Lots of classes. Lots of files . specify this thing here. That thing there. All these things (remember which class does what) require some time or i am missing something. For my point of view i am having all these problems cause previously i never used object oriented programming approach in php. (I NEVER USED, I AM NOT SAYING THET ARE NOT) How you people explain it. How you people suggest me to do. I am looking suggestions from some seniors.From seniors in my office.They says you good dude. But i dont know i am not geting confidence in the things. When they ask me anythings about the topics i cover. I give them good answers. So when i discuss this problem with them they says there is no problem just keep on working. And sorry for my poor english.

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  • Game logic dynamically extendable architecture implementation patterns

    - by Vlad
    When coding games there are a lot of cases when you need to inject your logic into existing class dynamically and without making unnecessary dependencies. For an example I have a Rabbit which can be affected by freeze ability so it can't jump. It could be implemented like this: class Rabbit { public bool CanJump { get; set; } void Jump() { if (!CanJump) return; ... } } But If I have more than one ability that can prevent it from jumping? I can't just set one property because some circumstances can be activated simultanously. Another solution? class Rabbit { public bool Frozen { get; set; } public bool InWater { get; set; } bool CanJump { get { return !Frozen && !InWater; } } } Bad. The Rabbit class can't know all the circumstances it can run into. Who knows what else will game designer want to add: may be an ability that changes gravity on an area? May be make a stack of bool values for CanJump property? No, because abilities can be deactivated not in that order in which they were activated. I need a way to seperate ability logic that prevent the Rabbit from jumping from the Rabbit itself. One possible solution for this is making special checking event: class Rabbit { class CheckJumpEventArgs : EventArgs { public bool Veto { get; set; } } public event EventHandler<CheckJumpEvent> OnCheckJump; void Jump() { var args = new CheckJumpEventArgs(); if (OnCheckJump != null) OnCheckJump(this, args); if (!args.Veto) return; ... } } But it's a lot of code! A real Rabbit class would have a lot of properties like this (health and speed attributes, etc). I'm thinking of borrowing something from MVVM pattern where you have all the properties and methods of an object implemented in a way where they can be easily extended from outside. Then I want to use it like this: class FreezeAbility { void ActivateAbility() { _rabbit.CanJump.Push(ReturnFalse); } void DeactivateAbility() { _rabbit.CanJump.Remove(ReturnFalse); } // should be implemented as instance member // so it can be "unsubscribed" bool ReturnFalse(bool previousValue) { return false; } } Is this approach good? What also should I consider? What are other suitable options and patterns? Any ready to use solutions? UPDATE The question is not about how to add different behaviors to an object dynamically but how its (or its behavior) implementation can be extended with external logic. I don't need to add a different behavior but I need a way to modify an exitsing one and I also need a possibiliity to undo changes.

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  • GDI+ & Delphi, PNG resource, DrawImage, ColorConversion -> Out of Memory

    - by Paul
    I have started to toy around with GDI+ in Delphi 2009. Among the things that I wanted to do was to load a PNG resource and apply a Color Conversion to it when drawing it to the Graphics object. I am using the code provided in http://www.bilsen.com/gdiplus/. To do that I just added a new constructor to TGPBitmap that uses the same code found in <www.codeproject.com>/KB/GDI-plus/cgdiplusbitmap.aspx (C++) or <www.masm32.com>/board/index.php?topic=10191.0 (MASM) converted to Delphi. For reference, the converted code is as follows: constructor TGPBitmap.Create(const Instance: HInst; const PngName: String; dummy : PngResource_t); const cPngType : string = 'PNG'; var hResource : HRSRC; imageSize : DWORD; pResourceData : Pointer; hBuffer : HGLOBAL; pBuffer : Pointer; pStream : IStream; begin inherited Create; hResource := FindResource(Instance, PWideChar(PngName), PWideChar(cPngType)); if hResource = 0 then Exit; imageSize := SizeofResource(Instance, hResource); if imageSize = 0 then Exit; pResourceData := LockResource(LoadResource(Instance, hResource)); if pResourceData = nil then Exit; hBuffer := GlobalAlloc(GMEM_MOVEABLE, imageSize); if hBuffer <> 0 then begin try pBuffer := GlobalLock(hBuffer); if pBuffer <> nil then begin try CopyMemory(pBuffer, pResourceData, imageSize); if CreateStreamOnHGlobal(hBuffer, FALSE, pStream) = S_OK then begin GdipCheck(GdipCreateBitmapFromStream(pStream, FNativeHandle)); end; finally GlobalUnlock(hBuffer); pStream := nil; end; end; finally GlobalFree(hBuffer); end; end; end; The code seems to work fine as I am able to draw the loaded image without any problems. However, if I try to apply a Color Conversion when drawing it, then I get a lovely error: (GDI+ Error) Out of Memory. If I load the bitmap from a file, or if I create a temporary to which I draw the initial bitmap and then use the temporary, then it works just fine. What bugs me is that if I take the C++ project from codeproject, add the same PNG as resource and use the same color conversion (in other words, do the exact same thing I am doing in Delphi in the same order and with the same function calls that happen to go to the same DLL), then it works. The C++ code looks like this: const Gdiplus::ColorMatrix cTrMatrix = { { {1.0, 0.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.5, 0.0}, {0.0, 0.0, 0.0, 0.0, 1.0} } }; Gdiplus::ImageAttributes imgAttrs; imgAttrs.SetColorMatrix(&cTrMatrix, Gdiplus::ColorMatrixFlagsDefault, Gdiplus::ColorAdjustTypeBitmap); graphics.DrawImage(*pBitmap, Gdiplus::Rect(0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight()), 0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight(), Gdiplus::UnitPixel, &imgAttrs); The Delphi counterpart is: const cTrMatrix: TGPColorMatrix = ( M: ((1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.5, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0))); var lImgAttrTr : IGPImageAttributes; lBitmap : IGPBitmap; begin // ... lImgAttrTr := TGPImageAttributes.Create; lImgAttrTr.SetColorMatrix(cTrMatrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap); aGraphics.DrawImage ( lBitmap, TGPRect.Create ( 0, 0, lBitmap.Width, lBitmap.Height ), 0, 0, lBitmap.Width, lBitmap.Height, UnitPixel, lImgAttrTr ); I am completely clueless as to what may be causing the issue, and Google has not been of any help. Any ideas, comments and explanations are highly appreciated.

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  • Calling popToRootViewControllerAnimated causing crash. How should I be doing this?

    - by Lewis42
    The app is for taking body measurements. The user can say I want to measure: legs, arms and neck, in the settings tab and in the main tab there is a view which loops round to take each measurement. This is achieved like so: i have tab controller the first tab has a navigation controller the first view controller on the storyboard and has one segue to itself the board loops round until it has all the measurements then it segues to a different controller the problem is: if the user changes which measurements they are taking in the settings tab, the first tab needs to completely reload, as if the app was just starting up, clearing down the whole nav stack etc. at the moment the tab controller calls popToRootViewControllerAnimated on the navigation controller in the measurements tab, but this is causing a crash. Each screen has a slider control and a call to titleForRow:forComponent: is being called on a deleted view causing it to crash. What am I doing wrong?! Here's the tab bar controller code // TabBarController.m // #import "TabBarController.h" #import "TodaysMeasurementObject.h" #import "AppDelegateProtocol.h" #import "AddMeasurementViewController.h" #import "ReadPerson.h" #import "AppDelegate.h" @interface TabBarController () <UITabBarControllerDelegate> @end @implementation TabBarController bool resetWizardView = false; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.delegate = self; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(measurementsSettingsUpdated:) name:@"MeasurementsSettingsUpdated" object:nil]; } - (void) measurementsSettingsUpdated:(NSNotification *) notification { // UINavigationController *navigationController = [self.viewControllers objectAtIndex:0]; // AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; // [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; resetWizardView = YES; } - (void) viewDidAppear:(BOOL)animated { if (![ReadPerson userHasRecords]) { [self setSelectedIndex:3]; } } - (void)orientationChanged:(NSNotification *)notification { // We must add a delay here, otherwise we'll swap in the new view // too quickly and we'll get an animation glitch [self performSelector:@selector(showGraphs) withObject:nil afterDelay:0]; } - (void)showGraphs { UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; if (deviceOrientation == UIDeviceOrientationLandscapeLeft && !isShowingLandscapeView) { [self performSegueWithIdentifier: @"toGraph" sender: self]; isShowingLandscapeView = YES; } else if (deviceOrientation != UIDeviceOrientationLandscapeLeft && isShowingLandscapeView) { [self dismissModalViewControllerAnimated:YES]; isShowingLandscapeView = NO; } } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [self performSegueWithIdentifier: @"toGraph" sender: self]; } return false; } - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { int tbi = tabBarController.selectedIndex; if (tbi == 0) { [[viewController view] setNeedsDisplay]; if (resetWizardView) { [(UINavigationController*)[self.viewControllers objectAtIndex:0] popToRootViewControllerAnimated: NO]; // ******* POP CALLED HERE ****** resetWizardView = false; } } } - (TodaysMeasurementObject*) theAppDataObject { id<AppDelegateProtocol> theDelegate = (id<AppDelegateProtocol>) [UIApplication sharedApplication].delegate; TodaysMeasurementObject* theDataObject; theDataObject = (TodaysMeasurementObject*) theDelegate.theAppDataObject; return theDataObject; } - (BOOL)shouldAutorotate { return NO; } - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } @end UPDATED - (void) measurementsSettingsUpdated:(NSNotification *) notification { NSMutableArray *viewControllers = [[NSMutableArray alloc] initWithArray: self.viewControllers]; UINavigationController *navigationController = [viewControllers objectAtIndex:0]; AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; [viewControllers setObject:navigationController atIndexedSubscript:0]; self.viewControllers = viewControllers; } and removed the code from - tabBarController:didSelectViewController: but still the same error. I think the problem is that it's trying to get a value for the slide control after the view has been deleted. But some part of the view must still be alive...? Anyway to kill that off? Or leave it all alive??

