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  • Openldap/Sasl/GSSAPI on Debian: Key table entry not found

    - by badbishop
    The goal: to make an OpenLDAP server to authenticate using Kerberos V via GSSAPI Setup: several virtual machines running on freshly installed/updated Debian Squeeze A master KDC server kdc.example.com A LDAP server, running OpenLDAP ldap.example.com The problem: tom@ldap:~$ ldapsearch -b 'dc=example,dc=com' SASL/GSSAPI authentication started ldap_sasl_interactive_bind_s: Other (e.g., implementation specific) error (80) additional info: SASL(-1): generic failure: GSSAPI Error: Unspecified GSS failure. Minor code may provide more information (Key table entry not found) One might suggest to add that bloody keytab entry, but here's the real problem: ktutil: rkt /etc/ldap/ldap.keytab ktutil: list slot KVNO Principal ---- ---- --------------------------------------------------------------------- 1 2 ldap/[email protected] 2 2 ldap/[email protected] 3 2 ldap/[email protected] 4 2 ldap/[email protected] So, the entry as suggested by the OpenLDAP manual is there allright. Deleting and re-creating both service principal and the keytab on ldap.example.com didn't help, I get the same error. And before I make the keytab file readable by openldap, I get "Permission denied" error instead of the one in the subject. Which implies, that the right keytab file is being accessed, as set in /etc/default/slapd. I have my doubts about the following part of slapd config: root@ldap:~# cat /etc/ldap/slapd.d/cn\=config.ldif | grep -v "^#" dn: cn=config objectClass: olcGlobal cn: config olcArgsFile: /var/run/slapd/slapd.args olcLogLevel: 256 olcPidFile: /var/run/slapd/slapd.pid olcToolThreads: 1 structuralObjectClass: olcGlobal entryUUID: d6737f5c-d321-1030-9dbe-27d2a7751e11 olcSaslHost: kdc.example.com olcSaslRealm: EXAMPLE.COM olcSaslSecProps: noplain,noactive,noanonymous,minssf=56 olcAuthzRegexp: {0}"uid=([^/]*),cn=EXAMPLE.COM,cn=GSSAPI,cn=auth" "uid=$1,ou=People,dc=example,dc=com" olcAuthzRegexp: {1}"uid=host/([^/]*).example.com,cn=example.com,cn=gssapi,cn=auth" "cn=$1,ou=hosts,dc=example,dc=com" A HOWTO at https://help.ubuntu.com/community/OpenLDAPServer#Kerberos_Authentication mentiones vaguely: Also, it is frequently necessary to map the Distinguished Name (DN) of an authorized Kerberos client to an existing entry in the DIT. I fail to understand where in the tree this should be defined, what schema should be used, etc. After hours of googling, it's official: I'm stuck! Please, help. Other things checked: Kerberos as such works fine (I can ssh without using a password to any machine in this setup). That means there should be no DNS-related problems. ldapsearch -b 'dc=example,dc=com' -x works OK. SASL/GSSAPI has been tested using sasl-sample-server -m GSSAPI -s ldap and sasl-sample-client -s ldap -n ldap.example.com -u tom without errors: root@ldap:~# sasl-sample-server -m GSSAPI -s ldap Forcing use of mechanism GSSAPI Sending list of 1 mechanism(s) S: R1NTQVBJ Waiting for client mechanism... C: R1NTQVBJAGCCAmUGCSqGSIb3EgECAgEAboICVDCCAlCgAwIBBaEDAgEOogcDBQAgAAAAo4IBamGCAWYwggFioAMCAQWhDRsLRVhBTVBMRS5DT02iIzAhoAMCAQOhGjAYGwRsZGFwGxBsZGFwLmV4YW1wbGUuY29to4IBJTCCASGgAwIBEqEDAgECooIBEwSCAQ8Re8XUnscB8dx6V/cXL+uzSF2/olZvcrVAJHZBZrfRKUFEQmU1Li46bUGK3GZwsn6qUVwmW6lyqVctOIYwGvBpz81Rw/5mj4V5iQudZbIRa+5Ew6W1oBB7ALi2cnPsbUroqzGmEh8/Vw8zSFk7W1gND4DLuWrPXD2xhLDUMMekBn5nXEPTnNAnV4w81Sj3ZlyLZz5OSitGVUEnQweV53z1spWsASHHWod/tSuxb19YeWmY5QHXPLG+lL5+w+Cykr0EhYVj8f8MDWFB8qoN1cr85xDfn18r8JldSw+i18nFKOo8usG+37hZTWynHYvBfMONtG9mLJv82KGPZMydWK7pzyTZDcnSsIjo2AftMZd5pIHMMIHJoAMCARKigcEEgb5aG1k4xgxmUXX7RKfvAbVBVJ12dWOgFFjMYceKjziXwrrOkv8ZwIvef9Yn2KsWznb5L55SXt2c/zlPa5mLKIktvw77hsK1h/GYc7p//BGOsmr47aCqVWsGuTqVT129uo5LNQDeSFwl2jXCkCZJZavOVrqYsM6flrPYE4n5lASTcPitX+/WNsf6WrvZoaexiv1JqyM/MWqS/vMBRMMc5xlurj6OARFvP9aFZoK/BLmfkSyAJj6MLbLVXZtkHiIPgot 'GSSAPI' Sending response... S: YIGZBgkqhkiG9xIBAgICAG+BiTCBhqADAgEFoQMCAQ+iejB4oAMCARKicQRvkxggi9pW+yJ1ExbTwLDclqw/VQ98aPq8mt39hkO6PPfcO2cB+t6vJ01xRKBrT9D2qF2XK0SWD4PQNb5UFbH4RM/bKAxDuCfZ1MHKgIWTLu4bK7VGZTbYydcckU2d910jIdvkkHhaRqUEM4cqp/cR Waiting for client reply... C: got '' Sending response... S: BQQF/wAMAAAAAAAAMBOWqQcACAAlCodrXW66ZObsEd4= Waiting for client reply... C: BQQE/wAMAAAAAAAAFUYbXQQACAB0b20VynB4uGH/iIzoRhw=got '?' Negotiation complete Username: tom Realm: (NULL) SSF: 56 sending encrypted message 'srv message 1' S: AAAASgUEB/8AAAAAAAAAADATlqrqrBW0NRfPMXMdMz+zqY32YakrHqFps3o/vO6yDeyPSaSqprrhI+t7owk7iOsbrZ/idJRxCBm8Wazx Waiting for encrypted message... C: AAAATQUEBv8AAAAAAAAAABVGG17WC1+/kIV9xTMUdq6Y4qYmmTahHVCjidgGchTOOOrBLEwA9IqiTCdRFPVbK1EgJ34P/vxMQpV1v4WZpcztgot '' recieved decoded message 'client message 1' root@ldap:~# sasl-sample-client -s ldap -n ldap.example.com -u tom service=ldap Waiting for mechanism list from server... S: R1NTQVBJrecieved 6 byte message Choosing best mechanism from: GSSAPI returning OK: tom Using mechanism GSSAPI Preparing initial. Sending initial response... C: R1NTQVBJAGCCAmUGCSqGSIb3EgECAgEAboICVDCCAlCgAwIBBaEDAgEOogcDBQAgAAAAo4IBamGCAWYwggFioAMCAQWhDRsLRVhBTVBMRS5DT02iIzAhoAMCAQOhGjAYGwRsZGFwGxBsZGFwLmV4YW1wbGUuY29to4IBJTCCASGgAwIBEqEDAgECooIBEwSCAQ8Re8XUnscB8dx6V/cXL+uzSF2/olZvcrVAJHZBZrfRKUFEQmU1Li46bUGK3GZwsn6qUVwmW6lyqVctOIYwGvBpz81Rw/5mj4V5iQudZbIRa+5Ew6W1oBB7ALi2cnPsbUroqzGmEh8/Vw8zSFk7W1gND4DLuWrPXD2xhLDUMMekBn5nXEPTnNAnV4w81Sj3ZlyLZz5OSitGVUEnQweV53z1spWsASHHWod/tSuxb19YeWmY5QHXPLG+lL5+w+Cykr0EhYVj8f8MDWFB8qoN1cr85xDfn18r8JldSw+i18nFKOo8usG+37hZTWynHYvBfMONtG9mLJv82KGPZMydWK7pzyTZDcnSsIjo2AftMZd5pIHMMIHJoAMCARKigcEEgb5aG1k4xgxmUXX7RKfvAbVBVJ12dWOgFFjMYceKjziXwrrOkv8ZwIvef9Yn2KsWznb5L55SXt2c/zlPa5mLKIktvw77hsK1h/GYc7p//BGOsmr47aCqVWsGuTqVT129uo5LNQDeSFwl2jXCkCZJZavOVrqYsM6flrPYE4n5lASTcPitX+/WNsf6WrvZoaexiv1JqyM/MWqS/vMBRMMc5xlurj6OARFvP9aFZoK/BLmfkSyAJj6MLbLVXZtkHiIP Waiting for server reply... S: YIGZBgkqhkiG9xIBAgICAG+BiTCBhqADAgEFoQMCAQ+iejB4oAMCARKicQRvkxggi9pW+yJ1ExbTwLDclqw/VQ98aPq8mt39hkO6PPfcO2cB+t6vJ01xRKBrT9D2qF2XK0SWD4PQNb5UFbH4RM/bKAxDuCfZ1MHKgIWTLu4bK7VGZTbYydcckU2d910jIdvkkHhaRqUEM4cqp/cRrecieved 156 byte message C: Waiting for server reply... S: BQQF/wAMAAAAAAAAMBOWqQcACAAlCodrXW66ZObsEd4=recieved 32 byte message Sending response... C: BQQE/wAMAAAAAAAAFUYbXQQACAB0b20VynB4uGH/iIzoRhw= Negotiation complete Username: tom SSF: 56 Waiting for encoded message... S: AAAASgUEB/8AAAAAAAAAADATlqrqrBW0NRfPMXMdMz+zqY32YakrHqFps3o/vO6yDeyPSaSqprrhI+t7owk7iOsbrZ/idJRxCBm8Wazxrecieved 78 byte message recieved decoded message 'srv message 1' sending encrypted message 'client message 1' C: AAAATQUEBv8AAAAAAAAAABVGG17WC1+/kIV9xTMUdq6Y4qYmmTahHVCjidgGchTOOOrBLEwA9IqiTCdRFPVbK1EgJ34P/vxMQpV1v4WZpczt

