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  • backup of TFS with DPM 2007 - different backup times

    - by user46516
    I have DPM set up to back up my TFS server every 30 minutes, the reason being it's a way better interface than the quirky SQL backup interface. I also do a full backup nightly using an SQL maintenance job. My thinking is I would use DPM to restore my databases in case of losing my database and the nightly full backup would be a "just in case" the DPM restore doesn't work. I was thinking a little harder about this set up today and started to think about the fact that the DPM backup of the individual databases happens at different 30 min windows.. i.e. one happens at 13h30, another at 13h34 etc. Would this difference in time be a problem when it comes to restoring the TFS server? If I restore the databases and they are from different times, will this create corruption with pointers in one database pointing to missing items in the other database.. do the databases even rely on each other or are they completely interdependant. Lastly, how would SQL (log) backup cope with this?

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  • Cloud storage that works with rsnapshot?

    - by humbledude
    I’ve started using rsnapshot as my backup system for my home PC. I really like the idea of hard links and how they are handled. But I can’t find the best workflow. Currently I keep my snapshots on the same partition and will copy the newest snapshot to a pen-drive at the end of the week. Cloud storage is what I’m looking for. Dropbox doesn’t fit my needs, because there is no way to make Dropbox respect hard links — all snapshots are treated as full snapshots. Renting a server is pretty expensive, so my question is, are there better alternatives for backup in the cloud? I would like to benefit from hard links and send only incremental backups, just like I do with my local host.

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  • Server Cabinet/Room Cooling

    - by user37226
    Hello all. I currently have two desktops and three servers in my office sitting on the floor (I know this is bad). With that many servers the ambient temperature in the room goes up quickly. I am located in Dallas, TX so during the winter, if the heat is kept low, it is not a problem, but during the summer it easily jumps the room +10 degrees. I have decided and found a free 42U server cabinet that a hosting company was throwing away to house all of these systems in. One server is in a rack mount case while the other four servers are housed in mid-tower cases. I have purchased shelves for each computer and plan to lay the towers side ways on these shelves (as replacing the cases costs a heck of a lot of money). I like the idea of housing all of these systems in the cabinet because it will save a lot of room and clean up all of the cabling currently laying all over the office floor. When putting this setup together over the next couple of weeks, I want to address issues with dust and cooling. The server cabinet has a fan on top, front plexiglass door and a rear metal door with vent wholes on the bottom. First the cooling issues. I know I am going to want to have cool air enter the bottom of the cabinet and exit the top. I do not want the room heating up though as this will make my work area hot and then make the servers warmer as the air eventually reenters the cabinet. I had an idea to fix this problem, but am unsure if it will work. I was thinking of taking flexible piping and adapting it to the back fans of the computer having the other end of the pipe at the top close to the cabinet's top mounted fan. I was then thinking of creating a duct around the top fan into the attic. Now I am very concerned that the attic will cause issues with this type of setup because during July/August time frame, the attic is easily 120 degrees F. I could also use the flexible pipe to take it to an attic exhaust vent if it would be better to vent it into the 100 degree air outside (at least there may be wind. The other option would be to buy a small portable air conditioner. This may be a possibility, but do I want to spend the extra money on power? I bet this increases the noise. Plus they are around $250 on Amazon. What would you all recommend? Depending on the solution I end up running with above, I would also like to limit the dust that gets into the cabinet. If I were to cut a whole and mount a second cabinet fan on the bottom of the rear door, could I possibly mount a standard home air filter on the other side of that whole? Thanks in advance for your recommendations. I look forward to reading your interesting ideas.

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  • samba joined to AD canot see users when in the security tab on client

    - by Jonathan
    I've got samba joined via kerberos and winbindd to our AD network and user authentication and everything else is working great. However when I try to add users/groups to file permissions it tells me they are not found. All the users groups show up fine with getent so I'm not sure why they are not showing up. Here is my smb.conf and I would much appreciate any help with this. #GLOBAL PARAMETERS [global] socket options = TCP_NODELAY IPTOS_LOWDELAY SO_KEEPALIVE SO_RCVBUF=11264 SO_SNDBUF=11264 workgroup = [hidden] realm = [hidden] preferred master = no server string = xerxes web/file server security = ADS encrypt passwords = yes log level = 3 log file = /var/log/samba/%m max log size = 50 printcap name = cups printing = cups winbind enum users = Yes winbind enum groups = Yes winbind use default domain = Yes winbind nested groups = Yes winbind separator = + winbind refresh tickets = yes idmap uid = 1600-20000 idmap gid = 1600-20000 template primary group = "Domain Users" template shell = /bin/bash kerberos method = system keytab nt acl support = yes [homes] comment = Home Direcotries valid users = %S read only = No browseable = No create mask = 0770 directory mask = 0770 force create mode = 0660 force directory mode = 2770 inherit owner = no [test] comment = Test path=/mnt/test writeable=yes valid users = %s create mask = 0770 directory mask = 0770 force create mode = 0660 force directory mode = 2770 inherit owner = no [printers] comment = All Printers path = /var/spool/cups browseable = no printable = yes

