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  • Trouble with SAT style vector projection in C#/XNA

    - by ssb
    Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto an arbitrary axis to check if those projections overlap, but the severe lack of XNA-specific help online combined with pseudo code everywhere that omits key parts of the algorithm, googling has left me little help. I'm aware of HOW to project a vector, but the way that I know of doing it involves the two vectors starting from the same point. Particularly here: http://www.metanetsoftware.com/technique/tutorialA.html So let's say I have a simple rectangle, and I store each of its corners in a list of Vector2s. How would I go about projecting that onto an arbitrary axis? The crux of my problem is that taking the dot product of say, a vector2 of (1, 0) and a vector2 of (50, 50) won't get me the dot product I'm looking for.. or will it? Because that (50, 50) won't be the vector of the polygon's vertex but from whatever XNA calculates. It's getting the calculation from the right starting point that's throwing me off. I'm sorry if this is unclear, but my brain is fried from trying to think about this. I need a better understanding of how XNA calculates Vector2s as actual vectors and not just as random points.

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  • How to Pin Any File to the Start Screen in Windows 8

    - by Taylor Gibb
    By default Windows 8 only allows you to pin a few file types to the Start Screen. Read on to find out how you can change that by editing the registry. How to Pin Any File to the Start Screen in Windows 8 Press the Win + R keyboard combination to open a run box, then type notepad and press enter. When notepad opens, paste the following into the new document: Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\*\shell\pintostartscreen] “MUIVerb”=”@shell32.dll,-51201″ “NeverDefault”=”" “Description”=”@shell32.dll,-51202″ “MultiSelectModel”=”Single” [HKEY_CLASSES_ROOT\*\shell\pintostartscreen\command] “DelegateExecute”=”{470C0EBD-5D73-4d58-9CED-E91E22E23282}” Then click on the File menu item and select save as… Before you go any further, change the Save as type to All Files. Then give your file a name ending in .reg and click Save. PinToStartHack.reg To use the hack, just double click on the .reg file you just created. When you are prompted about whether you want to continue, click Yes. Now you can pin any file to the Start Screen. Undo the Change If you ever wish to undo the change, press the Win + R keyboard combination and type regedit, then press enter. Then drill down into: HKEY_CLASSES_ROOT\*\shell\ Finally delete the pintostartscreen key. That’s all there is to it. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • How successful is GPL in reaching its goals?

    - by StasM
    There are, broadly, two types of FOSS licenses when it relates to commercial usage of the code - let's say the GPL-type and the BSD-type. The first is, broadly, restrictive about commercial usage (by usage I also mean modification and redistribution, as well as creating derived works, etc.) of the code under the license, and the second is much more permissive. As I understand, the idea behind GPL-type licenses is to encourage people to abandon the proprietary software model and instead convert to the FOSS code, and the license is the instrument to entice them to do so - i.e. "you can use this nice software, but only if you agree to come to our camp and play by our rules". What I want to ask is - was this strategy successful so far? I.e. are there any major achievements in the form of some big project going from closed to open because of GPL or some software being developed in the open only because GPL made it so? How big is the impact of this strategy - compared, say, to the world where everybody would have BSD-type licenses or release all open-source code under public domain? Note that I am not asking if FOSS model is successful - this is beyond question. What I am asking is if the specific way of enticing people to convert from proprietary to FOSS used by GPL-type and not used by BSD-type licenses was successful. I also don't ask about the merits of GPL itself as the license - just about the fact of its effectiveness.

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  • Working with documents and SharePoint - Best practices