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • Rearrange array

    - by bradenkeith
    Array starts like this: Array ( [SMART Board] => Array ( [0] => sb1 [1] => sb2 [2] => sb3 ) [Projector] => Array ( [0] => pr1 [1] => pr2 [2] => pr3 ) [Speakers] => Array ( [0] => sp1 [1] => sp2 [2] => sp3 ) [Splitter] => Array ( [0] => spl1 [1] => spl2 [2] => spl3 ) [Wireless Slate] => Array ( [0] => ws1 [1] => ws2 [2] => ws3 ) ) The keys are used as my table columns titles. Their individual arrays are to carry the column information. I have split it up even further with array_slice and array_merge_recursive to look pretty as 2 arrays - 1 holds the column names, the other looks like this: Array ( [0] => sb1 [1] => sb2 [2] => sb3 [3] => pr1 [4] => pr2 [5] => pr3 [6] => sp1 [7] => sp2 [8] => sp3 [9] => spl1 [10] => spl2 [11] => spl3 [12] => ws1 [13] => ws2 [14] => ws3 ) However, when trying to write the table I'm getting keys 0, 1, 2 as the column data, then row break then 3, 4, 5 then row break... etc. I need it to be 0, 3, 6, 9, 12 row break 1, 4, 7, 10, 13 row break etc... How can I either rearrange my array to allow for this, or rewrite how the data goes into the table so that the correct information lines up with the appropriate column? foreach(unserialize($dl->data) as $data){ //first 3 are specialinstructions, system, and room $uniques = array_slice($data,0,3); $rows = array_slice($data,3); $rows2 = array_merge_recursive($rows2, $rows); //get the specialinstructions, system, and room foreach($uniques as $unique){ echo $unique."<br/>"; }///foreach uniques echo "<br>"; }///foreach unserialized $numberofrooms = count($rows2[key($rows2)]); $numberofproducts = count($rows2); print_r($rows2); unset($rows); //write the individual rows foreach($rows2 as $header=>$rowset){ $headers[] = $header; foreach($rowset as $row){ $rows[] = $row; }//foreach rowset }//foreach rows2 echo "<p>"; print_r($rows); echo '<table class="data-table"> <caption>DL</caption> <thead><tr>'; foreach($headers as $header){ echo "<th>".$header."</th>"; } echo '</tr></thead>'; echo '<tbody>'; $i = 0; foreach($rows as $row){ if($i == 3 || $i == 0){ echo "<tr>"; $i = 1; } echo '<td>'.$row.'</td>'; if($i == 2){ echo "</tr>"; } $i++; } echo '</tbody></table>';

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • CodePlex Daily Summary for Saturday, March 06, 2010

    CodePlex Daily Summary for Saturday, March 06, 2010New ProjectsAgr.CQRS: Agr.CQRS is a C# framework for DDD applications that use the Command Query Responsibility Segregation pattern (CQRS) and Event Sourcing. BigDays 2010: Big>Days 2010BizTalk - Controlled Admin: Hi .NET folks, I am planning to start project on a Controlled BizTalk Admin tool. This tool will be useful for the organizations which have "Sh...Blacklist of Providers: Blacklist of Providers - the application for department of warehouse logistics (warehouse) at firms.Career Vector: A job board software.Chargify Demo: This is a sample website for ChargifyConceptual: Concept description and animationEric Hexter: My publicly available source code and examplesFluentNHibernate.Search: A Fluent NHibernate.Search mapping interface for NHibernate provider implementation of Lucene.NET.FreelancePlanner: FreelancePlanner is a project tracking tool for freelance translators.HTMLx - JavaScript on the Server for .NET: HTMLx is a set of libraries based on ASP.NET engine to provide JavaScript programmability on the server side. It allows Web developers to use JavaS...IronMSBuild: IronMSBuild is a custom MSBuild Task, which allows you to execute IronRuby scripts. // have to provide some examples LINQ To Blippr: LINQ to Blippr is an open source LINQ Provider for the micro-reviewing service Blippr. LINQ to Blippr makes it easier and more efficent for develo...Luk@sh's HTML Parser: library that simplifies parsing of the HTML documents, for .NETMeta Choons: Unsure as yet but will be a kind of discogs type site but different..NetWork2: NetWork2Regular Expression Chooser: Simple gui for choosing the regular expressions that have become more than simple.See.Sharper: Hopefully useful C# extensions.SharePoint 2010 Toggle User Interface: Toggle the SharePoint 2010 user interface between the new SharePoint 2010 user interface and SharePoint 2007 user interface.Silverlight DiscussionBoard for SharePoint: This is a sharepoint 3.0 webpart that uses a silverlight treeview to display metadata about sharepoint discussions anduses the html bridge to show...Simple Sales Tracking CRM API Wrapper: The Simple Sales Tracking API Wrapper, enables easy extention development and integration with the hosted service at http://www.simplesalestracking...Syntax4Word: A syntax addin for word 2007.TortoiseHg installer builder: TortoiseHg and Mercurial installer builder for Windowsunbinder: Model un binding for route value dictionariesWindows Workflow Foundation on Codeplex: This site has previews of Workflow features which are released out of band for the purposes of adoption and feedback.XNA RSM Render State Manager: Render state management idea for XNA games. Enables isolation between draw calls whilst reducing DX9 SetRenderState calls to the minimum.New ReleasesAgr.CQRS: Sourcecode package: Agr.CQRS is a C# framework for DDD applications that use the Command Query Responsibility Segregation pattern (CQRS) and Event Sourcing. This dow...Book Cataloger: Preview 0.1.6a: New Features: Export to Word 2007 Bibliography format Dictionary list editors for Binding, Condition Improvements: Stability improved Content ...Braintree Client Library: Braintree-1.1.2: Includes minor enhancements to CreditCard and ValidationErrors to support upcoming example application.CassiniDev - Cassini 3.5 Developers Edition: CassiniDev v3.5.0.5: For usage see Readme.htm in download. New in CassiniDev v3.5.0.5 Reintroduced the Lib project and signed all Implemented the CassiniSqlFixture -...Composure: Calcium-64420-VS2010rc1.NET4.SL3: This is a simple conversion of Calcium (rev 64420) built in VS2010 RC1 against .NET4 and Silverlight 3. No source files were changed and ALL test...Composure: MS AJAX Library (46266) for VS2010 RC1 .NET4: This is a quick port of Microsoft's AJAX Library (rev 46266) for Visual Studio 2010 RC1 built against .NET 4.0. Since this conversion was thrown t...Composure: MS Web Test Lightweight for VS2010 RC1 .NET4: A simple conversion of Microsoft's Web Test Lightweight for Visual Studio 2010 RC1 .NET 4.0. This is part of a larger "special request" conversion...CoNatural Components: CoNatural Components 1.5: Supporting new data types: Added support for binary data types -> binary, varbinary, etc maps to byte[] Now supporting SQL Server 2008 new types ...Extensia: Extensia 2010-03-05: Extensia is a very large list of extension methods and a few helper types. Some extension methods are not practical (e.g. slow) whilst others are....Fluent Assertions: Fluent Assertions release 1.1: In this release, we've worked hard to add some important missing features that we really needed, and also improve resiliance against illegal argume...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.0 RC: Fluent Ribbon Control Suite 1.0 (Release Candidate)Includes: Fluent.dll (with .pdb and .xml, debug and release version) Showcase Application Sa...FluentNHibernate.Search: 0.1 Beta: First beta versionFolderSize: FolderSize.Win32.1.0.7.0: FolderSize.Win32.1.0.6.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Free Silverlight & WPF Chart Control - Visifire: Silverlight and WPF Step Line Chart: Hi, With this release Visifire introduces Step Line Chart. This release also contains fix for the following issues: * In WPF, if AnimatedUpd...Html to OpenXml: HtmlToOpenXml 1.0: The dll library to include in your project. The dll is signed for GAC support. Compiled with .Net 3.5, Dependencies on System.Drawing.dll and Docu...Line Counter: 1.5.1: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.1 Added outline icons and lin...Lokad Cloud - .NET O/C mapper (object to cloud) for Windows Azure: Lokad.Cloud v1.0.662.1: You can get the most recent release directly from the build server at http://build.lokad.com/distrib/Lokad.Cloud/Lost in Translation: LostInTranslation v0.2: Alpha release: function complete but not UX complete.MDownloader: MDownloader-0.15.7.56349: Supported large file resumption. Fixed minor bugs.Mini C# Lab: Mini CSharp Lab Ver 1.4: The primary new feature of Ver 1.4 is batch mode! Now you can run Mini C# Lab program as a scheduled task, no UI interactivity is needed. Here ar...Mobile Store: First drop: First droppatterns & practices SharePoint Guidance: SPG2010 Drop6: SharePoint Guidance Drop Notes Microsoft patterns and practices ****************************************** ***************************************...Picasa Downloader: PicasaDownloader (41446): Changelog: Replaced some exception messages by a Summary dialog shown after downloading if there have been problems. Corrected the Portable vers...Pod Thrower: Version 1: This is the first release, I'm sure there are bugs, the tool is fully functional and I'm using it currently.PowerShell Provider BizTalk: BizTalkFactory PowerShell Provider - 1.1-snapshot: This release constitutes the latest development snapshot for the Provider. Please, leave feedback and use the Issue Tracker to help improve this pr...Resharper Settings Manager: RSM 1.2.1: This is a bug fix release. Changes Fixed plug-in crash when shared settings file was modified externally.Reusable Library Demo: Reusable Library Demo v1.0.2: A demonstration of reusable abstractions for enterprise application developerSharePoint 2010 Toggle User Interface: SharePoint Toggle User Interface: Release 1.0.0.0Starter Kit Mytrip.Mvc.Entity: Mytrip.Mvc.Entity(net3.5 MySQL) 1.0 Beta: MySQL VS 2008 EF Membership UserManager FileManager Localization Captcha ClientValidation Theme CrossBrowserTortoiseHg: TortoiseHg 1.0: http://bitbucket.org/tortoisehg/stable/wiki/ReleaseNotes Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before in...Visual Studio 2010 and Team Foundation Server 2010 VM Factory: Rangers Virtualization Guidance: Rangers Virtualization Guidance Focused guidance on creating a Rangers base image manually and introduction of PowerShell scripts to automate many ...Visual Studio DSite: Advanced Email Program (Visual Basic 2008): This email program can send email to any one using your email username and email credentials. The email program can also attatch attactments to you...WPF ShaderEffect Generator: WPF ShaderEffect Generator 1.6: Several improvements and bug fixes have gone into the comment parsing code for the registers. The plug-in should now correctly pay attention to th...WSDLGenerator: WSDLGenerator 0.0.0.3: - Fixed SharePoint generated *.wsdl.aspx file - Added commandline option -wsdl which does only generate the wsdl file.Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFluent AssertionsComposureDiffPlex - a .NET Diff Generator

