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  • Chrome Mobile: The Mobile Web Developers Toolkit (Part 1)

    Chrome Mobile: The Mobile Web Developers Toolkit (Part 1) Building for mobile web requires a different mindset than desktop web development, and a different set of tools. The tools we're used to using often aren't available or would take up too much screen real estate. And going back to the dark ages of tweak/save/deploy/test/repeat isn't exactly optimal, so what can we do? Thankfully there are a number of great options - from remote debugging to emulation, mobile browsers are offering more and more tools to make our lives easier. We'll take a look at a couple of tools that you can use today to make cross platform mobile web development easier and then peer into the crystal ball to see what tools may bring in the future. Join us for Part 1 - as we take a look at a few boiler plates, frameworks and helpful libraries for building the mobile web. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Whats the right program for me?

    - by andyphillips20
    I would like to learn C++ so I can get a job in the game industry, but there are so many options it a little confusing. I know most of you will say I should read up on C++ before attempting to program it but I learn best by doing things rather then reading. That being said I don't understand some of the thing suggested on other questions, because I've read a few trying to find whats right for me, so putting things in the simplest terms would be helpful. I've been making a couple of games 2d using gamemaker and if theres a C++ equivalent that would be perfect, but if not possible I would like an IDE that allows me to easily continue making 2d games, and is fairly simple to learn. Having a 2d sprite editor would be a nice plus but I can understand if its not every thing I want in one program

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  • Wait for Unity 4.3? [on hold]

    - by RoarG
    We are currently in a pre-production of developing a 2d game in Unity but with the arrival of Unity 4.3 around the corner we were contemplating waiting for the release 4.3 instead of starting on 4.2, mainly since 4.3 got native 2d support. Is this something to be worried about, or do we need to start over to take use of the advantages that 4.3 brings, or does it matter at all? What benefits does one get in Unity 4.3, considering developing a 2d game? and is it a lot of tweaking to rework if we start the project before 4.3 release?

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  • Crowdsourcing MVVM Light Toolkit support

    - by Laurent Bugnion
    Considering the number of emails that are sent to me asking for support for MVVM Light toolkit, I find myself unable to answer all of them in sufficient time to make me feel good. In consequence, I started to send the following message in response to support queries, either per email or on the MVVM Light Codeplex discussion page. Hi, I am doing my best to answer all the questions as fast as possible. I receive a lot of them, however, and cannot reply to everyone fast enough to make me happy. Due to this, I would like to encourage you to post your question on StackOverflow, and tag it with the tag mvvm-light. StackOverflow is an awesome site where tons of developers help others with their technical question. http://stackoverflow.com/questions/tagged/mvvm-light I will monitor this tag on the StackOverflow website and do my best to answer questions. The advantage of StackOverflow over the Codeplex discussion is the sheer number of qualified developers able to help you with your questions, the visibility of the question itself, and the whole StackOverflow infrastructure (reputation, up- or down-vote, comments, etc) Thanks! Laurent Bug reports Regarding bug reports, feel free to continue to send them to the Codeplex site (preferred), or to me directly. I hope that this will help all support queries to be answered faster, and with the great quality for which the StackOverflow users are known!   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Small change in MVVM Light Toolkit templates for Blend 4 RC

    - by Laurent Bugnion
    Ah, the joy of new releases… You will find that the MVVM Light Toolkit works fine with Visual Studio 2010 RTM and Blend 4 RC except for a few adjustments: Blend templates The path to the Expression Blend 4 project templates changed. If you start Expression Blend 4 RC now, you will likely not see the MVVM Light templates in the New Project dialog.   New Project dialog with MVVM Light To restore the templates, follow the steps: Open Windows Explorer Navigate to C:\Users\[username]\Documents\Expression (or simply type My Documents in Windows Explorer and then open the Expression folder). Change the name of the “Blend 4 beta” folder into “Blend 4”. That’s it, you should now see the templates in the New Project dialog in Blend 4. Note that since the new name is “Blend 4”, I hope that I won’t need to do the same exercise when Blend 4 RTM is released! Windows Phone 7 templates Since the Windows Phone 7 tools are not ready yet for Visual Studio 2010 RTM and Blend 4 RC, the templates in the Silverlight for Windows Phone folders will not work. You will get an error if you try to create a new such project in the newly released environment. I hesitated to remove these templates from the current packages, but honestly that is a lot of trouble for a very short time before the tools for Windows Phone 7 are released (note: I don’t have any information as to when these tools will be released). In the mean time, just don’t create a WinPhone7 application. Reminder: If you want to write code for Windows Phone 7, you need to keep the Visual Studio 2010 RC as well as Expression Blend 4 beta. Updated package I uploaded an update to the Blend 4 templates. It is available like before on the “Install manually” page and on the Codeplex page.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Racing MMO for Linux - 2D or 3D - Massively Multiplayer Online Racing Games for Linux