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  • Windows Domain Chaos - Any Solving Approach

    - by Chake
    we are running an old Window 2003 Server as Domain Controller (DC2003). To safely migrate to Windows 2008 R2 we added a 2008 R2 (DC2008R2) to the domain as domain controller (adprep etc.). After dcpromo on DC2008R2 everything seemed to be ok. The new DC appeared under the "Domain Controlelrs" node. It wasn't checked at this time, if DC2008R2 can REALLY act as domain controller. Later we tried to shutdown DC2003 and ran into a total mess with non functional Exchange and Team Foundation Services. After that I got the job to fix... First i thought it could be an Problem with DC2008R2. So I removed it as Domain Controller and installed a new Windows 2008 R8 Server DC2008R2-2. I ran into similar Problems. I tried a bunch of stuff, but nothign helped. I won't list it, maybe I made an mistake, so I'm willing to redo it with your suggestions. To have a starting point I tried the best practise analyser whicht ended up with 24 "Compatible" and 26 "Not Compatible" tests. From these 26 tests 19 read the same. (I'm translating from german, so that may to be the exact wording) Problem: Using the Best Practise Analyser for Active Directory Domain Services (Active Directory Domain Services Best Practices Analyzer, AD DS BPA) no data can be be gathered using the name of the forest and the domain controller DC2008R2-2. I appreciate any suggestions, this really bothers me.

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  • Rename Active Directory domain following Windows 2000 -> 2008 migration.

    - by ewwhite
    I'm working with a site that needs an internal DNS domain rename. It currently has a DNS name of domain.abc.com and NT name of ABC. I'm trying to get to a DNS name of abctrading.com and NT name of ABCTRADING. Split DNS would be used. The site originally ran from a single Windows 2000 domain controller hosting AD, file, print, DHCP and DNS services. There was no Exchange system in the environment. The 50 client PCs are all Windows XP with a handful of users using roaming profiles. All users are in a single OU and there are no group policy/GPOs. I'm a Linux engineer, but have been trying to guide another group of consultants to reach a more suitable setup. With the help of this group, we were able to move the single Windows 2000 system to a set of Windows 2008 R2 servers separated into domain controller and file/print systems (virtualized). We are also trying to add an Exchange 2010 system to this mix. The Windows 2000 server was demoted and is no longer in the picture. This is the tricky part, as client wants the domain renamed and the consultants aren't quite sure how to get through it without another 32-40 hours of testing/implementation. THey say that there's considerable risk to do the rename without a completely isolated test environment. However, this rename has to be done before installing Exchange. So we're stuck at this point. I'd like to know what's involved in renaming the domain at this point. We're on Windows Server 2008. The AD is healthy now. Coming from a Linux background, it seems as though there should be a reasonable path to this. Also, since the original domain appears to be a child/subdomain, would that be a problem here. I'd appreciate any guidance.

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  • Trying to configure samba share with office server

    - by tomphelps
    Hi, i'm trying to set up fstab to automatically connect to my office shared server. I'm undoubtedly doing something silly here as the username and password and server name work fine in the first code snippet below, just not the second - any help would be appreciated! The following command works as expected... tom@tom-desktop: sudo /usr/bin/smbclient -L Server.local -Uguest Enter guest's password: Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Sharename Type Comment --------- ---- ------- Lacie Disk Disk macosx Server Disk macosx IPC$ IPC IPC Service (Server) ADMIN$ IPC IPC Service (Server) Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Server Comment --------- ------- ACER-9D60040D10 SERVER Server Workgroup Master --------- ------- WORKGROUP ACER-9D60040D10 But when i add the following line to /etc/fstab, i get this error: cifs_mount failed w/return code = -22 //Server.local/Server /media/maguires cifs username=guest,password=password 0 0

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  • Books or guides regarding secure key storage and database encryption

    - by Matty
    I have an idea for a SaaS product I want to create, however, this product will store extremely sensitive data that needs to be encrypted at rest. The trouble is not so much the encryption, but the problem of securely storing the keys so that in the event the server was somehow compromised, the keys couldn't just be recovered and used to decrypt the database. Are there any decent books to guides regarding database encryption, and in particular secure key storage? This seems to be a less than straightforward topic and something that is difficult to get right. I'm seeing multiple ways to attack such a system, but unable to come up with one that is secure enough to store highly confidential information.

