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  • System Virtualization

    Methods and applications of system virtualization using Intel virtualization technology Intel Corporation - Intel - Companies - Product Support - Hardware

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  • Kooboo CMS 2.1.0.0 released

    Users of Kooboo CMS 2.0, please use the "Check updates" feature under System to upgradeNew featuresWebDav supportYou can now use tools like windows explorer to manage Binary folder. Drag and drop files directly from your Windows PC.Metaweblog API support.Enable you to manage your content via some third party tools like MS Office word or MS live writerCMIS support.an open and cross-platform protocol used for content synchronization between different systems or different Kooboo instances.RSS...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MVC 2 Client Side Model Validation with ExtJS

    One of the most exciting new features in MVC 2 is "Enhanced Model Validation support across both server and client"; this new enhanced support allows for client side validation to be dynamically generated into a view from DataAnnotations attributes on models. One minor complaint: Out of the box, it only supports the Microsoft AJAX libraries. Good news: It can use other frameworks, and we have done just that! Ext.ux.MvcFormValidator The MvcFormValidator is an alternative form validation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • NetBeans 7.1 Release Candidate (RC) 1 is here

    - by alexismp
    NetBeans 7.1 RC 1 is here. Grab it from the usual place! As previously discussed, NetBeans 7.1 has full JavaFX 2.0 support but also a lot in store for Java EE and Web developers (CDI in particular is very neat). One of my personal favorite feature is that Deploy on Save is now set by default on Maven projects. Maybe one important part that didn't get proper coverage so far is CSS 3 support, an important feature which can be used from both Java EE and PHP but also from JavaFX. Java Downloads of NetBeans 7.1 start at 69 MB and a 166 MB download will get you everything you need to start coding right away with Java EE - a great tool and a fully integrated runtime (GlassFish 3.1.1). You really need to be not using Maven, not be interested in recent standards (Java EE 6, Java SE 7, Java FX 2.0, ...) and like to hand-craft assemble your IDE to afford ignoring NetBeans nowadays.

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  • Django ImageField issue with JPEG's

    - by Kieran Lynn
    I am having a major issue with PIL (Python Image Library) in Django and have jumpped through a lot of hoops and have thus far not been able to figure out what the root of the issue is. The problem essentially breaks down to not being able to upload JPEG images through the ImageField in the Django admin. But the issue is not as simple as installing libjpeg. First, I installed PIL (through Buildout) and realized once it was installed that I had not installed libjpeg because JPEG support was not available. Having not setup the server myself, I just assumed that it was not installed and I compiled libjpeg 8 from the source. This ended up in my /usr/local/lib/ directory. I cleared out my Buildout files and rebuilt everything. This time when PIL compiled I had JPEG support. But I went to the Django Admin and tried to upload a JPEG though an ImageField with no luck. I got the "Upload a valid image. The file you uploaded was either not an image or a corrupted image" error. Just as a test I opened up a the Djano shell and ran the following: > import Image > i = Image.open( "/absolute_path/file.jpg" ) > print i <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> This runs with no errors and shows that PIL is able to open JPEG's. After doing some reading, I come across this thread: Is it possible to control which libraries apache uses? Looks like PHP also uses libjpeg and is loading before Django, and therefor loading libjpeg 6.2 before. This is show when using lsof: COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME apache2 2561 www-data mem REG 202,1 146032 639276 /usr/lib/libjpeg.so.62.0.0 So my thought is that I should be using libjpeg 6.2. So I removed libjpeg located in my /usr/local/lib directory. After rereading the PIL installation instructions, I realized that I might not have the dev/header files for libjpeg that PIL needs. So I also uninstalled libjpeg using the aptitude uninstaller (sudo aptitude remove libjpeg62). Then to ensure that I got the header files that PIL needed I installed libjpeg using aptitude: (sudo aptget install libjpeg62-dev). From here I cleaned out my Buildout directory, and reran Buildout, which in turn reinstalled PIL. Once again, I have JPEG support, now using the libjpeg62. So I go to test in the Django Admin. Still no JPEG support. So I wanted to test JPEG support in general and see if the exception was not handled, what kind of error it would throw. So in my homepage view I added the following code to open a JPEG image: import Image i = Image.open( "/absolute_path/file.jpg" ) v = i.verify() Then I pass i to the HTML view just to easily see the output. I deploy these changes to the server and restart. I am surprised not to see an error and get the following output: {{ i }} - <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> {{ v }} - None So at this point I am really confused: Why can I successfully open a JPEG while the admin cannot? Am I missing something, is this not an issue with libjpeg? If not an issue with libjpeg, why can I upload a PNG with no issues? Any help would be much appreciated, I have been on this for 2 days debugging with no luck. Setup: 1. Rackspace Cloud Server 2. Ubuntu 10.04 3. Django 1.2.3 (Installed though Buildout) 4. PIL 1.1.7 (Installed though Buildout) 5. libjpeg 6.2 (installed through aptitude (sudo aptget install libjpeg62-dev)

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • What is my miniport's service name?

