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  • SQL aggregate query question

    - by Phil
    Hi, Can anyone help me with a SQL query in Apache Derby SQL to get a "simple" count. Given a table ABC that looks like this... id a b c 1 1 1 1 2 1 1 2 3 2 1 3 4 2 1 1 ** 5 2 1 2 ** ** 6 2 2 1 ** 7 3 1 2 8 3 1 3 9 3 1 1 How can I write a query to get a count of how may distinct values of 'a' have both (b=1 and c=2) AND (b=2 and c=1) to get the correct result of 1. (the two rows marked match the criteria and both have a value of a=2, there is only 1 distinct value of a in this table that match the criteria) The tricky bit is that (b=1 and c=2) AND (b=2 and c=1) are obviously mutually exclusive when applied to a single row. .. so how do I apply that expression across multiple rows of distinct values for a? These queries are wrong but to illustrate what I'm trying to do... "SELECT DISTINCT COUNT(a) WHERE b=1 AND c=2 AND b=2 AND c=1 ..." .. (0) no go as mutually exclusive "SELECT DISTINCT COUNT(a) WHERE b=1 AND c=2 OR b=2 AND c=1 ..." .. (3) gets me the wrong result. SELECT COUNT(a) (CASE WHEN b=1 AND c=10 THEN 1 END) FROM ABC WHERE b=2 AND c=1 .. (0) no go as mutually exclusive Cheers, Phil.

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  • MySQL problem reconnecting (mysqld.exe) keeps giving error...

    - by Ronedog
    Need some guidance figuring out what went wrong. I've been using mysql, phpmyadmin for just under a year on my home computer while I develop a webapp. 3 days ago I updated my windows vista with all the "wonderful" microsoft updates, security patches, etc...and now it's broke. I tried uninstalling all the upgrades, but there are 4 of them I can't unistall because microsoft says their "operating system" updates and can't be unistalled. My system is: windows vista, php 5+, mysql 5.1, Apache 2+. I can run my web app and it queries the database without any problems. However, when I run phpmyadmin to get into the database I get an error: "mysqld.exe has stopped working" and phpmyadmin crashes. I tried going to the command line for mysql to do a mysqldump to backup my database and it gives me an error "2013, could not connect to the server". If I restart the computer the webapp will work again. Basically, php can query the database, but if I try to get at the database through phpmyadmin, or the command prompt the mysqld.exe error occurs and blows mysql out. Any ideas what's going on here? Any ideas how to get around this to backup the db, so I can reinstall mysql?. I'm really lost where to start. I don't really know if the updates caused the problem, or if the 4 updates that can't be unistalled are really the problem. Any tips will be appreciated. thanks.

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  • Ignore all folders with a certain name in SVN (subversion), how to?

    - by Roeland
    I am fairly new to Subversion and was wondering how exactly to ignore all folders by a specific name. From what I have read, I think I need to use the svn:ignore function, but I have no clue on how to actually do this. Some places mention a config file.. some say command prompt. I have my subversion repo set up on a windows 2008 server. I tried to go to command prompt and type svn:ignore name but that didnt work. The tutorial I used to set up my repo (with apache 2.2) had me create an etc folder in c:/. There I have subversion.conf, svn-acl and svn-auth-file. My subversion.conf file includes this: <Location /btp> DAV svn SVNPath C:/Files/Work/Repositories/btp AuthType Basic AuthName "By The Pixel Repo" AuthUserFile c:/etc/svn-auth-file Require valid-user AuthzSVNAccessFile c:/etc/svn-acl </Location> The client I use for my development machines is tortoisesvn. Im a bit of a noob so any help is appreciated it! Thanks.

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  • PHP session corrupt

    - by Baversjo
    Using symfony framework 1.4 I have created a website. I'm using sfguard for authentication. Now, this is working great on WAMP (windows). I can login to several accounts on different browsers and use the website. I have ubuntu server 9.10 running apache (everything up to date and default configuration). On my server, when I login to the website in one browser it works great. When I on my other computer login with another user account on the public website, the login is successful. But when I refresh/go to another page the first user is shown as logged in instead! Also, when I press logout, It's not showing that I'm logged out after page load. When I press f5 again I'm logged out. As mentioned, all this works as expected on my local installation. I'm thinking there something wrong with my PHP session configuration on my ubuntu server, but I've never touched it.. Please help me. This is a school project and I'm presenting it today :(

