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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • What makes a good developer / system documentation?

    - by deamon
    Much time is wasted to get new developers started with existing software systems, because there is no good documenation. But what makes a system documentation good? One thing is a good API documentation like the Java API doc, but how to transfer the "bigger picture" and other things that cannot be placed in the API doc? One constraint is that it should not be to hard and time consuming to write the docs, because that is one reason why it is omitted so often. So, what makes documentation good?

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  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • Software requirements specification, please help!

    - by Nicholas Chow
    For a school project, I had to create a SRS for a "fictional" application. However they did not show us what it exactly entails, and were very vague with explanations. The SRS asked of us has to have at least 5 functional requirements, 5 non functional requirements and 1 constraint. Now I have tried my best to make one however I think there are still a lot of mistakes in it. Could you all please look at it and provide me with some feedback on which parts I can improve or just tell me which parts are plain out wrong and how to make it better? (The project has a maximum of 12 pages so it is a bit long, I will post it below. FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers.

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  • Using <= for every dependency in case of following semantic versioning idea

    - by zerkms
    As Semantic Versioning (and common sense) declares - the major version is incremented in case if non backward compatible change is introduced. Now let's assume we have a project called Project that has a current version 1.0.42 and a library Lib it depends on that is of a 2.1.3 version at the moment. Does that mean that following semver ideology we should constraint the dependency of the Project to be Depends: Lib (< 3)? From my experience - no one does that, but I find it semantically correct and very self-descriptive. What do you think of this?

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  • Extracting GPS Data from JPG files

    - by Peter W. DeBetta
    I have been very remiss in posting lately. Unfortunately, much of what I do now involves client work that I cannot post. Fortunately, someone asked me how he could get a formatted list (e.g. tab-delimited) of files with GPS data from those files. He also added the constraint that this could not be a new piece of software (company security) and had to be scriptable. I did some searching around, and found some techniques for extracting GPS data, but was unable to find a complete solution. So, I did...(read more)

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  • Kiosk Mode Coding in Chromium

    - by Aaron
    I don't know how easy this would be, since I don't know anything about it, but I need an Ubuntu setup where the machine boots up, displays the login for a few seconds allowing a chance to log in as an admin, and then precedes to automatically log in to a user account which directly opens Chromium (any other browser is acceptable) in a kiosk mode where only the web content is visible, all Chromium keyboard shortcuts are disabled, and all but a select few websites are blocked, redirecting back to the home page after an "Unauthorized web page" warning comes up if the URL constraint is violated. Is it possible to code a kiosk setup like this, or am I asking for too much? If I'm simply uninformed, and there is already much documentation on anything like this, please redirect me to an appropriate page. If you can code or set up something like my description, please reply with step-by-step instructions, and instructions on how to modify the elements of the kiosk mode. Thank you in advance for any help. (Note: I'm currently using Ubuntu 10.04, but any distribution would work.)

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Extracting GPS Data from JPG files

    - by Peter W. DeBetta
    I have been very remiss in posting lately. Unfortunately, much of what I do now involves client work that I cannot post. Fortunately, someone asked me how he could get a formatted list (e.g. tab-delimited) of files with GPS data from those files. He also added the constraint that this could not be a new piece of software (company security) and had to be scriptable. I did some searching around, and found some techniques for extracting GPS data, but was unable to find a complete solution. So, I did...(read more)

    Read the article

  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • How to use Public IP in case of two ISP when two differs from each other

