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  • My system can't be updated

    - by Lucio
    After I installed some updates I restarted my computer. Some days later I wanted to check for updates because the update-manager shows me the following: "The packet information has been updated last 24 days ago." and a window appeared. That window after downloading packages, said that: Failed to download the information from the repository Check your Internet connection Details: W:Failed to fetch gzip:/var/lib/apt/lists/partial/ar.archive.ubuntu.com_ubuntu_dists_oneiric_unive??rse_i18n_Translation-en Encountered a section with no Package: header , E:Some index files failed to download. They have been ignored, or old ones used instead. But my Internet connection works fine. I downloaded and installed and run the banish404 software and it does not work. Also I tried with an terminal with 'sudo apt-get update'. What do I have to do?

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  • Warning about unavailable repositories

    - by richzilla
    An icon has recently appeared on my panel with an exclamation mark. The message i get when hovering over this is that the update information is out of date, and that this may be caused by an unavailable repository or a network isssue. My network connection appears to be ok. The message advises i manually check for updates. When i do this, i get the following message: W:Failed to fetch http://ppa.launchpad.net///ubuntu/dists/maverick/main/source/Sources.gz 404 Not Found , W:Failed to fetch http://ppa.launchpad.net///ubuntu/dists/maverick/main/binary-amd64/Packages.gz 404 Not Found , E:Some index files failed to download, they have been ignored, or old ones used instead. Any idea whats going on?

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  • How do you change brightness, color and sharpness from command line?

    - by YumYumYum
    I am controlling my PC with SSH and scripting. How can i change the brightness, color and sharpness from command line? Try 1: failed $ sudo redshift -t 5000:5000 -g .5 Cannot list GNOME panel applets. Initialization of gnome-clock failed. Trying next provider... Latitude and longitude must be set. Try 2: failed $ cat brightness 20 $ cat max_brightness 20 $ echo 1 | sudo tee /sys/class/backlight/acpi_video0/brightness 1 $ echo 20 | sudo tee /sys/class/backlight/acpi_video0/brightness Any alternative way to do? Follow up: http://jonls.dk/redshift/ [command] [1000K to 10000K] [effects 0.1 to 10.0] | | / / / ^ ^ ^ ^ ^ redshift -t 1000:1000 -l 0:0 -g .1; Dark redshift -t 1000:1000 -l 0.0 -g 5; Bright

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  • Apple pushnotification [closed]

    - by VIVEK
    I have a PHP script located in path like /var/www/vhosts/hostname/httpdocs/webservices, I have both PHP script and .pem files there, and I have called the .pem file in the script properly, but still when I run the script , I don't get push notification , instead i get warnings such as: Warning: stream_socket_client() [function.stream-socket-client]: Unable to set local cert chain file `ck_push_test.pem'; Check that your cafile/capath settings include details of your certificate and its issuer in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: failed to create an SSL handle in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: Failed to enable crypto in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: unable to connect to ssl://gateway.push.apple.com:2195 (Unknown error) in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Failed to connect 0 I double checked everything path, permissions and owner/group of both script and .pem files, still not getting push notification. Any suggestions please, as it's urgent.

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  • How do I recover a BTRFS partition that will not mount?

    - by Tony
    The installation for 12.04 kept failing, and the solution was to have the installer ignore the btrfs partition that I have previously been using for /home. Now that it's installed, I've been trying to get it to mount the btrfs partition so that I can access my 70GB of files. It won't mount, and btrfsck errors out with the following three lines: parent transid verify failed on 31302336512 wanted 62455 found 62456 parent transid verify failed on 31302336512 wanted 62455 found 62456 parent transid verify failed on 31302336512 wanted 62455 found 62456 Can someone please tell me how to get this partition working? I've read online that I can probably recover the data using btrfs-restore, but I can't find that program anywhere.

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  • 11.10 - Update Manager Not working

    - by Mattlinux1
    W:Failed to fetch cdrom://Ubuntu 11.10 Oneiric Ocelot - Release i386 (20111012)/dists/oneiric/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 11.10 Oneiric Ocelot - Release i386 (20111012)/dists/oneiric/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , E:Some index files failed to download. They have been ignored, or old ones used instead. This happens when i hit the check button? and the updates were working before.

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  • Computer won't wake from hibernate

    - by Icoo
    So I have a pretty dumb problem...I accidentaly pressed Hibernate while trying to Restart...since then my computer wont boot into Ubuntu anymore (through normal mode or single user mode - rescue mode that is)...all I get is: mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys/ on root/sys failed: No such file or directory mount: mounting /proc on /root/proc failed: No such file or dirctory Target filesystem doesn't have requested /sbin/init. No init found. Try passing init= boot arg. BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) Obviously I tried to fire up the Live CD and run fsck (or e2fsck) from there (or just try to do a Check of /dev/sdb1 my partition via gparted - which is basically the same thing). But it doesn't allow me...both gparted and fsck say that the device is busy (I can't even mount it in the LiveCD to rescue data)...umount /dev/sdb1 says its not mounted...any ideas?

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  • install and update issue

    - by Newben
    I get some error messages as soon as I try to install or update packages : ... W: Failed to fetch http://fr.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en_US Something wicked happened resolving 'fr.archive.ubuntu.com:http' (-5 - No address associated with hostname) W: Failed to fetch http://fr.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en Something wicked happened resolving 'fr.archive.ubuntu.com:http' (-5 - No address associated with hostname) E: Some index files failed to download. They have been ignored, or old ones used instead. ... I tried to find something by googling but I didn't find any satisfactory response. Anybody has an idea ?