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  • Why do we need different CPU architecture for server & mini/mainframe & mixed-core?

    - by claws
    Hello, I was just wondering what other CPU architectures are available other than INTEL & AMD. So, found List of CPU architectures on Wikipedia. It categorizes notable CPU architectures into following categories. Embedded CPU architectures Microcomputer CPU architectures Workstation/Server CPU architectures Mini/Mainframe CPU architectures Mixed core CPU architectures I was analyzing the purposes and have few doubts. I taking Microcomputer CPU (PC) architecture as reference and comparing others. Embedded CPU architecture: They are a completely new world. Embedded systems are small & do very specific task mostly real time & low power consuming so we do not need so many & such wide registers available in a microcomputer CPU (typical PC). In other words we do need a new small & tiny architecture. Hence new architecture & new instruction RISC. The above point also clarifies why do we need a separate operating system (RTOS). Workstation/Server CPU architectures I don't know what is a workstation. Someone clarify regarding the workstation. As of the server. It is dedicated to run a specific software (server software like httpd, mysql etc.). Even if other processes run we need to give server process priority therefore there is a need for new scheduling scheme and thus we need operating system different than general purpose one. If you have any more points for the need of server OS please mention. But I don't get why do we need a new CPU Architecture. Why cant Microcomputer CPU architecture do the job. Can someone please clarify? Mini/Mainframe CPU architectures Again I don't know what are these & what miniframes or mainframes used for? I just know they are very big and occupy complete floor. But I never read about some real world problems they are trying to solve. If any one working on one of these. Share your knowledge. Can some one clarify its purpose & why is it that microcomputer CPU archicture not suitable for it? Is there a new kind of operating system for this too? Why? Mixed core CPU architectures Never heard of these. If possible please keep your answer in this format: XYZ CPU architectures Purpose of XYZ Need for a new architecture. why can't current microcomputer CPU architecture work? They go upto 3GHZ & have upto 8 cores. Need for a new Operating System Why do we need a new kind of operating system for this kind of archictures?

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  • Bad disks in ancient server

    - by Joel Coel
    I have a 1998-era Netware 3.12 server that runs everything on our campus: general ledger, purchasing, payroll, student information, grades, you name it. The server has an Adaptec RAID controller with two volumes: RAID 1, 2 17GB scsi disks, Seagate ST318417W RAID 5, 3 4GB scsi disks, 2 Seagate ST34573W and 1 ST34572W. We are currently in the early stages of a project to replace this system, but you don't just jump into a new system like that and so I need to keep this server running until at least November 2011. This week we had not one but two hard drives fail. Thankfully they are from different volumes and we're able to keep running for the moment, but given the close nature of these failures I have serious doubts that I'll be able to avoid catastrophic failure from this server through the November target as is without restoring the RAID redundancy — it'll only take one more drive failure anywhere and I'm completely hosed. We are fortunate enough to have exact match "spares" lying around for both drives, but the spares are in unknown condition. I tried swapping just them in, but the RAID controller isn't smart enough to handle this and it renders the system unbootable. As for the RAID controller itself, there is utility I can get into during POST via a Ctrl-A shortcut, but I can't do much useful from there. To actually manage volumes I must first boot in to Netware, at which point I can use CI/O Array Management Software Version 2.0 to actually look at volume information. I suspect that the normal way to manage things is to boot from a special floppy with the controller software on it, but that floppy is long gone. Going through the options in the RAID software, I think the only supported way to replace a disk in an existing RAID volume is to physically add the disk, boot up and configure it as a "spare" for a volume, force the volume to use the spare to replace an existing down disk (and at this point I'm only guessing) so that the down disk becomes the spare, repair the volume, remove the spare from the volume, and then shut down and remove the disk. Then start all over for the other failed disk. All this amounts to a lot of downtime, assuming I can even make it work and that my spares are any good. As for finding reliable spares, I have no clue where to even begin looking to find a new 4GB scsi drive, or even which exact scsi system I'm looking for, as it's gone through a few different iterations over time. Another option is to migrate this to a virtual machine (hyper-v), but all previous attempts we've made in this area have failed to get very far. When this machine was installed I was just graduating from high school, and so it requires lower level knowledge of netware and dos than I ever developed, or if I did have since forgotten (I'm not exactly a dos neophyte, either). Part of my problem is this is a high-use server, and taking it down for a few days to figure things out isn't gonna fly very well. As for the question, I'm looking for anything that might be helpful in this situation: a recommendation on a place to find good spares from this era, personal experience repairing RAID volumes using a similar controller or building a hyper-v vm from an old netware server, a line on a floppy with better software for the RAID controller, recommendation on a good Novell consultant in Nebraska that would be able to put things right, a whole other option I haven't considered yet, etc. Update: For backups, we have good (recently verified via restore) backups of the data only -- nothing for the software that actually runs things. Update 2: Just a progress report that I currently have a working Netware 3.12 install in VMWare Virtual Server 2.0, thanks largely to the guide I found here: http://cerbulescubogdan.blogspot.com/2010/11/novell-netware-312-on-vmware.html The next steps are preparing empty netware volumes to match the additional volumes on my existing server, taking a dump of everything on the C:\ drive and netware volumes on my existing server, and figuring out from that information what modules need added to netware, installing my licenses (we do still have that disk, if it's any good), and moving data over. I have approval to bring the server down for a week after the first of the year (sadly not before), so, aside from creating empty volumes, the rest of the work will have to wait until then. Final Update (Jan 5, 2011): I was able to get spares working in both raid arrays without data loss this week. Both are now listed by the controller as "FAULT TOLLERANT" (yay!). I was also able to build on the progress from my last update and now have a functional "spare" server in VMWare Server 2.0. The spare can run and use our erp software, but I can't put it into production because I can't (yet) print from that box (and I have no idea why). Even so, this VM will do in a pinch if I have no other choice, and between it and the repaired RAID arrays I'm comfortable pushing on until I can junk the machine in November.

