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  • VDI ? Synergy

    - by katsumii
    ????·?????????&???? ????·???? - ????????????????????·????????????Oracle Sun Ray??????????????·?????????Sun Ray 3? ??Windows??????????·??????????Windows Server Remote Desktop Services??????????????Sun Ray Software?????????Oracle?????????????????????????????????NotePC????SunRay???2?????????????????????????????????????????????????SynergySynergy???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????&????????Remote Desktop??????????????????????????????????????????????????????Bug #3002 - Mouse Pointer Invisible on Client PC - SynergyMouse pointer does not move.Remote Desktop ?????????????????????????RDP????Synergy???????????????????????????????????·???????Synergy?????????????????????????????????? 

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  • Regex to identify rows that do not contain exact number of occurences of quotemark character using Notepad++

    - by SamAspin
    I would like to be able to jump to rows that dont contain 6 quotemarks in a quoted-CSV file as it feels like a good way to identify broken rows. I think using a regular expression with Notepad++'s find features would be a sensible approach but I'm not sure how to pick the rows up. 6 quotemarks (") would suggest a complete row so I want to skip to any row that does not contain 6. Here is some sample data to play with, in this example its the 4th line I'd like to jump to "sam","mark","dave" "sam","mark","dave" "sam","mark","dave" "sam","mark"," dave" "sam","mark","dave" "sam","mark","dave"

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  • Munin node not listing any plugins on new Fedora 14 installation

    - by Dave Forgac
    I have just installed munin-node from the base repo on Fedora 14 and then started it. I found that my munin server is not able to collect data from this node so I tried connecting via telnet to test. When connecting via telnet I see that no plugins are listed: [dave@host ~]# telnet localhost 4949 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. # munin node at host.example.com list quit Connection closed by foreign host. [dave@host ~]# I did not modify anything after the installation. The munin-node.conf is allowing connections from 127.0.0.1 and the default set of plugins in /etc/munin/plugins/ are symlinked to the plugins in /usr/share/munin/plugins/. Here is the working output of the telnet test of the 'list' command should look like (this is on a Fedora 13 host): [dave@www ~]$ telnet localhost 4949 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. # munin node at www.example.com list apache_accesses apache_processes apache_volume cpu df df_inode entropy forks fw_packets if_err_eth0 if_err_eth1 if_eth0 if_eth1 interrupts iostat iostat_ios irqstats load memory munin_stats mysql_ mysql_bytes mysql_innodb mysql_queries mysql_slowqueries mysql_threads netstat open_files open_inodes postfix_mailqueue postfix_mailvolume proc_pri processes swap threads uptime users vmstat yum quit Connection closed by foreign host. [dave@www ~]$ Edited to show output of munin-node-configure: [root@host ~]# munin-node-configure Plugin | Used | Extra information ------ | ---- | ----------------- acpi | no | amavis | no | ... http_loadtime | no | if_ | yes | eth1 eth0 if_err_ | yes | eth0 eth1 ifx_concurrent_sessions_ | no | interrupts | yes | ... uptime | yes | users | yes | varnish_ | no | vserver_resources | no | yum | yes | zimbra_ | no | Any suggestions on what to check next?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • SQLAuthority News – A Successful Community TechDays at Ahmedabad – December 11, 2010

    - by pinaldave
    We recently had one of the best community events in Ahmedabad. We were fortunate that we had SQL Experts from around the world to have presented at this event. This gathering was very special because besides Jacob Sebastian and myself, we had two other speakers traveling all the way from Florida (Rushabh Mehta) and Bangalore (Vinod Kumar).There were a total of nearly 170 attendees and the event was blast. Here are the details of the event. Pinal Dave Presenting at Community Tech Days On the day of the event, it seemed to be the coldest day in Ahmedabad but I was glad to see hundreds of people waiting for the doors to be opened some hours before. We started the day with hot coffee and cookies. Yes, food first; and it was right after my keynote. I could clearly see that the coffee did some magic right away; the hall was almost full after the coffee break. Jacob Sebastian Presenting at Community Tech Days Jacob Sebastian, an SQL Server MVP and a close friend of mine, had an unusual job of surprising everybody with an innovative topic accompanied with lots of question-and-answer portions. That’s definitely one thing to love Jacob, that is, the novelty of the subject. His presentation was entitled “Best Database Practices for the .Net”; it really created magic on the crowd. Pinal Dave Presenting at Community Tech Days Next to Jacob Sebastian, I presented “Best Database Practices for the SharePoint”. It was really fun to present Database with the perspective of the database itself. The main highlight of my presentation was when I talked about how one can speed up the database performance by 40% for SharePoint in just 40 seconds. It was fun because the most important thing was to convince people to use the recommendation as soon as they walk out of the session. It was really amusing and the response of the participants was remarkable. Pinal Dave Presenting at Community Tech Days My session was followed by the most-awaited session of the day: that of Rushabh Mehta. He is an international BI expert who traveled all the way from Florida to present “Self Service BI” session. This session was funny and truly interesting. In fact, no one knew BI could be this much entertaining and fascinating. Rushabh has an appealing style of presenting the session; he instantly got very much interaction from the audience. Rushabh Mehta Presenting at Community Tech Days We had a networking lunch break in-between, when we talked about many various topics. It is always interesting to get in touch with the Community and feel a part of it. I had a wonderful time during the break. Vinod Kumar Presenting at Community Tech Days After lunch was apparently the most difficult session for the presenter as during this time, many people started to fall sleep and get dizzy. This spot was requested by Microsoft SQL Server Evangelist Vinod Kumar himself. During our discussion he suggested that if he gets this slot he would make sure people are up and more interactive than during the morning session. Just like always, this session was one of the best sessions ever. Vinod is true to his word as he presented the subject of “Time Management for Developer”. This session was the biggest hit in the event because the subject was instilled in the mind of every participant. Vinod Kumar Presenting at Community Tech Days Vinod’s session was followed by his own small session. Due to “insistent public demand”, he presented an interesting subject, “Tricks and Tips of SQL Server“. In 20 minutes he has done another awesome job and all attendees wanted more of the tricks. Just as usual he promised to do that next time for us. Vinod’s session was succeeded by Prabhjot Singh Bakshi’s session. He presented an appealing Silverlight concept. Just the same, he did a great job and people cheered him. Prabhjot Presenting at Community Tech Days We had a special invited speaker, Dhananjay Kumar, traveling all the way from Pune. He always supports our cause to help the Community in empowering participants. He presented the topic about Win7 Mobile and SharePoint integration. This was something many did not even expect to be possible. Kudos to Dhananjay for doing a great job. Dhananjay Kumar Presenting at Community Tech Days All in all, this event was one of the best in the Community Tech Days series in Ahmedabad. We were fortunate that legends from the all over the world were present here to present to the Community. I’d say never underestimate the power of the Community and its influence over the direction of the technology. Vinod Kumar Presenting trophy to Pinal Dave Vinod Kumar Presenting trophy to Pinal Dave This event was a very special gathering to me personally because of your support to the vibrant Community. The following awards were won for last year’s performance: Ahmedabad SQL Server User Group (President: Jacob Sebastian; Leader: Pinal Dave) – Best Tier 2 User Group Best Development Community Individual Contributor – Pinal Dave Speakers I was very glad to receive the award for our entire Community. Attendees at Community Tech Days I want to say thanks to Rushabh Mehta, Vinod Kumar and Dhananjay Kumar for visiting the city and presenting various technology topics in Community Tech Days. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology

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  • Listing common SQL Code Smells.

    - by Phil Factor
    Once you’ve done a number of SQL Code-reviews, you’ll know those signs in the code that all might not be well. These ’Code Smells’ are coding styles that don’t directly cause a bug, but are indicators that all is not well with the code. . Kent Beck and Massimo Arnoldi seem to have coined the phrase in the "OnceAndOnlyOnce" page of www.C2.com, where Kent also said that code "wants to be simple". Bad Smells in Code was an essay by Kent Beck and Martin Fowler, published as Chapter 3 of the book ‘Refactoring: Improving the Design of Existing Code’ (ISBN 978-0201485677) Although there are generic code-smells, SQL has its own particular coding habits that will alert the programmer to the need to re-factor what has been written. See Exploring Smelly Code   and Code Deodorants for Code Smells by Nick Harrison for a grounding in Code Smells in C# I’ve always been tempted by the idea of automating a preliminary code-review for SQL. It would be so useful to trawl through code and pick up the various problems, much like the classic ‘Lint’ did for C, and how the Code Metrics plug-in for .NET Reflector by Jonathan 'Peli' de Halleux is used for finding Code Smells in .NET code. The problem is that few of the standard procedural code smells are relevant to SQL, and we need an agreed list of code smells. Merrilll Aldrich made a grand start last year in his blog Top 10 T-SQL Code Smells.However, I'd like to make a start by discovering if there is a general opinion amongst Database developers what the most important SQL Smells are. One can be a bit defensive about code smells. I will cheerfully write very long stored procedures, even though they are frowned on. I’ll use dynamic SQL occasionally. You can only use them as an aid for your own judgment and it is fine to ‘sign them off’ as being appropriate in particular circumstances. Also, whole classes of ‘code smells’ may be irrelevant for a particular database. The use of proprietary SQL, for example, is only a ‘code smell’ if there is a chance that the database will have to be ported to another RDBMS. The use of dynamic SQL is a risk only with certain security models. As the saying goes,  a CodeSmell is a hint of possible bad practice to a pragmatist, but a sure sign of bad practice to a purist. Plamen Ratchev’s wonderful article Ten Common SQL Programming Mistakes lists some of these ‘code smells’ along with out-and-out mistakes, but there are more. The use of nested transactions, for example, isn’t entirely incorrect, even though the database engine ignores all but the outermost: but it does flag up the possibility that the programmer thinks that nested transactions are supported. If anything requires some sort of general agreement, the definition of code smells is one. I’m therefore going to make this Blog ‘dynamic, in that, if anyone twitters a suggestion with a #SQLCodeSmells tag (or sends me a twitter) I’ll update the list here. If you add a comment to the blog with a suggestion of what should be added or removed, I’ll do my best to oblige. In other words, I’ll try to keep this blog up to date. The name against each 'smell' is the name of the person who Twittered me, commented about or who has written about the 'smell'. it does not imply that they were the first ever to think of the smell! Use of deprecated syntax such as *= (Dave Howard) Denormalisation that requires the shredding of the contents of columns. (Merrill Aldrich) Contrived interfaces Use of deprecated datatypes such as TEXT/NTEXT (Dave Howard) Datatype mis-matches in predicates that rely on implicit conversion.(Plamen Ratchev) Using Correlated subqueries instead of a join   (Dave_Levy/ Plamen Ratchev) The use of Hints in queries, especially NOLOCK (Dave Howard /Mike Reigler) Few or No comments. Use of functions in a WHERE clause. (Anil Das) Overuse of scalar UDFs (Dave Howard, Plamen Ratchev) Excessive ‘overloading’ of routines. The use of Exec xp_cmdShell (Merrill Aldrich) Excessive use of brackets. (Dave Levy) Lack of the use of a semicolon to terminate statements Use of non-SARGable functions on indexed columns in predicates (Plamen Ratchev) Duplicated code, or strikingly similar code. Misuse of SELECT * (Plamen Ratchev) Overuse of Cursors (Everyone. Special mention to Dave Levy & Adrian Hills) Overuse of CLR routines when not necessary (Sam Stange) Same column name in different tables with different datatypes. (Ian Stirk) Use of ‘broken’ functions such as ‘ISNUMERIC’ without additional checks. Excessive use of the WHILE loop (Merrill Aldrich) INSERT ... EXEC (Merrill Aldrich) The use of stored procedures where a view is sufficient (Merrill Aldrich) Not using two-part object names (Merrill Aldrich) Using INSERT INTO without specifying the columns and their order (Merrill Aldrich) Full outer joins even when they are not needed. (Plamen Ratchev) Huge stored procedures (hundreds/thousands of lines). Stored procedures that can produce different columns, or order of columns in their results, depending on the inputs. Code that is never used. Complex and nested conditionals WHILE (not done) loops without an error exit. Variable name same as the Datatype Vague identifiers. Storing complex data  or list in a character map, bitmap or XML field User procedures with sp_ prefix (Aaron Bertrand)Views that reference views that reference views that reference views (Aaron Bertrand) Inappropriate use of sql_variant (Neil Hambly) Errors with identity scope using SCOPE_IDENTITY @@IDENTITY or IDENT_CURRENT (Neil Hambly, Aaron Bertrand) Schemas that involve multiple dated copies of the same table instead of partitions (Matt Whitfield-Atlantis UK) Scalar UDFs that do data lookups (poor man's join) (Matt Whitfield-Atlantis UK) Code that allows SQL Injection (Mladen Prajdic) Tables without clustered indexes (Matt Whitfield-Atlantis UK) Use of "SELECT DISTINCT" to mask a join problem (Nick Harrison) Multiple stored procedures with nearly identical implementation. (Nick Harrison) Excessive column aliasing may point to a problem or it could be a mapping implementation. (Nick Harrison) Joining "too many" tables in a query. (Nick Harrison) Stored procedure returning more than one record set. (Nick Harrison) A NOT LIKE condition (Nick Harrison) excessive "OR" conditions. (Nick Harrison) User procedures with sp_ prefix (Aaron Bertrand) Views that reference views that reference views that reference views (Aaron Bertrand) sp_OACreate or anything related to it (Bill Fellows) Prefixing names with tbl_, vw_, fn_, and usp_ ('tibbling') (Jeremiah Peschka) Aliases that go a,b,c,d,e... (Dave Levy/Diane McNurlan) Overweight Queries (e.g. 4 inner joins, 8 left joins, 4 derived tables, 10 subqueries, 8 clustered GUIDs, 2 UDFs, 6 case statements = 1 query) (Robert L Davis) Order by 3,2 (Dave Levy) MultiStatement Table functions which are then filtered 'Sel * from Udf() where Udf.Col = Something' (Dave Ballantyne) running a SQL 2008 system in SQL 2000 compatibility mode(John Stafford)