    - by user1471995
    Please bare with my long explanation but this is important to explain the actual problem. Please also pardon my knowledge with PFsense as i am new to this. I have single PFSense box with 3 Ethernet adapter. Before moving to configuration for these, i want to let you know i have two Ethernet based Internet Leased Line Connectivity let's call them ISP A and ISP B. Then last inetrface is LAN which is connected to network switch. Typical network diagram ISP A ----- PFSense ----> Switch ---- > Servers ISP B ----- ISP A (Initially Purchased) WAN IP:- 113.193.X.X /29 Gateway IP :- 113.193.X.A and other 4 usable public IP in same subnet(So the gateway for those IP are also same). ISP B (Recently Purchased) WAN IP:- 115.115.X.X /30 Gateway IP :- 115.115.X.B and other 5 usable public IP in different subnet(So the gateway for those IP is different), for example if 115.119.X.X2 is one of the IP from that list then the gateway for this IP is 115.119.X.X1. Configuration for 3 Interfaces Interface : WAN Network Port : nfe0 Type : Static IP Address : 113.193.X.X /29 Gateway : 113.193.X.A Interface : LAN Network Port : vr0 Type : Static IP Address : 192.168.1.1 /24 Gateway : None Interface : RELWAN Network Port : rl0 Type : Static IP Address : 115.115.X.X /30 (I am not sure of the subnet) Gateway : 115.115.X.B To use Public IP from ISP A i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- WAN TCP/UDP * * 113.193.X.X1 53 (DNS) 192.168.1.5 53 (DNS) WAN TCP/UDP * * 113.193.X.X1 80 (HTTP) 192.168.1.5 80 (HTTP) WAN TCP * * 113.193.X.X2 80 (HTTP) 192.168.1.7 80 (HTTP) etc., c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the WAN those are only present. d) If this section in relevant then for Firewall: Rules at WAN tab then following default rule has been generated. * RFC 1918 networks * * * * * Block private networks * Reserved/not assigned by IANA * * * * * * To use Public IP from ISP B i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- RELWAN TCP/UDP * * 115.119.116.X.X1 80 (HTTP) 192.168.1.11 80 (HTTP) c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the RELWAN those are only present. d) If this section in relevant then for Firewall: Rules at RELWAN tab then following default rule has been generated. * RFC 1918 networks * * * * * * Reserved/not assigned by IANA * * * * * * Last thing before my actual query is to make you aware that to have multiple Wan setup i have done following steps a) Under System: Gateways at Groups Tab i have created new group as following MultipleGateway WANGW, RELWAN Tier 2,Tier 1 Multiple Gateway Test b) Then Under Firewall: Rules at LAN tab i have created a rule for internal traffic as follows * LAN net * * * MultipleGateway none c) This setup works if unplug first ISP traffic start routing using ISP 2 and vice-versa. Now my main query and problem is i am not able to use public IP address allocated by ISP B, i have tried many small tweaks but not successful in anyone. The notable difference between the two ISP is a) In case of ISP A there Public usable IP address are on same subnet so the gateway used for the WAN ip is same for the other public IP address. b) In case of ISP B there public usable IP address are on different subnet so the obvious the gateway IP for them is different from WAN gateway's IP. Please let me know how to use ISP B public usable IP address, in future also i am going to rely for more IPs from ISP B only.

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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  • How do I prevent a KActor from changing the orientation of its Z-Axis?

    - by Almo
    So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that triggers the "Stay Upright Spring". The problem is, it's a spring, and the object in question oscillates into position when I want it to remain oriented properly without wobbling. In the image above, the yellow block has fallen onto the gray box, and it is currently pivoting about the contact point as it tries to right itself. Should I be tweaking the StayUprightMaxTorque and StayUprightTorqueFactor parameters, or should I be using a Constraint of some sort?

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  • how to rename and move files according to directory names?

    - by Shan
    I have bunch of directories containing the file with the same name. I want to move these files to another directory and at the same time renaming them with the directory name so that they are distinguished and are not over-written. EDIT: All the directories are in the same directory. Destination is one directory on the system which could be anything. We read directory and read file form it and rename it exactly as the directory name and put it to the destination. An important constraint is that the name of the file is given which will be in all of the directories. Directories might contain other files bit also the one which is given Thanks a lot

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  • can't connect 2 subnets through RRAS 2008 r2