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  • Update Manager Not working

    - by Deena
    Hi When I try to press CHECK Button in Updated, it is not looking for updates available. getting below error. "Failed to Download repository information" Check your Internet connection.. W:GPG error: http://archive.canonical.com oneiric Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W:GPG error: http://archive.canonical.com lucid Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W:Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_oneiric_main_source_Sources Hash Sum mismatch E:Some index files failed to download. They have been ignored, or old ones used instead. Ubuntu Version 11.10

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  • apt-get update fails due to "Unable to connect to localhost:8250" error

    - by null_radix
    Im trying to run sudo apt-get update. I know the server is up and my internet is working. any clues? sudo apt-get update Err http://ppa.launchpad.net oneiric InRelease Err http://archive.canonical.com oneiric InRelease Err http://ppa.launchpad.net oneiric Release.gpg Unable to connect to localhost:8250: Err http://archive.canonical.com oneiric Release.gpg Unable to connect to localhost:8250: Reading package lists... Done W: Failed to fetch http://archive.canonical.com/ubuntu/dists/oneiric/InRelease W: Failed to fetch http://archive.canonical.com/ubuntu/dists/oneiric/Release.gpg Unable to connect to localhost:8250: W: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Adobe Reader (acroread) 64 bit looks bad

    - by andreas-1724
    I installed acroread on Ubuntu 14.04 64-bit with gdebi (also tried dpkg and via repository "deb http://archive.canonical.com/ precise partner"). The result looks bad. For example the open-dialog is out of place, the folder-icons are green and the buttons are not rounded. Actually when I start acroread from the command-line, I get several messages and warnings: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine" Gtk-Message: Failed to load module "canberra-gtk-module" I remember, that I had this problem, whenever I used a 64bit-Ubuntu (even Ubuntu 12.04), but not when I used a 32bit-Ubuntu.

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  • How can I run everything as root

    - by Hermione
    I have dual booted to lubuntu (with Windows XP) and everytime and then I'm getting asked for my password. How do I run everything as root and not ask a password again? Ideally I wanted to run nginx but it has permission denied issues: apathetic@ubuntu:~$ service nginx start Starting nginx: nginx: [alert] could not open error log file: open() "/var/log/nginx/error.log" failed (13: Permission denied) 2012/08/03 20:06:25 [warn] 4762#0: the "user" directive makes sense only if the master process runs with super-user privileges, ignored in /etc/nginx/nginx.conf:1 nginx: the configuration file /etc/nginx/nginx.conf syntax is ok 2012/08/03 20:06:25 [emerg] 4762#0: open() "/var/run/nginx.pid" failed (13: Permission denied) nginx: configuration file /etc/nginx/nginx.conf test failed

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  • Authentication error when trying to upgrade from 11.10 to 12.04

    - by mahmuodmasri
    I wrote : ~$ do-release-upgrade and the system says: Checking for a new ubuntu release Get:1 Upgrade tool signature [198 B] Get:2 Upgrade tool [1551 kB] Fetched 1551 kB in 6s (167 kB/s) extracting 'precise.tar.gz' authenticate 'precise.tar.gz' against 'precise.tar.gz.gpg' exception from gpg: GnuPG exited non-zero, with code 2 Debug information: gpg: Signature made Thu 11 Oct 2012 07:47:10 AM EET using DSA key ID 437D05B5 gpg: can't open `/etc/apt/trusted.gpg' gpg: keydb_search failed: file open error gpg: Can't check signature: public key not found Authentication failed Authenticating the upgrade failed. There may be a problem with the network or with the server. Please help me!

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • Building extensions for Expression Blend 4 using MEF