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  • Craftsmanship Tour: Day 2 Obtiva

    - by Liam McLennan
    I like Chicago. It is a great city for travellers. From the moment I got off the plane at O’Hare everything was easy. I took the train to ‘the Loop’ and walked around the corner to my hotel, Hotel Blake on Dearborn St. Sadly, the elevated train lines in downtown Chicago remind me of ‘Shall We Dance’. Hotel Blake is excellent (except for the breakfast) and the concierge directed me to a pizza place called Lou Malnati's for Chicago style deep-dish pizza. Lou Malnati’s would be a great place to go with a group of friends. I felt strange dining there by myself, but the food and service were excellent. As usual in the United States the portion was so large that I could not finish it, but oh how I tried. Dave Hoover, who invited me to Obtiva for the day, had asked me to arrive at 9:45am. I was up early and had some time to kill so I stopped at the Willis Tower, since it was on my way to the office. Willis Tower is 1,451 feet (442 m) tall and has an observation deck at the top. Around the observation deck are a set of acrylic boxes, protruding from the side of the building. Brave soles can walk out on the perspex and look between their feet all the way down to the street. It is unnerving. Obtiva is a progressive, craftsmanship-focused software development company in downtown Chicago. Dave even wrote a book, Apprenticeship Patterns, that provides a catalogue of patterns to assist aspiring software craftsmen to achieve their goals. I spent the morning working in Obtiva’s software studio, an open xp-style office that houses Obtiva’s in-house development team. For lunch Dave Hoover, Corey Haines, Cory Foy and I went to a local Greek restaurant (not Dancing Zorbas). Dave, Corey and Cory are three smart and motivated guys and I found their ideas enlightening. It was especially great to chat with Corey Haines since he was the inspiration for my craftsmanship tour in the first place. After lunch I recorded a brief interview with Dave. Unfortunately, the battery in my camera went flat so I missed recording some interesting stuff. Interview with Dave Hoover In the evening Obtiva hosted an rspec hackfest with David Chelimsky and others. This was an excellent opportunity to be around some of the very best ruby programmers. At 10pm I went back to my hotel to get some rest before my train north the next morning.

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  • How do I get rid of the drive mount confirmation question for sshFS on boot?

    - by Dave M G
    With help from this site, I was able to set up an SSHFS connection between two computers on my LAN so that one auto mounts on the other at boot time. Everything works, but there is this annoying confirmation that comes up whenever I boot: An error occurred while mounting /home/dave/Mythbuntu. Press S to skip mounting or M or Manual recovery If I press S, then booting continues, and my drive is mounted as hoped, so it seems like even though I "skipped" it, maybe it tried again and succeeded later in the boot process. I followed the instructions here to set up "if up / if down" scripts, and here is my current /etc/fstab: sshfs#[email protected]:/home/mythbuntu /home/dave/Mythbuntu fuse auto,users,exec,uid=1000,gid=1000,allow_other,reconnect,transform_symlinks,BatchMode=yes 0 0 Although the mounting is working, this step of having to press S every time I boot is obviously kind of a hassle. How do I configure my computer so I don't have to do that, and so that my other computer will still automount?

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  • How do I get rid of this drive mount confirmation question when booting the computer?

