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  • Extended SurfaceView's onDraw() method never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Reading audio with Extended Audio File Services (ExtAudioFileRead)

    - by Paperflyer
    I am working on understanding Core Audio, or rather: Extended Audio File Services Here, I want to use ExtAudioFileRead() to read some audio data from a file. This works fine as long as I use one single huge buffer to store my audio data (that is, one AudioBuffer). As soon as I use more than one AudioBuffer, ExtAudioFileRead() returns the error code -50 ("error in parameter list"). As far as I can figure out, this means that one of the arguments of ExtAudioFileRead() is wrong. Probably the audioBufferList. I can not use one huge buffer because then, dataByteSize would overflow its UInt32-integer range with huge files. Here is the code to create the audioBufferList: AudioBufferList *audioBufferList; audioBufferList = malloc(sizeof(AudioBufferList) + (numBuffers-1)*sizeof(AudioBuffer)); audioBufferList->mNumberBuffers = numBuffers; for (int bufferIdx = 0; bufferIdx<numBuffers; bufferIdx++ ) { audioBufferList->mBuffers[bufferIdx].mNumberChannels = numChannels; audioBufferList->mBuffers[bufferIdx].mDataByteSize = dataByteSize; audioBufferList->mBuffers[bufferIdx].mData = malloc(dataByteSize); } UInt32 numFrames = fileLengthInFrames; error = ExtAudioFileRead(extAudioFileRef, &numFrames, audioBufferList); Do you know what I am doing wrong here?

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  • Problem with extended ASCII characters in web page/master page

    - by Oyvind Brathen
    I have some localization problems in my webpage. There are basically two problems (that I suspect have a different sulution, but they are conseptually linked) First problem is this: I have a website that is using a master page. All text from the page is fine, but all text that comes from the master page file, get scrambled norwegian characters. For example Ø shows up as Ø. It seems that all characthers in the extended ASCII table gets scrambled this way. Afterwards, if I open the master page in Notepad the Ø looks normal, but if I remove the Ø and write a new Ø manually, then save the file from Notepad, and then open the website in the browser, it looks fine and the Ø is shown properly. So it seems that Visual Studio saves the characters wrongly in the master file, but correct for the aspx file. Any clue here? The second issue is norwegian characters coming from jQuery. All of these characters get's replaced by a questionmark with a black box around it. Here, modifying the js file in Notepad does not help, and it still display scrambled in the browser. Any input here would be appreciated.

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Best way of creating lite and extended version of Git project

    - by Saif Bechan
    I have made a little framework for php. In this project I have the basic functionalities that I use for most of my projects. I have also inserted some sample data so I do not forget how it all works again. I have put the framework under version control using git. Everything works fine now and I want to further build on this. This is my first git project so I do not know which method I should use. Ok the first thing I want to do is creating 2 more versions of the project. As I explained before the version I have now has some sample data inside it. So the first version I want to create is a stripped down version, removing the sample data. I can use this version to create any new project. The second version I want to create is an extended version. This has the lite version, combined with the sample data, plus some more extensions on it. So in the end I have 3 version of the same project, small medium and large. Now what is the best way of doing this. Should I create 3 repositories for this, or can I use just one repository for all the versions.

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  • Design Help! How can design Extended properties for Entity with simple and complex data in extended

    - by mmtemporary
    I have design question. I have entity such as "Person". Person has properties such as: FirstName, LastName, Gender, BirthDate, .... End user when create a person in application may be need to define another property that is not defined in database table schema (or class person). for example: end user nead to define "property1" that its a string property. or nead define "proerty2" that its a image, or need define "property3" that its complex type. please separate your design solution in tow level: 1-database table design 2-class design thank u.