    - by Timmy Kokke
    Introduction Although it was possible to write extensions for Expression Blend and Expression Design, it wasn’t very easy and out of the box only one addin could be used. With Expression Blend 4 it is possible to write extensions using MEF, the Managed Extensibility Framework. Until today there’s no documentation on how to build these extensions, so look thru the code with Reflector is something you’ll have to do very often. Because Blend and Design are build using WPF searching the visual tree with Snoop and Mole belong to the tools you’ll be using a lot exploring the possibilities.  Configuring the extension project Extensions are regular .NET class libraries. To create one, load up Visual Studio 2010 and start a new project. Because Blend is build using WPF, choose a WPF User Control Library from the Windows section and give it a name and location. I named mine DemoExtension1. Because Blend looks for addins named *.extension.dll  you’ll have to tell Visual Studio to use that in the Assembly Name. To change the Assembly Name right click your project and go to Properties. On the Application tab, add .Extension to name already in the Assembly name text field. To be able to debug this extension, I prefer to set the output path on the Build tab to the extensions folder of Expression Blend. This means that everything that used to go into the Debug folder is placed in the extensions folder. Including all referenced assemblies that have the copy local property set to false. One last setting. To be able to debug your extension you could start Blend and attach the debugger by hand. I like it to be able to just hit F5. Go to the Debug tab and add the the full path to Blend.exe in the Start external program text field. Extension Class Add a new class to the project.  This class needs to be inherited from the IPackage interface. The IPackage interface can be found in the Microsoft.Expression.Extensibility namespace. To get access to this namespace add Microsoft.Expression.Extensibility.dll to your references. This file can be found in the same folder as the (Expression Blend 4 Beta) Blend.exe file. Make sure the Copy Local property is set to false in this reference. After implementing the interface the class would look something like: using Microsoft.Expression.Extensibility; namespace DemoExtension1 { public class DemoExtension1:IPackage { public void Load(IServices services) { } public void Unload() { } } } These two methods are called when your addin is loaded and unloaded. The parameter passed to the Load method, IServices services, is your main entry point into Blend. The IServices interface exposes the GetService<T> method. You will be using this method a lot. Almost every part of Blend can be accessed thru a service. For example, you can use to get to the commanding services of Blend by calling GetService<ICommandService>() or to get to the Windowing services by calling GetService<IWindowService>(). To get Blend to load the extension we have to implement MEF. (You can get up to speed on MEF on the community site or read the blog of Mr. MEF, Glenn Block.)  In the case of Blend extensions, all that needs to be done is mark the class with an Export attribute and pass it the type of IPackage. The Export attribute can be found in the System.ComponentModel.Composition namespace which is part of the .NET 4 framework. You need to add this to your references. using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace DemoExtension1 { [Export(typeof(IPackage))] public class DemoExtension1:IPackage { Blend is able to find your addin now. Adding UI The addin doesn’t do very much at this point. The WPF User Control Library came with a UserControl so lets use that in this example. I just drop a Button and a TextBlock onto the surface of the control to have something to show in the demo. To get the UserControl to work in Blend it has to be registered with the WindowService.  Call GetService<IWindowService>() on the IServices interface to get access to the windowing services. The UserControl will be used in Blend on a Palette and has to be registered to enable it. This is done by calling the RegisterPalette on the IWindowService interface and passing it an identifier, an instance of the UserControl and a caption for the palette. public void Load(IServices services) { IWindowService windowService = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(); windowService.RegisterPalette("DemoExtension", uc, "Demo Extension"); } After hitting F5 to start debugging Expression Blend will start. You should be able to find the addin in the Window menu now. Activating this window will show the “Demo Extension” palette with the UserControl, style according to the settings of Blend. Now what? Because little is publicly known about how to access different parts of Blend adding breakpoints in Debug mode and browsing thru objects using the Quick Watch feature of Visual Studio is something you have to do very often. This demo extension can be used for that purpose very easily. Add the click event handler to the button on the UserControl. Change the contructor to take the IServices interface and store this in a field. Set a breakpoint in the Button_Click method. public partial class UserControl1 : UserControl { private readonly IServices _services;   public UserControl1(IServices services) { _services = services; InitializeComponent(); }   private void button1_Click(object sender, RoutedEventArgs e) { } } Change the call to the constructor in the load method and pass it the services property. public void Load(IServices services) { IWindowService service = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(services); service.RegisterPalette("DemoExtension", uc, "Demo Extension"); } Hit F5 to compile and start Blend. Got to the window menu and start show the addin. Click on  the button to hit the breakpoint. Now place the carrot text _services text in the code window and hit Shift+F9 to show the Quick Watch window. Now start exploring and discovering where to find everything you need.  More Information The are no official resources available yet. Microsoft has released one extension for expression Blend that is very useful as a reference, the Microsoft Expression Blend® Add-in Preview for Windows® Phone. This will install a .extension.dll file in the extension folder of Blend. You can load this file with Reflector and have a peek at how Microsoft is building his addins. Conclusion I hope this gives you something to get started building extensions for Expression Blend. Until Microsoft releases the final version, which hopefully includes more information about building extensions, we’ll have to work on documenting it in the community.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • android Emulator always stop at "waiting for Home..."