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Why do we need different CPU architecture for server & mini/mainframe & mixed-core?

    - by claws
    Hello, I was just wondering what other CPU architectures are available other than INTEL & AMD. So, found List of CPU architectures on Wikipedia. It categorizes notable CPU architectures into following categories. Embedded CPU architectures Microcomputer CPU architectures Workstation/Server CPU architectures Mini/Mainframe CPU architectures Mixed core CPU architectures I was analyzing the purposes and have few doubts. I taking Microcomputer CPU (PC) architecture as reference and comparing others. Embedded CPU architecture: They are a completely new world. Embedded systems are small & do very specific task mostly real time & low power consuming so we do not need so many & such wide registers available in a microcomputer CPU (typical PC). In other words we do need a new small & tiny architecture. Hence new architecture & new instruction RISC. The above point also clarifies why do we need a separate operating system (RTOS). Workstation/Server CPU architectures I don't know what is a workstation. Someone clarify regarding the workstation. As of the server. It is dedicated to run a specific software (server software like httpd, mysql etc.). Even if other processes run we need to give server process priority therefore there is a need for new scheduling scheme and thus we need operating system different than general purpose one. If you have any more points for the need of server OS please mention. But I don't get why do we need a new CPU Architecture. Why cant Microcomputer CPU architecture do the job. Can someone please clarify? Mini/Mainframe CPU architectures Again I don't know what are these & what miniframes or mainframes used for? I just know they are very big and occupy complete floor. But I never read about some real world problems they are trying to solve. If any one working on one of these. Share your knowledge. Can some one clarify its purpose & why is it that microcomputer CPU archicture not suitable for it? Is there a new kind of operating system for this too? Why? Mixed core CPU architectures Never heard of these. If possible please keep your answer in this format: XYZ CPU architectures Purpose of XYZ Need for a new architecture. why can't current microcomputer CPU architecture work? They go upto 3GHZ & have upto 8 cores. Need for a new Operating System Why do we need a new kind of operating system for this kind of archictures?

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  • STL find performs bettern than hand-crafter loop

    - by dusha
    Hello all, I have some question. Given the following C++ code fragment: #include <boost/progress.hpp> #include <vector> #include <algorithm> #include <numeric> #include <iostream> struct incrementor { incrementor() : curr_() {} unsigned int operator()() { return curr_++; } private: unsigned int curr_; }; template<class Vec> char const* value_found(Vec const& v, typename Vec::const_iterator i) { return i==v.end() ? "no" : "yes"; } template<class Vec> typename Vec::const_iterator find1(Vec const& v, typename Vec::value_type val) { return find(v.begin(), v.end(), val); } template<class Vec> typename Vec::const_iterator find2(Vec const& v, typename Vec::value_type val) { for(typename Vec::const_iterator i=v.begin(), end=v.end(); i<end; ++i) if(*i==val) return i; return v.end(); } int main() { using namespace std; typedef vector<unsigned int>::const_iterator iter; vector<unsigned int> vec; vec.reserve(10000000); boost::progress_timer pt; generate_n(back_inserter(vec), vec.capacity(), incrementor()); //added this line, to avoid any doubts, that compiler is able to // guess the data is sorted random_shuffle(vec.begin(), vec.end()); cout << "value generation required: " << pt.elapsed() << endl; double d; pt.restart(); iter found=find1(vec, vec.capacity()); d=pt.elapsed(); cout << "first search required: " << d << endl; cout << "first search found value: " << value_found(vec, found)<< endl; pt.restart(); found=find2(vec, vec.capacity()); d=pt.elapsed(); cout << "second search required: " << d << endl; cout << "second search found value: " << value_found(vec, found)<< endl; return 0; } On my machine (Intel i7, Windows Vista) STL find (call via find1) runs about 10 times faster than the hand-crafted loop (call via find2). I first thought that Visual C++ performs some kind of vectorization (may be I am mistaken here), but as far as I can see assembly does not look the way it uses vectorization. Why is STL loop faster? Hand-crafted loop is identical to the loop from the STL-find body. I was asked to post program's output. Without shuffle: value generation required: 0.078 first search required: 0.008 first search found value: no second search required: 0.098 second search found value: no With shuffle (caching effects): value generation required: 1.454 first search required: 0.009 first search found value: no second search required: 0.044 second search found value: no Many thanks, dusha. P.S. I return the iterator and write out the result (found or not), because I would like to prevent compiler optimization, that it thinks the loop is not required at all. The searched value is obviously not in the vector.

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  • ASP.NET MVC 2 from Scratch &ndash; Part 1 Listing Data from Database

    - by Max
    Part 1 - Listing Data from Database: Let us now learn ASP.NET MVC 2 from Scratch by actually developing a front end website for the Chinook database, which is an alternative to the traditional Northwind database. You can get the Chinook database from here. As always the best way to learn something is by working on it and doing something. The Chinook database has the following schema, a quick look will help us implementing the application in a efficient way. Let us first implement a grid view table with the list of Employees with some details, this table also has the Details, Edit and Delete buttons on it to do some operations. This is series of post will concentrate on creating a simple CRUD front end for Chinook DB using ASP.NET MVC 2. In this post, we will look at listing all the possible Employees in the database in a tabular format, from which, we can then edit and delete them as required. In this post, we will concentrate on setting up our environment and then just designing a page to show a tabular information from the database. We need to first setup the SQL Server database, you can download the required version and then set it up in your localhost. Then we need to add the LINQ to SQL Classes required for us to enable interaction with our database. Now after you do the above step, just use your Server Explorer in VS 2010 to actually navigate to the database, expand the tables node and then drag drop all the tables onto the Object Relational Designer space and you go you will have the tables visualized as classes. As simple as that. Now for the purpose of displaying the data from Employee in a table, we will show only the EmployeeID, Firstname and lastname. So let us create a class to hold this information. So let us add a new class called EmployeeList to the ViewModels. We will send this data model to the View and this can be displayed in the page. public class EmployeeList { public int EmployeeID { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public EmployeeList(int empID, string fname, string lname) { this.EmployeeID = empID; this.Firstname = fname; this.Lastname = lname; } } Ok now we have got the backend ready. Let us now look at the front end view now. We will first create a master called Site.Master and reuse it across the site. The Site.Master content will be <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.Master.cs" Inherits="ChinookMvcSample.Views.Shared.Site" %>   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title></title> <style type="text/css"> html { background-color: gray; } .content { width: 880px; position: relative; background-color: #ffffff; min-width: 880px; min-height: 800px; float: inherit; text-align: justify; } </style> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <asp:ContentPlaceHolder ID="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <center> <h1> My Website</h1> <div class="content"> <asp:ContentPlaceHolder ID="body" runat="server"> </asp:ContentPlaceHolder> </div> </center> </body> </html> The backend Site.Master.cs does not contain anything. In the actual Index.aspx view, we add the code to simply iterate through the collection of EmployeeList that was sent to the View via the Controller. So in the top of the Index.aspx view, we have this inherits which says Inherits="System.Web.Mvc.ViewPage<IEnumerable<ChinookMvcSample.ViewModels.EmployeeList>>" In this above line, we dictate that the page is consuming a IEnumerable collection of EmployeeList. So once we specify this and compile the project. Then in our Index.aspx page, we can consume the EmployeeList object and access all its methods and properties. <table class="styled" cellpadding="3" border="0" cellspacing="0"> <tr> <th colspan="3"> </th> <th> First Name </th> <th> Last Name </th> </tr> <% foreach (var item in Model) { %> <tr> <td align="center"> <%: Html.ActionLink("Edit", "Edit", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Details", "Details", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Delete", "Delete", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td> <%: item.Firstname %> </td> <td> <%: item.Lastname %> </td> </tr> <% } %> <tr> <td colspan="5"> <%: Html.ActionLink("Create New", "Create") %> </td> </tr> </table> The Html.ActionLink is a Html Helper to a create a hyperlink in the page, in the one we have used, the first parameter is the text that is to be used for the hyperlink, second one is the action name, third one is the parameter to be passed, last one is the attributes to be added while the hyperlink is rendered in the page. Here we are adding the id=”links” to the hyperlinks that is created in the page. In the index.aspx page, we add some jQuery stuff add alternate row colours and highlight colours for rows on mouse over. Now the Controller that handles the requests and directs the request to the right view. For the index view, the controller would be public ActionResult Index() { //var Employees = from e in data.Employees select new EmployeeList(e.EmployeeId,e.FirstName,e.LastName); //return View(Employees.ToList()); return View(_data.Employees.Select(p => new EmployeeList(p.EmployeeId, p.FirstName, p.LastName))); } Let us also write a unit test using NUnit for the above, just testing EmployeeController’s Index. DataClasses1DataContext _data; public EmployeeControllerTest() { _data = new DataClasses1DataContext("Data Source=(local);Initial Catalog=Chinook;Integrated Security=True"); }   [Test] public void TestEmployeeIndex() { var e = new EmployeeController(_data); var result = e.Index() as ViewResult; var employeeList = result.ViewData.Model; Assert.IsNotNull(employeeList, "Result is null."); } In the first EmployeeControllerTest constructor, we set the data context to be used while running the tests. And then in the actual test, We just ensure that the View results returned by Index is not null. Here is the zip of the entire solution files until this point. Let me know if you have any doubts or clarifications. Cheers! Have a nice day.