    - by Paulocoghi
    I really like multiplayer racing games, like Need for Speed World or similar. I wonder if there is any MMO racing game for Linux (2D or 3D). Browser-based games are also accepted. Note: I tried this question in the Gaming Q&A of StackExchange (see link below), but one user said that my question was off-topic. http://gaming.stackexchange.com/questions/16329/racing-mmo-for-linux-2d-or-3d-massively-multiplayer-online-racing-games

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  • Tower defence game poison tower in fieldrunners dynamics

    - by Syed Ali Haider Abidi
    I had made a 2d tower defence game in unity3d.done all the pathfinder tower upgrading cash stuff.now the dynamics. can one help me in making the dynamics of the paint tower..please remember as its a 2d game so i am working on spritesheets. This tower is more likely poison tower in fieldrunners.fow now i have only one image which follows the enemy but it remains the same but in fieldrunners its more realistic.it changes its direction when the enemies are on different angles.

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  • Créer des QR Codes avec Zxing et Java 2D en 5 minutes, par Thierry Leriche-Dessirier

    Bonjour, Je vous propose un article intitulé "Créer des QR Codes avec Zxing et Java 2D, en 5 minutes". Ce petit article s'intéresse à la génération de QR codes en Java. Nous allons voir qu'il est relativement simple de créer une matrice de modules à l'aide de Zxing puis d'en faire une jolie image avec Java 2D. L'article est visible ici : http://thierry-leriche-dessirier.dev...-java2d-5-min/ Et je vous invite aussi à lire mes autres articles ici : http://thierry-leriche-dessirier.dev...#page_articles ...

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  • Using XNA for a 2D isometric game, but wanna move on

    - by Daniel Ribeiro
    I've been building a 2D isometric game (with learning purposes) in C# using XNA. I found it's really easy to manage sprite sheets loading, collision, basic physics and such with the XNA api. The thing is, I want to move on. My real goal is to learn C++ and develop a game using that language. What engine/library would you guys recommend for me to keep going on that same 2D isometric game direction using pretty much sprite sheets for the graphical part of the game?

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  • Deferred Shading - Toolkit

    - by AliveDevil
    I recently managed to get some lights rendered in a scene by using a buffer and a for-loop. The problem with this method is the performance drop if more lights are used. I tried to convert Deferred Rendering in XNA4.0 | ROY-T.NL but it is not working, because I am not using any models. I know I have to render color, normals and lights seperate but I don't know how I could get it working. For understanding my structure better I'm using a world-class which holds some chunks. These chunks are loading all vertices from their items. These items have a property which returns the vertices. The item is returning VertexPositionNormalTexture[]. The chunk loads these Vertices and combines them to one large array of VertexPositionNormalTexture via someList.AsParallel().SelectMany(m => m).ToArray()). m is a VertexPositionNormalTexture. someList is List<VertexPositionNormalTexture>. I got my own shader to draw these vertices how I want them to be drawn. The first thing I would try is setting up two RenderTarget2D for rendering the color and normal part. With two different shaders. Than I would have to render the lights and there's the problem: I don't know how. I set up a structure to simplify working with lights but it didn't really help. public struct Light { public Vector3 Position; public Color4 Color; public float Range; public float Intensity; public Light( Vector3 position, Color color, float range, float intensity ) : this() { this.Position = position; this.Color = color; this.Range = range; this.Intensity = intensity; } public float[] Definition { get { return new[] { Position.X, Position.Y, Position.Z, Color.Red, Color.Green, Color.Blue, Intensity, Range }; } } } The next part is equally different because I don't know how to combine the colorMap, normalMap and textureMap to one finalMap. Some information to the system: I'm using SharpDX (Nightly from some months ago) and the SharpDX.Toolkit (I don't want to mess up with Direct3DDevice and similar things). Can someone help me with this problem? If things are missing or I provided insufficient information tell me, I need to get deferred shading working. Things I'm not able to do: create a rendertarget which holds all lights, merge colorMap, normalMap and lightMap to one finalMap and presenting this to the user.