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  • CodePlex Daily Summary for Thursday, February 25, 2010

    CodePlex Daily Summary for Thursday, February 25, 2010New ProjectsAptusSoftware.Threading: AptusSoftware.Threading is a class library designed primarily to assist in the development of multi-threaded WinForm applications, although there i...AxiomGameDesigner: It is going to be a universal scene editor for Axiom 3D game engine. It is in pure C# and will be kept portable to MONO for compatibility with linu...Badger - Unity Productivity Extensions: A set of Microsoft Unity Extensions. Why Badger? Because I love badgers.Business & System Analysis Templates and Best Practices for Russian: http://saway.codeplex.com/Conectayas: Conectayas is an open source "Connect Four" alike game but transformable to "Tic-Tac-Toe" and to a lot of similar games that uses mouse. Written in...FastCode: .NET 3.5 Extensions set to increase coding speed.Hundiyas: Hundiyas is an open source "Battleship" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. This cross-platform and cro...Icelandic Online Banking: Icelandic Online Banking is project defining a web service interface for online banking.IE8 AddOns XML Creator: Application that helps on creating the xml files for IE8 Accelerators, Search Providers and the markup for Web Slices.iKnowledge: a asp.net mvc demoLearn ASP.NET MVC: Learn ASP.NET MVC is a project for the members of the Peer Learning group in Silicon Valley. It contains the SportsStore solution from the Pro ASP...Live at Education Meta Web-Service: Live at Education Meta Web-Service is intended to abstract from several technologies that are included in Live@edu set of services. This web-ser...Low level wave sound output for VB.NET: Low level sound output class for VB.NET using platform invocation services to call winmm.dllMailQ: MailQ makes it easier for developers to send mail messages from an application. The system sends mails based on a database queue system (store, se...Managed DXGI: Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application....Multivalue AutoComplete WinForms TextBox in C#: This project is a sample application that demonstrates how to create a multivalue WinForms textbox in C# using .NET Framework 3.5.Nifty CSharp Tools: Nifty CSharp Tools, will contain various tools and snippets. IRCBot, splashscreens, linq, world of warcraft log parsing, screenshot uploaders, twi...PHP MPQ: A port of StormLib to PHP for handling Blizzard MPQ files.RedDevils strategy - Project Hoshimi Programming Battle: Source Code of RedDevils strategy. Imagine Cup 2008 - Project Hoshimi Programming Battle.RNUNIT: rNunit is a distributed Nunit project. Many application these days are client-server application, distributed application and regular unit testing ...Samar Solution: Samar Solutions is a business system for office automation.Silverlight OOMRPG Game Engine: Silverlight OOMRPG Game EngineSimulator: GPSSimulatorSLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit is a flexible Augmented Reality library for Silverlight with the aim to make real time Augmented Reality applications with Silverlight ...Spiral Architecture Driven Development (SADD) for Russian: Это русская версия сайта sadd.codeplex.comSQLSnapshotManager: Easily manage SQL Server database snapshots in a easy to use visual interface.Twilio with VB.NET MVC: Twilio with VB.NET MVC is a sample application for developing with Twilio's REST based telephony API. It includes an XML Schema of the TwiML respon...Ultra Speed Dial: UltraSpeedDial.com - Online Speed Dial Page.Visual HTML Editor justHTML: justHTML - is simle windows-application WYSIWYG editor that allow everyone - without any knowledge of HTML - to create and edit web-pages. It supp...WinMTR.NET: .NET Clone of the popular Windows clone of the popular Linux Matt's TracerouteWPF Dialogs: "WPF Dialogs" is a library for different Dialogs in WPF (e.g. FolderBrowseDialog, SaveFileDialog, OpenFileDialog etc.). These Dialogs are written i...WPFLogin: A small Login window in WPF and C#XNA PerformanceTimers: CPU Timers for Windows and Xbox360. Can track multiple threads, and presents output as a log on-screen.New ReleasesAptusSoftware.Threading: 2.0.0: First public release. This release is in production as part of several commercial applications and is stable. The source code download includes a...BizTalk Software Factory: BizTalk Software Factory v2.1: This is a service release for the BizTalk Software Factory for BizTalk Server 2009, containing so far: Fix for x64: the SN.EXE tool is now locate...Business & System Analysis Templates and Best Practices for Russian: R00 The Place reserver: Just to reserve the place Will be filled out soonChronos WPF: Chronos v1.0 Beta 2: Added a new SplashScreen Added a new Login View and implemented Log Off Added a new PasswordBoxHelper (http://www.codeproject.com/Articles/371...dotNetTips: dotNetTips.Utility 3.5 R2: This is a new release (version 3.5.0.3) compatible with .NET 3.5. Lots of new classes/features!! Requires SP1 if using the Entity Framework extensi...fleXdoc: template-based server-side document generator (docx): fleXdoc 1.0 beta 3: The third and final beta of fleXdoc. fleXdoc consists of a webservice and a (test)client for the service. Make sure you also download the testclien...FluentPS: FluentPS v1.0: - FluentPS is moved from ASMX to WCF interface of the Project Server Interface (PSI) - Impersonation changes to work in compliance with WCF interfa...FolderSize: FolderSize.Win32.1.0.4.0: FolderSize.Win32.1.0.3.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...iTuner - The iTunes Companion: iTuner 1.1.3707 Beta 3: As promised, the iTuner Automated Librarian is now available. This automatically cleans an entire album of dead tracks and duplicates as tracks ar...Live at Education Meta Web-Service: LAEMWS v 1.0 beta: Release Candidate for LAEMWS.Macaw Reusable Code Library: LanguageConfigurationSolution: This Solution helps developing a multi language publishing web siteManaged DXGI: Initial Release.: Base declaration of interfaces, most of them untested yet.Math.NET Numerics: 2010.2.24.667 Build: Latest alpha buildMiniTwitter: 1.08.1: MiniTwitter 1.08.1 更新内容 変更 インクリメンタル検索時には大文字小文字の区別をしないように変更 クライアント名の表示を本家にあわせて from から via に変更 修正 公式 RT 時にステータスが上に表示されたり二重に表示されるバグを修正 自分が自分へ返信...Multivalue AutoComplete WinForms TextBox in C#: 1.0 First public release: Multivalue autocomplete textbox control and host application in this release are released in a single Visual Studio 2008 projects. See my related b...NMock3: NMock3 - Beta3, .NET 3.5: This release has some exciting new features. Please start providing feedback on the tutorials. The first several are complete and the rest are no...nxAjax - an asp.net ajax library using jQuery: nxAjax v3 codeplex 7: nxAjax v3 codeplex 7 binary and test website. Bug Fixed: ajax:Form control Add: Drag and drop Rewritten: DragnDropManager DragPanel DropPan...Office Apps: 0.8.7: whats new? Document.Editor and Document.Viewer now supports FlowDocument (.xaml) files bug fix'sPDF Rider: PDF Rider 0.3: Application PrerequisitesMicrosoft Windows Operating Systems (XP (tested) - Vista - 7) Microsoft .NET Framework 3.5 runtime A PDF rendering sof...ShellLight: ShellLight 0.1.0.1 Src: Codeplex project released. This is only a preview of the product. Until the first final release there will be many improvements.Silverlight OOMRPG Game Engine: SilverlightGameTutorialSolution v1.01: Please visit my blog for Silverlight OOMROG Game Tutorial: http://www.cnblogs.com/Jax/archive/2010/02/24/1673053.html.Simple Savant: Simple Savant v0.4: Added support for full-text indexing (See Full-Text Indexing) Added support for attribute spanning and compression for property values larger tha...Spiral Architecture Driven Development (SADD) for Russian: R00: R00 to reserve site nameTeamReview - TFS Code Review: Release 1.1.3: Release Features New expanded product positioning for capturing any targeted coding work as a trackable, assignable, reportable Work Item for any r...Text Designer Outline Text Library: 10th minor release: Version 0.3.1 (10th minor release)Fixed the gradient brush being too big for the text, resulting in not much gradient shown in the text. Gradient...TFS Workflow Control: TeamExplorer and TSWA control 1.0 for TFS 2010 RC: This is a special version for TFS 2010 RC. Use the RC version of the power tools to modify the layout of your work items (http://visualstudiogaller...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.7) - VS2010 RC Support: This update adds support for Visual Studio 2010 RC in addition to Visual Studio 2008. Please note that Visual Studio 2010 Beta 2 is NOT supported a...Tumblen3: tumblen3 Version 25Feb2010: ready for Twitter's xAuthUMD文本编辑器: UMDEditor文本编辑器V2.1.0: 2.1.0 (2010-02-24) 增加查找章节内指定文本内容的功能 2.0.4 (2010-02-06) 章节内容框增加右键菜单,包含编辑文本的基本操作 ------------------------------------------------------- 执行 reg.bat ...VCC: Latest build, v2.1.30224.0: Automatic drop of latest buildVisual HTML Editor justHTML: Latest binary: Latest buid here. Executable and mshtml.dll included in this archive. Ready to use ;)Visual HTML Editor justHTML: Source code for version 2.5: Visual studio 2008 project with full source code.VOB2MKV: vob2mkv-1.0.2: The release vob2mkv-1.0.2 is a feature update of the VOB2MKV project. It now includes a DirectShow source filter, MKVSOURCE. A source filter allo...WinMTR.NET: V 1.0: V 1.0WPF Dialogs: Version 0.1.0: Version 0.1.0 FolderBrowseDialog is implementet for more information look here Version 0.1.0 (german: Version 0.1.0 - Deutsch).WPF Dialogs: Version 0.1.1: Version 0.1.1 Features FolderBrowseDialog was extended / FolderBrowseDialog - Deutsch wurde erweitertXNA PerformanceTimers: XNA PerformanceTimers 0.1: Initial release.Zeta Resource Editor: Release 2010-02-24: Added HTTP proxy server support.Most Popular ProjectsASP.NET Ajax LibraryManaged Extensibility FrameworkWindows 7 USB/DVD Download ToolDotNetZip LibraryMDownloaderVirtual Router - Wifi Hot Spot for Windows 7 / 2008 R2MFCMAPIDroid ExplorerUseful Sharepoint Designer Custom Workflow ActivitiesOxiteMost Active ProjectsDinnerNow.netBlogEngine.NETRawrInfoServiceSLARToolkit - Silverlight Augmented Reality ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpMap - Geospatial Application Framework for the CLRjQuery Library for SharePoint Web ServicesRapid Entity Framework. (ORM). CTP 2Common Context Adapters

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  • When should I use Areas in TFS instead of Team Projects