    - by mcdwight6
    I'm working on a project for a networking class. In VMWare Workstation, I have to set up a 2008 r2 server with DHCP reservations for 2 clients on separate subnets and have them ping each other. Here is the output of the route print command: =========================================================================== Interface List 13 ...00 50 56 2a e7 11 ...... Intel(R) PRO/1000 MT Network Connection #3 10 ...00 0c 29 66 88 dd ...... Intel(R) PRO/1000 MT Network Connection 1 ........................... Software Loopback Interface 1 24 ...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 11 ...02 00 54 55 4e 01 ...... Teredo Tunneling Pseudo-Interface 14 ...00 00 00 00 00 00 00 e0 6TO4 Adapter 16 ...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter #2 17 ...00 00 00 00 00 00 00 e0 isatap.{5B8FB196-616F-4168-A020-03E63A309CEC} =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 On-link 10.0.0.2 266 0.0.0.0 0.0.0.0 On-link 223.6.6.2 266 10.0.0.0 255.0.0.0 On-link 10.0.0.2 266 10.0.0.2 255.255.255.255 On-link 10.0.0.2 266 10.255.255.255 255.255.255.255 On-link 10.0.0.2 266 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 128.6.0.0 255.255.0.0 On-link 10.0.0.2 11 128.6.255.255 255.255.255.255 On-link 10.0.0.2 266 223.6.6.0 255.255.255.0 On-link 10.0.0.2 11 223.6.6.0 255.255.255.0 On-link 223.6.6.2 266 223.6.6.2 255.255.255.255 On-link 223.6.6.2 266 223.6.6.255 255.255.255.255 On-link 10.0.0.2 266 223.6.6.255 255.255.255.255 On-link 223.6.6.2 266 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 10.0.0.2 266 224.0.0.0 240.0.0.0 On-link 223.6.6.2 266 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 10.0.0.2 266 255.255.255.255 255.255.255.255 On-link 223.6.6.2 266 =========================================================================== Persistent Routes: Network Address Netmask Gateway Address Metric 0.0.0.0 0.0.0.0 10.0.0.2 Default 0.0.0.0 0.0.0.0 128.6.0.2 Default 0.0.0.0 0.0.0.0 223.6.6.2 Default 128.6.0.0 255.255.0.0 10.0.0.2 1 223.6.6.0 255.255.255.0 10.0.0.2 1 =========================================================================== IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 1 306 ::1/128 On-link 14 1010 2002::/16 On-link 14 266 2002:8006:2::8006:2/128 On-link 1 306 ff00::/8 On-link =========================================================================== Persistent Routes: None My problem is that although I have set up both dynamic and persistent static routes in my r2 server, neither of the clients can ping even the NIC outside its own subnet. For example Client A can ping the NIC at 10.0.0.2 and vice-versa, but it gets a general transmit failure when it tries to ping the card at 223.6.6.2, let alone trying to ping the other client. I have completely disabled the firewalls on all machines and anything else I could think of, without success. What am I missing? Edit: Since posting this, I also noticed that the default gateways on my 2 NICs keep getting zeroed out. Does anyone know a fix for this?

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  • amplified reflected attack on dns

    - by Mike Janson
    The term is new to me. So I have a few questions about it. I've heard it mostly happens with DNS servers? How do you protect against it? How do you know if your servers can be used as a victim? This is a configuration issue right? my named conf file include "/etc/rndc.key"; controls { inet 127.0.0.1 allow { localhost; } keys { "rndc-key"; }; }; options { /* make named use port 53 for the source of all queries, to allow * firewalls to block all ports except 53: */ // query-source port 53; /* We no longer enable this by default as the dns posion exploit has forced many providers to open up their firewalls a bit */ // Put files that named is allowed to write in the data/ directory: directory "/var/named"; // the default pid-file "/var/run/named/named.pid"; dump-file "data/cache_dump.db"; statistics-file "data/named_stats.txt"; /* memstatistics-file "data/named_mem_stats.txt"; */ allow-transfer {"none";}; }; logging { /* If you want to enable debugging, eg. using the 'rndc trace' command, * named will try to write the 'named.run' file in the $directory (/var/named"). * By default, SELinux policy does not allow named to modify the /var/named" directory, * so put the default debug log file in data/ : */ channel default_debug { file "data/named.run"; severity dynamic; }; }; view "localhost_resolver" { /* This view sets up named to be a localhost resolver ( caching only nameserver ). * If all you want is a caching-only nameserver, then you need only define this view: */ match-clients { 127.0.0.0/24; }; match-destinations { localhost; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; /* these are zones that contain definitions for all the localhost * names and addresses, as recommended in RFC1912 - these names should * ONLY be served to localhost clients: */ include "/var/named/named.rfc1912.zones"; }; view "internal" { /* This view will contain zones you want to serve only to "internal" clients that connect via your directly attached LAN interfaces - "localnets" . */ match-clients { localnets; }; match-destinations { localnets; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; // include "/var/named/named.rfc1912.zones"; // you should not serve your rfc1912 names to non-localhost clients. // These are your "authoritative" internal zones, and would probably // also be included in the "localhost_resolver" view above :