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  • Hashing 3D position into 2D position

    - by notabene
    I am doing volumetric raycasting and curently working on depth jitter. I have 3D position on ray and want to sample 2D noise texture to jitter the depth. Function for converting (or hashing) 3D position to 2D have to produce absolutely different numbers for a little changes (especialy because i am sampling in texture space so sample values differs very very little) and have to be "shader-wise" - so forget about branches, cycles etc. I'm looking forward for yours nice and fast solutions.

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  • How to change the binding of Meta key which runs the Unity's Dash?

    - by LFC_fan
    Currently, I am using the Unity Qt panel in my Gnome desktop of Ubuntu 10.10, and when I press the Meta a.k.a. Windows key, the Unity's dash launches, and I can't use any compiz based shortcuts. Same behaviour is exhibited when I log in to Unity 2D as well, as the Meta key launches the dash. I have no desire to change my Compiz shortcuts, so is there any way to change the keyboard mapping of Unity 2D's dash to something other or disable this shortcut completely?

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  • How to change the binding of Windows key which runs Unity's Dash?

    - by LFC_fan
    Currently, I am using the Unity Qt panel in my Gnome desktop, and when I press the Windows key, the Unity's dash launches, and I can't use any compiz based shortcuts. Same behaviour is exhibited when I log in to Unity 2D as well, as the Windows key launches the dash. I have no desire to change my Compiz shortcuts, so is there any way to change the keyboard mapping of Unity 2D's dash to something other or disable this shortcut completely?

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  • Tutoriel OpenGL Moderne : texte 2D, affichez des textes en 2D dans votre application OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter une la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce onzième tutoriel vous apprendra à afficher du texte en 2D dans vos applications OpenGL.Bonne lecture.

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  • ESB Toolkit.exceptionHandling Error - The application does not exist - Any ideas?

    - by Andrew Cripps
    Hello I am getting following error while attempting to run the Management Portal for ESB Toolkit 2.0: Event Type: Warning Event Source: ENTSSO Event Category: Enterprise Single Sign-On Event ID: 10536 Description: SSO AUDIT Function: GetConfigInfo (SSOProperties) Application Name: ESB Toolkit.exceptionHandling Error Code: 0xC0002A04, The application does not exist I am using SSO config store for the ESB Config. However, looking in the esb.config file, there is no section, like there is for the other esb SSO applications. Why might this section (and therefore the SSO app) be missing? How can I set it up? Thanks for any help with this Andrew

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  • Is there a way to automatically make a makefile from a template toolkit template?

    - by Smack my batch up
    My static web pages are built from a huge bunch of templates which are inter-included using Template Toolkit's "import" and "include", so page.html looks like this: [% INCLUDE top %] [% IMPORT middle %] Then top might have even more files included. I have very many of these files, and they have to be run through to create the web pages in various languages (English, French, etc., not computer languages). This is a very complicated process and when one file is updated I would like to be able to automatically remake only the necessary files, using a makefile or something similar. Are there any tools which can parse template toolkit templates and create a dependency list for use in a makefile? Or are there better ways to automate this process?

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  • How can I handle template dependencies in Template Toolkit?

    - by Smack my batch up
    My static web pages are built from a huge bunch of templates which are inter-included using Template Toolkit's "import" and "include", so page.html looks like this: [% INCLUDE top %] [% IMPORT middle %] Then top might have even more files included. I have very many of these files, and they have to be run through to create the web pages in various languages (English, French, etc., not computer languages). This is a very complicated process and when one file is updated I would like to be able to automatically remake only the necessary files, using a makefile or something similar. Are there any tools like makedepend for C files which can parse template toolkit templates and create a dependency list for use in a makefile? Or are there better ways to automate this process?

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Is there a programming toolkit for converting "any file type" to a TIFF image?