    - by Ian Boyd
    i am trying to query the physical sector size of my drive using fsutil: C:\Windows\system32>fsutil fsinfo ntfsinfo c: NTFS Volume Serial Number : 0x78cc11b2cc116c1e Version : 3.1 Number Sectors : 0x000000003a382fff Total Clusters : 0x00000000074705ff Free Clusters : 0x00000000022fc29b Total Reserved : 0x00000000000007d0 Bytes Per Sector : 512 Bytes Per Physical Sector : <Not Supported> Bytes Per Cluster : 4096 Bytes Per FileRecord Segment : 1024 Clusters Per FileRecord Segment : 0 Mft Valid Data Length : 0x00000000305c0000 Mft Start Lcn : 0x00000000000c0000 Mft2 Start Lcn : 0x0000000003a382ff Mft Zone Start : 0x0000000006951940 Mft Zone End : 0x0000000006951c80 RM Identifier: 19B22CBE-570D-19DE-9C72-CD758F800DDC You can see that the Bytes Per Physical Sector value is Not Supported: Bytes Per Physical Sector : <Not Supported> In KB Article Microsoft support policy for 4K sector hard drives in Windows, Microsoft says: If fsutil.exe continues to display "Bytes Per Physical Sector : " after you apply the latest storage driver and the required hotfixes, make sure that the following registry path exists: HKLM\CurrentControlSet\Services\<miniport’s service name>\Parameters\Device\ Name: EnableQueryAccessAlignment Type: REG_DWORD Value: 1: Enable The only thing i don't know is what my Miniport's service name is. What is my miniport's service name. i know that my SATA drives are in AHCI mode, and AHCI uses the msahci driver service: Is that my miniport service? "MSAHCI"? See also Hitachi - Advanced Format Technology Brief RMPrepUSB - Advanced Format (4K sector) hard disks Microsoft support policy for 4K sector hard drives in Windows OSR Online - Advance Disk Format support in Storport Virtual Mniport diver Default cluster size for NTFS, FAT, and exFAT Wikipedia - Advanced Format

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  • How do I upgrade django on ubuntu 9.04?

    - by Lorin Hochstein
    I've got Django 1.0.2 installed on Ubuntu 9.04. I'd like to upgrade Django, because I have an app that needs Django 1.1 or greater. I tried using pip to do the upgrade, but got the following: $ sudo pip install Django==1.1 Downloading/unpacking Django==1.1 Downloading Django-1.1.tar.gz (5.6Mb): 5.6Mb downloaded Running setup.py egg_info for package Django Installing collected packages: Django Found existing installation: Django 1.0.2-final Not uninstalling Django at /var/lib/python-support/python2.6, outside environment /usr Running setup.py install for Django changing mode of build/scripts-2.6/django-admin.py from 644 to 755 changing mode of /usr/local/bin/django-admin.py to 755 Successfully installed Django It seems like it worked, but it refuses to remove the original Django 1.02, and sure enough: $ pip freeze | grep -i django Django==1.0.2-final django-debug-toolbar==0.8.3 django-sphinx==2.2.3 $ /usr/local/bin/django-admin.py --version 1.0.2 final The problem, apparently, is that pip won't uninstall files outside of /usr. I'd like to remove the existing Django files manually, but I have no idea how to do that, because I'm unfamiliar with how Python packages are laid out in Ubuntu. It looks pretty complicated. The site-packages directory is: $ python -c "from distutils.sysconfig import get_python_lib; print get_python_lib()" /usr/lib/python2.6/dist-packages However, that's not where the django files live: $ ls -ld /usr/lib/python2.6/dist-packages/[Dd]jango* ls: cannot access /usr/lib/python2.6/dist-packages/[Dd]jango*: No such file or directory There's a /var/lib/python-support/python2.6/django directory, and the __init__.py file in that directory points to /usr/share/python-support/python-django/django/__init__.py. Clearly, pip is able to figure out where the files live. Is there any way to retrieve the list of files associated with the django package so I can just delete them manually?