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  • Isolated Storage Made Easy

    In its most simple form Isolated Storage allows you to save name value pairs and retrieve them at some other time the next time your app runs. Granted we could get into XML and text files etc but I'm going to stick with just name value pairs. Lets take a look at this line:private void PresistKeyValue(string _Key, string _Value){StreamWriter MyWriter = new StreamWriter(new IsolatedStorageFileStream(_Key, FileMode.Create, IsolatedStorageFile.GetUserStoreForApplication()));MyWriter.Write(_Value);MyWriter.Close();}Nice...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL cluster instance names for large project

    - by Sam
    We're setting up two clusters. One dev and one prod. The Production will host two SQL instances - a OLTP and a DW. The development will host 4 OLTP non-production environments and at least one DW non-production. We're working on getting more DW non-prods and possibly more OLTP systems. I'm considering a naming scheme like this, where PROJ would be 3 initials for the project name. Dev Cluster MSSQLPROJD1\D1 (DEV) MSSQLPROJD2\D2 (TEST) MSSQLPROJD3\D3 (QA) MSSQLPROJD4\D4 (STAGE) MSSQLPROJD5\D5 (DW) Prd Cluster MSSQLPROJP1\P1 (PRD) MSSQLPROJP2\P2 (DW) To the left of the slash, each name must be unique network wide. On each server, the instance name, to the right of the slash, must be unique. Any thoughts on this? I'm trying to avoid having instance names drifting from reality as the project progresses - say we change what we call a certain environment or want to repurpose one. Then we can update a listing of the purposes for the instances and be done with it. How has a scheme like this worked out for you? Maybe you do things another way in your shop - tell me about it. Thanks.

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  • WS2008 subst in Logon script does not "stick"

    - by Frans
    I have a terminal server environment exclusively with Windows Server 2008. My problem is that I need to "map" a drive letter to each users Temp folder. This is due to a legacy app that requries a separate Temp folder for each user but which does not understand %temp%. So, just add "subst t: %temp%" to the logon script, right? The problem is that, even though the command runs, the subst doesn't "stick" and the user doesn't get a T: drive. Here is what I have tried; The simplest version: 'Mapping a temp drive Set WinShell = WScript.CreateObject("WScript.Shell") WinShell.Run "subst T: %temp%", 2, True That didn't work, so tried this for more debug information: 'Mapping a temp drive Set WinShell = WScript.CreateObject("WScript.Shell") Set procEnv = WinShell.Environment("Process") wscript.echo(procEnv("TEMP")) tempDir = procEnv("TEMP") WinShell.Run "subst T: " & tempDir, 3, True This shows me the correct temp path when the user logs in - but still no T: Drive. Decided to resort to brute force and put this in my login script: 'Mapping a temp drive Set WinShell = WScript.CreateObject("WScript.Shell") WinShell.Run "\\domain\sysvol\esl.hosted\scripts\tempdir.cmd", 3, True where \domain\sysvol\esl.hosted\scripts\tempdir.cmd has this content: echo on subst t: %temp% pause When I log in with the above then the command window opens up and I can see the subst command being executed correctly, with the correct path. But still no T: drive. I have tried running all of the above scripts outside of a login script and they always work perfectly - this problem only occurs when doing it from inside a login script. I found a passing reference on an MSFN forum about a similar problem when the user is already logged on to another machine - but I have this problem even without being logged on to another machine. Any suggestion on how to overcome this will be much appreciated.

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  • Upgrade SQLServer 2008 hardware

    - by John
    Forgive me if I'm not able to be totally clear here. It is not intentional, I'm a senior level developer in a very small company having to act like a manager at the moment. Anyway, the story is that we have 2 older dell servers with SQL Server 2008 Standard in a "cluster". I put that in quotes because I'm still not 100% clear what that means. We have 2 brand new blade servers and want to move the existing databases to the new hardware. Ok, so here is the gotcha. We need to do this with little or no down time. I'm being told that we can evict the passive node, then pull in one of the new servers. But I'm also being told that this is a dangerous step because something could go wrong that would cause the cluster to fail and then we would be left with nothing because the active server would not be able to come back up. Does anyone have any thoughts on how to handle this? I'm being told that the only way to ensure success is to have at least a day of down time where we bring up a new cluster on the new hardware and then migrate the databases 1 by 1.

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  • Maintenance window and recovery for a large database

    - by NYSystemsAnalyst
    One of our teams is developing a database that will be somewhat large (~500GB) and grow from there (I know 500 Gigs may seem small to many of you, but it will be one of the larger databases in our shop). One of the issues they are grappling with is backing up and restoring the database. Basically, the database will have several "data" tables and one table used for storing images / documents. We need to accomplish the following: Be able to quickly backup and restore only the data tables (sans images) to our test server for debugging and testing purposes. In the event of a catastrophic database failure, restore the data tables only to get most of the application up and running ASAP. Then, restore the images table when possible. Backup the database within the allotted nightly time window (a few hours). My questions are: Is it possible to accomplish the first two goals while still having the images stored in the same database? If so, would we use filegroups, filestream, or something else? How do other shops backup their databases in a reasonable time window while maintaining high availability? Do you replicate to a second server and backup from there?