    - by Martin Hinshelwood
    Well, it depends…. If you are a small company that creates a finite number of internal projects then you will find it easier to create a single project for each of your products and have TFS do the heavy lifting with reporting, SharePoint sites and Version Control. But what if you are not… Update 9th March 2010 Michael Fourie gave me some feedback which I have integrated. Ed Blankenship via @edblankenship offered encouragement and a nice quote. Ewald Hofman gave me a couple of Cons, and maybe a few more soon. Ewald’s company, Avanade, currently uses Areas, but it looks like the manual management is getting too much and the project is getting cluttered. What if you are likely to have hundreds of projects, possibly with a multitude of internal and external projects? You might have 1 project for a customer or 10. This is the situation that most consultancies find themselves in and thus they need a more sustainable and maintainable option. What I am advocating is that we should have 1 “Team Project” per customer, and use areas to create “sub projects” within that single “Team Project”. "What you describe is what we generally do internally and what we recommend. We make very heavy use of area path to categorize the work within a larger project." - Brian Harry, Microsoft Technical Fellow & Product Unit Manager for Team Foundation Server   "We tend to use areas to segregate multiple projects in the same team project and it works well." - Tiago Pascoal, Visual Studio ALM MVP   "In general, I believe this approach provides consistency [to multi-product engagements] and lowers the administration and maintenance costs. All good." - Michael Fourie, Visual Studio ALM MVP   “@MrHinsh BTW, I'm very much a fan of very large, if not huge, team projects in TFS. Just FYI :) Use Areas & Iterations.” Ed Blankenship, Visual Studio ALM MVP   This would mean that SSW would have a single Team Project called “SSW” that contains all of our internal projects and consequently all of the Areas and Iteration move down one hierarchy to accommodate this. Where we would have had “\SSW\Sprint 1” we now have “\SSW\SqlDeploy\Sprint1” with “SqlDeploy” being our internal project. At the moment SSW has over 70 internal projects and more than 170 total projects in TFS. This method has long term benefits that help to simplify the support model for companies that often have limited internal support time and many projects. But, there are implications as TFS does not provide this model “out-of-the-box”. These implications stretch across Areas, Iterations, Queries, Project Portal and Version Control. Michael made a good comment, he said: I agree with your approach, assuming that in a multi-product engagement with a client, they are happy to adopt the same process template across all products. If they are not, then it’ll either be easy to convince them or there is a valid reason for having a different template - Michael Fourie, Visual Studio ALM MVP   At SSW we have a standard template that we use and this is applied across the board, to all of our projects. We even apply any changes to the core process template to all of our existing projects as well. If you have multiple projects for the same clients on multiple templates and you want to keep it that way, then this approach will not work for you. However, if you want to standardise as we have at SSW then this approach may benefit you as well. Implications around Areas Areas should be used for topological classification/isolation of work items. You can think of this as architecture areas, organisational areas or even the main features of your application. In our scenario there is an additional top level item that represents the Project / Product that we want to chop our Team Project into. Figure: Creating a sub area to represent a product/project is easy. <teamproject> <teamproject>\<Functional Area/module whatever> Becomes: <teamproject> <teamproject>\<ProjectName>\ <teamproject>\<ProjectName>\<Functional Area/module whatever> Implications around Iterations Iterations should be used for chronological classification/isolation of work items. This could include isolated time boxes, milestones or release timelines and really depends on the logical flow of your project or projects. Due to the new level in Area we need to add the same level to Iteration. This is primarily because it is unlikely that the sprints in each of your projects/products will start and end at the same time. This is just a reality of managing multiple projects. Figure: Adding the same Area value to Iteration as the top level item adds flexibility to Iteration. <teamproject>\Sprint 1 Or <teamproject>\Release 1\Sprint 1 Becomes: <teamproject>\<ProjectName>\Sprint 1 Or <teamproject>\<ProjectName>\Release 1\Sprint 1 Implications around Queries Queries are used to filter your work items based on a specified level of granularity. There are a number of queries that are built into a project created using the MSF Agile 5.0 template, but we now have multiple projects and it would be a pain to have to edit all of the work items every time we changed project, and that would only allow one team to work on one project at a time.   Figure: The Queries that are created in a normal MSF Agile 5.0 project do not quite suit our new needs. In order for project contributors to be able to query based on their project we need a couple of things. The first thing I did was to create an “_Area Template” folder that has a copy of the project layout with all the queries setup to filter based on the “_Area Template” Area and the “_Sprint template” you can see in the Area and Iteration views. Figure: The template is currently easily drag and drop, but you then need to edit the queries to point at the right Area and Iteration. This needs a tool. I then created an “Areas” folder to hold all of the area specific queries. So, when you go to create a new TFS Sub-Project you just drag “_Area Template” while holding “Ctrl” and drop it onto “Areas”. There is a little setup here. That said I managed it in around 10 minutes which is not so bad, and I can imagine it being quite easy to build a tool to create these queries Figure: These new queries can be configured in around 10 minutes, which includes setting up the Area and Iteration as well. Version Control What about your source code? Well, that is the easiest of the lot. Just create a sub folder for each of your projects/products.   Figure: Creating sub folders in source control is easy as “Right click | Create new folder”. <teamproject>\DEV\Main\ Becomes: <teamproject>\<ProjectName>\DEV\Main\ Conclusion I think it is up to each company to make a call on how you want to configure your Team Projects and it depends completely on how many projects/products you are going to have for each customer including yourself. If we decide to utilise this route it will require some configuration to get our 170+ projects into this format, and I will probably be writing some tools to help. Pros You only have one project to upgrade when a process template changes – After going through an upgrade of over 170 project prior to the changes in the RC I can tell you that that many projects is no fun. Standardises your Process Template – You will always have the same Process implementation across projects/products without exception You get tighter control over the permissions – Yes, you can do this on a standard Team Project, but it gets a lot easier with practice. You can “move” work items from one “product” to another – Have we not always wanted to do that. You can rename your projects – Wahoo: everyone wants to do this, now you can. One set of Reporting Services reports to manage – You set an area and iteration to run reports anyway, so you may as well set both. Simplified Check-In Policies– There is only one set of check-in policies per client. This simplifies administration of policies. Simplified Alerts – As alerts are applied across multiple projects this simplifies your alert rules as per client. Cons All of these cons could be mitigated by a custom tool that helps automate creation of “Sub-projects” within Team Projects. This custom tool could create areas, Iteration, permissions, SharePoint and queries. It just does not exist yet :) You need to configure the Areas and Iterations You need to configure the permissions You may need to configure sub sites for SharePoint (depends on your requirement) – If you have two projects/products in the same Team Project then you will not see the burn down for each one out-of-the-box, but rather a cumulative for the Team Project. This is not really that much of a problem as you would have to configure your burndown graphs for your current iteration anyway. note: When you create a sub site to a TFS linked portal it will inherit the settings of its parent site :) This is fantastic as it means that you can easily create sub sites and then set the Area and Iteration path in each of the reports to be the correct one. Every team wants their own customization (via Ewald Hofman) - small teams of 2 persons against teams of 30 – or even outsourcing – need their own process, you cannot allow that because everybody gets the same work item types. note: Luckily at SSW this is not a problem as our template is standardised across all projects and customers. Large list of builds (via Ewald Hofman) – As the build list in Team Explorer is just a flat list it can get very cluttered. note: I would mitigate this by removing any build that has not been run in over 30 days. The build template and workflow will still be available in version control, but it will clean the list. Feedback Now that I have explained this method, what do you think? What other pros and cons can you see? What do you think of this approach? Will you be using it? What tools would you like to support you?   Technorati Tags: Visual Studio ALM,TFS Administration,TFS,Team Foundation Server,Project Planning,TFS Customisation

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  • CodePlex Daily Summary for Tuesday, March 09, 2010

