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  • IE7 Negative value cuts off half the element - bug?

    - by Yammi
    I've relatively positioned one of the elements with negative 'top' and 'left' values, the negative 'left' value actually takes the element outside of the 'body' width, this seems fine in all browsers apart from IE7 where it just cuts it off. establi.sh I thought it might be that weird bug where if it's outside the parent container then you have to set a z-index but that didn't work, then I thought it might be the hasLayout bug but trying to fix that didn't work. I'm not an expert on IE browsers so need some help. I'm thinking IE7 might be choking as the negative left value actually takes it outside the body? Thanks

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  • Python: Recursively access dict via attributes as well as index access?

    - by Luke Stanley
    I'd like to be able to do something like this: from dotDict import dotdictify life = {'bigBang': {'stars': {'planets': [] } } } dotdictify(life) #this would be the regular way: life['bigBang']['stars']['planets'] = {'earth': {'singleCellLife': {} }} #But how can we make this work? life.bigBang.stars.planets.earth = {'singleCellLife': {} } #Also creating new child objects if none exist, using the following syntax life.bigBang.stars.planets.earth.multiCellLife = {'reptiles':{},'mammals':{}} My motivations are to improve the succinctness of the code, and if possible use similar syntax to Javascript for accessing JSON objects for efficient cross platform development.(I also use Py2JS and similar.)

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  • Game timings and formats

    - by topright
    There are more or less standardized TV-show/movie formats and recommended timings: 1. By the early 1960s, television companies commonly presented half-hour long "comedy" series, or one hour long "dramas." Half-hour series were mostly restricted to situation comedy or family comedy, and were usually aired with either a live or artificial laugh track. One hour dramas included genre series such as police and detective series, westerns, science fiction, and, later, serialized prime time soap operas. Programs today still overwhelmingly conform to these half-hour and one hour guidelines. Source 2. In the United States, most medical dramas are one hour long. Source 3. Traditionally serials were broadcast as fifteen minute installments each weekday in daytime slots. In 1956 As the World Turns debuted as the first half-hour soap opera. All soap operas broadcast half-hour episodes by the end of the 1960s. With increased popularity in the 1970s most soap operas expanded to an hour (Another World even expanded to ninety minutes for a short time). More than half of the serials had expanded to one hour episodes by 1980. As of 2010, six of the seven US serials air one hour episodes each weekday. Source Interesting. Are there any standards of timing in game development? Well, 5-20 minutes casual games, of course. There is even a "5-minutes-game" site. And 1-hour-gamer site. Are there 1-week, 1-year, 1-eternity game formats? Chess and Go - deep games that you can study all your life; but they are played in hour or several days (pro games). Addictive long-term online role-playing games (without win-condition) are played in monthes and, possibly, years. Replayability is an important factor to consider. It's good when game design document contains a line: "A game is designed for solving in X hours". How can it be measured before there is any prototype or demo? When you know your game format, you know your audience (and vice versa). It is practical question. Are there psychological researches about dynamic of gaming interest and involvement? And is there a correlation between game format and game genre?

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  • When Google gives up recrawling 301 that led to 404?

    - by Easy Life
    I've transferred a domain and made a mistake in the redirects (the URL structure is identical). Even though they went to the new domain, the error caused a 404 when crawled by Google bot. 10 days after I saw and corrected my redirect mistake, and now the site should (hopefully) redirect to proper pages. Q1: The URLs of the 404 pages in the Webmaster Tools all bear the mistake and will never be available at the new site. I marked them as fixed in the tools. Do I need to do something about that, like 301 rewrite them with a condition to fix the error? Q2: Does Google bot attempt to recrawl 301 pages that pointed to a 404?

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  • When I add a database table to a DBML file via LINQ to SQL, I get a slew of compiler errors.

    - by Zian Choy
    Whenever I add a certain table to a DBML file via LINQ to SQL, I get 102 errors in my VB NET project. Some of the errors: Error 1 Attribute 'TableAttribute' cannot be applied multiple times. C:\Documents and Settings\zchoy\My Documents\Virtual EMS Deployment\Life And Death\Life And Death\ShearwaterEMS.designer.vb 74 2 EMS Reality Check Error 2 'emptyChangingEventArgs' is already declared as 'Private Shared emptyChangingEventArgs As System.ComponentModel.PropertyChangingEventArgs' in this class. C:\Documents and Settings\zchoy\My Documents\Virtual EMS Deployment\Life And Death\Life And Death\ShearwaterEMS.designer.vb 78 17 EMS Reality Check Error 3 '_GroupID' is already declared as 'Private _GroupID As Integer' in this class. C:\Documents and Settings\zchoy\My Documents\Virtual EMS Deployment\Life And Death\Life And Death\ShearwaterEMS.designer.vb 80 10 EMS Reality Check Error 4 '_ID' is already declared as 'Private _ID As Integer' in this class. C:\Documents and Settings\zchoy\My Documents\Virtual EMS Deployment\Life And Death\Life And Death\ShearwaterEMS.designer.vb 82 10 EMS Reality Check Any suggestions for getting the table to work with LINQ to SQL will be welcomed. The table's properties: Group ID ID (Primary Key) Contact Title UseGroupAddress InternationalFormat Address1 Address2 City State ZipCode Country Phone Fax EMailAddress Notes DateAdded AddedBy DateChanged ChangedBy Active ExternalReference ChangeCounter PhoneLabel FaxLabel

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  • What trivial real-life example do you use to explain programming to total non-programmers?

