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  • SQL Database Management Survey

    Win one of two $50 Amazon vouchers by entering our database management survey. We’re finding out more about how SQL database professionals are doing backup and recovery, using cloud services and more. Answer the short survey for a chance to win. Learn Agile Database Development Best PracticesAgile database development experts Sebastian Meine and Dennis Lloyd are running day-long classes designed to complement Red Gate’s SQL in the City US tour. Classes will be held in San Francisco, Chicago, Boston and Seattle. Register Now.

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • Lost connectivity after configuring multiple network adapters on separate networks

    - by Dave Long
    I am trying to setup an Ubuntu hosting server, currently just for development, and the server has two NICs, each sitting on a different network. eth0 is on 192.168.200.* and eth1 is on 192.168.101.* and each one has a static IP. eth0 is the public facing NIC card and eth1 is strictly for internal access to the server. I initially only setup eth0 and added the eth1 card when I needed it. eth0 was working find until I added eth1, now, can't get any connectivity on eth0 unless I pull eth1 out of the box. The configuration on each system is as follows: auto eth0 iface eth0 inet static address 192.168.200.94 netmask 255.255.255.0 network 192.168.200.0 broadcast 192.168.200.255 gateway 192.168.200.253 auto eth1 iface eth1 inet static address 192.168.101.64 netmask 255.255.255.0 network 192.168.101.0 broadcast 192.168.101.255 gateway 192.168.101.254 Again eth0 worked fine until I added eth1. I have seen this happen with Windows servers if you have a Default Gateway setup for both NICs, but I am not sure if this works the same on Ubuntu. My resolv.conf file looks like so: nameserver 192.168.101.59 nameserver 192.168.101.58 domain domain.local search domain.local Per request here is the Routing table 192.168.101.0 * 255.255.255.0 U 0 0 0 eth1 192.168.200.0 * 255.255.255.0 U 0 0 0 eth0 default 192.168.101.254 0.0.0.0 UG 100 0 0 eth1 default 192.168.200.253 0.0.0.0 UG 100 0 0 eth0

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  • Nginx PHP-FPM Basic Auth

    - by Lari13
    I have nginx with php-fpm installed on Debian Squeeze. Directory tree is: /var/www/mysite index.php secret_folder_1 admin.php static.html secret_folder_2 admin.php static.html pictures img01.jpg I need to close secret_folder_1 and secret_folder_2 with basic_auth. Now config looks like: location ~ /secret_folder_1/.+\.php$ { root /var/www/mysite/; fastcgi_pass 127.0.0.1:9000; fastcgi_param SCRIPT_FILENAME /var/www/mysite$fastcgi_script_name; include fastcgi_params; auth_basic "Restricted Access"; auth_basic_user_file /path/to/.passwd; } location ~ /secret_folder_1/.* { root /var/www/mysite/; auth_basic "Restricted Access"; auth_basic_user_file /path/to/.passwd; } Same config for secret_folder_2. Is it normal? I mean, first location for serving php files in restricted folder, and second location for serving static files. Can it be simplified?

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  • Application that provides unique keys to multiple threads

    - by poly
    Thanks all for your help before. So, this is what I came up with so far, the requirements are, application has two or more threads and each thread requires a unique session/transaction ID. is the below considered thread safe? thread 1 will register itself with get_id by sending it's pid thread 2 will do the same then thread 1 & 2 will call the function to get a unique ID function get_id(bool choice/*register thread or get id*/, pid_t pid) { static int pid[15][1]={0};//not sure if this work, anyway considor any it's been set to 0 by any other way than this static int total_threads = 0; static int i = 0; int x=0,y=0; if (choice) // thread registeration part { for(x=0;x<15;x++) { if (pid[x][0]==0); { pid[x][0] = (int) pid; pid[x][1] = (x & pidx[x][1]) << 24;//initiate counter for this PID by shifting x to the 25th bit, it could be any other bit, it's just to set a range. //so the range will be between 0x0000000 and 0x0ffffff, the second one will be 0x1000000 and 0x1ffffff, break; } total_threads++; } } //search if pid exist or not, if yes return transaction id for(x=0;x<15;x++) { if (pid[x][0]==pid); { pid[x][1]++;//put some test here to reset the number to 0 if it reaches 0x0ffffff return pid[x][1]; break; } } }

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  • What can I do when the interviewer doesn't know the answer to his/her own question?