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  • JSR Updates and Inactive JSR ballots

    - by heathervc
    The following are JSRs have posted updates in the last week: JSR 331, Constraint Programming API, has posted a Maintenance Draft Review; this review closes 29 September. JSR 352, Batch Applications for the Java Platform, has posted an Early Draft Review; this review closes 29 September. JSR 353, Java API for JSON Processing, has posted an Early Draft Review; this review closes 7 October. Inactive JSRs: The following JSR proposals have been Inactive for at least two years and are currently on the EC ballot to be declared Dormant, following a period where the community was given an opportunity to express interest in their continued development: JSR 50, Distributed Real-Time Specification JSR 282, Real-Time Specification for Java (RTSJ) 1.1 JSR 307, Network Mobility and Mobile Data API JSR 327, Dynamic Contents Delivery Service API for Java ME JSR 328, Change Management API

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  • Why Android for new (micro) consoles?

    - by Klaim
    There are a lot of new (micro) consoles with Android inside coming soon or already there (OUYA for example). My question is: why use Android and not another OS as base for these consoles? I assume that there are pragmatic answers to this but I can't see any clear killer feature. For example, one can assume that any stable Linux distribution would work (like Valve seem to think). Android is primarily targetted at mobile platforms which mean it is built around the idea of being interrupted which goes against a lot of what console devs needs in new hardware - but is not killing Android as a platform for gamedev either as it's just a constraint. Why not another OS? What's the Android killer features that make micro-console builder using it instead of Linux or anything else?

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  • Application versioning

    - by Mathew
    Haven't find similar issue so sorry if thats a duplicate. I'm about to start a migration of an already existing project from one web container version to the another. Currently, the application version is 2.2.5. Business requirement is to deliver a 3.0 version by the end of the year. Additional constraint is to release a working, stable version by the end of Q3. We are about to work in 2-weeks sprints and I'm wondering how can I approach the problem? I was thinking about releasing 2.3 by the end of Q2, then immediately promoting it as 3.0-a1, work on alphas (3.0-a2, 3.0-a3, ...) till the end of Q3, to start with 3.0-b1 in the early Q4 and finally release 3.0 around December. I don't feel comfortable saying that the application is already in 3.0 state in July, but I can't see other options. If you find some book chapters/blogs or your personal experience interesting please share your opinion.

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  • How broken is routing strategy that causes a martian packet (so far only) during tracepath?