    - by KunaalKapoor
    Follow these simple guidelines to make collaboration using SharePoint easier:1. File Name:While it is allowed to use spaces in your filename (and maybe it seems even logical to do so), don’t use them if your file will end up (or is born on) SharePoint. When you use the “download a copy” functionality, SharePoint will replace the spaces with an “_”. This might (will) result in inconsistency when you upload the “same” file again, since SharePoint will see this as a different file (since the filename is different). I recommend using a filename with Capitalization style naming guideline. For instance: the document “Overall governance model.docx” would be named “OverallGovernanceModel.docx”Use the TITLE field in the office applications to give your document a title (and subtitle and keywords, .) The title column can be used in a view in a library. You can get to the document properties by clicking on 'Office Button/Prepare/Properties'. (Office 2007). This is metadata that is stored with the document, and will remain in the document (even if you exchange this document via e-mail, via an external hard drive). The filename cannot be longer than 128 characters. (and that is IMHO far beyond reasonable) You cannot use any of these characters: ” # % & * : < > ? \ / { | } ~ 2. Versioning:SharePoint has a built-in versioning system. You can work with major (published) versions, and minor (draft) versions. Of each of these two document types, you can store a numbers of versions that are kept. Watch out, each version is saved, not only the delta between 2 versions, and this counts to your Site Collection Quota. (Example: you have a Word document with a size of 2 MB. When you keep 5 Drafts this will result in storing (and consuming) 10 MB.So, don’t call your document “NewUserAccountProcessDRAFTv1.docx”, but “NewUserAccountProcess.docx” and use versioning setting in your library.You can enable views on your library to display the version number.You can enable the version number to be displayed in a Word document.3. Use MetadataUse metadata to assign other properties to documents, so it can be easily identified, sorted- or grouped by.

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  • Object oriented wrapper around a dll

    - by Tom Davies
    So, I'm writing a C# managed wrapper around a native dll. The dll contains several hundred functions. In most cases, the first argument to each function is an opaque handle to a type internal to the dll. So, an obvious starting point for defining some classes in the wrapper would be to define classes corresponding to each of these opaque types, with each instance holding and managing the opaque handle (passed to its constructor) Things are a little awkward when dealing with callbacks from the dll. Naturally, the callback handlers in my wrapper have to be static, but the callbacks arguments invariable contain an opaque handle. In order to get from the static callback back to an object instance, I've created a static dictionary in each class, associating handles with class instances. In the constructor of each class, an entry is put into the dictionary, and this entry is then removed in the Destructors. When I receive a callback, I can then consult the dictionary to retrieve the class instance corresponding to the opaque reference. Are there any obvious flaws to this? Something that seems to be a problem is that the existence static dictionary means that the garbage collector will not act on my class instances that are otherwise unreachable. As they are never garbage collected, they never get removed from the dictionary, so the dictionary grows. It seems I might have to manually dispose of my objects, which is something absolutely would like to avoid. Can anyone suggest a good design that allows me to avoid having to do this?

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

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  • Webservice Return Generic Result Type or Purposed Result Type

    - by hanzolo
    I'm building a webservice which returns JSON / XML / SOAP at the moment.. and I'm not entirely sure which approach for returning results is best. Which would be a better return value? A generic "transfer" type structure, which carries Generic properties or a purposed type with distinct properties: class GenericTransferObject{ public string returnVal; public string returnType; } VS class PurposedTransferObject_1{ public string Property1; } //and then building additional "types" for additional values class PurposedTransferObject_2 { public string PropertyA; public string PropertyB; } Now, this would be the serialized and returned from a web service call via some client technology, JQuery in this example. SO if I called: /GetDaysInWeek/ I would either get back: {"returnType": "DaysInWeek", "returnVal": "365" } OR {"DaysInWeek": "365"} And then it would go from there. On the one hand there's flexibilty with the 1st example. I can add "returnTypes" without needing to adjust the client other than referencing an additional "index".. but if I had to add a property, now i'm changing a structure definition.. Is there an obvious choice in this situation?

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  • Preventing item duplication?

    - by PuppyKevin
    For my game, there's two types of items - stackable, and nonstackable. Nonstackable items get assigned a unique ID that stays with it forever. A character ID is assosicated with the item, as is a state (CHANGED, UNCHANGED, NEW, REMOVED). The character ID and state is used for item saving purposes. Stackable items have one unique ID, as in the entire stack has one unique ID. For example: 5 Potions (stacked ontop of each other) has one unique ID. When dropping a nonstackable item, the state gets set to REMOVED, and the unique ID and state don't change. If picked up by another player, the state gets set to NEW, and the character ID gets changed to the new character's ID. When dropping all items in a stack of stackable items (for example, 5 potions out of 5) - it behaves just like a nonstackable item. When dropping some of a stack of stackable items (for example, 3 potions out of 5)... I really have no clue what to do. The 3 dropped potions have the state of REMOVED, but the same unique ID and character ID. If another player picks it up, it has no choice but to obtain a new unique ID, and its state gets changed to NEW and its character ID to the new one. If the dropping player picks it back up, they'd just be readded to the stack. There's two issues with that though. 1. If the player who dropped the 3 potions picks it back up, there's no way to tell if they legitimately dropped the items, or if they're duped items. 2. If another player picks up the 3 potions (assuming they're duped), there's no way to know if they're duped or not. My question is: How can I create a system that detects duplicated items for both nonstackable and stackable items?