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  • Rails app Hangs and Ruby uses 100% CPU

    - by tuzzolotron
    I have an apache2 server running Phusion Passenger. On this machine I have two virtual hosts setup each look like this (path's are different for the 2nd virtualhost...but other directives are the same) ServerName beta.mysite.us DocumentRoot "/var/www/beta/mysite/public" <Directory "/var/www/beta/mysite/public"> RewriteEngine on AllowOverride All Options FollowSymLinks </Directory> # http://www.modrails.com/documentation/Users guide.html PassengerAppRoot "/var/www/beta/mysite" RailsEnv development PassengerMaxPoolSize 6 PassengerDefaultUser mysite # PassengerHighPerformance does come at a trade off of lack of support for mod_rewrite PassengerHighPerformance off RailsSpawnMethod conservative RailsFrameworkSpawnerIdleTime 0 RailsAppSpawnerIdleTime 0 PassengerPoolIdleTime 300 ErrorLog "/var/log/httpd/mysite-beta-error_log" CustomLog "/var/log/httpd/mysite-beta-access_log" common Apache starts fine. I can go to one of the virtualhosts and it will load Rails and work. When I go to the second virtualhost, a ruby process spawns ("Rails: /var/www/mysite/current" according to ps awuxf) and uses 100% CPU. This process never exits. At this point neither virtualhost is responsive. If I kill the the offending ruby process, another ruby process replaces it and uses 100% cpu. If I kill these processes about 5-6 times, then both virtualhosts respond but they, are somehow, running the same Rails app?! I have another virtualhost on this machine that is not setup with phusion passenger..This one never exhibits any problems. Any help / ideas would be much appreciated!

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  • Need some help setting up subdomains for my site

    - by KarimSaNet
    I'm setting up my website and want to have it so all subdomain requests are rewritten to the appropriate subdirectory. For example http://projects.karimsa.net/ -> http://karimsa.net/projects/ But I want to use the Apache rewrite mod to do this so that the URL in the browser stays the same. Here is what my config looks like at the moment: ## rewrite subdomains RewriteEngine On RewriteCond %{HTTP_HOST} ^(.*).karimsa.net RewriteCond %{HTTP_HOST} !^www.karimsa.net [NC] RewriteRule ^(.*)$ http://karimsa.net/%1/$1 [R=301,L] And my CNAME records on 'projects.karimsa.net': Domain TTL Data Type projects.karimsa.net 14400 karimsa.net CNAME Theoretically, I feel this should work. But when I go to the URL, it gives me a server misconfiguration error, my provider's default webpage. What I should see is the index.php under /projects/. What am I doing wrong? Any help would be appreciated, thanks for reading. Addition: I realized I forgot to mention some of the problem. The domain 'karimsa.net' is parked at 'karimsa.x10.mx'. If I set up the same configuration on 'projects.karimsa.x10.mx', the rewrite and CNAME work. But on the parked domain I still get the default webpage.

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  • Serving files (800MB) results in an empty file

    - by azz0r
    Hello, with the following code, small files are served fine, however large (see, 800MB and above) result in empty files! Would I need to do something with apache to solve this? <?php class Model_Download { function __construct($path, $file_name) { $this->full_path = $path.$file_name; } public function execute() { if ($fd = fopen ($this->full_path, "r")) { $fsize = filesize($this->full_path); $path_parts = pathinfo($this->full_path); $ext = strtolower($path_parts["extension"]); switch ($ext) { case "pdf": header("Content-type: application/pdf"); // add here more headers for diff. extensions header("Content-Disposition: attachment; filename=\"".$path_parts["basename"]."\""); // use 'attachment' to force a download break; default; header("Content-type: application/octet-stream"); header("Content-Disposition: filename=\"".$path_parts["basename"]."\""); break; } header("Content-length: $fsize"); header("Cache-control: private"); //use this to open files directly while(!feof($fd)) { $buffer = fread($fd, 2048); echo $buffer; } } fclose ($fd); exit; } }

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  • LocationMatch Regex for versioning

    - by Aventus
    I've tried using the docs but I'm quite new to regex. I've had success with others but the same method is not working for what I'm actually after. I'm trying to send users to different servers based on the version number in the URL. This this case, older versions are to be sent to the new server for a particular service. <LocationMatch "/(1.0|2.0|3.0)/appname"> ... </LocationMatch> The following is working - <LocationMatch "/1/appname"> ... </LocationMatch> <LocationMatch "/2/appname"> ... </LocationMatch> What I would love to achieve is sending all those major releases with a single tag - <LocationMatch "/(1*|2*|3*)/appname"> ... </LocationMatch> I've already referred the documentation at http://httpd.apache.org/docs/2.2/mod/core.html#locationmatch but unfortunately it doesn't cover my case with enough detail to help me.