    - by Dave M G
    With help from this site, I was able to set up an SSHFS connection between two computers on my LAN so that one auto mounts on the other at boot time. Everything works, but there is this annoying confirmation that comes up whenever I boot: An error occurred while mounting /home/dave/Mythbuntu. Press S to skip mounting or M or Manual recovery If I press S, then booting continues, and my drive is mounted as hoped, so it seems like even though I "skipped" it, maybe it tried again and succeeded later in the boot process. I followed the instructions here to set up "if up / if down" scripts, and here is my current /etc/fstab: sshfs#[email protected]:/home/mythbuntu /home/dave/Mythbuntu fuse auto,users,exec,uid=1000,gid=1000,allow_other,reconnect,transform_symlinks,BatchMode=yes 0 0 Although the mounting is working, this step of having to press S every time I boot is obviously kind of a hassle. How do I configure my computer so I don't have to do that, and so that my other computer will still automount?

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  • Bluetooth automatic mouse connection not working

    - by Ray B.
    I'd like my HP Bluetooth Mouse x4000b (no usb dongle) to connect automatically when starting my HP laptop (Ubuntu 14.04), but I can't succeed in it : I'm forced to do it manually by clicking the "connect" button. I know this topic has been answered many times, but no solution worked for me. Here's what I tried so far : Creating the file /etc/default/bluetooth with lines : HIDD_ENABLED=1 HIDD_OPTIONS="--connect F0:65:DD:7D:EC:A0 --server" Putting hciconfig hci0 reset at the end of /etc/init.d/bluetooth Putting /etc/init.d/bluetooth stop sleep 1 /etc/init.d/bluetooth start in /etc/rc.local None of these solution worked, I've read a lot of topics but couldn't find a solution ... that's why I'm asking that here, hoping you can help me troubleshooting that. Thank you ! Ray

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  • Python soap using soaplib (server) and suds (client)

    - by Celso Axelrud
    This question is related to: http://stackoverflow.com/questions/1751027/python-soap-server-client In the case of soap with python, there are recommendation to use soaplib (http://wiki.github.com/jkp/soaplib) as soap server and suds (https://fedorahosted.org/suds/) as soap client. My target is to create soap services in python that can be consumed by several clients (java, etc). I tried the HelloWorld example from soaplib (http://trac.optio.webfactional.com/wiki/HelloWorld). It works well when the client is also using soaplib. Then, I tried to use suds as client consuming the HelloWorld services and it fail. -Why this is happening? Does soaplib server has problems to consumed by different clients? Here the code for the server: from soaplib.wsgi_soap import SimpleWSGISoapApp from soaplib.service import soapmethod from soaplib.serializers.primitive import String, Integer, Arraycode class HelloWorldService(SimpleWSGISoapApp): @soapmethod(String,Integer,_returns=Array(String)) def say_hello(self,name,times): results = [] for i in range(0,times): results.append('Hello, %s'%name) return results if __name__=='__main__': from cherrypy.wsgiserver import CherryPyWSGIServer #from cherrypy._cpwsgiserver import CherryPyWSGIServer # this example uses CherryPy2.2, use cherrypy.wsgiserver.CherryPyWSGIServer for CherryPy 3.0 server = CherryPyWSGIServer(('localhost',7789),HelloWorldService()) server.start() This is the soaplib client: from soaplib.client import make_service_client from SoapServerTest_1 import HelloWorldService client = make_service_client('http://localhost:7789/',HelloWorldService()) print client.say_hello("Dave",5) Results: >>> ['Hello, Dave', 'Hello, Dave', 'Hello, Dave', 'Hello, Dave', 'Hello, Dave'] This is the suds client: from suds.client import Client url = 'http://localhost:7789/HelloWordService?wsdl' client1 = Client(url) client1.service.say_hello("Dave",5) Results: >>> Unhandled exception while debugging... Traceback (most recent call last): File "C:\Python25\Lib\site-packages\RTEP\Sequencing\SoapClientTest_1.py", line 10, in <module> client1.service.say_hello("Dave",5) File "c:\python25\lib\site-packages\suds\client.py", line 537, in __call__ return client.invoke(args, kwargs) File "c:\python25\lib\site-packages\suds\client.py", line 597, in invoke result = self.send(msg) File "c:\python25\lib\site-packages\suds\client.py", line 626, in send result = self.succeeded(binding, reply.message) File "c:\python25\lib\site-packages\suds\client.py", line 658, in succeeded r, p = binding.get_reply(self.method, reply) File "c:\python25\lib\site-packages\suds\bindings\binding.py", line 158, in get_reply result = unmarshaller.process(nodes[0], resolved) File "c:\python25\lib\site-packages\suds\umx\typed.py", line 66, in process return Core.process(self, content) File "c:\python25\lib\site-packages\suds\umx\core.py", line 48, in process return self.append(content) File "c:\python25\lib\site-packages\suds\umx\core.py", line 63, in append self.append_children(content) File "c:\python25\lib\site-packages\suds\umx\core.py", line 140, in append_children cval = self.append(cont) File "c:\python25\lib\site-packages\suds\umx\core.py", line 61, in append self.start(content) File "c:\python25\lib\site-packages\suds\umx\typed.py", line 77, in start found = self.resolver.find(content.node) File "c:\python25\lib\site-packages\suds\resolver.py", line 341, in find frame = Frame(result, resolved=known, ancestry=ancestry) File "c:\python25\lib\site-packages\suds\resolver.py", line 473, in __init__ resolved = type.resolve() File "c:\python25\lib\site-packages\suds\xsd\sxbasic.py", line 63, in resolve raise TypeNotFound(qref) TypeNotFound: Type not found: '(string, HelloWorldService.HelloWorldService, )'

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  • View HTML Tags and Webpage Combined in Firefox