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  • JCP 2012 Award Nominations Announced

    - by heathervc
      The 10th Annual JCP Program Award Nominations have been posted on JCP.org.  The community gets together every year during JavaOne to congratulate the winners and nominees at the JCP Community Party held in San Francisco. This year there are three awards: JCP Member/Participant of the Year, Outstanding Spec Lead, and Most Significant JSR. Member of the Year: Stephen Colebourne Markus Eisele Google JUG Chennai Werner Keil London Java Community and SouJava Antoine Sabot-Durand Outstanding Spec Lead Michael Ernst, JSR 308, Annotations on Java Types Victor Grazi, Credit Suisse, JSR 354, Money and Currency API Nigel Deakin, Oracle, JSR 343, Java Message Service 2.0 Pete Muir, Red Hat, JSR 346, Contexts and Dependency Injection for Java EE 1.1 Most Significant JSR API for JSON Processing, JSR 353 Money and Currency API, JSR  354 Java State Management, JSR 350 Java Message Service 2, JSR 343 JCP.Next, JSR 348, JSR 355, and JSR 358 Congratulations to the nominees; you can read the nomination text and more information about the awards here.  And remember to join us on Tuesday, 2 October at the Infusion Lounge to celebrate with the winners and nominees!

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  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

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  • Groovy JUnit test support

    - by Martin Janicek
    Good news everyone! I've implemented support for the Groovy JUnit tests which basically means you can finally use Groovy in the area where is so highly productive! You can create a new Groovy JUnit test in the New File/Groovy/Groovy JUnit test and it should behave in the same way as for Java tests. Which means if there is no JUnit setup in your project yet, you can choose between JUnit 3 and JUnit 4 template and with respect to your choice the project settings will be changed (in case of the Maven based projects the correct dependencies and plugins are added to the pom.xml and in case of the Ant based project the JUnit dependency is configured). Or if the project is already configured, the correct template will be used. After that the test skeleton is created and you can write your own code and of course run the tests together with the java ones. Some of you were asking for this feature and of course I don't expect it will be perfect from the beginning so I would be really glad to see some constructive feedback about what could be improved and/or redesigned ;] ..at the end I have to say that the feature is not active for the Ant based Java EE projects yet (I'm aware of it and it will be fixed to the NetBeans 7.3 final - actually it will be done in a few days/weeks, just want you to know). But it's already complete in all types of the Maven based projects and also for the Ant based J2SE projects. And as always, the daily build where you can try the feature can be downloaded right here, so don't hesitate to try it!

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  • Find Thousands of Oracle Jobs on oDesk

    - by Brandye Barrington
    We are happy to announce we have teamed up with oDesk, the world’s largest and fastest-growing online workplace, to bring thousands of job opportunities to the Oracle Certified community.  On oDesk, skilled independent professionals can tap into global demand for their skills by accessing hundreds of thousands of job opportunities around the world—more than 444,000 jobs were posted on oDesk in Q2 2012 alone.  And with the freedom to work whenever and wherever they like, on the projects they choose and at the rate they set, oDesk contractors are building their online reputations and taking control of their careers—oDesk data shows that contractors increase their rates by an average of 190% over three years. And with oDesk’s new Oracle Certified Group, contractors can set themselves apart by showcasing an Oracle Certified badge on their profile, giving them a competitive advantage when they apply to the thousands of open Oracle jobs on oDesk.  oDesk is free to join—as is the Oracle Certified Group—and guarantees payment for hourly work. With more than 480,000 businesses from around the world registered on the platform, professionals have a wide range of jobs to choose from, including those that require MySQL, Java, and many other types of Oracle skills. Learn more about Oracle job opportunities and join the Certified Group on oDesk here.

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  • Why did the web win the space of remote applications and X not?