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • LWJGL glRotatef() without rotating axes?

    - by Brandon oubiub
    Okay so, I noticed when you rotate around an axis, say you do this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f); That will rotate things 90 degrees around the x-axis. However, it also sort of rotates the y and z axes as well. So now the y-axis is pointing in and out of the screen, instead of up and down. So when I try to do stuff like this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(whatever, 0.0f, 1.0f, 0.0f); glRotatef(whatever2, 0.0f, 0.0f, 1.0f); The rotations around the y and z-axes end up not how I want them. I was wondering if there is any way I can sort of rotate just the axes back to their initial position after using glRotatef(), without rotating the object back. Or something like that, just so that when I rotate around the y-axis, it rotates around a vertical axis.

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • FPS camera specification

    - by user1095108
    I remember I once composed a FPS viewing transformation, as a composition of 3 rotations, each with an angle as a parameter. The first angle specified the left/right rotation around the y-axis, the second angle the up/down rotation around the x-axis, and the third around the z-axis. The viewing transformation was therefore specified by 3 angles. Naturally, this transformation had a gimbal lock, depending in what order the transformation were performed. What should I look at to derive my viewing transformation without the gimbal lock? I know the "lookAt" method already, but I consider that cumbersome. EDIT: MY first guess is to do the first 2 transformations to get a viewing direction and then the axis-angle rotation on this axis.

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  • Rotate object Up/Down/Left/Right in any orientation

    - by George Duckett
    I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, HorizontalRotation and VerticalRotation. When calculating the world matrix I rotate about the Y axis by HorizontalRotation and about the X axis by VerticalRotation. The ..Rotation variables are controlled by pressing up/down/left/right arrow keys. The problem I'm having is that the rotations are happening relative to the object. Lets say it's a model of the world. Pressing Up a bit would let me look at the north pole. Currently when i press right the earth spins infront of the camera on its axis; I'm still looking at the north pole. How can i get it so that no matter what rotations are currently applied i can always rotate my model relative to the camera/world axis?

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  • HTTP client - HTTP 405 error "Method not allowed". I send a HTTP Post but for some reason HTTP Get i

    - by Shino88
    Hey I am using apache library. I have created a class which sends a post request to a servlet. I have set up the parameters for the client and i have created a HTTP post object to be sent but for some reason when i excute the request i get a reposnse that says the get method is not supported(which is true cause i have only made a dopost method in my servlet). It seems that a get request is being sent but i dont know why. The post method worked before but i started gettng http error 417 "Expectation Failed" which i fixed by adding paramenters. below is my class with the post method. P.s i am developing for android. public class HTTPrequestHelper { private final ResponseHandler<String> responseHandler; private static final String CLASSTAG = HTTPrequestHelper.class.getSimpleName(); private static final DefaultHttpClient client; static{ HttpParams params = new BasicHttpParams(); params.setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); params.setParameter(CoreProtocolPNames.HTTP_CONTENT_CHARSET, HTTP.UTF_8); ///params.setParameter(CoreProtocolPNames.USER_AGENT, "Android-x"); params.setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 15000); params.setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register( new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); schemeRegistry.register( new Scheme("https", SSLSocketFactory.getSocketFactory(), 443)); ThreadSafeClientConnManager cm = new ThreadSafeClientConnManager(params, schemeRegistry); client = new DefaultHttpClient(cm,params); } public HTTPrequestHelper(ResponseHandler<String> responseHandler) { this.responseHandler = responseHandler; } public void performrequest(String url, String para) { HttpPost post = new HttpPost(url); StringEntity parameters; try { parameters = new StringEntity(para); post.setEntity(parameters); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } BasicHttpResponse errorResponse = new BasicHttpResponse( new ProtocolVersion("HTTP_ERROR", 1, 1), 500, "ERROR"); try { client.execute(post, this.responseHandler); } catch (Exception e) { errorResponse.setReasonPhrase(e.getMessage()); try { this.responseHandler.handleResponse(errorResponse); } catch (Exception ex) { Log.e( "ouch", "!!! IOException " + ex.getMessage() ); } } } I tried added the allow header to the request but that did not work as well but im not sure if i was doing right. below is the code. client.addRequestInterceptor(new HttpRequestInterceptor() { @Override public void process(HttpRequest request, HttpContext context) throws HttpException, IOException { //request.addHeader("Allow", "POST"); } });