    - by wuwupp
    hi,there, I freshed install Eclipse, jdk, android sdk 1.5 in winxp. but when I run the "hello world" app, the emulator always stop at "andorid" loading message. In eclipse console, it shows "waiting for HOME..." and in DDMS LogCat, it shows following msg: there are some error and warning. So, what's wrong with my case? I have googled lots of results, but no one can help me. Please help me. Many thx 06-13 00:07:54.323: INFO/DEBUG(551): debuggerd: Jun 30 2009 17:00:51 06-13 00:07:54.383: INFO/vold(550): Android Volume Daemon version 2.0 06-13 00:07:54.724: ERROR/flash_image(556): can't find recovery partition 06-13 00:07:55.223: DEBUG/qemud(558): entering main loop 06-13 00:07:55.323: DEBUG/qemud(558): multiplexer_handle_control: unknown control message (18 bytes): 'ko:unknown command' 06-13 00:07:55.493: INFO/vold(550): New MMC card 'SU02G' (serial 1012966) added @ /devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118 06-13 00:07:55.773: INFO/vold(550): Disk (blkdev 179:0), 262144 secs (128 MB) 0 partitions 06-13 00:07:55.773: INFO/vold(550): New blkdev 179.0 on media SU02G, media path /devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118, Dpp 0 06-13 00:07:55.814: INFO/vold(550): Evaluating dev '/devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118/block/mmcblk0' for mountable filesystems for '/sdcard' 06-13 00:07:56.014: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 06-13 00:07:56.014: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test2' (m) 06-13 00:07:56.073: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 06-13 00:07:56.073: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test' (m) 06-13 00:07:56.073: DEBUG/vold(550): Bootstrapping complete 06-13 00:07:56.743: INFO//system/bin/dosfsck(550): dosfsck 3.0.1 (23 Nov 2008) 06-13 00:07:56.753: INFO//system/bin/dosfsck(550): dosfsck 3.0.1, 23 Nov 2008, FAT32, LFN 06-13 00:07:56.783: INFO//system/bin/dosfsck(550): Checking we can access the last sector of the filesystem 06-13 00:07:56.893: INFO//system/bin/dosfsck(550): Boot sector contents: 06-13 00:07:56.924: INFO//system/bin/dosfsck(550): System ID "MSWIN4.1" 06-13 00:07:56.934: INFO//system/bin/dosfsck(550): Media byte 0xf8 (hard disk) 06-13 00:07:56.953: INFO//system/bin/dosfsck(550): 512 bytes per logical sector 06-13 00:07:56.974: INFO//system/bin/dosfsck(550): 512 bytes per cluster 06-13 00:07:57.005: INFO//system/bin/dosfsck(550): 32 reserved sectors 06-13 00:07:57.013: INFO//system/bin/dosfsck(550): First FAT starts at byte 16384 (sector 32) 06-13 00:07:57.013: INFO//system/bin/dosfsck(550): 2 FATs, 32 bit entries 06-13 00:07:57.023: INFO//system/bin/dosfsck(550): 1040384 bytes per FAT (= 2032 sectors) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): Root directory start at cluster 2 (arbitrary size) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): Data area starts at byte 2097152 (sector 4096) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): 258048 data clusters (132120576 bytes) 06-13 00:07:57.103: INFO//system/bin/dosfsck(550): 9 sectors/track, 2 heads 06-13 00:07:57.103: INFO//system/bin/dosfsck(550): 0 hidden sectors 06-13 00:07:57.123: INFO//system/bin/dosfsck(550): 262144 sectors total 06-13 00:07:57.313: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:07:57.313: DEBUG/qemud(558): created client 0xe078 listening on fd 8 06-13 00:07:57.313: DEBUG/qemud(558): fdhandler_event: disconnect on fd 8 06-13 00:07:57.623: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:07:57.623: DEBUG/qemud(558): created client 0xf028 listening on fd 8 06-13 00:07:57.643: DEBUG/qemud(558): client_fd_receive: attempting registration for service 'gsm' 06-13 00:07:57.763: DEBUG/qemud(558): client_fd_receive: - received channel id 1 06-13 00:08:12.553: INFO//system/bin/dosfsck(550): Checking for unused clusters. 06-13 00:08:13.483: INFO//system/bin/dosfsck(550): Checking free cluster summary. 06-13 00:08:13.643: DEBUG/AndroidRuntime(553): AndroidRuntime START <<<<<<<<<<<<<< 06-13 00:08:13.705: DEBUG/AndroidRuntime(553): CheckJNI is ON 06-13 00:08:13.793: INFO//system/bin/dosfsck(550): /dev/block//vold/179:0: 0 files, 1/258048 clusters 06-13 00:08:14.063: INFO/logwrapper(550): /system/bin/dosfsck terminated by exit(0) 06-13 00:08:14.143: DEBUG/vold(550): Filesystem check completed OK 06-13 00:08:14.683: INFO/vold(550): Sucessfully mounted vfat filesystem 179:0 on /sdcard (safe-mode on) 06-13 00:08:17.023: INFO/(554): ServiceManager: 0xac38 06-13 00:08:17.883: INFO/AudioFlinger(554): AudioFlinger's thread ready to run for output 0 06-13 00:08:18.163: INFO/CameraService(554): CameraService started: pid=554 06-13 00:08:21.824: DEBUG/AndroidRuntime(553): --- registering native functions --- 06-13 00:08:27.813: INFO/Zygote(553): Preloading classes... 06-13 00:08:27.994: DEBUG/dalvikvm(553): GC freed 764 objects / 42216 bytes in 88ms 06-13 00:08:30.234: DEBUG/dalvikvm(553): GC freed 278 objects / 17160 bytes in 48ms 06-13 00:08:33.094: DEBUG/dalvikvm(553): GC freed 208 objects / 12696 bytes in 44ms 06-13 00:08:34.343: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.803: DEBUG/dalvikvm(553): Added shared lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.903: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.903: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.003: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:36.003: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.215: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:36.244: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.455: DEBUG/dalvikvm(553): GC freed 462 objects / 29144 bytes in 70ms 06-13 00:08:44.123: DEBUG/dalvikvm(553): GC