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • Moving from a traditional in memory Java session to persistent storage sessions

    - by Benju
    We have decided to take the plunge and move from using a typical java session provider in Tomcat/Jetty/etc to persisting everything to a central datastore. We are looking at using MongoDB for this. A few options come to mind... http://wiki.eclipse.org/Jetty/Tutorial/MongoDB_Session_Clustering This is nice because it will "auto-magically" persist our session to a Mongo installation. I am concerned however that we will not have fine grained control of what is happening. https://github.com/mattinsler/com.lowereast.guiceymongo/ GuiceMongo is interesting as it integrates with Guice. Perhaps we could persist everything via this ORM. Has anybody had to deal with this kind of move? It seems that moving from in memory to persistent session storage has a lot of gotchas.

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  • thought about shared storage (NFS, Lustre) [closed]

    - by user134880
    Possible Duplicate: Can you help me with my capacity planning? Now I habe small cluster with total of 8 nodes. 6 of them are computing nodes (apache and vmware) and 2 nodes are for storage. 2 storage nodes are identical. Each storage server is linux box with 8 x 1Tb WD RE4 in soft raid 10. 1st box is master and 2nd is slave. Data is mirrored with DRDB. We export NFSv4 shares to Apache (for document root) and iSCSI to Vmware. Now all is working pretty good and stable. But it will be soon time to upgrade our system. I have been thinking of Lustre. Does some one has any real experience with Lustre or NFS medium clusters? Will it be good idea just to upgrade server and change hdd's to 3Tb ? With NFS we will always have only 2 servers to maintain (one primary and one slave). Thanks. QUESTIONS: 1) Does some one used Lustre? In production? I have seen a lot of info about how it is hard to setup Lustre because you need to compile own kernel and patches. It's answers from newbies. Is there some one who has used Lustre for some period of time? 2) About disk upgrades - it's only description of strategy. I'm not asking if it is enough 3Tb or not. I just ask if it is right just to replace hdds instead of adding new server (like with Lustre) Thanks again.

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  • best cloud storage + rsnapshot

    - by humbledude
    I’ve started using rsnapshot as my backup system for home PC. I really like the idea of hard links and how they are handled. But can’t find best workflow. Currently I keep my snapshots on the same partition and let’s say, copy newest one to a pendrive at the end of the week. Cloud storage is what I’m looking for. As of rsnapshot, Dropbox doesn’t fit my needs. More over there is no way to make it respect hard links — all snapshots are treated as a full snapshot. Renting a server is pretty expensive so my question is, are there better alternatives for backup in the cloud? I would like to benefit from hard links and send only incremental backups, just like in my local host.

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  • secure offline PC storage accessible through javascript

    - by turbo2oh
    I'm attempting to build a browser-based HTML5 application that has the ability to store data locally on a PC (not mobile device) when offline. This data is sensitive and must be secure. Of course the trick is trying to find a way to be able to access the secure data with Javascript. I've ruled out browser local storage since its not secure. Could this be accomplished with a local database? If so, where could the DB credentials be stored? Javascript obviously doesn't seem like a good option to store them since its user-readable.

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  • ??????30?????WebLogic Server 11g????|WebLogic Channel|??????

    - by ???02
    Oracle WebLogic Server 11g?????????????30?????????????No1??????????????????????????WebLogic Server??11g???????????????????????????ActiveCache?Real Operations?Enterprise Grid Messaging????11gR1?????????????????????????????????????????????????????????????????????? ???? ¦Oracle WebLogic Server 11g R1 ????¦Oracle WebLogic Server 11g R1 Update¦Real Operations¦Oracle TopLink 11g¦Multi Data Source¦Enterprise Grid Messaging(JMS)¦ActiveCache¦Web Tier Utilities(OHS,WebCache)¦???¦??? ??Oracle WebLogic Server 11g R1 ?? <??:?30?>http://otndnld.oracle.co.jp/ondemand/otn-seminar/fm/WLS11g/index.htmlhttp://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11gr1-overview-265878-ja.pdf ??????????(????????)What's New in Oracle WebLogic Server 11g Release 1 (10.3.5)(??)http://download.oracle.com/docs/cd/E21764_01/web.1111/e13852/toc.htmOracle WebLogic Server11g ????1(10.3.4)????(???)http://download.oracle.com/docs/cd/E23549_01/web.1111/b55571/toc.htm

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  • Exchange 2007 Standard Edition

