Search Results

Search found 24642 results on 986 pages for 'language design'.

Page 19/986 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • Constructing human readable sentences based on a survey

    - by Joshua
    The following is a survey given to course attendees to assess an instructor at the end of the course. Communication Skills 1. The instructor communicated course material clearly and accurately. Yes No 2. The instructor explained course objectives and learning outcomes. Yes No 3. In the event of not understanding course materials the instructor was available outside of class. Yes No 4. Was instructor feedback and grading process clear and helpful? Yes No 5. Do you feel that your oral and written skills have improved while in this course? Yes No We would like to summarize each attendees selection based on the choices chosen by him. If the provided answers were [No, No, Yes, Yes, Yes]. Then we would summarize this as "The instructor was not able to summarize course objectives and learning outcomes clearly, but was available for usually helpful outside of class. The instructor feedback and grading process was clear and helpful and I feel that my oral and written skills have improved because of this course. Based on the selections chosen by the attendee the summary would be quite different. This leads to many answers based on the choices selected and the number of such questions in the survey. The questions are usually provided by the training organization. How do you come up with a generic solution so that this can be effectively translated into a human readable form. I am looking for tools or libraries (java based), suggestions which will help me create such human readable output. I would like to hide the complexity from the end users as much as possible.

    Read the article

  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

    Read the article

  • Process for beginning a Ruby on Rails project

    - by Daniel Beardsley
    I'm about to begin a Ruby on Rails project and I'd love to hear how others go through the process of starting an application design. I have quite a bit of experience with RoR, but don't have that many starting from scratch with only a vision experiences and would appreciate the wisdom of others who've been there. I'm looking for an order of events, reasons for the order, and maybe why each part is important. I can think of a few starting points, but I'm not sure where it's best to begin Model design and relationships (entities, how they relate, and their attributes) Think of user use-cases (or story-boards) and implement the minimum to get these done Create Model unit-tests then create the necessary migrations and AR models to get the tests to pass Hack out the most basic version of the simplest part of your application and go from there Start with a template for a rails app (like http://github.com/thoughtbot/suspenders) Do the boring gruntwork first (User auth, session management, ...) ...

    Read the article

  • Improvements to Joshua Bloch's Builder Design Pattern?

    - by Jason Fotinatos
    Back in 2007, I read an article about Joshua Blochs take on the "builder pattern" and how it could be modified to improve the overuse of constructors and setters, especially when an object has a large number of properties, most of which are optional. A brief summary of this design pattern is articled here [http://rwhansen.blogspot.com/2007/07/theres-builder-pattern-that-joshua.html]. I liked the idea, and have been using it since. The problem with it, while it is very clean and nice to use from the client perspective, implementing it can be a pain in the bum! There are so many different places in the object where a single property is reference, and thus creating the object, and adding a new property takes a lot of time. So...I had an idea. First, an example object in Joshua Bloch's style: Josh Bloch Style: public class OptionsJoshBlochStyle { private final String option1; private final int option2; // ...other options here <<<< public String getOption1() { return option1; } public int getOption2() { return option2; } public static class Builder { private String option1; private int option2; // other options here <<<<< public Builder option1(String option1) { this.option1 = option1; return this; } public Builder option2(int option2) { this.option2 = option2; return this; } public OptionsJoshBlochStyle build() { return new OptionsJoshBlochStyle(this); } } private OptionsJoshBlochStyle(Builder builder) { this.option1 = builder.option1; this.option2 = builder.option2; // other options here <<<<<< } public static void main(String[] args) { OptionsJoshBlochStyle optionsVariation1 = new OptionsJoshBlochStyle.Builder().option1("firefox").option2(1).build(); OptionsJoshBlochStyle optionsVariation2 = new OptionsJoshBlochStyle.Builder().option1("chrome").option2(2).build(); } } Now my "improved" version: public class Options { // note that these are not final private String option1; private int option2; // ...other options here public String getOption1() { return option1; } public int getOption2() { return option2; } public static class Builder { private final Options options = new Options(); public Builder option1(String option1) { this.options.option1 = option1; return this; } public Builder option2(int option2) { this.options.option2 = option2; return this; } public Options build() { return options; } } private Options() { } public static void main(String[] args) { Options optionsVariation1 = new Options.Builder().option1("firefox").option2(1).build(); Options optionsVariation2 = new Options.Builder().option1("chrome").option2(2).build(); } } As you can see in my "improved version", there are 2 less places in which we need to add code about any addition properties (or options, in this case)! The only negative that I can see is that the instance variables of the outer class are not able to be final. But, the class is still immutable without this. Is there really any downside to this improvement in maintainability? There has to be a reason which he repeated the properties within the nested class that I'm not seeing?