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  • Hyper-V Server 2012 with Zambezi AMD FX-Series - Hardware assisted virtualization not present

    - by Vazgen
    I'm trying to set up VDI across Windows Server 2012 VMs running on Hyper-V 2012. The wizard's compatibility check for the Virtualization Host server failed with "Hardware-assisted virtualization is not present on the server". I'm running an FX-8120 CPU and have the ASUS M5A97 motherboard. I know I'm supposed to enable No-Execute (Hyper-V Hardware Considerations) but I cannot find that or any other synonyms of it in my motherboards UEFI BIOS (NX, XD, EVP, XN... nothing). I found this: PAE/NX/SSE2 Support Requirement Guide for Windows 8 which in short says "Windows 8 and Windows Server 2012 requires that systems must have processors that support NX, and NX must be turned on for important security safeguards to function effectively and avoid potential security vulnerabilities." this leads me to believe NX is on by default if I was able to get this far and install Hyper-V 2012 and Windows Server 2012.. Also I tried to disable AVX in cmd with "bcdedit /set xsavedisable 1". Did not resolve My processor is Zambezi FX-8120 and also supports RVI/SLAT/other synonym: processor: Newegg Processor FX-8120 support proof: AMD Processors with Rapid Virtualization Indexing Required to Run Hyper-V in Windows 8 What's going on here? I bought this CPU specifically after I had the same problems with an older AMD Athelon II and made sure to buy one with AMD-V and RVI. Thank you

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  • Automatically check for Security Updates on CentOS or Scientific Linux?

    - by Stefan Lasiewski
    We have machines running RedHat-based distros such as CentOS or Scientific Linux. We want the systems to automatically notify us if there are any known vulnerabilities to the installed packages. FreeBSD does this with the ports-mgmt/portaudit port. RedHat provides yum-plugin-security, which can check for vulnerabilities by their Bugzilla ID, CVE ID or advisory ID. In addition, Fedora recently started to support yum-plugin-security. I believe this was added in Fedora 16. Scientific Linux 6 did not support yum-plugin-security as of late 2011. It does ship with /etc/cron.daily/yum-autoupdate, which updates RPMs daily. I don't think this handles Security Updates only, however. CentOS does not support yum-plugin-security. I monitor the CentOS and Scientific Linux mailinglists for updates, but this is tedious and I want something which can be automated. For those of us who maintain CentOS and SL systems, are there any tools which can: Automatically (Progamatically, via cron) inform us if there are known vulnerabilities with my current RPMs. Optionally, automatically install the minimum upgrade required to address a security vulnerability, which would probably be yum update-minimal --security on the commandline? I have considered using yum-plugin-changelog to print out the changelog for each package, and then parse the output for certain strings. Are there any tools which do this already?

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  • Why is my own e-mail address not listed in the To field?

    - by Sammy
    I have received a suspicious e-mail. I am not affiliated with the company mentioned in the e-mail body, or the signer. However, I have been using the app they mention in the e-mail. They are inviting me to a Beta test. But the e-mail is not by the original author of the app. But I'm thinking they might have hired an external company to do this version of the app. There is a link to a TestFlight page. So I'm not sure what to make of this. Now this is what mainly arose my attention. From: Anders Bergman <[email protected]> To: Bon Support Cc: Subject: Test av nya BBK för Android This is how it shows up in Outlook 2010. The "To" field is addressed to "Bon Support" and when I double-click on that I see [email protected]. I can assure you that none of these are my e-mail addresses. So where the heck is my own e-mail address? How could I have received this if it was addressed to someone else? If not spammers and skimmers and other criminals, who else is using this practice and why? And how can I tell now to what e-mail account I received this? I have more than one account set up in Outlook.