    - by Martin Josefsson
    The X Window System is 25 years old, it had it's birthday yesterday (on the 15'th). As you probably are aware of, one of it's most important features is the separation of the server side and the client side in a way that neither Microsoft's, Apples or Wayland's windowing systems have. Back in the days (sorry for the ambiguous phrasing) many believed X would dominate over other ways to make windows because of this separation of server and client, allowing the application to be ran on a server somewhere else while the user clicks and types on her own computer at home. This use obviously still exists, but is marginalized at best. When we write and use programs that run on a server we almost always use the web with it's html/css/js. Why did the web win, and X not? The technologies used for the web (said html/css/js) are a mess. Combined with all the back-end-frameworks (Rails, Django and all) it really is a jungle to navigate thru. Still the web thrives with creativity and progress, while remote X apps do not.

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  • Languages with a clear distinction between subroutines that are purely functional, mutating, state-changing, etc?

    - by CPX
    Lately I've become more and more frustrated that in most modern programming languages I've worked with (C/C++, C#, F#, Ruby, Python, JS and more) there is very little, if any, language support for determining what a subroutine will actually do. Consider the following simple pseudo-code: var x = DoSomethingWith(y); How do I determine what the call to DoSomethingWith(y) will actually do? Will it mutate y, or will it return a copy of y? Does it depend on global or local state, or is it only dependent on y? Will it change the global or local state? How does closure affect the outcome of the call? In all languages I've encountered, almost none of these questions can be answered by merely looking at the signature of the subroutine, and there is almost never any compile-time or run-time support either. Usually, the only way is to put your trust in the author of the API, and hope that the documentation and/or naming conventions reveal what the subroutine will actually do. My question is this: Does there exist any languages today that make symbolic distinctions between these types of scenarios, and places compile-time constraints on what code you can actually write? (There is of course some support for this in most modern languages, such as different levels of scope and closure, the separation between static and instance code, lambda functions, et cetera. But too often these seem to come into conflict with each other. For instance, a lambda function will usually either be purely functional, and simply return a value based on input parameters, or mutate the input parameters in some way. But it is usually possible to access static variables from a lambda function, which in turn can give you access to instance variables, and then it all breaks apart.)

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  • Partitioning Strategies for P6 Reporting Database

    - by Jeffrey McDaniel
    Prior to P6 Reporting Database version 3.2 sp1 range partitioning was used. This was applied only to the history tables. The ranges were defined during installation and additional ranges would need to be added once your date range entered the final defined range. As of P6 Reporting Database version 3.2 sp1, interval partitioning was implemented. Interval partitioning was applied to the existing History table as well as Slowly Changing Dimension tables. One of the major advantages of interval partitioning is there is no more manual addition of ranges. The interval partitioning will automatically create partitions for the defined interval when data is inserted into the table and it exceeds the existing partitions. In 3.2 sp1 there are steps on how to update your partitioning. For all versions after 3.2 sp1 interval partitioning is the only partitioning option used. When upgrading it is important to be aware of these changes. Here is a link with more information on partitioning -the types and the advantages. http://docs.oracle.com/cd/E11882_01/server.112/e25523/partition.htm

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  • Notification framework for object lifecycle

    - by rlandster
    I am looking for an application, framework, or library that would help us with "object life-cycle management". There are many things that are created for users, departments, and services that, all too often, are left unmanaged. Some examples: user accounts groups SSL certificates access rights databases software license provisionings storage list-serve accounts These objects are created and managed by a wide variety of applications and systems. Typically, a user (person) requests (either explicitly or implicitly) one of these objects. A centralized management tool would help us manage such administration chores as: What objects does user X currently own/manage? Move the ownership of object P to user X; move all objects owned by user X (who was just been fired) to user Y. For all objects of type T that have expired be sure the objects have been disabled or deleted by their provider. How many active (expired, about-to-expire) objects of type P are there? Send periodic notifications to all users who own active objects of type P reminding them of what they own. There is a security alert for objects of type P; send a notification to all users who own these types of objects to take a specific remedial action. Delete or disable a set of objects based on expiration (or some other criteria). These objects are directly managed through their own applications (Active Directory, MySql, file systems, etc.) and may even have their own notification systems, but I want to centralize this into an "object management system". The OMS should allow the association with an external identity provider that defines who the users and groups are (e.g., LDAP, Active Directory) creation of objects association of an object to a specific user and/or group association with an expiration date creation of flexible reporting including letting users know what objects they currently own and their expiration dates integration with an external object "provider" via a plug-in We could write something from scratch, but I am hoping there is something already out there that will help, either an entire application or a set of libraries that provide much of what is needed. Any ideas?