    CodePlex Daily Summary for Tuesday, March 09, 2010New Projects.NET Excel Wrapper - Read, Write, Edit & Automate Excel Files in .NET with ease: .NET Excel Wrapper encapsulates the complexity of working with multiple Excel objects giving you one central point to do all your processing. It h...Advancement Voyage: Advancement Voyage is a high quality RPG experience that provides all the advancement and voyaging that a player could hope for.ASP.Net Routing configuration: ASP.NET routing configuration enables you to configure the routes in the web.config bbinjest: bbinjestBuildUp: BuildUp is a build number increment tool for C# .net projects. It is run as a post build step in Visual Studio.Controlled Vocabulary: This project is devoted to creating tools to assist with Controlling Vocabulary in communication. The initial delivery is an Outlook 2010 Add-in w...CycleList: A replacement for the WPF ListBox Control. Displays only a single item and allows the user to change the selected item by clicking on it once. Very...Forensic Suite: A suite of security softwareFREE DNN Chat Module for 123 Flash Chat -- Embed FREE Chat Room!: 123 Flash Chat is a live chat solution and its DotNetNuke Chat Module helps to embed a live chat room into website with DotNetNuke(DNN) integrated ...HouseFly experimental controls: Experimental controls for use in HouseFly.ICatalogAll: junkMidiStylus: MidiStylus allows you to control MIDI-enabled hardware or software using your pressure-sensitive pen tablet. The program maps the X position, Y po...myTunes: Search for your favorite artistsNColony - Pluggable Socialism?: NColony will maximize the use of MEF to create flexible application architectures through a suite of plug-in solutions. If MEF is an outlet for plu...Network Monitor Decryption Expert: NmDecrypt is a Network Monitor Expert which when given a trace with encrypted frames, a security certificate, and a passkey will create a new trace...occulo: occulo is a free steganography program, meant to embed files within images with optional encrytion. Open Ant: A implementation of a Open Source Ant which is created to show what is possible in the serious game AntMe! The First implementation of that ProjectProgramming Patterns by example: Design patterns provide solutions to common software design problems. This project will contain samples, written in c# and ruby, of each design pat...project4k: Developing bulk mail system storing email informationQuail - Selenium Remote Control Made Easy: Quail makes it easy for Quality Assurance departments write automated tests against web applications. Both HTML and Silverlight applications can b...RedBulb for XNA Framework: RedBulb is a collection of utility functions and classes that make writing games with XNA a lot easier. Key features: Console,GUI (Labels, Buttons,...RegExpress: RegExpress is a WPF application that combines interactive demos of regular expressions with slide content. This was designed for a user group prese...RemoveFolder: Small utility program to remove empty foldersScrumTFS: ScrumTFSSharePoint - Open internal link in new window list definition: A simple SharePoint list definition to render SharePoint internal links with the option to open them in a new window.SqlSiteMap4MVC: SqlSiteMapProvider for ASP.Net MVC.T Sina .NET Client: t.sina.com.cn api 新浪微博APITest-Lint-Extensions: Test Lint is a free Typemock VS 2010 Extension that finds common problems in your unit tests as you type them. this project will host extensions ...ThinkGearNET: ThinkGearNET is a library for easy usage of the Neurosky Mindset headset from .NET .Wiki to Maml: This project enables you to write wiki syntax and have it converted into MAML syntax for Sandcastle documentation projects.WPF Undo/Redo Framework: This project attempts to solve the age-old programmer problem of supporting unlimited undo/redo in an application, in an easily reusable manner. Th...WPFValidators: WPF Validators Validações de campos para WPFWSP Listener: The WSP listener is a windows service application which waits for new WSC and WSP files in a specific folder. If a new WSC and WSP file are added, ...New Releases.NET Excel Wrapper - Read, Write, Edit & Automate Excel Files in .NET with ease: First Release: This is the first release which includes the main library release..NET Excel Wrapper - Read, Write, Edit & Automate Excel Files in .NET with ease: Updated Version: New Features:SetRangeValue using multidimensional array Print current worksheet Print all worksheets Format ranges background, color, alig...ArkSwitch: ArkSwitch v1.1.2: This release removes all memory reporting information, and is focused on stability.BattLineSvc: V2.1: - Fixed a bug where on system start-up, it would pop up a notification box to let you know the service started. Annoying! And fixed! - Fixed the ...BuildUp: BuildUp 1.0 Alpha 1: Use at your own risk!Not yet feature complete. Basic build incrementing and attribute overriding works. Still working on cascading build incremen...Controlled Vocabulary: 1.0.0.1: Initial Alpha Release. System Requirements Outlook 2010 .Net Framework 3.5 Installation 1. Close Outlook (Use Task Manager to ensure no running i...CycleList: CycleList: The binaries contain the .NET 3.5 DLL ONLY. Please download source for usage examples.FluentNHibernate.Search: 0.3 Beta: 0.3 Beta take the following changes : Mappings : - Field Mapping without specifying "Name" - Id Mapping without specifiying "Field" - Builtin Anal...FREE DNN Chat Module for 123 Flash Chat -- Embed FREE Chat Room!: 123 Flash Chat DNN Chat Module: With FREE DotNetNuke Chat Module of 123 Flash Chat, webmaster will be assist to add a chat room into DotNetNuke instantly and help to attract more ...GameStore League Manager: League Manager 1.0 release 3: This release includes a full