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  • how to put result in the end using jquery

    - by Martty Rox
    my code is : html with the js in section please ch3eck it out i need to prodeuce the result of the form of five questions and display it in the last section of the page where am i going wrong am using innerhtml js thing to produce the result in the last section <div id="section1"> <script type="text/javascript"> function changeText2(){ alert("working"); var count1=0; var a=document.forms["myForm"]["drop1"].value; var b=document.forms["myForm"]["drop2"].value; alert(document.forms["myForm"]["drop2"].value); var c=document.forms["myForm"]["drop3"].value; var d=document.forms["myForm"]["drop4"].value; var e=document.forms["myForm"]["drop5"].value; var f=document.forms["myForm"]["drop6"].value; if(a===2) { count1++; alert(count1); } else { alert("lit"); } if(b===2) { count1++; } else { alert("lit"); } if(c===2) { count1++; } else { alert("lit"); } if(d===2) { count1++; } else { alert("lit"); } if(e===2) { count1++; } else alert("lit"); } alert(count1); document.getElementById('boldStuff2').innerHTML = count1; </script> <form name="myForm"> <p>1)&#x00A0;&#x00A0;Who won the 1993 &#x201C;King of the Ring&#x201D;?</p> <div> <select id="f1" name="drop1"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Owen Hart </option> <option value="2">Bret Hart </option> <option value="3">Edge </option> <option value="4">Mabel </option> </select> </div> <!--que1--> <p>2)&#x00A0;&#x00A0;What NHL goaltender has the most career wins?</p> <div> <select id="f2" name="drop2"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Grant Fuhr </option> <option value="2">Patrick Roy </option> <option value="3">Chris Osgood </option> <option value="4">Mike Vernon</option> </select> </div> <!--que2--> <p>3)&#x00A0;&#x00A0;What Major League Baseball player holds the record for all-time career high batting average?</p> <div> <select id="f3" name="drop3"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Ty Cobb </option> <option value="2">Larry Walker </option> <option value="3">Jeff Bagwell </option> <option value="4">Frank Thomas</option> </select> </div> <!--que3--> <p>4)&#x00A0;&#x00A0;Who among the following is NOT associated with billiards in India?</p> <div> <select id="f4" name="drop4" > <option value="0" selected="selected">-- Select -- </option> <option value="1">Subash Agrawal </option> <option value="2">Ashok Shandilya </option> <option value="3">Manoj Kothari </option> <option value="4">Mihir Sen</option> </select> </div> <!--que4--> <p>5)&#x00A0;&#x00A0;Which cricketer died on the field in Bangladesh while playing for Abahani Club?</p> <div> <select id="f5" name="drop5" > <option value="0" selected="selected">-- Select -- </option> <option value="1">Subhash Gupte</option> <option value="2">M.L.Jaisimha</option> <option value="3">Lala Amarnath</option> <option value="4">Raman Lamba</option> </select> </div> <!--que5--> <a href="#services" class="page_nav_btn next"><input type='button' onclick='changeText2()' value='NEXT'/></a> </form> </div> <div id="section2"> </div> ... <div id="results"> <b id='boldStuff2'>fff ggg</b> </div> need to display the results of each section at the last div as shown in script... js for first section not working plz some help me where am i going wrong....

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  • Json / Jsonp not connecting to php (Phonegap + jquerymobile)

    - by Madhulika Mukherjee
    I am trying to make - an android WEB application with phonegap layout with JqueryMobile What Im doing - An html form that takes ID, name, and address as input 'Serialize's this data using ajax makes a json object out of it Should send it to a file called 'connection.php' Where, this data is put into a database (MySql) Other details - My server is localhost, Im using xampp I have already created a database and table using phpmyadmin The problem - My html file, where my json object is created, does not connect to the php file which is hosted by my localhost Here is my COMPLETE html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <!-- Change this if you want to allow scaling --> <meta name="viewport" content="width=default-width; user-scalable=no" /> <meta http-equiv="Content-type" content="text/html;charset=utf-8"> <title>Trial app</title> <link rel="stylesheet" href="thestylesheet.css" type="text/css"> <script type="text/javascript" charset="utf-8" src="javascript1.js"></script> <script type="text/javascript" charset="utf-8" src="javascript2.js"></script> <script type="text/javascript" charset="utf-8" src="cordova-1.8.0.js"></script> <script> $(document).ready(function () { $("#btn").click( function() { alert('hello hello'); $.ajax({ url: "connection.php", type: "POST", data: { id: $('#id').val(), name: $('#name').val(), Address: $('#Address').val() }, datatype: "json", success: function (status) { if (status.success == false) { alert("Failure!"); } else { alert("Success!"); } } }); }); }); </script> </head> <body> <div data-role="header"> <h1>Heading of the app</h1> </div><!-- /header --> <div data-role="content"> <form id="target" method="post"> <label for="id"> <input type="text" id="id" placeholder="ID"> </label> <label for="name"> <input type="text" id="name" placeholder="Name"> </label> <label for="Address"> <input type="text" id="Address" placeholder="Address"> </label> <div id="btn" data-role="button" data-icon="star" data-theme="e">Add record</div> <!--<input type="submit" value="Add record" data-icon="star" data-theme="e"> --> </form> </div> </body> </html> And here is my 'connection.php' hosted by my localhost <?php header('Content-type: application/json'); $server = "localhost"; $username = "root"; $password = ""; $database = "jqueryex"; $con = mysql_connect($server, $username, $password); if($con) { echo "Connected to database!"; } else { echo "Could not connect!"; } //or die ("Could not connect: " . mysql_error()); mysql_select_db($database, $con); /* CREATE TABLE `sample` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(45) DEFAULT NULL, `Address` varchar(45) DEFAULT NULL, PRIMARY KEY (`id`) ) */ $id= json_decode($_POST['id']); $name = json_decode($_POST['name']); $Address = json_decode($_POST['Address']); $sql = "INSERT INTO sample (id, name, Address) "; $sql .= "VALUES ($id, '$name', '$Address')"; if (!mysql_query($sql, $con)) { die('Error: ' . mysql_error()); } else { echo "Comment added"; } mysql_close($con); ?> My doubts: No entry is made in my table 'sample' when i view it in phpmyadmin So obviously, i see no success messages either I dont get any errors, not from ajax and neither from the php file. Stuff Im suspecting: Should i be using jsonp instead of json? Im new to this. Is there a problem with my php file? Perhaps I need to include some more javascript files in my html file? I assume this is a very simple problem so please help me out! I think there is just some conceptual error, as i have only just started with jquery, ajax, and json. Thank you.