    - by Asian Angel
    Do you want an easier way to see a webpage’s html tags without viewing the source code in a separate window? Now you can view the webpage and tags combined in the same window using the X-Ray extension for Firefox. Before Usually if you want to see the source code behind a webpage you have to view it in a separate window. If you are only interested in a specific section then you have to search through the entire set of code just to find what you are looking for. After The X-Ray extension will let you see the document’s tags (including class and ID names) “side by side” with the webpage in the same tab. You can use either the context menu or the tools menu to access the X-Ray command. Here is the same webpage section shown in the first screenshot above. It may look a little odd at first until you get used to seeing both together. Note: You can return the webpage to its’ normal view by either clicking on the X-Ray command again or refreshing the page. The code for part of the sidebar on the same webpage… Followed by one of the sets of links at the end. Looking at another example suppose you are interested in how part of the main feed is set up. Being able to see how a particular element is set up directly in the webpage is certainly better than searching through the entire page of code. Conclusion If you design webpages and want an easy way to see how someone else’s website is coded then you may want to give this extension a try. Links Download the X-Ray extension (Mozilla Add-ons) Similar Articles Productive Geek Tips View Webpage Source Code in Tabs in FirefoxCreate Pre-Formatted Links in FirefoxRemove Webpage Formatting or View the HTML Code When Copying in FirefoxInsert Special Characters & Coding in Online Forms in FirefoxCombine the Address Bar and Progress Bar Together in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar

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  • Big Data – Operational Databases Supporting Big Data – Key-Value Pair Databases and Document Databases – Day 13 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned the importance of the Relational Database and NoSQL database in the Big Data Story. In this article we will understand the role of Key-Value Pair Databases and Document Databases Supporting Big Data Story. Now we will see a few of the examples of the operational databases. Relational Databases (Yesterday’s post) NoSQL Databases (Yesterday’s post) Key-Value Pair Databases (This post) Document Databases (This post) Columnar Databases (Tomorrow’s post) Graph Databases (Tomorrow’s post) Spatial Databases (Tomorrow’s post) Key Value Pair Databases Key Value Pair Databases are also known as KVP databases. A key is a field name and attribute, an identifier. The content of that field is its value, the data that is being identified and stored. They have a very simple implementation of NoSQL database concepts. They do not have schema hence they are very flexible as well as scalable. The disadvantages of Key Value Pair (KVP) database are that they do not follow ACID (Atomicity, Consistency, Isolation, Durability) properties. Additionally, it will require data architects to plan for data placement, replication as well as high availability. In KVP databases the data is stored as strings. Here is a simple example of how Key Value Database will look like: Key Value Name Pinal Dave Color Blue Twitter @pinaldave Name Nupur Dave Movie The Hero As the number of users grow in Key Value Pair databases it starts getting difficult to manage the entire database. As there is no specific schema or rules associated with the database, there are chances that database grows exponentially as well. It is very crucial to select the right Key Value Pair Database which offers an additional set of tools to manage the data and provides finer control over various business aspects of the same. Riak Rick is one of the most popular Key Value Database. It is known for its scalability and performance in high volume and velocity database. Additionally, it implements a mechanism for collection key and values which further helps to build manageable system. We will further discuss Riak in future blog posts. Key Value Databases are a good choice for social media, communities, caching layers for connecting other databases. In simpler words, whenever we required flexibility of the data storage keeping scalability in mind – KVP databases are good options to consider. Document Database There are two different kinds of document databases. 1) Full document Content (web pages, word docs etc) and 2) Storing Document Components for storage. The second types of the document database we are talking about over here. They use Javascript Object Notation (JSON) and Binary JSON for the structure of the documents. JSON is very easy to understand language and it is very easy to write for applications. There are two major structures of JSON used for Document Database – 1) Name Value Pairs and 2) Ordered List. MongoDB and CouchDB are two of the most popular Open Source NonRelational Document Database. MongoDB MongoDB databases are called collections. Each collection is build of documents and each document is composed of fields. MongoDB collections can be indexed for optimal performance. MongoDB ecosystem is highly available, supports query services as well as MapReduce. It is often used in high volume content management system. CouchDB CouchDB databases are composed of documents which consists fields and attachments (known as description). It supports ACID properties. The main attraction points of CouchDB are that it will continue to operate even though network connectivity is sketchy. Due to this nature CouchDB prefers local data storage. Document Database is a good choice of the database when users have to generate dynamic reports from elements which are changing very frequently. A good example of document usages is in real time analytics in social networking or content management system. Tomorrow In tomorrow’s blog post we will discuss about various other Operational Databases supporting Big Data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Silverlight Cream for April 23, 2010 -- #845

    - by Dave Campbell
    In this Issue: Jason Allor, Bill Reiss, Mike Snow, Tim Heuer, John Papa, Jeremy Likness, and Dave Campbell. Shoutouts: You saw it at MIX10 and DevConnections... now you can give it a dance, John Papa announced eBay Simple Lister Beta Now Available Mike Snow posted some info about and a link to his new Flickr/Bing/Google High End Image Viewer and he's looking for feedback From SilverlightCream.com: Hierarchical Data Trees With A Custom DataSource Jason Allor is rounding out a series here in his new blog (bookmark it), and he's created his own custom HierarchicalDataSource class for use with the TreeView. Space Rocks game step 11: Start level logic Bill Reiss has Episode 11 up in his Space Rocks game ... working on NewGame and start level logic Silverlight Tip of the Day #3 – Mouse Right Clicks Mike Snow has Tip 3 up ... about handling right-mouse clicks in Silverlight 4 -- oh yeah, we got right mouse now ... grab Mike's project to check it out. Silverlight 4 enables Authorization header modification Tim Heuer talks about the ability to modify the Authorization header in network calls with Silverlight 4. He gives not only the quick-and-dirty of how to use it, but has some good examples, code, and code results for show and tell. WCF RIA Services - Hands On Lab John Papa built a bookstore app in roughly 10 minutes in the keynote at DevConnections. He now has a tutorial on doing just that plus all the code up. Transactions with MVVM Not strictly Silverlight (or WPF), but Jeremy Likness has an interesting article up on MVVM and transaction processing. Read the post then grab his helper class. Your First Windows Phone 7 Application As with the First Silverlight App a couple weeks ago, if you've got any WP7 experience at all, just keep going... this is for folks that have not looked at it yet, have not downloaded anything... oh, and it's by Dave Campbell Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SQLAuthority News – Presented Technical Session at DevReach 2013, Sofia, Bulgaria – Oct 1, 2013