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  • Solving &ldquo;XmlSchemaException: The global element '&lt;elementName&gt;' has already been declare

    - by ChrisD
    I recently encountered this error when I attempted to consume a new hosted WCF service.  The service used the Request/Response model and had been properly decorated.  The response and request objects were marked as DataContracts and had a specified namespace.   My WCF service interface was marked as a ServiceContract and shared the namespace attribute value.   Everything should have been fine, right? [ServiceContract(Namespace = "http://schemas.myclient.com/09/12")] public interface IProductActivationService { [OperationContract] ActivateSoftwareResponse ActivateSoftware(ActivateSoftwareRequest request); } well, not exactly.  Apparently the WSDL generator was having an issue: System.Xml.Schema.XmlSchemaException: The global element 'http://schemas.myclient.com/09/12:ActivateSoftwareResponse' has already been declared. After digging I’ve found the problem; the WSDL generator has some reserved suffixes for its entities, including Response, Request, Solicit (see http://msdn.microsoft.com/en-us/library/ms731045.aspx).  The error message is actually the result of a naming conflict.  The WSDL generator uses the namespace of the service to build its reserved types.  The service contract and data contract share a namespace, which coupled with the response/request name suffixes I was using in my class names, resulted in the SchemaException. The Fix: Two options: Rename my data contract entities to use a non-reserved keyword suffix (i.e.  change ActivateSoftwareResponse to ActivateSoftwareResp). or; Change the namespace of the data contracts to differ from the service contract namespace. I chose option 2 and changed all my data contracts to use a “http://schemas.myclient.com/09/12/data” namespace value. This avoided a name collision and I was able to produce my WSDL and consume my service.

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  • "Programming error" exceptions - Is my approach sound?

    - by Medo42
    I am currently trying to improve my use of exceptions, and found the important distinction between exceptions that signify programming errors (e.g. someone passed null as argument, or called a method on an object after it was disposed) and those that signify a failure in the operation that is not the caller's fault (e.g. an I/O exception). As far as I understand, it makes little sense for an immediate caller to actually handle programming error exceptions, he should instead assure that the preconditions are met. Only "outer" exception handlers at task boundaries should catch them, so they can keep the system running if a task fails. In order to ensure that client code can cleanly catch "failure" exceptions without catching error exceptions by mistake, I create my own exception classes for all failure exceptions now, and document them in the methods that throw them. I would make them checked exceptions in Java. Now I have a few questions: Before, I tried to document all exceptions that a method could throw, but that sometimes creates an unwiedly list that needs to be documented in every method up the call chain until you can show that the error won't happen. Instead, I document the preconditions in the summary / parameter descriptions and don't even mention what happens if they are not met. The idea is that people should not try to catch these exceptions explicitly anyway, so there is no need to document their types. Would you agree that this is enough? Going further, do you think all preconditions even need to be documented for every method? For example, calling methods in IDisposable objects after calling Dispose is an error, but since IDisposable is such a widely used interface, can I just assume a programmer will know this? A similar case is with reference type parameters where passing null makes no conceivable sense: Should I document "non-null" anyway? IMO, documentation should only cover things that are not obvious, but I am not sure where "obvious" ends.

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  • What's the proper term for a function inverse to a constructor - to unwrap a value from a data type?

    - by Petr Pudlák
    Edit: I'm rephrasing the question a bit. Apparently I caused some confusion because I didn't realize that the term destructor is used in OOP for something quite different - it's a function invoked when an object is being destroyed. In functional programming we (try to) avoid mutable state so there is no such equivalent to it. (I added the proper tag to the question.) Instead, I've seen that the record field for unwrapping a value (especially for single-valued data types such as newtypes) is sometimes called destructor or perhaps deconstructor. For example, let's have (in Haskell): newtype Wrap = Wrap { unwrap :: Int } Here Wrap is the constructor and unwrap is what? The questions are: How do we call unwrap in functional programming? Deconstructor? Destructor? Or by some other term? And to clarify, is this/other terminology applicable to other functional languages, or is it used just in the Haskell? Perhaps also, is there any terminology for this in general, in non-functional languages? I've seen both terms, for example: ... Most often, one supplies smart constructors and destructors for these to ease working with them. ... at Haskell wiki, or ... The general theme here is to fuse constructor - deconstructor pairs like ... at Haskell wikibook (here it's probably meant in a bit more general sense), or newtype DList a = DL { unDL :: [a] -> [a] } The unDL function is our deconstructor, which removes the DL constructor. ... in The Real World Haskell.