    Read the article

  • Design pattern for logging changes in parent/child objects saved to database

    - by andrew
    I’ve got a 2 database tables in parent/child relationship as one-many. I’ve got three classes representing the data in these two tables: Parent Class { Public int ID {get; set;} .. other properties } Child Class { Public int ID {get;set;} Public int ParentID {get; set;} .. other properties } TogetherClass { Public Parent Parent; Public List<Child> ChildList; } Lastly I’ve got a client and server application – I’m in control of both ends so can make changes to both programs as I need to. Client makes a request for ParentID and receives a Together Class for the matching parent, and all of the child records. The client app may make changes to the children – add new children, remove or modify existing ones. Client app then sends the Together Class back to the server app. Server app needs to update the parent and child records in the database. In addition I would like to be able to log the changes – I’m doing this by having 2 separate tables one for Parent, one for child; each containing the same columns as the original plus date time modified, by whom and a list of the changes. I’m unsure as to the best approach to detect the changes in records – new records, records to be deleted, records with no fields changed, records with some fields changed. I figure I need to read the parent & children records and compare those to the ones in the Together Class. Strategy A: If Together class’s child record has an ID of say 0, that indicates a new record; insert. Any deleted child records are no longer in the Together Class; see if any of the comparison child records are not found in the Together class and delete if not found (Compare using ID). Check each child record for changes and if changed log. Strategy B: Make a new Updated TogetherClass UpdatedClass { Public Parent Parent {get; set} Public List<Child> ListNewChild {get;set;} Public List<Child> DeletedChild {get;set;} Public List<Child> ExistingChild {get;set;} // used for no changes and modified rows } And then process as per the list. The reason why I’m asking for ideas is that both of these solutions don’t seem optimal to me and I suspect this problem has been solved already – some kind of design pattern ? I am aware of one potential problem in this general approach – that where Client App A requests a record; App B requests same record; A then saves changes; B then saves changes which may overwrite changes A made. This is a separate locking issue which I’ll raise a separate question for if I’ve got trouble implementing. The actual implementation is c#, SQL Server and WCF between client and server - sharing a library containing the class implementations. Apologies if this is a duplicate post – I tried searching various terms without finding a match though.

    Read the article

  • C# Design How to Elegantly wrap a DAL class

    - by guazz
    I have an application which uses MyGeneration's dOODads ORM to generate it's Data Access Layer. dOODad works by generating a persistance class for each table in the database. It works like so: // Load and Save Employees emps = new Employees(); if(emps.LoadByPrimaryKey(42)) { emps.LastName = "Just Got Married"; emps.Save(); } // Add a new record Employees emps = new Employees(); emps.AddNew(); emps.FirstName = "Mr."; emps.LastName = "dOOdad"; emps.Save(); // After save the identity column is already here for me. int i = emps.EmployeeID; // Dynamic Query - All Employees with 'A' in thier last name Employees emps = new Employees(); emps.Where.LastName.Value = "%A%"; emps.Where.LastName.Operator = WhereParameter.Operand.Like; emps.Query.Load(); For the above example(i.e. Employees DAL object) I would like to know what is the best method/technique to abstract some of the implementation details on my classes. I don't believe that an Employee class should have Employees(the DAL) specifics in its methods - or perhaps this is acceptable? Is it possible to implement some form of repository pattern? Bear in mind that this is a high volume, perfomacne critical application. Thanks, j