    - by Pinal Dave
    Earlier this month, I had a fantastic time presenting at DevReach 2013, in Sofia, Bulgaria on Oct 1, 2013. DevReach strives to be the premier developer conference in Central and Eastern Europe. It is organized annually in Sofia, Bulgaria. The 8th edition of the conference is moving to a new and bigger venue: Sofia Event Center. In my career, I have presented over 9 different countries (India, USA, Canada, Singapore, Hong Kong, Malaysia, Sri Lanka, Nepal, Thailand), this was the first time for me to present in Europe. DevReach was perfect places to start my journey in Europe as an evangelist. The event was one of the most organized event I have ever come across in my life. The DevRech organization team had perfected every minute detail of the event to perfection. After the event was over I had the opportunity to see Sofia for one day. I presented with one of my most favorite Database Worst Practices Session. Pinal presenting at DevReach 2013, Sofia, Bulgaria DevReach 2013 DevReach 2013 DevReach 2013 Pinal presenting at DevReach 2013, Sofia, Bulgaria Pinal presenting at DevReach 2013, Sofia, Bulgaria Pinal Dave and Stephen Forte at Pluralsight Booth at DevReach 2013, Sofia, Bulgaria Pinal on City Tour of Sofia, Bulgaria Pinal on City Tour of Sofia, Bulgaria Pinal on City Tour of Sofia, Bulgaria Pinal on City Tour of Sofia, Bulgaria Pinal on City Tour of Sofia, Bulgaria Session Title: Secrets of SQL Server: Database Worst Practices Abstract: “Oh my God! What did I do?” Chances are you have heard, or even uttered, this expression. This demo-oriented session will show many examples where database professionals were dumbfounded by their own mistakes, and could even bring back memories of your own early DBA days. The goal of this session is to expose the small details that can be dangerous to the production environment and SQL Server as a whole, as well as talk about worst practices and how to avoid them. Shedding light on some of these perils and the tricks to avoid them may even save your current job. Thanks to Team Telerik for making this one of the best event in my life. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL

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  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

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  • Oracle Virtual Desktop Client with USB smart card reader

    - by wim.coekaerts
    I have my Sun Ray thin client at home which I use religiously, I use a Sun Ray 3i at work as my main desktop and just always take my smart card home and happily continue with the hot desking feature. We released a software version of the Sun Ray client called Oracle Virtual Desktop Client (OVDC). There is a version for Windows, Linux and Mac OS X. I have a minimac at home and I installed OVDC on it, which of course works great but since I like to re-connect to my session that I use at work, I wanted to try out the external usb smart card reader feature. I ordered a cute, low cost device online and tried it out. As expected, it worked out of the box without -any- configuration. I took the device, plugged it into my minimac, started OVDC, plugged in my smartcard and I got the password screen (screensaver) to get into my sun ray session on my server at work. Nothing new here, this is a feature that's been in the product but I had never tried it before and it works out of the box and is super easy and I just felt like sharing :-) Here are a few pictures : (1) login screen (2) smart cardreader without card (3) password screen (4) smart card reader with card

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  • mysql true row merge... not just a union

    - by panofish
    What is the mysql I need to achieve the result below given these 2 tables: table1: +----+-------+ | id | name | +----+-------+ | 1 | alan | | 2 | bob | | 3 | dave | +----+-------+ table2: +----+---------+ | id | state | +----+---------+ | 2 | MI | | 3 | WV | | 4 | FL | +----+---------+ I want to create a temporary view that looks like this desired result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 4 | | FL | +----+---------+---------+ I tried a mysql union but the following result is not what I want. create view table3 as (select id,name,"" as state from table1) union (select id,"" as name,state from table2) table3 union result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | | | 3 | dave | | | 2 | | MI | | 3 | | WV | | 4 | | FL | +----+---------+---------+ First suggestion results: SELECT * FROM table1 LEFT OUTER JOIN table2 USING (id) UNION SELECT * FROM table1 RIGHT OUTER JOIN table2 USING (id) +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 2 | MI | bob | | 3 | WV | dave | | 4 | FL | | +----+---------+---------+

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  • SilverlightShow for June 20 - 26, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 20 - 26, 2011. Here are the top 5 news on SilverlightShow for last week: Metro UI for RadControls for Silverlight and WPF Nokia's first Windows Phone: images and video, codenamed 'Sea Ray' List of standard icons for Windows Phone 7 (WP7) Is Adobe’s new HTML5 Edge tool Expression Blends replacement? The Ultimate Windows Phone 7.5 Mango Preview Visit and bookmark SilverlightShow. Stay in the 'Light