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  • Discovery methods

    - by Owen Allen
    In Ops Center, asset discovery is a process in which the software determines what assets exist in your environment. You can't monitor an asset, or do anything to it through Ops Center, until it's discovered. I've seen a couple of questions about how to discover various types of asset, so I thought I'd explain the discovery methods and what they each do. Find Assets - This discovery method searches for service tags on all known networks. Service tags are small files on some hardware and operating systems that provide basic identification info. Once a service tag has been found, you provide credentials to manage the asset. This method can discover assets quickly, but only if the target assets have service tags. Add Assets with discovery profile - This method lets you specify targets by providing IP addresses, IP ranges, or hostnames, as well as the credentials needed to connect to and manage these assets. You can create discovery profiles for any type of asset. Declare asset - This method lets you specify the details of a server, with or without a configured service processor. You can then use Ops Center to install a new operating system or configure the SP. This method works well for new hardware. These methods are all discussed in more detail in the Asset Management chapter of the Feature Reference guide.

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  • What's a way to implement a flexible buff/debuff system?

    - by gkimsey
    Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." The specifics of each type of buff aren't really relevant. I'm looking for a (presumably object-oriented) way to handle arbitrary buffs. Details: In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc. Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded. Then each character could have a vector of buffs currently applied. Does this solution make sense? I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions". That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra. And there's more complicated situations that ideally I could control. I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want. As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language. Thoughts? Has anyone here designed a fairly robust buff system before?

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  • Microsoft WPC 12&ndash;Predictions

    - by D'Arcy Lussier
    Let me start by saying I have absolutely no inside knowledge, neither through the MVP program or any other means, that is fuelling what I’m about to write. This is entirely conjecture fuelled by speculation and too much Soporro beer at a fantastic Japanese restaurant tonight. Still, I present to you… D’Arcy’s Worldwide Partner Conference 2012 Predictions!!! So what can we expect to be announced at this year’s WPC? Much more than last year I’m hoping! Last year was sort of encouraging the troops to carry on with the Windows 7 messaging even with Windows 8 looming in the distance. It also showed Microsoft’s slant towards Private Cloud in addition to Azure. This year, we’re going to see a shift to a battle cry – Windows 8 is Coming, Windows 8 is Coming! I expect we’re going to hear an RTM date for Windows 8 from Steve Ballmer tomorrow, in addition to dates surrounding Windows Server 2012. We’ll also hear some announcement around Windows Phone 8, but I’m not really sure what – that whole piece is still quite muddy; are we going to actually *see* Windows Phone 8 devices this week? That would be great, but I imagine those types of announcements might be left for Build. Speaking of Build, I’m expecting an announcement on a date for a Build conference this Fall, probably late October. If any announcements are going to be made around Office 15, the schedule isn’t hinting at it. In fact, other than Office 365 there’s not much mention of Office in the conference sessions – either a red herring, or telling that Microsoft has another announcement coming later. The tagline of the conference is “A New Era. Together.” It’s obvious Microsoft is wanting to leverage WPC to rally their partners to carry the Windows 8 banner into the field of battle this fall when it ships. D

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  • Hexagonal Tiles

    - by PATRY
    i'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use an hexagonal map, but i'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to différenciate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • How to improve my email communication

    - by SpashHit
    Paraphrase of an email I sent to a colleague I noticed a problem with System A. I have determined that it is not caused by X. I suspect that it is being caused by Y. (since you are in charge of Y) Can you please take a look at it? (The part in parentheses was not included in my email because this colleague knows full well he is in charge of Y... it should be understood that's why I was sending him the email) I run into the colleague half a day later, and say, "did you look at the problem with System A yet?" and he answers, "Oh, yeah, I got your email about System A being broken but I assumed it was probably caused by X, so I was waiting for you to check on that." Obviously my message did not get communicated. This is an all-too-common result of emails I send and is very discouraging... yet, I don't know how I could make my emails any clearer. They are always as brief, clear, and to the point as I can make them. Any suggestions? Maybe there is something inherent about the medium of email that is just not effective for these types of communications?

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