    Read the article

  • Domain driven design: Manager and service

    - by ryudice
    I'm creating some business logic in the application but I'm not sure how or where to encapsulate it, I've used the repository pattern for data access, I've seen some projects that use DDD that have some classes with the "Service" suffix and the "manager" suffix, what are each of this clases suppose to take care of in DDD?

    Read the article

  • Repeated properties design pattern

    - by Mark
    I have a DownloadManager class that manages multiple DownloadItem objects. Each DownloadItem has events like ProgressChanged and DownloadCompleted. Usually you want to use the same event handler for all download items, so it's a bit annoying to have to set the event handlers over and over again for each DownloadItem. Thus, I need to decide which pattern to use: Use one DownloadItem as a template and clone it as necessary var dm = DownloadManager(); var di = DownloadItem(); di.ProgressChanged += new DownloadProgressChangedEventHandler(di_ProgressChanged); di.DownloadCompleted += new DownloadProgressChangedEventHandler(di_DownloadCompleted); DownloadItem newDi; newDi = di.Clone(); newDi.Uri = "http://google.com"; dm.Enqueue(newDi); newDi = di.Clone(); newDi.Uri = "http://yahoo.com"; dm.Enqueue(newDi); Set the event handlers on the DownloadManager instead and have it copy the events over to each DownloadItem that is enqeued. var dm = DownloadManager(); dm.ProgressChanged += new DownloadProgressChangedEventHandler(di_ProgressChanged); dm.DownloadCompleted += new DownloadProgressChangedEventHandler(di_DownloadCompleted); dm.Enqueue(new DownloadItem("http://google.com")); dm.Enqueue(new DownloadItem("http://yahoo.com")); Or use some kind of factory var dm = DownloadManager(); var dif = DownloadItemFactory(); dif.ProgressChanged += new DownloadProgressChangedEventHandler(di_ProgressChanged); dif.DownloadCompleted += new DownloadProgressChangedEventHandler(di_DownloadCompleted); dm.Enqueue(dif.Create("http://google.com")); dm.Enqueue(dif.Create("http://yahoo.com")); What would you recommend?

    Read the article

  • RESTful Question/Answer design?

    - by Kirschstein
    This is a toy project I'm working on at the moment. My app contains questions with multiple choice answers. The question url is in the following format, with GET & POST mapping to different actions on the questions controller. GET: url.com/questions/:category/:difficulty => 'ask' POST: url.com/questions/:category/:difficulty => 'answer' I'm wondering if it's worth redesigning this into a RESTful style. I know I'd need to introduce answers as a resource, but I'm struggling to think of a url that would look natural for answering that question. Would a redesign be worthwhile? How would you go about structuring the urls?

    Read the article

  • Design Question on when to save

    - by Ben
    Hi, I was just after peoples opinion on when the best time to save an object (or collection of objects) is. I appreciate that it can be completely dependent on the situation that you are in but here is my situation. I have a collection of objects "MyCollection" in a grid. You can open each object "MyObject" in an editor dialogue by double clicking on the grid. Selecting "Cancel" on the dialogue will back out any changes you have made, but should selecting "ok" commit those changes back to the database, or should they commit the changes on that object back to the collection and have a save method that iterates through the collection and saves all changed objects? If i have an object "MyParentObject", that contains a collection of childen "MyChildObjectCollection", none of the changes made to each "MyChildObject" would be commited to the database until the "MyParentObject" was saved - this makes sense. However in my current situation, none of the objects in the collection are linked, therefore should the "Ok" on the dialogue commit the changes to the database? Appreciate any opinions on this. Thanks

    Read the article

  • User account design and security...