    - by Phrontiste
    We Have : Exchange 2007 Standard Edition IBM System X3650 2 x Intel Xeon 5430 2.66 GHz Version 8.1 Build 240.6 Mailbox, Hub Transport, Client Access Role Installed on One Box Total Number of Mailboxes : 110 - 130 6 Physical Disks Disk 0,1 (68 GB) = Raid-1, OS Partition ( C: Partition) Disk 2,3 (279GB) = Raid-1, Exchange Database (First and Second Storage Groups) ( D: Partition ) Disk 4,5 (68 GB) = Raid-1, Exchange Transaction Logs ( E: Partition ) Setup: Storage Groups : D:\First Storage group\Mailbox database.edb Storage Groups : D:\Second Storage Group\Public Folder Database.edb Transaction Logs : E Partition Problem 1: On our D Partition (Mailbox Database Partition), total size is 279 GB, free space remaining is 64.7 GB, when I select the first storage group and second storage group folders and right click properties they report a size of 165 GB. Mailbox database reports a size of 157GB when right clicked Properties. where as the size displayed in the folder is 164,893,456 KB So, we are missing around 50-54 GB, there is nothing else on these drives, no page file, nothing at all. The partition housing the Transaction logs is reporting the sizes accurately. Any suggestions / fixes on the above ? Problem 2: As you may have already read in Problem 1, the size of the mailbox database is 157GB or 164GB reported; which is not recommended, a) What would you suggest we should do to divide mailboxes in storage groups on this same server ? b) How would we move mailboxes into different storage groups ? c) This is the information store size ? (Am I right in thinking that this is not recommended) d) Having multiple storage groups with one Mailbox DB in each, would that reduce the size of the Information Store? e) Any suggestions / how-to reduce the size of information store ? We didn't install this, we have inherited this - what other recommendations you can make in order to keep ourselves better prepared for any server disaster? We are backing up with Yosemite Backup on RD1000 (320GB) at the moment, which is backing up successfully, flushing the logs daily. We haven't done a test restore YET. I have tried to provide as much info as possible, please let me know if you need further info. Also, we haven't yet faced any problems in mailflow, access speeds, everything is working fine, we have two to five people accessing OWA or Outlook via vpn only. Thanks for your time to read the above - will look forward to your expert suggestions.

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  • Server 2003 SP2 BSOD caused by fltmgr.sys