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  • i cant ping to my DMZ zone from the local inside PC

    - by Big Denzel
    HI everybody. Can anyone please help me on the following issue. I got a Cisco Asa 5520 configured at my network. I cant ping to my DMZ interface from a local inside network PC. so the only way a ping the DMZ is right from the Cisco ASA firewall, there i can pint to all 3 interfaces, Inside, Outside and DMZ,,,, But no PC from the Inside Network can access the DMZ. Can please any one help? I thank you all in advance Bellow is my Cisco ASA 5520 Firewall show run; ASA-FW# sh run : Saved : ASA Version 7.0(8) ! hostname ASA-FW enable password encrypted passwd encrypted names dns-guard ! interface GigabitEthernet0/0 description "Link-To-GW-Router" nameif outside security-level 0 ip address 41.223.156.109 255.255.255.248 ! interface GigabitEthernet0/1 description "Link-To-Local-LAN" nameif inside security-level 100 ip address 10.1.4.1 255.255.252.0 ! interface GigabitEthernet0/2 description "Link-To-DMZ" nameif dmz security-level 50 ip address 172.16.16.1 255.255.255.0 ! interface GigabitEthernet0/3 shutdown no nameif no security-level no ip address ! interface Management0/0 description "Local-Management-Interface" no nameif no security-level ip address 192.168.192.1 255.255.255.0 ! ftp mode passive access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.107 eq smtp access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.106 eq www access-list OUT-TO-DMZ extended permit icmp any any log access-list OUT-TO-DMZ extended deny ip any any access-list inside extended permit tcp any any eq pop3 access-list inside extended permit tcp any any eq smtp access-list inside extended permit tcp any any eq ssh access-list inside extended permit tcp any any eq telnet access-list inside extended permit tcp any any eq https access-list inside extended permit udp any any eq domain access-list inside extended permit tcp any any eq domain access-list inside extended permit tcp any any eq www access-list inside extended permit ip any any access-list inside extended permit icmp any any access-list dmz extended permit ip any any access-list dmz extended permit icmp any any access-list cap extended permit ip 10.1.4.0 255.255.252.0 172.16.16.0 255.255.25 5.0 access-list cap extended permit ip 172.16.16.0 255.255.255.0 10.1.4.0 255.255.25 2.0 no pager logging enable logging buffer-size 5000 logging monitor warnings logging trap warnings mtu outside 1500 mtu inside 1500 mtu dmz 1500 no failover asdm image disk0:/asdm-508.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 1 0.0.0.0 0.0.0.0 static (dmz,outside) tcp 41.223.156.106 www 172.16.16.80 www netmask 255.255.255 .255 static (dmz,outside) tcp 41.223.156.107 smtp 172.16.16.25 smtp netmask 255.255.2 55.255 static (inside,dmz) 10.1.0.0 10.1.16.0 netmask 255.255.252.0 access-group OUT-TO-DMZ in interface outside access-group inside in interface inside access-group dmz in interface dmz route outside 0.0.0.0 0.0.0.0 41.223.156.108 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 timeout mgcp-pat 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout uauth 0:05:00 absolute http server enable http 10.1.4.0 255.255.252.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 telnet timeout 5 ssh timeout 5 console timeout 0 management-access inside ! ! match default-inspection-traffic ! ! policy-map global_policy class inspection_default inspect dns maximum-length 512 inspect ftp inspect h323 h225 inspect h323 ras inspect netbios inspect rsh inspect rtsp inspect skinny inspect esmtp inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp ! service-policy global_policy global Cryptochecksum: : end ASA-FW# Please Help. Big Denzel

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  • Drawing a TextBox in an extended Glass Frame (C# w/o WPF)

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. Thanks!

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  • When running PowerShell script as a scheduled task some Exchange 2010 database properties are null