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  • package issue with ubuntu 10.10 and passenger requirements

    - by user368937
    I'm trying to get Passenger working with Ubuntu 10.10 and I'm running into a problem. It seems that the passenger installer is not recognizing the virtual package. I'm getting this error: Code: passenger-install-apache2-module ... * OpenSSL support for Ruby... not found ... And then it says, run this: * To install OpenSSL support for Ruby: Please run apt-get install libopenssl-ruby as root. When I run the above command, it refers to the libruby package: sudo apt-get install libopenssl-ruby Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'libruby' instead of 'libopenssl-ruby' libruby is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 43 not upgraded. When I look at the details for libruby, it says it provides libopenssl-ruby: Code: Provides: libbigdecimal-ruby, libcurses-ruby, libdbm-ruby, libdl-ruby, libdrb-ruby, liberb-ruby, libgdbm-ruby, libiconv-ruby, libopenssl-ruby, libpty-ruby, libracc-runtime-ruby, libreadline-ruby, librexml-ruby, libsdbm-ruby, libstrscan-ruby, libsyslog-ruby, libtest-unit-ruby, libwebrick-ruby, libxmlrpc-ruby, libyaml-ruby, libzlib-ruby And when I rerun the passenger installer, it gives the same error: Code: passenger-install-apache2-module ... * OpenSSL support for Ruby... not found ... Let me know if you need more info. How do I fix this?

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  • iconv supports too few encoding

    - by schemacs
    iconv -l outputs too few encodings on CentOS 6.5: $ iconv -l 10646-1:1993, 10646-1:1993/UCS4, ANSI_X3.4-1968, ANSI_X3.4-1986, ANSI_X3.4, ASCII, CP367, CSASCII, CSUCS4, IBM367, ISO-10646, ISO-10646/UCS2, ISO-10646/UCS4, ISO-10646/UTF-8, ISO-10646/UTF8, ISO-IR-6, ISO-IR-193, ISO646-US, ISO_646.IRV:1991, OSF00010020, OSF00010100, OSF00010101, OSF00010102, OSF00010104, OSF00010105, OSF00010106, OSF05010001, UCS-2, UCS-2BE, UCS-2LE, UCS-4, UCS-4BE, UCS-4LE, UCS2, UCS4, UNICODEBIG, UNICODELITTLE, US-ASCII, US, UTF-8, UTF8, WCHAR_T But on my Ubuntu the list seems much longer, here is different: CentOS6.5: $ php -a php > echo iconv('utf8', 'gbk', 'abc'); PHP Notice: iconv(): Wrong charset, conversion from `utf8' to `gbk' is not allowed in php shell code on line 1 php > quit $ php -i|grep iconv iconv iconv support => enabled iconv implementation => glibc iconv library version => 2.12 iconv.input_encoding => ISO-8859-1 => ISO-8859-1 iconv.internal_encoding => ISO-8859-1 => ISO-8859-1 iconv.output_encoding => ISO-8859-1 => ISO-8859-1 Ubuntu 14.04: $ php -a Interactive mode enabled php > echo iconv('utf8', 'gbk', "abc\n"); abc php > quit $ php -i|grep iconv iconv iconv support => enabled iconv implementation => glibc iconv library version => 2.19 iconv.input_encoding => ISO-8859-1 => ISO-8859-1 iconv.internal_encoding => ISO-8859-1 => ISO-8859-1 iconv.output_encoding => ISO-8859-1 => ISO-8859-1 But I don't want to recompile glibc(this will be huge mount of work), any idea on how to ad new encoding support?

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  • Picking a linux compatible motherboard

    - by Chris
    Last time I bought a new computer (I build them myself) I got a motherboard that had really poor linux support for a long time. Specifically the audio. I had to wait months before the kernel supported the on board audio chipset. That is exactly the situation I'm trying to avoid this time around. I have some specific questions about "server motherboards" actually. I looked at a few models of server motherboards by intel, and some random models on newegg. I wasn't able to see much of a difference from regular desktop motherboard other than most had two sockets, and support for much more ram. These boards seem more popular with Linux users. Why? AMD and Intel both have server CPUs as well. Some question, what's the difference? To make this question more concrete, I was looking at this this motherboard. The main questions about it that I can't answer are: Can I get a motherboard without on board raid and audio? I wanted to get a hardware raid controller and a PCI audio card. I thought a server motherboard would be cheaper and not have these "extras", since who wants an audio card on a server? Where can I found out about Linux support for the components on this board? "Intel ICH10R", "Realtek ALC889", "Marvell 88E8056" I'm buying this computer to work as a Linux desktop for a lot of compiling, coding and audio/video work, but I don't want to rule out the possibility of installing windows and playing some games at one point. (even if the last game I got has been sitting in its box unopened for almost a year). Is it a good idea to buy a "server motherboard" and play games on it, or are desktop boards better value for this? The ultimate solution for me would be a motherboard that had GPL divers for onboard LAN, a single CPU socket, lots of PCI express and PCI. USB 3.0, and no fancy hard disk controllers since I'll be getting a separate one.