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  • Handling file upload in a non-blocking manner

    - by Kaliyug Antagonist
    The background thread is here Just to make objective clear - the user will upload a large file and must be redirected immediately to another page for proceeding different operations. But the file being large, will take time to be read from the controller's InputStream. So I unwillingly decided to fork a new Thread to handle this I/O. The code is as follows : The controller servlet /** * @see HttpServlet#doPost(HttpServletRequest request, HttpServletResponse * response) */ protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // TODO Auto-generated method stub System.out.println("In Controller.doPost(...)"); TempModel tempModel = new TempModel(); tempModel.uploadSegYFile(request, response); System.out.println("Forwarding to Accepted.jsp"); /*try { Thread.sleep(1000 * 60); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ request.getRequestDispatcher("/jsp/Accepted.jsp").forward(request, response); } The model class package com.model; import java.io.IOException; import java.util.concurrent.ExecutionException; import java.util.concurrent.Future; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.utils.ProcessUtils; public class TempModel { public void uploadSegYFile(HttpServletRequest request, HttpServletResponse response) { // TODO Auto-generated method stub System.out.println("In TempModel.uploadSegYFile(...)"); /* * Trigger the upload/processing code in a thread, return immediately * and notify when the thread completes */ try { FileUploaderRunnable fileUploadRunnable = new FileUploaderRunnable( request.getInputStream()); /* * Future<FileUploaderRunnable> future = ProcessUtils.submitTask( * fileUploadRunnable, fileUploadRunnable); * * FileUploaderRunnable processed = future.get(); * * System.out.println("Is file uploaded : " + * processed.isFileUploaded()); */ Thread uploadThread = new Thread(fileUploadRunnable); uploadThread.start(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /* * catch (InterruptedException e) { // TODO Auto-generated catch block * e.printStackTrace(); } catch (ExecutionException e) { // TODO * Auto-generated catch block e.printStackTrace(); } */ System.out.println("Returning from TempModel.uploadSegYFile(...)"); } } The Runnable package com.model; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; public class FileUploaderRunnable implements Runnable { private boolean isFileUploaded = false; private InputStream inputStream = null; public FileUploaderRunnable(InputStream inputStream) { // TODO Auto-generated constructor stub this.inputStream = inputStream; } public void run() { // TODO Auto-generated method stub /* Read from InputStream. If success, set isFileUploaded = true */ System.out.println("Starting upload in a thread"); File outputFile = new File("D:/06c01_output.seg");/* * This will be changed * later */ FileOutputStream fos; ReadableByteChannel readable = Channels.newChannel(inputStream); ByteBuffer buffer = ByteBuffer.allocate(1000000); try { fos = new FileOutputStream(outputFile); while (readable.read(buffer) != -1) { fos.write(buffer.array()); buffer.clear(); } fos.flush(); fos.close(); readable.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println("File upload thread completed"); } public boolean isFileUploaded() { return isFileUploaded; } } My queries/doubts : Spawning threads manually from the Servlet makes sense to me logically but scares me coding wise - the container isn't aware of these threads after all(I think so!) The current code is giving an Exception which is quite obvious - the stream is inaccessible as the doPost(...) method returns before the run() method completes : In Controller.doPost(...) In TempModel.uploadSegYFile(...) Returning from TempModel.uploadSegYFile(...) Forwarding to Accepted.jsp Starting upload in a thread Exception in thread "Thread-4" java.lang.NullPointerException at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:512) at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:497) at org.apache.coyote.http11.InternalInputBuffer$InputStreamInputBuffer.doRead(InternalInputBuffer.java:559) at org.apache.coyote.http11.AbstractInputBuffer.doRead(AbstractInputBuffer.java:324) at org.apache.coyote.Request.doRead(Request.java:422) at org.apache.catalina.connector.InputBuffer.realReadBytes(InputBuffer.java:287) at org.apache.tomcat.util.buf.ByteChunk.substract(ByteChunk.java:407) at org.apache.catalina.connector.InputBuffer.read(InputBuffer.java:310) at org.apache.catalina.connector.CoyoteInputStream.read(CoyoteInputStream.java:202) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at com.model.FileUploaderRunnable.run(FileUploaderRunnable.java:39) at java.lang.Thread.run(Unknown Source) Keeping in mind the point 1., does the use of Executor framework help me in anyway ? package com.utils; import java.util.concurrent.Future; import java.util.concurrent.ScheduledThreadPoolExecutor; public final class ProcessUtils { /* Ensure that no more than 2 uploads,processing req. are allowed */ private static final ScheduledThreadPoolExecutor threadPoolExec = new ScheduledThreadPoolExecutor( 2); public static <T> Future<T> submitTask(Runnable task, T result) { return threadPoolExec.submit(task, result); } } So how should I ensure that the user doesn't block and the stream remains accessible so that the (uploaded)file can be read from it?

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  • Why from a virtualized Ubuntu system I can't discover the ip address of my router?

    - by AndreaNobili
    I am not into computer network and I have the following problem finding my router IP address. I have a Windows 8 PC on on which it is installed VmWare Workstation that virtualizes Linux Ubuntu. The network adapter settings of this Virtual Machine is setted as NAT. Now my problem is that if in the Windows 8 DOS shell I perform the ifconfig statment I obtain C:\Users\Andrea>ipconfig Configurazione IP di Windows Scheda Ethernet tap0: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: techub.lan Scheda Ethernet Connessione di rete Bluetooth: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda LAN wireless Connessione alla rete locale (LAN)* 11: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda LAN wireless Wi-Fi: Suffisso DNS specifico per connessione: DSL2750B Indirizzo IPv6 locale rispetto al collegamento . : fe80::89ff:6d12:49cf:4354%13 Indirizzo IPv4. . . . . . . . . . . . : 192.168.1.3 Subnet mask . . . . . . . . . . . . . : 255.255.255.0 Gateway predefinito . . . . . . . . . : 192.168.1.1 Scheda Ethernet Ethernet: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda Ethernet VMware Network Adapter VMnet1: Suffisso DNS specifico per connessione: Indirizzo IPv6 locale rispetto al collegamento . : fe80::edb3:8352:f954:2b0c%23 Indirizzo IPv4. . . . . . . . . . . . : 192.168.129.1 Subnet mask . . . . . . . . . . . . . : 255.255.255.0 Gateway predefinito . . . . . . . . . : Scheda Ethernet VMware Network Adapter VMnet8: Suffisso DNS specifico per connessione: Indirizzo IPv6 locale rispetto al collegamento . : fe80::d00b:8c6e:98b:f1ec%24 Indirizzo IPv4. . . . . . . . . . . . : 192.168.15.1 Subnet mask . . . . . . . . . . . . . : 255.255.255.0 Gateway predefinito . . . . . . . . . : Scheda Tunnel Teredo Tunneling Pseudo-Interface: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda Tunnel isatap.techub.lan: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: techub.lan Scheda Tunnel isatap.{5B95051D-79AB-4147-92CF-3A2E16698432}: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda Tunnel isatap.{340A5FAD-1597-402E-B658-29C37E8F7BC2}: Stato supporto. . . . . . . . . . . . : Supporto disconnesso Suffisso DNS specifico per connessione: Scheda Tunnel isatap.DSL2750B: Suffisso DNS specifico per connessione: DSL2750B Indirizzo IPv6 locale rispetto al collegamento . : fe80::5efe:192.168.1.3%26 Gateway predefinito . . . . . . . . . : So, looking at the previous output it appear clear that the default gateway (my router) is: 192.168.1.1, infact if I open it into a browser it apear to me the login mask to enter in the router settings.... Ok, if now I open the virtualized Ubuntu shell and perform the route command I obtain this output: andrea@andrea-virtual-machine:~$ route Tabella di routing IP del kernel Destination Gateway Genmask Flags Metric Ref Use Iface default 192.168.15.2 0.0.0.0 UG 0 0 0 eth0 link-local * 255.255.0.0 U 1000 0 0 eth0 192.168.15.0 * 255.255.255.0 U 1 0 0 eth0 So, here it say to me that the default gateway is 192.168.15.2 (that is not my router ip address), why? My idea is that it could depend by the NAT. Because my Windows system is connected using the wireless but in the virtualized Ubuntu I see that I am connected to a "wired network". So I think that the NAT virtualize a network adapter (or something like this) and that 192.168.15.2 could be the ip address of this network adapter... But it seems strange to me because, as you can see in the previous ipconfig output the VmWare network adapter addresses are: 192.168.129.1 and 192.168.15.1. So I have also 2 others doubts: 1) What device represents the 192.168.15.2 ip address that the virtualized Ubuntu see as Default gateway but that is not my router? 2) What exactly do the two VmWare network adapter that I have configured into my Windows 8 system? There is a way to discover my router ip from the virtualized Ubuntu system ? Tnx Andrea