    - by barophobia
    Hello, I've written a script that intends to retrieve the DatabaseSize of a database from Exchange 2010. I created a new AD user for this script to run under as a scheduled task. I gave this user admin rights to the Exchange Organization (as a last resort during my testing) and local admin rights on the Exchange machine. When I run this script manually by starting powershell (with runas /noprofile /user:domain\user powershell) everything works fine. All the database properties are available. When I run the script as a scheduled task a lot of the properties are null including the one I want: DatabaseSize. I've also tried running the script as the domain admin account with the same results. There must be something different in the two contexts but I can't figure out what it is. My script: Add-PSSnapin Microsoft.Exchange.Management.PowerShell.E2010 Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "Starting script" $databases = get-mailboxdatabase -status if($databases -ne $null) { Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "Object created" $databasesize_text = $databases.databasesize.tomb().tostring() if($databasesize_text -ne $null) { $output = "echo "+$databasesize_text+":ok" Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "Path check" if(test-path "\\mon-01\prtgsensors\EXE\") { Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "Path valid" Set-Content \\mon-01\prtgsensors\EXE\ex-05_db_size.bat -value $output } Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "Exiting program" } else { Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "databasesize_text is empty. nothing to do" } } else { Write-EventLog 'Windows PowerShell' -source PowerShell -eventid 100 -message "object not created. nothing to do" } exit 0

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  • ASP.net MVC Linq-To-SQL Extended Class Field Binding

    - by user336858
    Hi there, The short version of this question is "Is there a way to get automatic View Object binding for fields defined in a partial class for a Linq-To-SQL generated class?" Apologies if it's been asked before. Example Suppose I have a typical MVC setup with the tables: Posts {PostID, ...} Categories {CategoryID, ...} A post can have more than one category, and a category can identify more than one post. Thus suppose further that I need an extra table: PostCategories {PostID, CategoryID, ...} This handles the many-to-many relationship between posts and categories. As far as I know, there's no way to do this in Linq-to-SQL right now so I have to shoehorn it in by adding a partial Postclass to the project to add that functionality. Something like: public partial class Post { public IEnumerable<Category> Categories{ get { ... } set { ... } } } So here's my question: If a user is accessing my MVC application front-end and begins editing a Post object, they might enter an invalid category. When the server recognizes the invalid input, the usual practice is to return the faulty object to the original view for re-editing along with some error messages. The fields in the edit page are re-populated with the provided values. However I don't know how to get this mechanism to work with the properties I created with the partial class as shown above. Any terminology, links, or tips you can provide would be tremendously helpful!

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  • BlackBerry - Facebook extended permissions

    - by Max Gontar
    Hi! I've just found a great sample of Facebook Connect on Blackberry by Eki Y. Baskoro, The following is a short HOWTO on using Facebook Connect on Blackberry. I created a simple Facade encapsulating the Facebook REST API as well as added 'rough' MVC approach for screen navigation. I have tested on JDE 4.5 using 8320 simulator. This is still work in progress and all work is GPLed. It works great for reading stuff. NB Don't forget to get Facebook App Key and set it in TestBB class. But now I want to post something on my wall. So I've add new method to FacebookFacade class using Stream.publish API: /*** * Publishes message to the stream. * @param message - message that will appear on the facebook stream * @param targetId - The ID of the user, Page, group, or event where * you are publishing the content. */ public void streamPublish(String message, String targetId) { Hashtable arguments = new Hashtable(); arguments.put("method", "stream.publish"); arguments.put("message", message); arguments.put("target_id", targetId); try { JSONObject result = new JSONObject( int new JSONTokener(sendRequest(arguments))); int errorCode = result.getInt("error_code"); if (errorCode != 0) System.out.println("Error Code: "+errorCode); } catch (Exception e) { System.out.println(e); } } /*** * Publishes message on current user wall. * @param message - message that will appear on the facebook stream */ public void postOnTheWall(String message) { String targetId = String.valueOf(getLoggedInUserId()); streamPublish(message, targetId); } This will return Error code 200, "The user hasn't authorized the application to perform this action" First I thought it's related with Facebook - Application Settings - Additional Permissions - Publish recent activity (one line stories) to my wall but even checked, no difference... Then I've found this post explains that issue related with extended permissions. This in turn should be fixed by modifying url a little in LoginScreen class : public LoginScreen(FacebookFacade facebookFacade) { this.facebookFacade = facebookFacade; StringBuffer data = new StringBuffer(); data.append("api_key=" + facebookFacade.getApplicationKey()); data.append("&connect_display=popup"); data.append("&v=1.0"); //revomed //data.append("&next=http://www.facebook.com/connect/login_success.html"); //added data.append("&next=http://www.facebook.com/connect/prompt_permissions.php?" + "api_key="+facebookFacade.getApplicationKey()+"&display=popup&v=1.0"+ "&next=http://www.facebook.com/connect/login_success.html?"+ "xxRESULTTOKENxx&fbconnect=true" + "&ext_perm=read_stream,publish_stream,offline_access"); data.append("&cancel_url=http://www.facebook.com/connect/login_failure.html"); data.append("&fbconnect=true"); data.append("&return_session=true"); (new FetchThread("http://m.facebook.com/login.php?" + data.toString())).start(); } Unfortunately it's not working. Still Error Code 200 in return to stream.publish request... Do you have any suggestions how to resolve this? Thank you!