    - by MasterMax1313
    I'm running into a problem where a Server 2003 SP2 box has started crashing roughly once an hour, BSODing out with the message that fltmgr.sys is probably the cause. I ran dumpchk.exe on the memory.dmp file, indicating the same thing. Any thoughts on typical root causes? The following is the error code I'm seeing: Error code 0000007e, parameter1 c0000005, parameter2 f723e087, parameter3 f78cea8c, parameter4 f78ce788. After running dumpchk on the memory.dmp file, I get the following note: Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) The full log is here: Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [c:\windows\memory.dmp] Kernel Complete Dump File: Full address space is available Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** Executable search path is: ********************************************************************* * Symbols can not be loaded because symbol path is not initialized. * * * * The Symbol Path can be set by: * * using the _NT_SYMBOL_PATH environment variable. * * using the -y <symbol_path> argument when starting the debugger. * * using .sympath and .sympath+ * ********************************************************************* *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrnlpa.exe - Windows Server 2003 Kernel Version 3790 (Service Pack 2) UP Free x86 compatible Product: Server, suite: TerminalServer SingleUserTS Built by: 3790.srv03_sp2_gdr.101019-0340 Machine Name: Kernel base = 0x80800000 PsLoadedModuleList = 0x8089ffa8 Debug session time: Wed Oct 5 08:48:04.803 2011 (UTC - 4:00) System Uptime: 0 days 14:25:12.085 ********************************************************************* * Symbols can not be loaded because symbol path is not initialized. * * * * The Symbol Path can be set by: * * using the _NT_SYMBOL_PATH environment variable. * * using the -y <symbol_path> argument when starting the debugger. * * using .sympath and .sympath+ * ********************************************************************* *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrnlpa.exe - Loading Kernel Symbols ............................................................... ................................................. Loading User Symbols Loading unloaded module list ... ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 7E, {c0000005, f723e087, f78dea8c, f78de788} ***** Kernel symbols are WRONG. Please fix symbols to do analysis. *** ERROR: Symbol file could not be found. Defaulted to export symbols for fltmgr.sys - --omitted-- Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) Followup: MachineOwner --------- ----- 32 bit Kernel Full Dump Analysis DUMP_HEADER32: MajorVersion 0000000f MinorVersion 00000ece KdSecondaryVersion 00000000 DirectoryTableBase 004e7000 PfnDataBase 81600000 PsLoadedModuleList 8089ffa8 PsActiveProcessHead 808a61c8 MachineImageType 0000014c NumberProcessors 00000001 BugCheckCode 0000007e BugCheckParameter1 c0000005 BugCheckParameter2 f723e087 BugCheckParameter3 f78dea8c BugCheckParameter4 f78de788 PaeEnabled 00000001 KdDebuggerDataBlock 8088e3e0 SecondaryDataState 00000000 ProductType 00000003 SuiteMask 00000110 Physical Memory Description: Number of runs: 3 (limited to 3) FileOffset Start Address Length 00001000 0000000000001000 0009e000 0009f000 0000000000100000 bfdf0000 bfe8f000 00000000bff00000 00100000 Last Page: 00000000bff8e000 00000000bffff000 KiProcessorBlock at 8089f300 1 KiProcessorBlock entries: ffdff120 Windows Server 2003 Kernel Version 3790 (Service Pack 2) UP Free x86 compatible Product: Server, suite: TerminalServer SingleUserTS Built by: 3790.srv03_sp2_gdr.101019-0340 Machine Name:*** ERROR: Module load completed but symbols could not be loaded for srv.sys Kernel base = 0x80800000 PsLoadedModuleList = 0x8089ffa8 Debug session time: Wed Oct 5 08:48:04.803 2011 (UTC - 4:00) System Uptime: 0 days 14:25:12.085 start end module name 80800000 80a50000 nt Tue Oct 19 10:00:49 2010 (4CBDA491) 80a50000 80a6f000 hal Sat Feb 17 00:48:25 2007 (45D69729) b83d4000 b83fe000 Fastfat Sat Feb 17 01:27:55 2007 (45D6A06B) b8476000 b84a1000 RDPWD Sat Feb 17 00:44:38 2007 (45D69646) b8549000 b8554000 TDTCP Sat Feb 17 00:44:32 2007 (45D69640) b8fe1000 b9045000 srv Thu Feb 17 11:58:17 2011 (4D5D53A9) b956d000 b95be000 HTTP Fri Nov 06 07:51:22 2009 (4AF41BCA) b9816000 b982d780 hgfs Tue Aug 12 20:36:54 2008 (48A22CA6) b9b16000 b9b20000 ndisuio Sat Feb 17 00:58:25 2007 (45D69981) b9cf6000 b9d1ac60 iwfsd Wed Sep 29 01:43:59 2004 (415A4B9F) b9e5b000 b9e62000 parvdm Tue Mar 25 03:03:49 2003 (3E7FFF55) b9e63000 b9e67860 lgtosync Fri Sep 12 04:38:13 2003 (3F6185F5) b9ed3000 b9ee8000 Cdfs Sat Feb 17 01:27:08 2007 (45D6A03C) b9f10000 b9f2e000 EraserUtilRebootDrv Thu Jul 07 21:45:11 2011 (4E166127) b9f2e000 b9f8c000 eeCtrl Thu Jul 07 21:45:11 2011 (4E166127) b9f8c000 b9f9d000 Fips Sat Feb 17 01:26:33 2007 (45D6A019) b9f9d000 ba013000 mrxsmb Fri Feb 18 10:22:23 2011 (4D5E8EAF) ba013000 ba043000 rdbss Wed Feb 24 10:54:03 2010 (4B854B9B) ba043000 ba0ad000 SPBBCDrv Mon Dec 14 23:39:00 2009 (4B2712E4) ba0ad000 ba0d7000 afd Thu Feb 10 08:42:18 2011 (4D53EB3A) ba0d7000 ba108000 netbt Sat Feb 17 01:28:57 2007 (45D6A0A9) ba108000 ba19c000 tcpip Sat Aug 15 05:53:38 2009 (4A8685A2) ba19c000 ba1b5000 ipsec Sat Feb 17 01:29:28 2007 (45D6A0C8) ba275000 ba288600 NAVENG Fri Jul 29 08:10:02 2011 (4E32A31A) ba289000 ba2ae000 SYMEVENT Thu Apr 15 21:31:23 2010 (4BC7BDEB) ba2ae000 ba42d300 NAVEX15 Fri Jul 29 08:07:28 2011 (4E32A280) ba42e000 ba479000 SRTSP Fri Mar 04 15:31:08 2011 (4D714C0C) ba485000 ba487b00 dump_vmscsi Wed Apr 11 13:55:32 2007 (461D2114) ba4e1000 ba540000 update Mon May 28 08:15:16 2007 (465AC7D4) ba568000 