    - by espinet
    Before I begin, I am using Ruby on Rails and the Devise gem for user authentication. Hi, I was doing some research about account security and I found a blog post about the topic awhile ago but I can no longer find it again. I read something about when making a login system you should have 1 model for User, this contains a user's username, encrypted password, and email. You should also have a model for a user's Account. This contains everything else. A User has an Account. I don't know if I'm explaining this correctly since I haven't seen the blog post for several months and I lost my bookmark. Could someone explain how and why I should or shouldn't do this. My application deals with money so I need to cover my bases with security. Thanks.

    Read the article

  • Going international: tha language class or method in .net

    - by Nano HE
    Hi, I created a small WPF desktop application. I am thinking about how to make my application internationalized. Is there any Language Class to research (.NET 3.5 based)? I want to load the my application language from windows region/language configuration automatically. OR. some method to switch language from my application menu list.( no additional language package installation, assume the windowns system language packages support Chinese/English/Japanese/Korea already).

    Read the article

  • Schema design: many to many plus additional one to many

    - by chrisj
    Hi, I have this scenario and I'm not sure exactly how it should be modeled in the database. The objects I'm trying to model are: teams, players, the team-player membership, and a list of fees due for each player on a given team. So, the fees depend on both the team and the player. So, my current approach is the following: **teams** id name **players** id name **team_players** id player_id team_id **team_player_fees** id team_players_id amount send_reminder_on Schema layout ERD In this schema, team_players is the junction table for teams and players. And the table team_player_fees has records that belong to records to the junction table. For example, playerA is on teamA and has the fees of $10 and $20 due in Aug and Feb. PlayerA is also on teamB and has the fees of $25 and $25 due in May and June. Each player/team combination can have a different set of fees. Questions: Are there better ways to handle such a scenario? Is there a term for this type of relationship? (so I can google it) Or know of any references with similar structures?

    Read the article

  • Project design / FS layout for large django projects

    - by rcreswick
    What is the best way to layout a large django project? The tutuorials provide simple instructions for setting up apps, models, and views, but there is less information about how apps and projects should be broken down, how much sharing is allowable/necessary between apps in a typical project (obviously that is largely dependent on the project) and how/where general templates should be kept. Does anyone have examples, suggestions, and explanations as to why a certain project layout is better than another? I am particularly interested in the incorporation of large numbers of unit tests (2-5x the size of the actual code base) and string externalization / templates.

    Read the article

  • General ORM design question

    - by Calvin
    Suppose you have 2 classes, Person and Rabbit. A person can do a number of things to a rabbit, s/he can either feed it, buy it and become its owner, or give it away. A rabbit can have none or at most 1 owner at a time. And if it is not fed for a while, it may die. Class Person { Void Feed(Rabbit r); Void Buy(Rabbit r); Void Giveaway(Person p, Rabbit r); Rabbit[] rabbits; } Class Rabbit { Bool IsAlive(); Person pwner; } There are a couple of observations from the domain model: Person and Rabbit can have references to each other Any actions on 1 object can also change the state of the other object Even if no explicit actions are invoked, there can still be a change of state in the objects (e.g. Rabbit can be starved to death, and that causes it to be removed from the Person.rabbits array) As DDD is concerned, I think the correct approach is to synchronize all calls that may change the states in the domain model. For instance, if a Person buys a Rabbit, s/he would need to acquire a lock in Person to make a change to the rabbits array AND also another lock in Rabbit to change its owner before releasing the first one. This would prevent a race condition where 2 Persons claim to be the owner of the little Rabbit. The other approach is to let the database to handle all these synchronizations. Who makes the first call wins, but then the DB needs to have some kind of business logics to figure out if it is a valid transaction (e.g. if a Rabbit already has an owner, it cannot change its owner unless the Person gives it away). There are both pros/cons in either approach, and I’d expect the “best” solution would be somewhere in-between. How would you do it in real life? What’s your take and experience? Also, is it a valid concern that there can be another race condition the domain model has committed its change but before it is fully committed in the database? And for the 3rd observation (i.e. state change due to time factor). How will you do it?