installer so that you can get your league running faster and generate interest quicker.iExporter - iTunes playlist exporting: iExporter gui v2.3.1.0 - console v1.2.1.0: Paypal donate! Solved a big bug for iExporter ( Gui & Console ) When a track isn't located under the main iTunes library, iExporter would crash! ...jQuery.cssLess: jQuery.cssLess 0.3: New - Removed the dependency from XRegExp - Added comment support (both CSS style and C style) - Optimised it for speed - Added speed test TOD...jQuery.cssLess: jQuery.cssLess 0.4: NEW - @import directive - preserving of comments in the resulting CSS - code refactoring - more class oriented approach TODO - implement operation...MapWindow GIS: MapWindow 6.0 msi (March 8): Rewrote the shapefile saving code in the indexed case so that it uses the shape indices rather than trying to create features. This should allow s...MidiStylus: MidiStylus 0.5.1: MidiStylus Beta 0.5.1 This release contains basic functionality for transmitting MIDI data based on X position, Y position, and pressure value rea...MiniTwitter: 1.09.1: MiniTwitter 1.09.1 更新内容 修正 URL に & が含まれている時に短縮 URL がおかしくなるバグを修正Mosaictor: first executable: .exe file of the app in its current state. Mind you that this will likely be highly unstable due to heaps of uncaught errors.MvcContrib a Codeplex Foundation project: T4MVC: T4MVC is a T4 template that generates strongly typed helpers for ASP.NET MVC. You can download it below, and check out the documention here.N2 CMS: 2.0 beta: Major Changes ASP.NET MVC 2 templates Refreshed management UI LINQ support Performance improvements Auto image resize Upgrade Make a comp...NotesForGallery: ASP.NET AJAX Photo Gallery Control: NotesForGallery 2.0: PresentationNotesForGallery is an open source control on top of the Microsoft ASP.NET AJAX framework for easy displaying image galleries in the as...occulo: occulo 0.1 binaries: Windows binaries. Tested on Windows XP SP2.occulo: occulo 0.1 source: Initial source release.Open NFe: DANFE 1.9.5: Ajuste de layout e correção dos campos de ISS.patterns & practices Web Client Developer Guidance: Web Application Guidance -- March 8th Drop: This iteration we focused on documentation and bug fixes.PoshConsole: PoshConsole 2.0 Beta: With this release, I am refocusing PoshConsole... It will be a PowerShell 2 host, without support for PowerShell 1.0 I have used some of the new P...Quick Performance Monitor: QPerfmon 1.1: Now you can specify different updating frequencies.RedBulb for XNA Framework: Cipher Puzzle (Sample) Creators Club Package: RedBulb Sample Game: Cipher Puzzle http://bayimg.com/image/galgfaacb.jpgRedBulb for XNA Framework: RedBulbStarter (Base Code): This is the code you need to start with. Quick Start Guide: Download the latest version of RedBulb: http://redbulb.codeplex.com/releases/view/415...RoTwee: RoTwee 7.0.0.0 (Alpha): Now this version is under improvement of code structure and may be buggy. However movement of rotation is quite good in this version thanks to clea...SCSI Interface for Multimedia and Block Devices: Release 9 - Improvements and Bug Fixes: Changes I have made in this version: Fixed INQUIRY command timeout problem Lowered ISOBurn's memory usage significantly by not explicitly setting...SharePoint - Open internal link in new window list definition: Open link in new window list definition: First release, with english and italian localization supportSharePoint Outlook Connector: Version 1.2.3.2: Few bug fixing and some ui enhancementsSysI: sysi, release build: Better than ever -- now allows for escalation to adminThe Silverlight Hyper Video Player [http://slhvp.com]: Beta 1: Beta (1.1) The code is ready for intensive testing. I will update the code at least every second day until we are ready to freeze for V1, which wi...Truecrafting: Truecrafting 0.52: fixed several trinkets that broke just before i released 0.51, sorry fixed water elemental not doing anything while summoned if not using glyph o...Truecrafting: Truecrafting 0.53: fixed mp5 calculations when gear contained mp5 and made the formulas more efficient no need to rebuild profiles with this release if placed in th...umbracoSamplePackageCreator (beta): Working Beta: For Visual Studio 2008 creating packages for Umbraco 4.0.3.VCC: Latest build, v2.1.30307.0: Automatic drop of latest buildVCC: Latest build, v2.1.30308.0: Automatic drop of latest buildVOB2MKV: vob2mkv-1.0.3: This is a maintenance update of the VOB2MKV utility. The MKVMUX filter now describes the cluster locations using a separate SeekHead element at th...WPFValidators: WPFValidators 1.0 Beta: Primeira versão do componente ainda em Beta, pode ser utilizada em produção pois esta funcionando bem e as futuras alterações não sofreram muito im...WSDLGenerator: WSDLGenerator 0.0.06: - Added option to generate SharePoint compatible *disco.aspx file. - Changed commandline optionsWSP Listener: WSP Listener version 1.0.0.0: First version of the WSP Listener includes: Easy cop[y paste installation of WSP solutions Extended logging E-mail when installation is finish...Yet another pali text reader: Pali Text Reader App v1.1: new features/updates + search history is now a tab + format codes in dictionary + add/edit terms in the dictionary + pali keyboard inserts symbols...Most Popular ProjectsMetaSharpi4o - Indexed LINQResExBraintree Client LibraryGeek's LibrarySharepoint Feature ManagerConfiguration ManagementOragon Architecture SqlBuilderTerrain Independant Navigating Automaton v2.0WBFS ManagerMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web ServicesFasterflect - A Fast and Simple Reflection APIFarseer Physics Enginepatterns & practices – Enterprise LibraryTeam FTW - Software ProjectIonics Isapi Rewrite Filter

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  • ASP.NET GZip Encoding Caveats