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  • OS X Client & Ubuntu Server - Best way for client to access files on server?

    - by Camsoft
    I've got a local development web server running Ubuntu. I also have an iMac running OS X 10.6 which I use a client and is my development machine. I'm currently have Samba server installed on my Ubuntu server. I have shares setup for all the website directories. I then use my Mac and Coda to edit the files via their shares. This generally works really well but I noticed that my Mac was writing loads of resource fork ._filename files everywhere. I found out the following about the files: These files are created on volumes that don't natively support full HFS file characteristics (e.g. ufs volumes, Windows fileshares, etc). When a Mac file is copied to such a volume, its data fork is stored under the file's regular name, and the additional HFS information (resource fork, type & creator codes, etc) is stored in a second file (in AppleDouble format), with a name that starts with "._". (These files are, of course, invisible as far as OS-X is concerned, but not to other OS's; this can sometimes be annoying...) Does anyone know of a way of sharing files between a Mac client and a Linux server that is most compantable between the two operation systems? Ideally it needs to support the HFS filesystem so that the resource forks are not created and it also needs to support the permissions between server and client.

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  • Connecting to IPv6 hosts when mobile and on a Surface?

    - by Cerebrate
    Specifically, at my usual location, I have an IPv6 network which connects to the Internet via a static tunnel set up to Hurricane Electric's tunnel broker ( http://www.tunnelbroker.net/ ). This works essentially perfectly, allowing inbound and outbound connectivity. Now, however, I need to connect back to host(s) on that network over IPv6 from mobile tablet(s); meaning the conditions are such that there is no guarantee or even likelihood of native IPv6 support where it happens to be at any given time, and the IPv4 address of the tablet will change on a fairly regular basis. The native Teredo support, as configured by default, functions well enough to let me ping my target hosts, but appears to have neither the reliability nor the throughput to support anything else; I have been unable to make any actual connections (trying a number of TCP-based protocols) using it. I had considered setting up an independent tunnel for the tablet(s), and using scripts to update the client endpoint IP address when it changes, but since both (a) many of the locations will be behind NAT devices over which I have no control, and (b) the option over which I do have control is an AT&T Unite hotspot which does not offer protocol 41 forwarding or respond to ICMP on its public address, this approach does not seem viable. I am additionally constrained as the mobile tablet(s) in question are Surface RTs, and as such are incapable of running, for example, AICCU client software. What is my best option to pursue to obtain IPv6 connectivity in this scenario?

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  • Email bouncing sent from Google

    - by davidmck
    I'm hoping someone here has an idea of where to look next. We have a domain we support which has email sent to it from one particular user bounce with the following message: Delivery to the following recipient failed permanently: [email protected] Technical details of permanent failure: Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 550 550 Unrouteable address (state 14). We only have reports of bouncing form this one particular user (who is someone we don't support - except they'd like to be able to contact our customer and we're trying to figure out if the problem is on our end). Many people can successfully send to this domain and the user who is getting bounce messages can send to other domains that we support (so it's clearly something specific with the princetonscoop.com domain and not our setup in general). I've reviewed the MX records multiple times and the server logs don't show a connection which generates this error (in fact this error is not one that our mail server would ever return). So it appears that google is contacting a different mail server for some reason. I have tested sending from my gmail account and that works. I believe the sender is using a google-apps account (the account they are using is from their own domain, not a gmail account). Any ideas on what might be happening here or what to test/investigate next? Thanks.

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  • Best practice for Exchange 2010 HA topology considering 6 x Exchange licenses and TMG 2010

    - by MadBoy
    What would be best topology considering that: 6 x Exchange 2010 Standard Licenses 2 x Separate locations that are supposed to support redundancy in case of link problems 4 x Forefront TMG 2010 with Forefront Security and Forefront Protection/Security Multiple locations worldwide using those Exchange. Most locations will be connected with VPN Tunnel (the ones hosting Exchange for sure). I was thinking something like this: Location MAIN (about 70-100 people): 2x TMG 2010 in NLB 1x Exchange 2010 CAS/HUB Role 2x Exchange 2010 Mailbox Role (Active + Passive) Location SUPPORT (about 20 people): 2x TMG 2010 in NLB 1x Exchange 2010 CAS/HUB Role 2x Exchange 2010 Mailbox Role (Active + Passive) Management wants to make sure that in case of problems in main location (power failure, link loss etc) second location can support all traffic from around the world and vice-versa. We have 6-7 locations and more comming up (not big ones but like 10+ people per each location). I do know that CAS/HUB is single point of failure (and no NLB), but i simply lack more licenses to do some redundancy on that. What do you think about this approach? What would be better approach according to you?