    Read the article

  • How to better design it ???

    - by Deepak
    public interface IBasePresenter { } public interface IJobViewPresenter : IBasePresenter { } public interface IActivityViewPresenter : IBasePresenter { } public class BaseView { public IBasePresenter Presenter { get; set; } } public class JobView : BaseView { public IJobViewPresenter JobViewPresenter { get { this.Presenter as IJobViewPresenter;} } } public class ActivityView : BaseView { public IActivityViewPresenter ActivityViewPresenter { get { this.Presenter as IActivityViewPresenter;} } } Lets assume that I need a IBasePresenter property on BaseView. Now this property is inherited by JobView and ActivityView but if I need reference to IJobViewPresenter object in these derived classes then I need to type cast IBasePresenter property to IJobViewPresenter or IActivityPresenter (which I want to avoid) or create JobViewPresenter and ActivityViewPresenter on derived classes (as shown above). I want to avoid type casting in derived classes and still have reference to IJobViewPresenter or IActivityViewPresenter and still have IBasePresenter in BaseView. Is there a way I can achieve it ?

    Read the article

  • Design issue with ATG CommercePipelineManager

    - by user1339772
    The definition of runProcess() method in PipelineManager is public PipelineResult runProcess(String pChainId, Object pParam) throws RunProcessException This gives me an impression that ANY object can be passed as the second param. However, ATG OOTB has PipelineManager component referring to CommercePipelineManager class which overrides the runProcess() method and downcast pParam to map and adds siteId to it. Basically, this enforces the client code to send only Map. Thus, if one needs to create a new pipeline chain, has to use map as data structure to pass on the data. Offcourse, one can always get around this by creating a new PipelineManager component, but I was just wondering the thought behind explicitly using map in CommercePipelineManager

    Read the article

  • Exploring the Factory Design Pattern

    - by asksuperuser
    There was an article here: http://msdn.microsoft.com/en-us/library/Ee817667%28pandp.10%29.aspx The first part of tut implemented this pattern with abstract classes. The second part shows an example with Interface class. But nothing in this article discusses why this pattern would rather use abstract or interface. So what explanation (advantages of one over the other) would you give ? Not in general but for this precise pattern.

    Read the article

  • Repository Design Pattern Guidance

    - by thefactor
    Let's say you have an MVVM CRM application. You have a number of customer objects in memory, through a repository. What would be the appropriate place to handle tasks that aren't associated with traditional MVVM tasks from a GUI? For example, let's say every few minutes you want to check to see if their address is valid and pop up a notification if it is not. Or you want to send out an hourly e-mail update. Or you want a window to pop up to remind you to call a customer at a specific time. Where does this logic go? It's not GUI/action-oriented, and it's not logic that would be appropriate for a repository, I think.