ba59f000 rdpdr Sat Feb 17 00:51:00 2007 (45D697C4) ba59f000 ba5b1000 raspptp Sat Feb 17 01:29:20 2007 (45D6A0C0) ba5b1000 ba5ca000 ndiswan Sat Feb 17 01:29:22 2007 (45D6A0C2) ba5da000 ba5e4000 dump_diskdump Sat Feb 17 01:07:44 2007 (45D69BB0) ba66a000 ba67e000 rasl2tp Sat Feb 17 01:29:02 2007 (45D6A0AE) ba67e000 ba69a000 VIDEOPRT Sat Feb 17 01:10:30 2007 (45D69C56) ba69a000 ba6c1000 ks Sat Feb 17 01:30:40 2007 (45D6A110) ba6c1000 ba6d5000 redbook Sat Feb 17 01:07:26 2007 (45D69B9E) ba6d5000 ba6ea000 cdrom Sat Feb 17 01:07:48 2007 (45D69BB4) ba6ea000 ba6ff000 serial Sat Feb 17 01:06:46 2007 (45D69B76) ba6ff000 ba717000 parport Sat Feb 17 01:06:42 2007 (45D69B72) ba717000 ba72a000 i8042prt Sat Feb 17 01:30:40 2007 (45D6A110) baff0000 baff3700 CmBatt Sat Feb 17 00:58:51 2007 (45D6999B) bf800000 bf9d3000 win32k Thu Mar 03 08:55:02 2011 (4D6F9DB6) bf9d3000 bf9ea000 dxg Sat Feb 17 01:14:39 2007 (45D69D4F) bf9ea000 bf9fec80 vmx_fb Sat Aug 16 07:23:10 2008 (48A6B89E) bf9ff000 bfa4a000 ATMFD Tue Feb 15 08:19:22 2011 (4D5A7D5A) bff60000 bff7e000 RDPDD Sat Feb 17 09:01:19 2007 (45D70AAF) f7214000 f723a000 KSecDD Mon Jun 15 13:45:11 2009 (4A3688A7) f723a000 f725f000 fltmgr Sat Feb 17 00:51:08 2007 (45D697CC) f725f000 f7272000 CLASSPNP Sat Feb 17 01:28:16 2007 (45D6A080) f7272000 f7283000 symmpi Mon Dec 13 16:03:14 2004 (41BE0392) f7283000 f72a2000 SCSIPORT Sat Feb 17 01:28:41 2007 (45D6A099) f72a2000 f72bf000 atapi Sat Feb 17 01:07:34 2007 (45D69BA6) f72bf000 f72e9000 volsnap Sat Feb 17 01:08:23 2007 (45D69BD7) f72e9000 f7315000 dmio Sat Feb 17 01:10:44 2007 (45D69C64) f7315000 f733c000 ftdisk Sat Feb 17 01:08:05 2007 (45D69BC5) f733c000 f7352000 pci Sat Feb 17 00:59:03 2007 (45D699A7) f7352000 f7386000 ACPI Sat Feb 17 00:58:47 2007 (45D69997) f7487000 f7490000 WMILIB Tue Mar 25 03:13:00 2003 (3E80017C) f7497000 f74a6000 isapnp Sat Feb 17 00:58:57 2007 (45D699A1) f74a7000 f74b4000 PCIIDEX Sat Feb 17 01:07:32 2007 (45D69BA4) f74b7000 f74c7000 MountMgr Sat Feb 17 01:05:35 2007 (45D69B2F) f74c7000 f74d2000 PartMgr Sat Feb 17 01:29:25 2007 (45D6A0C5) f74d7000 f74e7000 disk Sat Feb 17 01:07:51 2007 (45D69BB7) f74e7000 f74f3000 Dfs Sat Feb 17 00:51:17 2007 (45D697D5) f74f7000 f7501000 crcdisk Sat Feb 17 01:09:50 2007 (45D69C2E) f7507000 f7517000 agp440 Sat Feb 17 00:58:53 2007 (45D6999D) f7517000 f7522000 TDI Sat Feb 17 01:01:19 2007 (45D69A2F) f7527000 f7532000 ptilink Sat Feb 17 01:06:38 2007 (45D69B6E) f7537000 f7540000 raspti Sat Feb 17 00:59:23 2007 (45D699BB) f7547000 f7556000 termdd Sat Feb 17 00:44:32 2007 (45D69640) f7557000 f7561000 Dxapi Tue Mar 25 03:06:01 2003 (3E7FFFD9) f7577000 f7580000 mssmbios Sat Feb 17 00:59:12 2007 (45D699B0) f7587000 f7595000 NDProxy Wed Nov 03 09:25:59 2010 (4CD162E7) f75a7000 f75b1000 flpydisk Tue Mar 25 03:04:32 2003 (3E7FFF80) f75b7000 f75c0080 SRTSPX Fri Mar 04 15:31:24 2011 (4D714C1C) f75d7000 f75e3000 vga Sat Feb 17 01:10:30 2007 (45D69C56) f75e7000 f75f2000 Msfs Sat Feb 17 00:50:33 2007 (45D697A9) f75f7000 f7604000 Npfs Sat Feb 17 00:50:36 2007 (45D697AC) f7607000 f7615000 msgpc Sat Feb 17 00:58:37 2007 (45D6998D) f7617000 f7624000 netbios Sat Feb 17 00:58:29 2007 (45D69985) f7627000 f7634000 wanarp Sat Feb 17 00:59:17 2007 (45D699B5) f7637000 f7646000 intelppm Sat Feb 17 00:48:30 2007 (45D6972E) f7647000 f7652000 kbdclass Sat Feb 17 01:05:39 2007 (45D69B33) f7657000 f7661000 mouclass Tue Mar 25 03:03:09 2003 (3E7FFF2D) f7667000 f7671000 serenum Sat Feb 17 01:06:44 2007 (45D69B74) f7677000 f7682000 fdc Sat Feb 17 01:07:16 2007 (45D69B94) f7687000 f7694b00 vmx_svga Sat Aug 16 07:22:07 2008 (48A6B85F) f7697000 f76a0000 watchdog Sat Feb 17 01:11:45 2007 (45D69CA1) f76a7000 f76b0000 ndistapi Sat Feb 17 00:59:19 2007 (45D699B7) f76b7000 f76c6000 raspppoe Sat Feb 17 00:59:23 2007 (45D699BB) f76c8000 f7707000 NDIS Sat Feb 17 01:28:49 2007 (45D6A0A1) f7707000 f770f000 kdcom Tue Mar 25 03:08:00 2003 (3E800050) f770f000 f7717000 BOOTVID Tue Mar 25 03:07:58 2003 (3E80004E) f7717000 f771e000 intelide Sat Feb 17 01:07:32 2007 (45D69BA4) f771f000 f7726000 dmload Tue Mar 25 03:08:08 2003 (3E800058) f777f000 f7786000 dxgthk Tue Mar 25 03:05:52 2003 (3E7FFFD0) f7787000 f778e000 vmmemctl Tue Aug 12 20:37:25 2008 (48A22CC5) f77cf000 f77d6280 vmxnet Mon Sep 08 21:17:10 2008 (48C5CE96) f77d7000 f77df000 audstub Tue Mar 25 03:09:12 2003 (3E800098) f77ef000 f77f7000 Fs_Rec Tue Mar 25 03:08:36 2003 (3E800074) f77f7000 f77fe000 Null Tue Mar 25 03:03:05 2003 (3E7FFF29) f77ff000 f7806000 Beep Tue Mar 25 03:03:04 2003 (3E7FFF28) f7807000 f780f000 mnmdd Tue Mar 25 03:07:53 2003 (3E800049) f780f000 f7817000 RDPCDD Tue Mar 25 03:03:05 2003 (3E7FFF29) f7817000 f781f000 rasacd Tue Mar 25 03:11:50 2003 (3E800136) f7878000 f7897000 Mup Tue Apr 12 15:05:46 2011 (4DA4A28A) f7897000 f7899980 compbatt Sat Feb 17 00:58:51 2007 (45D6999B) f789b000 f789e900 BATTC Sat Feb 17 00:58:46 2007 (45D69996) f789f000 f78a1b00 vmscsi Wed Apr 11 13:55:32 2007 (461D2114) f79af000 f79b0280 vmmouse Mon Aug 11 07:16:51 2008 (48A01FA3) f79b1000 f79b2280 swenum Sat Feb 17 01:05:56 2007 (45D69B44) f7b4a000 f7bdf000 Ntfs Sat Feb 17 01:27:23 2007 (45D6A04B) Unloaded modules: ba65a000 ba668000 imapi.sys Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 0000E000 ba1c4000 ba1d5000 vpc-8042.sys Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 00011000 f77df000 f77e7000 Sfloppy.SYS Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 00008000 ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 7E, {c0000005, f723e087, f78dea8c, f78de788} ***** Kernel symbols are WRONG. Please fix symbols to do analysis. --omitted-- Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) Followup: MachineOwner --------- Finished dump check