    - by bjskishore123
    Yesterday I had a terrible experience in an interview. Interviewer asked me about pure virtual function. I said, It may or may not have definition in base class, but derived classes should provide definition unless they also want to be abstract class. But interviewer kept on asking that "Can pure virtual have definition !!! ???"... I said yes. Again he said "Pure ?" I said yes. It is allowed, derived classes can explicitly call that function if they want that particular behavior. He sent me out. I am sure that he doesn't know the fact that pure virtual function can have definition. How to deal with this kind of Interviewers ? After asking 2nd time, should i lie that it can't have definition ? :) Or i should stick to my words and loose the job opportunity ?

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  • How should I implement the repository pattern for complex object models?

    - by Eric Falsken
    Our data model has almost 200 classes that can be separated out into about a dozen functional areas. It would have been nice to use domains, but the separation isn't that clean and we can't change it. We're redesigning our DAL to use Entity Framework and most of the recommendations that I've seen suggest using a Repository pattern. However, none of the samples really deal with complex object models. Some implementations that I've found suggest the use of a repository-per-entity. This seems ridiculous and un-maintainable for large, complex models. Is it really necessary to create a UnitOfWork for each operation, and a Repository for each entity? I could end up with thousands of classes. I know this is unreasonable, but I've found very little guidance implementing Repository, Unit Of Work, and Entity Framework over complex models and realistic business applications.

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  • Designing object oriented programming

    - by Pota Onasys
    Basically, I want to make api calls using an SDK I am writing. I have the following classes: Car CarData (stores input values needed to create a car like model, make, etc) Basically to create a car I do the following: [Car carWithData: cardata onSuccess: successHandler onError: errorHandler] that basically is a factory method that creates instance of Car after making an API call request and populating the new Car class with the response and passes that instance to the successHandler. So "Car" has the above static method to create that car, but also has non-static methods to edit, delete cars (which would make edit, delete API calls to the server) So when the Car create static method passes a new car to the successHandler by doing the following: successHandler([[Car alloc] initWithDictionary: dictionary) The success handler can go ahead and use that new car to do the following: [car update: cardata] [car delete] considering the new car object now has an ID for each car that it can pass to the update and delete API calls. My questions: Do I need a cardata object to store user inputs or can I store them in the car object that would also later store the response from all of the api calls? How can I improve this model? With regards to CarData, note that there might be different inputs for the different API calls. So create function might need to know model, make, etc, but find function might need to know the number of items to find, the limit, the start id, etc.

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • How to setup VPN on home network

    - by Tone
    I am a software developer. I travel and sometimes have a need to access my files at home and tweak other family members computers. I would like to connect to my home network via VPN and then RDP into whatever machine i need to. Currently i have a Windows Server 08 machine, which is my file server, database server, web server (for development work), source control repository, etc. (and also somewhat of a workstation when i need it to be). I want to use this same machine to run my VPN through. I have a linksys WRTG54 router. My ISP is AT&T DSL, with a dynamic IP address - so i'm assuming I'll either need to request a static IP or sign up with one of those static ip services.. where it keeps your dynamic ip synced up with a static one. While I do understand software engineering I am no expert in networking. What do i need to do to setup my VPN?

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  • Best way to setup hosts, subdomains, and IPs [closed]

    - by LynnOwens
    I own a domain, let's call it mydomain.com. I need to host the following off it: forums.mydomain.com www.mydomain.com blog.mydomain.com objects.mydomain.com I believe I can get 5 static IPs. I plan on assigning one each to those four hosts. Then I need to adhoc create names, all below objects.mydomain.com. For instance: one.objects.mydomain.com two.objects.mydomain.com three.objects.mydomain.com I need to create these names programatically, and without human intervention. Preferably, they would not get their own IPs. They would use the IP of objects.mydomain.com. First question: Does this mean that I need to host my own DNS? Second question: I'm using Apache as a web server. What does the virtual host configuration look like? I was experimenting with the following to understand how routing on domain names works and I always ended up at www. <VirtualHost *:80> ServerAdmin [email protected] ServerName www.mydomain.com ServerAlias www.mydomain.com DocumentRoot "E:/Static/www" RewriteEngine On RewriteRule ^(/www/.*) /www$1 </Virtualhost> <VirtualHost *:80> ServerAdmin [email protected] ServerName forums.mydomain.com ServerAlias forums.mydomain.com DocumentRoot "E:/Static/forums" RewriteEngine On RewriteRule ^(/forums/.*) /forums$1 </Virtualhost>