    Read the article

  • Domain-Driven-Design question

    - by Michael
    Hello everyone, I have a question about DDD. I'm building a application to learn DDD and I have a question about layering. I have an application that works like this: UI layer calls = Application Layer - Domain Layer - Database Here is a small example of how the code looks: //****************UI LAYER************************ //Uses Ioc to get the service from the factory. //This factory would be in the MyApp.Infrastructure.dll IImplementationFactory factory = new ImplementationFactory(); //Interface and implementation for Shopping Cart service would be in MyApp.ApplicationLayer.dll IShoppingCartService service = factory.GetImplementationFactory<IShoppingCartService>(); //This is the UI layer, //Calling into Application Layer //to get the shopping cart for a user. //Interface for IShoppingCart would be in MyApp.ApplicationLayer.dll //and implementation for IShoppingCart would be in MyApp.Model. IShoppingCart shoppingCart = service.GetShoppingCartByUserName(userName); //Show shopping cart information. //For example, items bought, price, taxes..etc ... //Pressed Purchase button, so even for when //button is pressed. //Uses Ioc to get the service from the factory again. IImplementationFactory factory = new ImplementationFactory(); IShoppingCartService service = factory.GetImplementationFactory<IShoppingCartService>(); service.Purchase(shoppingCart); //**********************Application Layer********************** public class ShoppingCartService : IShoppingCartService { public IShoppingCart GetShoppingCartByUserName(string userName) { //Uses Ioc to get the service from the factory. //This factory would be in the MyApp.Infrastructure.dll IImplementationFactory factory = new ImplementationFactory(); //Interface for repository would be in MyApp.Infrastructure.dll //but implementation would by in MyApp.Model.dll IShoppingCartRepository repository = factory.GetImplementationFactory<IShoppingCartRepository>(); IShoppingCart shoppingCart = repository.GetShoppingCartByUserName(username); //Do shopping cart logic like calculating taxes and stuff //I would put these in services but not sure? ... return shoppingCart; } public void Purchase(IShoppingCart shoppingCart) { //Do Purchase logic and calling out to repository ... } } I've seem to put most of my business rules in services rather than the models and I'm not sure if this is correct? Also, i'm not completely sure if I have the laying correct? Do I have the right pieces in the correct place? Also should my models leave my domain model? In general I'm I doing this correct according DDD? Thanks!

    Read the article

  • Is there a design pattern for this ?

    - by ytrewq
    I have a component that needs to call a specific service depending on the input it receives. So my component has to look at the input and based on a configuration that says "for this input call this service with this data" needs to call the proper service. The services have a common signature method and a specific one (each). I thought about an abstract class that includes the signatures for all three methods. The implementation for the two services will override all three methods (throwing NotImplementedException for the methods that are not supported by current service). A component that could be initialized with a map (that for each input type will have the type of the service to be called) will also be defined. Do you have a better approach to cope this scenario ?

    Read the article

  • Object model design choice

    - by spinon
    I am currently working on a ASP.NET MVC reporting application using C#. This is a redesign from a PHP application that was just initially thrown together and is now starting to gain some more traction. SowWe are in the process of reworking the backend to have a more OO approach. One of the descisions I am currently wrestling with is how to structure the domain objects. Since 95% of the site is readonly I am not sure if the typical approaches are practical. Should I create domain objects for the primary pieces of the application (ticket, assignment, assignee) and then create static methods off of these areas to pull the reporting data? Or should I just skip that part and create the chart data classes and have some get method off of these classes? It's not a real big application and currenlty I am the only one developing on it. But I feel torn as to which approach. I feel that the first one is the better choice but maybe overkill given that the majority of uses is for aggregate reporting. Anybody have some good insight on why I should go one way or another?