freed 3584 objects / 171648 bytes in 125ms 06-13 00:09:10.473: DEBUG/dalvikvm(553): GC freed 11329 objects / 400856 bytes in 196ms 06-13 00:09:17.373: DEBUG/dalvikvm(553): GC freed 10472 objects / 438272 bytes in 199ms 06-13 00:09:24.563: DEBUG/dalvikvm(553): GC freed 10975 objects / 459800 bytes in 202ms 06-13 00:09:46.403: DEBUG/dalvikvm(553): GC freed 14372 objects / 506896 bytes in 252ms 06-13 00:09:53.793: DEBUG/dalvikvm(553): GC freed 11314 objects / 481360 bytes in 215ms 06-13 00:09:57.743: DEBUG/dalvikvm(553): GC freed 5928 objects / 248640 bytes in 195ms 06-13 00:10:01.324: DEBUG/dalvikvm(553): GC freed 349 objects / 37032 bytes in 190ms 06-13 00:10:05.253: DEBUG/dalvikvm(553): GC freed 778 objects / 48376 bytes in 217ms 06-13 00:10:06.564: DEBUG/dalvikvm(553): GC freed 321 objects / 37288 bytes in 219ms 06-13 00:10:08.194: DEBUG/dalvikvm(553): GC freed 477 objects / 29584 bytes in 212ms 06-13 00:10:08.663: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libwebcore.so 0x0 06-13 00:10:09.743: DEBUG/dalvikvm(553): Added shared lib /system/lib/libwebcore.so 0x0 06-13 00:10:11.634: DEBUG/dalvikvm(553): GC freed 441 objects / 26224 bytes in 236ms 06-13 00:10:12.893: DEBUG/dalvikvm(553): GC freed 506 objects / 41464 bytes in 235ms 06-13 00:10:14.153: DEBUG/dalvikvm(553): GC freed 537 objects / 38832 bytes in 239ms 06-13 00:10:15.883: DEBUG/dalvikvm(553): GC freed 342 objects / 22552 bytes in 248ms 06-13 00:10:17.124: DEBUG/dalvikvm(553): GC freed 338 objects / 18736 bytes in 264ms 06-13 00:10:18.523: DEBUG/dalvikvm(553): GC freed 629 objects / 32136 bytes in 260ms 06-13 00:10:38.933: DEBUG/dalvikvm(553): GC freed 14257 objects / 497280 bytes in 368ms 06-13 00:10:46.453: DEBUG/dalvikvm(553): GC freed 11164 objects / 469576 bytes in 360ms 06-13 00:10:52.973: DEBUG/dalvikvm(553): GC freed 7134 objects / 311432 bytes in 339ms 06-13 00:10:55.595: DEBUG/dalvikvm(553): GC freed 752 objects / 43224 bytes in 520ms 06-13 00:10:56.863: DEBUG/dalvikvm(553): GC freed 598 objects / 31496 bytes in 307ms 06-13 00:10:58.543: DEBUG/dalvikvm(553): GC freed 413 objects / 26336 bytes in 355ms 06-13 00:10:59.263: INFO/Zygote(553): ...preloaded 1166 classes in 151403ms. 06-13 00:10:59.683: DEBUG/dalvikvm(553): GC freed 313 objects / 19952 bytes in 343ms 06-13 00:10:59.793: INFO/Zygote(553): Preloading resources... 06-13 00:11:00.683: DEBUG/dalvikvm(553): GC freed 54 objects / 11248 bytes in 340ms 06-13 00:11:05.723: DEBUG/dalvikvm(553): GC freed 337 objects / 15008 bytes in 317ms 06-13 00:11:08.703: DEBUG/dalvikvm(553): GC freed 280 objects / 11768 bytes in 312ms 06-13 00:11:09.303: INFO/Zygote(553): ...preloaded 48 resources in 9513ms. 06-13 00:11:09.795: INFO/Zygote(553): ...preloaded 15 resources in 454ms. 06-13 00:11:10.303: DEBUG/dalvikvm(553): GC freed 118 objects / 8616 bytes in 420ms 06-13 00:11:10.913: DEBUG/dalvikvm(553): GC freed 205 objects / 8104 bytes in 308ms 06-13 00:11:11.344: DEBUG/dalvikvm(553): GC freed 36 objects / 1400 bytes in 320ms 06-13 00:11:11.543: INFO/dalvikvm(553): Splitting out new zygote heap 06-13 00:11:12.973: INFO/dalvikvm(553): System server process 585 has been created 06-13 00:11:13.336: INFO/Zygote(553): Accepting command socket connections 06-13 00:11:14.963: INFO/jdwp(585): received file descriptor 10 from ADB 06-13 00:11:16.843: WARN/System.err(585): Can't dispatch DDM chunk 46454154: no handler defined 06-13 00:11:16.953: WARN/System.err(585): Can't dispatch DDM chunk 4d505251: no handler defined 06-13 00:11:17.763: DEBUG/dalvikvm(585): Trying to load lib /system/lib/libandroid_servers.so 0x0 06-13 00:11:19.714: DEBUG/dalvikvm(585): Added shared lib /system/lib/libandroid_servers.so 0x0 06-13 00:11:20.123: INFO/sysproc(585): Entered system_init() 06-13 00:11:20.223: INFO/sysproc(585): ServiceManager: 0x1017b8 06-13 00:11:20.359: INFO/SurfaceFlinger(585): SurfaceFlinger is starting 06-13 00:11:20.493: INFO/SurfaceFlinger(585): SurfaceFlinger's main thread ready to run. Initializing graphics H/W... 06-13 00:11:20.634: ERROR/MemoryHeapBase(585): error opening /dev/pmem: No such file or directory 06-13 00:11:20.704: ERROR/SurfaceFlinger(585): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 06-13 00:11:22.013: ERROR/GLLogger(585): couldn't load library (Cannot find library) 06-13 00:11:22.103: INFO/SurfaceFlinger(585): EGL informations: 06-13 00:11:22.113: INFO/SurfaceFlinger(585): # of configs : 6 06-13 00:11:22.123: INFO/SurfaceFlinger(585): vendor : Android 06-13 00:11:22.123: INFO/SurfaceFlinger(585): version : 1.31 Android META-EGL 06-13 00:11:22.134: INFO/SurfaceFlinger(585): extensions: 06-13 00:11:22.134: INFO/SurfaceFlinger(585): Client API: OpenGL ES 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): using (fd=22) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): id = 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): xres = 320 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): yres = 480 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): xres_virtual = 320 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): yres_virtual = 960 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): bpp = 16 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): r = 11:5 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): g = 5:6 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): b = 0:5 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): width = 49 mm (165.877548 dpi) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): height = 74 mm (164.756760 dpi) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): refresh rate = 60.00 Hz 06-13 00:11:22.533: WARN/HAL(585): load: module=/system/lib/hw/copybit.goldfish.so error=Cannot find library 06-13 00:11:22.543: WARN/HAL(585): load: module=/system/lib/hw/copybit.default.so error=Cannot find library 06-13 00:11:22.553: WARN/SurfaceFlinger(585): ro.sf.lcd_density not defined, using 160 dpi by default. 