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  • SSL setup: UCC or wildcard certificates?

    - by quanza
    I've scoured the web for a clear and concise answer to my SSL question, but to no avail. So here goes: I have a web-service requiring SSL support for authentication pages. The root-level domain does not have the "www" - i.e., secure://domain.com - but localized pages use "language-code.domain.com", i.e. secure://ja.domain.com So I need at least a wildcard SSL certificate that supports secure://*.domain.com However, we also have a public sandbox environment at sandbox.domain.com, which we also need to support under localized domains - so secure://ja.sandbox.domain.com needs to also work. The previous admin managed to purchase a wildcard SSL certificate for .domain.com, but with a Subject Alternative Name for "domain.com". So, I'm thinking of trying to get a wildcard certificate with SANs defined as "domain.com" and ".*.domain.com". But now I'm getting confused because there seem to be separate SAN certificates, also called UCC certificates. Can someone clarify whether it's possible to get a wildcard certificate with additional SAN fields, and ultimately what the best way is to support: secure://domain.com secure://.domain.com secure://.*.domain.com with the fewest (and cheapest!) number of SSL certificates? Thanks!

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  • Why doesn't the monitor output anything in Linux console mode?

    - by flypen
    I install Linux without graphics support. Previously I used a monitor with 720p support. And it can display normally. Now I change to a monitor with 1080p support. I can see BIOS and GRUB info on monitor, and kernel messages in early stages. However, the monitor says that there is no input immediately, and then I can't see anything again. It seems that it happens after something initializes. Is it related to vesafb? vesafb: mode is 1280x1024x32, linelength=5120, pages=0 vesafb: scrolling: redraw vesafb: Truecolor: size=8:8:8:8, shift=24:16:8:0 mtrr: type mismatch for 7f800000,800000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,400000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,200000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,100000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,80000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,40000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,20000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,10000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,8000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,4000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,2000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,1000 old: write-back new: write-combining vesafb: framebuffer at 0x7f800000, mapped to 0xffffc90011380000, using 5120k, total 5120k Console: switching to colour frame buffer device 160x64 fb0: VESA VGA frame buffer device

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  • Remote Desktop Network Level Authentication Not Supported

    - by Iszi
    I'm running Windows XP Professional SP3 x86, trying to connect to a system with Windows 7 Ultimate SP1 x64. Recently, I updated the Remote Desktop Connection software on the XP system in hopes of using Network Level Authentication (NLA) for my connections to the Windows 7 box. After the update, I connected to the Windows 7 box over RDP and enabled NLA believing that the updated client should support it. After disconnecting and attempting to reconnect, I'm presented with the following error: The remote computer requires Network Level Authentication, which your computer does not support. For assistance, contact your system administrator or technical support. So, I checked the About page in Remote Desktop Connection to make sure the update had applied. This is what I see. Remote Desktop Connection Shell Version 6.1.7600 Control Version 6.1.7600 © 2007 Microsoft Corporation. All rights reserved. Network Level Authentication not supported. Remote Desktop Protocol 7.0 supported. I thought NLA was supposed to be a part of RDP 7.0 clients. Is there a component I'm missing somewhere?

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  • How to use DNS/Hostnames or Other ways to resolve to a specific IP:Port

    - by tomaszs
    This is a Canonical Question about DNS/Hostnames resolution to IPs/Ports Example 1 I'm running a web server on port 80 and another on port 87. I would like to use DNS so that www.example.com goes to port 87. How can I accomplish this using DNS only? Example 2 I'm running a service on my server on a non-standard port. How can I get clients to connect to this non-standard port automatically? Can I use DNS? Is there some application specific support where DNS could indicate the IP and Port? Example 3 Do some application protocols specifically support hostname awareness, and allow special actions to be taken based on this information? Are there other questions on Server Fault that cover some of these? Commandeering: This question was originally asking about running IIS and Apache on the same server, but the same concepts can be applied to any server software receiving connections from clients. The Answers below describe the technical problems and solutions of using DNS and application protocol support to assign a port number for a client to connect.

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