    - by anon
    Programmers seem to live in a world of their own (as this site indicates), with their own vibrant culture - and their own premises and vocabulary. Once we've been in the field for a bit, we take a lot of things for granted. But I'm often faced with the question "What do you do?" Or "What is programming?" I generally try to answer this with a small, often trivial, real-world example of how programming is prevalent in our everyday lives and keeps things running. The example I use most often is an elevator - someone has to program the logic of that... And I've seen elevators that are "smart" and ones that are quite backwards and foolish. (And you can easily understand if/decision and looping from that... incorporates a lot of important programming concepts in a very small example.) I've sometimes heard people use traffic lights as an example. What example do you / would you use to explain the concept of programming to someone completely clueless?

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  • Is regex too slow? Real life examples where simple non-regex alternative is better

    - by polygenelubricants
    I've seen people here made comments like "regex is too slow!", or "why would you do something so simple using regex!" (and then present a 10+ lines alternative instead), etc. I haven't really used regex in industrial setting, so I'm curious if there are applications where regex is demonstratably just too slow, AND where a simple non-regex alternative exists that performs significantly (maybe even asymptotically!) better. Obviously many highly-specialized string manipulations with sophisticated string algorithms will outperform regex easily, but I'm talking about cases where a simple solution exists and significantly outperforms regex. What counts as simple is subjective, of course, but I think a reasonable standard is that if it uses only String, StringBuilder, etc, then it's probably simple.

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  • How to handle activity life cycle involving sockets in Android?

    - by Henrik
    Hello all, I have an Android activity which in turn starts a thread. In the thread I open a persistent TCP socket connection. When the socket connects to the server dynamic data is downloaded. The thread sends messages using Handler-class to the activity when data has been received. Now if the user happens to switch from portrait to landscape mode the activity gets an onDestroy call. At this moment I close the socket and stop the thread. When Android has switched landscape mode it calls onCreate yet again and I have to do a socket re-connect. Also, all of the data the activity received needs to be downloaded once more because the server does not have the ability to know what has been sent before, i.e. there is no "resume" feature. Thus the problem is that there is alot of data which is resent all the time when landscape mode is changed. What are my options here? Should I create a service which handles the socket traffic towards the server thus I always got all the data which the server has sent in the service. Or should I disable landscape mode all together perhaps? Or would my best bet be to rewrite my server which is a VERY BIG job :-) All input is welcome :-) / Henrik

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  • IE7 is making my life miserable! Getting gaps between html table columns (w/ colspan) with css togg

    - by Art Peterson
    Copy/paste this html code snippet and try it out in IE7. When you toggle the hidden columns it leaves a gap between the columns. In Firefox it works fine, the columns touch when minimized. Haven't tried IE8 yet, would be curious to hear how it works there. Any ideas? I've tried a bunch of things in the CSS like table-layout:fixed but no luck. Note: Not looking for a different toggling method because the table I'm really dealing with is 50+ columns wide and 4000+ rows so looping/jquery techniques are too slow. Here's the code - if someone can re-post a working version of it I'll instantly give them the check and be forever in your debt! <DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <script> function toggle() { var tableobj = document.getElementById("mytable"); if (tableobj.className == "") { tableobj.className = "hide1 hide2"; } else { tableobj.className = ""; } } </script> <style> table { border-collapse: collapse; } td, th { border: 1px solid silver; } .hide1 .col1 { display: none; } .hide2 .col2 { display: none; } </style> </head> <body> <input type="button" value="toggle" onclick="toggle();" /> <table id="mytable"> <tr> <th>A</th> <th colspan="2">B</th> <th colspan="2" class="col1">B1</th> <th colspan="2">C</th> <th colspan="2" class="col2">C1</th> </tr> <tr> <td>123</td> <td>456</td> <td>789</td> <td class="col1">123</td> <td class="col1">456</td> <td>789</td> <td>123</td> <td class="col2">456</td> <td class="col2">789</td> </tr> </table> </body> </html>

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  • Windows Forms Dead. Long life to WPF.

    - by pho3nix
    In PDC sessions i see only Framework 4.0, Azure and WPF. My all applications is in windows forms and asp.net (codebehind) and framework 2.0 or 3.5. I see i'am obsolete, ok. But my questions is Windows Forms is dead, i need start migrate to WPF or Silverlight? or my Windows forms with Devexpress can leave more than 3 years?

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  • Retain, alloc, properties ... Topic to make your Obj-c life easier !