06-13 00:11:22.644: INFO/SurfaceFlinger(585): OpenGL informations: 06-13 00:11:22.654: INFO/SurfaceFlinger(585): vendor : Android 06-13 00:11:22.654: INFO/SurfaceFlinger(585): renderer : Android PixelFlinger 1.0 06-13 00:11:22.654: INFO/SurfaceFlinger(585): version : OpenGL ES-CM 1.0 06-13 00:11:22.654: INFO/SurfaceFlinger(585): extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_direct_texture GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap 06-13 00:11:22.673: WARN/HAL(585): load: module=/system/lib/hw/copybit.goldfish.so error=Cannot find library 06-13 00:11:22.683: WARN/HAL(585): load: module=/system/lib/hw/copybit.default.so error=Cannot find library 06-13 00:11:22.703: WARN/HAL(585): load: module=/system/lib/hw/overlay.goldfish.so error=Cannot find library 06-13 00:11:22.713: WARN/HAL(585): load: module=/system/lib/hw/overlay.default.so error=Cannot find library 06-13 00:11:23.663: INFO/sysproc(585): System server: starting Android runtime. 06-13 00:11:23.733: INFO/sysproc(585): System server: starting Android services. 06-13 00:11:23.953: INFO/SystemServer(585): Entered the Android system server! 06-13 00:11:24.303: INFO/sysproc(585): System server: entering thread pool. 06-13 00:11:24.763: ERROR/GLLogger(585): couldn't load library (Cannot find library) 06-13 00:11:25.893: INFO/ARMAssembler(585): generated scanline__00000077:03545404_00000A01_00000000 [ 30 ipp] (51 ins) at [0x18f708:0x18f7d4] in 72796961 ns 06-13 00:11:26.193: INFO/SystemServer(585): Starting Power Manager. 06-13 00:11:26.953: INFO/SystemServer(585): Starting Activity Manager. 06-13 00:11:31.733: INFO/SystemServer(585): Starting telephony registry 06-13 00:11:32.054: INFO/SystemServer(585): Starting Package Manager. 06-13 00:11:32.553: INFO/Installer(585): connecting... 06-13 00:11:32.914: INFO/installd(555): new connection 06-13 00:11:35.193: INFO/PackageManager(585): Got library android.awt in /system/framework/android.awt.jar 06-13 00:11:35.313: INFO/PackageManager(585): Got library android.test.runner in /system/framework/android.test.runner.jar 06-13 00:11:35.324: INFO/PackageManager(585): Got library com.android.im.plugin in /system/framework/com.android.im.plugin.jar 06-13 00:11:44.643: DEBUG/PackageManager(585): Scanning app dir /system/framework 06-13 00:11:49.513: DEBUG/PackageManager(585): Scanning app dir /system/app 06-13 00:11:51.493: DEBUG/dalvikvm(585): GC freed 6088 objects / 251280 bytes in 1237ms 06-13 00:12:27.497: DEBUG/dalvikvm(585): GC freed 3435 objects / 216088 bytes in 792ms 06-13 00:12:29.213: DEBUG/PackageManager(585): Scanning app dir /data/app 06-13 00:12:30.223: DEBUG/PackageManager(585): Scanning app dir /data/app-private 06-13 00:12:30.425: INFO/PackageManager(585): Time to scan packages: 47.319 seconds 06-13 00:12:30.703: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 06-13 00:12:30.803: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 06-13 00:12:30.853: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 06-13 00:12:30.913: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 06-13 00:12:31.133: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 06-13 00:12:31.143: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 06-13 00:12:31.234: WARN/PackageManager(585): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 06-13 00:12:31.254: WARN/PackageManager(585): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 06-13 00:12:31.303: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 06-13 00:12:31.683: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 06-13 00:12:31.803: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 06-13 00:12:34.603: DEBUG/dalvikvm(585): GC freed 2851 objects / 161304 bytes in 845ms 06-13 00:12:35.403: INFO/SystemServer(585): Starting Content Manager. 06-13 00:12:39.954: WARN/ActivityManager(585): Unable to start service Intent { action=android.accounts.IAccountsService comp={com.google.android.googleapps/com.google.android.googleapps.GoogleLoginService} }: not found 06-13 00:12:40.063: WARN/AccountMonitor(585): Couldn't connect to Intent { action=android.accounts.IAccountsService comp={com.google.android.googleapps/com.google.android.googleapps.GoogleLoginService} } (Missing service?) 06-13 00:12:40.253: INFO/SystemServer(585): Starting System Content Providers. 06-13 00:12:40.553: INFO/ActivityThread(585): Publishing provider settings: com.android.providers.settings.SettingsProvider 06-13 00:12:41.433: INFO/ActivityThread(585): Publishing provider sync: android.content.SyncProvider 06-13 00:12:41.683: INFO/SystemServer(585): Starting Battery Service. 06-13 00:12:42.293: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/usb/online' 06-13 00:12:42.433: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_vol' 06-13 00:12:42.543: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_temp' 06-13 00:12:42.933: INFO/SystemServer(585): Starting Hardware Service. 06-13 00:12:43.398: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:12:43.623: DEBUG/qemud(558): created client 0x10fd8 listening on fd 11 06-13 00:12:43.743: DEBUG/qemud(558): client_fd_receive: attempting registration for service 'hw-control' 06-13 00:12:43.873: DEBUG/qemud(558): client_fd_receive: - received channel id 2 06-13 00:15:20.695: WARN/SurfaceFlinger(585): executeScheduledBroadcasts() skipped, contention on the client. 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  • Running ASP.NET Webforms and ASP.NET MVC side by side