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  • Apache Tiles vs OpenSymphony SiteMesh

    - by Bytecode Ninja
    It's been a long time since I used SiteMesh or Tiles in a Java Web app and I've almost forgotten all the architectural differences as well as the weaknesses and strengths of these frameworks. My question is: which one is a better choice for building JSP/Servlet based Web apps or for use with Struts2? Why? And are there any weaknesses that I should be aware of? Are there any better alternatives available at all? Thanks in advance.

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  • Problem with redirecting *.domain.com & domain.com to www.domain.com for HTTPS

    - by Mat E.
    We have a site I'll call acme.com. Most of the time you see http://www.acme.com and sometimes we redirect you to https://www.acme.com. We want to redirect anyone going to http://acme.com or http://*.acme.com to http://www.acme.com, and the same for https. (It's mainly to avoid the alert you get if you go to https://acme.com instead of https://www.acme.com) Our vhost file is at the end of the post. It works nicely except for one strange behavior: http://acme.com - successfully redirects to http://www.acme.com http://www.acme.com - successfully does not redirect http://foo.acme.com - successfully redirects to http://www.acme.com https://acme.com - successfully redirects to https://www.acme.com https://www.acme.com - successfully does not direct https://foo.acme.com - ERROR - redirects to http://www.acme.com It's this last result I can't fathom. I've tried a lot of trial and error solutions from Google & Stack Overflow but nothing seems to change it. Even if we swap the order of the configurations (so that 443 is before 80) it still redirects https://foo.acme.com to http://www.acme.com We are running Apache/2.2.12 on Ubuntu. Here's the configuration file: <VirtualHost *:80> ServerName www.acme.com ServerAlias acme.com *.acme.com ServerSignature On DocumentRoot /var/www/acme.com/public RailsEnv 'production' PassengerHighPerformance on <Directory /var/www/acme.com/public> AllowOverride all Options -MultiViews </Directory> SSLEngine Off CustomLog /var/log/apache2/acme.log combined ErrorLog /var/log/apache2/acme-error.log # Possible values include: debug, info, notice, warn, error, crit, alert, emerg. LogLevel warn RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{HTTP_HOST} ^[^\./]+\.[^\./]+$ RewriteRule ^/(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] </VirtualHost> <VirtualHost *:443> ServerName www.acme.com ServerAlias acme.com *.acome.com DocumentRoot /var/www/acme.com/public RailsEnv 'production' PassengerHighPerformance on <Directory /var/www/acme.com/public> AllowOverride all Options -MultiViews </Directory> SSLCertificateFile /etc/ssl/certs/www.acme.com.crt SSLCertificateKeyFile /etc/ssl/private/acme.com.private.key SSLCACertificateFile /etc/ssl/certs/EV_intermediate.crt SSLEngine On CustomLog /var/log/apache2/ssl-acme.log "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" ErrorLog /var/log/apache2/ssl-acme-error.log # Possible values include: debug, info, notice, warn, error, crit, alert, emerg. LogLevel warn RewriteEngine On RewriteCond %{HTTPS} on RewriteCond %{HTTP_HOST} ^[^\./]+\.[^\./]+$ RewriteRule ^/(.*)$ https://www.%{HTTP_HOST}/$1 [R=301,L] </VirtualHost>

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  • Apache Solr: Setting HTTP Response Headers From solrconfig.xml For CORS

    - by Noah Freitas
    Is it possible to setup the sending of a custom HTTP response header from within the solrconfig.xml file? I am thinking that it might be possible to add some configuration to the <requestDispatcher> since it controls caching headers. I am sure this is possible in the servlet container configuration (Jetty, Tomcat, etc.), but I would like to do this from within Solr's configuration files if at all possible. If this makes any difference, I am attempting to set an Access-Control-Allow-Origin header for CORS AJAX requests for a different host.