    - by gotye
    Hey everyone, The more I code, the more I get lost ... so I decided to create a topic entirely dedicated to the memory management for me (and others) not to waste hours understanding obj-c basics ... I'll update it as new questions are asked ! Okay below is some examples : // myArray is property (retain) myArray = otherArray; //myArray isn't a property myArray = otherArray; //myArray is a property (retain) myArray = [[NSArray alloc] init]; //myArray isn't a property myArray = [[NSArray alloc] init]; Could you explain to me what happens in every cases ? And especially the number 3 ;) Thanks for the time. Gotye.

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  • Will iPhone OS4 make your life easier or harder as a lone app developer?

    - by Matt
    I am interested to hear what people feel about the new iPhone OS4 release. It is obviously very exciting having access to all the new features, apparently (from apple.com) it has over 1500 new APIs. My original thoughts were "Wow, this is awesome", and I suppose it is. I was just getting comfortable with OS 3.2 development though, and now there is a raft of additional stuff to learn in order to keep up with the pack. So I am feeling quite frustrated! Do you think, when working as an individual app developer, having access to these additional features would improve your applications or just water down the quality? I guess being giving the opportunity to improve applications and provide better features should be welcomed. I think frustration comes from struggling to keep up with the continuous changes, but thats the industry we are in I suppose! Any thoughts/comments?

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  • What's the life-time of a thread-local value in Python?

    - by Carlos Valiente
    import threading mydata = threading.local() def run(): # When will the garbage collector be able to destroy the object created # here? After the thread exits from ``run()``? After ``join()`` is called? # Or will it survive the thread in which it was created, and live until # ``mydata`` is garbage-collected? mydata.foo = object() t = threading.Thread(target=run) t.start() t.join()

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  • Websites' color scheme generators - what to do with them in real life?

    - by Marco Demaio
    On the web there are plenty of color scheme/palette generator tools and color palettes galleries. All of these tools/gelleries show many 3 to 5 colors palette as final result. Some of these tools: http://kuler.adobe.com, http://www.colorexplorer.com I know my question might sound ridicolous to someone who is involved in web dedign, but I don't understand what to do with these color palette. I mean, if I have to create a website, how am I supposed to apply this color palette to the website. Which color goes as foreground text, which one as background, which one for the links, which one for the page titles and so on? What are these color palette generators useful for then?! Thanks!

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  • What's Your favorite f# use? where does f# makes life (a lot) easier (compared to c#)?

    - by luckyluke
    I've skimmed the stack and did not get the overflow as there is probably no such question. I'm just learning f# and I am A seasoned c# and .net dev. I am into financial apps and currently F# helps me a lot with maths calcs like zero finding or minimum finding (although I still want some good maths library there). I see that processing multiple items (files or smth) tends to be easier, but my GUI (web, win) are still c# based. I am in the team of 5 devs and we know that the new tool is out, we are learning it after hours (to pimp ourselves up) but maybe we shouldn't bash the door somebody already opened. So in business apps, whats Your first killer part of soft You would code in F# (if You could and would know IT would be easier, faster, more testable, easier to maintain etc.? Business rules? ImageProcessing? Data processing? hope it's not to subjective. luke

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  • What's the reason why core data takes care of the life-cycle of modeled properties?

    - by mystify
    The docs say that I should not release any modeled property in -dealloc. For me, that feels like violating the big memory management rules. I see a big retain in the header and no -release, because Core Data seems to do it at any other time. Is it because Core Data may drop the value of a property dynamically, at any time when needed? And what's Core Data doing when dropping an managed object? If there's no -dealloc, then how and when are the properties getting freed up?

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  • How to give new life into a five years old, simple but reliable PHP form?

    - by Sam
    Hi all. I have a script in php 5.2. I want to use a simple form. I found something a programmer made for me about 5 years ago. When I use it, PHP outputs an error now unless I set register_long_arrays = On, then it works fine. On the PHP website, however, it says: Warning This feature has been DEPRECATED as of PHP 5.3.0. Relying on this feature is highly discouraged. It's recommended to turn them off, for performance reasons. Instead, use the superglobal arrays, like $_GET. Should I listen to PHP's warning, or just enable the option and keep using my old form happily? If the former, then how/where do I change this simple form, so it does not rely on the deprecated setting? Your answer is much appreciated. form.htm <html><body> <form method="POST" action="form_sent.php"> ... </form> </body></html> form_sent.php <html><body> <?php $email = $HTTP_POST_VARS[email]; $mailto = "[email protected]"; $mailsubj = "A Form was Sent from Website!"; $mailhead = "From: $email\n"; reset ($HTTP_POST_VARS); $mailbody = "Values submitted from web site form:\n"; while (list($key, $val) = each ($HTTP_POST_VARS)){$mailbody .= "$key : $val\n";} if (!eregi("\n",$HTTP_POST_VARS[email])) { mail($mailto, $mailsubj, $mailbody, $mailhead); } ?> <b>Form Sent. Thank you.</b> </body></html>

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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