Make a steady automata in javascript
- by RobertWHurst
I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.