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  • DNSSEC - Ad Flag not activated

    - by Arancha
    Hi all, I have some doubts regarding DNSSEC. I have one server acting as an Authoritative Name Server and another one as a Cache/Resolver. I'm using Bind 9.7.1-P2 and these are my configuration files: Named.conf (Authoritative Server) // Opciones de configuracion del servidor include "/etc/rndc.key"; controls { inet 127.0.0.1 allow { localhost; } keys { rndc-key; }; }; options{ version "Peticion no permitida/Query not allowed"; hostname "Peticion no permitida/Query not allowed"; server-id "Peticion no permitida/Query not allowed"; directory "/etc/DNS_RIMA"; pid-file "named.pid"; notify yes; #files 65535; dnssec-enable yes; dnssec-validation yes; allow-transfer { 172.23.2.37; 172.23.3.39; }; transfer-format many-answers; transfers-per-ns 5; transfers-in 10; max-transfer-time-in 120; check-names master ignore; listen-on {172.23.2.57; 80.58.102.13; 80.58.102.103; 127.0.0.1; }; }; zone "test.dnssec" { type master; key-directory "keys"; file "db.test.dnssec.signed"; also-notify { 172.23.2.37 ; 172.23.3.39 ; }; allow-transfer { 172.23.2.37 ; 172.23.3.39 ; }; }; test.dnssec zone test.dnssec. 86400 IN SOA ns.test.dnssec. mxadmin.test.dnssec. ( 2010090902 ; serial 21600 ; refresh (6 hours) 3600 ; retry (1 hour) 1814400 ; expire (3 weeks) 172800 ; minimum (2 days) ) 86400 RRSIG SOA 5 2 86400 20101009062248 ( 20100909062248 40665 test.dnssec. eY99laB6PrtETaXLdCS+G8Uq1lIK7d5vxUB1 pAQ9npv/YbvX1pdWZKGojDgPGw8V65Q0zKQo YW1VuBzvwfSRKax+yrjJzvHQGfCZPJWARehK hgLxHOfXLVH7tyndvLD49ZKcWtrop+Tuy4n9 apWWfSJZxCOngwS7zUi0zCTKfPs= ) 86400 NS ns1.test.dnssec. 86400 RRSIG NS 5 2 86400 20101009062248 ( 20100909062248 40665 test.dnssec. lmlP/Mb2qEXPSlajgSDn/CqWk/jokVCmqjeo idNuytxbiFnbCOunzvaYpgvDpEr0CPrwXaDL TSnb/w53tZl7GHRImJo50vwwNZljLzNT6CFw aaQXFc3rDLsXjCi+WF0/Z7meteM4jYdx5nrV Qx9pgur7VPbP88bJOqWCPBev2Ho= ) 172800 NSEC a.test.dnssec. NS SOA RRSIG NSEC DNSKEY 172800 RRSIG NSEC 5 2 172800 20101009062248 ( 20100909062248 40665 test.dnssec. E76ayamsAAz8Zcj7060KY0nTFzHPztM/Pkc5 OM0EcP7C5+ocn4L8M2J0rmR3jxfYvCpOk0BQ Zniqn9Aw41Qk068yJ2dfDPwV5zT0+te0nzwC /awJGPMXLzMj4JejYTlTiKfspGDJCG44F+lb lHXdcUhbjXf3loqMQadZFQ/eSn0= ) 86400 DNSKEY 256 3 5 ( AwEAAbQ8qrNN5vetx/7E1VOgXZ7fLqwG1y/i 55hWGCeLbcS95ratT9A6UospOvPSwPTlrFgF RWP67Pubzbsy7/damS1F1+p4GgBQway52Hd1 8HjdHKKC6kIxna9pOJBRfhCdzAsv9LnpRvrw mDpcFAqhdn5k5RqwcUF1eOZrKjxXjAOr ) ; key id = 40665 86400 DNSKEY 257 3 5 ( AwEAAcd4dxWyTgOuqha0DJADUH0pk5jvnwdM ZhgZaqnayUdeTh8U9WOjOUHdVCGywZS6NTVp xXqhcegWzh2ZR5VN6thuhezt7kbzLNWbPe7m YF29/ZTXB6nmdSxruQlSvYhzkWTaPNtfrUnI UlbDRxUFWQkSHj9LA1TG76FpR6uqOj1sNrWX nPb/Hwp1Sb2Ik4FlifKb/Vu1+/UnclRJgfPm p2HGTeNYpfk15JHBPSYxJ1TuedXQIdkPGlQX ISmAeV1evGomCC/x9DNleDHCszJOptwurzRP Z7wRXcWnbXz1BU8rAqvUZL3M4UgdNRR5LLTz CkRnrlvXYJpgzDtgmQxE9Bs= ) ; key id = 59647 86400 RRSIG DNSKEY 5 2 86400 20101009062248 ( 20100909062248 40665 test.dnssec. sa4W3tvl6n0TkIcq3xzhG17C2O0lRhllrpUd n5Hs6yVo8r7stewP6tm2XscQiAeseDgmv28w s6Mtiz8uPUbrgFRb6SJk7coH2n/2Y3//S9YP NldDFv3luPnnU1TBb3jDsBKIZWHU9yl/cLNA OKUhlMDd40txk+fQi3iiV5Ls9K8= ) 86400 RRSIG DNSKEY 5 2 86400 20101009062248 ( 20100909062248 59647 test.dnssec. b5fz0dEp2co2pVO7biY896XmsJanjQIR69vC MvSF104/9iZk6eGVFi6hsa4aZcXutEjUDESB ynPkDjMWWIIhN6K1jYKGIc/sFKv1IUONRYHF KXGgZhC6aI0B1E4NA9AXLjlBVF60nHdc3iw8 5gTLDjypP3qAZrnzMvdiBopLnVdB25UZYKn8 mGpOuzKqX02TGMCFMlEVtMX4FP/XKAE8UjiQ 5ehC1JvIKIyg/2zM+ot3nmcqqtUfzp/Hweyc aIkl/9wPJPwMedfTqOjfUKFdB+GiZ0Zz16HZ 5MfJui5IGh5Y6Q04kMrnap2V5U7mByTzx/ud V/eFYhmSHGtAXzBjMA== ) a.test.dnssec. 86400 IN A 1.1.1.1 86400 RRSIG A 5 3 86400 20101009062248 ( 20100909062248 40665 test.dnssec. P52N9ypCrYsgS4CFcUmII0xjyE6KNL9ndhzH oU63fHJHQHeQV+fc0Rx8cCmZSzuqk1lSBelV 3Gcl9UNNuCAQ4ORQ/yJkiZ1zn7h93Mep9qsg YEUQJMfk4FLjYW67DHNcuoCnKbDJhZS0ndVf I474k7ZEZJsGslwk/vcIoFnTa4o= ) 172800 NSEC b.test.dnssec. A RRSIG NSEC 172800 RRSIG NSEC 5 3 172800 20101009062248 ( 20100909062248 40665 test.dnssec. TCduf7xPSrWvEAzBO7Kx5haR85yA/lbsswkQ v0QxlskqAqo+9YedGQV+wGblbCIOmkomrYcq u/rXQ5yoQ3SDXd/bw6EFdoQmH8UJOjMc7SdR xY93MjawPB6XXlJsSlbBFPWJwEpILVRhdBFX czdS5VCa1KmhAYZYQp1FY9rMelA= ) b.test.dnssec. 