    - by Rick Strahl
    GZip encoding in ASP.NET is pretty easy to accomplish using the built-in GZipStream and DeflateStream classes and applying them to the Response.Filter property.  While applying GZip and Deflate behavior is pretty easy there are a few caveats that you have watch out for as I found out today for myself with an application that was throwing up some garbage data. But before looking at caveats let’s review GZip implementation for ASP.NET. ASP.NET GZip/Deflate Basics Response filters basically are applied to the Response.OutputStream and transform it as data is written to it through the ASP.NET Response object. So a Response.Write eventually gets written into the output stream which if a filter is also written through the filter stream’s interface. To perform the actual GZip (and Deflate) encoding typically used by Web pages .NET includes the GZipStream and DeflateStream stream classes which can be readily assigned to the Repsonse.OutputStream. With these two stream classes in place it’s almost trivially easy to create a couple of reusable methods that allow you to compress your HTTP output. In my standard WebUtils utility class (from the West Wind West Wind Web Toolkit) created two static utility methods – IsGZipSupported and GZipEncodePage – that check whether the client supports GZip encoding and then actually encodes the current output (note that although the method includes ‘Page’ in its name this code will work with any ASP.NET output). /// <summary> /// Determines if GZip is supported /// </summary> /// <returns></returns> public static bool IsGZipSupported() { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (!string.IsNullOrEmpty(AcceptEncoding) && (AcceptEncoding.Contains("gzip") || AcceptEncoding.Contains("deflate"))) return true; return false; } /// <summary> /// Sets up the current page or handler to use GZip through a Response.Filter /// IMPORTANT: /// You have to call this method before any output is generated! /// </summary> public static void GZipEncodePage() { HttpResponse Response = HttpContext.Current.Response; if (IsGZipSupported()) { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (AcceptEncoding.Contains("deflate")) { Response.Filter = new System.IO.Compression.DeflateStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); Response.Headers.Remove("Content-Encoding"); Response.AppendHeader("Content-Encoding", "deflate"); } else { Response.Filter = new System.IO.Compression.GZipStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); Response.Headers.Remove("Content-Encoding"); Response.AppendHeader("Content-Encoding", "gzip"); } } } As you can see the actual assignment of the Filter is as simple as: Response.Filter = new DeflateStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); which applies the filter to the OutputStream. You also need to ensure that your response reflects the new GZip or Deflate encoding and ensure that any pages that are cached in Proxy servers can differentiate between pages that were encoded with the various different encodings (or no encoding). To use this utility function now is trivially easy: In any ASP.NET code that wants to compress its Response output you simply use: protected void Page_Load(object sender, EventArgs e) { WebUtils.GZipEncodePage(); Entry = WebLogFactory.GetEntry(); var entries = Entry.GetLastEntries(App.Configuration.ShowEntryCount, "pk,Title,SafeTitle,Body,Entered,Feedback,Location,ShowTopAd", "TEntries"); if (entries == null) throw new ApplicationException("Couldn't load WebLog Entries: " + Entry.ErrorMessage); this.repEntries.DataSource = entries; this.repEntries.DataBind(); } Here I use an ASP.NET page, but the above WebUtils.GZipEncode() method call will work in any ASP.NET application type including HTTP Handlers. The only requirement is that the filter needs to be applied before any other output is sent to the OutputStream. For example, in my CallbackHandler service implementation by default output over a certain size is GZip encoded. The output that is generated is JSON or XML and if the output is over 5k in size I apply WebUtils.GZipEncode(): if (sbOutput.Length > GZIP_ENCODE_TRESHOLD) WebUtils.GZipEncodePage(); Response.ContentType = ControlResources.STR_JsonContentType; HttpContext.Current.Response.Write(sbOutput.ToString()); Ok, so you probably get the idea: Encoding GZip/Deflate content is pretty easy. Hold on there Hoss –Watch your Caching Or is it? There are a few caveats that you need to watch out for when dealing with GZip content. The fist issue is that you need to deal with the fact that some clients don’t support GZip or Deflate content. Most modern browsers support it, but if you have a programmatic Http client accessing your content GZip/Deflate support is by no means guaranteed. For example, WinInet Http clients don’t support GZip out of the box – it has to be explicitly implemented. Other low level HTTP clients on other platforms too don’t support GZip out of the box. The problem is that your application, your Web Server and Proxy Servers on the Internet might be caching your generated content. If you return content with GZip once and then again without, either caching is not applied or worse the wrong type of content is returned back to the client from a cache or proxy. The result is an unreadable response for *some clients* which is also very hard to debug and fix once in production. You already saw the issue of Proxy servers addressed in the GZipEncodePage() function: // Allow proxy servers to cache encoded and unencoded versions separately Response.AppendHeader("Vary", "Content-Encoding"); This ensures that any Proxy servers also check for the Content-Encoding HTTP Header to cache their content – not just the URL. The same thing applies if you do OutputCaching in your own ASP.NET code. If you generate output for GZip on an OutputCached page the GZipped content will be cached (either by ASP.NET’s cache or in some cases by the IIS Kernel Cache). But what if the next client doesn’t support GZip? She’ll get served a cached GZip page that won’t decode and she’ll get a page full of garbage. Wholly undesirable. To fix this you need to add some custom OutputCache rules by way of the GetVaryByCustom() HttpApplication method in your global_ASAX file: public override string GetVaryByCustomString(HttpContext context, string custom) { // Override Caching for compression if (custom == "GZIP") { string acceptEncoding = HttpContext.Current.Response.Headers["Content-Encoding"]; if (string.IsNullOrEmpty(acceptEncoding)) return ""; else if (acceptEncoding.Contains("gzip")) return "GZIP"; else if (acceptEncoding.Contains("deflate")) return "DEFLATE"; return ""; } return base.GetVaryByCustomString(context, custom); } In a page that use Output caching you then specify: <%@ OutputCache Duration="180" VaryByParam="none" VaryByCustom="GZIP" %> To use that custom rule. It’s all Fun and Games until ASP.NET throws an Error Ok, so you’re up and running with GZip, you have your caching squared away and your pages that you are applying it to are jamming along. Then BOOM, something strange happens and you get a lovely garbled page that look like this: Lovely isn’t it? What’s happened here is that I have WebUtils.GZipEncode() applied to my page, but there’s an error in the page. The error falls back to the ASP.NET error handler and the error handler removes all existing output (good) and removes all the custom HTTP headers I’ve set manually (usually good, but very bad here). Since I applied the Response.Filter (via GZipEncode) the output is now GZip encoded, but ASP.NET has removed my Content-Encoding header, so the browser receives the GZip encoded content without a notification that it is encoded as GZip. The result is binary output. Here’s what Fiddler says about the raw HTTP header output when an error occurs when GZip encoding was applied: HTTP/1.1 500 Internal Server Error Cache-Control: private Content-Type: text/html; charset=utf-8 Date: Sat, 30 Apr 2011 22:21:08 GMT Content-Length: 2138 Connection: close ?`I?%&/m?{J?J??t??` … binary output striped here Notice: no Content-Encoding header and that’s why we’re seeing this garbage. ASP.NET has stripped the Content-Encoding header but left our filter intact. So how do we fix this? In my applications I typically have a global Application_Error handler set up and in this case I’ve been using that. One thing that you can do in the Application_Error handler is explicitly clear out the Response.Filter and set it to null at the top: protected void Application_Error(object sender, EventArgs e) { // Remove any special filtering especially GZip filtering Response.Filter = null; … } And voila I get my Yellow Screen of Death or my custom generated error output back via uncompressed content. BTW, the same is true for Page level errors handled in Page_Error or ASP.NET MVC Error handling methods in a controller. Another and possibly even better solution is to check whether a filter is attached just before the headers are sent to the client as pointed out by Adam Schroeder in the comments: protected void Application_PreSendRequestHeaders() { // ensure that if GZip/Deflate Encoding is applied that headers are set // also works when error occurs if filters are still active HttpResponse response = HttpContext.Current.Response; if (response.Filter is GZipStream && response.Headers["Content-encoding"] != "gzip") response.AppendHeader("Content-encoding", "gzip"); else if (response.Filter is DeflateStream && response.Headers["Content-encoding"] != "deflate") response.AppendHeader("Content-encoding", "deflate"); } This uses the Application_PreSendRequestHeaders() pipeline event to check for compression encoding in a filter and adjusts the content accordingly. This is actually a better solution since this is generic – it’ll work regardless of how the content is cleaned up. For example, an error Response.Redirect() or short error display might get changed and the filter not cleared and this code actually handles that. Sweet, thanks Adam. It’s unfortunate that ASP.NET doesn’t natively clear out Response.Filters when an error occurs just as it clears the Response and Headers. I can’t see where leaving a Filter in place in an error situation would make any sense, but hey - this is what it is and it’s easy enough to fix as long as you know where to look. Riiiight! IIS and GZip I should also mention that IIS 7 includes good support for compression natively. If you can defer encoding to let IIS perform it for you rather than doing it in your code by all means you should do it! Especially any static or semi-dynamic content that can be made static should be using IIS built-in compression. Dynamic caching is also supported but is a bit more tricky to judge in terms of performance and footprint. John Forsyth has a great article on the benefits and drawbacks of IIS 7 compression which gives some detailed performance comparisons and impact reviews. I’ll post another entry next with some more info on IIS compression since information on it seems to be a bit hard to come by. Related Content Built-in GZip/Deflate Compression in IIS 7.x HttpWebRequest and GZip Responses © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET   IIS7  

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  • CodePlex Daily Summary for Friday, March 05, 2010