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  • How do I enable SQLite on Linux/Apache/PHP?

    - by Edward Tanguay
    To enable SQLite on my Windows/Apache/PHP setup, I uncomment the following lines in the php.ini file and restart Apache: extension=php_pdo.dll extension=php_pdo_sqlite.dll Now I have a VPS with Suse Linux 10.3 and Apache/PHP was set automatically. Looking through the php.ini file to make the above changes, I see that things are a little different on Linux: there is no list of extensions to uncomment I found "extension_dir = /usr/lib/php5/extensions" but in this directory find only: pdo.so pdo_mysql.so How can I enable SQLite in this Linux environment?

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  • javax.servlet.ServletException - how could i get to the cause?

    - by Michal
    Hi, i'm getting a very strange error while opening one of the pages in my web app. The application is built on Seam 2.2 and is using JSF (RichFaces) as a view technology. I run it on Tomcat 6. The error i'm describing doesn't occur on my machine (Mac OS X), but it does on my client's dev machines (Windows) and on the server (Linux Debian). I'm sure i'm running the same version on each system and i have tried connecting to the same database... In logs everything looks fine - each next JSF Phase executes normally, and after the last one, there is this moment when the request starts processing for the SEAM debug page... And this is the stack trace i see on the debug page (nothing is logged): Exception during request processing: Caused by javax.servlet.ServletException with message: "Servlet execution threw an exception" org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:313) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) org.jboss.seam.web.Ajax4jsfFilter.doFilter(Ajax4jsfFilter.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) pl.mgibowski.alterium.util.LoggingFilter.doFilter(LoggingFilter.java:18) org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:465) org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) java.lang.Thread.run(Thread.java:619) Exception without any cause... I was trying to catch the exception with my custom Filter (LoggingFilter.java that you can see on the strack trace), using this code: try { filterChain.doFilter(servletRequest, servletResponse); } catch (Throwable e) { e.printStackTrace(); System.out.println("Stack trace:"); System.out.println(e.getStackTrace()); System.out.println("Cause:"); System.out.println(e.getCause()); } But it doesn't catch anything, the line 18 from the stack trace is this one: filterChain.doFilter(servletRequest, servletResponse); nothing gets caught by the try block. Anybody has any ideas about how could i get closer to the real cause?

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  • How to format a date using Apache Derby?

    - by Steel Plume
    Hello, I would like to format nicely a date received from a query like: SELECT recdate FROM myrecords; pratically I am searching the function to pretty formatting with a date pattern, better if SimpleDateFormat like. And if not possible how can I build a class for formatting with somtehing like: SELECT MyFormatter(recdate) FROM myrecords

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  • What Apache/PHP configurations do you know and how good are they?

    - by FractalizeR
    Hello. I wanted to ask you about PHP/Apache configuration methods you know, their pros and cons. I will start myself: ---------------- PHP as Apache module---------------- Pros: good speed since you don't need to start exe every time especially in mpm-worker mode. You can also use various PHP accelerators in this mode like APC or eAccelerator. Cons: if you are running apache in mpm-worker mode, you may face stability issues because every glitch in any php script will lead to unstability to the whole thread pool of that apache process. Also in this mode all scripts are executed on behalf of apache user. This is bad for security. mpm-worker configuration requires PHP compiled in thread-safe mode. At least CentOS and RedHat default repositories doesn't have thread-safe PHP version so on these OSes you need to compile at least PHP yourself (there is a way to activate worker mpm on Apache). The use of thread-safe PHP binaries is considered experimental and unstable. Plus, many PHP extensions does not support thread-safe mode or were not well-tested in thread-safe mode. ---------------- PHP as CGI ---------------- This seems to be the slowest default configuration which seems to be a "con" itself ;) ---------------- PHP as CGI via mod_suphp ---------------- Pros: suphp allows you to execute php scipts on behalf of the script file owner. This way you can securely separate different sites on the same machine. Also, suphp allows to use different php.ini files per virtual host. Cons: PHP in CGI mode means less performance. In this mode you can't use php accelerators like APC because each time new process is spawned to handle script rendering the cache of previous process useless. BTW, do you know the way to apply some accelerator in this config? I heard something about using shm for php bytecode cache. Also, you cannot configure PHP via .htaccess files in this mode. You will need to install PECL htscanner for this if you need to set various per-script options via .htaccess (php_value / php_flag directives) ---------------- PHP as CGI via suexec ---------------- This configuration looks the same as with suphp, but I heard, that it's slower and less safe. Almost same pros and cons apply. ---------------- PHP as FastCGI ---------------- Pros: FastCGI standard allows single php process to handle several scripts before php process is killed. This way you gain performance since no need to spin up new php process for each script. You can also use PHP accelerators in this configuration (see cons section for comment). Also, FCGI almost like suphp also allows php processes to be executed on behalf of some user. mod_fcgid seems to have the most complete fcgi support and flexibility for apache. Cons: The use of php accelerator in fastcgi mode will lead to high memory consumption because each PHP process will have his own bytecode cache (unless there is some accelerator that can use shared memory for bytecode cache. Is there such?). FastCGI is also a little bit complex to configure. You need to create various configuration files and make some configuration modifications. It seems, that fastcgi is the most stable, secure, fast and flexible PHP configuration, however, a bit difficult to be configured. But, may be, I missed something? Comments are welcome!