    - by rajbk
    One of the nice things about ASP.NET MVC and its older brother ASP.NET WebForms is that they are both built on top of the ASP.NET runtime environment. The advantage of this is that, you can still run them side by side even though MVC and WebForms are different frameworks. Another point to note is that with the release of the ASP.NET routing in .NET 3.5 SP1, we are able to create SEO friendly URLs that do not map to specific files on disk. The routing is part of the core runtime environment and therefore can be used by both WebForms and MVC. To run both frameworks side by side, we could easily create a separate folder in your MVC project for all our WebForm files and be good to go. What this post shows you instead, is how to have an MVC application with WebForm pages  that both use a common master page and common routing for SEO friendly URLs.  A sample project that shows WebForms and MVC running side by side is attached at the bottom of this post. So why would we want to run WebForms and MVC in the same project?  WebForms come with a lot of nice server controls that provide a lot of functionality. One example is the ReportViewer control. Using this control and client report definition files (RDLC), we can create rich interactive reports (with charting controls). I show you how to use the ReportViewer control in a WebForm project here :  Creating an ASP.NET report using Visual Studio 2010. We can create even more advanced reports by using SQL reporting services that can also be rendered by the ReportViewer control. Now, consider the sample MVC application I blogged about called ASP.NET MVC Paging/Sorting/Filtering using the MVCContrib Grid and Pager. Assume you were given the requirement to add a UI to the MVC application where users could interact with a report and be given the option to export the report to Excel, PDF or Word. How do you go about doing it?   This is a perfect scenario to use the ReportViewer control and RDLCs. As you saw in the post on creating the ASP.NET report, the ReportViewer control is a Web Control and is designed to be run in a WebForm project with dependencies on, amongst others, a ScriptManager control and the beloved Viewstate.  Since MVC and WebForm both run under the same runtime, the easiest thing to is to add the WebForm application files (index.aspx, rdlc, related class files) into our MVC project. You can copy the files over from the WebForm project into the MVC project. Create a new folder in our MVC application called CommonReports. Add the index.aspx and rdlc file from the Webform project   Right click on the Index.aspx file and convert it to a web application. This will add the index.aspx.designer.cs file (this step is not required if you are manually adding a WebForm aspx file into the MVC project).    Verify that all the type names for the ObjectDataSources in code behind to point to the correct ProductRepository and fix any compiler errors. Right click on Index.aspx and select “View in browser”. You should see a screen like the one below:   There are two issues with our page. It does not use our site master page and the URL is not SEO friendly. Common Master Page The easiest way to use master pages with both MVC and WebForm pages is to have a common master page that each inherits from as shown below. The reason for this is most WebForm controls require them to be inside a Form control and require ControlState or ViewState. ViewMasterPages used in MVC, on the other hand, are designed to be used with content pages that derive from ViewPage with Viewstate turned off. By having a separate master page for MVC and WebForm that inherit from the Root master page,, we can set properties that are specific to each. For example, in the Webform master, we can turn on ViewState, add a form tag etc. Another point worth noting is that if you set a WebForm page to use a MVC site master page, you may run into errors like the following: A ViewMasterPage can be used only with content pages that derive from ViewPage or ViewPage<TViewItem> or Control 'MainContent_MyButton' of type 'Button' must be placed inside a form tag with runat=server. Since the ViewMasterPage inherits from MasterPage as seen below, we make our Root.master inherit from MasterPage, MVC.master inherit from ViewMasterPage and Webform.master inherits from MasterPage. We define the attributes on the master pages like so: Root.master <%@ Master Inherits="System.Web.UI.MasterPage"  … %> MVC.master <%@ Master MasterPageFile="~/Views/Shared/Root.Master" Inherits="System.Web.Mvc.ViewMasterPage" … %> WebForm.master <%@ Master MasterPageFile="~/Views/Shared/Root.Master" Inherits="NorthwindSales.Views.Shared.Webform" %> Code behind: public partial class Webform : System.Web.UI.MasterPage {} We make changes to our reports aspx file to use the Webform.master. See the source of the master pages in the sample project for a better understanding of how they are connected. SEO friendly links We want to create SEO friendly links that point to our report. A request to /Reports/Products should render the report located in ~/CommonReports/Products.aspx. Simillarly to support future reports, a request to /Reports/Sales should render a report in ~/CommonReports/Sales.aspx. Lets start by renaming our index.aspx file to Products.aspx to be consistent with our routing criteria above. As mentioned earlier, since routing is part of the core runtime environment, we ca easily create a custom route for our reports by adding an entry in Global.asax. public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}");   //Custom route for reports routes.MapPageRoute( "ReportRoute", // Route name "Reports/{reportname}", // URL "~/CommonReports/{reportname}.aspx" // File );     routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); } With our custom route in place, a request to Reports/Employees will render the page at ~/CommonReports/Employees.aspx. We make this custom route the first entry since the routing system walks the table from top to bottom, and the first route to match wins. Note that it is highly recommended that you write unit tests for your routes to ensure that the mappings you defined are correct. Common Menu Structure The master page in our original MVC project had a menu structure like so: <ul id="menu"> <li> <%=Html.ActionLink("Home", "Index", "Home") %></li> <li> <%=Html.ActionLink("Products", "Index", "Products") %></li> <li> <%=Html.ActionLink("Help", "Help", "Home") %></li> </ul> We want this menu structure to be common to all pages/views and hence should reside in Root.master. Unfortunately the Html.ActionLink helpers will not work since Root.master inherits from MasterPage which does not have the helper methods available. The quickest way to resolve this issue is to use RouteUrl expressions. Using  RouteUrl expressions, we can programmatically generate URLs that are based on route definitions. By specifying parameter values and a route name if required, we get back a URL string that corresponds to a matching route. We move our menu structure to Root.master and change it to use RouteUrl expressions: <ul id="menu"> <li> <asp:HyperLink ID="hypHome" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=home,action=index%>">Home</asp:HyperLink></li> <li> <asp:HyperLink ID="hypProducts" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=products,action=index%>">Products</asp:HyperLink></li> <li> <asp:HyperLink ID="hypReport" runat="server" NavigateUrl="<%$RouteUrl:routename=ReportRoute,reportname=products%>">Product Report</asp:HyperLink></li> <li> <asp:HyperLink ID="hypHelp" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=home,action=help%>">Help</asp:HyperLink></li> </ul> We are done adding the common navigation to our application. The application now uses a common theme, routing and navigation structure. Conclusion We have seen how to do the following through this post Add a WebForm page from a WebForm project to an existing ASP.NET MVC application Use a common master page for both WebForm and MVC pages Use routing for SEO friendly links Use a common menu structure for both WebForm and MVC. The sample project is attached below. Version: VS 2010 RTM Remember to change your connection string to point to your Northwind database NorthwindSalesMVCWebform.zip