    CodePlex Daily Summary for Friday, March 05, 2010New Projects.svn Folders Cleanup Tool: dotSVN Cleanup is a tool that allows you to remove the .svn folders . Just click, browse, say abracadabra ...and the magic is done. Have fun with...Accord: The Accord framework creates an easy we to integrate any Dependency Injection framework into your project, while abstracting the details of your im...Asp.net MVC Lab: Try asp.net mvc outASP.NET Themes management with Webforms: The provided source is an example for how to use themes in ASP.NET Webforms. this source is the "up to date" support for the article I wroteB&W Port Scanner: B&W Port Scanner (formerly Net Inspector) is a fast TCP Port scan utility. The main idea is support of customizable operations to be performed f...BizTalk SWAT - Simple Web Activity Tracker: This is a web based version of BizTalk HAT. The concept is designed to be able to share and enable sharing of orchestration info easily. Some of th...C# Linear Hash Table: A C# dictionary-like implementation of a linear hash table. It is more memory efficiant than the .NET dictionary, and also almost as fast. NOTE: On...DBF Import Export Wizard: DBF Import Export Wizard is a tool for anyone needing to import DBF files into SQL Server or to export SQL Server tables to a DBF file. This proje...Domain as XML - Driven Development: Visual Studio Code Samples: Domain as XML - Driven Development: Visual Studio Code SamplesEasyDownload: This application allows to manage downloads handling an stack of files and several useful configurationsEos2: .FlightTickets: This application allows to buy flight ticketsFotofly PhotoViewer: A Silverlight control that uses the Fotofly metadata library to show the people in a photo (using Windows Live Photo Gallery People metadata) and a...Fujiy source code: Source code examplesGameSet: This application allows to play games with distributed users.Injectivity (Dependency Injection): Injectivity is a dependency injection framework (written in C#) with a strong focus on the ease of configuration and performance. Having been writt...Inventory: Keep track of inputs, materias and salesLoanTin.Com Source Code: LoanTin.Com - a Social Networking Website as same as Tumblr.com, based on source code of Loantiner Project, allow anyone can share anything to anyo...mysln: my solutions.NumTextBox: TextBox控件重写 之NumTextBox,主要实现的功能是,只允许输入数字,或String,Numeric,Currency,Decimal,Float,Double,Short,Int,Long 修改自:http://www.codeproject.com/KB/edit/num...Quick Performance Monitor: This small utility helps to monitor performance counters without using the full blown perfmon tool from Windows. It supports a number of command li...Runo: Runo ResearchSales: This application allows to manage a hardware storeScrewWiki Form Auth Provider: Enables your ASP.NET site to use Forms Authentication to integrate with your ScrewWiki. User management is performed on a parent site, and cookie i...SDS: Scientific DataSet library and tools: The SDS library makes it easy for .Net developers to read, write and share scalars, vectors, matrices and multidimensional grids which are very com...ShapeSweeper: Minesweeper-like game for the Zune HD. Each hidden object has three properties to discover--location, color, and shape--and all three must be corre...SilverlightExcel: an Excel file viewer in Silverlight 4: SilverlightExcel is a Silverlight application allowing you to open and view Excel files and also create graphs.sPWadmin: pwAdmin is an Web Interface based on JSP that uses the PW-Java API to control an PW-Server.Video Player control in Silverlight: A control for playing video in Silverlight 4 with chapters on timeline control. This player will be easily skinnable and customizable. More Featur...XNA Light Pre Pass Renderer: A demo/sample that shows how to write a light pre pass renderer in XNA.Zimms: Collaboration Site for friends, a code depot, and scratch padNew Releases.svn Folders Cleanup Tool: dotSVN Cleanup Tool: dotSVN Cleanup Tool executableAccord: Alpha: Initial build of the Accord framework.AcPrac: AcPrac Ver 0.1: The first version of AcPrac. It is not fully functional, but rather a version to get the bugs out. Please report all bugs.ASP.NET: ASP.NET Browser Definition Files: This download contains: ASP.NET 4 Browser Definition Files -- You can use the new ASP.NET 4 browser definition files with earlier versions of ASP....B&W Port Scanner: Black`n`White Port Scanner 1.0: B&W Port Scanner 1.0 Final Release Date: 03.03.2010 Black`n`WhiteBizTalk SWAT - Simple Web Activity Tracker: BizTalk SWAT: This is a web based version of BizTalk HAT. The concept is designed to be able to share and enable sharing of orchestration info easily. It uses th...BTP Tools: CSB+CUV+HCSB dict files 2010-03-04: 5. is now missing a space between the Strong’s number and the Count: >CSB Translation: 圣所 7, 至圣所G39+G394 it should be: CSB Translation: 圣所 7, 至圣所G...C# Linear Hash Table: Linear Hash Table: First working version of the Linear Hash Table.Cassiopeia: WinTools 1.0 beta: First ReleaseComposure: Caliburn-44007-trunk-vs2010.net40: This is a very simple conversion of the Caliburn trunk (rev 44007) for use in Visual Studio 2010 RC1 built against .NET40. Because the conversion w...Cover Creator: CoverCreator 1.3.0: English and Polish version. Functionality to add image to the front page. Load / save covers.DBF Import Export Wizard: DBF Import Export Wizard Source Code: Version 0.1.0.3DBF Import Export Wizard: DBF_Import_Export_Wizard Setup 0.1.0.3: Zip file contains Setup.exeESB Toolkit Extensions: Tellago BizTalk ESB 2.0 Toolkit Extensions v0.2: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...Fotofly PhotoViewer: Fotofly Photoview v0.1: The first public release. Based on a Silverlight application I have been using for over a year at www.tassography.com. This version uses Fotofly v0...HPC with GPUs applied to CG: Cuda Soft Bodies simulation: Cuda src for soft bodiesHPC with GPUs applied to CG: Full Soft Bodies src: full src code for soft bodies simulationInjectivity (Dependency Injection): 2.8.166.2135: Release 2.8.166.2135 of the Injectivity dependency injection framework.Line Counter: 1.5 (Code Outline Preview): This version contains preview of the code outline feature, you can now view C# code outline within Line Counter. Note that the code outline now onl...Micajah Mindtouch Deki Wiki Copier: MicajahWikiCopier: You should use the following line arguments: WikiCopier.exe "http://oldwikiwithdata.wik.is/@api/deki" "login" "password" "http://newwiki.somename.l...ncontrols: Alpha 0.4.0.1: Added some example on the Console Project.NumTextBox: NumTextBox初始版本: TextBox控件重写 之NumTextBox,主要实现的功能是,只允许输入数字,或String,Numeric,Currency,Decimal,Float,Double,Short,Int,Long 此为初始版本PSCodeplex: PS CodePlex 0.2: PS CodePlex 0.2 has some breaking changes to the parameters. A few of the parameters are renamed and a few are made as switch parameters. Add-Rele...Quick Performance Monitor: QPerfMon First release - Version 1.0.0: The first release of the utility.RapidWebDev - .NET Enterprise Software Development Infrastructure: ProductManagement Quick Sample 0.2: This is a sample product management application to demonstrate how to develop enterprise software in RapidWebDev. The glossary of the system are ro...ScrewWiki Form Auth Provider: ScrewWiki Forms Authentication: Initial ReleaseSee.Sharper: See.Sharper.Docs-1.10.3.4: HTML documentation (including Doxygen project)See.Sharper: See.Sharper-1.10.3.4: Solution (Source files, debug and release binaries)Solar.Generic: Solar.Generic 0.8.0.0 Beta (Revised, Renamed): Solar.Generic 0.8.0.0 (Revised & Renamed) Renamed project from Solar.Commons to Solar.Generic. Project solution file is now in format of Visual ...Solar.Security: Solar.Security 1.1.0.0: Performed several major refactorings of code base. Stripped In-Memory implementation of IConfiguration interface of transactional behavior due to...sPWadmin: pwAdmin v0.7: -Star System Simulator: Star System Simulator 2.3: Changes in this release: Fixed several localisation issues. Features in this release: Model star systems in 3D. Euler-Cromer method. Improved...SysI: sysi, stable and ready: This time for sure.TheWhiteAmbit: TheWhiteAmbit - Demo: Two little demos demonstrating: - fast realtime raytracing - generating bent normals for shading (CUDA capable GPU needed = nVidia GeForce >8x00)VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 22 Beta: Build 22 (beta) New: Visual Studio 2010 RC support (VsTortoise for Visual Studio 2010 RC screenshots) New: VsTortoise integrates in to Solution E...WinMergeFS: WinMergeFS 0.1.42128alpha: WinMergeFS provides AuFS functionality for windows. With WinMergeFS users can mount multiple directories into a virtual drive. Plugin based root se...WSDLGenerator: WSDLGenerator 0.0.0.2: - Bugs fixed - Code refactored - Added support for custom typesXNA Light Pre Pass Renderer: LightPrePassRendererXNA: Zipped source code for the light pre pass renderer made with XNA.Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)LiveUpload to FacebookASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrBlogEngine.NETSDS: Scientific DataSet library and toolsMapWindow GISpatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesIonics Isapi Rewrite FilterMDT Web FrontEndDiffPlex - a .NET Diff Generator

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