    - by Ryan
    Hello, I've written several variations of a program. The purpose of the program is to convert "any file type" to a TIFF image represenation of that file, as if it were being printed using a printer. I'm currently using a third party printer driver that I send files to, and it outputs a TIFF image. This is nice, but it requires me to use Office Interop files, and interact with each individual processing application in order to print the files. I had previously tried a toolkit, called Apose .NET, which did not rely on Office Interop, and did not require any printer driver. It did the conversion all on its own and would create a TIFF image. The problem with Aspose .NET was that it did not support a wide variety of input file types. Most notably, it can't do Visio files. My project calls for the ability to create a TIFF image for virtually "any file type". (excluding exes, music files, and stuff) I know that finding something that handles literally any file type is probably not a very feasible task, so I figure if it can at least handle all the Office file types, Adobe types, and other major standard file types, then I can write a custom extension parsing module that uses those processing applications to do the printing of any file type that can be viewed using those applications. So, does anyone know of a toolkit that can do this? Preferably one that does not rely on Office or a printer driver. It does not have to be free, or open source. Or, if you know of an amazing printer driver that does this, I'm open to that too. Thanks in advance, Ryan

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  • Assigning a 2D array (of pointers) to a variable in an object for access in C++?

    - by MrMormon
    I'm sorry if I didn't pick a descriptive or concise name. A lot of questions sound similar, but I haven't been able to find what I'm looking for. What I want to do is store a 2D array of pointers somewhere and assign a variable in some object to that array to be able to access it. Here's some example code that has the same compile error I'm getting with a bigger project. #include <iostream> using namespace std; struct X{ float * b[8][8]; X(){ *(b[1][5]) = 1; cout << *(b[1][5]) << endl; } void Set(float * c[8][8]){ b = c; cout << *(b[1][5]) << endl; } }; main(){ float * a[8][8]; *(a[1][5]) = 2; X obj; obj.Set(a); } What I want to happen in this code is that an X object starts with its own 2D array, whose value pointed to by b[1][5] should be printed as "1". Then the main method's 2D array, a, is passed to the object's Set() method and assigned to its array variable. The value pointed to by b[1][5] should then be printed as "2". However, I can't figure out what type the Set() parameter, c, should be. I get error: incompatible types in assignment of ‘float* (*)[8]’ to ‘float* [8][8]’ when I try to compile. As for why I want to do this, I'm trying to use an array of pointers to objects, not floats, but it's the same error.

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  • How do I use the additional Silverlight Toolkit controls?

    - by Brett Rigby
    I've got VS2010 installed, I've downloaded the Windows Phone add-in and the Silverlight Toolkit from CodePlex, but I cannot work out for the life of me how to actually use the controls in a Windows Phone 7 application... How do I add the controls into the toolbox, or link them so that the XAML doesn't give me errors all the time? For instance, using the Viewbox - the controls aren't implemented, and the XAML does not compile.

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  • Microsoft Ajax Control Toolkit vs. jQuery

    - by Juri
    Hi, we are currently developing a couple of custom asp.net server controls. Now we'd like to add some Ajax support to some of them. Now basically there would be two options Microsoft Ajax & Microsoft Ajax Control Toolkit jQuery I worked already with the Control Toolkit, writing a complete Extender and it was quite intuitive, once you understand the story behind. But I also like the simplicity of jQuery. So I'd like to hear some of you what you would like to go for (advantages/disadvantages of each of them), considering also that we're mainly dealing with Microsoft technologies. Would you go more for the toolkit or jQuery,...or both? //Edit: I just made some tests and I have to admit that at the moment I find the Toolkit better due to the integration. My purpose is mainly for using it on the server controls, so with the toolkit I have corresponding classes on the server-side where I can do something like CalendarExtender toolkitCalendarExtender = new CalendarExtender(); toolkitCalendarExtender.TargetControlID.... ... this.Controls.Add(toolkitCalendarExtender); This is really nice because in this way I don't have to deal with rendering predefined JavaScript which I construct somehow as string inside my custom server control. With jQuery I would have to do so (except for the toolkit Nicolas mentioned, but the support there is too weak for using it in a professional environment) Thanks a lot.

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  • Unity 3D won't load - Choosing "Ubuntu" during login still loads Unity 2D

    - by Shasteriskt
    I just installed Ubuntu 11.10 on my ASUS N43SL laptop and Unity 3D loaded right after installation. But upon reboot, I noticed that Ubuntu loaded Unity 2D instead of Unity 3D. I logged-off and made sure I had "Ubuntu" selected during login, but after many attempts Unity 3D just won't load. Just to make it definite, I did echo $DESKTOP_SESSION on the terminal and it says ubuntu-2d, which is not expected. My laptop runs on i5 with 1Gb NVIDIA GT540M so I don't think its a case of lacking graphics capability. And yes, I have installed the proprietary driver using "Additional Drivers" in "System Settings". What can be the cause of this problem? How can it be fixed?

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