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  • java: Preferences API vs. Apache Commons Configuration

    - by Jason S
    I need to allow the user to store/load an arbitrary number of lists of objects (assume they are Serializable). Conceptually I want a data model like class FooBean { /* bean stuff here */ } class FooList { final private Set<FooBean> items = new HashSet<FooBean>(); public boolean add(FooBean item) { return items.add(item); } public boolean remove(FooBean item) { return items.remove(item); } public Collection<FooBean> getItems() { return Collections.unmodifiableSet(items); } } class FooStore { public FooStore() { /* something... uses Preferences or Commons Configuration */ } public FooList load(String key) { /* something... retrieves a FooList associated with the key */ } public void store(String key, FooList items) { /* something... saves a FooList under the given key */ } } Should I use the Preferences API or Commons Config? What's the advantages of each?

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  • trouble with utf-8 chars & apache2 rewrite rules

    - by tixrus
    I see the post http://stackoverflow.com/questions/2565864/validating-utf-8-in-htaccess-rewrite-rule and I think that is great, but a more fundamental problem I am having first: I needed to expand to handle utf-8 chars for query string parameters, names of directories, files, and used in displays to users etc. I configured my Apache with DefaultCharset utf-8 and also my php if that matters. My original rewrite rule filtered everything except regular A-Za-z and underscore and hyphen. and it worked. Anything else would give you a 404 (which is what I want!) Now, however it seems that everything matches, including stuff I don't want, however, although it seems to match it doesn't go in the query string unless it is a regular A-Za-z_- character string. I find this confusing, because the rule says put whatever you matched into the query string: Here is the original rule: RewriteRule ^/puzzle/([A-Za-z_-]+)$ /puzzle.php?g=$1 [NC] and here is the revised rule: RewriteRule ^/puzzle/(\w+)$ /puzzle.php?g=$1 [NC] I made the change because somewhere I read that \w matches ALL the alpha chars where as A-Zetc. only matches the ones without accents and stuff. It doesn't seem to matter which of those rules I use: Here is what happens: In the application I have this: echo $_GET['g']; If I feed it a url like http://mydomain.com/puzzle/USA it echoes out "USA" and works fine. If I feed it a url like http://mydomain.com/puzzle/México it echoes nothing for that and warns me that index g is not defined and of course doesn't get resources for Mexico. if I feed it a url like http://mydomain.com/puzzle/fuzzle/buzzle/j.qle it does the same thing. This last case should be a 404! And it does this no matter which of the above rules I use. I configured a rewrite log RewriteLogLevel 5 RewriteLog /opt/local/apache2/logs/puzzles.httpd.rewrite but it is empty. Here is from the regular access log (it gives a status of 200) [26/May/2010:11:21:42 -0700] "GET /puzzle/M%C3%A9xico HTTP/1.1" 200 342 [26/May/2010:11:21:54 -0700] "GET /puzzle/M/l.foo HTTP/1.1" 200 342 What can I do to get these $%#$@(*#@!!! characters but not slash, dot or other non-alpha into my program, and once there, will it decode them correctly??? Would posix char classes work any better? Is there anything else I need to configure?

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