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  • 3D picking lwjgl

    - by Wirde
    I have written some code to preform 3D picking that for some reason dosn't work entirely correct! (Im using LWJGL just so you know.) I posted this at stackoverflow at first but after researching some more in to my problem i found this neat site and tought that you guys might be more qualified to answer this question. This is how the code looks like: if(Mouse.getEventButton() == 1) { if (!Mouse.getEventButtonState()) { Camera.get().generateViewMatrix(); float screenSpaceX = ((Mouse.getX()/800f/2f)-1.0f)*Camera.get().getAspectRatio(); float screenSpaceY = 1.0f-(2*((600-Mouse.getY())/600f)); float displacementRate = (float)Math.tan(Camera.get().getFovy()/2); screenSpaceX *= displacementRate; screenSpaceY *= displacementRate; Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * Camera.get().getNear()), (float) (screenSpaceY * Camera.get().getNear()), (float) (-Camera.get().getNear()), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * Camera.get().getFar()), (float) (screenSpaceY * Camera.get().getFar()), (float) (-Camera.get().getFar()), 1); Matrix4f tmpView = new Matrix4f(); Camera.get().getViewMatrix().transpose(tmpView); Matrix4f invertedViewMatrix = (Matrix4f)tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invertedViewMatrix, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invertedViewMatrix, cameraSpaceFar, worldSpaceFar); Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); Ray clickRay = new Ray(rayPosition, rayDirection); Vector tMin = new Vector(), tMax = new Vector(), tempPoint; float largestEnteringValue, smallestExitingValue, temp, closestEnteringValue = Camera.get().getFar()+0.1f; Drawable closestDrawableHit = null; for(Drawable d : this.worldModel.getDrawableThings()) { // Calcualte AABB for each object... needs to be moved later... firstVertex = true; for(Surface surface : d.getSurfaces()) { for(Vertex v : surface.getVertices()) { worldPosition.x = (v.x+d.getPosition().x)*d.getScale().x; worldPosition.y = (v.y+d.getPosition().y)*d.getScale().y; worldPosition.z = (v.z+d.getPosition().z)*d.getScale().z; worldPosition = worldPosition.rotate(d.getRotation()); if (firstVertex) { maxX = worldPosition.x; maxY = worldPosition.y; maxZ = worldPosition.z; minX = worldPosition.x; minY = worldPosition.y; minZ = worldPosition.z; firstVertex = false; } else { if (worldPosition.x > maxX) { maxX = worldPosition.x; } if (worldPosition.x < minX) { minX = worldPosition.x; } if (worldPosition.y > maxY) { maxY = worldPosition.y; } if (worldPosition.y < minY) { minY = worldPosition.y; } if (worldPosition.z > maxZ) { maxZ = worldPosition.z; } if (worldPosition.z < minZ) { minZ = worldPosition.z; } } } } // ray/slabs intersection test... // clickRay.getOrigin().x + clickRay.getDirection().x * f = minX // clickRay.getOrigin().x - minX = -clickRay.getDirection().x * f // clickRay.getOrigin().x/-clickRay.getDirection().x - minX/-clickRay.getDirection().x = f // -clickRay.getOrigin().x/clickRay.getDirection().x + minX/clickRay.getDirection().x = f largestEnteringValue = -clickRay.getOrigin().x/clickRay.getDirection().x + minX/clickRay.getDirection().x; temp = -clickRay.getOrigin().y/clickRay.getDirection().y + minY/clickRay.getDirection().y; if(largestEnteringValue < temp) { largestEnteringValue = temp; } temp = -clickRay.getOrigin().z/clickRay.getDirection().z + minZ/clickRay.getDirection().z; if(largestEnteringValue < temp) { largestEnteringValue = temp; } smallestExitingValue = -clickRay.getOrigin().x/clickRay.getDirection().x + maxX/clickRay.getDirection().x; temp = -clickRay.getOrigin().y/clickRay.getDirection().y + maxY/clickRay.getDirection().y; if(smallestExitingValue > temp) { smallestExitingValue = temp; } temp = -clickRay.getOrigin().z/clickRay.getDirection().z + maxZ/clickRay.getDirection().z; if(smallestExitingValue < temp) { smallestExitingValue = temp; } if(largestEnteringValue > smallestExitingValue) { //System.out.println("Miss!"); } else { if (largestEnteringValue < closestEnteringValue) { closestEnteringValue = largestEnteringValue; closestDrawableHit = d; } } } if(closestDrawableHit != null) { System.out.println("Hit at: (" + clickRay.setDistance(closestEnteringValue).x + ", " + clickRay.getCurrentPosition().y + ", " + clickRay.getCurrentPosition().z); this.worldModel.removeDrawableThing(closestDrawableHit); } } } I just don't understand what's wrong, the ray are shooting and i do hit stuff that gets removed but the result of the ray are verry strange it sometimes removes the thing im clicking at, sometimes it removes things thats not even close to what im clicking at, and sometimes it removes nothing at all. Edit: Okay so i have continued searching for errors and by debugging the ray (by painting smal dots where it travles) i can now se that there is something oviously wrong with the ray that im sending out... it has its origin near the world center (nearer or further away depending on where on the screen im clicking) and always shots to the same position no matter where I direct my camera... My initial toughts is that there might be some error in the way i calculate my viewMatrix (since it's not possible to get the viewmatrix from the gluLookAt method in lwjgl; I have to build it my self and I guess thats where the problem is at)... Edit2: This is how i calculate it currently: private double[][] viewMatrixDouble = {{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}}; public Vector getCameraDirectionVector() { Vector actualEye = this.getActualEyePosition(); return new Vector(lookAt.x-actualEye.x, lookAt.y-actualEye.y, lookAt.z-actualEye.z); } public Vector getActualEyePosition() { return eye.rotate(this.getRotation()); } public void generateViewMatrix() { Vector cameraDirectionVector = getCameraDirectionVector().normalize(); Vector side = Vector.cross(cameraDirectionVector, this.upVector).normalize(); Vector up = Vector.cross(side, cameraDirectionVector); viewMatrixDouble[0][0] = side.x; viewMatrixDouble[0][1] = up.x; viewMatrixDouble[0][2] = -cameraDirectionVector.x; viewMatrixDouble[1][0] = side.y; viewMatrixDouble[1][1] = up.y; viewMatrixDouble[1][2] = -cameraDirectionVector.y; viewMatrixDouble[2][0] = side.z; viewMatrixDouble[2][1] = up.z; viewMatrixDouble[2][2] = -cameraDirectionVector.z; /* Vector actualEyePosition = this.getActualEyePosition(); Vector zaxis = new Vector(this.lookAt.x - actualEyePosition.x, this.lookAt.y - actualEyePosition.y, this.lookAt.z - actualEyePosition.z).normalize(); Vector xaxis = Vector.cross(upVector, zaxis).normalize(); Vector yaxis = Vector.cross(zaxis, xaxis); viewMatrixDouble[0][0] = xaxis.x; viewMatrixDouble[0][1] = yaxis.x; viewMatrixDouble[0][2] = zaxis.x; viewMatrixDouble[1][0] = xaxis.y; viewMatrixDouble[1][1] = yaxis.y; viewMatrixDouble[1][2] = zaxis.y; viewMatrixDouble[2][0] = xaxis.z; viewMatrixDouble[2][1] = yaxis.z; viewMatrixDouble[2][2] = zaxis.z; viewMatrixDouble[3][0] = -Vector.dot(xaxis, actualEyePosition); viewMatrixDouble[3][1] =-Vector.dot(yaxis, actualEyePosition); viewMatrixDouble[3][2] = -Vector.dot(zaxis, actualEyePosition); */ viewMatrix = new Matrix4f(); viewMatrix.load(getViewMatrixAsFloatBuffer()); } Would be verry greatfull if anyone could verify if this is wrong or right, and if it's wrong; supply me with the right way of doing it... I have read alot of threads and documentations about this but i can't seam to wrapp my head around it... Edit3: Okay with the help of Byte56 (thanks alot for the help) i have now concluded that it's not the viewMatrix that is the problem... I still get the same messedup result; anyone that think that they can find the error in my code, i certenly can't, have bean working on this for 3 days now :(