    Read the article

  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

    Read the article

  • Add keyboard languages to XP, Vista, and Windows 7

    - by Matthew Guay
    Do you regularly need to type in multiple languages in Windows?  Here we’ll show you the easy way to add and change input languages to your keyboard in XP, Vista, and Windows 7. Windows Vista and 7 come preinstalled with support for viewing a wide variety of languages, so adding an input language is fairly simply.  Adding an input language is slightly more difficult in XP, and requires installing additional files if you need an Asian or Complex script language.  First we show how to add an input language in Windows Vista and 7; it’s basically the same in both versions.  Then, we show how to add a language to XP, and also how to add Complex Script support.  Please note that this is only for adding an input language, which will allow you to type in the language you select.  This does not change your user interface language. Change keyboard language in Windows 7 and Vista It is fairly simple to add or change a keyboard language in Windows 7 or Vista.  In Windows 7, enter “keyboard language” in the Start menu search box, and select “Change keyboards or other input methods”. In Windows Vista, open Control Panel and enter “input language” in the search box and select “Change keyboards or other input methods”.  This also works in Windows 7. Now, click Change Keyboards to add another keyboard language or change your default one. Our default input language is US English, and our default keyboard is the US keyboard layout.  Click Add to insert another input language while still leaving your default input language installed. Here we selected the standard Thai keyboard language (Thai Kedmanee), but you can select any language you want.  Windows offers almost any language you can imagine, so just look for the language you want, select it, and click Ok. Alternately, if you want, you can click Preview to see your layout choice before accepting it.  This is only the default characters, not ones that will be activated with Shift or other keys (many Asian languages use many more characters than English, and require the use of Shift and other keys to access them all).  Once your finished previewing, click close and then press Ok on the previous dialog. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and get more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Also, you can now change the default input language from the top menu.  This is the language that your keyboard will start with when you boot your computer.  So, if you mainly use English but also use another language, usually it is best to leave English as your default input language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. Some complex languages, such as Chinese, may have extra buttons to change input modes to accommodate their large alphabet. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and select the “Advanced Key Settings” tab.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Also, the On-Screen keyboard will display the correct keyboard language (here the keyboard is displaying Thai), which can be a helpful reference if your physical keyboard doesn’t have your preferred input language printed on it.  To open this, simply enter “On-Screen keyboard” in the start menu search, or click All Programs>Accessories>On-Screen keyboard. Change keyboard language in Windows XP The process for changing the keyboard language in Windows XP is slightly different.  Open Control Panel, and select “Date, Time, Language, and Regional Options”.   Select “Add other languages”. Now, click Details to add another language.  XP does not include support for Asian and complex languages by default, so if you need to add one of those languages we have details for that below. Click Add to add an input language. Select your desired language from the list, and choose your desired keyboard layout if your language offers multiple layouts.  Here we selected Canadian French with the default layout. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and add more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and click the “Key Settings” button on the bottom of the dialog.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Add support to XP for Asian and Complex script languages Windows XP does not include support for Asian and Complex script languages by default, but you can easily add them to your computer.  This is useful if you wish to type in one of these languages, or simply want to read text written in these languages, since XP will not display these languages correctly if they are not installed.  If you wish to install Chinese, Japanese, and/or Korean, check the “Install files for East Asian languages” box.  Or, if you need to install a complex script language (including Arabic, Armenian, Georgian, Hebrew, the Indic languages, Thai, and Vietnamese), check the “Install files for complex script and right-to-left languages” box.   Choosing either of these options will open a prompt reminding you that this option will take up more disk space.  Support for complex languages will require around 10Mb of hard drive space, but East Asian language support may require 230 Mb or more free disk space.  Click Ok, and click apply to install your language files. You may have to insert your XP CD into your CD drive to install these files.  Insert the disk, and then click Ok. Windows will automatically copy the files, including fonts for these languages… …and then will ask you to reboot your computer to finalize the settings.  Click Yes, and then reopen the “Add other languages” dialog when your computer is rebooted, and add a language as before.     Now you can add Complex and/or Asian languages to XP, just as above.  Here is the XP taskbar language selector with Thai installed. Conclusion Unfortunately we haven’t found a way to add Asian and complex languages in XP without having an XP disc. If you know of a way, let us know in the comments. (No downloading the XP disc from torrent site answers please) Adding an input language is very important for bilingual individuals, and can also be useful if you simply need to occasionally view Asian or Complex languages in XP.  And by following the correct instructions for your version of Windows, it should be very easy to add, change, and remove input languages. Similar Articles Productive Geek Tips Show Keyboard Shortcut Access Keys in Windows VistaKeyboard Ninja: 21 Keyboard Shortcut ArticlesAnother Desktop Cube for Windows XP/VistaThe "Up" Keyboard Shortcut for Windows 7 or Vista ExplorerWhat is ctfmon.exe And Why Is It Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

    Read the article

  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >