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  • Get class instance by class name string

    - by VDVLeon
    Hi all, I noticed the function Object.factory(char[] className) in D. But it does not work like I hoped it would work; it does not work ;) An example: import std.stdio; class TestClass { override string toString() { return typeof(this).stringof; // TestClass } }; void main(string[] args) { auto i = Object.factory("TestClass"); if (i is null) { writeln("Class not found"); } else { writeln("Class string: " ~ i); } } I think this should result in the message: "Class string: TestClass" but it says "Class not found". Does anybody know why this happens and how I could fix it ? Or do I need to make my own class factory. For example by make a class with a static array Object[string] classes; with class instances. When I want a new instance I do this: auto i = (className in classes); if (i is null) { return null; } return i.classinfo.create();

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  • jQuery - toggle the class of a parent element?

    - by Nike
    Hello, again. I have a few list elements, like this: <li class="item"> <a class="toggle"><h4>ämne<small>2010-04-17 kl 12:54 by <u>nike1</u></small></h4></a> <div class="meddel"> <span> <img style="max-width: 70%; min-height: 70%;" src="profile-images/nike1.jpg" alt="" /> <a href="account.php?usr=47">nike1</a> </span> <p>text</p> <span style="clear: both; display: block;"></span> </div> </li> <li class="item odd"> <a class="toggle"><h4>test<small>2010-04-17 kl 15:01 by <u>nike1</u></small></h4></a> <div class="meddel"> <span> <img style="max-width: 70%; min-height: 70%;" src="profile-images/nike1.jpg" alt="" /> <a href="account.php?usr=47">nike1</a> </span> <p>test meddelande :) [a]http://youtube.com[/a]</p> <span style="clear: both; display: block;"></span> </div> </li> And i'm trying to figure out how to make it so that when you click a link with the class .toggle, the parent element (the li element) will toggle the class .current. I'm not sure if the following code is correct or not, but it's not working. $(this).parent('.item').toggleClass('.current', addOrRemove); Even if i remove "('.item')", it doesn't seem to make any difference. So, any ideas? Thanks in advance, -Nike

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  • Mootools - how to destroy a class instance

    - by Rob
    What I'm trying to do is create a class that I can quickly attach to links, that will fetch and display a thumbnail preview of the document being linked to. Now, I am focusing on ease of use and portability here, I want to simply add a mouseover event to links like this: <a href="some-document.pdf" onmouseover="new TestClass(this)">Testing</a> I realize there are other ways I can go about this that would solve my issue here, and I may end up having to do that, but right now my goal is to implement this as above. I don't want to manually add a mouseout event to each link, and I don't want code anywhere other than within the class (and the mouseover event creating the class instance). The code: TestClass = new Class({ initialize: function(anchor) { this.anchor = $(anchor); if(!this.anchor) return; if(!window.zzz) window.zzz = 0; this.id = ++window.zzz; this.anchor.addEvent('mouseout', function() { // i need to get a reference to this function this.hide(); }.bind(this)); this.show(); }, show: function() { // TODO: cool web 2.0 stuff here! }, hide: function() { alert(this.id); //this.removeEvent('mouseout', ?); // need reference to the function to remove /*** this works, but what if there are unrelated mouseout events? and the class instance still exists! ***/ //this.anchor.removeEvents('mouseout'); //delete(this); // does not work ! //this = null; // invalid assignment! //this = undefined; // invalid assignment! } }); What currently happens with the above code: 1st time out: alerts 1 2nd time out: alerts 1, 2 3rd time out: alerts 1, 2, 3 etc Desired behavior: 1st time out: alerts 1 2nd time out: alerts 2 3rd time out: alerts 3 etc The problem is, each time I mouse over the link, I'm creating a new class instance and appending a new mouseout event for that instance. The class instance also remains in memory indefinitely. On mouseout I need to remove the mouseout event and destroy the class instance, so on subsequent mouseovers we are starting fresh.

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  • How to move a struct into a class?

    - by Kache4
    I've got something like: typedef struct Data_s { int field1; int field2; } Data; class Foo { void useData(Data& data); } Is there a way to move the struct into the class without creating a new class? Currently, just pasting it inside the class and replacing Data with Foo::Data everywhere doesn't work.

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  • Python class decorator and maximum recursion depth exceeded

    - by Michal Lula
    I try define class decorator. I have problem with __init__ method in decorated class. If __init__ method invokes super the RuntimeError maximum recursion depth exceeded is raised. Code example: def decorate(cls): class NewClass(cls): pass return NewClass @decorate class Foo(object): def __init__(self, *args, **kwargs): super(Foo, self).__init__(*args, **kwargs) What I doing wrong? Thanks, Michal

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  • Call plugin class in Java

    - by Josh Meredith
    How can I call a class in Java, when the name of the class won't be known at compile time (such as if it were a plugin). For example, from a GUI, a user selects a plugin (a Java class), the application then creates a new instance of the class, and calls one of its methods (the method name would be known at compile time (e.g. "moduleMain")). Thanks for any input.

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I always thought that internal class has access to all data in its external class but having code: template<class T> class Vector { template<class T> friend std::ostream& operator<<(std::ostream& out, const Vector<T>& obj); private: T** myData_; std::size_t myIndex_; std::size_t mySize_; public: Vector():myData_(nullptr), myIndex_(0), mySize_(0) { } Vector(const Vector<T>& pattern); void insert(const T&); Vector<T> makeUnion(const Vector<T>&)const; Vector<T> makeIntersection(const Vector<T>&)const; class Iterator : public std::iterator<std::bidirectional_iterator_tag,T> { private: T** itData_; public: Iterator()//<<<<<<<<<<<<<------------COMMENT { /*HERE I'M TRYING TO USE ANY MEMBER FROM Vector<T> AND I'M GETTING ERR SAYING: ILLEGAL CALL OF NON-STATIC MEMBER FUNCTION*/} Iterator(T** ty) { itData_ = ty; } Iterator operator++() { return ++itData_; } T operator*() { return *itData_[0]; } bool operator==(const Iterator& obj) { return *itData_ == *obj.itData_; } bool operator!=(const Iterator& obj) { return *itData_ != *obj.itData_; } bool operator<(const Iterator& obj) { return *itData_ < *obj.itData_; } }; typedef Iterator iterator; iterator begin()const { assert(mySize_ > 0); return myData_; } iterator end()const { return myData_ + myIndex_; } }; See line marked as COMMENT. So can I or I can't use members from external class while in internal class? Don't bother about naming, it's not a Vector it's a Set. Thank you.

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  • Passing a string when starting a class in PHP

    - by Francesc
    Hi. First I have to say: Happy Christmas to All! I'm starting learning classes in PHP. I coded that: class User { function getFbId($authtoken) { } function getFbFirstName ($authtoken) { } } What I want to do is something like that: $user=new User($authtoken); And pass the $authtoken to the class. It's possible to define that when starting the class. It's possible to retrive that value inside a function of that class?

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  • Python 3: list atributes within a class object

    - by MadSc13ntist
    is there a way that if the following class is created; I can grab a list of attributes that exist. (this class is just an bland example, it is not my task at hand) class new_class(): def __init__(self, number): self.multi = int(number) * 2 self.str = str(number) a = new_class(2) print(', '.join(a.SOMETHING)) * the attempt is that "multi, str" will print. the point here is that if a class object has attributes added at different parts of a script that I can grab a quick listing of the attributes which are defined.

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  • How to I make private class constants in Ruby

    - by DMisener
    In Ruby how does one create a private class constant? (i.e one that is visible inside the class but not outside) class Person SECRET='xxx' # How to make class private?? def show_secret puts "Secret: #{SECRET}" end end Person.new.show_secret puts Person::SECRET # I'd like this to fail

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  • How do I copy/clone a dynamic disk in Windows 7?

    - by PP
    I have some dynamic disks (or "partitions" but they are not really partitions) that I want to copy onto spare hard drives. I tried using gpartd (and fdisk for that matter) from a linux live disc. All it saw was hard drives with only one partition encasing the whole hard drive. So gpartd/fdisk is incapable of identifying the dynamic "partitions" and allowing me to copy them. Any tools that can be used to clone/copy a dynamic "partition"?

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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • Creating Dynamic Objects

    - by Ramesh Durai
    How to dynamically create objects? string[] columnNames = { "EmpName", "EmpID", "PhoneNo" }; List<string[]> columnValues = new List<string[]>(); for (int i = 0; i < 10; i++) { columnValues.Add(new[] { "Ramesh", "12345", "12345" }); } List<Dictionary<string, object>> testData = new List<Dictionary<string, object>>(); foreach (string[] columnValue in columnValues) { Dictionary<string, object> data = new Dictionary<string, object>(); for (int j = 0; j < columnNames.Count(); j++) { data.Add(columnNames[j], columnValues[j]); } testData.Add(data); } Imaginary Class(Class is not available in code): class Employee { string EmpName { get;set; } string EmpID { get;set; } string PhoneNo { get;set; } } Note: Property/column names are dynamic. Now I want to convert the List<Dictionary<string, object>> to a class of type List<object> (i.e) List<Employee>. Is it Possible? Suggestions please.

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Single Table Per Class Hierarchy with an abstract superclass using Hibernate Annotations

    - by Andy Hull
    I have a simple class hierarchy, similar to the following: @Entity @Table(name="animal") @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @DiscriminatorColumn(name="animal_type", discriminatorType=DiscriminatorType.STRING) public abstract class Animal { } @Entity @DiscriminatorValue("cat") public class Cat extends Animal { } @Entity @DiscriminatorValue("dog") public class Dog extends Animal { } When I query "from Animal" I get this exception: "org.hibernate.InstantiationException: Cannot instantiate abstract class or interface: Animal" If I make Animal concrete, and add a dummy discriminator... such as @DiscriminatorValue("animal")... my query returns my cats and dogs as instances of Animals. I remember this being trivial with HBM based mappings but I think I'm missing something when using annotations. Can anyone help? Thanks!

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  • Dynamic gridview columns event problem