    - by lkraav
    I believe I've achieved a table that routes packets from and to eth1/192.168.3.x through 192.168.3.1, and packets from and to eth0/192.168.1.x through 192.168.1.1 (helpful source). Question: when doing tracepath from 192.168.3.20 (from within vserver), I'm getting kernel: [318535.927489] martian source 192.168.3.20 from 212.47.223.33, on dev eth0 at or near the target IP, while intermediary hops go without (log below). I don't understand why this packet is arriving on eth0, instead of eth1, even after reading this: Note that you may see packets from non-routable IP addresses when running the traceroute or tracepath commands. While packets cannot be routed to these routers, packets sent between 2 routers only need to know the address of the next hop within the local networks, which could be a non-routable address. Can someone explain that paragraph in human language? Based on short initial trials so far, everything else seems to work without causing martians. Is this contained to the nature of tracepath operation or do I have some other bigger routing problem that will cause work traffic breakage? Side note: is it possible to inspect martian packet with tcpdump or wireshark or anything of the sort? I'm have not been able to get it to show up on my own. vserver-20 / # tracepath -n 212.47.223.33 1: 192.168.3.2 0.064ms pmtu 1500 1: 192.168.3.1 1.076ms 1: 192.168.3.1 1.259ms 2: 90.191.8.2 1.908ms 3: 90.190.134.194 2.595ms 4: 194.126.123.94 2.136ms asymm 5 5: 195.250.170.22 2.266ms asymm 6 6: 212.47.201.86 2.390ms asymm 7 7: no reply 8: no reply 9: no reply ^C Host routing: $ sudo ip addr 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo 2: sit0: <NOARP> mtu 1480 qdisc noop state DOWN link/sit 0.0.0.0 brd 0.0.0.0 3: eth0: <BROADCAST,MULTICAST,PROMISC,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether 00:24:1d:de:b3:5d brd ff:ff:ff:ff:ff:ff inet 192.168.1.2/24 scope global eth0 4: eth1: <BROADCAST,MULTICAST,PROMISC,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether 00:0c:46:46:a3:6a brd ff:ff:ff:ff:ff:ff inet 192.168.3.2/27 scope global eth1 inet 192.168.3.20/27 brd 192.168.3.31 scope global secondary eth1 # linux-vserver instance $ sudo ip route default via 192.168.1.1 dev eth0 metric 3 unreachable 127.0.0.0/8 scope host 192.168.1.0/24 dev eth0 proto kernel scope link src 192.168.1.2 192.168.3.0/27 dev eth1 proto kernel scope link src 192.168.3.2 $ sudo ip rule 0: from all lookup local 32764: from all to 192.168.3.0/27 lookup dmz 32765: from 192.168.3.0/27 lookup dmz 32766: from all lookup main 32767: from all lookup default $ sudo ip route show table dmz default via 192.168.3.1 dev eth1 metric 4 192.168.3.0/27 dev eth1 scope link metric 4 Gateway routing # ip route 10.24.0.2 dev tun0 proto kernel scope link src 10.24.0.1 10.24.0.0/24 via 10.24.0.2 dev tun0 192.168.3.0/24 dev br-dmz proto kernel scope link src 192.168.3.1 192.168.1.0/24 dev br-lan proto kernel scope link src 192.168.1.1 $ISP_NET/23 dev eth0.1 proto kernel scope link src $WAN_IP default via $ISP_GW dev eth0.1 Additional background Options for non-virtualized network interface isolation?

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  • How to set up Ubuntu Server as a NAS?

    - by rifferte
    I am looking to set up Ubuntu Server as a headless NAS for my home. I would like to have file storage there, as well as a central hub for my MP3s and pictures. What are the best packages out there to handle this? Can someone post a link to a good tutorial or post some tips? One constraint I have is that it has to be Windows 7 friendly. By that I mean the shares and streaming should work for a Windows machine.

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  • Delete trigger does not catch table truncation

    - by Tomaz.tsql
    Sample shows table truncation will not fire delete trigger. USE AdventureWorks; GO -- STAGING IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger_log' AND type = 'U') DROP TABLE test_del_trigger_log; GO IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger' AND type = 'U') DROP TABLE test_del_trigger; GO CREATE TABLE test_del_trigger (id INT IDENTITY(1,1) ,tkt VARCHAR(10) CONSTRAINT pk_test_del_trigger PRIMARY KEY (id) ); GO INSERT INTO...(read more)

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  • What makes a language (or feature) "hackerish"?

    - by iCanLearn
    I was reading the comments and answers to this question, and among them I found this: "And Java never was cool, simply because it threw the hacking part out of programming" and this: "And javascript is very hackerish language so after developing your frontend you feel very constraint when you return to java." What's the "hacking part" in programming, and what makes a language "hackerish"? What are some good examples of languages and features in languages that you would call "hackerish"? (Someone might say that I shouldn't be confused by the word "hackerish", that's it's not really a "proper" English word or something like that, but that's besides the point)

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  • Cisco VPN Client Behind ASA 5505

    - by fdf33
    I'm trying to get connected to another ASA via Cisco VPN Client. I am behind an ASA 5505 myself and I am tryihng to VPN to a 5510. I get the message: Secure VPN Connection terminated locally by the Client. Reason 412: The remote peer is no longer responding. I can connect to the other ASA if I use a normal cheap Linksys. Here's the version of my ASA: Result of the command: "sh ver" Cisco Adaptive Security Appliance Software Version 8.4(1) Any help would be great. Thanks running-config : Saved : Written by enable_15 at 23:12:32.378 UTC Fri Jul 1 2011 ! ASA Version 8.4(1) ! hostname aaaasa domain-name aaa.local enable password xxxxxxxxxxxxxxx encrypted passwd xxxxxxxxxxxxxxxxxxxx encrypted names ! interface Vlan1 nameif inside security-level 100 ip address 192.168.1.254 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address xxx.xxx.xxx.xxx 255.255.254.0 ! interface Vlan5 no nameif security-level 50 ip address 172.16.0.254 255.255.255.0 ! interface Vlan500 no nameif security-level 100 ip address 10.10.10.1 255.255.255.0 ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! boot system disk0:/asa841-k8.bin ftp mode passive dns domain-lookup inside dns domain-lookup outside dns server-group DefaultDNS name-server 4.2.2.2 domain-name aaa.local same-security-traffic permit inter-interface same-security-traffic permit intra-interface object network obj_any subnet 0.0.0.0 0.0.0.0 object network A_93.97.168.1 host 93.97.168.1 object network rdp host 192.168.1.2 object network NETWORK_OBJ_192.168.1.0_24 subnet 192.168.1.0 255.255.255.0 access-list 101 extended permit tcp any host 192.168.1.2 eq 3389 access-list 101 extended permit icmp any any echo-reply access-list 101 extended permit icmp any any source-quench access-list 101 extended permit icmp any any time-exceeded access-list 101 extended permit icmp any any unreachable access-list 102 extended permit ip any any pager lines 24 logging enable logging asdm informational mtu inside 1500 mtu outside 1492 ip local pool VPNPool 192.168.2.200-192.168.2.210 mask 255.255.255.0 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-641.bin no asdm history enable arp timeout 14400 ! object network rdp nat (inside,outside) static interface service tcp 3389 3389 ! nat (inside,outside) after-auto source dynamic any interface access-group 101 in interface outside access-group 102 out interface outside ! router ospf 1 network 192.168.1.0 255.255.255.0 area 0 log-adj-changes ! route outside 0.0.0.0 0.0.0.0 93.97.168.1 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy http server enable http 192.168.1.0 255.255.255.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec ikev2 ipsec-proposal DES protocol esp encryption des protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal 3DES protocol esp encryption 3des protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES protocol esp encryption aes protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES192 protocol esp encryption aes-192 protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES256 protocol esp encryption aes-256 protocol esp integrity sha-1 md5 crypto dynamic-map SYSTEM_DEFAULT_CRYPTO_MAP 65535 set ikev2 ipsec-proposal AES256 AES192 AES 3DES DES crypto map outside_map 65535 ipsec-isakmp dynamic SYSTEM_DEFAULT_CRYPTO_MAP crypto map outside_map interface outside crypto ca trustpoint ASDM_TrustPoint0 enrollment self subject-name CN=ciscoasa proxy-ldc-issuer crl configure crypto ca certificate chain ASDM_TrustPoint0 certificate 8877d64d 30820248 308201b1 a0030201 02020488 77d64d30 0d06092a 864886f7 0d010105 05003036 3111300f 06035504 03130863 6973636f 61736131 21301f06 092a8648 86f70d01 09021612 63697363 6f617361 2e6e6a64 2e6c6f63 616c301e 170d3131 30353231 30383533 34325a17 0d323130 35313830 38353334 325a3036 3111300f 06035504 03130863 6973636f 61736131 21301f06 092a8648 86f70d01 09021612 63697363 6f617361 2e6e6a64 2e6c6f63 616c3081 9f300d06 092a8648 86f70d01 01010500 03818d00 30818902 818100ea 1aa95141 480e616c efee6816 a96d6511 313b6776 cd3dd57b cd84b4d2 5e108aee 7c980086 4d92e2eb b6c7bf66 4585af0a ccbf153a