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  • Duplicate conflicting frameworks in cocoa plug-ins

    - by Carmen
    I am currently writing a plug-in framework for my application. I would like to be able to release plugins without having to update my application, and I intend on making the framework available for third party plugins. I am currently running into issues when two plugins ship with identical frameworks. When the plugins are loaded the runtime gets confused because the framework gets loaded twice. What is the best way to mitigate this issue?

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  • Cocoa Touch: Why doesn't UINavigationController render 'Back' button?

    - by Joshua
    When I push a view controller it animates properly and slides in, the only problem is that no 'Back' button is rendered up top.The back button is still there, I can still tap it, it just doesn't render on the screen. This behavior is identical in both the simulator and on multiple devices. Is this a known issue or bug? Using 3.1.3 of the iPhone SDK. More information: It renders it for further levels, just not on the second level of nav controller. So Main Page (No back button - OK). Second level page (back button, but doesn't render - not OK). Third level page (Back button there and rendering - OK).

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • [Cocoa] NSImage transparency

    - by ndg
    I'm trying to set a custom drag icon for use in an NSTableView. Everything seems to work but I've run into a problem due to my inexperience with Quartz. - (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent *)dragEvent offset:(NSPointPointer)dragImageOffset { NSImage *dragImage = [NSImage imageNamed:@"icon.png"]; NSString *count = [NSString stringWithFormat:@"%d", [dragRows count]]; [dragImage lockFocus]; [dragImage compositeToPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:0.5]; [count drawAtPoint:NSZeroPoint withAttributes:nil]; [dragImage unlockFocus]; return dragImage; } Essentially what I'm looking to do is render my icon.png file with 50% opacity along with an NSString which shows the number of rows currently being dragged. The issue I'm seeing is that my NSString renders with a low opacity, but not my icon.

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  • Catching multiple keystrokes simultaneously in Cocoa

    - by Vinod Kumar
    I have used 4 NSButtons and assigned them to the 4 arrow keys separately to move in four different directions. Now I want to use two keystrokes, left arrow and up arrow together simultaneously, for north east movement, how can I do it? I am only able to use one keystroke at a time , I need to catch two key strokes simultaneously, I need it for my game project.

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  • Creating a "permanent" Cocoa object

    - by quixoto
    I have an object factory that hands out instances of certain "constant" objects. I'd like these objects to be protected against bad memory management by clients. This is how I've overridden the class's key methods. Am I missing anything (code or other considerations)? - (id)retain { return self; } - (NSUInteger)retainCount { return UINT_MAX; } - (void)release { // nothing. }

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  • fork within Cocoa application

    - by liuliu
    My problem is not the best scenario for fork(). However, this is the best func I can get. I am working on a Firefox plugin on Mac OSX. To make it robust, I need to create a new process to run my plugin. The problem is, when I forked a new process, much like this: if (fork() == 0) exit(other_main()); However, since the state is not cleaned, I cannot properly initialized my new process (call NSApplicationLoad etc.). Any ideas? BTW, I certainly don't want create a new binary and exec it.

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  • Cocoa Scripting Bridge and <contents> element

    - by Stephen
    So, the application I'm trying to script has a scripting definition file that includes a <contents> element, which is an "implicitly specified container." The question, how do I get at what's inside this element using Scripting Bridge? Or alternatively, how do I send the Apple Event necessary to retrieve it and then transform what I get back into an SBObject? I already tried: [document nameOfKey] document.nameofKey [document contents] document.contents

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  • Sending a 'copy' command in cocoa

    - by Ben Packard
    Is there any way to send a copy (command-c) instruction without using a cgEvent to mimic the keystrokes? I don't have access to the text field in the application I want to take text from, so need to replicate manually copying to the clipboard, and there seemss to be a bug with cgevent posting. According the Quartz documentation, to type a capital Z I should use: CGEventRef event1, event2, event3, event4; event1 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, true); event2 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, true); event3 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, false); event4 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, false); However, if I attach this set of instuctions to an NSTimer, it only works the first time it is fired. example output: ZzzZzzzzZZzzZ (vs expected ZZZZZZZZZ). How else might I send a copy command to the active window?

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  • Mac OS - Download an save an image file on HDD with Cocoa

    - by Julien
    I'm building a program, and I'm quite confident using Objective-C, but I don't know how to programmatically download a file from the web and copy it on the hard drive. I started with : NSString url = @"http://spiritofpolo.com/images/logo.png"; NSData* data = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]]; But then I don't know what to do with the data... that sucks, no ;) Can somebody help?

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  • Cocoa: NSOpenPanel Threads

    - by Craig
    I am monitoring my application using Activity Monitor and whenever NSOpenPanel is called the application appears as having 9 threads and stays like that until the application is closed. Is there a way to release those threads?, Or am I simply misunderstanding what the threads number means?, surely it isn't a good thing to have them open for no reason. Any help would be appreciated

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  • NSApp Sheets question in cocoa

    - by califguy
    Hi, Here's what I am trying to do. I need to prompt the user for a password prompt and until he enters the password and hits, say the Enter button on the sheet, I want to prevent the code being parsed in the background. Here's the code to run the sheet and when the user enters the password and hits Enter, endSpeedSheet is run. I am calling all of this from my Main() function. What I am noticing is that the when the main function runs, the sheet shows up, the user is prompted for a password. But in the background, I already see " Code gets here" has been run. This means the code has already run in the background. What I need is the code to wait at the password prompt and then use this password after the Sheet has been dismissed. Any idea's on what I am missing here ? - (IBAction) showSpeedSheet:(id)sender { [NSApp beginSheet:speedSheet modalForWindow:(NSWindow *)window modalDelegate:nil didEndSelector:nil contextInfo:nil]; } -(IBAction)endSpeedSheet:(id)sender { joinPassword = [joinPasswordLabel stringValue]; [NSApp endSheet:speedSheet]; [speedSheet orderOut:sender]; } -(IBAction)main:(id)sender { [self showSpeedSheet:(id)sender]; // More Code here NSLog(@" Code gets here"); }

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  • I cannot get the value of a table view cell in cocoa touch

    - by Michael Amici
    I am trying to get the value of a cell in a table view but it won't let me. If someone could help that would be great. int numberOfChecks = -1; numberOfChecks = numberOfChecks +1; if ([objectsForTable count]-1 >= numberOfChecks) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:numberOfChecks]; NSString *cellTitle = cell.textLabel.text; }

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  • Cocoa touch - creating view template for iPad

    - by teepusink
    Hi, This is kinda a hard question to describe. I'm just starting to make an iPad app. Now with the amount of real estate I have, I'm planning to have different but similar "views" to populate the space. (might be easier to think a newspaper site, where many of the columns are similar) I would like to create a "view template" so I can reuse the view in the different spots. Is it possible to design the view template in Interface Builder? (meaning I design the UIView in Interface Builder and then somehow I can just do [window addSubview:viewController.viewTemplate1]; multiple times? If so how would I load that view template in the different places? If you know of an example code / tutorial that does something similar, that would work too. Thanks, Tee

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  • Cocoa multhithreads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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