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  • How to tell whether Code Access Security is allowed in library code

    - by Sander Rijken
    In .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell whether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Of course this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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  • How to tell wether Code Access Security is allowed in library code

    - by Sander Rijken
    in .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell wether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Ofcourse this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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  • Loading HTML into <div> with jQuery-ajax

    - by ehehhh
    Hello everyone, I ran into a bit of trouble while trying to load an external HTML page into a div using jQuery-ajax. I had this div: <div id="content"></div> and wanted to fill it with $("#content").load("include/add.html"); It loads the HTML file perfectly, but inside that add.html is a button that should load add2.html(also using .load), but it seems that neither the button nor the datepicker in that file won't work. I'm guessing the .load function is responsible for that? This is the content of add2.html: <p>Nr: <input type="text"></input></p> <p>Name: <input type="text"></input></p> <p>Date: <input type="text" id="datepicker"></input></p> <a href="#" id="button1">Next</a> Please help, I'm desperate :D

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  • WinDbg fails to find symbol file reporting 'unrecognized OMF sig'

    - by sean e
    I have received a 64bit dump of a 32bit app that was running on Win7 x64. I am able to load it in WinDbg (hint: !wow64exts.sw) running on a 64bit OS. The symbols for most of my dlls are loaded properly. The pdb for one though does not load. The same pdb does load properly for the same dll when reading a 32bit dump on a different system. I've also confirmed that the dll and pdb match each other via the chkmatch utility. I tried .symopt +40 but the pdb still didn't load. I did !sym noisy then .reload - WinDbg reported: DBGHELP: unrecognized OMF sig: 811f1121 *** ERROR: Symbol file could not be found. Defaulted to export symbols Any ideas on what to try to get WinDbg to load my pdb when reading a 64bit dump?

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  • Multiple .obj Models in THREE.js and detecting clicked objects

    - by ZedBee
    I have been following along this example to load .obj Model using three.js. Since I needed more than one model to load so I tried this loader.addEventListener( 'load', function ( event ) { var object = event.content; object.position.y = - 80; scene.add( object ); }); loader.load( 'obj/model1.obj' ); loader.load( 'obj/model2.obj' ); First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models. Second: I want to be able to click different models on the screen. I tried this which doest not seem to work for me. Any suggestions on this?

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  • Ninject: Dynamically loading modules in Silverlight

    - by joblot
    The reason I want to load modules dynamically is to avoid circular dependency issue. I have following layers View -- ViewModel -- DataProvider -- ServiceClient (wcf proxies). Now I want a static IoC container that can be shared across these layers. I want to make my View testable and to do that I’ll have to inject the various dependencies in various layers and mock out those dependencies as well. Now issue I am facing is where to declare and load ninject modules. i also realised in Silverlight version of Ninject there is no version of Load which take string arugment, which can be used to load the modules dynamically Load("*.dll"). How can I achieve dynamic loading in Silverlight Thanks

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  • A more elegant way to start a multithread alarm in Rebol VID ? (What's the equivalent of load event?

    - by Rebol Tutorial
    I want to trigger an alarm when the GUI starts. I can't see what's the equivalent of load event of other language in Rebol VID, so I put it in the periodic handler which is quite circumvoluted. So how to do this more cleanly ? alarm-data: none set-alarm: func [ "Set alarm for future time." seconds "Seconds from now to ring alarm." message [string! unset!] "Message to print on alarm." ] [ alarm-data: reduce [now/time + seconds message] ] ring: func [ "Action for when alarm comes due." message [string! unset!] ] [ set-face monitor either message [message]["RIIIING!"] ; Your sound playing can also go here (my computer doesn't have speakers). ] periodic: func [ "Called every second, checks alarms." fact action event ] [ either alarm-data [ ; Update alarm countdown. set-face monitor rejoin [ "Alarm will ring in " to integer! alarm-data/1 - now/time " seconds." ] ; Check alarm. if now/time > alarm-data/1 [ ring alarm-data/2 ;alarm-data: none ; Reset once fired. ] ][ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] ] ] alarm: func[seconds message [string! unset!]][ system/words/seconds: seconds if value? 'message [ system/words/message: message ] view layout [ monitor: text 256 "" rate 1 feel [engage: :periodic] button 256 "re/start countdown" [ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] set-face monitor "Alarm set." ] ] ]

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