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  • Drawing a TextBox in an extended Glass Frame w/o WPF

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. To be honest, I found a great C++ article, but I am way too lazy to convert it. http://weblogs.asp.net/kennykerr/archive/2007/01/23/controls-and-the-desktop-window-manager.aspx Note: If I ever succeed with the BufferedPaint methods, I swear to s/o that I will make a simple DLL with all the common Windows Forms controls drawable on glass.

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • Unity framework DependencyAttribute only works for public properties?

    - by rally25rs
    I was trying to clean up some accessability stuff in my code, and inadvertently broke Unity dependency injection. After a while I realized that I marked some public properties that I didn't really want exposed outside my DLLs to internal. Then I started getting exceptions. So it seems that using the [Dependency] attribute in Unity only works for public properties. I suppose that makes sense since the internal and private props wouldnt be visible to the Unity assembly, but feels really dirty to have a bunch of public properties that you never want anyone to set or be able to set, other than Unity. Is there a way to let unity set internal or private properties too? Here is the unit test I'd like to see pass. Currently only the public prop test passes: [TestFixture] public class UnityFixture { [Test] public void UnityCanSetPublicDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPublicDep, HasPublicDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPublicDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetInternalDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasInternalDep, HasInternalDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasInternalDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetPrivateDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPrivateDep, HasPrivateDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPrivateDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.depExposed); } } public class HasPublicDep { [Dependency] public TheDep dep { get; set; } } public class HasInternalDep { [Dependency] internal TheDep dep { get; set; } } public class HasPrivateDep { [Dependency] private TheDep dep { get; set; } public TheDep depExposed { get { return this.dep; } } } public class TheDep { } Updated: I noticed the call stack to set the property passed from: UnityCanSetPublicDependency() --> Microsoft.Practices.Unity.dll --> Microsoft.Practices.ObjectBuilder2.dll --> HasPublicDep.TheDep.set() So in an attempt to at least make the internal version work, I added these to my assembly's properties: [assembly: InternalsVisibleTo("Microsoft.Practices.Unity")] [assembly: InternalsVisibleTo("Microsoft.Practices.Unity.Configuration")] [assembly: InternalsVisibleTo("Microsoft.Practices.ObjectBuilder2")] However, no change. Unity/ObjectBuilder still won't set the internal property

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  • I need Internet Security software with following properties

    - by Eias.N
    Hello ,, I want to own an Internet Security software , but I prefer that it has following properties : Not a heavy one that killing the machine (Like Norton) . Delete the viruses , and don't keep it after clean it . The most important off all : Has an Offline databases that Can I download and add to program database without connecting to Internet (Not Like KIS 2010) Containing (anti spam -anti Virus - Fire wall - ....... ) So what is in your mind?(Don't tell me AVG I tested it)

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  • What is the registry key for 'Enhanced Pointer Precision' option in the Mouse Properties

    - by detj
    I use a Razer mouse at work, and though the mouse is supercool, it's driver always removes the 'Enhanced Pointer Precision' option from the Pointer Options tab found in the Mouse Properties of Control Panel on startup. If I could find the correct registry setting to set this option 'on' whenever Windows starts, it would solve my problem. I've tried finding the correct key using Process Monitor, I didn't get success. Anyone know the key??