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  • The Select query I am using is not working.. Can Somebody Guide me to the Correct way?

    - by Parth
    I am using the Select query as SELECT id, ordering FROM `jos_menu` WHERE ordering='".$rec['ordering'] -'1' ."' AND parent = '0' Here I need all the records whose ordering is less than 1 of the selected record's order($rec['ordering'] = getting from other select query ) when I am trying to echo the query I am not getting complete statement but getting only this -1' AND parent = '0' here is the whole snippet $where = ' WHERE (id = ' . implode( ' OR id = ', $cid ) . ')';//Pranav Dave Coded echo $selquery = "SELECT id, ordering FROM `jos_menu`".$where; //Pranav Dave Coded $db->setQuery( $selquery );//Pranav Dave Coded $record = $db->loadAssocList(); //Pranav Dave Coded if ($model->orderItem($id, -1)) { echo "<pre>"; print_r($model); /*exit;*/ //echo $updorderup = mysql_escape_string($model->_db->_sql);//Pranav Dave Coded foreach($record as $rec)//Pranav Dave Coded { echo $aboverow = "SELECT id, ordering FROM `jos_menu` WHERE ordering='".$rec['ordering'] -'1' ."' AND parent = '0'"; $db->setQuery( $aboverow ); $above = $db->loadAssoc(); echo "<pre>"; print_r($above); }//end of foreach }//end of if Please suggest me where I am getting wrong.....

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  • SQL SERVER – How to See Active SQL Server Connections For Database

    - by Pinal Dave
    Another question received via email - “How do I I know which user is connected to my database with how many connection?” Here is the script which will give us answer to the question. SELECT DB_NAME(dbid) AS DBName, COUNT(dbid) AS NumberOfConnections, loginame FROM    sys.sysprocesses GROUP BY dbid, loginame ORDER BY DB_NAME(dbid) Here is the resultset: Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL DMV, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Silverlight Cream for April 07, 2010 -- #833

    - by Dave Campbell
    In this Issue: Alan Mendelevich, Siyamand Ayubi, Rudi Grobler(-2-), Josh Smith, VinitYadav, and Dave Campbell. Shoutouts: Jordan Knight has a demo up of a project he did for DigiGirlz: DigiGirlz, Deep Zoom and Azure, hopefully we'll get source later :) Jeremy Likness has a must-read post on his Ten Reasons to use the Managed Extensibility Framework I put this on another post earlier, but if you want some desktop bling for WP7, Ozymandias has some: I Love Windows Phone Wallpaper If you're not going to be in 'Vegas next week, Tim Heuer reminds us there's an alternative: Watch the Silverlight 4 Launch event and LIVE QA with ScottGu and others From SilverlightCream.com: Ghost Lines in Silverlight Alan Mendelevich reports an issue when drawing lines with odd coordinate values. He originated it in Silverlight 3, but it is there in SL4RC as well... check it out and leave him a comment. A Framework to Animate WPF and Silverlight Pages Similar to the PowerPoint Slides Siyamand Ayubi has an interesting post up on animating WPF or Silverlight pages to make them progress in the manner of a PPT slideshow. And it can also make phone calls… Rudi Grobler has a list of 'tasks' you can do with WP7 such as PhoneCallTask or EmailComposeTask ... looks like this should be plasticized :) Using the GPS, Accelerometer & Vibration Controller Rudi Grobler is also investigating how to use the GPS, Accelerometer, and Vibration in WP7 with a bunch of external links to back it up. Assembly-level initialization at design time Josh Smith has a solution to the problem of initializing design-time data in Blend (did you know that was an issue?) ... the solution is great and so is the running commentary between Josh and Karl Shifflett in the comments! ySurf : A Yahoo Messenger Clone built in Silverlight VinitYadav built a Yahoo Messenger app in Silverlight and has detailed out all the ugly bits for us on the post, plus made everything available. Your First Silverlight Application Dave Campbell's first post at DZone cracking open a beginner's series on Silverlight. If you're expecting something heavy-duty, skip this. If you're wanting to learn Silverlight and haven't jumped in yet, give it a try. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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