db9270be c6f5c67b db9dd8d1 2f78d033 3348b056 df4be0da 70e08953 53adf294 9db6c020 597d250f bf448b43 b90179c8 ff0b15d8 744632d9 31c1945f 0b11e258 b4c1d224 692efff4 7b2f5102 03010001 a3633061 300f0603 551d1301 01ff0405 30030101 ff300e06 03551d0f 0101ff04 04030201 86301f06 03551d23 04183016 8014493c 19db183a ab1af9e9 b1e44ad4 2a408b3c 89d1301d 0603551d 0e041604 14493c19 db183aab 1af9e9b1 e44ad42a 408b3c89 d1300d06 092a8648 86f70d01 01050500 03818100 1dd1760a fdd15941 4803fb9a cd6f44a7 2e275854 a1c0fbe1 d19f2cc9 182d43ef a547f854 8df96d15 3ea79c62 cf3fcb1c 5820360b c607dbfc 4de8bb16 19f727e9 b928a085 665816d8 138e4a35 ed610950 7910dd4a 0b1a9dd9 0e26f1c8 b78bc0cc cbf19eb2 4c4c3931 45199ea5 249e3266 661e44fd 7a00d376 dcfc6e4e d43f10b8 quit crypto isakmp nat-traversal 30 crypto ikev2 policy 1 encryption aes-256 integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 10 encryption aes-192 integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 20 encryption aes integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 30 encryption 3des integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 40 encryption des integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 enable outside client-services port 443 crypto ikev2 remote-access trustpoint ASDM_TrustPoint0 telnet timeout 5 ssh 192.168.1.0 255.255.255.0 inside ssh timeout 5 console timeout 0 dhcpd auto_config outside ! dhcpd address 192.168.1.5-192.168.1.36 inside dhcpd dns 4.2.2.2 interface inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics host number-of-rate 3 threat-detection statistics port threat-detection statistics protocol threat-detection statistics access-list threat-detection statistics tcp-intercept rate-interval 30 burst-rate 400 average-rate 200 ntp server 82.219.4.31 source outside prefer ssl trust-point ASDM_TrustPoint0 outside webvpn enable outside anyconnect image disk0:/anyconnect-win-2.4.1012-k9.pkg 1 anyconnect profiles AnyConnectVPN_client_profile disk0:/AnyConnectVPN_client_profile.xml anyconnect profiles SSLAnyConnectVPN_client_profile disk0:/SSLAnyConnectVPN_client_profile.xml anyconnect enable tunnel-group-list enable group-policy GroupPolicy_AnyConnectVPN internal group-policy GroupPolicy_AnyConnectVPN attributes wins-server none dns-server value 4.2.2.2 vpn-tunnel-protocol ikev2 ssl-client ssl-clientless default-domain value aaa.local webvpn url-list none anyconnect profiles value AnyConnectVPN_client_profile type user group-policy GroupPolicy_SSLAnyConnectVPN internal group-policy GroupPolicy_SSLAnyConnectVPN attributes wins-server none dns-server value 4.2.2.2 vpn-tunnel-protocol ikev2 ssl-client default-domain value aaa.local webvpn anyconnect profiles value SSLAnyConnectVPN_client_profile type user username testuser password xxxxxxxxxxxxxxxxx encrypted privilege 0 username testuser attributes vpn-group-policy GroupPolicy_AnyConnectVPN tunnel-group SSLPOL type remote-access tunnel-group SSLPOL general-attributes default-group-policy GroupPolicy_AnyConnectVPN tunnel-group SSLAnyConnectVPN type remote-access tunnel-group SSLAnyConnectVPN general-attributes address-pool VPNPool default-group-policy GroupPolicy_SSLAnyConnectVPN tunnel-group SSLAnyConnectVPN webvpn-attributes group-alias SSLAnyConnectVPN enable ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect esmtp inspect ftp inspect h323 h225 inspect h323 ras inspect ip-options inspect netbios inspect rsh inspect rtsp inspect sip inspect skinny inspect sqlnet inspect sunrpc inspect tftp inspect xdmcp ! service-policy global_policy global prompt hostname context call-home profile CiscoTAC-1 no active destination address http https://tools.cisco.com/its/service/oddce/services/DDCEService destination address email [email protected] destination transport-method http subscribe-to-alert-group diagnostic subscribe-to-alert-group environment subscribe-to-alert-group inventory periodic monthly subscribe-to-alert-group configuration periodic monthly subscribe-to-alert-group telemetry periodic daily Cryptochecksum:94a65341aa27d3929d5e92a32ba22120 : end

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