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  • Few question on windows explorer properties(win 7)

    - by Nrew
    I've red this article from howtogeek, but it didn't explain this one which is placed in the target portion when you right click on windows explorer and click properties: %windir%\explorer.exe shell:desktop\Inbox And why does local disk E: shows up when I have this one: %windir%\explorer.exe shell:E:\FINAL SAVE DATA I don't really get the code, especially the part in shell: desktop\Inbox. What's that supposed to mean. How do I change it so that when I click on the Windows Explorer shortcut, I get to see this location: E:\FINAL SAVE DATA

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  • Looking for command line interface for setting Index properties for many files

    - by Sherryl
    I'm looking for a way to set a group of File Types to "Index Properties and File Contents" (Control Panel, Indexing Options, Advanced Options, File Types). Basically I'd like to write a batch file that switches that setting for a large group of file types and be able to share it with my entire team. Clicking in the UI is time consuming for everyone. This is a great solution for bringing up the GUI, but I'd like to create a batch file What is the command line for Indexing Options?

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  • Win 7 64-bit - looking for command line interface for setting Index properties for many files

    - by Sherryl
    I'm looking for a way to set a group of File Types to "Index Properties and File Contents" (Control Panel, Indexing Options, Advanced Options, File Types). Basically I'd like to write a batch file that switches that setting for a large group of file types and be able to share it with my entire team. Clicking in the UI is time consuming for everyone. This is a great solution for bringing up the GUI, but I'd like to create a batch file What is the command line for Indexing Options?

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  • Methods for Lazy Initialization with properties

    - by Stuart Pegg
    I'm currently altering a widely used class to move as much of the expensive initialization from the class constructor into Lazy Initialized properties. Below is an example (in c#): Before: public class ClassA { public readonly ClassB B; public void ClassA() { B = new ClassB(); } } After: public class ClassA { private ClassB _b; public ClassB B { get { if (_b == null) { _b = new ClassB(); } return _b; } } } There are a fair few more of these properties in the class I'm altering, and some are not used in certain contexts (hence the Laziness), but if they are used they're likely to be called repeatedly. Unfortunately, the properties are often also used inside the class. This means there is a potential for the private variable (_b) to be used directly by a method without it being initialized. Is there a way to make only the public property (B) available inside the class, or even an alternative method with the same initialized-when-needed? This is reposted from Programmers (not subjective enough apparently): http://programmers.stackexchange.com/questions/34270/best-methods-for-lazy-initialization-with-properties

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  • Fluently setting C# properties and chaining methods

    - by John Feminella
    I'm using .NET 3.5. We have some complex third-party classes which are automatically generated and out of my control, but which we must work with for testing purposes. I see my team doing a lot of deeply-nested property getting/setting in our test code, and it's getting pretty cumbersome. To remedy the problem, I'd like to make a fluent interface for setting properties on the various objects in the hierarchical tree. There are a large number of properties and classes in this third-party library, and it would be too tedious to map everything manually. My initial thought was to just use object initializers. Red, Blue, and Green are properties, and Mix() is a method that sets a fourth property Color to the closest RGB-safe color with that mixed color. Paints must be homogenized with Stir() before they can be used. Bucket b = new Bucket() { Paint = new Paint() { Red = 0.4; Blue = 0.2; Green = 0.1; } }; That works to initialize the Paint, but I need to chain Mix() and other methods to it. Next attempt: Create<Bucket>(Create<Paint>() .SetRed(0.4) .SetBlue(0.2) .SetGreen(0.1) .Mix().Stir() ) But that doesn't scale well, because I'd have to define a method for each property I want to set, and there are hundreds of different properties in all the classes. Also, C# doesn't have a way to dynamically define methods prior to C# 4, so I don't think I can hook into things to do this automatically in some way. Third attempt: Create<Bucket>(Create<Paint>().Set(p => { p.Red = 0.4; p.Blue = 0.2; p.Green = 0.1; }).Mix().Stir() ) That doesn't look too bad, and seems like it'd be feasible. Is this an advisable approach? Is it possible to write a Set method that works this way? Or should I be pursuing an alternate strategy?

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