    - by ropstah
    Hi, i have a GridView (selectable) in which I want to generate a dynamic GridView in a new row BELOW the selected row. I can add the row and gridview dynamically in the Gridview1 PreRender event. I need to use this event because: _OnDataBound is not called on every postback (same for _OnRowDataBound) _OnInit is not possible because the 'Inner table' for the Gridview is added after Init _OnLoad is not possible because the 'selected' row is not selected yet. I can add the columns to the dynamic GridView based on my ITemplate class. But now the button events won't fire.... Any suggestions? The dynamic adding of the gridview: Private Sub GridView1_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles GridView1.PreRender Dim g As GridView = sender g.DataBind() If g.SelectedRow IsNot Nothing AndAlso g.Controls.Count &gt; 0 Then Dim t As Table = g.Controls(0) Dim r As New GridViewRow(-1, -1, DataControlRowType.DataRow, DataControlRowState.Normal) Dim c As New TableCell Dim visibleColumnCount As Integer = 0 For Each d As DataControlField In g.Columns If d.Visible Then visibleColumnCount += 1 End If Next c.ColumnSpan = visibleColumnCount Dim ph As New PlaceHolder ph.Controls.Add(CreateStockGrid(g.SelectedDataKey.Value)) c.Controls.Add(ph) r.Cells.Add(c) t.Rows.AddAt(g.SelectedRow.RowIndex + 2, r) End If End Sub Private Function CreateStockGrid(ByVal PnmAutoKey As String) As GridView Dim col As Interfaces.esColumnMetadata Dim coll As New BLL.ViewStmCollection Dim entity As New BLL.ViewStm Dim query As BLL.ViewStmQuery = coll.Query Me._gridStock.AutoGenerateColumns = False Dim buttonf As New TemplateField() buttonf.ItemTemplate = New QuantityTemplateField(ListItemType.Item, "", "Button") buttonf.HeaderTemplate = New QuantityTemplateField(ListItemType.Header, "", "Button") buttonf.EditItemTemplate = New QuantityTemplateField(ListItemType.EditItem, "", "Button") Me._gridStock.Columns.Add(buttonf) For Each col In coll.es.Meta.Columns Dim headerf As New QuantityTemplateField(ListItemType.Header, col.PropertyName, col.Type.Name) Dim itemf As New QuantityTemplateField(ListItemType.Item, col.PropertyName, col.Type.Name) Dim editf As New QuantityTemplateField(ListItemType.EditItem, col.PropertyName, col.Type.Name) Dim f As New TemplateField() f.HeaderTemplate = headerf f.ItemTemplate = itemf f.EditItemTemplate = editf Me._gridStock.Columns.Add(f) Next query.Where(query.PnmAutoKey.Equal(PnmAutoKey)) coll.LoadAll() Me._gridStock.ID = "gvChild" Me._gridStock.DataSource = coll AddHandler Me._gridStock.RowCommand, AddressOf Me.gv_RowCommand Me._gridStock.DataBind() Return Me._gridStock End Function The ITemplate class: Public Class QuantityTemplateField : Implements ITemplate Private _itemType As ListItemType Private _fieldName As String Private _infoType As String Public Sub New(ByVal ItemType As ListItemType, ByVal FieldName As String, ByVal InfoType As String) Me._itemType = ItemType Me._fieldName = FieldName Me._infoType = InfoType End Sub Public Sub InstantiateIn(ByVal container As System.Web.UI.Control) Implements System.Web.UI.ITemplate.InstantiateIn Select Case Me._itemType Case ListItemType.Header Dim l As New Literal l.Text = "&lt;b&gt;" & Me._fieldName & "</b>" container.Controls.Add(l) Case ListItemType.Item Select Case Me._infoType Case "Button" Dim ib As New Button() Dim eb As New Button() ib.ID = "InsertButton" eb.ID = "EditButton" ib.Text = "Insert" eb.Text = "Edit" ib.CommandName = "Edit" eb.CommandName = "Edit" AddHandler ib.Click, AddressOf Me.InsertButton_OnClick AddHandler eb.Click, AddressOf Me.EditButton_OnClick container.Controls.Add(ib) container.Controls.Add(eb) Case Else Dim l As New Label l.ID = Me._fieldName l.Text = "" AddHandler l.DataBinding, AddressOf Me.OnDataBinding container.Controls.Add(l) End Select Case ListItemType.EditItem Select Case Me._infoType Case "Button" Dim b As New Button b.ID = "UpdateButton" b.Text = "Update" b.CommandName = "Update" b.OnClientClick = "return confirm('Sure?')" container.Controls.Add(b) Case Else Dim t As New TextBox t.ID = Me._fieldName AddHandler t.DataBinding, AddressOf Me.OnDataBinding container.Controls.Add(t) End Select End Select End Sub Private Sub InsertButton_OnClick(ByVal sender As Object, ByVal e As EventArgs) Console.WriteLine("insert click") End Sub Private Sub EditButton_OnClick(ByVal sender As Object, ByVal e As EventArgs) Console.WriteLine("edit click") End Sub Private Sub OnDataBinding(ByVal sender As Object, ByVal e As EventArgs) Dim boundValue As Object = Nothing Dim ctrl As Control = sender Dim dataItemContainer As IDataItemContainer = ctrl.NamingContainer boundValue = DataBinder.Eval(dataItemContainer.DataItem, Me._fieldName) Select Case Me._itemType Case ListItemType.Item Dim fieldLiteral As Label = sender fieldLiteral.Text = boundValue.ToString() Case ListItemType.EditItem Dim fieldTextbox As TextBox = sender fieldTextbox.Text = boundValue.ToString() End Select End Sub End Class

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  • Collect all extension methods to generic class in another generic class

    - by Hun1Ahpu
    I'd like to create a lot of extension methods for some generic class, e.g. for public class SimpleLinkedList<T> where T:IComparable And I've started creating methods like this: public static class LinkedListExtensions { public static T[] ToArray<T>(this SimpleLinkedList<T> simpleLinkedList) where T:IComparable { //// code } } But when I tried to make LinkedListExtensions class generic like this: public static class LinkedListExtensions<T> where T:IComparable { public static T[] ToArray(this SimpleLinkedList<T> simpleLinkedList) { ////code } } I get "Extension methods can only be declared in non-generic, non-nested static class". And I'm trying to guess where this restriction came from and have no ideas.

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  • PHP and Classes: access to parent's public property within the parent class

    - by takpar
    Hi, here is what my code looks like i have two forms: class Form_1 extends Form_Abstract { public $iId = 1; } class Form_2 extends Form_1 { public $iId = 2; } i expect the code behave like this: $oForm = new Form_2; echo $oForm->getId(); // it returns '2' echo $oForm->getParentId(); // i expect it returns '1' here is my Form_Abstract class: class Form_Abstract { public $iId = 0; public function getId() { return $this->iId; } /** this method will be called from a child instance */ public function getParentId() { return parent::$iId; } } but it throws a Fatal Error: Fatal error: Cannot access parent:: when current class scope has no parent please help me with the method getParentId()

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