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS it is giving an error saying grub installation failed?

    - by Rishee
    I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS (32 bit) it is giving an error saying grub installation failed? Please check the below screenshot of the error. I have other Ubuntu servers running fine on this esxi server, so I don't think problem is with ESXi. I have 32 GB of ram spare on this ESXi and have given 2 GB of RAM to this 12.0 LTS VM. I have given 2 cores of processor. I have tried supplying different ISO Image to this VM as I thought the 1st image that I downloaded has errors.. But defiantly that's not the case as all 3 different ISO images that I downloaded of Ubuntu server 12.04 LTS (32-bit) can't be corrupt!! Just to make sure that the Image does not have problem I used that Image to install it for testing on stand alone system. it works fine there!! This is a production ESXi server with which I can't play with, how ever I can play whith the Ubuntu Server 12.04 LTS (32-Bit) VM that we have created on that ESXi. I need help on this as soon as possible. go live date of this server is really close. (This Question is already there on Super user and Server Fault.)

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Migrate installation from one HDD to another?

    - by dougoftheabaci
    I have a server with a 64 GB SSD inside. It runs just fine, but occasionally there's a hiccup that causes it to nearly fill up. When that happens my server starts to lockup and generally misbehave. I'm looking to buy a bigger SSD (either 128 GB or 256 GB) but I'm a bit unsure of how best to make the transition. For a start, I don't have an external monitor. If I need one I'll have to borrow it from work. Most of the time I just SSH into the server from my iMac. The only solution I can think of would be to buy two FW800 2.5" cases, boot from the 64 GB SSD and clone it to the 128 GB SSD. Seem a bit excessive but it might be my best option. I do have more than one SATA port on my server, but they're all currently being use for storage drives. They don't mount by default, so I could unplug them and just have the two SSDs and do the whole thing via SSH. This is another option I'm considering. My main concern with either is how best to make sure everything goes across. I want a carbon copy of the first one onto the second. This is especially important because I have a ZFS volume (my storage) and I'm a bit unfamiliar with how to move everything across. I could just start fresh and reinstall everything on the SSD, but that seems like extra trouble I don't need. So any advice on how best to achieve my goals would be appreciated. Thanks! Server is running Ubuntu Server 12.04. The iMac has 10.8.1.

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