86400 IN A 2.2.2.2 86400 RRSIG A 5 3 86400 20101009062248 ( 20100909062248 40665 test.dnssec. f0M6Tcqe6B09ctaN3BGAit4u4cJE8x3Ik8sh gyMu0GN/lMv/Bo7PB6hgylLam3HXtF1pPAzX oYudXmhU8afPapHMXfUitC1lFQB5ZW052ZC7 JXV9MnGULydz1blj2EdN+JL3Za8SJKM0LrLB XdQ+QUV+A/6N7hUV6usz5YmdBeI= ) 172800 NSEC ns1.test.dnssec. A RRSIG NSEC 172800 RRSIG NSEC 5 3 172800 20101009062248 ( 20100909062248 40665 test.dnssec. sc6v19dcOFVa295/Xf1pKxBhbdpEErY8CTDQ fw2fjJf0Y3wL1Y1Mlr5zi5ShceQwgua+6YHE DWNbAPcXrJ0lLMU4DU5r0sAyBiBCgCavngGk i59W+nv11zuIpPMnlaMHpJVfJrQ+c4z7H9MH 77B0fMRFTUnvAXoq6ag8Q5POITI= ) ns1.test.dnssec. 86400 IN A 3.3.3.3 86400 RRSIG A 5 3 86400 20101009062248 ( 20100909062248 40665 test.dnssec. UQ3hR/++ta1GokxGz8Yh+GomMcA+xhd3z2Ke z0tdFiNfxvGbm85XyCtSqJIo2S/ZLVJUv/mG nGJbicTfJSziKzYZsD7dp0WJiUK3l7lQ/HpP 5FL8SbjlovVYYAG5woW4p3+os28mmCAJA8gP JTywbcREEhFB4cir2M/QVP+9h+Y= ) 172800 NSEC test.dnssec. A RRSIG NSEC 172800 RRSIG NSEC 5 3 172800 20101009062248 ( 20100909062248 40665 test.dnssec. i7F/ezGl/pGXCC6JyVDaxuwdZMAgv9QLxwzi PTgjCG8Sj6pTIxaQkSLwXsoB9gF77WWBANow R2SWdz0Zai2vWnv/NYoNm9ZfRJEQ9NuExeYp rvX/+lLOHvZXN6tUerIQbWAxO2GwdzHoejSn wReUNVr9MxzZUvuJ33Z7X/7s9VQ= ) Named.conf (Cache/Resolver) include "/etc/rndc.key"; controls { inet 127.0.0.1 allow { localhost; } keys { rndc-key; }; }; options{ version "Peticion no permitida/Query not allowed"; hostname "Peticion no permitida/Query not allowed"; server-id "Peticion no permitida/Query not allowed"; directory "/etc/DNS_RIMA"; pid-file "named.pid"; recursion yes; notify no; #DNSSEC dnssec-enable yes; dnssec-validation yes; listen-on {127.0.0.1; 172.23.2.87; 80.58.102.37; 80.58.102.115; }; #listen-on {127.0.0.1; 80.58.102.37; 80.58.102.115; }; allow-query { telefonica; }; allow-transfer { none; }; recursive-clients 40000; max-cache-size 838860800; rrset-order { order fixed;}; max-ncache-ttl 600; }; trusted-keys { "test.dnssec." 257 3 5 "AwEAAcd4dxWyTgOuqha0DJADUH0pk5jvnwdMZhgZaqnayUdeTh8U9WOjOUHdVCGywZS6NTVpxXqhcegWzh2ZR5VN6thuhezt7kbzLNWbPe7mYF29/ZT XB6nmdSxruQlSvYhzkWTaPNtfrUnIUlbDRxUFWQkSHj9LA1TG76FpR6uqOj1sNrWXnPb/Hwp1Sb2Ik4FlifKb/Vu1+/UnclRJgfPmp2HGTeNYpfk15JHBPSYxJ1TuedXQIdkPGlQXIS mAeV1evGomCC/x9DNleDHCszJOptwurzRPZ7wRXcWnbXz1BU8rAqvUZL3M4UgdNRR5LLTzCkRnrlvXYJpgzDtgmQxE9Bs="; }; I have configured a secure zone (test.dnssec) and I'm trying to perform some queries from the resolver to the Name server (172.23.2.57): /usr/local/bin/dig @172.23.2.57 a.test.dnssec +dnssec ; <<>> DiG 9.7.1-P2 <<>> @172.23.2.57 a.test.dnssec +dnssec ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 2654 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 2, AUTHORITY: 2, ADDITIONAL: 3 ;; OPT PSEUDOSECTION: ; EDNS: version: 0, flags: do; udp: 4096 ;; QUESTION SECTION: ;a.test.dnssec. IN A ;; ANSWER SECTION: a.test.dnssec. 86400 IN A 1.1.1.1 a.test.dnssec. 86400 IN RRSIG A 5 3 86400 20101009062248 20100909062248 40665 test.dnssec. P52N9ypCrYsgS4CFcUmII0xjyE6KNL9ndhzHoU63fHJHQHeQV+ fc0Rx8 cCmZSzuqk1lSBelV3Gcl9UNNuCAQ4ORQ/yJkiZ1zn7h93Mep9qsgYEUQ JMfk4FLjYW67DHNcuoCnKbDJhZS0ndVfI474k7ZEZJsGslwk/vcIoFnT a4o= ;; AUTHORITY SECTION: test.dnssec. 86400 IN NS ns1.test.dnssec. test.dnssec. 86400 IN RRSIG NS 5 2 86400 20101009062248 20100909062248 40665 test.dnssec. lmlP/Mb2qEXPSlajgSDn/CqWk/jokVCmqjeoidNuytxbiFnbCOunzvaY pgvDpEr0CPrwXaDLTSnb/w53tZl7GHRImJo50vwwNZljLzNT6CFwaaQX Fc3rDLsXjCi+WF0/Z7meteM4jYdx5nrVQx9pgur7VPbP88bJOqWCPBev 2Ho= ;; ADDITIONAL SECTION: ns1.test.dnssec. 86400 IN A 3.3.3.3 ns1.test.dnssec. 86400 IN RRSIG A 5 3 86400 20101009062248 20100909062248 40665 test.dnssec. UQ3hR/++ta1GokxGz8Yh+GomMcA+xhd3z2Kez0tdFiNfxvGbm85XyCtS qJIo2S/ZLVJUv/mGnGJbicTfJSziKzYZsD7dp0WJiUK3l7lQ/HpP5FL8 SbjlovVYYAG5woW4p3+os28mmCAJA8gPJTywbcREEhFB4cir2M/QVP+9 h+Y= ;; Query time: 1 msec ;; SERVER: 172.23.2.57#53(172.23.2.57) ;; WHEN: Thu Sep 9 09:47:14 2010 ;; MSG SIZE rcvd: 605 I obtain the right answer along with the RRSIG records, but the problem is that I'm not seeing the ad flag activated. Any idea about what is wrong????

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Memory leak / GLib issue.

    - by Andrei Ciobanu
    1: /* 2: * File: xyn-playlist.c 3: * Author: Andrei Ciobanu 4: * 5: * Created on June 4, 2010, 12:47 PM 6: */ 7:   8: #include <dirent.h> 9: #include <glib.h> 10: #include <stdio.h> 11: #include <stdlib.h> 12: #include <sys/stat.h> 13: #include <unistd.h> 14:   15: /** 16: * Returns a list all the file(paths) from a directory. 17: * Returns 'NULL' if a certain error occurs. 18: * @param dir_path. 19: * @param A list of gchars* indicating what file patterns to detect. 20: */ 21: GSList *xyn_pl_get_files(const gchar *dir_path, GSList *file_patterns) { 22: /* Returning list containing file paths */ 23: GSList *fpaths = NULL; 24: /* Used to scan directories for subdirs. Acts like a 25: * stack, to avoid recursion. */ 26: GSList *dirs = NULL; 27: /* Current dir */ 28: DIR *cdir = NULL; 29: /* Current dir entries */ 30: struct dirent *cent = NULL; 31: /* File stats */ 32: struct stat cent_stat; 33: /* dir_path duplicate, on the heap */ 34: gchar *dir_pdup; 35:   36: if (dir_path == NULL) { 37: return NULL; 38: } 39:   40: dir_pdup = g_strdup((const gchar*) dir_path); 41: dirs = g_slist_append(dirs, (gpointer) dir_pdup); 42: while (dirs != NULL) { 43: cdir = opendir((const gchar*) dirs->data); 44: if (cdir == NULL) { 45: g_slist_free(dirs); 46: g_slist_free(fpaths); 47: return NULL; 48: } 49: chdir((const gchar*) dirs->data); 50: while ((cent = readdir(cdir)) != NULL) { 51: lstat(cent->d_name, &cent_stat); 52: if (S_ISDIR(cent_stat.st_mode)) { 53: if (g_strcmp0(cent->d_name, ".") == 0 || 54: g_strcmp0(cent->d_name, "..") == 0) { 55: /* Skip "." and ".." dirs */ 56: continue; 57: } 58: dirs = g_slist_append(dirs, 59: g_strconcat((gchar*) dirs->data, "/", cent->d_name, NULL)); 60: } else { 61: fpaths = g_slist_append(fpaths, 62: g_strconcat((gchar*) dirs->data, "/", cent->d_name, NULL)); 63: } 64: } 65: g_free(dirs->data); 66: dirs = g_slist_delete_link(dirs, dirs); 67: closedir(cdir); 68: } 69: return fpaths; 70: } 71:   72: int main(int argc, char** argv) { 73: GSList *l = NULL; 74: l = xyn_pl_get_files("/home/andrei/Music", NULL); 75: g_slist_foreach(l,(GFunc)printf,NULL); 76: printf("%d\n",g_slist_length(l)); 77: g_slist_free(l); 78: return (0); 79: } 80:   81:   82: -----------------------------------------------------------------------------------------------==15429== 83: ==15429== HEAP SUMMARY: 84: ==15429== in use at exit: 751,451 bytes in 7,263 blocks 85: ==15429== total heap usage: 8,611 allocs, 1,348 frees, 22,898,217 bytes allocated 86: ==15429== 87: ==15429== 120 bytes in 1 blocks are possibly lost in loss record 1 of 11 88: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 89: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 90: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 91: ==15429== by 0x40971F6: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 92: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 93: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 94: ==15429== by 0x8048848: main (main.c:18) 95: ==15429== 96: ==15429== 129 bytes in 1 blocks are possibly lost in loss record 2 of 11 97: ==15429== at 0x4024F20: malloc (vg_replace_malloc.c:236) 98: ==15429== by 0x4081243: g_malloc (in /lib/libglib-2.0.so.0.2400.1) 99: ==15429== by 0x409B85B: g_strconcat (in /lib/libglib-2.0.so.0.2400.1) 100: ==15429== by 0x80489FE: xyn_pl_get_files (xyn-playlist.c:62) 101: ==15429== by 0x8048848: main (main.c:18) 102: ==15429== 103: ==15429== 360 bytes in 3 blocks are possibly lost in loss record 3 of 11 104: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 105: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 106: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 107: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 108: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 109: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 110: ==15429== by 0x8048848: main (main.c:18) 111: ==15429== 112: ==15429== 508 bytes in 1 blocks are still reachable in loss record 4 of 11 113: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 114: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 115: ==15429== by 0x409624D: ??? (in /lib/libglib-2.0.so.0.2400.1) 116: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 117: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 118: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 119: ==15429== by 0x8048848: main (main.c:18) 120: ==15429== 121: ==15429== 508 bytes in 1 blocks are still reachable in loss record 5 of 11 122: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 123: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 124: ==15429== by 0x409626F: ??? (in /lib/libglib-2.0.so.0.2400.1) 125: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 126: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 127: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 128: ==15429== by 0x8048848: main (main.c:18) 129: ==15429== 130: ==15429== 508 bytes in 1 blocks are still reachable in loss record 6 of 11 131: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 132: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 133: ==15429== by 0x4096291: ??? (in /lib/libglib-2.0.so.0.2400.1) 134: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 135: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 136: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 137: ==15429== by 0x8048848: main (main.c:18) 138: ==15429== 139: ==15429== 1,200 bytes in 10 blocks are possibly lost in loss record 7 of 11 140: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 141: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 142: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 143: ==15429== by 0x40971F6: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 144: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 145: ==15429== by 0x8048A0D: xyn_pl_get_files (xyn-playlist.c:61) 146: ==15429== by 0x8048848: main (main.c:18) 147: ==15429== 148: ==15429== 2,040 bytes in 1 blocks are still reachable in loss record 8 of 11 149: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 150: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 151: ==15429== by 0x40970AB: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 152: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 153: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 154: ==15429== by 0x8048848: main (main.c:18) 155: ==15429== 156: ==15429== 4,320 bytes in 36 blocks are possibly lost in loss record 9 of 11 157: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 158: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 159: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 160: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 161: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 162: ==15429== by 0x80489D2: xyn_pl_get_files (xyn-playlist.c:58) 163: ==15429== by 0x8048848: main (main.c:18) 164: ==15429== 165: ==15429== 56,640 bytes in 472 blocks are possibly lost in loss record 10 of 11 166: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 167: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 168: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 169: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 170: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 171: ==15429== by 0x8048A0D: xyn_pl_get_files (xyn-playlist.c:61) 172: ==15429== by 0x8048848: main (main.c:18) 173: ==15429== 174: ==15429== 685,118 bytes in 6,736 blocks are definitely lost in loss record 11 of 11 175: ==15429== at 0x4024F20: malloc (vg_replace_malloc.c:236) 176: ==15429== by 0x4081243: g_malloc (in /lib/libglib-2.0.so.0.2400.1) 177: ==15429== by 0x409B85B: g_strconcat (in /lib/libglib-2.0.so.0.2400.1) 178: ==15429== by 0x80489FE: xyn_pl_get_files (xyn-playlist.c:62) 179: ==15429== by 0x8048848: main (main.c:18) 180: ==15429== 181: ==15429== LEAK SUMMARY: 182: ==15429== definitely lost: 685,118 bytes in 6,736 blocks 183: ==15429== indirectly lost: 0 bytes in 0 blocks 184: ==15429== possibly lost: 62,769 bytes in 523 blocks 185: ==15429== still reachable: 3,564 bytes in 4 blocks 186: ==15429== suppressed: 0 bytes in 0 blocks 187: ==15429== 188: ==15429== For counts of detected and suppressed errors, rerun with: -v 189: ==15429== ERROR SUMMARY: 7 errors from 7 contexts (suppressed: 17 from 8) 190: ---------------------------------------------------------------------------------------------- I am using the above code in order to create a list with all the filepaths in a certain directory. (In my case fts.h or ftw.h are not an option). I am using GLib as the data structures library. Still I have my doubts in regarding the way GLib is allocating, de-allocating memory ? When invoking g_slist_free(list) i also free the data contained by the elements ? Why all those memory leaks appear ? Is valgrind a suitable tool for profilinf memory issues when using a complex library like GLib ? LATER EDIT: If I g_slist_foreach(l,(GFunc)g_free,NULL);, the valgrind report is different, (All the memory leaks from 'definitely lost' will move to 'indirectly lost'). Still I don't see the point ? Aren't GLib collections implement a way to be freed ?

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  • fatal error C1075: end of file found before the left brace and read and write files not working

    - by user320950
    could someone also tell me if the actions i am attempting to do which are stated in the comments are correct or not. i am new at c++ and i think its correct but i have doubts #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt float price=' ',curr_total=0.0; int wrong=0; int itemnum=' '; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items if( in_stream.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; out_stream1.open("listWititems.txt", ios::out); // list of avaliable items if(out_stream1.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here1, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n"; exit(1); } else{ cout << " System ran correctly " << endl; } in_stream2.open("PRICELIST.txt", ios::in); if( in_stream2.fail() ) { wrong++; cout << " the error occured here2, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n"; exit (1); } else{ cout << " System ran correctly " << endl; } out_stream3.open("listWitdollars.txt", ios::out); if(out_stream3.fail() ) { wrong++; cout << " the error occured here3, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n"; exit (1); } else{ cout << " System ran correctly " << endl; } in_stream4.open("display.txt", ios::in); if( in_stream4.fail() ) { wrong++; cout << " the error occured here4, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n"; exit (1); } else{ cout << " System ran correctly " << endl; } out_stream5.open("showitems.txt", ios::out); if( out_stream5.fail() ) { wrong++; cout << " the error occured here5, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n"; exit (1); } else{ cout << " System ran correctly " << endl; } in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); in_stream.setf(ios::fixed); while(in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (in_stream2 >> itemnum >> price) // gets itemnum and price { while (in_stream2.eof()) // reads file to end of file { in_stream2 >> itemnum; in_stream2 >> price; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; } } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (out_stream3 << itemnum << price) { while (out_stream3.eof()) // reads file to end of file { out_stream3 << itemnum; out_stream3 << price; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; } return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while ( in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; }

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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