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  • The term "interface" in C++

    - by Flexo
    Java makes a clear distinction between class and interface. (I believe C# does also, but I have no experience with it). When writing C++ however there is no language enforced distinction between class and interface. Consequently I've always viewed interface as a workaround for the lack of multiple inheritance in Java. Making such a distinction feels arbitrary and meaningless in C++. I've always tended to go with the "write things in the most obvious way" approach, so if in C++ I've got what might be called an interface in Java, e.g.: class Foo { public: virtual void doStuff() = 0; ~Foo() = 0; }; and I then decided that most implementers of Foo wanted to share some common functionality I would probably write: class Foo { public: virtual void doStuff() = 0; ~Foo() {} protected: // If it needs this to do its thing: int internalHelperThing(int); // Or if it doesn't need the this pointer: static int someOtherHelper(int); }; Which then makes this not an interface in the Java sense anymore. Instead C++ has two important concepts, related to the same underlying inheritance problem: virtual inhertiance Classes with no member variables can occupy no extra space when used as a base "Base class subobjects may have zero size" Reference Of those I try to avoid #1 wherever possible - it's rare to encounter a scenario where that genuinely is the "cleanest" design. #2 is however a subtle, but important difference between my understanding of the term "interface" and the C++ language features. As a result of this I currently (almost) never refer to things as "interfaces" in C++ and talk in terms of base classes and their sizes. I would say that in the context of C++ "interface" is a misnomer. It has come to my attention though that not many people make such a distinction. Do I stand to lose anything by allowing (e.g. protected) non-virtual functions to exist within an "interface" in C++? (My feeling is the exactly the opposite - a more natural location for shared code) Is the term "interface" meaningful in C++ - does it imply only pure virtual or would it be fair to call C++ classes with no member variables an interface still?

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  • J2ObjC : l'outil de portage de Java vers Objective-C de Google vient d'être mis en ligne, il est open-source

    Google sort J2ObjC un outil open source pour la conversion du code Java en Objective-C Bonne nouvelle pour les développeurs Java qui souhaitent cibler iOS sans toutefois se mettre à l'Objective-C. Google vient de publier sur son blog dédié aux outils open source une application pour la conversion du code Java en code Objective-C. Le projet J2ObjC a pour objectif de permettre aux développeurs de partager facilement du code qui n'est pas utilisé pour l'interface utilisateur (logique métier, accès aux données, etc.) pour les applications Android, les applications Web (qui utilisent le serveur GWT) avec iOS. J2ObjC convertit les classes Java en classes Objective-C qui u...

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  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

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  • Generic Pop and Push for List<T>

    - by Bil Simser
    Here's a little snippet I use to extend a generic List class to have similar capabilites to the Stack class. The Stack<T> class is great but it lives in its own world under System.Object. Wouldn't it be nice to have a List<T> that could do the same? Here's the code: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static class ExtensionMethods 2: { 3: public static T Pop<T>(this List<T> theList) 4: { 5: var local = theList[theList.Count - 1]; 6: theList.RemoveAt(theList.Count - 1); 7: return local; 8: } 9:   10: public static void Push<T>(this List<T> theList, T item) 11: { 12: theList.Add(item); 13: } 14: } It's a simple extension but I've found it useful, hopefully you will too! Enjoy.

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  • Networking issues with WNR3500L

    - by ageis23
    When I try connecting to my wireless network it attempts to connect then gives up. There's something strange going on with the mac's. The eternet switch and all the vlan interfaces have a mac 00:FF:FF:FF:FF:FF. config 'switch' 'eth0' option 'vlan0' '2 3 4 8*' option 'vlan1' '0 8' option 'vlan2' '1 8' config 'interface' 'loopback' option 'ifname' 'lo' option 'proto' 'static' option 'ipaddr' '127.0.0.1' option 'netmask' '255.0.0.0' config 'interface' 'lan' option 'type' 'bridge' option 'ifname' 'eth0.1' option 'proto' 'static' option 'netmask' '255.255.255.0' option 'ipaddr' '192.168.2.1' option 'ip6addr' '' option 'gateway' '192.168.1.253' option 'ip6gw' '' option 'dns' '' config 'interface' 'wan' option 'ifname' 'eth0' option 'proto' 'dhcp' option 'ipaddr' '192.168.1.8' option 'ip6addr' '' option 'netmask' '255.255.255.0' option 'gateway' '192.168.1.253' option 'ip6gw' '' option 'dns' '192.168.1.253' config 'interface' 'dmz' option 'ifname' 'eth0.2' option 'proto' 'static' option 'ipaddr' '192.168.0.1' option 'netmask' '255.255.255.0' Any help on this will be greatly appreciated! When I try setting the mac using macaddr it does nothing. It works perfectly fine when I turn the authentication off.

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  • CDI 1.1 Public Review and Feedback

    - by reza_rahman
    CDI 1.1 is humming along nicely and recently released it's public review draft. Although it's just a point release, CDI 1.1 actually has a lot in it. Some the changes include: The CDI class, which provides programmatic access to CDI facilities from outside a managed bean Ability to veto beans declaratively using @Vetoed Conversations in Servlet requests Application lifecycle events in Java EE Injection of Bean metadata into bean instances Programmatic access to a container provided Producer, InjectionTarget, AnnotatedType Ability to override attributes of a Bean via BeanAttributes Ability to process modules via ProcessModule Ability to wrap the InjectionPoint Honor WEB-INF/classes/META-INF/beans.xml to activate WEB-INF/classes in a bean archive Global ordering and enablement of interceptors and decorators Global selection of alternatives @New deprecated Clarify interceptors and decorators must be implemented using proxying Allow multiple annotated types per Java class Allow Extensions to specify the annotations that they are interested in The CDI 1.1 expert group has a number of open issues that they would like immediate feedback on. These include critical issues like bean visibility, startup events and restricting CDI scans. Read the details here and let your voice be heard!

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  • What is the better design decision approach?

    - by palm snow
    I have two classes (MyFoo1 and MyFoo2) that share some common functionality. So far it does not seem like I need any polymorphic inheritence but at this point I am considering the following options: Have the common functionality in a utility class. Both of these classes call these methods from that utility class. Have an abstract class and implement common methods in that abstract class. Then derive MyFoo1 and MyFoo2 from that abstract class. Any suggestion on what would be a better design decision?

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  • What is the correct pattern to use in this case?

    - by nulliusinverba
    I'm sure this scenario has arisen before, and I want to know what experience has taught to be the best solution. I have a number of classes that are all of a kind. Say all the objects are "Content". They may be "Article", or "Book" for example. The reason I want the "Content" abstraction is because I want to define a number of behaviours for all "Content" objects and not have to build a new DB Table and 10 classes of essentially the same code for each type of "Content". For example, to attach a "Tag" or a "Premise" to a content object would be much nicer if, say, I just had two columns one for ContentID and one for TagID. A solution I've played around with is to have a Content table with a unique ID, and then to have foreign key references on all the other tables (Book, Article, etc). This has actually proven quite solid, but I'm just not sure about it. Do you know how to call this described pattern?

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • How should i learn to make a game in c++ [on hold]

    - by Foo
    I been having a lot of trouble making a game by myself in c++. I know c++, I know how to implement anything I just don't know how to make all the classes work into a game it just turn into a lot of useless coding and the game never get off the basic drawing, input etc. I read sfml game developemt and the choice the author make are working and I say to myself "I would have never thought of making a scene node class and doing x that way" I just think I can't put my thoughts into working classes and make them communite the right way and make it work. Any help. Sorry I got bad English and I am not a native English speaker. And a grammar edits are welcome and tag fixing.

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